2 * Gamepad style buttons connected to IRQ/GPIO lines
4 * Copyright (c) 2007 CodeSourcery.
5 * Written by Paul Brook
7 * This code is licensed under the GPL.
9 #include "qemu/osdep.h"
11 #include "hw/devices.h"
12 #include "ui/console.h"
21 gamepad_button *buttons;
26 static void stellaris_gamepad_put_key(void * opaque, int keycode)
28 gamepad_state *s = (gamepad_state *)opaque;
32 if (keycode == 0xe0 && !s->extension) {
37 down = (keycode & 0x80) == 0;
38 keycode = (keycode & 0x7f) | s->extension;
40 for (i = 0; i < s->num_buttons; i++) {
41 if (s->buttons[i].keycode == keycode
42 && s->buttons[i].pressed != down) {
43 s->buttons[i].pressed = down;
44 qemu_set_irq(s->buttons[i].irq, down);
51 static const VMStateDescription vmstate_stellaris_button = {
52 .name = "stellaris_button",
54 .minimum_version_id = 0,
55 .fields = (VMStateField[]) {
56 VMSTATE_UINT8(pressed, gamepad_button),
61 static const VMStateDescription vmstate_stellaris_gamepad = {
62 .name = "stellaris_gamepad",
64 .minimum_version_id = 1,
65 .fields = (VMStateField[]) {
66 VMSTATE_INT32(extension, gamepad_state),
67 VMSTATE_STRUCT_VARRAY_INT32(buttons, gamepad_state, num_buttons, 0,
68 vmstate_stellaris_button, gamepad_button),
73 /* Returns an array of 5 output slots. */
74 void stellaris_gamepad_init(int n, qemu_irq *irq, const int *keycode)
79 s = g_new0(gamepad_state, 1);
80 s->buttons = g_new0(gamepad_button, n);
81 for (i = 0; i < n; i++) {
82 s->buttons[i].irq = irq[i];
83 s->buttons[i].keycode = keycode[i];
86 qemu_add_kbd_event_handler(stellaris_gamepad_put_key, s);
87 vmstate_register(NULL, -1, &vmstate_stellaris_gamepad, s);