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Merge tag 'linux-watchdog-6.14-rc1' of git://www.linux-watchdog.org/linux-watchdog
[linux.git] / drivers / gpu / drm / v3d / v3d_sched.c
1 // SPDX-License-Identifier: GPL-2.0+
2 /* Copyright (C) 2018 Broadcom */
3
4 /**
5  * DOC: Broadcom V3D scheduling
6  *
7  * The shared DRM GPU scheduler is used to coordinate submitting jobs
8  * to the hardware. Each DRM fd (roughly a client process) gets its
9  * own scheduler entity, which will process jobs in order. The GPU
10  * scheduler will schedule the clients with a FIFO scheduling algorithm.
11  *
12  * For simplicity, and in order to keep latency low for interactive
13  * jobs when bulk background jobs are queued up, we submit a new job
14  * to the HW only when it has completed the last one, instead of
15  * filling up the CT[01]Q FIFOs with jobs. Similarly, we use
16  * `drm_sched_job_add_dependency()` to manage the dependency between bin
17  * and render, instead of having the clients submit jobs using the HW's
18  * semaphores to interlock between them.
19  */
20
21 #include <linux/sched/clock.h>
22 #include <linux/kthread.h>
23
24 #include <drm/drm_syncobj.h>
25
26 #include "v3d_drv.h"
27 #include "v3d_regs.h"
28 #include "v3d_trace.h"
29
30 #define V3D_CSD_CFG012_WG_COUNT_SHIFT 16
31
32 static struct v3d_job *
33 to_v3d_job(struct drm_sched_job *sched_job)
34 {
35         return container_of(sched_job, struct v3d_job, base);
36 }
37
38 static struct v3d_bin_job *
39 to_bin_job(struct drm_sched_job *sched_job)
40 {
41         return container_of(sched_job, struct v3d_bin_job, base.base);
42 }
43
44 static struct v3d_render_job *
45 to_render_job(struct drm_sched_job *sched_job)
46 {
47         return container_of(sched_job, struct v3d_render_job, base.base);
48 }
49
50 static struct v3d_tfu_job *
51 to_tfu_job(struct drm_sched_job *sched_job)
52 {
53         return container_of(sched_job, struct v3d_tfu_job, base.base);
54 }
55
56 static struct v3d_csd_job *
57 to_csd_job(struct drm_sched_job *sched_job)
58 {
59         return container_of(sched_job, struct v3d_csd_job, base.base);
60 }
61
62 static struct v3d_cpu_job *
63 to_cpu_job(struct drm_sched_job *sched_job)
64 {
65         return container_of(sched_job, struct v3d_cpu_job, base.base);
66 }
67
68 static void
69 v3d_sched_job_free(struct drm_sched_job *sched_job)
70 {
71         struct v3d_job *job = to_v3d_job(sched_job);
72
73         v3d_job_cleanup(job);
74 }
75
76 void
77 v3d_timestamp_query_info_free(struct v3d_timestamp_query_info *query_info,
78                               unsigned int count)
79 {
80         if (query_info->queries) {
81                 unsigned int i;
82
83                 for (i = 0; i < count; i++)
84                         drm_syncobj_put(query_info->queries[i].syncobj);
85
86                 kvfree(query_info->queries);
87         }
88 }
89
90 void
91 v3d_performance_query_info_free(struct v3d_performance_query_info *query_info,
92                                 unsigned int count)
93 {
94         if (query_info->queries) {
95                 unsigned int i;
96
97                 for (i = 0; i < count; i++) {
98                         drm_syncobj_put(query_info->queries[i].syncobj);
99                         kvfree(query_info->queries[i].kperfmon_ids);
100                 }
101
102                 kvfree(query_info->queries);
103         }
104 }
105
106 static void
107 v3d_cpu_job_free(struct drm_sched_job *sched_job)
108 {
109         struct v3d_cpu_job *job = to_cpu_job(sched_job);
110
111         v3d_timestamp_query_info_free(&job->timestamp_query,
112                                       job->timestamp_query.count);
113
114         v3d_performance_query_info_free(&job->performance_query,
115                                         job->performance_query.count);
116
117         v3d_job_cleanup(&job->base);
118 }
119
120 static void
121 v3d_switch_perfmon(struct v3d_dev *v3d, struct v3d_job *job)
122 {
123         struct v3d_perfmon *perfmon = v3d->global_perfmon;
124
125         if (!perfmon)
126                 perfmon = job->perfmon;
127
128         if (perfmon == v3d->active_perfmon)
129                 return;
130
131         if (perfmon != v3d->active_perfmon)
132                 v3d_perfmon_stop(v3d, v3d->active_perfmon, true);
133
134         if (perfmon && v3d->active_perfmon != perfmon)
135                 v3d_perfmon_start(v3d, perfmon);
136 }
137
138 static void
139 v3d_job_start_stats(struct v3d_job *job, enum v3d_queue queue)
140 {
141         struct v3d_dev *v3d = job->v3d;
142         struct v3d_file_priv *file = job->file->driver_priv;
143         struct v3d_stats *global_stats = &v3d->queue[queue].stats;
144         struct v3d_stats *local_stats = &file->stats[queue];
145         u64 now = local_clock();
146         unsigned long flags;
147
148         /*
149          * We only need to disable local interrupts to appease lockdep who
150          * otherwise would think v3d_job_start_stats vs v3d_stats_update has an
151          * unsafe in-irq vs no-irq-off usage problem. This is a false positive
152          * because all the locks are per queue and stats type, and all jobs are
153          * completely one at a time serialised. More specifically:
154          *
155          * 1. Locks for GPU queues are updated from interrupt handlers under a
156          *    spin lock and started here with preemption disabled.
157          *
158          * 2. Locks for CPU queues are updated from the worker with preemption
159          *    disabled and equally started here with preemption disabled.
160          *
161          * Therefore both are consistent.
162          *
163          * 3. Because next job can only be queued after the previous one has
164          *    been signaled, and locks are per queue, there is also no scope for
165          *    the start part to race with the update part.
166          */
167         if (IS_ENABLED(CONFIG_LOCKDEP))
168                 local_irq_save(flags);
169         else
170                 preempt_disable();
171
172         write_seqcount_begin(&local_stats->lock);
173         local_stats->start_ns = now;
174         write_seqcount_end(&local_stats->lock);
175
176         write_seqcount_begin(&global_stats->lock);
177         global_stats->start_ns = now;
178         write_seqcount_end(&global_stats->lock);
179
180         if (IS_ENABLED(CONFIG_LOCKDEP))
181                 local_irq_restore(flags);
182         else
183                 preempt_enable();
184 }
185
186 static void
187 v3d_stats_update(struct v3d_stats *stats, u64 now)
188 {
189         write_seqcount_begin(&stats->lock);
190         stats->enabled_ns += now - stats->start_ns;
191         stats->jobs_completed++;
192         stats->start_ns = 0;
193         write_seqcount_end(&stats->lock);
194 }
195
196 void
197 v3d_job_update_stats(struct v3d_job *job, enum v3d_queue queue)
198 {
199         struct v3d_dev *v3d = job->v3d;
200         struct v3d_file_priv *file = job->file->driver_priv;
201         struct v3d_stats *global_stats = &v3d->queue[queue].stats;
202         struct v3d_stats *local_stats = &file->stats[queue];
203         u64 now = local_clock();
204         unsigned long flags;
205
206         /* See comment in v3d_job_start_stats() */
207         if (IS_ENABLED(CONFIG_LOCKDEP))
208                 local_irq_save(flags);
209         else
210                 preempt_disable();
211
212         v3d_stats_update(local_stats, now);
213         v3d_stats_update(global_stats, now);
214
215         if (IS_ENABLED(CONFIG_LOCKDEP))
216                 local_irq_restore(flags);
217         else
218                 preempt_enable();
219 }
220
221 static struct dma_fence *v3d_bin_job_run(struct drm_sched_job *sched_job)
222 {
223         struct v3d_bin_job *job = to_bin_job(sched_job);
224         struct v3d_dev *v3d = job->base.v3d;
225         struct drm_device *dev = &v3d->drm;
226         struct dma_fence *fence;
227         unsigned long irqflags;
228
229         if (unlikely(job->base.base.s_fence->finished.error))
230                 return NULL;
231
232         /* Lock required around bin_job update vs
233          * v3d_overflow_mem_work().
234          */
235         spin_lock_irqsave(&v3d->job_lock, irqflags);
236         v3d->bin_job = job;
237         /* Clear out the overflow allocation, so we don't
238          * reuse the overflow attached to a previous job.
239          */
240         V3D_CORE_WRITE(0, V3D_PTB_BPOS, 0);
241         spin_unlock_irqrestore(&v3d->job_lock, irqflags);
242
243         v3d_invalidate_caches(v3d);
244
245         fence = v3d_fence_create(v3d, V3D_BIN);
246         if (IS_ERR(fence))
247                 return NULL;
248
249         if (job->base.irq_fence)
250                 dma_fence_put(job->base.irq_fence);
251         job->base.irq_fence = dma_fence_get(fence);
252
253         trace_v3d_submit_cl(dev, false, to_v3d_fence(fence)->seqno,
254                             job->start, job->end);
255
256         v3d_job_start_stats(&job->base, V3D_BIN);
257         v3d_switch_perfmon(v3d, &job->base);
258
259         /* Set the current and end address of the control list.
260          * Writing the end register is what starts the job.
261          */
262         if (job->qma) {
263                 V3D_CORE_WRITE(0, V3D_CLE_CT0QMA, job->qma);
264                 V3D_CORE_WRITE(0, V3D_CLE_CT0QMS, job->qms);
265         }
266         if (job->qts) {
267                 V3D_CORE_WRITE(0, V3D_CLE_CT0QTS,
268                                V3D_CLE_CT0QTS_ENABLE |
269                                job->qts);
270         }
271         V3D_CORE_WRITE(0, V3D_CLE_CT0QBA, job->start);
272         V3D_CORE_WRITE(0, V3D_CLE_CT0QEA, job->end);
273
274         return fence;
275 }
276
277 static struct dma_fence *v3d_render_job_run(struct drm_sched_job *sched_job)
278 {
279         struct v3d_render_job *job = to_render_job(sched_job);
280         struct v3d_dev *v3d = job->base.v3d;
281         struct drm_device *dev = &v3d->drm;
282         struct dma_fence *fence;
283
284         if (unlikely(job->base.base.s_fence->finished.error))
285                 return NULL;
286
287         v3d->render_job = job;
288
289         /* Can we avoid this flush?  We need to be careful of
290          * scheduling, though -- imagine job0 rendering to texture and
291          * job1 reading, and them being executed as bin0, bin1,
292          * render0, render1, so that render1's flush at bin time
293          * wasn't enough.
294          */
295         v3d_invalidate_caches(v3d);
296
297         fence = v3d_fence_create(v3d, V3D_RENDER);
298         if (IS_ERR(fence))
299                 return NULL;
300
301         if (job->base.irq_fence)
302                 dma_fence_put(job->base.irq_fence);
303         job->base.irq_fence = dma_fence_get(fence);
304
305         trace_v3d_submit_cl(dev, true, to_v3d_fence(fence)->seqno,
306                             job->start, job->end);
307
308         v3d_job_start_stats(&job->base, V3D_RENDER);
309         v3d_switch_perfmon(v3d, &job->base);
310
311         /* XXX: Set the QCFG */
312
313         /* Set the current and end address of the control list.
314          * Writing the end register is what starts the job.
315          */
316         V3D_CORE_WRITE(0, V3D_CLE_CT1QBA, job->start);
317         V3D_CORE_WRITE(0, V3D_CLE_CT1QEA, job->end);
318
319         return fence;
320 }
321
322 static struct dma_fence *
323 v3d_tfu_job_run(struct drm_sched_job *sched_job)
324 {
325         struct v3d_tfu_job *job = to_tfu_job(sched_job);
326         struct v3d_dev *v3d = job->base.v3d;
327         struct drm_device *dev = &v3d->drm;
328         struct dma_fence *fence;
329
330         fence = v3d_fence_create(v3d, V3D_TFU);
331         if (IS_ERR(fence))
332                 return NULL;
333
334         v3d->tfu_job = job;
335         if (job->base.irq_fence)
336                 dma_fence_put(job->base.irq_fence);
337         job->base.irq_fence = dma_fence_get(fence);
338
339         trace_v3d_submit_tfu(dev, to_v3d_fence(fence)->seqno);
340
341         v3d_job_start_stats(&job->base, V3D_TFU);
342
343         V3D_WRITE(V3D_TFU_IIA(v3d->ver), job->args.iia);
344         V3D_WRITE(V3D_TFU_IIS(v3d->ver), job->args.iis);
345         V3D_WRITE(V3D_TFU_ICA(v3d->ver), job->args.ica);
346         V3D_WRITE(V3D_TFU_IUA(v3d->ver), job->args.iua);
347         V3D_WRITE(V3D_TFU_IOA(v3d->ver), job->args.ioa);
348         if (v3d->ver >= 71)
349                 V3D_WRITE(V3D_V7_TFU_IOC, job->args.v71.ioc);
350         V3D_WRITE(V3D_TFU_IOS(v3d->ver), job->args.ios);
351         V3D_WRITE(V3D_TFU_COEF0(v3d->ver), job->args.coef[0]);
352         if (v3d->ver >= 71 || (job->args.coef[0] & V3D_TFU_COEF0_USECOEF)) {
353                 V3D_WRITE(V3D_TFU_COEF1(v3d->ver), job->args.coef[1]);
354                 V3D_WRITE(V3D_TFU_COEF2(v3d->ver), job->args.coef[2]);
355                 V3D_WRITE(V3D_TFU_COEF3(v3d->ver), job->args.coef[3]);
356         }
357         /* ICFG kicks off the job. */
358         V3D_WRITE(V3D_TFU_ICFG(v3d->ver), job->args.icfg | V3D_TFU_ICFG_IOC);
359
360         return fence;
361 }
362
363 static struct dma_fence *
364 v3d_csd_job_run(struct drm_sched_job *sched_job)
365 {
366         struct v3d_csd_job *job = to_csd_job(sched_job);
367         struct v3d_dev *v3d = job->base.v3d;
368         struct drm_device *dev = &v3d->drm;
369         struct dma_fence *fence;
370         int i, csd_cfg0_reg;
371
372         v3d->csd_job = job;
373
374         v3d_invalidate_caches(v3d);
375
376         fence = v3d_fence_create(v3d, V3D_CSD);
377         if (IS_ERR(fence))
378                 return NULL;
379
380         if (job->base.irq_fence)
381                 dma_fence_put(job->base.irq_fence);
382         job->base.irq_fence = dma_fence_get(fence);
383
384         trace_v3d_submit_csd(dev, to_v3d_fence(fence)->seqno);
385
386         v3d_job_start_stats(&job->base, V3D_CSD);
387         v3d_switch_perfmon(v3d, &job->base);
388
389         csd_cfg0_reg = V3D_CSD_QUEUED_CFG0(v3d->ver);
390         for (i = 1; i <= 6; i++)
391                 V3D_CORE_WRITE(0, csd_cfg0_reg + 4 * i, job->args.cfg[i]);
392
393         /* Although V3D 7.1 has an eighth configuration register, we are not
394          * using it. Therefore, make sure it remains unused.
395          *
396          * XXX: Set the CFG7 register
397          */
398         if (v3d->ver >= 71)
399                 V3D_CORE_WRITE(0, V3D_V7_CSD_QUEUED_CFG7, 0);
400
401         /* CFG0 write kicks off the job. */
402         V3D_CORE_WRITE(0, csd_cfg0_reg, job->args.cfg[0]);
403
404         return fence;
405 }
406
407 static void
408 v3d_rewrite_csd_job_wg_counts_from_indirect(struct v3d_cpu_job *job)
409 {
410         struct v3d_indirect_csd_info *indirect_csd = &job->indirect_csd;
411         struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
412         struct v3d_bo *indirect = to_v3d_bo(indirect_csd->indirect);
413         struct drm_v3d_submit_csd *args = &indirect_csd->job->args;
414         u32 *wg_counts;
415
416         v3d_get_bo_vaddr(bo);
417         v3d_get_bo_vaddr(indirect);
418
419         wg_counts = (uint32_t *)(bo->vaddr + indirect_csd->offset);
420
421         if (wg_counts[0] == 0 || wg_counts[1] == 0 || wg_counts[2] == 0)
422                 return;
423
424         args->cfg[0] = wg_counts[0] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
425         args->cfg[1] = wg_counts[1] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
426         args->cfg[2] = wg_counts[2] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
427         args->cfg[4] = DIV_ROUND_UP(indirect_csd->wg_size, 16) *
428                        (wg_counts[0] * wg_counts[1] * wg_counts[2]) - 1;
429
430         for (int i = 0; i < 3; i++) {
431                 /* 0xffffffff indicates that the uniform rewrite is not needed */
432                 if (indirect_csd->wg_uniform_offsets[i] != 0xffffffff) {
433                         u32 uniform_idx = indirect_csd->wg_uniform_offsets[i];
434                         ((uint32_t *)indirect->vaddr)[uniform_idx] = wg_counts[i];
435                 }
436         }
437
438         v3d_put_bo_vaddr(indirect);
439         v3d_put_bo_vaddr(bo);
440 }
441
442 static void
443 v3d_timestamp_query(struct v3d_cpu_job *job)
444 {
445         struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
446         struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
447         u8 *value_addr;
448
449         v3d_get_bo_vaddr(bo);
450
451         for (int i = 0; i < timestamp_query->count; i++) {
452                 value_addr = ((u8 *)bo->vaddr) + timestamp_query->queries[i].offset;
453                 *((u64 *)value_addr) = i == 0 ? ktime_get_ns() : 0ull;
454
455                 drm_syncobj_replace_fence(timestamp_query->queries[i].syncobj,
456                                           job->base.done_fence);
457         }
458
459         v3d_put_bo_vaddr(bo);
460 }
461
462 static void
463 v3d_reset_timestamp_queries(struct v3d_cpu_job *job)
464 {
465         struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
466         struct v3d_timestamp_query *queries = timestamp_query->queries;
467         struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
468         u8 *value_addr;
469
470         v3d_get_bo_vaddr(bo);
471
472         for (int i = 0; i < timestamp_query->count; i++) {
473                 value_addr = ((u8 *)bo->vaddr) + queries[i].offset;
474                 *((u64 *)value_addr) = 0;
475
476                 drm_syncobj_replace_fence(queries[i].syncobj, NULL);
477         }
478
479         v3d_put_bo_vaddr(bo);
480 }
481
482 static void write_to_buffer_32(u32 *dst, unsigned int idx, u32 value)
483 {
484         dst[idx] = value;
485 }
486
487 static void write_to_buffer_64(u64 *dst, unsigned int idx, u64 value)
488 {
489         dst[idx] = value;
490 }
491
492 static void
493 write_to_buffer(void *dst, unsigned int idx, bool do_64bit, u64 value)
494 {
495         if (do_64bit)
496                 write_to_buffer_64(dst, idx, value);
497         else
498                 write_to_buffer_32(dst, idx, value);
499 }
500
501 static void
502 v3d_copy_query_results(struct v3d_cpu_job *job)
503 {
504         struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
505         struct v3d_timestamp_query *queries = timestamp_query->queries;
506         struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
507         struct v3d_bo *timestamp = to_v3d_bo(job->base.bo[1]);
508         struct v3d_copy_query_results_info *copy = &job->copy;
509         struct dma_fence *fence;
510         u8 *query_addr;
511         bool available, write_result;
512         u8 *data;
513         int i;
514
515         v3d_get_bo_vaddr(bo);
516         v3d_get_bo_vaddr(timestamp);
517
518         data = ((u8 *)bo->vaddr) + copy->offset;
519
520         for (i = 0; i < timestamp_query->count; i++) {
521                 fence = drm_syncobj_fence_get(queries[i].syncobj);
522                 available = fence ? dma_fence_is_signaled(fence) : false;
523
524                 write_result = available || copy->do_partial;
525                 if (write_result) {
526                         query_addr = ((u8 *)timestamp->vaddr) + queries[i].offset;
527                         write_to_buffer(data, 0, copy->do_64bit, *((u64 *)query_addr));
528                 }
529
530                 if (copy->availability_bit)
531                         write_to_buffer(data, 1, copy->do_64bit, available ? 1u : 0u);
532
533                 data += copy->stride;
534
535                 dma_fence_put(fence);
536         }
537
538         v3d_put_bo_vaddr(timestamp);
539         v3d_put_bo_vaddr(bo);
540 }
541
542 static void
543 v3d_reset_performance_queries(struct v3d_cpu_job *job)
544 {
545         struct v3d_performance_query_info *performance_query = &job->performance_query;
546         struct v3d_file_priv *v3d_priv = job->base.file->driver_priv;
547         struct v3d_dev *v3d = job->base.v3d;
548         struct v3d_perfmon *perfmon;
549
550         for (int i = 0; i < performance_query->count; i++) {
551                 for (int j = 0; j < performance_query->nperfmons; j++) {
552                         perfmon = v3d_perfmon_find(v3d_priv,
553                                                    performance_query->queries[i].kperfmon_ids[j]);
554                         if (!perfmon) {
555                                 DRM_DEBUG("Failed to find perfmon.");
556                                 continue;
557                         }
558
559                         v3d_perfmon_stop(v3d, perfmon, false);
560
561                         memset(perfmon->values, 0, perfmon->ncounters * sizeof(u64));
562
563                         v3d_perfmon_put(perfmon);
564                 }
565
566                 drm_syncobj_replace_fence(performance_query->queries[i].syncobj, NULL);
567         }
568 }
569
570 static void
571 v3d_write_performance_query_result(struct v3d_cpu_job *job, void *data,
572                                    unsigned int query)
573 {
574         struct v3d_performance_query_info *performance_query =
575                                                 &job->performance_query;
576         struct v3d_file_priv *v3d_priv = job->base.file->driver_priv;
577         struct v3d_performance_query *perf_query =
578                         &performance_query->queries[query];
579         struct v3d_dev *v3d = job->base.v3d;
580         unsigned int i, j, offset;
581
582         for (i = 0, offset = 0;
583              i < performance_query->nperfmons;
584              i++, offset += DRM_V3D_MAX_PERF_COUNTERS) {
585                 struct v3d_perfmon *perfmon;
586
587                 perfmon = v3d_perfmon_find(v3d_priv,
588                                            perf_query->kperfmon_ids[i]);
589                 if (!perfmon) {
590                         DRM_DEBUG("Failed to find perfmon.");
591                         continue;
592                 }
593
594                 v3d_perfmon_stop(v3d, perfmon, true);
595
596                 if (job->copy.do_64bit) {
597                         for (j = 0; j < perfmon->ncounters; j++)
598                                 write_to_buffer_64(data, offset + j,
599                                                    perfmon->values[j]);
600                 } else {
601                         for (j = 0; j < perfmon->ncounters; j++)
602                                 write_to_buffer_32(data, offset + j,
603                                                    perfmon->values[j]);
604                 }
605
606                 v3d_perfmon_put(perfmon);
607         }
608 }
609
610 static void
611 v3d_copy_performance_query(struct v3d_cpu_job *job)
612 {
613         struct v3d_performance_query_info *performance_query = &job->performance_query;
614         struct v3d_copy_query_results_info *copy = &job->copy;
615         struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
616         struct dma_fence *fence;
617         bool available, write_result;
618         u8 *data;
619
620         v3d_get_bo_vaddr(bo);
621
622         data = ((u8 *)bo->vaddr) + copy->offset;
623
624         for (int i = 0; i < performance_query->count; i++) {
625                 fence = drm_syncobj_fence_get(performance_query->queries[i].syncobj);
626                 available = fence ? dma_fence_is_signaled(fence) : false;
627
628                 write_result = available || copy->do_partial;
629                 if (write_result)
630                         v3d_write_performance_query_result(job, data, i);
631
632                 if (copy->availability_bit)
633                         write_to_buffer(data, performance_query->ncounters,
634                                         copy->do_64bit, available ? 1u : 0u);
635
636                 data += copy->stride;
637
638                 dma_fence_put(fence);
639         }
640
641         v3d_put_bo_vaddr(bo);
642 }
643
644 static const v3d_cpu_job_fn cpu_job_function[] = {
645         [V3D_CPU_JOB_TYPE_INDIRECT_CSD] = v3d_rewrite_csd_job_wg_counts_from_indirect,
646         [V3D_CPU_JOB_TYPE_TIMESTAMP_QUERY] = v3d_timestamp_query,
647         [V3D_CPU_JOB_TYPE_RESET_TIMESTAMP_QUERY] = v3d_reset_timestamp_queries,
648         [V3D_CPU_JOB_TYPE_COPY_TIMESTAMP_QUERY] = v3d_copy_query_results,
649         [V3D_CPU_JOB_TYPE_RESET_PERFORMANCE_QUERY] = v3d_reset_performance_queries,
650         [V3D_CPU_JOB_TYPE_COPY_PERFORMANCE_QUERY] = v3d_copy_performance_query,
651 };
652
653 static struct dma_fence *
654 v3d_cpu_job_run(struct drm_sched_job *sched_job)
655 {
656         struct v3d_cpu_job *job = to_cpu_job(sched_job);
657         struct v3d_dev *v3d = job->base.v3d;
658
659         v3d->cpu_job = job;
660
661         if (job->job_type >= ARRAY_SIZE(cpu_job_function)) {
662                 DRM_DEBUG_DRIVER("Unknown CPU job: %d\n", job->job_type);
663                 return NULL;
664         }
665
666         v3d_job_start_stats(&job->base, V3D_CPU);
667         trace_v3d_cpu_job_begin(&v3d->drm, job->job_type);
668
669         cpu_job_function[job->job_type](job);
670
671         trace_v3d_cpu_job_end(&v3d->drm, job->job_type);
672         v3d_job_update_stats(&job->base, V3D_CPU);
673
674         return NULL;
675 }
676
677 static struct dma_fence *
678 v3d_cache_clean_job_run(struct drm_sched_job *sched_job)
679 {
680         struct v3d_job *job = to_v3d_job(sched_job);
681         struct v3d_dev *v3d = job->v3d;
682
683         v3d_job_start_stats(job, V3D_CACHE_CLEAN);
684
685         v3d_clean_caches(v3d);
686
687         v3d_job_update_stats(job, V3D_CACHE_CLEAN);
688
689         return NULL;
690 }
691
692 static enum drm_gpu_sched_stat
693 v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job)
694 {
695         enum v3d_queue q;
696
697         mutex_lock(&v3d->reset_lock);
698
699         /* block scheduler */
700         for (q = 0; q < V3D_MAX_QUEUES; q++)
701                 drm_sched_stop(&v3d->queue[q].sched, sched_job);
702
703         if (sched_job)
704                 drm_sched_increase_karma(sched_job);
705
706         /* get the GPU back into the init state */
707         v3d_reset(v3d);
708
709         for (q = 0; q < V3D_MAX_QUEUES; q++)
710                 drm_sched_resubmit_jobs(&v3d->queue[q].sched);
711
712         /* Unblock schedulers and restart their jobs. */
713         for (q = 0; q < V3D_MAX_QUEUES; q++) {
714                 drm_sched_start(&v3d->queue[q].sched, 0);
715         }
716
717         mutex_unlock(&v3d->reset_lock);
718
719         return DRM_GPU_SCHED_STAT_NOMINAL;
720 }
721
722 /* If the current address or return address have changed, then the GPU
723  * has probably made progress and we should delay the reset.  This
724  * could fail if the GPU got in an infinite loop in the CL, but that
725  * is pretty unlikely outside of an i-g-t testcase.
726  */
727 static enum drm_gpu_sched_stat
728 v3d_cl_job_timedout(struct drm_sched_job *sched_job, enum v3d_queue q,
729                     u32 *timedout_ctca, u32 *timedout_ctra)
730 {
731         struct v3d_job *job = to_v3d_job(sched_job);
732         struct v3d_dev *v3d = job->v3d;
733         u32 ctca = V3D_CORE_READ(0, V3D_CLE_CTNCA(q));
734         u32 ctra = V3D_CORE_READ(0, V3D_CLE_CTNRA(q));
735
736         if (*timedout_ctca != ctca || *timedout_ctra != ctra) {
737                 *timedout_ctca = ctca;
738                 *timedout_ctra = ctra;
739                 return DRM_GPU_SCHED_STAT_NOMINAL;
740         }
741
742         return v3d_gpu_reset_for_timeout(v3d, sched_job);
743 }
744
745 static enum drm_gpu_sched_stat
746 v3d_bin_job_timedout(struct drm_sched_job *sched_job)
747 {
748         struct v3d_bin_job *job = to_bin_job(sched_job);
749
750         return v3d_cl_job_timedout(sched_job, V3D_BIN,
751                                    &job->timedout_ctca, &job->timedout_ctra);
752 }
753
754 static enum drm_gpu_sched_stat
755 v3d_render_job_timedout(struct drm_sched_job *sched_job)
756 {
757         struct v3d_render_job *job = to_render_job(sched_job);
758
759         return v3d_cl_job_timedout(sched_job, V3D_RENDER,
760                                    &job->timedout_ctca, &job->timedout_ctra);
761 }
762
763 static enum drm_gpu_sched_stat
764 v3d_generic_job_timedout(struct drm_sched_job *sched_job)
765 {
766         struct v3d_job *job = to_v3d_job(sched_job);
767
768         return v3d_gpu_reset_for_timeout(job->v3d, sched_job);
769 }
770
771 static enum drm_gpu_sched_stat
772 v3d_csd_job_timedout(struct drm_sched_job *sched_job)
773 {
774         struct v3d_csd_job *job = to_csd_job(sched_job);
775         struct v3d_dev *v3d = job->base.v3d;
776         u32 batches = V3D_CORE_READ(0, V3D_CSD_CURRENT_CFG4(v3d->ver));
777
778         /* If we've made progress, skip reset and let the timer get
779          * rearmed.
780          */
781         if (job->timedout_batches != batches) {
782                 job->timedout_batches = batches;
783                 return DRM_GPU_SCHED_STAT_NOMINAL;
784         }
785
786         return v3d_gpu_reset_for_timeout(v3d, sched_job);
787 }
788
789 static const struct drm_sched_backend_ops v3d_bin_sched_ops = {
790         .run_job = v3d_bin_job_run,
791         .timedout_job = v3d_bin_job_timedout,
792         .free_job = v3d_sched_job_free,
793 };
794
795 static const struct drm_sched_backend_ops v3d_render_sched_ops = {
796         .run_job = v3d_render_job_run,
797         .timedout_job = v3d_render_job_timedout,
798         .free_job = v3d_sched_job_free,
799 };
800
801 static const struct drm_sched_backend_ops v3d_tfu_sched_ops = {
802         .run_job = v3d_tfu_job_run,
803         .timedout_job = v3d_generic_job_timedout,
804         .free_job = v3d_sched_job_free,
805 };
806
807 static const struct drm_sched_backend_ops v3d_csd_sched_ops = {
808         .run_job = v3d_csd_job_run,
809         .timedout_job = v3d_csd_job_timedout,
810         .free_job = v3d_sched_job_free
811 };
812
813 static const struct drm_sched_backend_ops v3d_cache_clean_sched_ops = {
814         .run_job = v3d_cache_clean_job_run,
815         .timedout_job = v3d_generic_job_timedout,
816         .free_job = v3d_sched_job_free
817 };
818
819 static const struct drm_sched_backend_ops v3d_cpu_sched_ops = {
820         .run_job = v3d_cpu_job_run,
821         .timedout_job = v3d_generic_job_timedout,
822         .free_job = v3d_cpu_job_free
823 };
824
825 int
826 v3d_sched_init(struct v3d_dev *v3d)
827 {
828         int hw_jobs_limit = 1;
829         int job_hang_limit = 0;
830         int hang_limit_ms = 500;
831         int ret;
832
833         ret = drm_sched_init(&v3d->queue[V3D_BIN].sched,
834                              &v3d_bin_sched_ops, NULL,
835                              DRM_SCHED_PRIORITY_COUNT,
836                              hw_jobs_limit, job_hang_limit,
837                              msecs_to_jiffies(hang_limit_ms), NULL,
838                              NULL, "v3d_bin", v3d->drm.dev);
839         if (ret)
840                 return ret;
841
842         ret = drm_sched_init(&v3d->queue[V3D_RENDER].sched,
843                              &v3d_render_sched_ops, NULL,
844                              DRM_SCHED_PRIORITY_COUNT,
845                              hw_jobs_limit, job_hang_limit,
846                              msecs_to_jiffies(hang_limit_ms), NULL,
847                              NULL, "v3d_render", v3d->drm.dev);
848         if (ret)
849                 goto fail;
850
851         ret = drm_sched_init(&v3d->queue[V3D_TFU].sched,
852                              &v3d_tfu_sched_ops, NULL,
853                              DRM_SCHED_PRIORITY_COUNT,
854                              hw_jobs_limit, job_hang_limit,
855                              msecs_to_jiffies(hang_limit_ms), NULL,
856                              NULL, "v3d_tfu", v3d->drm.dev);
857         if (ret)
858                 goto fail;
859
860         if (v3d_has_csd(v3d)) {
861                 ret = drm_sched_init(&v3d->queue[V3D_CSD].sched,
862                                      &v3d_csd_sched_ops, NULL,
863                                      DRM_SCHED_PRIORITY_COUNT,
864                                      hw_jobs_limit, job_hang_limit,
865                                      msecs_to_jiffies(hang_limit_ms), NULL,
866                                      NULL, "v3d_csd", v3d->drm.dev);
867                 if (ret)
868                         goto fail;
869
870                 ret = drm_sched_init(&v3d->queue[V3D_CACHE_CLEAN].sched,
871                                      &v3d_cache_clean_sched_ops, NULL,
872                                      DRM_SCHED_PRIORITY_COUNT,
873                                      hw_jobs_limit, job_hang_limit,
874                                      msecs_to_jiffies(hang_limit_ms), NULL,
875                                      NULL, "v3d_cache_clean", v3d->drm.dev);
876                 if (ret)
877                         goto fail;
878         }
879
880         ret = drm_sched_init(&v3d->queue[V3D_CPU].sched,
881                              &v3d_cpu_sched_ops, NULL,
882                              DRM_SCHED_PRIORITY_COUNT,
883                              1, job_hang_limit,
884                              msecs_to_jiffies(hang_limit_ms), NULL,
885                              NULL, "v3d_cpu", v3d->drm.dev);
886         if (ret)
887                 goto fail;
888
889         return 0;
890
891 fail:
892         v3d_sched_fini(v3d);
893         return ret;
894 }
895
896 void
897 v3d_sched_fini(struct v3d_dev *v3d)
898 {
899         enum v3d_queue q;
900
901         for (q = 0; q < V3D_MAX_QUEUES; q++) {
902                 if (v3d->queue[q].sched.ready)
903                         drm_sched_fini(&v3d->queue[q].sched);
904         }
905 }
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