2 * QEMU model of the Milkymist texture mapping unit.
5 * Copyright (c) 2010 Sebastien Bourdeauducq
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, see <http://www.gnu.org/licenses/>.
22 * Specification available at:
23 * http://www.milkymist.org/socdoc/tmu2.pdf
28 #include "hw/sysbus.h"
30 #include "qemu/error-report.h"
60 CTL_START_BUSY = (1<<0),
61 CTL_CHROMAKEY = (1<<1),
78 #define TYPE_MILKYMIST_TMU2 "milkymist-tmu2"
79 #define MILKYMIST_TMU2(obj) \
80 OBJECT_CHECK(MilkymistTMU2State, (obj), TYPE_MILKYMIST_TMU2)
82 struct MilkymistTMU2State {
83 SysBusDevice parent_obj;
85 MemoryRegion regs_region;
92 GLXFBConfig glx_fb_config;
93 GLXContext glx_context;
95 typedef struct MilkymistTMU2State MilkymistTMU2State;
97 static const int glx_fbconfig_attr[] = {
104 static int tmu2_glx_init(MilkymistTMU2State *s)
106 GLXFBConfig *configs;
109 s->dpy = XOpenDisplay(NULL); /* FIXME: call XCloseDisplay() */
110 if (s->dpy == NULL) {
114 configs = glXChooseFBConfig(s->dpy, 0, glx_fbconfig_attr, &nelements);
115 if (configs == NULL) {
119 s->glx_fb_config = *configs;
122 /* FIXME: call glXDestroyContext() */
123 s->glx_context = glXCreateNewContext(s->dpy, s->glx_fb_config,
124 GLX_RGBA_TYPE, NULL, 1);
125 if (s->glx_context == NULL) {
132 static void tmu2_gl_map(struct vertex *mesh, int texhres, int texvres,
133 int hmeshlast, int vmeshlast, int ho, int vo, int sw, int sh)
137 int u0, v0, u1, v1, u2, v2, u3, v3;
138 double xscale = 1.0 / ((double)(64 * texhres));
139 double yscale = 1.0 / ((double)(64 * texvres));
142 glTranslatef(ho, vo, 0);
143 glEnable(GL_TEXTURE_2D);
146 for (y = 0; y < vmeshlast; y++) {
149 for (x = 0; x < hmeshlast; x++) {
153 u0 = be32_to_cpu(mesh[MESH_MAXSIZE * y + x].x);
154 v0 = be32_to_cpu(mesh[MESH_MAXSIZE * y + x].y);
155 u1 = be32_to_cpu(mesh[MESH_MAXSIZE * y + x + 1].x);
156 v1 = be32_to_cpu(mesh[MESH_MAXSIZE * y + x + 1].y);
157 u2 = be32_to_cpu(mesh[MESH_MAXSIZE * (y + 1) + x + 1].x);
158 v2 = be32_to_cpu(mesh[MESH_MAXSIZE * (y + 1) + x + 1].y);
159 u3 = be32_to_cpu(mesh[MESH_MAXSIZE * (y + 1) + x].x);
160 v3 = be32_to_cpu(mesh[MESH_MAXSIZE * (y + 1) + x].y);
162 glTexCoord2d(((double)u0) * xscale, ((double)v0) * yscale);
163 glVertex3i(x0, y0, 0);
164 glTexCoord2d(((double)u1) * xscale, ((double)v1) * yscale);
165 glVertex3i(x1, y0, 0);
166 glTexCoord2d(((double)u2) * xscale, ((double)v2) * yscale);
167 glVertex3i(x1, y1, 0);
168 glTexCoord2d(((double)u3) * xscale, ((double)v3) * yscale);
169 glVertex3i(x0, y1, 0);
176 static void tmu2_start(MilkymistTMU2State *s)
178 int pbuffer_attrib[6] = {
183 GLX_PRESERVED_CONTENTS,
195 trace_milkymist_tmu2_start();
197 /* Create and set up a suitable OpenGL context */
198 pbuffer_attrib[1] = s->regs[R_DSTHRES];
199 pbuffer_attrib[3] = s->regs[R_DSTVRES];
200 pbuffer = glXCreatePbuffer(s->dpy, s->glx_fb_config, pbuffer_attrib);
201 glXMakeContextCurrent(s->dpy, pbuffer, pbuffer, s->glx_context);
203 /* Fixup endianness. TODO: would it work on BE hosts? */
204 glPixelStorei(GL_UNPACK_SWAP_BYTES, 1);
205 glPixelStorei(GL_PACK_SWAP_BYTES, 1);
208 glPixelStorei(GL_UNPACK_ALIGNMENT, 2);
209 glPixelStorei(GL_PACK_ALIGNMENT, 2);
211 /* Read the QEMU source framebuffer into an OpenGL texture */
212 glGenTextures(1, &texture);
213 glBindTexture(GL_TEXTURE_2D, texture);
214 fb_len = 2*s->regs[R_TEXHRES]*s->regs[R_TEXVRES];
215 fb = cpu_physical_memory_map(s->regs[R_TEXFBUF], &fb_len, 0);
217 glDeleteTextures(1, &texture);
218 glXMakeContextCurrent(s->dpy, None, None, NULL);
219 glXDestroyPbuffer(s->dpy, pbuffer);
222 glTexImage2D(GL_TEXTURE_2D, 0, 3, s->regs[R_TEXHRES], s->regs[R_TEXVRES],
223 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, fb);
224 cpu_physical_memory_unmap(fb, fb_len, 0, fb_len);
226 /* Set up texturing options */
228 * Many cases of TMU2 masking are not supported by OpenGL.
229 * We only implement the most common ones:
230 * - full bilinear filtering vs. nearest texel
231 * - texture clamping vs. texture wrapping
233 if ((s->regs[R_TEXHMASK] & 0x3f) > 0x20) {
234 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
235 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
237 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
238 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
240 if ((s->regs[R_TEXHMASK] >> 6) & s->regs[R_TEXHRES]) {
241 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
243 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
245 if ((s->regs[R_TEXVMASK] >> 6) & s->regs[R_TEXVRES]) {
246 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
248 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
251 /* Translucency and decay */
253 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
254 m = (float)(s->regs[R_BRIGHTNESS] + 1) / 64.0f;
255 glColor4f(m, m, m, (float)(s->regs[R_ALPHA] + 1) / 64.0f);
257 /* Read the QEMU dest. framebuffer into the OpenGL framebuffer */
258 fb_len = 2 * s->regs[R_DSTHRES] * s->regs[R_DSTVRES];
259 fb = cpu_physical_memory_map(s->regs[R_DSTFBUF], &fb_len, 0);
261 glDeleteTextures(1, &texture);
262 glXMakeContextCurrent(s->dpy, None, None, NULL);
263 glXDestroyPbuffer(s->dpy, pbuffer);
267 glDrawPixels(s->regs[R_DSTHRES], s->regs[R_DSTVRES], GL_RGB,
268 GL_UNSIGNED_SHORT_5_6_5, fb);
269 cpu_physical_memory_unmap(fb, fb_len, 0, fb_len);
270 glViewport(0, 0, s->regs[R_DSTHRES], s->regs[R_DSTVRES]);
271 glMatrixMode(GL_PROJECTION);
273 glOrtho(0.0, s->regs[R_DSTHRES], 0.0, s->regs[R_DSTVRES], -1.0, 1.0);
274 glMatrixMode(GL_MODELVIEW);
276 /* Map the texture */
277 mesh_len = MESH_MAXSIZE*MESH_MAXSIZE*sizeof(struct vertex);
278 mesh = cpu_physical_memory_map(s->regs[R_VERTICESADDR], &mesh_len, 0);
280 glDeleteTextures(1, &texture);
281 glXMakeContextCurrent(s->dpy, None, None, NULL);
282 glXDestroyPbuffer(s->dpy, pbuffer);
286 tmu2_gl_map((struct vertex *)mesh,
287 s->regs[R_TEXHRES], s->regs[R_TEXVRES],
288 s->regs[R_HMESHLAST], s->regs[R_VMESHLAST],
289 s->regs[R_DSTHOFFSET], s->regs[R_DSTVOFFSET],
290 s->regs[R_DSTSQUAREW], s->regs[R_DSTSQUAREH]);
291 cpu_physical_memory_unmap(mesh, mesh_len, 0, mesh_len);
293 /* Write back the OpenGL framebuffer to the QEMU framebuffer */
294 fb_len = 2 * s->regs[R_DSTHRES] * s->regs[R_DSTVRES];
295 fb = cpu_physical_memory_map(s->regs[R_DSTFBUF], &fb_len, 1);
297 glDeleteTextures(1, &texture);
298 glXMakeContextCurrent(s->dpy, None, None, NULL);
299 glXDestroyPbuffer(s->dpy, pbuffer);
303 glReadPixels(0, 0, s->regs[R_DSTHRES], s->regs[R_DSTVRES], GL_RGB,
304 GL_UNSIGNED_SHORT_5_6_5, fb);
305 cpu_physical_memory_unmap(fb, fb_len, 1, fb_len);
307 /* Free OpenGL allocs */
308 glDeleteTextures(1, &texture);
309 glXMakeContextCurrent(s->dpy, None, None, NULL);
310 glXDestroyPbuffer(s->dpy, pbuffer);
312 s->regs[R_CTL] &= ~CTL_START_BUSY;
314 trace_milkymist_tmu2_pulse_irq();
315 qemu_irq_pulse(s->irq);
318 static uint64_t tmu2_read(void *opaque, hwaddr addr,
321 MilkymistTMU2State *s = opaque;
349 error_report("milkymist_tmu2: read access to unknown register 0x"
350 TARGET_FMT_plx, addr << 2);
354 trace_milkymist_tmu2_memory_read(addr << 2, r);
359 static void tmu2_check_registers(MilkymistTMU2State *s)
361 if (s->regs[R_BRIGHTNESS] > MAX_BRIGHTNESS) {
362 error_report("milkymist_tmu2: max brightness is %d", MAX_BRIGHTNESS);
365 if (s->regs[R_ALPHA] > MAX_ALPHA) {
366 error_report("milkymist_tmu2: max alpha is %d", MAX_ALPHA);
369 if (s->regs[R_VERTICESADDR] & 0x07) {
370 error_report("milkymist_tmu2: vertex mesh address has to be 64-bit "
374 if (s->regs[R_TEXFBUF] & 0x01) {
375 error_report("milkymist_tmu2: texture buffer address has to be "
380 static void tmu2_write(void *opaque, hwaddr addr, uint64_t value,
383 MilkymistTMU2State *s = opaque;
385 trace_milkymist_tmu2_memory_write(addr, value);
390 s->regs[addr] = value;
391 if (value & CTL_START_BUSY) {
413 s->regs[addr] = value;
417 error_report("milkymist_tmu2: write access to unknown register 0x"
418 TARGET_FMT_plx, addr << 2);
422 tmu2_check_registers(s);
425 static const MemoryRegionOps tmu2_mmio_ops = {
429 .min_access_size = 4,
430 .max_access_size = 4,
432 .endianness = DEVICE_NATIVE_ENDIAN,
435 static void milkymist_tmu2_reset(DeviceState *d)
437 MilkymistTMU2State *s = MILKYMIST_TMU2(d);
440 for (i = 0; i < R_MAX; i++) {
445 static int milkymist_tmu2_init(SysBusDevice *dev)
447 MilkymistTMU2State *s = MILKYMIST_TMU2(dev);
449 if (tmu2_glx_init(s)) {
453 sysbus_init_irq(dev, &s->irq);
455 memory_region_init_io(&s->regs_region, OBJECT(s), &tmu2_mmio_ops, s,
456 "milkymist-tmu2", R_MAX * 4);
457 sysbus_init_mmio(dev, &s->regs_region);
462 static const VMStateDescription vmstate_milkymist_tmu2 = {
463 .name = "milkymist-tmu2",
465 .minimum_version_id = 1,
466 .fields = (VMStateField[]) {
467 VMSTATE_UINT32_ARRAY(regs, MilkymistTMU2State, R_MAX),
468 VMSTATE_END_OF_LIST()
472 static void milkymist_tmu2_class_init(ObjectClass *klass, void *data)
474 DeviceClass *dc = DEVICE_CLASS(klass);
475 SysBusDeviceClass *k = SYS_BUS_DEVICE_CLASS(klass);
477 k->init = milkymist_tmu2_init;
478 dc->reset = milkymist_tmu2_reset;
479 dc->vmsd = &vmstate_milkymist_tmu2;
482 static const TypeInfo milkymist_tmu2_info = {
483 .name = TYPE_MILKYMIST_TMU2,
484 .parent = TYPE_SYS_BUS_DEVICE,
485 .instance_size = sizeof(MilkymistTMU2State),
486 .class_init = milkymist_tmu2_class_init,
489 static void milkymist_tmu2_register_types(void)
491 type_register_static(&milkymist_tmu2_info);
494 type_init(milkymist_tmu2_register_types)