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Merge tag 'linux-watchdog-6.14-rc1' of git://www.linux-watchdog.org/linux-watchdog
[linux.git] / drivers / gpu / drm / vc4 / vc4_gem.c
1 /*
2  * Copyright © 2014 Broadcom
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23
24 #include <linux/module.h>
25 #include <linux/platform_device.h>
26 #include <linux/pm_runtime.h>
27 #include <linux/device.h>
28 #include <linux/io.h>
29 #include <linux/sched/signal.h>
30 #include <linux/dma-fence-array.h>
31
32 #include <drm/drm_syncobj.h>
33
34 #include "uapi/drm/vc4_drm.h"
35 #include "vc4_drv.h"
36 #include "vc4_regs.h"
37 #include "vc4_trace.h"
38
39 static void
40 vc4_queue_hangcheck(struct drm_device *dev)
41 {
42         struct vc4_dev *vc4 = to_vc4_dev(dev);
43
44         mod_timer(&vc4->hangcheck.timer,
45                   round_jiffies_up(jiffies + msecs_to_jiffies(100)));
46 }
47
48 struct vc4_hang_state {
49         struct drm_vc4_get_hang_state user_state;
50
51         u32 bo_count;
52         struct drm_gem_object **bo;
53 };
54
55 static void
56 vc4_free_hang_state(struct drm_device *dev, struct vc4_hang_state *state)
57 {
58         unsigned int i;
59
60         for (i = 0; i < state->user_state.bo_count; i++)
61                 drm_gem_object_put(state->bo[i]);
62
63         kfree(state);
64 }
65
66 int
67 vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
68                          struct drm_file *file_priv)
69 {
70         struct drm_vc4_get_hang_state *get_state = data;
71         struct drm_vc4_get_hang_state_bo *bo_state;
72         struct vc4_hang_state *kernel_state;
73         struct drm_vc4_get_hang_state *state;
74         struct vc4_dev *vc4 = to_vc4_dev(dev);
75         unsigned long irqflags;
76         u32 i;
77         int ret = 0;
78
79         if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
80                 return -ENODEV;
81
82         if (!vc4->v3d) {
83                 DRM_DEBUG("VC4_GET_HANG_STATE with no VC4 V3D probed\n");
84                 return -ENODEV;
85         }
86
87         spin_lock_irqsave(&vc4->job_lock, irqflags);
88         kernel_state = vc4->hang_state;
89         if (!kernel_state) {
90                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
91                 return -ENOENT;
92         }
93         state = &kernel_state->user_state;
94
95         /* If the user's array isn't big enough, just return the
96          * required array size.
97          */
98         if (get_state->bo_count < state->bo_count) {
99                 get_state->bo_count = state->bo_count;
100                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
101                 return 0;
102         }
103
104         vc4->hang_state = NULL;
105         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
106
107         /* Save the user's BO pointer, so we don't stomp it with the memcpy. */
108         state->bo = get_state->bo;
109         memcpy(get_state, state, sizeof(*state));
110
111         bo_state = kcalloc(state->bo_count, sizeof(*bo_state), GFP_KERNEL);
112         if (!bo_state) {
113                 ret = -ENOMEM;
114                 goto err_free;
115         }
116
117         for (i = 0; i < state->bo_count; i++) {
118                 struct vc4_bo *vc4_bo = to_vc4_bo(kernel_state->bo[i]);
119                 u32 handle;
120
121                 ret = drm_gem_handle_create(file_priv, kernel_state->bo[i],
122                                             &handle);
123
124                 if (ret) {
125                         state->bo_count = i;
126                         goto err_delete_handle;
127                 }
128                 bo_state[i].handle = handle;
129                 bo_state[i].paddr = vc4_bo->base.dma_addr;
130                 bo_state[i].size = vc4_bo->base.base.size;
131         }
132
133         if (copy_to_user(u64_to_user_ptr(get_state->bo),
134                          bo_state,
135                          state->bo_count * sizeof(*bo_state)))
136                 ret = -EFAULT;
137
138 err_delete_handle:
139         if (ret) {
140                 for (i = 0; i < state->bo_count; i++)
141                         drm_gem_handle_delete(file_priv, bo_state[i].handle);
142         }
143
144 err_free:
145         vc4_free_hang_state(dev, kernel_state);
146         kfree(bo_state);
147
148         return ret;
149 }
150
151 static void
152 vc4_save_hang_state(struct drm_device *dev)
153 {
154         struct vc4_dev *vc4 = to_vc4_dev(dev);
155         struct drm_vc4_get_hang_state *state;
156         struct vc4_hang_state *kernel_state;
157         struct vc4_exec_info *exec[2];
158         struct vc4_bo *bo;
159         unsigned long irqflags;
160         unsigned int i, j, k, unref_list_count;
161
162         kernel_state = kcalloc(1, sizeof(*kernel_state), GFP_KERNEL);
163         if (!kernel_state)
164                 return;
165
166         state = &kernel_state->user_state;
167
168         spin_lock_irqsave(&vc4->job_lock, irqflags);
169         exec[0] = vc4_first_bin_job(vc4);
170         exec[1] = vc4_first_render_job(vc4);
171         if (!exec[0] && !exec[1]) {
172                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
173                 return;
174         }
175
176         /* Get the bos from both binner and renderer into hang state. */
177         state->bo_count = 0;
178         for (i = 0; i < 2; i++) {
179                 if (!exec[i])
180                         continue;
181
182                 unref_list_count = 0;
183                 list_for_each_entry(bo, &exec[i]->unref_list, unref_head)
184                         unref_list_count++;
185                 state->bo_count += exec[i]->bo_count + unref_list_count;
186         }
187
188         kernel_state->bo = kcalloc(state->bo_count,
189                                    sizeof(*kernel_state->bo), GFP_ATOMIC);
190
191         if (!kernel_state->bo) {
192                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
193                 return;
194         }
195
196         k = 0;
197         for (i = 0; i < 2; i++) {
198                 if (!exec[i])
199                         continue;
200
201                 for (j = 0; j < exec[i]->bo_count; j++) {
202                         bo = to_vc4_bo(exec[i]->bo[j]);
203
204                         /* Retain BOs just in case they were marked purgeable.
205                          * This prevents the BO from being purged before
206                          * someone had a chance to dump the hang state.
207                          */
208                         WARN_ON(!refcount_read(&bo->usecnt));
209                         refcount_inc(&bo->usecnt);
210                         drm_gem_object_get(exec[i]->bo[j]);
211                         kernel_state->bo[k++] = exec[i]->bo[j];
212                 }
213
214                 list_for_each_entry(bo, &exec[i]->unref_list, unref_head) {
215                         /* No need to retain BOs coming from the ->unref_list
216                          * because they are naturally unpurgeable.
217                          */
218                         drm_gem_object_get(&bo->base.base);
219                         kernel_state->bo[k++] = &bo->base.base;
220                 }
221         }
222
223         WARN_ON_ONCE(k != state->bo_count);
224
225         if (exec[0])
226                 state->start_bin = exec[0]->ct0ca;
227         if (exec[1])
228                 state->start_render = exec[1]->ct1ca;
229
230         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
231
232         state->ct0ca = V3D_READ(V3D_CTNCA(0));
233         state->ct0ea = V3D_READ(V3D_CTNEA(0));
234
235         state->ct1ca = V3D_READ(V3D_CTNCA(1));
236         state->ct1ea = V3D_READ(V3D_CTNEA(1));
237
238         state->ct0cs = V3D_READ(V3D_CTNCS(0));
239         state->ct1cs = V3D_READ(V3D_CTNCS(1));
240
241         state->ct0ra0 = V3D_READ(V3D_CT00RA0);
242         state->ct1ra0 = V3D_READ(V3D_CT01RA0);
243
244         state->bpca = V3D_READ(V3D_BPCA);
245         state->bpcs = V3D_READ(V3D_BPCS);
246         state->bpoa = V3D_READ(V3D_BPOA);
247         state->bpos = V3D_READ(V3D_BPOS);
248
249         state->vpmbase = V3D_READ(V3D_VPMBASE);
250
251         state->dbge = V3D_READ(V3D_DBGE);
252         state->fdbgo = V3D_READ(V3D_FDBGO);
253         state->fdbgb = V3D_READ(V3D_FDBGB);
254         state->fdbgr = V3D_READ(V3D_FDBGR);
255         state->fdbgs = V3D_READ(V3D_FDBGS);
256         state->errstat = V3D_READ(V3D_ERRSTAT);
257
258         /* We need to turn purgeable BOs into unpurgeable ones so that
259          * userspace has a chance to dump the hang state before the kernel
260          * decides to purge those BOs.
261          * Note that BO consistency at dump time cannot be guaranteed. For
262          * example, if the owner of these BOs decides to re-use them or mark
263          * them purgeable again there's nothing we can do to prevent it.
264          */
265         for (i = 0; i < kernel_state->user_state.bo_count; i++) {
266                 struct vc4_bo *bo = to_vc4_bo(kernel_state->bo[i]);
267
268                 if (bo->madv == __VC4_MADV_NOTSUPP)
269                         continue;
270
271                 mutex_lock(&bo->madv_lock);
272                 if (!WARN_ON(bo->madv == __VC4_MADV_PURGED))
273                         bo->madv = VC4_MADV_WILLNEED;
274                 refcount_dec(&bo->usecnt);
275                 mutex_unlock(&bo->madv_lock);
276         }
277
278         spin_lock_irqsave(&vc4->job_lock, irqflags);
279         if (vc4->hang_state) {
280                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
281                 vc4_free_hang_state(dev, kernel_state);
282         } else {
283                 vc4->hang_state = kernel_state;
284                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
285         }
286 }
287
288 static void
289 vc4_reset(struct drm_device *dev)
290 {
291         struct vc4_dev *vc4 = to_vc4_dev(dev);
292
293         DRM_INFO("Resetting GPU.\n");
294
295         mutex_lock(&vc4->power_lock);
296         if (vc4->power_refcount) {
297                 /* Power the device off and back on the by dropping the
298                  * reference on runtime PM.
299                  */
300                 pm_runtime_put_sync_suspend(&vc4->v3d->pdev->dev);
301                 pm_runtime_get_sync(&vc4->v3d->pdev->dev);
302         }
303         mutex_unlock(&vc4->power_lock);
304
305         vc4_irq_reset(dev);
306
307         /* Rearm the hangcheck -- another job might have been waiting
308          * for our hung one to get kicked off, and vc4_irq_reset()
309          * would have started it.
310          */
311         vc4_queue_hangcheck(dev);
312 }
313
314 static void
315 vc4_reset_work(struct work_struct *work)
316 {
317         struct vc4_dev *vc4 =
318                 container_of(work, struct vc4_dev, hangcheck.reset_work);
319
320         vc4_save_hang_state(&vc4->base);
321
322         vc4_reset(&vc4->base);
323 }
324
325 static void
326 vc4_hangcheck_elapsed(struct timer_list *t)
327 {
328         struct vc4_dev *vc4 = from_timer(vc4, t, hangcheck.timer);
329         struct drm_device *dev = &vc4->base;
330         uint32_t ct0ca, ct1ca;
331         unsigned long irqflags;
332         struct vc4_exec_info *bin_exec, *render_exec;
333
334         spin_lock_irqsave(&vc4->job_lock, irqflags);
335
336         bin_exec = vc4_first_bin_job(vc4);
337         render_exec = vc4_first_render_job(vc4);
338
339         /* If idle, we can stop watching for hangs. */
340         if (!bin_exec && !render_exec) {
341                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
342                 return;
343         }
344
345         ct0ca = V3D_READ(V3D_CTNCA(0));
346         ct1ca = V3D_READ(V3D_CTNCA(1));
347
348         /* If we've made any progress in execution, rearm the timer
349          * and wait.
350          */
351         if ((bin_exec && ct0ca != bin_exec->last_ct0ca) ||
352             (render_exec && ct1ca != render_exec->last_ct1ca)) {
353                 if (bin_exec)
354                         bin_exec->last_ct0ca = ct0ca;
355                 if (render_exec)
356                         render_exec->last_ct1ca = ct1ca;
357                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
358                 vc4_queue_hangcheck(dev);
359                 return;
360         }
361
362         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
363
364         /* We've gone too long with no progress, reset.  This has to
365          * be done from a work struct, since resetting can sleep and
366          * this timer hook isn't allowed to.
367          */
368         schedule_work(&vc4->hangcheck.reset_work);
369 }
370
371 static void
372 submit_cl(struct drm_device *dev, uint32_t thread, uint32_t start, uint32_t end)
373 {
374         struct vc4_dev *vc4 = to_vc4_dev(dev);
375
376         /* Set the current and end address of the control list.
377          * Writing the end register is what starts the job.
378          */
379         V3D_WRITE(V3D_CTNCA(thread), start);
380         V3D_WRITE(V3D_CTNEA(thread), end);
381 }
382
383 int
384 vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno, uint64_t timeout_ns,
385                    bool interruptible)
386 {
387         struct vc4_dev *vc4 = to_vc4_dev(dev);
388         int ret = 0;
389         unsigned long timeout_expire;
390         DEFINE_WAIT(wait);
391
392         if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
393                 return -ENODEV;
394
395         if (vc4->finished_seqno >= seqno)
396                 return 0;
397
398         if (timeout_ns == 0)
399                 return -ETIME;
400
401         timeout_expire = jiffies + nsecs_to_jiffies(timeout_ns);
402
403         trace_vc4_wait_for_seqno_begin(dev, seqno, timeout_ns);
404         for (;;) {
405                 prepare_to_wait(&vc4->job_wait_queue, &wait,
406                                 interruptible ? TASK_INTERRUPTIBLE :
407                                 TASK_UNINTERRUPTIBLE);
408
409                 if (interruptible && signal_pending(current)) {
410                         ret = -ERESTARTSYS;
411                         break;
412                 }
413
414                 if (vc4->finished_seqno >= seqno)
415                         break;
416
417                 if (timeout_ns != ~0ull) {
418                         if (time_after_eq(jiffies, timeout_expire)) {
419                                 ret = -ETIME;
420                                 break;
421                         }
422                         schedule_timeout(timeout_expire - jiffies);
423                 } else {
424                         schedule();
425                 }
426         }
427
428         finish_wait(&vc4->job_wait_queue, &wait);
429         trace_vc4_wait_for_seqno_end(dev, seqno);
430
431         return ret;
432 }
433
434 static void
435 vc4_flush_caches(struct drm_device *dev)
436 {
437         struct vc4_dev *vc4 = to_vc4_dev(dev);
438
439         /* Flush the GPU L2 caches.  These caches sit on top of system
440          * L3 (the 128kb or so shared with the CPU), and are
441          * non-allocating in the L3.
442          */
443         V3D_WRITE(V3D_L2CACTL,
444                   V3D_L2CACTL_L2CCLR);
445
446         V3D_WRITE(V3D_SLCACTL,
447                   VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) |
448                   VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC) |
449                   VC4_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
450                   VC4_SET_FIELD(0xf, V3D_SLCACTL_ICC));
451 }
452
453 static void
454 vc4_flush_texture_caches(struct drm_device *dev)
455 {
456         struct vc4_dev *vc4 = to_vc4_dev(dev);
457
458         V3D_WRITE(V3D_L2CACTL,
459                   V3D_L2CACTL_L2CCLR);
460
461         V3D_WRITE(V3D_SLCACTL,
462                   VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) |
463                   VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC));
464 }
465
466 /* Sets the registers for the next job to be actually be executed in
467  * the hardware.
468  *
469  * The job_lock should be held during this.
470  */
471 void
472 vc4_submit_next_bin_job(struct drm_device *dev)
473 {
474         struct vc4_dev *vc4 = to_vc4_dev(dev);
475         struct vc4_exec_info *exec;
476
477         if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
478                 return;
479
480 again:
481         exec = vc4_first_bin_job(vc4);
482         if (!exec)
483                 return;
484
485         vc4_flush_caches(dev);
486
487         /* Only start the perfmon if it was not already started by a previous
488          * job.
489          */
490         if (exec->perfmon && vc4->active_perfmon != exec->perfmon)
491                 vc4_perfmon_start(vc4, exec->perfmon);
492
493         /* Either put the job in the binner if it uses the binner, or
494          * immediately move it to the to-be-rendered queue.
495          */
496         if (exec->ct0ca != exec->ct0ea) {
497                 trace_vc4_submit_cl(dev, false, exec->seqno, exec->ct0ca,
498                                     exec->ct0ea);
499                 submit_cl(dev, 0, exec->ct0ca, exec->ct0ea);
500         } else {
501                 struct vc4_exec_info *next;
502
503                 vc4_move_job_to_render(dev, exec);
504                 next = vc4_first_bin_job(vc4);
505
506                 /* We can't start the next bin job if the previous job had a
507                  * different perfmon instance attached to it. The same goes
508                  * if one of them had a perfmon attached to it and the other
509                  * one doesn't.
510                  */
511                 if (next && next->perfmon == exec->perfmon)
512                         goto again;
513         }
514 }
515
516 void
517 vc4_submit_next_render_job(struct drm_device *dev)
518 {
519         struct vc4_dev *vc4 = to_vc4_dev(dev);
520         struct vc4_exec_info *exec = vc4_first_render_job(vc4);
521
522         if (!exec)
523                 return;
524
525         if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
526                 return;
527
528         /* A previous RCL may have written to one of our textures, and
529          * our full cache flush at bin time may have occurred before
530          * that RCL completed.  Flush the texture cache now, but not
531          * the instructions or uniforms (since we don't write those
532          * from an RCL).
533          */
534         vc4_flush_texture_caches(dev);
535
536         trace_vc4_submit_cl(dev, true, exec->seqno, exec->ct1ca, exec->ct1ea);
537         submit_cl(dev, 1, exec->ct1ca, exec->ct1ea);
538 }
539
540 void
541 vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec)
542 {
543         struct vc4_dev *vc4 = to_vc4_dev(dev);
544         bool was_empty = list_empty(&vc4->render_job_list);
545
546         if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
547                 return;
548
549         list_move_tail(&exec->head, &vc4->render_job_list);
550         if (was_empty)
551                 vc4_submit_next_render_job(dev);
552 }
553
554 static void
555 vc4_update_bo_seqnos(struct vc4_exec_info *exec, uint64_t seqno)
556 {
557         struct vc4_bo *bo;
558         unsigned i;
559
560         for (i = 0; i < exec->bo_count; i++) {
561                 bo = to_vc4_bo(exec->bo[i]);
562                 bo->seqno = seqno;
563
564                 dma_resv_add_fence(bo->base.base.resv, exec->fence,
565                                    DMA_RESV_USAGE_READ);
566         }
567
568         list_for_each_entry(bo, &exec->unref_list, unref_head) {
569                 bo->seqno = seqno;
570         }
571
572         for (i = 0; i < exec->rcl_write_bo_count; i++) {
573                 bo = to_vc4_bo(&exec->rcl_write_bo[i]->base);
574                 bo->write_seqno = seqno;
575
576                 dma_resv_add_fence(bo->base.base.resv, exec->fence,
577                                    DMA_RESV_USAGE_WRITE);
578         }
579 }
580
581 static void
582 vc4_unlock_bo_reservations(struct drm_device *dev,
583                            struct vc4_exec_info *exec,
584                            struct ww_acquire_ctx *acquire_ctx)
585 {
586         int i;
587
588         for (i = 0; i < exec->bo_count; i++)
589                 dma_resv_unlock(exec->bo[i]->resv);
590
591         ww_acquire_fini(acquire_ctx);
592 }
593
594 /* Takes the reservation lock on all the BOs being referenced, so that
595  * at queue submit time we can update the reservations.
596  *
597  * We don't lock the RCL the tile alloc/state BOs, or overflow memory
598  * (all of which are on exec->unref_list).  They're entirely private
599  * to vc4, so we don't attach dma-buf fences to them.
600  */
601 static int
602 vc4_lock_bo_reservations(struct drm_device *dev,
603                          struct vc4_exec_info *exec,
604                          struct ww_acquire_ctx *acquire_ctx)
605 {
606         int contended_lock = -1;
607         int i, ret;
608         struct drm_gem_object *bo;
609
610         ww_acquire_init(acquire_ctx, &reservation_ww_class);
611
612 retry:
613         if (contended_lock != -1) {
614                 bo = exec->bo[contended_lock];
615                 ret = dma_resv_lock_slow_interruptible(bo->resv, acquire_ctx);
616                 if (ret) {
617                         ww_acquire_done(acquire_ctx);
618                         return ret;
619                 }
620         }
621
622         for (i = 0; i < exec->bo_count; i++) {
623                 if (i == contended_lock)
624                         continue;
625
626                 bo = exec->bo[i];
627
628                 ret = dma_resv_lock_interruptible(bo->resv, acquire_ctx);
629                 if (ret) {
630                         int j;
631
632                         for (j = 0; j < i; j++) {
633                                 bo = exec->bo[j];
634                                 dma_resv_unlock(bo->resv);
635                         }
636
637                         if (contended_lock != -1 && contended_lock >= i) {
638                                 bo = exec->bo[contended_lock];
639
640                                 dma_resv_unlock(bo->resv);
641                         }
642
643                         if (ret == -EDEADLK) {
644                                 contended_lock = i;
645                                 goto retry;
646                         }
647
648                         ww_acquire_done(acquire_ctx);
649                         return ret;
650                 }
651         }
652
653         ww_acquire_done(acquire_ctx);
654
655         /* Reserve space for our shared (read-only) fence references,
656          * before we commit the CL to the hardware.
657          */
658         for (i = 0; i < exec->bo_count; i++) {
659                 bo = exec->bo[i];
660
661                 ret = dma_resv_reserve_fences(bo->resv, 1);
662                 if (ret) {
663                         vc4_unlock_bo_reservations(dev, exec, acquire_ctx);
664                         return ret;
665                 }
666         }
667
668         return 0;
669 }
670
671 /* Queues a struct vc4_exec_info for execution.  If no job is
672  * currently executing, then submits it.
673  *
674  * Unlike most GPUs, our hardware only handles one command list at a
675  * time.  To queue multiple jobs at once, we'd need to edit the
676  * previous command list to have a jump to the new one at the end, and
677  * then bump the end address.  That's a change for a later date,
678  * though.
679  */
680 static int
681 vc4_queue_submit(struct drm_device *dev, struct vc4_exec_info *exec,
682                  struct ww_acquire_ctx *acquire_ctx,
683                  struct drm_syncobj *out_sync)
684 {
685         struct vc4_dev *vc4 = to_vc4_dev(dev);
686         struct vc4_exec_info *renderjob;
687         uint64_t seqno;
688         unsigned long irqflags;
689         struct vc4_fence *fence;
690
691         fence = kzalloc(sizeof(*fence), GFP_KERNEL);
692         if (!fence)
693                 return -ENOMEM;
694         fence->dev = dev;
695
696         spin_lock_irqsave(&vc4->job_lock, irqflags);
697
698         seqno = ++vc4->emit_seqno;
699         exec->seqno = seqno;
700
701         dma_fence_init(&fence->base, &vc4_fence_ops, &vc4->job_lock,
702                        vc4->dma_fence_context, exec->seqno);
703         fence->seqno = exec->seqno;
704         exec->fence = &fence->base;
705
706         if (out_sync)
707                 drm_syncobj_replace_fence(out_sync, exec->fence);
708
709         vc4_update_bo_seqnos(exec, seqno);
710
711         vc4_unlock_bo_reservations(dev, exec, acquire_ctx);
712
713         list_add_tail(&exec->head, &vc4->bin_job_list);
714
715         /* If no bin job was executing and if the render job (if any) has the
716          * same perfmon as our job attached to it (or if both jobs don't have
717          * perfmon activated), then kick ours off.  Otherwise, it'll get
718          * started when the previous job's flush/render done interrupt occurs.
719          */
720         renderjob = vc4_first_render_job(vc4);
721         if (vc4_first_bin_job(vc4) == exec &&
722             (!renderjob || renderjob->perfmon == exec->perfmon)) {
723                 vc4_submit_next_bin_job(dev);
724                 vc4_queue_hangcheck(dev);
725         }
726
727         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
728
729         return 0;
730 }
731
732 /**
733  * vc4_cl_lookup_bos() - Sets up exec->bo[] with the GEM objects
734  * referenced by the job.
735  * @dev: DRM device
736  * @file_priv: DRM file for this fd
737  * @exec: V3D job being set up
738  *
739  * The command validator needs to reference BOs by their index within
740  * the submitted job's BO list.  This does the validation of the job's
741  * BO list and reference counting for the lifetime of the job.
742  */
743 static int
744 vc4_cl_lookup_bos(struct drm_device *dev,
745                   struct drm_file *file_priv,
746                   struct vc4_exec_info *exec)
747 {
748         struct drm_vc4_submit_cl *args = exec->args;
749         int ret = 0;
750         int i;
751
752         exec->bo_count = args->bo_handle_count;
753
754         if (!exec->bo_count) {
755                 /* See comment on bo_index for why we have to check
756                  * this.
757                  */
758                 DRM_DEBUG("Rendering requires BOs to validate\n");
759                 return -EINVAL;
760         }
761
762         ret = drm_gem_objects_lookup(file_priv, u64_to_user_ptr(args->bo_handles),
763                                      exec->bo_count, &exec->bo);
764
765         if (ret)
766                 goto fail_put_bo;
767
768         for (i = 0; i < exec->bo_count; i++) {
769                 ret = vc4_bo_inc_usecnt(to_vc4_bo(exec->bo[i]));
770                 if (ret)
771                         goto fail_dec_usecnt;
772         }
773
774         return 0;
775
776 fail_dec_usecnt:
777         /* Decrease usecnt on acquired objects.
778          * We cannot rely on  vc4_complete_exec() to release resources here,
779          * because vc4_complete_exec() has no information about which BO has
780          * had its ->usecnt incremented.
781          * To make things easier we just free everything explicitly and set
782          * exec->bo to NULL so that vc4_complete_exec() skips the 'BO release'
783          * step.
784          */
785         for (i-- ; i >= 0; i--)
786                 vc4_bo_dec_usecnt(to_vc4_bo(exec->bo[i]));
787
788 fail_put_bo:
789         /* Release any reference to acquired objects. */
790         for (i = 0; i < exec->bo_count && exec->bo[i]; i++)
791                 drm_gem_object_put(exec->bo[i]);
792
793         kvfree(exec->bo);
794         exec->bo = NULL;
795         return ret;
796 }
797
798 static int
799 vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec)
800 {
801         struct drm_vc4_submit_cl *args = exec->args;
802         struct vc4_dev *vc4 = to_vc4_dev(dev);
803         void *temp = NULL;
804         void *bin;
805         int ret = 0;
806         uint32_t bin_offset = 0;
807         uint32_t shader_rec_offset = roundup(bin_offset + args->bin_cl_size,
808                                              16);
809         uint32_t uniforms_offset = shader_rec_offset + args->shader_rec_size;
810         uint32_t exec_size = uniforms_offset + args->uniforms_size;
811         uint32_t temp_size = exec_size + (sizeof(struct vc4_shader_state) *
812                                           args->shader_rec_count);
813         struct vc4_bo *bo;
814
815         if (shader_rec_offset < args->bin_cl_size ||
816             uniforms_offset < shader_rec_offset ||
817             exec_size < uniforms_offset ||
818             args->shader_rec_count >= (UINT_MAX /
819                                           sizeof(struct vc4_shader_state)) ||
820             temp_size < exec_size) {
821                 DRM_DEBUG("overflow in exec arguments\n");
822                 ret = -EINVAL;
823                 goto fail;
824         }
825
826         /* Allocate space where we'll store the copied in user command lists
827          * and shader records.
828          *
829          * We don't just copy directly into the BOs because we need to
830          * read the contents back for validation, and I think the
831          * bo->vaddr is uncached access.
832          */
833         temp = kvmalloc_array(temp_size, 1, GFP_KERNEL);
834         if (!temp) {
835                 drm_err(dev, "Failed to allocate storage for copying "
836                         "in bin/render CLs.\n");
837                 ret = -ENOMEM;
838                 goto fail;
839         }
840         bin = temp + bin_offset;
841         exec->shader_rec_u = temp + shader_rec_offset;
842         exec->uniforms_u = temp + uniforms_offset;
843         exec->shader_state = temp + exec_size;
844         exec->shader_state_size = args->shader_rec_count;
845
846         if (copy_from_user(bin,
847                            u64_to_user_ptr(args->bin_cl),
848                            args->bin_cl_size)) {
849                 ret = -EFAULT;
850                 goto fail;
851         }
852
853         if (copy_from_user(exec->shader_rec_u,
854                            u64_to_user_ptr(args->shader_rec),
855                            args->shader_rec_size)) {
856                 ret = -EFAULT;
857                 goto fail;
858         }
859
860         if (copy_from_user(exec->uniforms_u,
861                            u64_to_user_ptr(args->uniforms),
862                            args->uniforms_size)) {
863                 ret = -EFAULT;
864                 goto fail;
865         }
866
867         bo = vc4_bo_create(dev, exec_size, true, VC4_BO_TYPE_BCL);
868         if (IS_ERR(bo)) {
869                 drm_err(dev, "Couldn't allocate BO for binning\n");
870                 ret = PTR_ERR(bo);
871                 goto fail;
872         }
873         exec->exec_bo = &bo->base;
874
875         list_add_tail(&to_vc4_bo(&exec->exec_bo->base)->unref_head,
876                       &exec->unref_list);
877
878         exec->ct0ca = exec->exec_bo->dma_addr + bin_offset;
879
880         exec->bin_u = bin;
881
882         exec->shader_rec_v = exec->exec_bo->vaddr + shader_rec_offset;
883         exec->shader_rec_p = exec->exec_bo->dma_addr + shader_rec_offset;
884         exec->shader_rec_size = args->shader_rec_size;
885
886         exec->uniforms_v = exec->exec_bo->vaddr + uniforms_offset;
887         exec->uniforms_p = exec->exec_bo->dma_addr + uniforms_offset;
888         exec->uniforms_size = args->uniforms_size;
889
890         ret = vc4_validate_bin_cl(dev,
891                                   exec->exec_bo->vaddr + bin_offset,
892                                   bin,
893                                   exec);
894         if (ret)
895                 goto fail;
896
897         ret = vc4_validate_shader_recs(dev, exec);
898         if (ret)
899                 goto fail;
900
901         if (exec->found_tile_binning_mode_config_packet) {
902                 ret = vc4_v3d_bin_bo_get(vc4, &exec->bin_bo_used);
903                 if (ret)
904                         goto fail;
905         }
906
907         /* Block waiting on any previous rendering into the CS's VBO,
908          * IB, or textures, so that pixels are actually written by the
909          * time we try to read them.
910          */
911         ret = vc4_wait_for_seqno(dev, exec->bin_dep_seqno, ~0ull, true);
912
913 fail:
914         kvfree(temp);
915         return ret;
916 }
917
918 static void
919 vc4_complete_exec(struct drm_device *dev, struct vc4_exec_info *exec)
920 {
921         struct vc4_dev *vc4 = to_vc4_dev(dev);
922         unsigned long irqflags;
923         unsigned i;
924
925         /* If we got force-completed because of GPU reset rather than
926          * through our IRQ handler, signal the fence now.
927          */
928         if (exec->fence) {
929                 dma_fence_signal(exec->fence);
930                 dma_fence_put(exec->fence);
931         }
932
933         if (exec->bo) {
934                 for (i = 0; i < exec->bo_count; i++) {
935                         struct vc4_bo *bo = to_vc4_bo(exec->bo[i]);
936
937                         vc4_bo_dec_usecnt(bo);
938                         drm_gem_object_put(exec->bo[i]);
939                 }
940                 kvfree(exec->bo);
941         }
942
943         while (!list_empty(&exec->unref_list)) {
944                 struct vc4_bo *bo = list_first_entry(&exec->unref_list,
945                                                      struct vc4_bo, unref_head);
946                 list_del(&bo->unref_head);
947                 drm_gem_object_put(&bo->base.base);
948         }
949
950         /* Free up the allocation of any bin slots we used. */
951         spin_lock_irqsave(&vc4->job_lock, irqflags);
952         vc4->bin_alloc_used &= ~exec->bin_slots;
953         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
954
955         /* Release the reference on the binner BO if needed. */
956         if (exec->bin_bo_used)
957                 vc4_v3d_bin_bo_put(vc4);
958
959         /* Release the reference we had on the perf monitor. */
960         vc4_perfmon_put(exec->perfmon);
961
962         vc4_v3d_pm_put(vc4);
963
964         kfree(exec);
965 }
966
967 void
968 vc4_job_handle_completed(struct vc4_dev *vc4)
969 {
970         unsigned long irqflags;
971         struct vc4_seqno_cb *cb, *cb_temp;
972
973         if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
974                 return;
975
976         spin_lock_irqsave(&vc4->job_lock, irqflags);
977         while (!list_empty(&vc4->job_done_list)) {
978                 struct vc4_exec_info *exec =
979                         list_first_entry(&vc4->job_done_list,
980                                          struct vc4_exec_info, head);
981                 list_del(&exec->head);
982
983                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
984                 vc4_complete_exec(&vc4->base, exec);
985                 spin_lock_irqsave(&vc4->job_lock, irqflags);
986         }
987
988         list_for_each_entry_safe(cb, cb_temp, &vc4->seqno_cb_list, work.entry) {
989                 if (cb->seqno <= vc4->finished_seqno) {
990                         list_del_init(&cb->work.entry);
991                         schedule_work(&cb->work);
992                 }
993         }
994
995         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
996 }
997
998 static void vc4_seqno_cb_work(struct work_struct *work)
999 {
1000         struct vc4_seqno_cb *cb = container_of(work, struct vc4_seqno_cb, work);
1001
1002         cb->func(cb);
1003 }
1004
1005 int vc4_queue_seqno_cb(struct drm_device *dev,
1006                        struct vc4_seqno_cb *cb, uint64_t seqno,
1007                        void (*func)(struct vc4_seqno_cb *cb))
1008 {
1009         struct vc4_dev *vc4 = to_vc4_dev(dev);
1010         unsigned long irqflags;
1011
1012         if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
1013                 return -ENODEV;
1014
1015         cb->func = func;
1016         INIT_WORK(&cb->work, vc4_seqno_cb_work);
1017
1018         spin_lock_irqsave(&vc4->job_lock, irqflags);
1019         if (seqno > vc4->finished_seqno) {
1020                 cb->seqno = seqno;
1021                 list_add_tail(&cb->work.entry, &vc4->seqno_cb_list);
1022         } else {
1023                 schedule_work(&cb->work);
1024         }
1025         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
1026
1027         return 0;
1028 }
1029
1030 /* Scheduled when any job has been completed, this walks the list of
1031  * jobs that had completed and unrefs their BOs and frees their exec
1032  * structs.
1033  */
1034 static void
1035 vc4_job_done_work(struct work_struct *work)
1036 {
1037         struct vc4_dev *vc4 =
1038                 container_of(work, struct vc4_dev, job_done_work);
1039
1040         vc4_job_handle_completed(vc4);
1041 }
1042
1043 static int
1044 vc4_wait_for_seqno_ioctl_helper(struct drm_device *dev,
1045                                 uint64_t seqno,
1046                                 uint64_t *timeout_ns)
1047 {
1048         unsigned long start = jiffies;
1049         int ret = vc4_wait_for_seqno(dev, seqno, *timeout_ns, true);
1050
1051         if ((ret == -EINTR || ret == -ERESTARTSYS) && *timeout_ns != ~0ull) {
1052                 uint64_t delta = jiffies_to_nsecs(jiffies - start);
1053
1054                 if (*timeout_ns >= delta)
1055                         *timeout_ns -= delta;
1056         }
1057
1058         return ret;
1059 }
1060
1061 int
1062 vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
1063                      struct drm_file *file_priv)
1064 {
1065         struct vc4_dev *vc4 = to_vc4_dev(dev);
1066         struct drm_vc4_wait_seqno *args = data;
1067
1068         if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
1069                 return -ENODEV;
1070
1071         return vc4_wait_for_seqno_ioctl_helper(dev, args->seqno,
1072                                                &args->timeout_ns);
1073 }
1074
1075 int
1076 vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
1077                   struct drm_file *file_priv)
1078 {
1079         struct vc4_dev *vc4 = to_vc4_dev(dev);
1080         int ret;
1081         struct drm_vc4_wait_bo *args = data;
1082         struct drm_gem_object *gem_obj;
1083         struct vc4_bo *bo;
1084
1085         if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
1086                 return -ENODEV;
1087
1088         if (args->pad != 0)
1089                 return -EINVAL;
1090
1091         gem_obj = drm_gem_object_lookup(file_priv, args->handle);
1092         if (!gem_obj) {
1093                 DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle);
1094                 return -EINVAL;
1095         }
1096         bo = to_vc4_bo(gem_obj);
1097
1098         ret = vc4_wait_for_seqno_ioctl_helper(dev, bo->seqno,
1099                                               &args->timeout_ns);
1100
1101         drm_gem_object_put(gem_obj);
1102         return ret;
1103 }
1104
1105 /**
1106  * vc4_submit_cl_ioctl() - Submits a job (frame) to the VC4.
1107  * @dev: DRM device
1108  * @data: ioctl argument
1109  * @file_priv: DRM file for this fd
1110  *
1111  * This is the main entrypoint for userspace to submit a 3D frame to
1112  * the GPU.  Userspace provides the binner command list (if
1113  * applicable), and the kernel sets up the render command list to draw
1114  * to the framebuffer described in the ioctl, using the command lists
1115  * that the 3D engine's binner will produce.
1116  */
1117 int
1118 vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
1119                     struct drm_file *file_priv)
1120 {
1121         struct vc4_dev *vc4 = to_vc4_dev(dev);
1122         struct vc4_file *vc4file = file_priv->driver_priv;
1123         struct drm_vc4_submit_cl *args = data;
1124         struct drm_syncobj *out_sync = NULL;
1125         struct vc4_exec_info *exec;
1126         struct ww_acquire_ctx acquire_ctx;
1127         struct dma_fence *in_fence;
1128         int ret = 0;
1129
1130         trace_vc4_submit_cl_ioctl(dev, args->bin_cl_size,
1131                                   args->shader_rec_size,
1132                                   args->bo_handle_count);
1133
1134         if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
1135                 return -ENODEV;
1136
1137         if (!vc4->v3d) {
1138                 DRM_DEBUG("VC4_SUBMIT_CL with no VC4 V3D probed\n");
1139                 return -ENODEV;
1140         }
1141
1142         if ((args->flags & ~(VC4_SUBMIT_CL_USE_CLEAR_COLOR |
1143                              VC4_SUBMIT_CL_FIXED_RCL_ORDER |
1144                              VC4_SUBMIT_CL_RCL_ORDER_INCREASING_X |
1145                              VC4_SUBMIT_CL_RCL_ORDER_INCREASING_Y)) != 0) {
1146                 DRM_DEBUG("Unknown flags: 0x%02x\n", args->flags);
1147                 return -EINVAL;
1148         }
1149
1150         if (args->pad2 != 0) {
1151                 DRM_DEBUG("Invalid pad: 0x%08x\n", args->pad2);
1152                 return -EINVAL;
1153         }
1154
1155         exec = kcalloc(1, sizeof(*exec), GFP_KERNEL);
1156         if (!exec)
1157                 return -ENOMEM;
1158
1159         exec->dev = vc4;
1160
1161         ret = vc4_v3d_pm_get(vc4);
1162         if (ret) {
1163                 kfree(exec);
1164                 return ret;
1165         }
1166
1167         exec->args = args;
1168         INIT_LIST_HEAD(&exec->unref_list);
1169
1170         ret = vc4_cl_lookup_bos(dev, file_priv, exec);
1171         if (ret)
1172                 goto fail;
1173
1174         if (args->perfmonid) {
1175                 exec->perfmon = vc4_perfmon_find(vc4file,
1176                                                  args->perfmonid);
1177                 if (!exec->perfmon) {
1178                         ret = -ENOENT;
1179                         goto fail;
1180                 }
1181         }
1182
1183         if (args->in_sync) {
1184                 ret = drm_syncobj_find_fence(file_priv, args->in_sync,
1185                                              0, 0, &in_fence);
1186                 if (ret)
1187                         goto fail;
1188
1189                 /* When the fence (or fence array) is exclusively from our
1190                  * context we can skip the wait since jobs are executed in
1191                  * order of their submission through this ioctl and this can
1192                  * only have fences from a prior job.
1193                  */
1194                 if (!dma_fence_match_context(in_fence,
1195                                              vc4->dma_fence_context)) {
1196                         ret = dma_fence_wait(in_fence, true);
1197                         if (ret) {
1198                                 dma_fence_put(in_fence);
1199                                 goto fail;
1200                         }
1201                 }
1202
1203                 dma_fence_put(in_fence);
1204         }
1205
1206         if (exec->args->bin_cl_size != 0) {
1207                 ret = vc4_get_bcl(dev, exec);
1208                 if (ret)
1209                         goto fail;
1210         } else {
1211                 exec->ct0ca = 0;
1212                 exec->ct0ea = 0;
1213         }
1214
1215         ret = vc4_get_rcl(dev, exec);
1216         if (ret)
1217                 goto fail;
1218
1219         ret = vc4_lock_bo_reservations(dev, exec, &acquire_ctx);
1220         if (ret)
1221                 goto fail;
1222
1223         if (args->out_sync) {
1224                 out_sync = drm_syncobj_find(file_priv, args->out_sync);
1225                 if (!out_sync) {
1226                         ret = -EINVAL;
1227                         goto fail;
1228                 }
1229
1230                 /* We replace the fence in out_sync in vc4_queue_submit since
1231                  * the render job could execute immediately after that call.
1232                  * If it finishes before our ioctl processing resumes the
1233                  * render job fence could already have been freed.
1234                  */
1235         }
1236
1237         /* Clear this out of the struct we'll be putting in the queue,
1238          * since it's part of our stack.
1239          */
1240         exec->args = NULL;
1241
1242         ret = vc4_queue_submit(dev, exec, &acquire_ctx, out_sync);
1243
1244         /* The syncobj isn't part of the exec data and we need to free our
1245          * reference even if job submission failed.
1246          */
1247         if (out_sync)
1248                 drm_syncobj_put(out_sync);
1249
1250         if (ret)
1251                 goto fail;
1252
1253         /* Return the seqno for our job. */
1254         args->seqno = vc4->emit_seqno;
1255
1256         return 0;
1257
1258 fail:
1259         vc4_complete_exec(&vc4->base, exec);
1260
1261         return ret;
1262 }
1263
1264 static void vc4_gem_destroy(struct drm_device *dev, void *unused);
1265 int vc4_gem_init(struct drm_device *dev)
1266 {
1267         struct vc4_dev *vc4 = to_vc4_dev(dev);
1268         int ret;
1269
1270         if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
1271                 return -ENODEV;
1272
1273         vc4->dma_fence_context = dma_fence_context_alloc(1);
1274
1275         INIT_LIST_HEAD(&vc4->bin_job_list);
1276         INIT_LIST_HEAD(&vc4->render_job_list);
1277         INIT_LIST_HEAD(&vc4->job_done_list);
1278         INIT_LIST_HEAD(&vc4->seqno_cb_list);
1279         spin_lock_init(&vc4->job_lock);
1280
1281         INIT_WORK(&vc4->hangcheck.reset_work, vc4_reset_work);
1282         timer_setup(&vc4->hangcheck.timer, vc4_hangcheck_elapsed, 0);
1283
1284         INIT_WORK(&vc4->job_done_work, vc4_job_done_work);
1285
1286         ret = drmm_mutex_init(dev, &vc4->power_lock);
1287         if (ret)
1288                 return ret;
1289
1290         INIT_LIST_HEAD(&vc4->purgeable.list);
1291
1292         ret = drmm_mutex_init(dev, &vc4->purgeable.lock);
1293         if (ret)
1294                 return ret;
1295
1296         return drmm_add_action_or_reset(dev, vc4_gem_destroy, NULL);
1297 }
1298
1299 static void vc4_gem_destroy(struct drm_device *dev, void *unused)
1300 {
1301         struct vc4_dev *vc4 = to_vc4_dev(dev);
1302
1303         /* Waiting for exec to finish would need to be done before
1304          * unregistering V3D.
1305          */
1306         WARN_ON(vc4->emit_seqno != vc4->finished_seqno);
1307
1308         /* V3D should already have disabled its interrupt and cleared
1309          * the overflow allocation registers.  Now free the object.
1310          */
1311         if (vc4->bin_bo) {
1312                 drm_gem_object_put(&vc4->bin_bo->base.base);
1313                 vc4->bin_bo = NULL;
1314         }
1315
1316         if (vc4->hang_state)
1317                 vc4_free_hang_state(dev, vc4->hang_state);
1318 }
1319
1320 int vc4_gem_madvise_ioctl(struct drm_device *dev, void *data,
1321                           struct drm_file *file_priv)
1322 {
1323         struct vc4_dev *vc4 = to_vc4_dev(dev);
1324         struct drm_vc4_gem_madvise *args = data;
1325         struct drm_gem_object *gem_obj;
1326         struct vc4_bo *bo;
1327         int ret;
1328
1329         if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4))
1330                 return -ENODEV;
1331
1332         switch (args->madv) {
1333         case VC4_MADV_DONTNEED:
1334         case VC4_MADV_WILLNEED:
1335                 break;
1336         default:
1337                 return -EINVAL;
1338         }
1339
1340         if (args->pad != 0)
1341                 return -EINVAL;
1342
1343         gem_obj = drm_gem_object_lookup(file_priv, args->handle);
1344         if (!gem_obj) {
1345                 DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle);
1346                 return -ENOENT;
1347         }
1348
1349         bo = to_vc4_bo(gem_obj);
1350
1351         /* Only BOs exposed to userspace can be purged. */
1352         if (bo->madv == __VC4_MADV_NOTSUPP) {
1353                 DRM_DEBUG("madvise not supported on this BO\n");
1354                 ret = -EINVAL;
1355                 goto out_put_gem;
1356         }
1357
1358         /* Not sure it's safe to purge imported BOs. Let's just assume it's
1359          * not until proven otherwise.
1360          */
1361         if (gem_obj->import_attach) {
1362                 DRM_DEBUG("madvise not supported on imported BOs\n");
1363                 ret = -EINVAL;
1364                 goto out_put_gem;
1365         }
1366
1367         mutex_lock(&bo->madv_lock);
1368
1369         if (args->madv == VC4_MADV_DONTNEED && bo->madv == VC4_MADV_WILLNEED &&
1370             !refcount_read(&bo->usecnt)) {
1371                 /* If the BO is about to be marked as purgeable, is not used
1372                  * and is not already purgeable or purged, add it to the
1373                  * purgeable list.
1374                  */
1375                 vc4_bo_add_to_purgeable_pool(bo);
1376         } else if (args->madv == VC4_MADV_WILLNEED &&
1377                    bo->madv == VC4_MADV_DONTNEED &&
1378                    !refcount_read(&bo->usecnt)) {
1379                 /* The BO has not been purged yet, just remove it from
1380                  * the purgeable list.
1381                  */
1382                 vc4_bo_remove_from_purgeable_pool(bo);
1383         }
1384
1385         /* Save the purged state. */
1386         args->retained = bo->madv != __VC4_MADV_PURGED;
1387
1388         /* Update internal madv state only if the bo was not purged. */
1389         if (bo->madv != __VC4_MADV_PURGED)
1390                 bo->madv = args->madv;
1391
1392         mutex_unlock(&bo->madv_lock);
1393
1394         ret = 0;
1395
1396 out_put_gem:
1397         drm_gem_object_put(gem_obj);
1398
1399         return ret;
1400 }
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