2 * Copyright 2012 Advanced Micro Devices, Inc.
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5 * copy of this software and associated documentation files (the "Software"),
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8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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20 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
27 #ifndef CIK_BLIT_SHADERS_H
28 #define CIK_BLIT_SHADERS_H
30 static const u32 cik_default_state[] =
34 0x00000060, /* DB_RENDER_CONTROL */
35 0x00000000, /* DB_COUNT_CONTROL */
36 0x00000000, /* DB_DEPTH_VIEW */
37 0x0000002a, /* DB_RENDER_OVERRIDE */
38 0x00000000, /* DB_RENDER_OVERRIDE2 */
39 0x00000000, /* DB_HTILE_DATA_BASE */
43 0x00000000, /* DB_DEPTH_BOUNDS_MIN */
44 0x00000000, /* DB_DEPTH_BOUNDS_MAX */
45 0x00000000, /* DB_STENCIL_CLEAR */
46 0x00000000, /* DB_DEPTH_CLEAR */
50 0x00000000, /* DB_DEPTH_INFO */
51 0x00000000, /* DB_Z_INFO */
52 0x00000000, /* DB_STENCIL_INFO */
56 0x00000000, /* PA_SC_WINDOW_OFFSET */
60 0x0000ffff, /* PA_SC_CLIPRECT_RULE */
61 0x00000000, /* PA_SC_CLIPRECT_0_TL */
62 0x20002000, /* PA_SC_CLIPRECT_0_BR */
69 0xaaaaaaaa, /* PA_SC_EDGERULE */
70 0x00000000, /* PA_SU_HARDWARE_SCREEN_OFFSET */
71 0x0000000f, /* CB_TARGET_MASK */
72 0x0000000f, /* CB_SHADER_MASK */
76 0x80000000, /* PA_SC_VPORT_SCISSOR_0_TL */
77 0x20002000, /* PA_SC_VPORT_SCISSOR_0_BR */
108 0x00000000, /* PA_SC_VPORT_ZMIN_0 */
109 0x3f800000, /* PA_SC_VPORT_ZMAX_0 */
113 0xffffffff, /* VGT_MAX_VTX_INDX */
114 0x00000000, /* VGT_MIN_VTX_INDX */
115 0x00000000, /* VGT_INDX_OFFSET */
116 0x00000000, /* VGT_MULTI_PRIM_IB_RESET_INDX */
120 0x00000000, /* CB_BLEND_RED */
121 0x00000000, /* CB_BLEND_GREEN */
122 0x00000000, /* CB_BLEND_BLUE */
123 0x00000000, /* CB_BLEND_ALPHA */
127 0x00000000, /* CB_BLEND0_CONTROL */
131 0x00000000, /* DB_DEPTH_CONTROL */
132 0x00000000, /* DB_EQAA */
133 0x00cc0010, /* CB_COLOR_CONTROL */
134 0x00000210, /* DB_SHADER_CONTROL */
135 0x00010000, /* PA_CL_CLIP_CNTL */
136 0x00000004, /* PA_SU_SC_MODE_CNTL */
137 0x00000100, /* PA_CL_VTE_CNTL */
138 0x00000000, /* PA_CL_VS_OUT_CNTL */
139 0x00000000, /* PA_CL_NANINF_CNTL */
140 0x00000000, /* PA_SU_LINE_STIPPLE_CNTL */
141 0x00000000, /* PA_SU_LINE_STIPPLE_SCALE */
142 0x00000000, /* PA_SU_PRIM_FILTER_CNTL */
146 0x00000000, /* PA_SU_POINT_SIZE */
147 0x00000000, /* PA_SU_POINT_MINMAX */
148 0x00000008, /* PA_SU_LINE_CNTL */
149 0x00000000, /* PA_SC_LINE_STIPPLE */
150 0x00000000, /* VGT_OUTPUT_PATH_CNTL */
151 0x00000000, /* VGT_HOS_CNTL */
162 0x00000000, /* VGT_GS_MODE */
166 0x00000000, /* PA_SC_MODE_CNTL_0 */
167 0x00000000, /* PA_SC_MODE_CNTL_1 */
171 0x00000000, /* VGT_PRIMITIVEID_EN */
175 0x00000000, /* VGT_MULTI_PRIM_IB_RESET_EN */
179 0x00000000, /* VGT_INSTANCE_STEP_RATE_0 */
184 0x00000000, /* VGT_REUSE_OFF */
189 0x00000000, /* VGT_SHADER_STAGES_EN */
193 0x0000aa00, /* DB_ALPHA_TO_MASK */
197 0x00000000, /* PA_SU_POLY_OFFSET_DB_FMT_CNTL */
206 0x00000000, /* VGT_STRMOUT_CONFIG */
211 0x76543210, /* PA_SC_CENTROID_PRIORITY_0 */
212 0xfedcba98, /* PA_SC_CENTROID_PRIORITY_1 */
213 0x00000000, /* PA_SC_LINE_CNTL */
214 0x00000000, /* PA_SC_AA_CONFIG */
215 0x00000005, /* PA_SU_VTX_CNTL */
216 0x3f800000, /* PA_CL_GB_VERT_CLIP_ADJ */
217 0x3f800000, /* PA_CL_GB_VERT_DISC_ADJ */
218 0x3f800000, /* PA_CL_GB_HORZ_CLIP_ADJ */
219 0x3f800000, /* PA_CL_GB_HORZ_DISC_ADJ */
220 0x00000000, /* PA_SC_AA_SAMPLE_LOCS_PIXEL_X0Y0_0 */
236 0xffffffff, /* PA_SC_AA_MASK_X0Y0_X1Y0 */
241 0x0000000e, /* VGT_VERTEX_REUSE_BLOCK_CNTL */
245 static const u32 cik_default_size = ARRAY_SIZE(cik_default_state);