ds->depth = device_bpp;
ds->width = w;
ds->height = h;
-
+#ifdef __LITTLE_ENDIAN__
+ ds->bgr = 1;
+#else
+ ds->bgr = 0;
+#endif
+
current_ds = *ds;
}
s->palette[i] = rgb_to_pixel8(s->r[i], s->g[i], s->b[i]);
break;
case 15:
- s->palette[i] = rgb_to_pixel15(s->r[i], s->g[i], s->b[i]);
+ if (s->ds->bgr)
+ s->palette[i] = rgb_to_pixel15bgr(s->r[i], s->g[i], s->b[i]);
+ else
+ s->palette[i] = rgb_to_pixel15(s->r[i], s->g[i], s->b[i]);
break;
case 16:
- s->palette[i] = rgb_to_pixel16(s->r[i], s->g[i], s->b[i]);
+ if (s->ds->bgr)
+ s->palette[i] = rgb_to_pixel16bgr(s->r[i], s->g[i], s->b[i]);
+ else
+ s->palette[i] = rgb_to_pixel16(s->r[i], s->g[i], s->b[i]);
break;
case 32:
- s->palette[i] = rgb_to_pixel32(s->r[i], s->g[i], s->b[i]);
+ if (s->ds->bgr)
+ s->palette[i] = rgb_to_pixel32bgr(s->r[i], s->g[i], s->b[i]);
+ else
+ s->palette[i] = rgb_to_pixel32(s->r[i], s->g[i], s->b[i]);
break;
}
}
return col;
}
+static unsigned int rgb_to_pixel15bgr_dup(unsigned int r, unsigned int g,
+ unsigned int b)
+{
+ unsigned int col;
+ col = rgb_to_pixel15bgr(r, g, b);
+ col |= col << 16;
+ return col;
+}
+
static unsigned int rgb_to_pixel16_dup(unsigned int r, unsigned int g, unsigned b)
{
unsigned int col;
return col;
}
+static unsigned int rgb_to_pixel16bgr_dup(unsigned int r, unsigned int g,
+ unsigned int b)
+{
+ unsigned int col;
+ col = rgb_to_pixel16bgr(r, g, b);
+ col |= col << 16;
+ return col;
+}
+
static unsigned int rgb_to_pixel32_dup(unsigned int r, unsigned int g, unsigned b)
{
unsigned int col;
return full_update;
}
-#define NB_DEPTHS 5
+#define NB_DEPTHS 7
static inline int get_depth_index(DisplayState *s)
{
case 8:
return 0;
case 15:
- return 1;
+ if (s->bgr)
+ return 5;
+ else
+ return 1;
case 16:
- return 2;
+ if (s->bgr)
+ return 6;
+ else
+ return 2;
case 32:
if (s->bgr)
return 4;
vga_draw_glyph8_16,
vga_draw_glyph8_32,
vga_draw_glyph8_32,
+ vga_draw_glyph8_16,
+ vga_draw_glyph8_16,
};
static vga_draw_glyph8_func *vga_draw_glyph16_table[NB_DEPTHS] = {
vga_draw_glyph16_16,
vga_draw_glyph16_32,
vga_draw_glyph16_32,
+ vga_draw_glyph16_16,
+ vga_draw_glyph16_16,
};
static vga_draw_glyph9_func *vga_draw_glyph9_table[NB_DEPTHS] = {
vga_draw_glyph9_16,
vga_draw_glyph9_32,
vga_draw_glyph9_32,
+ vga_draw_glyph9_16,
+ vga_draw_glyph9_16,
};
static const uint8_t cursor_glyph[32 * 4] = {
vga_draw_line2_16,
vga_draw_line2_32,
vga_draw_line2_32,
+ vga_draw_line2_16,
+ vga_draw_line2_16,
vga_draw_line2d2_8,
vga_draw_line2d2_16,
vga_draw_line2d2_16,
vga_draw_line2d2_32,
vga_draw_line2d2_32,
+ vga_draw_line2d2_16,
+ vga_draw_line2d2_16,
vga_draw_line4_8,
vga_draw_line4_16,
vga_draw_line4_16,
vga_draw_line4_32,
vga_draw_line4_32,
+ vga_draw_line4_16,
+ vga_draw_line4_16,
vga_draw_line4d2_8,
vga_draw_line4d2_16,
vga_draw_line4d2_16,
vga_draw_line4d2_32,
vga_draw_line4d2_32,
+ vga_draw_line4d2_16,
+ vga_draw_line4d2_16,
vga_draw_line8d2_8,
vga_draw_line8d2_16,
vga_draw_line8d2_16,
vga_draw_line8d2_32,
vga_draw_line8d2_32,
+ vga_draw_line8d2_16,
+ vga_draw_line8d2_16,
vga_draw_line8_8,
vga_draw_line8_16,
vga_draw_line8_16,
vga_draw_line8_32,
vga_draw_line8_32,
+ vga_draw_line8_16,
+ vga_draw_line8_16,
vga_draw_line15_8,
vga_draw_line15_15,
vga_draw_line15_16,
vga_draw_line15_32,
vga_draw_line15_32bgr,
+ vga_draw_line15_15bgr,
+ vga_draw_line15_16bgr,
vga_draw_line16_8,
vga_draw_line16_15,
vga_draw_line16_16,
vga_draw_line16_32,
vga_draw_line16_32bgr,
+ vga_draw_line16_15bgr,
+ vga_draw_line16_16bgr,
vga_draw_line24_8,
vga_draw_line24_15,
vga_draw_line24_16,
vga_draw_line24_32,
vga_draw_line24_32bgr,
+ vga_draw_line24_15bgr,
+ vga_draw_line24_16bgr,
vga_draw_line32_8,
vga_draw_line32_15,
vga_draw_line32_16,
vga_draw_line32_32,
vga_draw_line32_32bgr,
+ vga_draw_line32_15bgr,
+ vga_draw_line32_16bgr,
};
typedef unsigned int rgb_to_pixel_dup_func(unsigned int r, unsigned int g, unsigned b);
rgb_to_pixel16_dup,
rgb_to_pixel32_dup,
rgb_to_pixel32bgr_dup,
+ rgb_to_pixel15bgr_dup,
+ rgb_to_pixel16bgr_dup,
};
static int vga_get_bpp(VGAState *s)
ds->data = screen->pixels;
ds->linesize = screen->pitch;
ds->depth = screen->format->BitsPerPixel;
- if (ds->depth == 32 && screen->format->Rshift == 0) {
+ if (screen->format->Bshift > screen->format->Rshift) {
ds->bgr = 1;
} else {
ds->bgr = 0;