2 * QEMU SDL display driver
4 * Copyright (c) 2003 Fabrice Bellard
6 * Permission is hereby granted, free of charge, to any person obtaining a copy
7 * of this software and associated documentation files (the "Software"), to deal
8 * in the Software without restriction, including without limitation the rights
9 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 * copies of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be included in
14 * all copies or substantial portions of the Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
24 /* Ported SDL 1.2 code to 2.0 by Dave Airlie. */
26 #include "qemu/osdep.h"
27 #include "qemu-common.h"
28 #include "ui/console.h"
31 #include "sysemu/sysemu.h"
33 static int sdl2_num_outputs;
34 static struct sdl2_console *sdl2_console;
36 static SDL_Surface *guest_sprite_surface;
37 static int gui_grab; /* if true, all keyboard/mouse events are grabbed */
39 static int gui_saved_grab;
40 static int gui_fullscreen;
41 static int gui_key_modifier_pressed;
42 static int gui_keysym;
43 static int gui_grab_code = KMOD_LALT | KMOD_LCTRL;
44 static SDL_Cursor *sdl_cursor_normal;
45 static SDL_Cursor *sdl_cursor_hidden;
46 static int absolute_enabled;
47 static int guest_cursor;
48 static int guest_x, guest_y;
49 static SDL_Cursor *guest_sprite;
50 static Notifier mouse_mode_notifier;
52 #define SDL2_REFRESH_INTERVAL_BUSY 10
53 #define SDL2_MAX_IDLE_COUNT (2 * GUI_REFRESH_INTERVAL_DEFAULT \
54 / SDL2_REFRESH_INTERVAL_BUSY + 1)
56 static void sdl_update_caption(struct sdl2_console *scon);
58 static struct sdl2_console *get_scon_from_window(uint32_t window_id)
61 for (i = 0; i < sdl2_num_outputs; i++) {
62 if (sdl2_console[i].real_window == SDL_GetWindowFromID(window_id)) {
63 return &sdl2_console[i];
69 void sdl2_window_create(struct sdl2_console *scon)
76 assert(!scon->real_window);
79 flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
81 flags |= SDL_WINDOW_RESIZABLE;
84 flags |= SDL_WINDOW_HIDDEN;
87 scon->real_window = SDL_CreateWindow("", SDL_WINDOWPOS_UNDEFINED,
88 SDL_WINDOWPOS_UNDEFINED,
89 surface_width(scon->surface),
90 surface_height(scon->surface),
92 scon->real_renderer = SDL_CreateRenderer(scon->real_window, -1, 0);
94 scon->winctx = SDL_GL_GetCurrentContext();
96 sdl_update_caption(scon);
99 void sdl2_window_destroy(struct sdl2_console *scon)
101 if (!scon->real_window) {
105 SDL_DestroyRenderer(scon->real_renderer);
106 scon->real_renderer = NULL;
107 SDL_DestroyWindow(scon->real_window);
108 scon->real_window = NULL;
111 void sdl2_window_resize(struct sdl2_console *scon)
113 if (!scon->real_window) {
117 SDL_SetWindowSize(scon->real_window,
118 surface_width(scon->surface),
119 surface_height(scon->surface));
122 static void sdl2_redraw(struct sdl2_console *scon)
126 sdl2_gl_redraw(scon);
129 sdl2_2d_redraw(scon);
133 static void sdl_update_caption(struct sdl2_console *scon)
135 char win_title[1024];
136 char icon_title[1024];
137 const char *status = "";
139 if (!runstate_is_running()) {
140 status = " [Stopped]";
141 } else if (gui_grab) {
143 status = " - Press Ctrl-Alt-Shift-G to exit grab";
144 } else if (ctrl_grab) {
145 status = " - Press Right-Ctrl-G to exit grab";
147 status = " - Press Ctrl-Alt-G to exit grab";
152 snprintf(win_title, sizeof(win_title), "QEMU (%s-%d)%s", qemu_name,
154 snprintf(icon_title, sizeof(icon_title), "QEMU (%s)", qemu_name);
156 snprintf(win_title, sizeof(win_title), "QEMU%s", status);
157 snprintf(icon_title, sizeof(icon_title), "QEMU");
160 if (scon->real_window) {
161 SDL_SetWindowTitle(scon->real_window, win_title);
165 static void sdl_hide_cursor(void)
171 SDL_ShowCursor(SDL_DISABLE);
172 SDL_SetCursor(sdl_cursor_hidden);
174 if (!qemu_input_is_absolute()) {
175 SDL_SetRelativeMouseMode(SDL_TRUE);
179 static void sdl_show_cursor(void)
185 if (!qemu_input_is_absolute()) {
186 SDL_SetRelativeMouseMode(SDL_FALSE);
190 (gui_grab || qemu_input_is_absolute() || absolute_enabled)) {
191 SDL_SetCursor(guest_sprite);
193 SDL_SetCursor(sdl_cursor_normal);
196 SDL_ShowCursor(SDL_ENABLE);
199 static void sdl_grab_start(struct sdl2_console *scon)
201 QemuConsole *con = scon ? scon->dcl.con : NULL;
203 if (!con || !qemu_console_is_graphic(con)) {
207 * If the application is not active, do not try to enter grab state. This
208 * prevents 'SDL_WM_GrabInput(SDL_GRAB_ON)' from blocking all the
209 * application (SDL bug).
211 if (!(SDL_GetWindowFlags(scon->real_window) & SDL_WINDOW_INPUT_FOCUS)) {
215 SDL_SetCursor(guest_sprite);
216 if (!qemu_input_is_absolute() && !absolute_enabled) {
217 SDL_WarpMouseInWindow(scon->real_window, guest_x, guest_y);
222 SDL_SetWindowGrab(scon->real_window, SDL_TRUE);
224 sdl_update_caption(scon);
227 static void sdl_grab_end(struct sdl2_console *scon)
229 SDL_SetWindowGrab(scon->real_window, SDL_FALSE);
232 sdl_update_caption(scon);
235 static void absolute_mouse_grab(struct sdl2_console *scon)
237 int mouse_x, mouse_y;
239 SDL_GetMouseState(&mouse_x, &mouse_y);
240 SDL_GetWindowSize(scon->real_window, &scr_w, &scr_h);
241 if (mouse_x > 0 && mouse_x < scr_w - 1 &&
242 mouse_y > 0 && mouse_y < scr_h - 1) {
243 sdl_grab_start(scon);
247 static void sdl_mouse_mode_change(Notifier *notify, void *data)
249 if (qemu_input_is_absolute()) {
250 if (!absolute_enabled) {
251 absolute_enabled = 1;
252 absolute_mouse_grab(&sdl2_console[0]);
254 } else if (absolute_enabled) {
255 if (!gui_fullscreen) {
256 sdl_grab_end(&sdl2_console[0]);
258 absolute_enabled = 0;
262 static void sdl_send_mouse_event(struct sdl2_console *scon, int dx, int dy,
263 int x, int y, int state)
265 static uint32_t bmap[INPUT_BUTTON__MAX] = {
266 [INPUT_BUTTON_LEFT] = SDL_BUTTON(SDL_BUTTON_LEFT),
267 [INPUT_BUTTON_MIDDLE] = SDL_BUTTON(SDL_BUTTON_MIDDLE),
268 [INPUT_BUTTON_RIGHT] = SDL_BUTTON(SDL_BUTTON_RIGHT),
270 static uint32_t prev_state;
272 if (prev_state != state) {
273 qemu_input_update_buttons(scon->dcl.con, bmap, prev_state, state);
277 if (qemu_input_is_absolute()) {
278 qemu_input_queue_abs(scon->dcl.con, INPUT_AXIS_X,
279 x, 0, surface_width(scon->surface));
280 qemu_input_queue_abs(scon->dcl.con, INPUT_AXIS_Y,
281 y, 0, surface_height(scon->surface));
291 qemu_input_queue_rel(scon->dcl.con, INPUT_AXIS_X, dx);
292 qemu_input_queue_rel(scon->dcl.con, INPUT_AXIS_Y, dy);
294 qemu_input_event_sync();
297 static void toggle_full_screen(struct sdl2_console *scon)
299 gui_fullscreen = !gui_fullscreen;
300 if (gui_fullscreen) {
301 SDL_SetWindowFullscreen(scon->real_window,
302 SDL_WINDOW_FULLSCREEN_DESKTOP);
303 gui_saved_grab = gui_grab;
304 sdl_grab_start(scon);
306 if (!gui_saved_grab) {
309 SDL_SetWindowFullscreen(scon->real_window, 0);
314 static int get_mod_state(void)
316 SDL_Keymod mod = SDL_GetModState();
319 return (mod & (gui_grab_code | KMOD_LSHIFT)) ==
320 (gui_grab_code | KMOD_LSHIFT);
321 } else if (ctrl_grab) {
322 return (mod & KMOD_RCTRL) == KMOD_RCTRL;
324 return (mod & gui_grab_code) == gui_grab_code;
328 static void handle_keydown(SDL_Event *ev)
331 struct sdl2_console *scon = get_scon_from_window(ev->key.windowID);
333 gui_key_modifier_pressed = get_mod_state();
335 if (!scon->ignore_hotkeys && gui_key_modifier_pressed && !ev->key.repeat) {
336 switch (ev->key.keysym.scancode) {
349 win = ev->key.keysym.scancode - SDL_SCANCODE_1;
350 if (win < sdl2_num_outputs) {
351 sdl2_console[win].hidden = !sdl2_console[win].hidden;
352 if (sdl2_console[win].real_window) {
353 if (sdl2_console[win].hidden) {
354 SDL_HideWindow(sdl2_console[win].real_window);
356 SDL_ShowWindow(sdl2_console[win].real_window);
363 toggle_full_screen(scon);
369 sdl_grab_start(scon);
370 } else if (!gui_fullscreen) {
375 sdl2_window_destroy(scon);
376 sdl2_window_create(scon);
378 /* re-create scon->texture */
379 sdl2_2d_switch(&scon->dcl, scon->surface);
384 case SDL_SCANCODE_KP_PLUS:
385 case SDL_SCANCODE_KP_MINUS:
386 if (!gui_fullscreen) {
389 SDL_GetWindowSize(scon->real_window, &scr_w, &scr_h);
391 width = MAX(scr_w + (ev->key.keysym.scancode ==
392 SDL_SCANCODE_KP_PLUS ? 50 : -50),
394 height = (surface_height(scon->surface) * width) /
395 surface_width(scon->surface);
396 fprintf(stderr, "%s: scale to %dx%d\n",
397 __func__, width, height);
398 sdl_scale(scon, width, height);
408 sdl2_process_key(scon, &ev->key);
412 static void handle_keyup(SDL_Event *ev)
415 struct sdl2_console *scon = get_scon_from_window(ev->key.windowID);
417 scon->ignore_hotkeys = false;
420 mod_state = (ev->key.keysym.mod & gui_grab_code);
422 mod_state = (ev->key.keysym.mod & (gui_grab_code | KMOD_LSHIFT));
424 if (!mod_state && gui_key_modifier_pressed) {
425 gui_key_modifier_pressed = 0;
429 sdl2_process_key(scon, &ev->key);
433 static void handle_textinput(SDL_Event *ev)
435 struct sdl2_console *scon = get_scon_from_window(ev->key.windowID);
436 QemuConsole *con = scon ? scon->dcl.con : NULL;
438 if (qemu_console_is_graphic(con)) {
441 kbd_put_string_console(con, ev->text.text, strlen(ev->text.text));
444 static void handle_mousemotion(SDL_Event *ev)
447 struct sdl2_console *scon = get_scon_from_window(ev->key.windowID);
449 if (!qemu_console_is_graphic(scon->dcl.con)) {
453 if (qemu_input_is_absolute() || absolute_enabled) {
455 SDL_GetWindowSize(scon->real_window, &scr_w, &scr_h);
458 if (gui_grab && !gui_fullscreen
459 && (ev->motion.x == 0 || ev->motion.y == 0 ||
460 ev->motion.x == max_x || ev->motion.y == max_y)) {
464 (ev->motion.x > 0 && ev->motion.x < max_x &&
465 ev->motion.y > 0 && ev->motion.y < max_y)) {
466 sdl_grab_start(scon);
469 if (gui_grab || qemu_input_is_absolute() || absolute_enabled) {
470 sdl_send_mouse_event(scon, ev->motion.xrel, ev->motion.yrel,
471 ev->motion.x, ev->motion.y, ev->motion.state);
475 static void handle_mousebutton(SDL_Event *ev)
477 int buttonstate = SDL_GetMouseState(NULL, NULL);
478 SDL_MouseButtonEvent *bev;
479 struct sdl2_console *scon = get_scon_from_window(ev->key.windowID);
481 if (!qemu_console_is_graphic(scon->dcl.con)) {
486 if (!gui_grab && !qemu_input_is_absolute()) {
487 if (ev->type == SDL_MOUSEBUTTONUP && bev->button == SDL_BUTTON_LEFT) {
488 /* start grabbing all events */
489 sdl_grab_start(scon);
492 if (ev->type == SDL_MOUSEBUTTONDOWN) {
493 buttonstate |= SDL_BUTTON(bev->button);
495 buttonstate &= ~SDL_BUTTON(bev->button);
497 sdl_send_mouse_event(scon, 0, 0, bev->x, bev->y, buttonstate);
501 static void handle_mousewheel(SDL_Event *ev)
503 struct sdl2_console *scon = get_scon_from_window(ev->key.windowID);
504 SDL_MouseWheelEvent *wev = &ev->wheel;
507 if (!qemu_console_is_graphic(scon->dcl.con)) {
512 btn = INPUT_BUTTON_WHEEL_UP;
513 } else if (wev->y < 0) {
514 btn = INPUT_BUTTON_WHEEL_DOWN;
519 qemu_input_queue_btn(scon->dcl.con, btn, true);
520 qemu_input_event_sync();
521 qemu_input_queue_btn(scon->dcl.con, btn, false);
522 qemu_input_event_sync();
525 static void handle_windowevent(SDL_Event *ev)
527 struct sdl2_console *scon = get_scon_from_window(ev->window.windowID);
533 switch (ev->window.event) {
534 case SDL_WINDOWEVENT_RESIZED:
537 memset(&info, 0, sizeof(info));
538 info.width = ev->window.data1;
539 info.height = ev->window.data2;
540 dpy_set_ui_info(scon->dcl.con, &info);
544 case SDL_WINDOWEVENT_EXPOSED:
547 case SDL_WINDOWEVENT_FOCUS_GAINED:
548 case SDL_WINDOWEVENT_ENTER:
549 if (!gui_grab && (qemu_input_is_absolute() || absolute_enabled)) {
550 absolute_mouse_grab(scon);
552 /* If a new console window opened using a hotkey receives the
553 * focus, SDL sends another KEYDOWN event to the new window,
554 * closing the console window immediately after.
556 * Work around this by ignoring further hotkey events until a
559 scon->ignore_hotkeys = get_mod_state();
561 case SDL_WINDOWEVENT_FOCUS_LOST:
562 if (gui_grab && !gui_fullscreen) {
566 case SDL_WINDOWEVENT_RESTORED:
567 update_displaychangelistener(&scon->dcl, GUI_REFRESH_INTERVAL_DEFAULT);
569 case SDL_WINDOWEVENT_MINIMIZED:
570 update_displaychangelistener(&scon->dcl, 500);
572 case SDL_WINDOWEVENT_CLOSE:
573 if (qemu_console_is_graphic(scon->dcl.con)) {
576 qemu_system_shutdown_request(SHUTDOWN_CAUSE_HOST_UI);
579 SDL_HideWindow(scon->real_window);
583 case SDL_WINDOWEVENT_SHOWN:
584 scon->hidden = false;
586 case SDL_WINDOWEVENT_HIDDEN:
592 void sdl2_poll_events(struct sdl2_console *scon)
594 SDL_Event ev1, *ev = &ev1;
597 if (scon->last_vm_running != runstate_is_running()) {
598 scon->last_vm_running = runstate_is_running();
599 sdl_update_caption(scon);
602 while (SDL_PollEvent(ev)) {
614 handle_textinput(ev);
619 qemu_system_shutdown_request(SHUTDOWN_CAUSE_HOST_UI);
622 case SDL_MOUSEMOTION:
624 handle_mousemotion(ev);
626 case SDL_MOUSEBUTTONDOWN:
627 case SDL_MOUSEBUTTONUP:
629 handle_mousebutton(ev);
633 handle_mousewheel(ev);
635 case SDL_WINDOWEVENT:
636 handle_windowevent(ev);
644 if (scon->idle_counter < SDL2_MAX_IDLE_COUNT) {
645 scon->idle_counter++;
646 if (scon->idle_counter >= SDL2_MAX_IDLE_COUNT) {
647 scon->dcl.update_interval = GUI_REFRESH_INTERVAL_DEFAULT;
651 scon->idle_counter = 0;
652 scon->dcl.update_interval = SDL2_REFRESH_INTERVAL_BUSY;
656 static void sdl_mouse_warp(DisplayChangeListener *dcl,
657 int x, int y, int on)
659 struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
661 if (!qemu_console_is_graphic(scon->dcl.con)) {
669 if (gui_grab || qemu_input_is_absolute() || absolute_enabled) {
670 SDL_SetCursor(guest_sprite);
671 if (!qemu_input_is_absolute() && !absolute_enabled) {
672 SDL_WarpMouseInWindow(scon->real_window, x, y);
675 } else if (gui_grab) {
679 guest_x = x, guest_y = y;
682 static void sdl_mouse_define(DisplayChangeListener *dcl,
687 SDL_FreeCursor(guest_sprite);
690 if (guest_sprite_surface) {
691 SDL_FreeSurface(guest_sprite_surface);
694 guest_sprite_surface =
695 SDL_CreateRGBSurfaceFrom(c->data, c->width, c->height, 32, c->width * 4,
696 0xff0000, 0x00ff00, 0xff, 0xff000000);
698 if (!guest_sprite_surface) {
699 fprintf(stderr, "Failed to make rgb surface from %p\n", c);
702 guest_sprite = SDL_CreateColorCursor(guest_sprite_surface,
705 fprintf(stderr, "Failed to make color cursor from %p\n", c);
709 (gui_grab || qemu_input_is_absolute() || absolute_enabled)) {
710 SDL_SetCursor(guest_sprite);
714 static void sdl_cleanup(void)
717 SDL_FreeCursor(guest_sprite);
719 SDL_QuitSubSystem(SDL_INIT_VIDEO);
722 static const DisplayChangeListenerOps dcl_2d_ops = {
723 .dpy_name = "sdl2-2d",
724 .dpy_gfx_update = sdl2_2d_update,
725 .dpy_gfx_switch = sdl2_2d_switch,
726 .dpy_gfx_check_format = sdl2_2d_check_format,
727 .dpy_refresh = sdl2_2d_refresh,
728 .dpy_mouse_set = sdl_mouse_warp,
729 .dpy_cursor_define = sdl_mouse_define,
733 static const DisplayChangeListenerOps dcl_gl_ops = {
734 .dpy_name = "sdl2-gl",
735 .dpy_gfx_update = sdl2_gl_update,
736 .dpy_gfx_switch = sdl2_gl_switch,
737 .dpy_gfx_check_format = console_gl_check_format,
738 .dpy_refresh = sdl2_gl_refresh,
739 .dpy_mouse_set = sdl_mouse_warp,
740 .dpy_cursor_define = sdl_mouse_define,
742 .dpy_gl_ctx_create = sdl2_gl_create_context,
743 .dpy_gl_ctx_destroy = sdl2_gl_destroy_context,
744 .dpy_gl_ctx_make_current = sdl2_gl_make_context_current,
745 .dpy_gl_ctx_get_current = sdl2_gl_get_current_context,
746 .dpy_gl_scanout_disable = sdl2_gl_scanout_disable,
747 .dpy_gl_scanout_texture = sdl2_gl_scanout_texture,
748 .dpy_gl_update = sdl2_gl_scanout_flush,
752 void sdl_display_early_init(int opengl)
755 case -1: /* default */
764 g_assert_not_reached();
769 void sdl_display_init(DisplayState *ds, int full_screen)
778 /* on Linux, SDL may use fbcon|directfb|svgalib when run without
779 * accessible $DISPLAY to open X11 window. This is often the case
780 * when qemu is run using sudo. But in this case, and when actually
781 * run in X11 environment, SDL fights with X11 for the video card,
782 * making current display unavailable, often until reboot.
783 * So make x11 the default SDL video driver if this variable is unset.
784 * This is a bit hackish but saves us from bigger problem.
785 * Maybe it's a good idea to fix this in SDL instead.
787 setenv("SDL_VIDEODRIVER", "x11", 0);
790 flags = SDL_INIT_VIDEO | SDL_INIT_NOPARACHUTE;
791 if (SDL_Init(flags)) {
792 fprintf(stderr, "Could not initialize SDL(%s) - exiting\n",
796 SDL_SetHint(SDL_HINT_GRAB_KEYBOARD, "1");
797 memset(&info, 0, sizeof(info));
798 SDL_VERSION(&info.version);
801 QemuConsole *con = qemu_console_lookup_by_index(i);
806 sdl2_num_outputs = i;
807 if (sdl2_num_outputs == 0) {
810 sdl2_console = g_new0(struct sdl2_console, sdl2_num_outputs);
811 for (i = 0; i < sdl2_num_outputs; i++) {
812 QemuConsole *con = qemu_console_lookup_by_index(i);
814 if (!qemu_console_is_graphic(con)) {
815 sdl2_console[i].hidden = true;
817 sdl2_console[i].idx = i;
819 sdl2_console[i].opengl = display_opengl;
820 sdl2_console[i].dcl.ops = display_opengl ? &dcl_gl_ops : &dcl_2d_ops;
822 sdl2_console[i].opengl = 0;
823 sdl2_console[i].dcl.ops = &dcl_2d_ops;
825 sdl2_console[i].dcl.con = con;
826 register_displaychangelistener(&sdl2_console[i].dcl);
828 #if defined(SDL_VIDEO_DRIVER_WINDOWS) || defined(SDL_VIDEO_DRIVER_X11)
829 if (SDL_GetWindowWMInfo(sdl2_console[i].real_window, &info)) {
830 #if defined(SDL_VIDEO_DRIVER_WINDOWS)
831 qemu_console_set_window_id(con, (uintptr_t)info.info.win.window);
832 #elif defined(SDL_VIDEO_DRIVER_X11)
833 qemu_console_set_window_id(con, info.info.x11.window);
839 /* Load a 32x32x4 image. White pixels are transparent. */
840 filename = qemu_find_file(QEMU_FILE_TYPE_BIOS, "qemu-icon.bmp");
842 SDL_Surface *image = SDL_LoadBMP(filename);
844 uint32_t colorkey = SDL_MapRGB(image->format, 255, 255, 255);
845 SDL_SetColorKey(image, SDL_TRUE, colorkey);
846 SDL_SetWindowIcon(sdl2_console[0].real_window, image);
856 mouse_mode_notifier.notify = sdl_mouse_mode_change;
857 qemu_add_mouse_mode_change_notifier(&mouse_mode_notifier);
861 sdl_cursor_hidden = SDL_CreateCursor(&data, &data, 8, 1, 0, 0);
862 sdl_cursor_normal = SDL_GetCursor();