typedef struct VGACommonState {
uint8_t *vram_ptr;
ram_addr_t vram_offset;
+ target_phys_addr_t lfb_addr;
+ target_phys_addr_t lfb_end;
+ target_phys_addr_t map_addr;
+ target_phys_addr_t map_end;
uint32_t vram_size;
- uint32_t lfb_addr;
- uint32_t lfb_end;
- uint32_t map_addr;
- uint32_t map_end;
- uint32_t lfb_vram_mapped; /* whether 0xa0000 is mapped as ram */
uint32_t latch;
+ uint32_t lfb_vram_mapped; /* whether 0xa0000 is mapped as ram */
uint8_t sr_index;
uint8_t sr[256];
uint8_t gr_index;