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cf0dbb21 PB |
1 | /* |
2 | * Gamepad style buttons connected to IRQ/GPIO lines | |
3 | * | |
4 | * Copyright (c) 2007 CodeSourcery. | |
5 | * Written by Paul Brook | |
6 | * | |
7 | * This code is licenced under the GPL. | |
8 | */ | |
9 | #include "hw.h" | |
10 | #include "devices.h" | |
11 | #include "console.h" | |
12 | ||
13 | typedef struct { | |
14 | qemu_irq irq; | |
15 | int keycode; | |
16 | int pressed; | |
17 | } gamepad_button; | |
18 | ||
19 | typedef struct { | |
20 | gamepad_button *buttons; | |
21 | int num_buttons; | |
22 | int extension; | |
23 | } gamepad_state; | |
24 | ||
25 | static void stellaris_gamepad_put_key(void * opaque, int keycode) | |
26 | { | |
27 | gamepad_state *s = (gamepad_state *)opaque; | |
28 | int i; | |
29 | int down; | |
30 | ||
31 | if (keycode == 0xe0 && !s->extension) { | |
32 | s->extension = 0x80; | |
33 | return; | |
34 | } | |
35 | ||
36 | down = (keycode & 0x80) == 0; | |
37 | keycode = (keycode & 0x7f) | s->extension; | |
38 | ||
39 | for (i = 0; i < s->num_buttons; i++) { | |
40 | if (s->buttons[i].keycode == keycode | |
41 | && s->buttons[i].pressed != down) { | |
42 | s->buttons[i].pressed = down; | |
43 | qemu_set_irq(s->buttons[i].irq, down); | |
44 | } | |
45 | } | |
46 | ||
47 | s->extension = 0; | |
48 | } | |
49 | ||
50 | /* Returns an array 5 ouput slots. */ | |
51 | void stellaris_gamepad_init(int n, qemu_irq *irq, const int *keycode) | |
52 | { | |
53 | gamepad_state *s; | |
54 | int i; | |
55 | ||
56 | s = (gamepad_state *)qemu_mallocz(sizeof (gamepad_state)); | |
57 | s->buttons = (gamepad_button *)qemu_mallocz(n * sizeof (gamepad_button)); | |
58 | for (i = 0; i < n; i++) { | |
59 | s->buttons[i].irq = irq[i]; | |
60 | s->buttons[i].keycode = keycode[i]; | |
61 | } | |
62 | s->num_buttons = n; | |
63 | qemu_add_kbd_event_handler(stellaris_gamepad_put_key, s); | |
64 | } | |
65 | ||
66 |