klp_mutex is shared between core.c and transition.c, and as such would
rather be properly located in a header so that we don't have to play
'extern' games from .c sources.
This also silences sparse warning (wrongly) suggesting that klp_mutex
should be defined static.
Acked-by: Miroslav Benes <[email protected]>
Acked-by: Josh Poimboeuf <[email protected]>
Signed-off-by: Jiri Kosina <[email protected]>
#include <linux/moduleloader.h>
#include <linux/completion.h>
#include <asm/cacheflush.h>
+#include "core.h"
#include "patch.h"
#include "transition.h"
--- /dev/null
+#ifndef _LIVEPATCH_CORE_H
+#define _LIVEPATCH_CORE_H
+
+extern struct mutex klp_mutex;
+
+#endif /* _LIVEPATCH_CORE_H */
#include <linux/cpu.h>
#include <linux/stacktrace.h>
+#include "core.h"
#include "patch.h"
#include "transition.h"
#include "../sched/sched.h"
#define MAX_STACK_ENTRIES 100
#define STACK_ERR_BUF_SIZE 128
-extern struct mutex klp_mutex;
-
struct klp_patch *klp_transition_patch;
static int klp_target_state = KLP_UNDEFINED;