libepoxy does the opengl extension handling for us.
It also is helpful for trouble-shooting as it prints nice error messages
instead of silently failing or segfaulting in case we do something
wrong, like using gl commands not supported by the current context.
Signed-off-by: Gerd Hoffmann <[email protected]>
Reviewed-by: Max Reitz <[email protected]>
fi
if test "$opengl" != "no" ; then
- opengl_pkgs="gl glesv2"
+ opengl_pkgs="gl glesv2 epoxy"
if $pkg_config $opengl_pkgs x11 && test "$have_glx" = "yes"; then
opengl_cflags="$($pkg_config --cflags $opengl_pkgs) $x11_cflags"
opengl_libs="$($pkg_config --libs $opengl_pkgs) $x11_libs"
opengl=yes
else
if test "$opengl" = "yes" ; then
- feature_not_found "opengl" "Install GL devel (e.g. MESA)"
+ feature_not_found "opengl" "Please install opengl (mesa) devel pkgs: $opengl_pkgs"
fi
opengl_cflags=""
opengl_libs=""
#include "qapi/error.h"
#ifdef CONFIG_OPENGL
-# include <GLES2/gl2.h>
-# include <GLES2/gl2ext.h>
+# include <epoxy/gl.h>
#endif
/* keyboard/mouse support */
-#ifdef CONFIG_OPENGL
-# include <GLES2/gl2.h>
-# include <GLES2/gl2ext.h>
-#endif
+#include <epoxy/gl.h>
void qemu_gl_run_texture_blit(GLint texture_blit_prog);