*
* @interruptible: Sleep interruptible if sleeping.
* @no_wait_gpu: Return immediately if the GPU is busy.
+ * @allow_reserved_eviction: Allow eviction of reserved BOs.
+ * @resv: Reservation object to allow reserved evictions with.
*
* Context for TTM operations like changing buffer placement or general memory
* allocation.
struct ttm_operation_ctx {
bool interruptible;
bool no_wait_gpu;
+ bool allow_reserved_eviction;
+ struct reservation_object *resv;
uint64_t bytes_moved;
};