BlockMap::iterator miPrev = mapBlockIndex.find(block.hashPrevBlock);
if (it != mapBlockIndex.end())
{
- if ( ASSETCHAINS_STAKED == 0 || it->second != 0 ) // change behavior to allow komodo_ensure to work
+ if ( vNodes.size() < 4 || it->second != 0 ) // change behavior to allow komodo_ensure to work
{
// this is the strange case where somehow the hash is in the mapBlockIndex via as yet undetermined process, but the pindex for the hash is not there. Theoretically it is due to processing the block headers, but I have seen it get this case without having received it from the block headers or anywhere else... jl777
//fprintf(stderr,"addtoblockindex already there %p\n",it->second);
}
if (blockhdr.GetBlockTime() > GetAdjustedTime() + 60)
return state.Invalid(error("CheckBlockHeader(): block timestamp too far in the future"),REJECT_INVALID, "time-too-new");
- else if ( ASSETCHAINS_STAKED != 0 && pindex != 0 && pindex->pprev != 0 && pindex->nTime <= pindex->pprev->nTime )
+ else if ( ASSETCHAINS_STAKED != 0 && pindex != 0 && pindex->pprev != 0 && pindex->nTime < pindex->pprev->nTime )
{
fprintf(stderr,"ht.%d %u vs ht.%d %u, is not monotonic\n",pindex->nHeight,pindex->nTime,pindex->pprev->nHeight,pindex->pprev->nTime);
return state.Invalid(error("CheckBlockHeader(): block timestamp needs to always increase"),REJECT_INVALID, "time-too-new");
}
// Store to disk
CBlockIndex *pindex = NULL;
- if ( ASSETCHAINS_STAKED != 0 ) // or other low node count networks
+ if ( vNodes.size() < 4 )
{
// without the komodo_ensure call, it is quite possible to get a non-error but null pindex returned from AcceptBlockHeader. In a 2 node network, it will be a long time before that block is reprocessed. Even though restarting makes it rescan, it seems much better to keep the nodes in sync
komodo_ensure(pblock,hash);
return error("KomodoMiner: ProcessNewBlock, block not accepted");
TrackMinedBlock(pblock->GetHash());
- if ( ASSETCHAINS_STAKED != 0 )
+ if ( vNodes.size() < 8 )
{
+ int32_t n = 1;
//fprintf(stderr,"broadcast new block t.%u\n",(uint32_t)time(NULL));
{
LOCK(cs_vNodes);
{
if ( pnode->hSocket == INVALID_SOCKET )
continue;
- pnode->PushMessage("block", *pblock);
+ if ( (rand() % n) == 0 )
+ {
+ pnode->PushMessage("block", *pblock);
+ n++;
+ }
}
}
//fprintf(stderr,"finished broadcast new block t.%u\n",(uint32_t)time(NULL));