#include "scratch.h"
static secp256k1_scratch* secp256k1_scratch_create(const secp256k1_callback* error_callback, size_t size) {
- const size_t base_alloc = ((sizeof(secp256k1_scratch) + ALIGNMENT - 1) / ALIGNMENT) * ALIGNMENT;
+ const size_t base_alloc = ROUND_TO_ALIGN(sizeof(secp256k1_scratch));
void *alloc = checked_malloc(error_callback, base_alloc + size);
secp256k1_scratch* ret = (secp256k1_scratch *)alloc;
if (ret != NULL) {
secp256k1_callback_call(error_callback, "invalid scratch space");
return 0;
}
+ /* Ensure that multiplication will not wrap around */
+ if (ALIGNMENT > 1 && objects > SIZE_MAX/(ALIGNMENT - 1)) {
+ return 0;
+ }
if (scratch->max_size - scratch->alloc_size <= objects * (ALIGNMENT - 1)) {
return 0;
}
static void *secp256k1_scratch_alloc(const secp256k1_callback* error_callback, secp256k1_scratch* scratch, size_t size) {
void *ret;
- size = ROUND_TO_ALIGN(size);
+ size_t rounded_size;
+
+ rounded_size = ROUND_TO_ALIGN(size);
+ /* Check that rounding did not wrap around */
+ if (rounded_size < size) {
+ return NULL;
+ }
+ size = rounded_size;
if (memcmp(scratch->magic, "scratch", 8) != 0) {
secp256k1_callback_call(error_callback, "invalid scratch space");
CHECK(scratch->alloc_size != 0);
CHECK(scratch->alloc_size % ALIGNMENT == 0);
- /* Allocating another 500 bytes fails */
- CHECK(secp256k1_scratch_alloc(&none->error_callback, scratch, 500) == NULL);
+ /* Allocating another 501 bytes fails */
+ CHECK(secp256k1_scratch_alloc(&none->error_callback, scratch, 501) == NULL);
CHECK(secp256k1_scratch_max_allocation(&none->error_callback, scratch, 0) == 1000 - adj_alloc);
CHECK(secp256k1_scratch_max_allocation(&none->error_callback, scratch, 1) == 1000 - adj_alloc - (ALIGNMENT - 1));
CHECK(scratch->alloc_size != 0);
secp256k1_scratch_space_destroy(none, scratch);
CHECK(ecount == 5);
+ /* Test that large integers do not wrap around in a bad way */
+ scratch = secp256k1_scratch_space_create(none, 1000);
+ /* Try max allocation with a large number of objects. Only makes sense if
+ * ALIGNMENT is greater than 1 because otherwise the objects take no extra
+ * space. */
+ CHECK(ALIGNMENT <= 1 || !secp256k1_scratch_max_allocation(&none->error_callback, scratch, (SIZE_MAX / (ALIGNMENT - 1)) + 1));
+ /* Try allocating SIZE_MAX to test wrap around which only happens if
+ * ALIGNMENT > 1, otherwise it returns NULL anyway because the scratch
+ * space is too small. */
+ CHECK(secp256k1_scratch_alloc(&none->error_callback, scratch, SIZE_MAX) == NULL);
+ secp256k1_scratch_space_destroy(none, scratch);
+
/* cleanup */
secp256k1_scratch_space_destroy(none, NULL); /* no-op */
secp256k1_context_destroy(none);