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[linux.git] / drivers / gpu / drm / v3d / v3d_irq.c
1 // SPDX-License-Identifier: GPL-2.0+
2 /* Copyright (C) 2014-2018 Broadcom */
3
4 /**
5  * DOC: Interrupt management for the V3D engine
6  *
7  * When we take a bin, render, TFU done, or CSD done interrupt, we
8  * need to signal the fence for that job so that the scheduler can
9  * queue up the next one and unblock any waiters.
10  *
11  * When we take the binner out of memory interrupt, we need to
12  * allocate some new memory and pass it to the binner so that the
13  * current job can make progress.
14  */
15
16 #include <linux/platform_device.h>
17 #include <linux/sched/clock.h>
18
19 #include "v3d_drv.h"
20 #include "v3d_regs.h"
21 #include "v3d_trace.h"
22
23 #define V3D_CORE_IRQS(ver) ((u32)(V3D_INT_OUTOMEM |     \
24                                   V3D_INT_FLDONE |      \
25                                   V3D_INT_FRDONE |      \
26                                   V3D_INT_CSDDONE(ver) |        \
27                                   (ver < 71 ? V3D_INT_GMPV : 0)))
28
29 #define V3D_HUB_IRQS(ver) ((u32)(V3D_HUB_INT_MMU_WRV |  \
30                                  V3D_HUB_INT_MMU_PTI |  \
31                                  V3D_HUB_INT_MMU_CAP |  \
32                                  V3D_HUB_INT_TFUC |             \
33                                  (ver >= 71 ? V3D_V7_HUB_INT_GMPV : 0)))
34
35 static irqreturn_t
36 v3d_hub_irq(int irq, void *arg);
37
38 static void
39 v3d_overflow_mem_work(struct work_struct *work)
40 {
41         struct v3d_dev *v3d =
42                 container_of(work, struct v3d_dev, overflow_mem_work);
43         struct drm_device *dev = &v3d->drm;
44         struct v3d_bo *bo = v3d_bo_create(dev, NULL /* XXX: GMP */, 256 * 1024);
45         struct drm_gem_object *obj;
46         unsigned long irqflags;
47
48         if (IS_ERR(bo)) {
49                 DRM_ERROR("Couldn't allocate binner overflow mem\n");
50                 return;
51         }
52         obj = &bo->base.base;
53
54         /* We lost a race, and our work task came in after the bin job
55          * completed and exited.  This can happen because the HW
56          * signals OOM before it's fully OOM, so the binner might just
57          * barely complete.
58          *
59          * If we lose the race and our work task comes in after a new
60          * bin job got scheduled, that's fine.  We'll just give them
61          * some binner pool anyway.
62          */
63         spin_lock_irqsave(&v3d->job_lock, irqflags);
64         if (!v3d->bin_job) {
65                 spin_unlock_irqrestore(&v3d->job_lock, irqflags);
66                 goto out;
67         }
68
69         drm_gem_object_get(obj);
70         list_add_tail(&bo->unref_head, &v3d->bin_job->render->unref_list);
71         spin_unlock_irqrestore(&v3d->job_lock, irqflags);
72
73         v3d_mmu_flush_all(v3d);
74
75         V3D_CORE_WRITE(0, V3D_PTB_BPOA, bo->node.start << V3D_MMU_PAGE_SHIFT);
76         V3D_CORE_WRITE(0, V3D_PTB_BPOS, obj->size);
77
78 out:
79         drm_gem_object_put(obj);
80 }
81
82 static irqreturn_t
83 v3d_irq(int irq, void *arg)
84 {
85         struct v3d_dev *v3d = arg;
86         u32 intsts;
87         irqreturn_t status = IRQ_NONE;
88
89         intsts = V3D_CORE_READ(0, V3D_CTL_INT_STS);
90
91         /* Acknowledge the interrupts we're handling here. */
92         V3D_CORE_WRITE(0, V3D_CTL_INT_CLR, intsts);
93
94         if (intsts & V3D_INT_OUTOMEM) {
95                 /* Note that the OOM status is edge signaled, so the
96                  * interrupt won't happen again until the we actually
97                  * add more memory.  Also, as of V3D 4.1, FLDONE won't
98                  * be reported until any OOM state has been cleared.
99                  */
100                 schedule_work(&v3d->overflow_mem_work);
101                 status = IRQ_HANDLED;
102         }
103
104         if (intsts & V3D_INT_FLDONE) {
105                 struct v3d_fence *fence =
106                         to_v3d_fence(v3d->bin_job->base.irq_fence);
107
108                 v3d_job_update_stats(&v3d->bin_job->base, V3D_BIN);
109                 trace_v3d_bcl_irq(&v3d->drm, fence->seqno);
110
111                 v3d->bin_job = NULL;
112                 dma_fence_signal(&fence->base);
113
114                 status = IRQ_HANDLED;
115         }
116
117         if (intsts & V3D_INT_FRDONE) {
118                 struct v3d_fence *fence =
119                         to_v3d_fence(v3d->render_job->base.irq_fence);
120
121                 v3d_job_update_stats(&v3d->render_job->base, V3D_RENDER);
122                 trace_v3d_rcl_irq(&v3d->drm, fence->seqno);
123
124                 v3d->render_job = NULL;
125                 dma_fence_signal(&fence->base);
126
127                 status = IRQ_HANDLED;
128         }
129
130         if (intsts & V3D_INT_CSDDONE(v3d->ver)) {
131                 struct v3d_fence *fence =
132                         to_v3d_fence(v3d->csd_job->base.irq_fence);
133
134                 v3d_job_update_stats(&v3d->csd_job->base, V3D_CSD);
135                 trace_v3d_csd_irq(&v3d->drm, fence->seqno);
136
137                 v3d->csd_job = NULL;
138                 dma_fence_signal(&fence->base);
139
140                 status = IRQ_HANDLED;
141         }
142
143         /* We shouldn't be triggering these if we have GMP in
144          * always-allowed mode.
145          */
146         if (v3d->ver < 71 && (intsts & V3D_INT_GMPV))
147                 dev_err(v3d->drm.dev, "GMP violation\n");
148
149         /* V3D 4.2 wires the hub and core IRQs together, so if we &
150          * didn't see the common one then check hub for MMU IRQs.
151          */
152         if (v3d->single_irq_line && status == IRQ_NONE)
153                 return v3d_hub_irq(irq, arg);
154
155         return status;
156 }
157
158 static irqreturn_t
159 v3d_hub_irq(int irq, void *arg)
160 {
161         struct v3d_dev *v3d = arg;
162         u32 intsts;
163         irqreturn_t status = IRQ_NONE;
164
165         intsts = V3D_READ(V3D_HUB_INT_STS);
166
167         /* Acknowledge the interrupts we're handling here. */
168         V3D_WRITE(V3D_HUB_INT_CLR, intsts);
169
170         if (intsts & V3D_HUB_INT_TFUC) {
171                 struct v3d_fence *fence =
172                         to_v3d_fence(v3d->tfu_job->base.irq_fence);
173
174                 v3d_job_update_stats(&v3d->tfu_job->base, V3D_TFU);
175                 trace_v3d_tfu_irq(&v3d->drm, fence->seqno);
176
177                 v3d->tfu_job = NULL;
178                 dma_fence_signal(&fence->base);
179
180                 status = IRQ_HANDLED;
181         }
182
183         if (intsts & (V3D_HUB_INT_MMU_WRV |
184                       V3D_HUB_INT_MMU_PTI |
185                       V3D_HUB_INT_MMU_CAP)) {
186                 u32 axi_id = V3D_READ(V3D_MMU_VIO_ID);
187                 u64 vio_addr = ((u64)V3D_READ(V3D_MMU_VIO_ADDR) <<
188                                 (v3d->va_width - 32));
189                 static const char *const v3d41_axi_ids[] = {
190                         "L2T",
191                         "PTB",
192                         "PSE",
193                         "TLB",
194                         "CLE",
195                         "TFU",
196                         "MMU",
197                         "GMP",
198                 };
199                 const char *client = "?";
200
201                 V3D_WRITE(V3D_MMU_CTL, V3D_READ(V3D_MMU_CTL));
202
203                 if (v3d->ver >= 41) {
204                         axi_id = axi_id >> 5;
205                         if (axi_id < ARRAY_SIZE(v3d41_axi_ids))
206                                 client = v3d41_axi_ids[axi_id];
207                 }
208
209                 dev_err(v3d->drm.dev, "MMU error from client %s (%d) at 0x%llx%s%s%s\n",
210                         client, axi_id, (long long)vio_addr,
211                         ((intsts & V3D_HUB_INT_MMU_WRV) ?
212                          ", write violation" : ""),
213                         ((intsts & V3D_HUB_INT_MMU_PTI) ?
214                          ", pte invalid" : ""),
215                         ((intsts & V3D_HUB_INT_MMU_CAP) ?
216                          ", cap exceeded" : ""));
217                 status = IRQ_HANDLED;
218         }
219
220         if (v3d->ver >= 71 && (intsts & V3D_V7_HUB_INT_GMPV)) {
221                 dev_err(v3d->drm.dev, "GMP Violation\n");
222                 status = IRQ_HANDLED;
223         }
224
225         return status;
226 }
227
228 int
229 v3d_irq_init(struct v3d_dev *v3d)
230 {
231         int irq1, ret, core;
232
233         INIT_WORK(&v3d->overflow_mem_work, v3d_overflow_mem_work);
234
235         /* Clear any pending interrupts someone might have left around
236          * for us.
237          */
238         for (core = 0; core < v3d->cores; core++)
239                 V3D_CORE_WRITE(core, V3D_CTL_INT_CLR, V3D_CORE_IRQS(v3d->ver));
240         V3D_WRITE(V3D_HUB_INT_CLR, V3D_HUB_IRQS(v3d->ver));
241
242         irq1 = platform_get_irq_optional(v3d_to_pdev(v3d), 1);
243         if (irq1 == -EPROBE_DEFER)
244                 return irq1;
245         if (irq1 > 0) {
246                 ret = devm_request_irq(v3d->drm.dev, irq1,
247                                        v3d_irq, IRQF_SHARED,
248                                        "v3d_core0", v3d);
249                 if (ret)
250                         goto fail;
251                 ret = devm_request_irq(v3d->drm.dev,
252                                        platform_get_irq(v3d_to_pdev(v3d), 0),
253                                        v3d_hub_irq, IRQF_SHARED,
254                                        "v3d_hub", v3d);
255                 if (ret)
256                         goto fail;
257         } else {
258                 v3d->single_irq_line = true;
259
260                 ret = devm_request_irq(v3d->drm.dev,
261                                        platform_get_irq(v3d_to_pdev(v3d), 0),
262                                        v3d_irq, IRQF_SHARED,
263                                        "v3d", v3d);
264                 if (ret)
265                         goto fail;
266         }
267
268         v3d_irq_enable(v3d);
269         return 0;
270
271 fail:
272         if (ret != -EPROBE_DEFER)
273                 dev_err(v3d->drm.dev, "IRQ setup failed: %d\n", ret);
274         return ret;
275 }
276
277 void
278 v3d_irq_enable(struct v3d_dev *v3d)
279 {
280         int core;
281
282         /* Enable our set of interrupts, masking out any others. */
283         for (core = 0; core < v3d->cores; core++) {
284                 V3D_CORE_WRITE(core, V3D_CTL_INT_MSK_SET, ~V3D_CORE_IRQS(v3d->ver));
285                 V3D_CORE_WRITE(core, V3D_CTL_INT_MSK_CLR, V3D_CORE_IRQS(v3d->ver));
286         }
287
288         V3D_WRITE(V3D_HUB_INT_MSK_SET, ~V3D_HUB_IRQS(v3d->ver));
289         V3D_WRITE(V3D_HUB_INT_MSK_CLR, V3D_HUB_IRQS(v3d->ver));
290 }
291
292 void
293 v3d_irq_disable(struct v3d_dev *v3d)
294 {
295         int core;
296
297         /* Disable all interrupts. */
298         for (core = 0; core < v3d->cores; core++)
299                 V3D_CORE_WRITE(core, V3D_CTL_INT_MSK_SET, ~0);
300         V3D_WRITE(V3D_HUB_INT_MSK_SET, ~0);
301
302         /* Clear any pending interrupts we might have left. */
303         for (core = 0; core < v3d->cores; core++)
304                 V3D_CORE_WRITE(core, V3D_CTL_INT_CLR, V3D_CORE_IRQS(v3d->ver));
305         V3D_WRITE(V3D_HUB_INT_CLR, V3D_HUB_IRQS(v3d->ver));
306
307         cancel_work_sync(&v3d->overflow_mem_work);
308 }
309
310 /** Reinitializes interrupt registers when a GPU reset is performed. */
311 void v3d_irq_reset(struct v3d_dev *v3d)
312 {
313         v3d_irq_enable(v3d);
314 }
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