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Merge tag 'apparmor-pr-2024-07-25' of git://git.kernel.org/pub/scm/linux/kernel/git...
[linux.git] / drivers / gpu / drm / v3d / v3d_irq.c
1 // SPDX-License-Identifier: GPL-2.0+
2 /* Copyright (C) 2014-2018 Broadcom */
3
4 /**
5  * DOC: Interrupt management for the V3D engine
6  *
7  * When we take a bin, render, TFU done, or CSD done interrupt, we
8  * need to signal the fence for that job so that the scheduler can
9  * queue up the next one and unblock any waiters.
10  *
11  * When we take the binner out of memory interrupt, we need to
12  * allocate some new memory and pass it to the binner so that the
13  * current job can make progress.
14  */
15
16 #include <linux/platform_device.h>
17 #include <linux/sched/clock.h>
18
19 #include "v3d_drv.h"
20 #include "v3d_regs.h"
21 #include "v3d_trace.h"
22
23 #define V3D_CORE_IRQS(ver) ((u32)(V3D_INT_OUTOMEM |     \
24                                   V3D_INT_FLDONE |      \
25                                   V3D_INT_FRDONE |      \
26                                   V3D_INT_CSDDONE(ver) |        \
27                                   (ver < 71 ? V3D_INT_GMPV : 0)))
28
29 #define V3D_HUB_IRQS(ver) ((u32)(V3D_HUB_INT_MMU_WRV |  \
30                                  V3D_HUB_INT_MMU_PTI |  \
31                                  V3D_HUB_INT_MMU_CAP |  \
32                                  V3D_HUB_INT_TFUC |             \
33                                  (ver >= 71 ? V3D_V7_HUB_INT_GMPV : 0)))
34
35 static irqreturn_t
36 v3d_hub_irq(int irq, void *arg);
37
38 static void
39 v3d_overflow_mem_work(struct work_struct *work)
40 {
41         struct v3d_dev *v3d =
42                 container_of(work, struct v3d_dev, overflow_mem_work);
43         struct drm_device *dev = &v3d->drm;
44         struct v3d_bo *bo = v3d_bo_create(dev, NULL /* XXX: GMP */, 256 * 1024);
45         struct drm_gem_object *obj;
46         unsigned long irqflags;
47
48         if (IS_ERR(bo)) {
49                 DRM_ERROR("Couldn't allocate binner overflow mem\n");
50                 return;
51         }
52         obj = &bo->base.base;
53
54         /* We lost a race, and our work task came in after the bin job
55          * completed and exited.  This can happen because the HW
56          * signals OOM before it's fully OOM, so the binner might just
57          * barely complete.
58          *
59          * If we lose the race and our work task comes in after a new
60          * bin job got scheduled, that's fine.  We'll just give them
61          * some binner pool anyway.
62          */
63         spin_lock_irqsave(&v3d->job_lock, irqflags);
64         if (!v3d->bin_job) {
65                 spin_unlock_irqrestore(&v3d->job_lock, irqflags);
66                 goto out;
67         }
68
69         drm_gem_object_get(obj);
70         list_add_tail(&bo->unref_head, &v3d->bin_job->render->unref_list);
71         spin_unlock_irqrestore(&v3d->job_lock, irqflags);
72
73         V3D_CORE_WRITE(0, V3D_PTB_BPOA, bo->node.start << V3D_MMU_PAGE_SHIFT);
74         V3D_CORE_WRITE(0, V3D_PTB_BPOS, obj->size);
75
76 out:
77         drm_gem_object_put(obj);
78 }
79
80 static irqreturn_t
81 v3d_irq(int irq, void *arg)
82 {
83         struct v3d_dev *v3d = arg;
84         u32 intsts;
85         irqreturn_t status = IRQ_NONE;
86
87         intsts = V3D_CORE_READ(0, V3D_CTL_INT_STS);
88
89         /* Acknowledge the interrupts we're handling here. */
90         V3D_CORE_WRITE(0, V3D_CTL_INT_CLR, intsts);
91
92         if (intsts & V3D_INT_OUTOMEM) {
93                 /* Note that the OOM status is edge signaled, so the
94                  * interrupt won't happen again until the we actually
95                  * add more memory.  Also, as of V3D 4.1, FLDONE won't
96                  * be reported until any OOM state has been cleared.
97                  */
98                 schedule_work(&v3d->overflow_mem_work);
99                 status = IRQ_HANDLED;
100         }
101
102         if (intsts & V3D_INT_FLDONE) {
103                 struct v3d_fence *fence =
104                         to_v3d_fence(v3d->bin_job->base.irq_fence);
105
106                 v3d_job_update_stats(&v3d->bin_job->base, V3D_BIN);
107                 trace_v3d_bcl_irq(&v3d->drm, fence->seqno);
108                 dma_fence_signal(&fence->base);
109                 status = IRQ_HANDLED;
110         }
111
112         if (intsts & V3D_INT_FRDONE) {
113                 struct v3d_fence *fence =
114                         to_v3d_fence(v3d->render_job->base.irq_fence);
115
116                 v3d_job_update_stats(&v3d->render_job->base, V3D_RENDER);
117                 trace_v3d_rcl_irq(&v3d->drm, fence->seqno);
118                 dma_fence_signal(&fence->base);
119                 status = IRQ_HANDLED;
120         }
121
122         if (intsts & V3D_INT_CSDDONE(v3d->ver)) {
123                 struct v3d_fence *fence =
124                         to_v3d_fence(v3d->csd_job->base.irq_fence);
125
126                 v3d_job_update_stats(&v3d->csd_job->base, V3D_CSD);
127                 trace_v3d_csd_irq(&v3d->drm, fence->seqno);
128                 dma_fence_signal(&fence->base);
129                 status = IRQ_HANDLED;
130         }
131
132         /* We shouldn't be triggering these if we have GMP in
133          * always-allowed mode.
134          */
135         if (v3d->ver < 71 && (intsts & V3D_INT_GMPV))
136                 dev_err(v3d->drm.dev, "GMP violation\n");
137
138         /* V3D 4.2 wires the hub and core IRQs together, so if we &
139          * didn't see the common one then check hub for MMU IRQs.
140          */
141         if (v3d->single_irq_line && status == IRQ_NONE)
142                 return v3d_hub_irq(irq, arg);
143
144         return status;
145 }
146
147 static irqreturn_t
148 v3d_hub_irq(int irq, void *arg)
149 {
150         struct v3d_dev *v3d = arg;
151         u32 intsts;
152         irqreturn_t status = IRQ_NONE;
153
154         intsts = V3D_READ(V3D_HUB_INT_STS);
155
156         /* Acknowledge the interrupts we're handling here. */
157         V3D_WRITE(V3D_HUB_INT_CLR, intsts);
158
159         if (intsts & V3D_HUB_INT_TFUC) {
160                 struct v3d_fence *fence =
161                         to_v3d_fence(v3d->tfu_job->base.irq_fence);
162
163                 v3d_job_update_stats(&v3d->tfu_job->base, V3D_TFU);
164                 trace_v3d_tfu_irq(&v3d->drm, fence->seqno);
165                 dma_fence_signal(&fence->base);
166                 status = IRQ_HANDLED;
167         }
168
169         if (intsts & (V3D_HUB_INT_MMU_WRV |
170                       V3D_HUB_INT_MMU_PTI |
171                       V3D_HUB_INT_MMU_CAP)) {
172                 u32 axi_id = V3D_READ(V3D_MMU_VIO_ID);
173                 u64 vio_addr = ((u64)V3D_READ(V3D_MMU_VIO_ADDR) <<
174                                 (v3d->va_width - 32));
175                 static const char *const v3d41_axi_ids[] = {
176                         "L2T",
177                         "PTB",
178                         "PSE",
179                         "TLB",
180                         "CLE",
181                         "TFU",
182                         "MMU",
183                         "GMP",
184                 };
185                 const char *client = "?";
186
187                 V3D_WRITE(V3D_MMU_CTL, V3D_READ(V3D_MMU_CTL));
188
189                 if (v3d->ver >= 41) {
190                         axi_id = axi_id >> 5;
191                         if (axi_id < ARRAY_SIZE(v3d41_axi_ids))
192                                 client = v3d41_axi_ids[axi_id];
193                 }
194
195                 dev_err(v3d->drm.dev, "MMU error from client %s (%d) at 0x%llx%s%s%s\n",
196                         client, axi_id, (long long)vio_addr,
197                         ((intsts & V3D_HUB_INT_MMU_WRV) ?
198                          ", write violation" : ""),
199                         ((intsts & V3D_HUB_INT_MMU_PTI) ?
200                          ", pte invalid" : ""),
201                         ((intsts & V3D_HUB_INT_MMU_CAP) ?
202                          ", cap exceeded" : ""));
203                 status = IRQ_HANDLED;
204         }
205
206         if (v3d->ver >= 71 && (intsts & V3D_V7_HUB_INT_GMPV)) {
207                 dev_err(v3d->drm.dev, "GMP Violation\n");
208                 status = IRQ_HANDLED;
209         }
210
211         return status;
212 }
213
214 int
215 v3d_irq_init(struct v3d_dev *v3d)
216 {
217         int irq1, ret, core;
218
219         INIT_WORK(&v3d->overflow_mem_work, v3d_overflow_mem_work);
220
221         /* Clear any pending interrupts someone might have left around
222          * for us.
223          */
224         for (core = 0; core < v3d->cores; core++)
225                 V3D_CORE_WRITE(core, V3D_CTL_INT_CLR, V3D_CORE_IRQS(v3d->ver));
226         V3D_WRITE(V3D_HUB_INT_CLR, V3D_HUB_IRQS(v3d->ver));
227
228         irq1 = platform_get_irq_optional(v3d_to_pdev(v3d), 1);
229         if (irq1 == -EPROBE_DEFER)
230                 return irq1;
231         if (irq1 > 0) {
232                 ret = devm_request_irq(v3d->drm.dev, irq1,
233                                        v3d_irq, IRQF_SHARED,
234                                        "v3d_core0", v3d);
235                 if (ret)
236                         goto fail;
237                 ret = devm_request_irq(v3d->drm.dev,
238                                        platform_get_irq(v3d_to_pdev(v3d), 0),
239                                        v3d_hub_irq, IRQF_SHARED,
240                                        "v3d_hub", v3d);
241                 if (ret)
242                         goto fail;
243         } else {
244                 v3d->single_irq_line = true;
245
246                 ret = devm_request_irq(v3d->drm.dev,
247                                        platform_get_irq(v3d_to_pdev(v3d), 0),
248                                        v3d_irq, IRQF_SHARED,
249                                        "v3d", v3d);
250                 if (ret)
251                         goto fail;
252         }
253
254         v3d_irq_enable(v3d);
255         return 0;
256
257 fail:
258         if (ret != -EPROBE_DEFER)
259                 dev_err(v3d->drm.dev, "IRQ setup failed: %d\n", ret);
260         return ret;
261 }
262
263 void
264 v3d_irq_enable(struct v3d_dev *v3d)
265 {
266         int core;
267
268         /* Enable our set of interrupts, masking out any others. */
269         for (core = 0; core < v3d->cores; core++) {
270                 V3D_CORE_WRITE(core, V3D_CTL_INT_MSK_SET, ~V3D_CORE_IRQS(v3d->ver));
271                 V3D_CORE_WRITE(core, V3D_CTL_INT_MSK_CLR, V3D_CORE_IRQS(v3d->ver));
272         }
273
274         V3D_WRITE(V3D_HUB_INT_MSK_SET, ~V3D_HUB_IRQS(v3d->ver));
275         V3D_WRITE(V3D_HUB_INT_MSK_CLR, V3D_HUB_IRQS(v3d->ver));
276 }
277
278 void
279 v3d_irq_disable(struct v3d_dev *v3d)
280 {
281         int core;
282
283         /* Disable all interrupts. */
284         for (core = 0; core < v3d->cores; core++)
285                 V3D_CORE_WRITE(core, V3D_CTL_INT_MSK_SET, ~0);
286         V3D_WRITE(V3D_HUB_INT_MSK_SET, ~0);
287
288         /* Clear any pending interrupts we might have left. */
289         for (core = 0; core < v3d->cores; core++)
290                 V3D_CORE_WRITE(core, V3D_CTL_INT_CLR, V3D_CORE_IRQS(v3d->ver));
291         V3D_WRITE(V3D_HUB_INT_CLR, V3D_HUB_IRQS(v3d->ver));
292
293         cancel_work_sync(&v3d->overflow_mem_work);
294 }
295
296 /** Reinitializes interrupt registers when a GPU reset is performed. */
297 void v3d_irq_reset(struct v3d_dev *v3d)
298 {
299         v3d_irq_enable(v3d);
300 }
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