2 * QEMU SDL display driver -- opengl support
4 * Copyright (c) 2014 Red Hat
9 * Permission is hereby granted, free of charge, to any person obtaining a copy
10 * of this software and associated documentation files (the "Software"), to deal
11 * in the Software without restriction, including without limitation the rights
12 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13 * copies of the Software, and to permit persons to whom the Software is
14 * furnished to do so, subject to the following conditions:
16 * The above copyright notice and this permission notice shall be included in
17 * all copies or substantial portions of the Software.
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
28 #include "qemu/osdep.h"
29 #include "qemu-common.h"
30 #include "ui/console.h"
33 #include "sysemu/sysemu.h"
35 static void sdl2_set_scanout_mode(struct sdl2_console *scon, bool scanout)
37 if (scon->scanout_mode == scanout) {
41 scon->scanout_mode = scanout;
42 if (!scon->scanout_mode) {
43 egl_fb_destroy(&scon->guest_fb);
45 surface_gl_destroy_texture(scon->gls, scon->surface);
46 surface_gl_create_texture(scon->gls, scon->surface);
51 static void sdl2_gl_render_surface(struct sdl2_console *scon)
55 SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
56 sdl2_set_scanout_mode(scon, false);
58 SDL_GetWindowSize(scon->real_window, &ww, &wh);
59 surface_gl_setup_viewport(scon->gls, scon->surface, ww, wh);
61 surface_gl_render_texture(scon->gls, scon->surface);
62 SDL_GL_SwapWindow(scon->real_window);
65 void sdl2_gl_update(DisplayChangeListener *dcl,
66 int x, int y, int w, int h)
68 struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
72 SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
73 surface_gl_update_texture(scon->gls, scon->surface, x, y, w, h);
77 void sdl2_gl_switch(DisplayChangeListener *dcl,
78 DisplaySurface *new_surface)
80 struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
81 DisplaySurface *old_surface = scon->surface;
85 SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
86 surface_gl_destroy_texture(scon->gls, scon->surface);
88 scon->surface = new_surface;
91 qemu_gl_fini_shader(scon->gls);
93 sdl2_window_destroy(scon);
97 if (!scon->real_window) {
98 sdl2_window_create(scon);
99 scon->gls = qemu_gl_init_shader();
100 } else if (old_surface &&
101 ((surface_width(old_surface) != surface_width(new_surface)) ||
102 (surface_height(old_surface) != surface_height(new_surface)))) {
103 sdl2_window_resize(scon);
106 surface_gl_create_texture(scon->gls, scon->surface);
109 void sdl2_gl_refresh(DisplayChangeListener *dcl)
111 struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
113 assert(scon->opengl);
115 graphic_hw_update(dcl->con);
116 if (scon->updates && scon->surface) {
118 sdl2_gl_render_surface(scon);
120 sdl2_poll_events(scon);
123 void sdl2_gl_redraw(struct sdl2_console *scon)
125 assert(scon->opengl);
128 sdl2_gl_render_surface(scon);
132 QEMUGLContext sdl2_gl_create_context(DisplayChangeListener *dcl,
133 QEMUGLParams *params)
135 struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
138 assert(scon->opengl);
140 SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
142 SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1);
143 if (scon->opts->gl == DISPLAYGL_MODE_ON ||
144 scon->opts->gl == DISPLAYGL_MODE_CORE) {
145 SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,
146 SDL_GL_CONTEXT_PROFILE_CORE);
147 } else if (scon->opts->gl == DISPLAYGL_MODE_ES) {
148 SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,
149 SDL_GL_CONTEXT_PROFILE_ES);
151 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, params->major_ver);
152 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, params->minor_ver);
154 ctx = SDL_GL_CreateContext(scon->real_window);
156 /* If SDL fail to create a GL context and we use the "on" flag,
157 * then try to fallback to GLES.
159 if (!ctx && scon->opts->gl == DISPLAYGL_MODE_ON) {
160 SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,
161 SDL_GL_CONTEXT_PROFILE_ES);
162 ctx = SDL_GL_CreateContext(scon->real_window);
164 return (QEMUGLContext)ctx;
167 void sdl2_gl_destroy_context(DisplayChangeListener *dcl, QEMUGLContext ctx)
169 SDL_GLContext sdlctx = (SDL_GLContext)ctx;
171 SDL_GL_DeleteContext(sdlctx);
174 int sdl2_gl_make_context_current(DisplayChangeListener *dcl,
177 struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
178 SDL_GLContext sdlctx = (SDL_GLContext)ctx;
180 assert(scon->opengl);
182 return SDL_GL_MakeCurrent(scon->real_window, sdlctx);
185 QEMUGLContext sdl2_gl_get_current_context(DisplayChangeListener *dcl)
187 SDL_GLContext sdlctx;
189 sdlctx = SDL_GL_GetCurrentContext();
190 return (QEMUGLContext)sdlctx;
193 void sdl2_gl_scanout_disable(DisplayChangeListener *dcl)
195 struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
197 assert(scon->opengl);
200 sdl2_set_scanout_mode(scon, false);
203 void sdl2_gl_scanout_texture(DisplayChangeListener *dcl,
205 bool backing_y_0_top,
206 uint32_t backing_width,
207 uint32_t backing_height,
208 uint32_t x, uint32_t y,
209 uint32_t w, uint32_t h)
211 struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
213 assert(scon->opengl);
218 scon->y0_top = backing_y_0_top;
220 SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
222 sdl2_set_scanout_mode(scon, true);
223 egl_fb_setup_for_tex(&scon->guest_fb, backing_width, backing_height,
227 void sdl2_gl_scanout_flush(DisplayChangeListener *dcl,
228 uint32_t x, uint32_t y, uint32_t w, uint32_t h)
230 struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
233 assert(scon->opengl);
234 if (!scon->scanout_mode) {
237 if (!scon->guest_fb.framebuffer) {
241 SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
243 SDL_GetWindowSize(scon->real_window, &ww, &wh);
244 egl_fb_setup_default(&scon->win_fb, ww, wh);
245 egl_fb_blit(&scon->win_fb, &scon->guest_fb, !scon->y0_top);
247 SDL_GL_SwapWindow(scon->real_window);