#define PIPELINE_SELECT GFXPIPE_SINGLE_DW_CMD(0x1, 0x4)
+#define CMD_3DSTATE_DRAWING_RECTANGLE_FAST GFXPIPE_3D_CMD(0x0, 0x0)
#define CMD_3DSTATE_CLEAR_PARAMS GFXPIPE_3D_CMD(0x0, 0x4)
#define CMD_3DSTATE_DEPTH_BUFFER GFXPIPE_3D_CMD(0x0, 0x5)
#define CMD_3DSTATE_STENCIL_BUFFER GFXPIPE_3D_CMD(0x0, 0x6)
MATCH(PIPELINE_SELECT);
+ MATCH3D(3DSTATE_DRAWING_RECTANGLE_FAST);
MATCH3D(3DSTATE_CLEAR_PARAMS);
MATCH3D(3DSTATE_DEPTH_BUFFER);
MATCH3D(3DSTATE_STENCIL_BUFFER);
switch (GRAPHICS_VERx100(xe)) {
case 1255:
- case 1270:
- case 1271:
+ case 1270 ... 2004:
state_table = xe_hpg_svg_state;
state_table_size = ARRAY_SIZE(xe_hpg_svg_state);
break;
xe_gt_assert(gt, num_dw != 0);
xe_gt_assert(gt, is_single_dw ^ (num_dw > 1));
+ /*
+ * Xe2's SVG context is the same as the one on DG2 / MTL
+ * except that 3DSTATE_DRAWING_RECTANGLE (non-pipelined) has
+ * been replaced by 3DSTATE_DRAWING_RECTANGLE_FAST (pipelined).
+ * Just make the replacement here rather than defining a
+ * whole separate table for the single trivial change.
+ */
+ if (GRAPHICS_VER(xe) >= 20 &&
+ instr == CMD_3DSTATE_DRAWING_RECTANGLE)
+ instr = CMD_3DSTATE_DRAWING_RECTANGLE_FAST;
+
bb->cs[bb->len] = instr;
if (!is_single_dw)
bb->cs[bb->len] |= (num_dw - 2);