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[linux.git] / drivers / gpu / drm / vmwgfx / vmwgfx_binding.c
1 // SPDX-License-Identifier: GPL-2.0 OR MIT
2 /**************************************************************************
3  *
4  * Copyright 2015 VMware, Inc., Palo Alto, CA., USA
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
21  * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
22  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
23  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
24  * USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 /*
28  * This file implements the vmwgfx context binding manager,
29  * The sole reason for having to use this code is that vmware guest
30  * backed contexts can be swapped out to their backing mobs by the device
31  * at any time, also swapped in at any time. At swapin time, the device
32  * validates the context bindings to make sure they point to valid resources.
33  * It's this outside-of-drawcall validation (that can happen at any time),
34  * that makes this code necessary.
35  *
36  * We therefore need to kill any context bindings pointing to a resource
37  * when the resource is swapped out. Furthermore, if the vmwgfx driver has
38  * swapped out the context we can't swap it in again to kill bindings because
39  * of backing mob reservation lockdep violations, so as part of
40  * context swapout, also kill all bindings of a context, so that they are
41  * already killed if a resource to which a binding points
42  * needs to be swapped out.
43  *
44  * Note that a resource can be pointed to by bindings from multiple contexts,
45  * Therefore we can't easily protect this data by a per context mutex
46  * (unless we use deadlock-safe WW mutexes). So we use a global binding_mutex
47  * to protect all binding manager data.
48  *
49  * Finally, any association between a context and a global resource
50  * (surface, shader or even DX query) is conceptually a context binding that
51  * needs to be tracked by this code.
52  */
53
54 #include "vmwgfx_drv.h"
55 #include "vmwgfx_binding.h"
56 #include "device_include/svga3d_reg.h"
57
58 #define VMW_BINDING_RT_BIT     0
59 #define VMW_BINDING_PS_BIT     1
60 #define VMW_BINDING_SO_BIT     2
61 #define VMW_BINDING_VB_BIT     3
62 #define VMW_BINDING_NUM_BITS   4
63
64 #define VMW_BINDING_PS_SR_BIT  0
65
66 /**
67  * struct vmw_ctx_binding_state - per context binding state
68  *
69  * @dev_priv: Pointer to device private structure.
70  * @list: linked list of individual active bindings.
71  * @render_targets: Render target bindings.
72  * @texture_units: Texture units bindings.
73  * @ds_view: Depth-stencil view binding.
74  * @so_targets: StreamOutput target bindings.
75  * @vertex_buffers: Vertex buffer bindings.
76  * @index_buffer: Index buffer binding.
77  * @per_shader: Per shader-type bindings.
78  * @dirty: Bitmap tracking per binding-type changes that have not yet
79  * been emitted to the device.
80  * @dirty_vb: Bitmap tracking individual vertex buffer binding changes that
81  * have not yet been emitted to the device.
82  * @bind_cmd_buffer: Scratch space used to construct binding commands.
83  * @bind_cmd_count: Number of binding command data entries in @bind_cmd_buffer
84  * @bind_first_slot: Used together with @bind_cmd_buffer to indicate the
85  * device binding slot of the first command data entry in @bind_cmd_buffer.
86  *
87  * Note that this structure also provides storage space for the individual
88  * struct vmw_ctx_binding objects, so that no dynamic allocation is needed
89  * for individual bindings.
90  *
91  */
92 struct vmw_ctx_binding_state {
93         struct vmw_private *dev_priv;
94         struct list_head list;
95         struct vmw_ctx_bindinfo_view render_targets[SVGA3D_RT_MAX];
96         struct vmw_ctx_bindinfo_tex texture_units[SVGA3D_NUM_TEXTURE_UNITS];
97         struct vmw_ctx_bindinfo_view ds_view;
98         struct vmw_ctx_bindinfo_so so_targets[SVGA3D_DX_MAX_SOTARGETS];
99         struct vmw_ctx_bindinfo_vb vertex_buffers[SVGA3D_DX_MAX_VERTEXBUFFERS];
100         struct vmw_ctx_bindinfo_ib index_buffer;
101         struct vmw_dx_shader_bindings per_shader[SVGA3D_NUM_SHADERTYPE_DX10];
102
103         unsigned long dirty;
104         DECLARE_BITMAP(dirty_vb, SVGA3D_DX_MAX_VERTEXBUFFERS);
105
106         u32 bind_cmd_buffer[VMW_MAX_VIEW_BINDINGS];
107         u32 bind_cmd_count;
108         u32 bind_first_slot;
109 };
110
111 static int vmw_binding_scrub_shader(struct vmw_ctx_bindinfo *bi, bool rebind);
112 static int vmw_binding_scrub_render_target(struct vmw_ctx_bindinfo *bi,
113                                            bool rebind);
114 static int vmw_binding_scrub_texture(struct vmw_ctx_bindinfo *bi, bool rebind);
115 static int vmw_binding_scrub_cb(struct vmw_ctx_bindinfo *bi, bool rebind);
116 static int vmw_binding_scrub_dx_rt(struct vmw_ctx_bindinfo *bi, bool rebind);
117 static int vmw_binding_scrub_sr(struct vmw_ctx_bindinfo *bi, bool rebind);
118 static int vmw_binding_scrub_so(struct vmw_ctx_bindinfo *bi, bool rebind);
119 static int vmw_binding_emit_dirty(struct vmw_ctx_binding_state *cbs);
120 static int vmw_binding_scrub_dx_shader(struct vmw_ctx_bindinfo *bi,
121                                        bool rebind);
122 static int vmw_binding_scrub_ib(struct vmw_ctx_bindinfo *bi, bool rebind);
123 static int vmw_binding_scrub_vb(struct vmw_ctx_bindinfo *bi, bool rebind);
124 static void vmw_binding_build_asserts(void) __attribute__ ((unused));
125
126 typedef int (*vmw_scrub_func)(struct vmw_ctx_bindinfo *, bool);
127
128 /**
129  * struct vmw_binding_info - Per binding type information for the binding
130  * manager
131  *
132  * @size: The size of the struct binding derived from a struct vmw_ctx_bindinfo.
133  * @offsets: array[shader_slot] of offsets to the array[slot]
134  * of struct bindings for the binding type.
135  * @scrub_func: Pointer to the scrub function for this binding type.
136  *
137  * Holds static information to help optimize the binding manager and avoid
138  * an excessive amount of switch statements.
139  */
140 struct vmw_binding_info {
141         size_t size;
142         const size_t *offsets;
143         vmw_scrub_func scrub_func;
144 };
145
146 /*
147  * A number of static variables that help determine the scrub func and the
148  * location of the struct vmw_ctx_bindinfo slots for each binding type.
149  */
150 static const size_t vmw_binding_shader_offsets[] = {
151         offsetof(struct vmw_ctx_binding_state, per_shader[0].shader),
152         offsetof(struct vmw_ctx_binding_state, per_shader[1].shader),
153         offsetof(struct vmw_ctx_binding_state, per_shader[2].shader),
154 };
155 static const size_t vmw_binding_rt_offsets[] = {
156         offsetof(struct vmw_ctx_binding_state, render_targets),
157 };
158 static const size_t vmw_binding_tex_offsets[] = {
159         offsetof(struct vmw_ctx_binding_state, texture_units),
160 };
161 static const size_t vmw_binding_cb_offsets[] = {
162         offsetof(struct vmw_ctx_binding_state, per_shader[0].const_buffers),
163         offsetof(struct vmw_ctx_binding_state, per_shader[1].const_buffers),
164         offsetof(struct vmw_ctx_binding_state, per_shader[2].const_buffers),
165 };
166 static const size_t vmw_binding_dx_ds_offsets[] = {
167         offsetof(struct vmw_ctx_binding_state, ds_view),
168 };
169 static const size_t vmw_binding_sr_offsets[] = {
170         offsetof(struct vmw_ctx_binding_state, per_shader[0].shader_res),
171         offsetof(struct vmw_ctx_binding_state, per_shader[1].shader_res),
172         offsetof(struct vmw_ctx_binding_state, per_shader[2].shader_res),
173 };
174 static const size_t vmw_binding_so_offsets[] = {
175         offsetof(struct vmw_ctx_binding_state, so_targets),
176 };
177 static const size_t vmw_binding_vb_offsets[] = {
178         offsetof(struct vmw_ctx_binding_state, vertex_buffers),
179 };
180 static const size_t vmw_binding_ib_offsets[] = {
181         offsetof(struct vmw_ctx_binding_state, index_buffer),
182 };
183
184 static const struct vmw_binding_info vmw_binding_infos[] = {
185         [vmw_ctx_binding_shader] = {
186                 .size = sizeof(struct vmw_ctx_bindinfo_shader),
187                 .offsets = vmw_binding_shader_offsets,
188                 .scrub_func = vmw_binding_scrub_shader},
189         [vmw_ctx_binding_rt] = {
190                 .size = sizeof(struct vmw_ctx_bindinfo_view),
191                 .offsets = vmw_binding_rt_offsets,
192                 .scrub_func = vmw_binding_scrub_render_target},
193         [vmw_ctx_binding_tex] = {
194                 .size = sizeof(struct vmw_ctx_bindinfo_tex),
195                 .offsets = vmw_binding_tex_offsets,
196                 .scrub_func = vmw_binding_scrub_texture},
197         [vmw_ctx_binding_cb] = {
198                 .size = sizeof(struct vmw_ctx_bindinfo_cb),
199                 .offsets = vmw_binding_cb_offsets,
200                 .scrub_func = vmw_binding_scrub_cb},
201         [vmw_ctx_binding_dx_shader] = {
202                 .size = sizeof(struct vmw_ctx_bindinfo_shader),
203                 .offsets = vmw_binding_shader_offsets,
204                 .scrub_func = vmw_binding_scrub_dx_shader},
205         [vmw_ctx_binding_dx_rt] = {
206                 .size = sizeof(struct vmw_ctx_bindinfo_view),
207                 .offsets = vmw_binding_rt_offsets,
208                 .scrub_func = vmw_binding_scrub_dx_rt},
209         [vmw_ctx_binding_sr] = {
210                 .size = sizeof(struct vmw_ctx_bindinfo_view),
211                 .offsets = vmw_binding_sr_offsets,
212                 .scrub_func = vmw_binding_scrub_sr},
213         [vmw_ctx_binding_ds] = {
214                 .size = sizeof(struct vmw_ctx_bindinfo_view),
215                 .offsets = vmw_binding_dx_ds_offsets,
216                 .scrub_func = vmw_binding_scrub_dx_rt},
217         [vmw_ctx_binding_so] = {
218                 .size = sizeof(struct vmw_ctx_bindinfo_so),
219                 .offsets = vmw_binding_so_offsets,
220                 .scrub_func = vmw_binding_scrub_so},
221         [vmw_ctx_binding_vb] = {
222                 .size = sizeof(struct vmw_ctx_bindinfo_vb),
223                 .offsets = vmw_binding_vb_offsets,
224                 .scrub_func = vmw_binding_scrub_vb},
225         [vmw_ctx_binding_ib] = {
226                 .size = sizeof(struct vmw_ctx_bindinfo_ib),
227                 .offsets = vmw_binding_ib_offsets,
228                 .scrub_func = vmw_binding_scrub_ib},
229 };
230
231 /**
232  * vmw_cbs_context - Return a pointer to the context resource of a
233  * context binding state tracker.
234  *
235  * @cbs: The context binding state tracker.
236  *
237  * Provided there are any active bindings, this function will return an
238  * unreferenced pointer to the context resource that owns the context
239  * binding state tracker. If there are no active bindings, this function
240  * will return NULL. Note that the caller must somehow ensure that a reference
241  * is held on the context resource prior to calling this function.
242  */
243 static const struct vmw_resource *
244 vmw_cbs_context(const struct vmw_ctx_binding_state *cbs)
245 {
246         if (list_empty(&cbs->list))
247                 return NULL;
248
249         return list_first_entry(&cbs->list, struct vmw_ctx_bindinfo,
250                                 ctx_list)->ctx;
251 }
252
253 /**
254  * vmw_binding_loc - determine the struct vmw_ctx_bindinfo slot location.
255  *
256  * @cbs: Pointer to a struct vmw_ctx_binding state which holds the slot.
257  * @bt: The binding type.
258  * @shader_slot: The shader slot of the binding. If none, then set to 0.
259  * @slot: The slot of the binding.
260  */
261 static struct vmw_ctx_bindinfo *
262 vmw_binding_loc(struct vmw_ctx_binding_state *cbs,
263                 enum vmw_ctx_binding_type bt, u32 shader_slot, u32 slot)
264 {
265         const struct vmw_binding_info *b = &vmw_binding_infos[bt];
266         size_t offset = b->offsets[shader_slot] + b->size*slot;
267
268         return (struct vmw_ctx_bindinfo *)((u8 *) cbs + offset);
269 }
270
271 /**
272  * vmw_binding_drop: Stop tracking a context binding
273  *
274  * @bi: Pointer to binding tracker storage.
275  *
276  * Stops tracking a context binding, and re-initializes its storage.
277  * Typically used when the context binding is replaced with a binding to
278  * another (or the same, for that matter) resource.
279  */
280 static void vmw_binding_drop(struct vmw_ctx_bindinfo *bi)
281 {
282         list_del(&bi->ctx_list);
283         if (!list_empty(&bi->res_list))
284                 list_del(&bi->res_list);
285         bi->ctx = NULL;
286 }
287
288 /**
289  * vmw_binding_add: Start tracking a context binding
290  *
291  * @cbs: Pointer to the context binding state tracker.
292  * @bi: Information about the binding to track.
293  *
294  * Starts tracking the binding in the context binding
295  * state structure @cbs.
296  */
297 void vmw_binding_add(struct vmw_ctx_binding_state *cbs,
298                     const struct vmw_ctx_bindinfo *bi,
299                     u32 shader_slot, u32 slot)
300 {
301         struct vmw_ctx_bindinfo *loc =
302                 vmw_binding_loc(cbs, bi->bt, shader_slot, slot);
303         const struct vmw_binding_info *b = &vmw_binding_infos[bi->bt];
304
305         if (loc->ctx != NULL)
306                 vmw_binding_drop(loc);
307
308         memcpy(loc, bi, b->size);
309         loc->scrubbed = false;
310         list_add(&loc->ctx_list, &cbs->list);
311         INIT_LIST_HEAD(&loc->res_list);
312 }
313
314 /**
315  * vmw_binding_transfer: Transfer a context binding tracking entry.
316  *
317  * @cbs: Pointer to the persistent context binding state tracker.
318  * @bi: Information about the binding to track.
319  *
320  */
321 static void vmw_binding_transfer(struct vmw_ctx_binding_state *cbs,
322                                  const struct vmw_ctx_binding_state *from,
323                                  const struct vmw_ctx_bindinfo *bi)
324 {
325         size_t offset = (unsigned long)bi - (unsigned long)from;
326         struct vmw_ctx_bindinfo *loc = (struct vmw_ctx_bindinfo *)
327                 ((unsigned long) cbs + offset);
328
329         if (loc->ctx != NULL) {
330                 WARN_ON(bi->scrubbed);
331
332                 vmw_binding_drop(loc);
333         }
334
335         if (bi->res != NULL) {
336                 memcpy(loc, bi, vmw_binding_infos[bi->bt].size);
337                 list_add_tail(&loc->ctx_list, &cbs->list);
338                 list_add_tail(&loc->res_list, &loc->res->binding_head);
339         }
340 }
341
342 /**
343  * vmw_binding_state_kill - Kill all bindings associated with a
344  * struct vmw_ctx_binding state structure, and re-initialize the structure.
345  *
346  * @cbs: Pointer to the context binding state tracker.
347  *
348  * Emits commands to scrub all bindings associated with the
349  * context binding state tracker. Then re-initializes the whole structure.
350  */
351 void vmw_binding_state_kill(struct vmw_ctx_binding_state *cbs)
352 {
353         struct vmw_ctx_bindinfo *entry, *next;
354
355         vmw_binding_state_scrub(cbs);
356         list_for_each_entry_safe(entry, next, &cbs->list, ctx_list)
357                 vmw_binding_drop(entry);
358 }
359
360 /**
361  * vmw_binding_state_scrub - Scrub all bindings associated with a
362  * struct vmw_ctx_binding state structure.
363  *
364  * @cbs: Pointer to the context binding state tracker.
365  *
366  * Emits commands to scrub all bindings associated with the
367  * context binding state tracker.
368  */
369 void vmw_binding_state_scrub(struct vmw_ctx_binding_state *cbs)
370 {
371         struct vmw_ctx_bindinfo *entry;
372
373         list_for_each_entry(entry, &cbs->list, ctx_list) {
374                 if (!entry->scrubbed) {
375                         (void) vmw_binding_infos[entry->bt].scrub_func
376                                 (entry, false);
377                         entry->scrubbed = true;
378                 }
379         }
380
381         (void) vmw_binding_emit_dirty(cbs);
382 }
383
384 /**
385  * vmw_binding_res_list_kill - Kill all bindings on a
386  * resource binding list
387  *
388  * @head: list head of resource binding list
389  *
390  * Kills all bindings associated with a specific resource. Typically
391  * called before the resource is destroyed.
392  */
393 void vmw_binding_res_list_kill(struct list_head *head)
394 {
395         struct vmw_ctx_bindinfo *entry, *next;
396
397         vmw_binding_res_list_scrub(head);
398         list_for_each_entry_safe(entry, next, head, res_list)
399                 vmw_binding_drop(entry);
400 }
401
402 /**
403  * vmw_binding_res_list_scrub - Scrub all bindings on a
404  * resource binding list
405  *
406  * @head: list head of resource binding list
407  *
408  * Scrub all bindings associated with a specific resource. Typically
409  * called before the resource is evicted.
410  */
411 void vmw_binding_res_list_scrub(struct list_head *head)
412 {
413         struct vmw_ctx_bindinfo *entry;
414
415         list_for_each_entry(entry, head, res_list) {
416                 if (!entry->scrubbed) {
417                         (void) vmw_binding_infos[entry->bt].scrub_func
418                                 (entry, false);
419                         entry->scrubbed = true;
420                 }
421         }
422
423         list_for_each_entry(entry, head, res_list) {
424                 struct vmw_ctx_binding_state *cbs =
425                         vmw_context_binding_state(entry->ctx);
426
427                 (void) vmw_binding_emit_dirty(cbs);
428         }
429 }
430
431
432 /**
433  * vmw_binding_state_commit - Commit staged binding info
434  *
435  * @ctx: Pointer to context to commit the staged binding info to.
436  * @from: Staged binding info built during execbuf.
437  * @scrubbed: Transfer only scrubbed bindings.
438  *
439  * Transfers binding info from a temporary structure
440  * (typically used by execbuf) to the persistent
441  * structure in the context. This can be done once commands have been
442  * submitted to hardware
443  */
444 void vmw_binding_state_commit(struct vmw_ctx_binding_state *to,
445                               struct vmw_ctx_binding_state *from)
446 {
447         struct vmw_ctx_bindinfo *entry, *next;
448
449         list_for_each_entry_safe(entry, next, &from->list, ctx_list) {
450                 vmw_binding_transfer(to, from, entry);
451                 vmw_binding_drop(entry);
452         }
453 }
454
455 /**
456  * vmw_binding_rebind_all - Rebind all scrubbed bindings of a context
457  *
458  * @ctx: The context resource
459  *
460  * Walks through the context binding list and rebinds all scrubbed
461  * resources.
462  */
463 int vmw_binding_rebind_all(struct vmw_ctx_binding_state *cbs)
464 {
465         struct vmw_ctx_bindinfo *entry;
466         int ret;
467
468         list_for_each_entry(entry, &cbs->list, ctx_list) {
469                 if (likely(!entry->scrubbed))
470                         continue;
471
472                 if ((entry->res == NULL || entry->res->id ==
473                             SVGA3D_INVALID_ID))
474                         continue;
475
476                 ret = vmw_binding_infos[entry->bt].scrub_func(entry, true);
477                 if (unlikely(ret != 0))
478                         return ret;
479
480                 entry->scrubbed = false;
481         }
482
483         return vmw_binding_emit_dirty(cbs);
484 }
485
486 /**
487  * vmw_binding_scrub_shader - scrub a shader binding from a context.
488  *
489  * @bi: single binding information.
490  * @rebind: Whether to issue a bind instead of scrub command.
491  */
492 static int vmw_binding_scrub_shader(struct vmw_ctx_bindinfo *bi, bool rebind)
493 {
494         struct vmw_ctx_bindinfo_shader *binding =
495                 container_of(bi, typeof(*binding), bi);
496         struct vmw_private *dev_priv = bi->ctx->dev_priv;
497         struct {
498                 SVGA3dCmdHeader header;
499                 SVGA3dCmdSetShader body;
500         } *cmd;
501
502         cmd = VMW_FIFO_RESERVE(dev_priv, sizeof(*cmd));
503         if (unlikely(cmd == NULL))
504                 return -ENOMEM;
505
506         cmd->header.id = SVGA_3D_CMD_SET_SHADER;
507         cmd->header.size = sizeof(cmd->body);
508         cmd->body.cid = bi->ctx->id;
509         cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
510         cmd->body.shid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
511         vmw_fifo_commit(dev_priv, sizeof(*cmd));
512
513         return 0;
514 }
515
516 /**
517  * vmw_binding_scrub_render_target - scrub a render target binding
518  * from a context.
519  *
520  * @bi: single binding information.
521  * @rebind: Whether to issue a bind instead of scrub command.
522  */
523 static int vmw_binding_scrub_render_target(struct vmw_ctx_bindinfo *bi,
524                                            bool rebind)
525 {
526         struct vmw_ctx_bindinfo_view *binding =
527                 container_of(bi, typeof(*binding), bi);
528         struct vmw_private *dev_priv = bi->ctx->dev_priv;
529         struct {
530                 SVGA3dCmdHeader header;
531                 SVGA3dCmdSetRenderTarget body;
532         } *cmd;
533
534         cmd = VMW_FIFO_RESERVE(dev_priv, sizeof(*cmd));
535         if (unlikely(cmd == NULL))
536                 return -ENOMEM;
537
538         cmd->header.id = SVGA_3D_CMD_SETRENDERTARGET;
539         cmd->header.size = sizeof(cmd->body);
540         cmd->body.cid = bi->ctx->id;
541         cmd->body.type = binding->slot;
542         cmd->body.target.sid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
543         cmd->body.target.face = 0;
544         cmd->body.target.mipmap = 0;
545         vmw_fifo_commit(dev_priv, sizeof(*cmd));
546
547         return 0;
548 }
549
550 /**
551  * vmw_binding_scrub_texture - scrub a texture binding from a context.
552  *
553  * @bi: single binding information.
554  * @rebind: Whether to issue a bind instead of scrub command.
555  *
556  * TODO: Possibly complement this function with a function that takes
557  * a list of texture bindings and combines them to a single command.
558  */
559 static int vmw_binding_scrub_texture(struct vmw_ctx_bindinfo *bi,
560                                      bool rebind)
561 {
562         struct vmw_ctx_bindinfo_tex *binding =
563                 container_of(bi, typeof(*binding), bi);
564         struct vmw_private *dev_priv = bi->ctx->dev_priv;
565         struct {
566                 SVGA3dCmdHeader header;
567                 struct {
568                         SVGA3dCmdSetTextureState c;
569                         SVGA3dTextureState s1;
570                 } body;
571         } *cmd;
572
573         cmd = VMW_FIFO_RESERVE(dev_priv, sizeof(*cmd));
574         if (unlikely(cmd == NULL))
575                 return -ENOMEM;
576
577         cmd->header.id = SVGA_3D_CMD_SETTEXTURESTATE;
578         cmd->header.size = sizeof(cmd->body);
579         cmd->body.c.cid = bi->ctx->id;
580         cmd->body.s1.stage = binding->texture_stage;
581         cmd->body.s1.name = SVGA3D_TS_BIND_TEXTURE;
582         cmd->body.s1.value = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
583         vmw_fifo_commit(dev_priv, sizeof(*cmd));
584
585         return 0;
586 }
587
588 /**
589  * vmw_binding_scrub_dx_shader - scrub a dx shader binding from a context.
590  *
591  * @bi: single binding information.
592  * @rebind: Whether to issue a bind instead of scrub command.
593  */
594 static int vmw_binding_scrub_dx_shader(struct vmw_ctx_bindinfo *bi, bool rebind)
595 {
596         struct vmw_ctx_bindinfo_shader *binding =
597                 container_of(bi, typeof(*binding), bi);
598         struct vmw_private *dev_priv = bi->ctx->dev_priv;
599         struct {
600                 SVGA3dCmdHeader header;
601                 SVGA3dCmdDXSetShader body;
602         } *cmd;
603
604         cmd = VMW_FIFO_RESERVE_DX(dev_priv, sizeof(*cmd), bi->ctx->id);
605         if (unlikely(cmd == NULL))
606                 return -ENOMEM;
607
608         cmd->header.id = SVGA_3D_CMD_DX_SET_SHADER;
609         cmd->header.size = sizeof(cmd->body);
610         cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
611         cmd->body.shaderId = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
612         vmw_fifo_commit(dev_priv, sizeof(*cmd));
613
614         return 0;
615 }
616
617 /**
618  * vmw_binding_scrub_cb - scrub a constant buffer binding from a context.
619  *
620  * @bi: single binding information.
621  * @rebind: Whether to issue a bind instead of scrub command.
622  */
623 static int vmw_binding_scrub_cb(struct vmw_ctx_bindinfo *bi, bool rebind)
624 {
625         struct vmw_ctx_bindinfo_cb *binding =
626                 container_of(bi, typeof(*binding), bi);
627         struct vmw_private *dev_priv = bi->ctx->dev_priv;
628         struct {
629                 SVGA3dCmdHeader header;
630                 SVGA3dCmdDXSetSingleConstantBuffer body;
631         } *cmd;
632
633         cmd = VMW_FIFO_RESERVE_DX(dev_priv, sizeof(*cmd), bi->ctx->id);
634         if (unlikely(cmd == NULL))
635                 return -ENOMEM;
636
637         cmd->header.id = SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER;
638         cmd->header.size = sizeof(cmd->body);
639         cmd->body.slot = binding->slot;
640         cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
641         if (rebind) {
642                 cmd->body.offsetInBytes = binding->offset;
643                 cmd->body.sizeInBytes = binding->size;
644                 cmd->body.sid = bi->res->id;
645         } else {
646                 cmd->body.offsetInBytes = 0;
647                 cmd->body.sizeInBytes = 0;
648                 cmd->body.sid = SVGA3D_INVALID_ID;
649         }
650         vmw_fifo_commit(dev_priv, sizeof(*cmd));
651
652         return 0;
653 }
654
655 /**
656  * vmw_collect_view_ids - Build view id data for a view binding command
657  * without checking which bindings actually need to be emitted
658  *
659  * @cbs: Pointer to the context's struct vmw_ctx_binding_state
660  * @bi: Pointer to where the binding info array is stored in @cbs
661  * @max_num: Maximum number of entries in the @bi array.
662  *
663  * Scans the @bi array for bindings and builds a buffer of view id data.
664  * Stops at the first non-existing binding in the @bi array.
665  * On output, @cbs->bind_cmd_count contains the number of bindings to be
666  * emitted, @cbs->bind_first_slot is set to zero, and @cbs->bind_cmd_buffer
667  * contains the command data.
668  */
669 static void vmw_collect_view_ids(struct vmw_ctx_binding_state *cbs,
670                                  const struct vmw_ctx_bindinfo *bi,
671                                  u32 max_num)
672 {
673         const struct vmw_ctx_bindinfo_view *biv =
674                 container_of(bi, struct vmw_ctx_bindinfo_view, bi);
675         unsigned long i;
676
677         cbs->bind_cmd_count = 0;
678         cbs->bind_first_slot = 0;
679
680         for (i = 0; i < max_num; ++i, ++biv) {
681                 if (!biv->bi.ctx)
682                         break;
683
684                 cbs->bind_cmd_buffer[cbs->bind_cmd_count++] =
685                         ((biv->bi.scrubbed) ?
686                          SVGA3D_INVALID_ID : biv->bi.res->id);
687         }
688 }
689
690 /**
691  * vmw_collect_dirty_view_ids - Build view id data for a view binding command
692  *
693  * @cbs: Pointer to the context's struct vmw_ctx_binding_state
694  * @bi: Pointer to where the binding info array is stored in @cbs
695  * @dirty: Bitmap indicating which bindings need to be emitted.
696  * @max_num: Maximum number of entries in the @bi array.
697  *
698  * Scans the @bi array for bindings that need to be emitted and
699  * builds a buffer of view id data.
700  * On output, @cbs->bind_cmd_count contains the number of bindings to be
701  * emitted, @cbs->bind_first_slot indicates the index of the first emitted
702  * binding, and @cbs->bind_cmd_buffer contains the command data.
703  */
704 static void vmw_collect_dirty_view_ids(struct vmw_ctx_binding_state *cbs,
705                                        const struct vmw_ctx_bindinfo *bi,
706                                        unsigned long *dirty,
707                                        u32 max_num)
708 {
709         const struct vmw_ctx_bindinfo_view *biv =
710                 container_of(bi, struct vmw_ctx_bindinfo_view, bi);
711         unsigned long i, next_bit;
712
713         cbs->bind_cmd_count = 0;
714         i = find_first_bit(dirty, max_num);
715         next_bit = i;
716         cbs->bind_first_slot = i;
717
718         biv += i;
719         for (; i < max_num; ++i, ++biv) {
720                 cbs->bind_cmd_buffer[cbs->bind_cmd_count++] =
721                         ((!biv->bi.ctx || biv->bi.scrubbed) ?
722                          SVGA3D_INVALID_ID : biv->bi.res->id);
723
724                 if (next_bit == i) {
725                         next_bit = find_next_bit(dirty, max_num, i + 1);
726                         if (next_bit >= max_num)
727                                 break;
728                 }
729         }
730 }
731
732 /**
733  * vmw_binding_emit_set_sr - Issue delayed DX shader resource binding commands
734  *
735  * @cbs: Pointer to the context's struct vmw_ctx_binding_state
736  */
737 static int vmw_emit_set_sr(struct vmw_ctx_binding_state *cbs,
738                            int shader_slot)
739 {
740         const struct vmw_ctx_bindinfo *loc =
741                 &cbs->per_shader[shader_slot].shader_res[0].bi;
742         struct {
743                 SVGA3dCmdHeader header;
744                 SVGA3dCmdDXSetShaderResources body;
745         } *cmd;
746         size_t cmd_size, view_id_size;
747         const struct vmw_resource *ctx = vmw_cbs_context(cbs);
748
749         vmw_collect_dirty_view_ids(cbs, loc,
750                                    cbs->per_shader[shader_slot].dirty_sr,
751                                    SVGA3D_DX_MAX_SRVIEWS);
752         if (cbs->bind_cmd_count == 0)
753                 return 0;
754
755         view_id_size = cbs->bind_cmd_count*sizeof(uint32);
756         cmd_size = sizeof(*cmd) + view_id_size;
757         cmd = VMW_FIFO_RESERVE_DX(ctx->dev_priv, cmd_size, ctx->id);
758         if (unlikely(cmd == NULL))
759                 return -ENOMEM;
760
761         cmd->header.id = SVGA_3D_CMD_DX_SET_SHADER_RESOURCES;
762         cmd->header.size = sizeof(cmd->body) + view_id_size;
763         cmd->body.type = shader_slot + SVGA3D_SHADERTYPE_MIN;
764         cmd->body.startView = cbs->bind_first_slot;
765
766         memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);
767
768         vmw_fifo_commit(ctx->dev_priv, cmd_size);
769         bitmap_clear(cbs->per_shader[shader_slot].dirty_sr,
770                      cbs->bind_first_slot, cbs->bind_cmd_count);
771
772         return 0;
773 }
774
775 /**
776  * vmw_binding_emit_set_rt - Issue delayed DX rendertarget binding commands
777  *
778  * @cbs: Pointer to the context's struct vmw_ctx_binding_state
779  */
780 static int vmw_emit_set_rt(struct vmw_ctx_binding_state *cbs)
781 {
782         const struct vmw_ctx_bindinfo *loc = &cbs->render_targets[0].bi;
783         struct {
784                 SVGA3dCmdHeader header;
785                 SVGA3dCmdDXSetRenderTargets body;
786         } *cmd;
787         size_t cmd_size, view_id_size;
788         const struct vmw_resource *ctx = vmw_cbs_context(cbs);
789
790         vmw_collect_view_ids(cbs, loc, SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS);
791         view_id_size = cbs->bind_cmd_count*sizeof(uint32);
792         cmd_size = sizeof(*cmd) + view_id_size;
793         cmd = VMW_FIFO_RESERVE_DX(ctx->dev_priv, cmd_size, ctx->id);
794         if (unlikely(cmd == NULL))
795                 return -ENOMEM;
796
797         cmd->header.id = SVGA_3D_CMD_DX_SET_RENDERTARGETS;
798         cmd->header.size = sizeof(cmd->body) + view_id_size;
799
800         if (cbs->ds_view.bi.ctx && !cbs->ds_view.bi.scrubbed)
801                 cmd->body.depthStencilViewId = cbs->ds_view.bi.res->id;
802         else
803                 cmd->body.depthStencilViewId = SVGA3D_INVALID_ID;
804
805         memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);
806
807         vmw_fifo_commit(ctx->dev_priv, cmd_size);
808
809         return 0;
810
811 }
812
813 /**
814  * vmw_collect_so_targets - Build SVGA3dSoTarget data for a binding command
815  * without checking which bindings actually need to be emitted
816  *
817  * @cbs: Pointer to the context's struct vmw_ctx_binding_state
818  * @bi: Pointer to where the binding info array is stored in @cbs
819  * @max_num: Maximum number of entries in the @bi array.
820  *
821  * Scans the @bi array for bindings and builds a buffer of SVGA3dSoTarget data.
822  * Stops at the first non-existing binding in the @bi array.
823  * On output, @cbs->bind_cmd_count contains the number of bindings to be
824  * emitted, @cbs->bind_first_slot is set to zero, and @cbs->bind_cmd_buffer
825  * contains the command data.
826  */
827 static void vmw_collect_so_targets(struct vmw_ctx_binding_state *cbs,
828                                    const struct vmw_ctx_bindinfo *bi,
829                                    u32 max_num)
830 {
831         const struct vmw_ctx_bindinfo_so *biso =
832                 container_of(bi, struct vmw_ctx_bindinfo_so, bi);
833         unsigned long i;
834         SVGA3dSoTarget *so_buffer = (SVGA3dSoTarget *) cbs->bind_cmd_buffer;
835
836         cbs->bind_cmd_count = 0;
837         cbs->bind_first_slot = 0;
838
839         for (i = 0; i < max_num; ++i, ++biso, ++so_buffer,
840                     ++cbs->bind_cmd_count) {
841                 if (!biso->bi.ctx)
842                         break;
843
844                 if (!biso->bi.scrubbed) {
845                         so_buffer->sid = biso->bi.res->id;
846                         so_buffer->offset = biso->offset;
847                         so_buffer->sizeInBytes = biso->size;
848                 } else {
849                         so_buffer->sid = SVGA3D_INVALID_ID;
850                         so_buffer->offset = 0;
851                         so_buffer->sizeInBytes = 0;
852                 }
853         }
854 }
855
856 /**
857  * vmw_binding_emit_set_so - Issue delayed streamout binding commands
858  *
859  * @cbs: Pointer to the context's struct vmw_ctx_binding_state
860  */
861 static int vmw_emit_set_so(struct vmw_ctx_binding_state *cbs)
862 {
863         const struct vmw_ctx_bindinfo *loc = &cbs->so_targets[0].bi;
864         struct {
865                 SVGA3dCmdHeader header;
866                 SVGA3dCmdDXSetSOTargets body;
867         } *cmd;
868         size_t cmd_size, so_target_size;
869         const struct vmw_resource *ctx = vmw_cbs_context(cbs);
870
871         vmw_collect_so_targets(cbs, loc, SVGA3D_DX_MAX_SOTARGETS);
872         if (cbs->bind_cmd_count == 0)
873                 return 0;
874
875         so_target_size = cbs->bind_cmd_count*sizeof(SVGA3dSoTarget);
876         cmd_size = sizeof(*cmd) + so_target_size;
877         cmd = VMW_FIFO_RESERVE_DX(ctx->dev_priv, cmd_size, ctx->id);
878         if (unlikely(cmd == NULL))
879                 return -ENOMEM;
880
881         cmd->header.id = SVGA_3D_CMD_DX_SET_SOTARGETS;
882         cmd->header.size = sizeof(cmd->body) + so_target_size;
883         memcpy(&cmd[1], cbs->bind_cmd_buffer, so_target_size);
884
885         vmw_fifo_commit(ctx->dev_priv, cmd_size);
886
887         return 0;
888
889 }
890
891 /**
892  * vmw_binding_emit_dirty_ps - Issue delayed per shader binding commands
893  *
894  * @cbs: Pointer to the context's struct vmw_ctx_binding_state
895  *
896  */
897 static int vmw_binding_emit_dirty_ps(struct vmw_ctx_binding_state *cbs)
898 {
899         struct vmw_dx_shader_bindings *sb = &cbs->per_shader[0];
900         u32 i;
901         int ret;
902
903         for (i = 0; i < SVGA3D_NUM_SHADERTYPE_DX10; ++i, ++sb) {
904                 if (!test_bit(VMW_BINDING_PS_SR_BIT, &sb->dirty))
905                         continue;
906
907                 ret = vmw_emit_set_sr(cbs, i);
908                 if (ret)
909                         break;
910
911                 __clear_bit(VMW_BINDING_PS_SR_BIT, &sb->dirty);
912         }
913
914         return 0;
915 }
916
917 /**
918  * vmw_collect_dirty_vbs - Build SVGA3dVertexBuffer data for a
919  * SVGA3dCmdDXSetVertexBuffers command
920  *
921  * @cbs: Pointer to the context's struct vmw_ctx_binding_state
922  * @bi: Pointer to where the binding info array is stored in @cbs
923  * @dirty: Bitmap indicating which bindings need to be emitted.
924  * @max_num: Maximum number of entries in the @bi array.
925  *
926  * Scans the @bi array for bindings that need to be emitted and
927  * builds a buffer of SVGA3dVertexBuffer data.
928  * On output, @cbs->bind_cmd_count contains the number of bindings to be
929  * emitted, @cbs->bind_first_slot indicates the index of the first emitted
930  * binding, and @cbs->bind_cmd_buffer contains the command data.
931  */
932 static void vmw_collect_dirty_vbs(struct vmw_ctx_binding_state *cbs,
933                                   const struct vmw_ctx_bindinfo *bi,
934                                   unsigned long *dirty,
935                                   u32 max_num)
936 {
937         const struct vmw_ctx_bindinfo_vb *biv =
938                 container_of(bi, struct vmw_ctx_bindinfo_vb, bi);
939         unsigned long i, next_bit;
940         SVGA3dVertexBuffer *vbs = (SVGA3dVertexBuffer *) &cbs->bind_cmd_buffer;
941
942         cbs->bind_cmd_count = 0;
943         i = find_first_bit(dirty, max_num);
944         next_bit = i;
945         cbs->bind_first_slot = i;
946
947         biv += i;
948         for (; i < max_num; ++i, ++biv, ++vbs) {
949                 if (!biv->bi.ctx || biv->bi.scrubbed) {
950                         vbs->sid = SVGA3D_INVALID_ID;
951                         vbs->stride = 0;
952                         vbs->offset = 0;
953                 } else {
954                         vbs->sid = biv->bi.res->id;
955                         vbs->stride = biv->stride;
956                         vbs->offset = biv->offset;
957                 }
958                 cbs->bind_cmd_count++;
959                 if (next_bit == i) {
960                         next_bit = find_next_bit(dirty, max_num, i + 1);
961                         if (next_bit >= max_num)
962                                 break;
963                 }
964         }
965 }
966
967 /**
968  * vmw_binding_emit_set_vb - Issue delayed vertex buffer binding commands
969  *
970  * @cbs: Pointer to the context's struct vmw_ctx_binding_state
971  *
972  */
973 static int vmw_emit_set_vb(struct vmw_ctx_binding_state *cbs)
974 {
975         const struct vmw_ctx_bindinfo *loc =
976                 &cbs->vertex_buffers[0].bi;
977         struct {
978                 SVGA3dCmdHeader header;
979                 SVGA3dCmdDXSetVertexBuffers body;
980         } *cmd;
981         size_t cmd_size, set_vb_size;
982         const struct vmw_resource *ctx = vmw_cbs_context(cbs);
983
984         vmw_collect_dirty_vbs(cbs, loc, cbs->dirty_vb,
985                              SVGA3D_DX_MAX_VERTEXBUFFERS);
986         if (cbs->bind_cmd_count == 0)
987                 return 0;
988
989         set_vb_size = cbs->bind_cmd_count*sizeof(SVGA3dVertexBuffer);
990         cmd_size = sizeof(*cmd) + set_vb_size;
991         cmd = VMW_FIFO_RESERVE_DX(ctx->dev_priv, cmd_size, ctx->id);
992         if (unlikely(cmd == NULL))
993                 return -ENOMEM;
994
995         cmd->header.id = SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS;
996         cmd->header.size = sizeof(cmd->body) + set_vb_size;
997         cmd->body.startBuffer = cbs->bind_first_slot;
998
999         memcpy(&cmd[1], cbs->bind_cmd_buffer, set_vb_size);
1000
1001         vmw_fifo_commit(ctx->dev_priv, cmd_size);
1002         bitmap_clear(cbs->dirty_vb,
1003                      cbs->bind_first_slot, cbs->bind_cmd_count);
1004
1005         return 0;
1006 }
1007
1008 /**
1009  * vmw_binding_emit_dirty - Issue delayed binding commands
1010  *
1011  * @cbs: Pointer to the context's struct vmw_ctx_binding_state
1012  *
1013  * This function issues the delayed binding commands that arise from
1014  * previous scrub / unscrub calls. These binding commands are typically
1015  * commands that batch a number of bindings and therefore it makes sense
1016  * to delay them.
1017  */
1018 static int vmw_binding_emit_dirty(struct vmw_ctx_binding_state *cbs)
1019 {
1020         int ret = 0;
1021         unsigned long hit = 0;
1022
1023         while ((hit = find_next_bit(&cbs->dirty, VMW_BINDING_NUM_BITS, hit))
1024               < VMW_BINDING_NUM_BITS) {
1025
1026                 switch (hit) {
1027                 case VMW_BINDING_RT_BIT:
1028                         ret = vmw_emit_set_rt(cbs);
1029                         break;
1030                 case VMW_BINDING_PS_BIT:
1031                         ret = vmw_binding_emit_dirty_ps(cbs);
1032                         break;
1033                 case VMW_BINDING_SO_BIT:
1034                         ret = vmw_emit_set_so(cbs);
1035                         break;
1036                 case VMW_BINDING_VB_BIT:
1037                         ret = vmw_emit_set_vb(cbs);
1038                         break;
1039                 default:
1040                         BUG();
1041                 }
1042                 if (ret)
1043                         return ret;
1044
1045                 __clear_bit(hit, &cbs->dirty);
1046                 hit++;
1047         }
1048
1049         return 0;
1050 }
1051
1052 /**
1053  * vmw_binding_scrub_sr - Schedule a dx shaderresource binding
1054  * scrub from a context
1055  *
1056  * @bi: single binding information.
1057  * @rebind: Whether to issue a bind instead of scrub command.
1058  */
1059 static int vmw_binding_scrub_sr(struct vmw_ctx_bindinfo *bi, bool rebind)
1060 {
1061         struct vmw_ctx_bindinfo_view *biv =
1062                 container_of(bi, struct vmw_ctx_bindinfo_view, bi);
1063         struct vmw_ctx_binding_state *cbs =
1064                 vmw_context_binding_state(bi->ctx);
1065
1066         __set_bit(biv->slot, cbs->per_shader[biv->shader_slot].dirty_sr);
1067         __set_bit(VMW_BINDING_PS_SR_BIT,
1068                   &cbs->per_shader[biv->shader_slot].dirty);
1069         __set_bit(VMW_BINDING_PS_BIT, &cbs->dirty);
1070
1071         return 0;
1072 }
1073
1074 /**
1075  * vmw_binding_scrub_dx_rt - Schedule a dx rendertarget binding
1076  * scrub from a context
1077  *
1078  * @bi: single binding information.
1079  * @rebind: Whether to issue a bind instead of scrub command.
1080  */
1081 static int vmw_binding_scrub_dx_rt(struct vmw_ctx_bindinfo *bi, bool rebind)
1082 {
1083         struct vmw_ctx_binding_state *cbs =
1084                 vmw_context_binding_state(bi->ctx);
1085
1086         __set_bit(VMW_BINDING_RT_BIT, &cbs->dirty);
1087
1088         return 0;
1089 }
1090
1091 /**
1092  * vmw_binding_scrub_so - Schedule a dx streamoutput buffer binding
1093  * scrub from a context
1094  *
1095  * @bi: single binding information.
1096  * @rebind: Whether to issue a bind instead of scrub command.
1097  */
1098 static int vmw_binding_scrub_so(struct vmw_ctx_bindinfo *bi, bool rebind)
1099 {
1100         struct vmw_ctx_binding_state *cbs =
1101                 vmw_context_binding_state(bi->ctx);
1102
1103         __set_bit(VMW_BINDING_SO_BIT, &cbs->dirty);
1104
1105         return 0;
1106 }
1107
1108 /**
1109  * vmw_binding_scrub_vb - Schedule a dx vertex buffer binding
1110  * scrub from a context
1111  *
1112  * @bi: single binding information.
1113  * @rebind: Whether to issue a bind instead of scrub command.
1114  */
1115 static int vmw_binding_scrub_vb(struct vmw_ctx_bindinfo *bi, bool rebind)
1116 {
1117         struct vmw_ctx_bindinfo_vb *bivb =
1118                 container_of(bi, struct vmw_ctx_bindinfo_vb, bi);
1119         struct vmw_ctx_binding_state *cbs =
1120                 vmw_context_binding_state(bi->ctx);
1121
1122         __set_bit(bivb->slot, cbs->dirty_vb);
1123         __set_bit(VMW_BINDING_VB_BIT, &cbs->dirty);
1124
1125         return 0;
1126 }
1127
1128 /**
1129  * vmw_binding_scrub_ib - scrub a dx index buffer binding from a context
1130  *
1131  * @bi: single binding information.
1132  * @rebind: Whether to issue a bind instead of scrub command.
1133  */
1134 static int vmw_binding_scrub_ib(struct vmw_ctx_bindinfo *bi, bool rebind)
1135 {
1136         struct vmw_ctx_bindinfo_ib *binding =
1137                 container_of(bi, typeof(*binding), bi);
1138         struct vmw_private *dev_priv = bi->ctx->dev_priv;
1139         struct {
1140                 SVGA3dCmdHeader header;
1141                 SVGA3dCmdDXSetIndexBuffer body;
1142         } *cmd;
1143
1144         cmd = VMW_FIFO_RESERVE_DX(dev_priv, sizeof(*cmd), bi->ctx->id);
1145         if (unlikely(cmd == NULL))
1146                 return -ENOMEM;
1147
1148         cmd->header.id = SVGA_3D_CMD_DX_SET_INDEX_BUFFER;
1149         cmd->header.size = sizeof(cmd->body);
1150         if (rebind) {
1151                 cmd->body.sid = bi->res->id;
1152                 cmd->body.format = binding->format;
1153                 cmd->body.offset = binding->offset;
1154         } else {
1155                 cmd->body.sid = SVGA3D_INVALID_ID;
1156                 cmd->body.format = 0;
1157                 cmd->body.offset = 0;
1158         }
1159
1160         vmw_fifo_commit(dev_priv, sizeof(*cmd));
1161
1162         return 0;
1163 }
1164
1165 /**
1166  * vmw_binding_state_alloc - Allocate a struct vmw_ctx_binding_state with
1167  * memory accounting.
1168  *
1169  * @dev_priv: Pointer to a device private structure.
1170  *
1171  * Returns a pointer to a newly allocated struct or an error pointer on error.
1172  */
1173 struct vmw_ctx_binding_state *
1174 vmw_binding_state_alloc(struct vmw_private *dev_priv)
1175 {
1176         struct vmw_ctx_binding_state *cbs;
1177         struct ttm_operation_ctx ctx = {
1178                 .interruptible = false,
1179                 .no_wait_gpu = false
1180         };
1181         int ret;
1182
1183         ret = ttm_mem_global_alloc(vmw_mem_glob(dev_priv), sizeof(*cbs),
1184                                 &ctx);
1185         if (ret)
1186                 return ERR_PTR(ret);
1187
1188         cbs = vzalloc(sizeof(*cbs));
1189         if (!cbs) {
1190                 ttm_mem_global_free(vmw_mem_glob(dev_priv), sizeof(*cbs));
1191                 return ERR_PTR(-ENOMEM);
1192         }
1193
1194         cbs->dev_priv = dev_priv;
1195         INIT_LIST_HEAD(&cbs->list);
1196
1197         return cbs;
1198 }
1199
1200 /**
1201  * vmw_binding_state_free - Free a struct vmw_ctx_binding_state and its
1202  * memory accounting info.
1203  *
1204  * @cbs: Pointer to the struct vmw_ctx_binding_state to be freed.
1205  */
1206 void vmw_binding_state_free(struct vmw_ctx_binding_state *cbs)
1207 {
1208         struct vmw_private *dev_priv = cbs->dev_priv;
1209
1210         vfree(cbs);
1211         ttm_mem_global_free(vmw_mem_glob(dev_priv), sizeof(*cbs));
1212 }
1213
1214 /**
1215  * vmw_binding_state_list - Get the binding list of a
1216  * struct vmw_ctx_binding_state
1217  *
1218  * @cbs: Pointer to the struct vmw_ctx_binding_state
1219  *
1220  * Returns the binding list which can be used to traverse through the bindings
1221  * and access the resource information of all bindings.
1222  */
1223 struct list_head *vmw_binding_state_list(struct vmw_ctx_binding_state *cbs)
1224 {
1225         return &cbs->list;
1226 }
1227
1228 /**
1229  * vmwgfx_binding_state_reset - clear a struct vmw_ctx_binding_state
1230  *
1231  * @cbs: Pointer to the struct vmw_ctx_binding_state to be cleared
1232  *
1233  * Drops all bindings registered in @cbs. No device binding actions are
1234  * performed.
1235  */
1236 void vmw_binding_state_reset(struct vmw_ctx_binding_state *cbs)
1237 {
1238         struct vmw_ctx_bindinfo *entry, *next;
1239
1240         list_for_each_entry_safe(entry, next, &cbs->list, ctx_list)
1241                 vmw_binding_drop(entry);
1242 }
1243
1244 /**
1245  * vmw_binding_dirtying - Return whether a binding type is dirtying its resource
1246  * @binding_type: The binding type
1247  *
1248  * Each time a resource is put on the validation list as the result of a
1249  * context binding referencing it, we need to determine whether that resource
1250  * will be dirtied (written to by the GPU) as a result of the corresponding
1251  * GPU operation. Currently rendertarget-, depth-stencil-, and
1252  * stream-output-target bindings are capable of dirtying its resource.
1253  *
1254  * Return: Whether the binding type dirties the resource its binding points to.
1255  */
1256 u32 vmw_binding_dirtying(enum vmw_ctx_binding_type binding_type)
1257 {
1258         static u32 is_binding_dirtying[vmw_ctx_binding_max] = {
1259                 [vmw_ctx_binding_rt] = VMW_RES_DIRTY_SET,
1260                 [vmw_ctx_binding_dx_rt] = VMW_RES_DIRTY_SET,
1261                 [vmw_ctx_binding_ds] = VMW_RES_DIRTY_SET,
1262                 [vmw_ctx_binding_so] = VMW_RES_DIRTY_SET,
1263         };
1264
1265         /* Review this function as new bindings are added. */
1266         BUILD_BUG_ON(vmw_ctx_binding_max != 11);
1267         return is_binding_dirtying[binding_type];
1268 }
1269
1270 /*
1271  * This function is unused at run-time, and only used to hold various build
1272  * asserts important for code optimization assumptions.
1273  */
1274 static void vmw_binding_build_asserts(void)
1275 {
1276         BUILD_BUG_ON(SVGA3D_NUM_SHADERTYPE_DX10 != 3);
1277         BUILD_BUG_ON(SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS > SVGA3D_RT_MAX);
1278         BUILD_BUG_ON(sizeof(uint32) != sizeof(u32));
1279
1280         /*
1281          * struct vmw_ctx_binding_state::bind_cmd_buffer is used for various
1282          * view id arrays.
1283          */
1284         BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_RT_MAX);
1285         BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_DX_MAX_SRVIEWS);
1286         BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_DX_MAX_CONSTBUFFERS);
1287
1288         /*
1289          * struct vmw_ctx_binding_state::bind_cmd_buffer is used for
1290          * u32 view ids, SVGA3dSoTargets and SVGA3dVertexBuffers
1291          */
1292         BUILD_BUG_ON(SVGA3D_DX_MAX_SOTARGETS*sizeof(SVGA3dSoTarget) >
1293                      VMW_MAX_VIEW_BINDINGS*sizeof(u32));
1294         BUILD_BUG_ON(SVGA3D_DX_MAX_VERTEXBUFFERS*sizeof(SVGA3dVertexBuffer) >
1295                      VMW_MAX_VIEW_BINDINGS*sizeof(u32));
1296 }
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