1 /* SPDX-License-Identifier: MIT */
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24 // This shader is to clean LDS, SGPRs and VGPRs. It is first 64 Dwords or 256 bytes of 192 Dwords cleaner shader.
25 //To turn this shader program on for complitaion change this to main and lower shader main to main_1
27 // MI200 : Clear SGPRs, VGPRs and LDS
28 // Uses two kernels launched separately:
29 // 1. Clean VGPRs, LDS, and lower SGPRs
30 // Launches one workgroup per CU, each workgroup with 4x wave64 per SIMD in the CU
31 // Waves are "wave64" and have 128 VGPRs each, which uses all 512 VGPRs per SIMD
32 // Waves in the workgroup share the 64KB of LDS
33 // Each wave clears SGPRs 0 - 95. Because there are 4 waves/SIMD, this is physical SGPRs 0-383
34 // Each wave clears 128 VGPRs, so all 512 in the SIMD
35 // The first wave of the workgroup clears its 64KB of LDS
36 // The shader starts with "S_BARRIER" to ensure SPI has launched all waves of the workgroup
37 // before any wave in the workgroup could end. Without this, it is possible not all SGPRs get cleared.
38 // 2. Clean remaining SGPRs
39 // Launches a workgroup with 24 waves per workgroup, yielding 6 waves per SIMD in each CU
40 // Waves are allocating 96 SGPRs
41 // CP sets up SPI_RESOURCE_RESERVE_* registers to prevent these waves from allocating SGPRs 0-223.
42 // As such, these 6 waves per SIMD are allocated physical SGPRs 224-799
43 // Barriers do not work for >16 waves per workgroup, so we cannot start with S_BARRIER
44 // Instead, the shader starts with an S_SETHALT 1. Once all waves are launched CP will send unhalt command
45 // The shader then clears all SGPRs allocated to it, cleaning out physical SGPRs 224-799
51 // Note: original source code from SQ team
53 // (theorhetical fastest = ~512clks vgpr + 1536 lds + ~128 sgpr = 2176 clks)
55 s_cmp_eq_u32 s0, 1 // Bit0 is set, sgpr0 is set then clear VGPRS and LDS as FW set COMPUTE_USER_DATA_3
56 s_cbranch_scc0 label_0023 // Clean VGPRs and LDS if sgpr0 of wave is set, scc = (s3 == 1)
60 s_mov_b32 s2, 0x00000078 // Loop 128/8=16 times (loop unrolled for performance)
64 s_set_gpr_idx_on s2, 0x8 // enable Dest VGPR indexing
76 s_cbranch_scc0 label_0005
82 s_mov_b32 s2, 0x80000000 // Bit31 is first_wave
83 s_and_b32 s2, s2, s1 // sgpr0 has tg_size (first_wave) term as in ucode only COMPUTE_PGM_RSRC2.tg_size_en is set
84 s_cbranch_scc0 label_clean_sgpr_1 // Clean LDS if its first wave of ThreadGroup/WorkGroup
87 s_mov_b32 exec_lo, 0xffffffff
88 s_mov_b32 exec_hi, 0xffffffff
89 v_mbcnt_lo_u32_b32 v1, exec_hi, 0 // Set V1 to thread-ID (0..63)
90 v_mbcnt_hi_u32_b32 v1, exec_lo, v1 // Set V1 to thread-ID (0..63)
91 v_mul_u32_u24 v1, 0x00000008, v1 // * 8, so each thread is a double-dword address (8byte)
92 s_mov_b32 s2, 0x00000003f // 64 loop iterations
93 s_mov_b32 m0, 0xffffffff
94 // Clear all of LDS space
95 // Each FirstWave of WorkGroup clears 64kbyte block
98 ds_write2_b64 v1, v[2:3], v[2:3] offset1:32
99 ds_write2_b64 v1, v[4:5], v[4:5] offset0:64 offset1:96
100 v_add_co_u32 v1, vcc, 0x00000400, v1
102 s_cbranch_scc0 label_001F
107 s_mov_b32 m0, 0x0000005c // Loop 96/4=24 times (loop unrolled for performance)
115 s_cbranch_scc0 label_sgpr_loop
117 //clear vcc, flat scratch
118 s_mov_b32 flat_scratch_lo, 0 //clear flat scratch lo SGPR
119 s_mov_b32 flat_scratch_hi, 0 //clear flat scratch hi SGPR
120 s_mov_b64 vcc, 0 //clear vcc
121 s_mov_b64 ttmp0, 0 //Clear ttmp0 and ttmp1
122 s_mov_b64 ttmp2, 0 //Clear ttmp2 and ttmp3
123 s_mov_b64 ttmp4, 0 //Clear ttmp4 and ttmp5
124 s_mov_b64 ttmp6, 0 //Clear ttmp6 and ttmp7
125 s_mov_b64 ttmp8, 0 //Clear ttmp8 and ttmp9
126 s_mov_b64 ttmp10, 0 //Clear ttmp10 and ttmp11
127 s_mov_b64 ttmp12, 0 //Clear ttmp12 and ttmp13
128 s_mov_b64 ttmp14, 0 //Clear ttmp14 and ttmp15
135 s_mov_b32 m0, 0x0000005c // Loop 96/4=24 times (loop unrolled for performance)
144 s_cbranch_scc0 label_sgpr_loop1
146 //clear vcc, flat scratch
147 s_mov_b32 flat_scratch_lo, 0 //clear flat scratch lo SGPR
148 s_mov_b32 flat_scratch_hi, 0 //clear flat scratch hi SGPR
149 s_mov_b64 vcc, 0xee //clear vcc