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[linux.git] / drivers / gpu / drm / vc4 / vc4_gem.c
1 /*
2  * Copyright © 2014 Broadcom
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23
24 #include <linux/module.h>
25 #include <linux/platform_device.h>
26 #include <linux/pm_runtime.h>
27 #include <linux/device.h>
28 #include <linux/io.h>
29 #include <linux/sched/signal.h>
30 #include <linux/dma-fence-array.h>
31
32 #include "uapi/drm/vc4_drm.h"
33 #include "vc4_drv.h"
34 #include "vc4_regs.h"
35 #include "vc4_trace.h"
36
37 static void
38 vc4_queue_hangcheck(struct drm_device *dev)
39 {
40         struct vc4_dev *vc4 = to_vc4_dev(dev);
41
42         mod_timer(&vc4->hangcheck.timer,
43                   round_jiffies_up(jiffies + msecs_to_jiffies(100)));
44 }
45
46 struct vc4_hang_state {
47         struct drm_vc4_get_hang_state user_state;
48
49         u32 bo_count;
50         struct drm_gem_object **bo;
51 };
52
53 static void
54 vc4_free_hang_state(struct drm_device *dev, struct vc4_hang_state *state)
55 {
56         unsigned int i;
57
58         for (i = 0; i < state->user_state.bo_count; i++)
59                 drm_gem_object_put_unlocked(state->bo[i]);
60
61         kfree(state);
62 }
63
64 int
65 vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
66                          struct drm_file *file_priv)
67 {
68         struct drm_vc4_get_hang_state *get_state = data;
69         struct drm_vc4_get_hang_state_bo *bo_state;
70         struct vc4_hang_state *kernel_state;
71         struct drm_vc4_get_hang_state *state;
72         struct vc4_dev *vc4 = to_vc4_dev(dev);
73         unsigned long irqflags;
74         u32 i;
75         int ret = 0;
76
77         if (!vc4->v3d) {
78                 DRM_DEBUG("VC4_GET_HANG_STATE with no VC4 V3D probed\n");
79                 return -ENODEV;
80         }
81
82         spin_lock_irqsave(&vc4->job_lock, irqflags);
83         kernel_state = vc4->hang_state;
84         if (!kernel_state) {
85                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
86                 return -ENOENT;
87         }
88         state = &kernel_state->user_state;
89
90         /* If the user's array isn't big enough, just return the
91          * required array size.
92          */
93         if (get_state->bo_count < state->bo_count) {
94                 get_state->bo_count = state->bo_count;
95                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
96                 return 0;
97         }
98
99         vc4->hang_state = NULL;
100         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
101
102         /* Save the user's BO pointer, so we don't stomp it with the memcpy. */
103         state->bo = get_state->bo;
104         memcpy(get_state, state, sizeof(*state));
105
106         bo_state = kcalloc(state->bo_count, sizeof(*bo_state), GFP_KERNEL);
107         if (!bo_state) {
108                 ret = -ENOMEM;
109                 goto err_free;
110         }
111
112         for (i = 0; i < state->bo_count; i++) {
113                 struct vc4_bo *vc4_bo = to_vc4_bo(kernel_state->bo[i]);
114                 u32 handle;
115
116                 ret = drm_gem_handle_create(file_priv, kernel_state->bo[i],
117                                             &handle);
118
119                 if (ret) {
120                         state->bo_count = i;
121                         goto err_delete_handle;
122                 }
123                 bo_state[i].handle = handle;
124                 bo_state[i].paddr = vc4_bo->base.paddr;
125                 bo_state[i].size = vc4_bo->base.base.size;
126         }
127
128         if (copy_to_user(u64_to_user_ptr(get_state->bo),
129                          bo_state,
130                          state->bo_count * sizeof(*bo_state)))
131                 ret = -EFAULT;
132
133 err_delete_handle:
134         if (ret) {
135                 for (i = 0; i < state->bo_count; i++)
136                         drm_gem_handle_delete(file_priv, bo_state[i].handle);
137         }
138
139 err_free:
140         vc4_free_hang_state(dev, kernel_state);
141         kfree(bo_state);
142
143         return ret;
144 }
145
146 static void
147 vc4_save_hang_state(struct drm_device *dev)
148 {
149         struct vc4_dev *vc4 = to_vc4_dev(dev);
150         struct drm_vc4_get_hang_state *state;
151         struct vc4_hang_state *kernel_state;
152         struct vc4_exec_info *exec[2];
153         struct vc4_bo *bo;
154         unsigned long irqflags;
155         unsigned int i, j, k, unref_list_count;
156
157         kernel_state = kcalloc(1, sizeof(*kernel_state), GFP_KERNEL);
158         if (!kernel_state)
159                 return;
160
161         state = &kernel_state->user_state;
162
163         spin_lock_irqsave(&vc4->job_lock, irqflags);
164         exec[0] = vc4_first_bin_job(vc4);
165         exec[1] = vc4_first_render_job(vc4);
166         if (!exec[0] && !exec[1]) {
167                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
168                 return;
169         }
170
171         /* Get the bos from both binner and renderer into hang state. */
172         state->bo_count = 0;
173         for (i = 0; i < 2; i++) {
174                 if (!exec[i])
175                         continue;
176
177                 unref_list_count = 0;
178                 list_for_each_entry(bo, &exec[i]->unref_list, unref_head)
179                         unref_list_count++;
180                 state->bo_count += exec[i]->bo_count + unref_list_count;
181         }
182
183         kernel_state->bo = kcalloc(state->bo_count,
184                                    sizeof(*kernel_state->bo), GFP_ATOMIC);
185
186         if (!kernel_state->bo) {
187                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
188                 return;
189         }
190
191         k = 0;
192         for (i = 0; i < 2; i++) {
193                 if (!exec[i])
194                         continue;
195
196                 for (j = 0; j < exec[i]->bo_count; j++) {
197                         bo = to_vc4_bo(&exec[i]->bo[j]->base);
198
199                         /* Retain BOs just in case they were marked purgeable.
200                          * This prevents the BO from being purged before
201                          * someone had a chance to dump the hang state.
202                          */
203                         WARN_ON(!refcount_read(&bo->usecnt));
204                         refcount_inc(&bo->usecnt);
205                         drm_gem_object_get(&exec[i]->bo[j]->base);
206                         kernel_state->bo[k++] = &exec[i]->bo[j]->base;
207                 }
208
209                 list_for_each_entry(bo, &exec[i]->unref_list, unref_head) {
210                         /* No need to retain BOs coming from the ->unref_list
211                          * because they are naturally unpurgeable.
212                          */
213                         drm_gem_object_get(&bo->base.base);
214                         kernel_state->bo[k++] = &bo->base.base;
215                 }
216         }
217
218         WARN_ON_ONCE(k != state->bo_count);
219
220         if (exec[0])
221                 state->start_bin = exec[0]->ct0ca;
222         if (exec[1])
223                 state->start_render = exec[1]->ct1ca;
224
225         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
226
227         state->ct0ca = V3D_READ(V3D_CTNCA(0));
228         state->ct0ea = V3D_READ(V3D_CTNEA(0));
229
230         state->ct1ca = V3D_READ(V3D_CTNCA(1));
231         state->ct1ea = V3D_READ(V3D_CTNEA(1));
232
233         state->ct0cs = V3D_READ(V3D_CTNCS(0));
234         state->ct1cs = V3D_READ(V3D_CTNCS(1));
235
236         state->ct0ra0 = V3D_READ(V3D_CT00RA0);
237         state->ct1ra0 = V3D_READ(V3D_CT01RA0);
238
239         state->bpca = V3D_READ(V3D_BPCA);
240         state->bpcs = V3D_READ(V3D_BPCS);
241         state->bpoa = V3D_READ(V3D_BPOA);
242         state->bpos = V3D_READ(V3D_BPOS);
243
244         state->vpmbase = V3D_READ(V3D_VPMBASE);
245
246         state->dbge = V3D_READ(V3D_DBGE);
247         state->fdbgo = V3D_READ(V3D_FDBGO);
248         state->fdbgb = V3D_READ(V3D_FDBGB);
249         state->fdbgr = V3D_READ(V3D_FDBGR);
250         state->fdbgs = V3D_READ(V3D_FDBGS);
251         state->errstat = V3D_READ(V3D_ERRSTAT);
252
253         /* We need to turn purgeable BOs into unpurgeable ones so that
254          * userspace has a chance to dump the hang state before the kernel
255          * decides to purge those BOs.
256          * Note that BO consistency at dump time cannot be guaranteed. For
257          * example, if the owner of these BOs decides to re-use them or mark
258          * them purgeable again there's nothing we can do to prevent it.
259          */
260         for (i = 0; i < kernel_state->user_state.bo_count; i++) {
261                 struct vc4_bo *bo = to_vc4_bo(kernel_state->bo[i]);
262
263                 if (bo->madv == __VC4_MADV_NOTSUPP)
264                         continue;
265
266                 mutex_lock(&bo->madv_lock);
267                 if (!WARN_ON(bo->madv == __VC4_MADV_PURGED))
268                         bo->madv = VC4_MADV_WILLNEED;
269                 refcount_dec(&bo->usecnt);
270                 mutex_unlock(&bo->madv_lock);
271         }
272
273         spin_lock_irqsave(&vc4->job_lock, irqflags);
274         if (vc4->hang_state) {
275                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
276                 vc4_free_hang_state(dev, kernel_state);
277         } else {
278                 vc4->hang_state = kernel_state;
279                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
280         }
281 }
282
283 static void
284 vc4_reset(struct drm_device *dev)
285 {
286         struct vc4_dev *vc4 = to_vc4_dev(dev);
287
288         DRM_INFO("Resetting GPU.\n");
289
290         mutex_lock(&vc4->power_lock);
291         if (vc4->power_refcount) {
292                 /* Power the device off and back on the by dropping the
293                  * reference on runtime PM.
294                  */
295                 pm_runtime_put_sync_suspend(&vc4->v3d->pdev->dev);
296                 pm_runtime_get_sync(&vc4->v3d->pdev->dev);
297         }
298         mutex_unlock(&vc4->power_lock);
299
300         vc4_irq_reset(dev);
301
302         /* Rearm the hangcheck -- another job might have been waiting
303          * for our hung one to get kicked off, and vc4_irq_reset()
304          * would have started it.
305          */
306         vc4_queue_hangcheck(dev);
307 }
308
309 static void
310 vc4_reset_work(struct work_struct *work)
311 {
312         struct vc4_dev *vc4 =
313                 container_of(work, struct vc4_dev, hangcheck.reset_work);
314
315         vc4_save_hang_state(vc4->dev);
316
317         vc4_reset(vc4->dev);
318 }
319
320 static void
321 vc4_hangcheck_elapsed(struct timer_list *t)
322 {
323         struct vc4_dev *vc4 = from_timer(vc4, t, hangcheck.timer);
324         struct drm_device *dev = vc4->dev;
325         uint32_t ct0ca, ct1ca;
326         unsigned long irqflags;
327         struct vc4_exec_info *bin_exec, *render_exec;
328
329         spin_lock_irqsave(&vc4->job_lock, irqflags);
330
331         bin_exec = vc4_first_bin_job(vc4);
332         render_exec = vc4_first_render_job(vc4);
333
334         /* If idle, we can stop watching for hangs. */
335         if (!bin_exec && !render_exec) {
336                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
337                 return;
338         }
339
340         ct0ca = V3D_READ(V3D_CTNCA(0));
341         ct1ca = V3D_READ(V3D_CTNCA(1));
342
343         /* If we've made any progress in execution, rearm the timer
344          * and wait.
345          */
346         if ((bin_exec && ct0ca != bin_exec->last_ct0ca) ||
347             (render_exec && ct1ca != render_exec->last_ct1ca)) {
348                 if (bin_exec)
349                         bin_exec->last_ct0ca = ct0ca;
350                 if (render_exec)
351                         render_exec->last_ct1ca = ct1ca;
352                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
353                 vc4_queue_hangcheck(dev);
354                 return;
355         }
356
357         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
358
359         /* We've gone too long with no progress, reset.  This has to
360          * be done from a work struct, since resetting can sleep and
361          * this timer hook isn't allowed to.
362          */
363         schedule_work(&vc4->hangcheck.reset_work);
364 }
365
366 static void
367 submit_cl(struct drm_device *dev, uint32_t thread, uint32_t start, uint32_t end)
368 {
369         struct vc4_dev *vc4 = to_vc4_dev(dev);
370
371         /* Set the current and end address of the control list.
372          * Writing the end register is what starts the job.
373          */
374         V3D_WRITE(V3D_CTNCA(thread), start);
375         V3D_WRITE(V3D_CTNEA(thread), end);
376 }
377
378 int
379 vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno, uint64_t timeout_ns,
380                    bool interruptible)
381 {
382         struct vc4_dev *vc4 = to_vc4_dev(dev);
383         int ret = 0;
384         unsigned long timeout_expire;
385         DEFINE_WAIT(wait);
386
387         if (vc4->finished_seqno >= seqno)
388                 return 0;
389
390         if (timeout_ns == 0)
391                 return -ETIME;
392
393         timeout_expire = jiffies + nsecs_to_jiffies(timeout_ns);
394
395         trace_vc4_wait_for_seqno_begin(dev, seqno, timeout_ns);
396         for (;;) {
397                 prepare_to_wait(&vc4->job_wait_queue, &wait,
398                                 interruptible ? TASK_INTERRUPTIBLE :
399                                 TASK_UNINTERRUPTIBLE);
400
401                 if (interruptible && signal_pending(current)) {
402                         ret = -ERESTARTSYS;
403                         break;
404                 }
405
406                 if (vc4->finished_seqno >= seqno)
407                         break;
408
409                 if (timeout_ns != ~0ull) {
410                         if (time_after_eq(jiffies, timeout_expire)) {
411                                 ret = -ETIME;
412                                 break;
413                         }
414                         schedule_timeout(timeout_expire - jiffies);
415                 } else {
416                         schedule();
417                 }
418         }
419
420         finish_wait(&vc4->job_wait_queue, &wait);
421         trace_vc4_wait_for_seqno_end(dev, seqno);
422
423         return ret;
424 }
425
426 static void
427 vc4_flush_caches(struct drm_device *dev)
428 {
429         struct vc4_dev *vc4 = to_vc4_dev(dev);
430
431         /* Flush the GPU L2 caches.  These caches sit on top of system
432          * L3 (the 128kb or so shared with the CPU), and are
433          * non-allocating in the L3.
434          */
435         V3D_WRITE(V3D_L2CACTL,
436                   V3D_L2CACTL_L2CCLR);
437
438         V3D_WRITE(V3D_SLCACTL,
439                   VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) |
440                   VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC) |
441                   VC4_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
442                   VC4_SET_FIELD(0xf, V3D_SLCACTL_ICC));
443 }
444
445 static void
446 vc4_flush_texture_caches(struct drm_device *dev)
447 {
448         struct vc4_dev *vc4 = to_vc4_dev(dev);
449
450         V3D_WRITE(V3D_L2CACTL,
451                   V3D_L2CACTL_L2CCLR);
452
453         V3D_WRITE(V3D_SLCACTL,
454                   VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) |
455                   VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC));
456 }
457
458 /* Sets the registers for the next job to be actually be executed in
459  * the hardware.
460  *
461  * The job_lock should be held during this.
462  */
463 void
464 vc4_submit_next_bin_job(struct drm_device *dev)
465 {
466         struct vc4_dev *vc4 = to_vc4_dev(dev);
467         struct vc4_exec_info *exec;
468
469 again:
470         exec = vc4_first_bin_job(vc4);
471         if (!exec)
472                 return;
473
474         vc4_flush_caches(dev);
475
476         /* Only start the perfmon if it was not already started by a previous
477          * job.
478          */
479         if (exec->perfmon && vc4->active_perfmon != exec->perfmon)
480                 vc4_perfmon_start(vc4, exec->perfmon);
481
482         /* Either put the job in the binner if it uses the binner, or
483          * immediately move it to the to-be-rendered queue.
484          */
485         if (exec->ct0ca != exec->ct0ea) {
486                 submit_cl(dev, 0, exec->ct0ca, exec->ct0ea);
487         } else {
488                 struct vc4_exec_info *next;
489
490                 vc4_move_job_to_render(dev, exec);
491                 next = vc4_first_bin_job(vc4);
492
493                 /* We can't start the next bin job if the previous job had a
494                  * different perfmon instance attached to it. The same goes
495                  * if one of them had a perfmon attached to it and the other
496                  * one doesn't.
497                  */
498                 if (next && next->perfmon == exec->perfmon)
499                         goto again;
500         }
501 }
502
503 void
504 vc4_submit_next_render_job(struct drm_device *dev)
505 {
506         struct vc4_dev *vc4 = to_vc4_dev(dev);
507         struct vc4_exec_info *exec = vc4_first_render_job(vc4);
508
509         if (!exec)
510                 return;
511
512         /* A previous RCL may have written to one of our textures, and
513          * our full cache flush at bin time may have occurred before
514          * that RCL completed.  Flush the texture cache now, but not
515          * the instructions or uniforms (since we don't write those
516          * from an RCL).
517          */
518         vc4_flush_texture_caches(dev);
519
520         submit_cl(dev, 1, exec->ct1ca, exec->ct1ea);
521 }
522
523 void
524 vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec)
525 {
526         struct vc4_dev *vc4 = to_vc4_dev(dev);
527         bool was_empty = list_empty(&vc4->render_job_list);
528
529         list_move_tail(&exec->head, &vc4->render_job_list);
530         if (was_empty)
531                 vc4_submit_next_render_job(dev);
532 }
533
534 static void
535 vc4_update_bo_seqnos(struct vc4_exec_info *exec, uint64_t seqno)
536 {
537         struct vc4_bo *bo;
538         unsigned i;
539
540         for (i = 0; i < exec->bo_count; i++) {
541                 bo = to_vc4_bo(&exec->bo[i]->base);
542                 bo->seqno = seqno;
543
544                 reservation_object_add_shared_fence(bo->base.base.resv, exec->fence);
545         }
546
547         list_for_each_entry(bo, &exec->unref_list, unref_head) {
548                 bo->seqno = seqno;
549         }
550
551         for (i = 0; i < exec->rcl_write_bo_count; i++) {
552                 bo = to_vc4_bo(&exec->rcl_write_bo[i]->base);
553                 bo->write_seqno = seqno;
554
555                 reservation_object_add_excl_fence(bo->base.base.resv, exec->fence);
556         }
557 }
558
559 static void
560 vc4_unlock_bo_reservations(struct drm_device *dev,
561                            struct vc4_exec_info *exec,
562                            struct ww_acquire_ctx *acquire_ctx)
563 {
564         int i;
565
566         for (i = 0; i < exec->bo_count; i++) {
567                 struct drm_gem_object *bo = &exec->bo[i]->base;
568
569                 ww_mutex_unlock(&bo->resv->lock);
570         }
571
572         ww_acquire_fini(acquire_ctx);
573 }
574
575 /* Takes the reservation lock on all the BOs being referenced, so that
576  * at queue submit time we can update the reservations.
577  *
578  * We don't lock the RCL the tile alloc/state BOs, or overflow memory
579  * (all of which are on exec->unref_list).  They're entirely private
580  * to vc4, so we don't attach dma-buf fences to them.
581  */
582 static int
583 vc4_lock_bo_reservations(struct drm_device *dev,
584                          struct vc4_exec_info *exec,
585                          struct ww_acquire_ctx *acquire_ctx)
586 {
587         int contended_lock = -1;
588         int i, ret;
589         struct drm_gem_object *bo;
590
591         ww_acquire_init(acquire_ctx, &reservation_ww_class);
592
593 retry:
594         if (contended_lock != -1) {
595                 bo = &exec->bo[contended_lock]->base;
596                 ret = ww_mutex_lock_slow_interruptible(&bo->resv->lock,
597                                                        acquire_ctx);
598                 if (ret) {
599                         ww_acquire_done(acquire_ctx);
600                         return ret;
601                 }
602         }
603
604         for (i = 0; i < exec->bo_count; i++) {
605                 if (i == contended_lock)
606                         continue;
607
608                 bo = &exec->bo[i]->base;
609
610                 ret = ww_mutex_lock_interruptible(&bo->resv->lock, acquire_ctx);
611                 if (ret) {
612                         int j;
613
614                         for (j = 0; j < i; j++) {
615                                 bo = &exec->bo[j]->base;
616                                 ww_mutex_unlock(&bo->resv->lock);
617                         }
618
619                         if (contended_lock != -1 && contended_lock >= i) {
620                                 bo = &exec->bo[contended_lock]->base;
621
622                                 ww_mutex_unlock(&bo->resv->lock);
623                         }
624
625                         if (ret == -EDEADLK) {
626                                 contended_lock = i;
627                                 goto retry;
628                         }
629
630                         ww_acquire_done(acquire_ctx);
631                         return ret;
632                 }
633         }
634
635         ww_acquire_done(acquire_ctx);
636
637         /* Reserve space for our shared (read-only) fence references,
638          * before we commit the CL to the hardware.
639          */
640         for (i = 0; i < exec->bo_count; i++) {
641                 bo = &exec->bo[i]->base;
642
643                 ret = reservation_object_reserve_shared(bo->resv, 1);
644                 if (ret) {
645                         vc4_unlock_bo_reservations(dev, exec, acquire_ctx);
646                         return ret;
647                 }
648         }
649
650         return 0;
651 }
652
653 /* Queues a struct vc4_exec_info for execution.  If no job is
654  * currently executing, then submits it.
655  *
656  * Unlike most GPUs, our hardware only handles one command list at a
657  * time.  To queue multiple jobs at once, we'd need to edit the
658  * previous command list to have a jump to the new one at the end, and
659  * then bump the end address.  That's a change for a later date,
660  * though.
661  */
662 static int
663 vc4_queue_submit(struct drm_device *dev, struct vc4_exec_info *exec,
664                  struct ww_acquire_ctx *acquire_ctx,
665                  struct drm_syncobj *out_sync)
666 {
667         struct vc4_dev *vc4 = to_vc4_dev(dev);
668         struct vc4_exec_info *renderjob;
669         uint64_t seqno;
670         unsigned long irqflags;
671         struct vc4_fence *fence;
672
673         fence = kzalloc(sizeof(*fence), GFP_KERNEL);
674         if (!fence)
675                 return -ENOMEM;
676         fence->dev = dev;
677
678         spin_lock_irqsave(&vc4->job_lock, irqflags);
679
680         seqno = ++vc4->emit_seqno;
681         exec->seqno = seqno;
682
683         dma_fence_init(&fence->base, &vc4_fence_ops, &vc4->job_lock,
684                        vc4->dma_fence_context, exec->seqno);
685         fence->seqno = exec->seqno;
686         exec->fence = &fence->base;
687
688         if (out_sync)
689                 drm_syncobj_replace_fence(out_sync, exec->fence);
690
691         vc4_update_bo_seqnos(exec, seqno);
692
693         vc4_unlock_bo_reservations(dev, exec, acquire_ctx);
694
695         list_add_tail(&exec->head, &vc4->bin_job_list);
696
697         /* If no bin job was executing and if the render job (if any) has the
698          * same perfmon as our job attached to it (or if both jobs don't have
699          * perfmon activated), then kick ours off.  Otherwise, it'll get
700          * started when the previous job's flush/render done interrupt occurs.
701          */
702         renderjob = vc4_first_render_job(vc4);
703         if (vc4_first_bin_job(vc4) == exec &&
704             (!renderjob || renderjob->perfmon == exec->perfmon)) {
705                 vc4_submit_next_bin_job(dev);
706                 vc4_queue_hangcheck(dev);
707         }
708
709         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
710
711         return 0;
712 }
713
714 /**
715  * vc4_cl_lookup_bos() - Sets up exec->bo[] with the GEM objects
716  * referenced by the job.
717  * @dev: DRM device
718  * @file_priv: DRM file for this fd
719  * @exec: V3D job being set up
720  *
721  * The command validator needs to reference BOs by their index within
722  * the submitted job's BO list.  This does the validation of the job's
723  * BO list and reference counting for the lifetime of the job.
724  */
725 static int
726 vc4_cl_lookup_bos(struct drm_device *dev,
727                   struct drm_file *file_priv,
728                   struct vc4_exec_info *exec)
729 {
730         struct drm_vc4_submit_cl *args = exec->args;
731         uint32_t *handles;
732         int ret = 0;
733         int i;
734
735         exec->bo_count = args->bo_handle_count;
736
737         if (!exec->bo_count) {
738                 /* See comment on bo_index for why we have to check
739                  * this.
740                  */
741                 DRM_DEBUG("Rendering requires BOs to validate\n");
742                 return -EINVAL;
743         }
744
745         exec->bo = kvmalloc_array(exec->bo_count,
746                                     sizeof(struct drm_gem_cma_object *),
747                                     GFP_KERNEL | __GFP_ZERO);
748         if (!exec->bo) {
749                 DRM_ERROR("Failed to allocate validated BO pointers\n");
750                 return -ENOMEM;
751         }
752
753         handles = kvmalloc_array(exec->bo_count, sizeof(uint32_t), GFP_KERNEL);
754         if (!handles) {
755                 ret = -ENOMEM;
756                 DRM_ERROR("Failed to allocate incoming GEM handles\n");
757                 goto fail;
758         }
759
760         if (copy_from_user(handles, u64_to_user_ptr(args->bo_handles),
761                            exec->bo_count * sizeof(uint32_t))) {
762                 ret = -EFAULT;
763                 DRM_ERROR("Failed to copy in GEM handles\n");
764                 goto fail;
765         }
766
767         spin_lock(&file_priv->table_lock);
768         for (i = 0; i < exec->bo_count; i++) {
769                 struct drm_gem_object *bo = idr_find(&file_priv->object_idr,
770                                                      handles[i]);
771                 if (!bo) {
772                         DRM_DEBUG("Failed to look up GEM BO %d: %d\n",
773                                   i, handles[i]);
774                         ret = -EINVAL;
775                         break;
776                 }
777
778                 drm_gem_object_get(bo);
779                 exec->bo[i] = (struct drm_gem_cma_object *)bo;
780         }
781         spin_unlock(&file_priv->table_lock);
782
783         if (ret)
784                 goto fail_put_bo;
785
786         for (i = 0; i < exec->bo_count; i++) {
787                 ret = vc4_bo_inc_usecnt(to_vc4_bo(&exec->bo[i]->base));
788                 if (ret)
789                         goto fail_dec_usecnt;
790         }
791
792         kvfree(handles);
793         return 0;
794
795 fail_dec_usecnt:
796         /* Decrease usecnt on acquired objects.
797          * We cannot rely on  vc4_complete_exec() to release resources here,
798          * because vc4_complete_exec() has no information about which BO has
799          * had its ->usecnt incremented.
800          * To make things easier we just free everything explicitly and set
801          * exec->bo to NULL so that vc4_complete_exec() skips the 'BO release'
802          * step.
803          */
804         for (i-- ; i >= 0; i--)
805                 vc4_bo_dec_usecnt(to_vc4_bo(&exec->bo[i]->base));
806
807 fail_put_bo:
808         /* Release any reference to acquired objects. */
809         for (i = 0; i < exec->bo_count && exec->bo[i]; i++)
810                 drm_gem_object_put_unlocked(&exec->bo[i]->base);
811
812 fail:
813         kvfree(handles);
814         kvfree(exec->bo);
815         exec->bo = NULL;
816         return ret;
817 }
818
819 static int
820 vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec)
821 {
822         struct drm_vc4_submit_cl *args = exec->args;
823         struct vc4_dev *vc4 = to_vc4_dev(dev);
824         void *temp = NULL;
825         void *bin;
826         int ret = 0;
827         uint32_t bin_offset = 0;
828         uint32_t shader_rec_offset = roundup(bin_offset + args->bin_cl_size,
829                                              16);
830         uint32_t uniforms_offset = shader_rec_offset + args->shader_rec_size;
831         uint32_t exec_size = uniforms_offset + args->uniforms_size;
832         uint32_t temp_size = exec_size + (sizeof(struct vc4_shader_state) *
833                                           args->shader_rec_count);
834         struct vc4_bo *bo;
835
836         if (shader_rec_offset < args->bin_cl_size ||
837             uniforms_offset < shader_rec_offset ||
838             exec_size < uniforms_offset ||
839             args->shader_rec_count >= (UINT_MAX /
840                                           sizeof(struct vc4_shader_state)) ||
841             temp_size < exec_size) {
842                 DRM_DEBUG("overflow in exec arguments\n");
843                 ret = -EINVAL;
844                 goto fail;
845         }
846
847         /* Allocate space where we'll store the copied in user command lists
848          * and shader records.
849          *
850          * We don't just copy directly into the BOs because we need to
851          * read the contents back for validation, and I think the
852          * bo->vaddr is uncached access.
853          */
854         temp = kvmalloc_array(temp_size, 1, GFP_KERNEL);
855         if (!temp) {
856                 DRM_ERROR("Failed to allocate storage for copying "
857                           "in bin/render CLs.\n");
858                 ret = -ENOMEM;
859                 goto fail;
860         }
861         bin = temp + bin_offset;
862         exec->shader_rec_u = temp + shader_rec_offset;
863         exec->uniforms_u = temp + uniforms_offset;
864         exec->shader_state = temp + exec_size;
865         exec->shader_state_size = args->shader_rec_count;
866
867         if (copy_from_user(bin,
868                            u64_to_user_ptr(args->bin_cl),
869                            args->bin_cl_size)) {
870                 ret = -EFAULT;
871                 goto fail;
872         }
873
874         if (copy_from_user(exec->shader_rec_u,
875                            u64_to_user_ptr(args->shader_rec),
876                            args->shader_rec_size)) {
877                 ret = -EFAULT;
878                 goto fail;
879         }
880
881         if (copy_from_user(exec->uniforms_u,
882                            u64_to_user_ptr(args->uniforms),
883                            args->uniforms_size)) {
884                 ret = -EFAULT;
885                 goto fail;
886         }
887
888         bo = vc4_bo_create(dev, exec_size, true, VC4_BO_TYPE_BCL);
889         if (IS_ERR(bo)) {
890                 DRM_ERROR("Couldn't allocate BO for binning\n");
891                 ret = PTR_ERR(bo);
892                 goto fail;
893         }
894         exec->exec_bo = &bo->base;
895
896         list_add_tail(&to_vc4_bo(&exec->exec_bo->base)->unref_head,
897                       &exec->unref_list);
898
899         exec->ct0ca = exec->exec_bo->paddr + bin_offset;
900
901         exec->bin_u = bin;
902
903         exec->shader_rec_v = exec->exec_bo->vaddr + shader_rec_offset;
904         exec->shader_rec_p = exec->exec_bo->paddr + shader_rec_offset;
905         exec->shader_rec_size = args->shader_rec_size;
906
907         exec->uniforms_v = exec->exec_bo->vaddr + uniforms_offset;
908         exec->uniforms_p = exec->exec_bo->paddr + uniforms_offset;
909         exec->uniforms_size = args->uniforms_size;
910
911         ret = vc4_validate_bin_cl(dev,
912                                   exec->exec_bo->vaddr + bin_offset,
913                                   bin,
914                                   exec);
915         if (ret)
916                 goto fail;
917
918         ret = vc4_validate_shader_recs(dev, exec);
919         if (ret)
920                 goto fail;
921
922         if (exec->found_tile_binning_mode_config_packet) {
923                 ret = vc4_v3d_bin_bo_get(vc4, &exec->bin_bo_used);
924                 if (ret)
925                         goto fail;
926         }
927
928         /* Block waiting on any previous rendering into the CS's VBO,
929          * IB, or textures, so that pixels are actually written by the
930          * time we try to read them.
931          */
932         ret = vc4_wait_for_seqno(dev, exec->bin_dep_seqno, ~0ull, true);
933
934 fail:
935         kvfree(temp);
936         return ret;
937 }
938
939 static void
940 vc4_complete_exec(struct drm_device *dev, struct vc4_exec_info *exec)
941 {
942         struct vc4_dev *vc4 = to_vc4_dev(dev);
943         unsigned long irqflags;
944         unsigned i;
945
946         /* If we got force-completed because of GPU reset rather than
947          * through our IRQ handler, signal the fence now.
948          */
949         if (exec->fence) {
950                 dma_fence_signal(exec->fence);
951                 dma_fence_put(exec->fence);
952         }
953
954         if (exec->bo) {
955                 for (i = 0; i < exec->bo_count; i++) {
956                         struct vc4_bo *bo = to_vc4_bo(&exec->bo[i]->base);
957
958                         vc4_bo_dec_usecnt(bo);
959                         drm_gem_object_put_unlocked(&exec->bo[i]->base);
960                 }
961                 kvfree(exec->bo);
962         }
963
964         while (!list_empty(&exec->unref_list)) {
965                 struct vc4_bo *bo = list_first_entry(&exec->unref_list,
966                                                      struct vc4_bo, unref_head);
967                 list_del(&bo->unref_head);
968                 drm_gem_object_put_unlocked(&bo->base.base);
969         }
970
971         /* Free up the allocation of any bin slots we used. */
972         spin_lock_irqsave(&vc4->job_lock, irqflags);
973         vc4->bin_alloc_used &= ~exec->bin_slots;
974         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
975
976         /* Release the reference on the binner BO if needed. */
977         if (exec->bin_bo_used)
978                 vc4_v3d_bin_bo_put(vc4);
979
980         /* Release the reference we had on the perf monitor. */
981         vc4_perfmon_put(exec->perfmon);
982
983         vc4_v3d_pm_put(vc4);
984
985         kfree(exec);
986 }
987
988 void
989 vc4_job_handle_completed(struct vc4_dev *vc4)
990 {
991         unsigned long irqflags;
992         struct vc4_seqno_cb *cb, *cb_temp;
993
994         spin_lock_irqsave(&vc4->job_lock, irqflags);
995         while (!list_empty(&vc4->job_done_list)) {
996                 struct vc4_exec_info *exec =
997                         list_first_entry(&vc4->job_done_list,
998                                          struct vc4_exec_info, head);
999                 list_del(&exec->head);
1000
1001                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
1002                 vc4_complete_exec(vc4->dev, exec);
1003                 spin_lock_irqsave(&vc4->job_lock, irqflags);
1004         }
1005
1006         list_for_each_entry_safe(cb, cb_temp, &vc4->seqno_cb_list, work.entry) {
1007                 if (cb->seqno <= vc4->finished_seqno) {
1008                         list_del_init(&cb->work.entry);
1009                         schedule_work(&cb->work);
1010                 }
1011         }
1012
1013         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
1014 }
1015
1016 static void vc4_seqno_cb_work(struct work_struct *work)
1017 {
1018         struct vc4_seqno_cb *cb = container_of(work, struct vc4_seqno_cb, work);
1019
1020         cb->func(cb);
1021 }
1022
1023 int vc4_queue_seqno_cb(struct drm_device *dev,
1024                        struct vc4_seqno_cb *cb, uint64_t seqno,
1025                        void (*func)(struct vc4_seqno_cb *cb))
1026 {
1027         struct vc4_dev *vc4 = to_vc4_dev(dev);
1028         int ret = 0;
1029         unsigned long irqflags;
1030
1031         cb->func = func;
1032         INIT_WORK(&cb->work, vc4_seqno_cb_work);
1033
1034         spin_lock_irqsave(&vc4->job_lock, irqflags);
1035         if (seqno > vc4->finished_seqno) {
1036                 cb->seqno = seqno;
1037                 list_add_tail(&cb->work.entry, &vc4->seqno_cb_list);
1038         } else {
1039                 schedule_work(&cb->work);
1040         }
1041         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
1042
1043         return ret;
1044 }
1045
1046 /* Scheduled when any job has been completed, this walks the list of
1047  * jobs that had completed and unrefs their BOs and frees their exec
1048  * structs.
1049  */
1050 static void
1051 vc4_job_done_work(struct work_struct *work)
1052 {
1053         struct vc4_dev *vc4 =
1054                 container_of(work, struct vc4_dev, job_done_work);
1055
1056         vc4_job_handle_completed(vc4);
1057 }
1058
1059 static int
1060 vc4_wait_for_seqno_ioctl_helper(struct drm_device *dev,
1061                                 uint64_t seqno,
1062                                 uint64_t *timeout_ns)
1063 {
1064         unsigned long start = jiffies;
1065         int ret = vc4_wait_for_seqno(dev, seqno, *timeout_ns, true);
1066
1067         if ((ret == -EINTR || ret == -ERESTARTSYS) && *timeout_ns != ~0ull) {
1068                 uint64_t delta = jiffies_to_nsecs(jiffies - start);
1069
1070                 if (*timeout_ns >= delta)
1071                         *timeout_ns -= delta;
1072         }
1073
1074         return ret;
1075 }
1076
1077 int
1078 vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
1079                      struct drm_file *file_priv)
1080 {
1081         struct drm_vc4_wait_seqno *args = data;
1082
1083         return vc4_wait_for_seqno_ioctl_helper(dev, args->seqno,
1084                                                &args->timeout_ns);
1085 }
1086
1087 int
1088 vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
1089                   struct drm_file *file_priv)
1090 {
1091         int ret;
1092         struct drm_vc4_wait_bo *args = data;
1093         struct drm_gem_object *gem_obj;
1094         struct vc4_bo *bo;
1095
1096         if (args->pad != 0)
1097                 return -EINVAL;
1098
1099         gem_obj = drm_gem_object_lookup(file_priv, args->handle);
1100         if (!gem_obj) {
1101                 DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle);
1102                 return -EINVAL;
1103         }
1104         bo = to_vc4_bo(gem_obj);
1105
1106         ret = vc4_wait_for_seqno_ioctl_helper(dev, bo->seqno,
1107                                               &args->timeout_ns);
1108
1109         drm_gem_object_put_unlocked(gem_obj);
1110         return ret;
1111 }
1112
1113 /**
1114  * vc4_submit_cl_ioctl() - Submits a job (frame) to the VC4.
1115  * @dev: DRM device
1116  * @data: ioctl argument
1117  * @file_priv: DRM file for this fd
1118  *
1119  * This is the main entrypoint for userspace to submit a 3D frame to
1120  * the GPU.  Userspace provides the binner command list (if
1121  * applicable), and the kernel sets up the render command list to draw
1122  * to the framebuffer described in the ioctl, using the command lists
1123  * that the 3D engine's binner will produce.
1124  */
1125 int
1126 vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
1127                     struct drm_file *file_priv)
1128 {
1129         struct vc4_dev *vc4 = to_vc4_dev(dev);
1130         struct vc4_file *vc4file = file_priv->driver_priv;
1131         struct drm_vc4_submit_cl *args = data;
1132         struct drm_syncobj *out_sync = NULL;
1133         struct vc4_exec_info *exec;
1134         struct ww_acquire_ctx acquire_ctx;
1135         struct dma_fence *in_fence;
1136         int ret = 0;
1137
1138         if (!vc4->v3d) {
1139                 DRM_DEBUG("VC4_SUBMIT_CL with no VC4 V3D probed\n");
1140                 return -ENODEV;
1141         }
1142
1143         if ((args->flags & ~(VC4_SUBMIT_CL_USE_CLEAR_COLOR |
1144                              VC4_SUBMIT_CL_FIXED_RCL_ORDER |
1145                              VC4_SUBMIT_CL_RCL_ORDER_INCREASING_X |
1146                              VC4_SUBMIT_CL_RCL_ORDER_INCREASING_Y)) != 0) {
1147                 DRM_DEBUG("Unknown flags: 0x%02x\n", args->flags);
1148                 return -EINVAL;
1149         }
1150
1151         if (args->pad2 != 0) {
1152                 DRM_DEBUG("Invalid pad: 0x%08x\n", args->pad2);
1153                 return -EINVAL;
1154         }
1155
1156         exec = kcalloc(1, sizeof(*exec), GFP_KERNEL);
1157         if (!exec) {
1158                 DRM_ERROR("malloc failure on exec struct\n");
1159                 return -ENOMEM;
1160         }
1161
1162         ret = vc4_v3d_pm_get(vc4);
1163         if (ret) {
1164                 kfree(exec);
1165                 return ret;
1166         }
1167
1168         exec->args = args;
1169         INIT_LIST_HEAD(&exec->unref_list);
1170
1171         ret = vc4_cl_lookup_bos(dev, file_priv, exec);
1172         if (ret)
1173                 goto fail;
1174
1175         if (args->perfmonid) {
1176                 exec->perfmon = vc4_perfmon_find(vc4file,
1177                                                  args->perfmonid);
1178                 if (!exec->perfmon) {
1179                         ret = -ENOENT;
1180                         goto fail;
1181                 }
1182         }
1183
1184         if (args->in_sync) {
1185                 ret = drm_syncobj_find_fence(file_priv, args->in_sync,
1186                                              0, 0, &in_fence);
1187                 if (ret)
1188                         goto fail;
1189
1190                 /* When the fence (or fence array) is exclusively from our
1191                  * context we can skip the wait since jobs are executed in
1192                  * order of their submission through this ioctl and this can
1193                  * only have fences from a prior job.
1194                  */
1195                 if (!dma_fence_match_context(in_fence,
1196                                              vc4->dma_fence_context)) {
1197                         ret = dma_fence_wait(in_fence, true);
1198                         if (ret) {
1199                                 dma_fence_put(in_fence);
1200                                 goto fail;
1201                         }
1202                 }
1203
1204                 dma_fence_put(in_fence);
1205         }
1206
1207         if (exec->args->bin_cl_size != 0) {
1208                 ret = vc4_get_bcl(dev, exec);
1209                 if (ret)
1210                         goto fail;
1211         } else {
1212                 exec->ct0ca = 0;
1213                 exec->ct0ea = 0;
1214         }
1215
1216         ret = vc4_get_rcl(dev, exec);
1217         if (ret)
1218                 goto fail;
1219
1220         ret = vc4_lock_bo_reservations(dev, exec, &acquire_ctx);
1221         if (ret)
1222                 goto fail;
1223
1224         if (args->out_sync) {
1225                 out_sync = drm_syncobj_find(file_priv, args->out_sync);
1226                 if (!out_sync) {
1227                         ret = -EINVAL;
1228                         goto fail;
1229                 }
1230
1231                 /* We replace the fence in out_sync in vc4_queue_submit since
1232                  * the render job could execute immediately after that call.
1233                  * If it finishes before our ioctl processing resumes the
1234                  * render job fence could already have been freed.
1235                  */
1236         }
1237
1238         /* Clear this out of the struct we'll be putting in the queue,
1239          * since it's part of our stack.
1240          */
1241         exec->args = NULL;
1242
1243         ret = vc4_queue_submit(dev, exec, &acquire_ctx, out_sync);
1244
1245         /* The syncobj isn't part of the exec data and we need to free our
1246          * reference even if job submission failed.
1247          */
1248         if (out_sync)
1249                 drm_syncobj_put(out_sync);
1250
1251         if (ret)
1252                 goto fail;
1253
1254         /* Return the seqno for our job. */
1255         args->seqno = vc4->emit_seqno;
1256
1257         return 0;
1258
1259 fail:
1260         vc4_complete_exec(vc4->dev, exec);
1261
1262         return ret;
1263 }
1264
1265 void
1266 vc4_gem_init(struct drm_device *dev)
1267 {
1268         struct vc4_dev *vc4 = to_vc4_dev(dev);
1269
1270         vc4->dma_fence_context = dma_fence_context_alloc(1);
1271
1272         INIT_LIST_HEAD(&vc4->bin_job_list);
1273         INIT_LIST_HEAD(&vc4->render_job_list);
1274         INIT_LIST_HEAD(&vc4->job_done_list);
1275         INIT_LIST_HEAD(&vc4->seqno_cb_list);
1276         spin_lock_init(&vc4->job_lock);
1277
1278         INIT_WORK(&vc4->hangcheck.reset_work, vc4_reset_work);
1279         timer_setup(&vc4->hangcheck.timer, vc4_hangcheck_elapsed, 0);
1280
1281         INIT_WORK(&vc4->job_done_work, vc4_job_done_work);
1282
1283         mutex_init(&vc4->power_lock);
1284
1285         INIT_LIST_HEAD(&vc4->purgeable.list);
1286         mutex_init(&vc4->purgeable.lock);
1287 }
1288
1289 void
1290 vc4_gem_destroy(struct drm_device *dev)
1291 {
1292         struct vc4_dev *vc4 = to_vc4_dev(dev);
1293
1294         /* Waiting for exec to finish would need to be done before
1295          * unregistering V3D.
1296          */
1297         WARN_ON(vc4->emit_seqno != vc4->finished_seqno);
1298
1299         /* V3D should already have disabled its interrupt and cleared
1300          * the overflow allocation registers.  Now free the object.
1301          */
1302         if (vc4->bin_bo) {
1303                 drm_gem_object_put_unlocked(&vc4->bin_bo->base.base);
1304                 vc4->bin_bo = NULL;
1305         }
1306
1307         if (vc4->hang_state)
1308                 vc4_free_hang_state(dev, vc4->hang_state);
1309 }
1310
1311 int vc4_gem_madvise_ioctl(struct drm_device *dev, void *data,
1312                           struct drm_file *file_priv)
1313 {
1314         struct drm_vc4_gem_madvise *args = data;
1315         struct drm_gem_object *gem_obj;
1316         struct vc4_bo *bo;
1317         int ret;
1318
1319         switch (args->madv) {
1320         case VC4_MADV_DONTNEED:
1321         case VC4_MADV_WILLNEED:
1322                 break;
1323         default:
1324                 return -EINVAL;
1325         }
1326
1327         if (args->pad != 0)
1328                 return -EINVAL;
1329
1330         gem_obj = drm_gem_object_lookup(file_priv, args->handle);
1331         if (!gem_obj) {
1332                 DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle);
1333                 return -ENOENT;
1334         }
1335
1336         bo = to_vc4_bo(gem_obj);
1337
1338         /* Only BOs exposed to userspace can be purged. */
1339         if (bo->madv == __VC4_MADV_NOTSUPP) {
1340                 DRM_DEBUG("madvise not supported on this BO\n");
1341                 ret = -EINVAL;
1342                 goto out_put_gem;
1343         }
1344
1345         /* Not sure it's safe to purge imported BOs. Let's just assume it's
1346          * not until proven otherwise.
1347          */
1348         if (gem_obj->import_attach) {
1349                 DRM_DEBUG("madvise not supported on imported BOs\n");
1350                 ret = -EINVAL;
1351                 goto out_put_gem;
1352         }
1353
1354         mutex_lock(&bo->madv_lock);
1355
1356         if (args->madv == VC4_MADV_DONTNEED && bo->madv == VC4_MADV_WILLNEED &&
1357             !refcount_read(&bo->usecnt)) {
1358                 /* If the BO is about to be marked as purgeable, is not used
1359                  * and is not already purgeable or purged, add it to the
1360                  * purgeable list.
1361                  */
1362                 vc4_bo_add_to_purgeable_pool(bo);
1363         } else if (args->madv == VC4_MADV_WILLNEED &&
1364                    bo->madv == VC4_MADV_DONTNEED &&
1365                    !refcount_read(&bo->usecnt)) {
1366                 /* The BO has not been purged yet, just remove it from
1367                  * the purgeable list.
1368                  */
1369                 vc4_bo_remove_from_purgeable_pool(bo);
1370         }
1371
1372         /* Save the purged state. */
1373         args->retained = bo->madv != __VC4_MADV_PURGED;
1374
1375         /* Update internal madv state only if the bo was not purged. */
1376         if (bo->madv != __VC4_MADV_PURGED)
1377                 bo->madv = args->madv;
1378
1379         mutex_unlock(&bo->madv_lock);
1380
1381         ret = 0;
1382
1383 out_put_gem:
1384         drm_gem_object_put_unlocked(gem_obj);
1385
1386         return ret;
1387 }
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