]> Git Repo - linux.git/blob - drivers/hid/hid-steam.c
Merge patch series "riscv: Extension parsing fixes"
[linux.git] / drivers / hid / hid-steam.c
1 // SPDX-License-Identifier: GPL-2.0+
2 /*
3  * HID driver for Valve Steam Controller
4  *
5  * Copyright (c) 2018 Rodrigo Rivas Costa <[email protected]>
6  * Copyright (c) 2022 Valve Software
7  *
8  * Supports both the wired and wireless interfaces.
9  *
10  * This controller has a builtin emulation of mouse and keyboard: the right pad
11  * can be used as a mouse, the shoulder buttons are mouse buttons, A and B
12  * buttons are ENTER and ESCAPE, and so on. This is implemented as additional
13  * HID interfaces.
14  *
15  * This is known as the "lizard mode", because apparently lizards like to use
16  * the computer from the coach, without a proper mouse and keyboard.
17  *
18  * This driver will disable the lizard mode when the input device is opened
19  * and re-enable it when the input device is closed, so as not to break user
20  * mode behaviour. The lizard_mode parameter can be used to change that.
21  *
22  * There are a few user space applications (notably Steam Client) that use
23  * the hidraw interface directly to create input devices (XTest, uinput...).
24  * In order to avoid breaking them this driver creates a layered hidraw device,
25  * so it can detect when the client is running and then:
26  *  - it will not send any command to the controller.
27  *  - this input device will be removed, to avoid double input of the same
28  *    user action.
29  * When the client is closed, this input device will be created again.
30  *
31  * For additional functions, such as changing the right-pad margin or switching
32  * the led, you can use the user-space tool at:
33  *
34  *   https://github.com/rodrigorc/steamctrl
35  */
36
37 #include <linux/device.h>
38 #include <linux/input.h>
39 #include <linux/hid.h>
40 #include <linux/module.h>
41 #include <linux/workqueue.h>
42 #include <linux/mutex.h>
43 #include <linux/rcupdate.h>
44 #include <linux/delay.h>
45 #include <linux/power_supply.h>
46 #include "hid-ids.h"
47
48 MODULE_LICENSE("GPL");
49 MODULE_AUTHOR("Rodrigo Rivas Costa <[email protected]>");
50
51 static bool lizard_mode = true;
52
53 static DEFINE_MUTEX(steam_devices_lock);
54 static LIST_HEAD(steam_devices);
55
56 #define STEAM_QUIRK_WIRELESS            BIT(0)
57 #define STEAM_QUIRK_DECK                BIT(1)
58
59 /* Touch pads are 40 mm in diameter and 65535 units */
60 #define STEAM_PAD_RESOLUTION 1638
61 /* Trigger runs are about 5 mm and 256 units */
62 #define STEAM_TRIGGER_RESOLUTION 51
63 /* Joystick runs are about 5 mm and 256 units */
64 #define STEAM_JOYSTICK_RESOLUTION 51
65 /* Trigger runs are about 6 mm and 32768 units */
66 #define STEAM_DECK_TRIGGER_RESOLUTION 5461
67 /* Joystick runs are about 5 mm and 32768 units */
68 #define STEAM_DECK_JOYSTICK_RESOLUTION 6553
69 /* Accelerometer has 16 bit resolution and a range of +/- 2g */
70 #define STEAM_DECK_ACCEL_RES_PER_G 16384
71 #define STEAM_DECK_ACCEL_RANGE 32768
72 #define STEAM_DECK_ACCEL_FUZZ 32
73 /* Gyroscope has 16 bit resolution and a range of +/- 2000 dps */
74 #define STEAM_DECK_GYRO_RES_PER_DPS 16
75 #define STEAM_DECK_GYRO_RANGE 32768
76 #define STEAM_DECK_GYRO_FUZZ 1
77
78 #define STEAM_PAD_FUZZ 256
79
80 /*
81  * Commands that can be sent in a feature report.
82  * Thanks to Valve and SDL for the names.
83  */
84 enum {
85         ID_SET_DIGITAL_MAPPINGS         = 0x80,
86         ID_CLEAR_DIGITAL_MAPPINGS       = 0x81,
87         ID_GET_DIGITAL_MAPPINGS         = 0x82,
88         ID_GET_ATTRIBUTES_VALUES        = 0x83,
89         ID_GET_ATTRIBUTE_LABEL          = 0x84,
90         ID_SET_DEFAULT_DIGITAL_MAPPINGS = 0x85,
91         ID_FACTORY_RESET                = 0x86,
92         ID_SET_SETTINGS_VALUES          = 0x87,
93         ID_CLEAR_SETTINGS_VALUES        = 0x88,
94         ID_GET_SETTINGS_VALUES          = 0x89,
95         ID_GET_SETTING_LABEL            = 0x8A,
96         ID_GET_SETTINGS_MAXS            = 0x8B,
97         ID_GET_SETTINGS_DEFAULTS        = 0x8C,
98         ID_SET_CONTROLLER_MODE          = 0x8D,
99         ID_LOAD_DEFAULT_SETTINGS        = 0x8E,
100         ID_TRIGGER_HAPTIC_PULSE         = 0x8F,
101         ID_TURN_OFF_CONTROLLER          = 0x9F,
102
103         ID_GET_DEVICE_INFO              = 0xA1,
104
105         ID_CALIBRATE_TRACKPADS          = 0xA7,
106         ID_RESERVED_0                   = 0xA8,
107         ID_SET_SERIAL_NUMBER            = 0xA9,
108         ID_GET_TRACKPAD_CALIBRATION     = 0xAA,
109         ID_GET_TRACKPAD_FACTORY_CALIBRATION = 0xAB,
110         ID_GET_TRACKPAD_RAW_DATA        = 0xAC,
111         ID_ENABLE_PAIRING               = 0xAD,
112         ID_GET_STRING_ATTRIBUTE         = 0xAE,
113         ID_RADIO_ERASE_RECORDS          = 0xAF,
114         ID_RADIO_WRITE_RECORD           = 0xB0,
115         ID_SET_DONGLE_SETTING           = 0xB1,
116         ID_DONGLE_DISCONNECT_DEVICE     = 0xB2,
117         ID_DONGLE_COMMIT_DEVICE         = 0xB3,
118         ID_DONGLE_GET_WIRELESS_STATE    = 0xB4,
119         ID_CALIBRATE_GYRO               = 0xB5,
120         ID_PLAY_AUDIO                   = 0xB6,
121         ID_AUDIO_UPDATE_START           = 0xB7,
122         ID_AUDIO_UPDATE_DATA            = 0xB8,
123         ID_AUDIO_UPDATE_COMPLETE        = 0xB9,
124         ID_GET_CHIPID                   = 0xBA,
125
126         ID_CALIBRATE_JOYSTICK           = 0xBF,
127         ID_CALIBRATE_ANALOG_TRIGGERS    = 0xC0,
128         ID_SET_AUDIO_MAPPING            = 0xC1,
129         ID_CHECK_GYRO_FW_LOAD           = 0xC2,
130         ID_CALIBRATE_ANALOG             = 0xC3,
131         ID_DONGLE_GET_CONNECTED_SLOTS   = 0xC4,
132
133         ID_RESET_IMU                    = 0xCE,
134
135         ID_TRIGGER_HAPTIC_CMD           = 0xEA,
136         ID_TRIGGER_RUMBLE_CMD           = 0xEB,
137 };
138
139 /* Settings IDs */
140 enum {
141         /* 0 */
142         SETTING_MOUSE_SENSITIVITY,
143         SETTING_MOUSE_ACCELERATION,
144         SETTING_TRACKBALL_ROTATION_ANGLE,
145         SETTING_HAPTIC_INTENSITY_UNUSED,
146         SETTING_LEFT_GAMEPAD_STICK_ENABLED,
147         SETTING_RIGHT_GAMEPAD_STICK_ENABLED,
148         SETTING_USB_DEBUG_MODE,
149         SETTING_LEFT_TRACKPAD_MODE,
150         SETTING_RIGHT_TRACKPAD_MODE,
151         SETTING_MOUSE_POINTER_ENABLED,
152
153         /* 10 */
154         SETTING_DPAD_DEADZONE,
155         SETTING_MINIMUM_MOMENTUM_VEL,
156         SETTING_MOMENTUM_DECAY_AMMOUNT,
157         SETTING_TRACKPAD_RELATIVE_MODE_TICKS_PER_PIXEL,
158         SETTING_HAPTIC_INCREMENT,
159         SETTING_DPAD_ANGLE_SIN,
160         SETTING_DPAD_ANGLE_COS,
161         SETTING_MOMENTUM_VERTICAL_DIVISOR,
162         SETTING_MOMENTUM_MAXIMUM_VELOCITY,
163         SETTING_TRACKPAD_Z_ON,
164
165         /* 20 */
166         SETTING_TRACKPAD_Z_OFF,
167         SETTING_SENSITIVY_SCALE_AMMOUNT,
168         SETTING_LEFT_TRACKPAD_SECONDARY_MODE,
169         SETTING_RIGHT_TRACKPAD_SECONDARY_MODE,
170         SETTING_SMOOTH_ABSOLUTE_MOUSE,
171         SETTING_STEAMBUTTON_POWEROFF_TIME,
172         SETTING_UNUSED_1,
173         SETTING_TRACKPAD_OUTER_RADIUS,
174         SETTING_TRACKPAD_Z_ON_LEFT,
175         SETTING_TRACKPAD_Z_OFF_LEFT,
176
177         /* 30 */
178         SETTING_TRACKPAD_OUTER_SPIN_VEL,
179         SETTING_TRACKPAD_OUTER_SPIN_RADIUS,
180         SETTING_TRACKPAD_OUTER_SPIN_HORIZONTAL_ONLY,
181         SETTING_TRACKPAD_RELATIVE_MODE_DEADZONE,
182         SETTING_TRACKPAD_RELATIVE_MODE_MAX_VEL,
183         SETTING_TRACKPAD_RELATIVE_MODE_INVERT_Y,
184         SETTING_TRACKPAD_DOUBLE_TAP_BEEP_ENABLED,
185         SETTING_TRACKPAD_DOUBLE_TAP_BEEP_PERIOD,
186         SETTING_TRACKPAD_DOUBLE_TAP_BEEP_COUNT,
187         SETTING_TRACKPAD_OUTER_RADIUS_RELEASE_ON_TRANSITION,
188
189         /* 40 */
190         SETTING_RADIAL_MODE_ANGLE,
191         SETTING_HAPTIC_INTENSITY_MOUSE_MODE,
192         SETTING_LEFT_DPAD_REQUIRES_CLICK,
193         SETTING_RIGHT_DPAD_REQUIRES_CLICK,
194         SETTING_LED_BASELINE_BRIGHTNESS,
195         SETTING_LED_USER_BRIGHTNESS,
196         SETTING_ENABLE_RAW_JOYSTICK,
197         SETTING_ENABLE_FAST_SCAN,
198         SETTING_IMU_MODE,
199         SETTING_WIRELESS_PACKET_VERSION,
200
201         /* 50 */
202         SETTING_SLEEP_INACTIVITY_TIMEOUT,
203         SETTING_TRACKPAD_NOISE_THRESHOLD,
204         SETTING_LEFT_TRACKPAD_CLICK_PRESSURE,
205         SETTING_RIGHT_TRACKPAD_CLICK_PRESSURE,
206         SETTING_LEFT_BUMPER_CLICK_PRESSURE,
207         SETTING_RIGHT_BUMPER_CLICK_PRESSURE,
208         SETTING_LEFT_GRIP_CLICK_PRESSURE,
209         SETTING_RIGHT_GRIP_CLICK_PRESSURE,
210         SETTING_LEFT_GRIP2_CLICK_PRESSURE,
211         SETTING_RIGHT_GRIP2_CLICK_PRESSURE,
212
213         /* 60 */
214         SETTING_PRESSURE_MODE,
215         SETTING_CONTROLLER_TEST_MODE,
216         SETTING_TRIGGER_MODE,
217         SETTING_TRACKPAD_Z_THRESHOLD,
218         SETTING_FRAME_RATE,
219         SETTING_TRACKPAD_FILT_CTRL,
220         SETTING_TRACKPAD_CLIP,
221         SETTING_DEBUG_OUTPUT_SELECT,
222         SETTING_TRIGGER_THRESHOLD_PERCENT,
223         SETTING_TRACKPAD_FREQUENCY_HOPPING,
224
225         /* 70 */
226         SETTING_HAPTICS_ENABLED,
227         SETTING_STEAM_WATCHDOG_ENABLE,
228         SETTING_TIMP_TOUCH_THRESHOLD_ON,
229         SETTING_TIMP_TOUCH_THRESHOLD_OFF,
230         SETTING_FREQ_HOPPING,
231         SETTING_TEST_CONTROL,
232         SETTING_HAPTIC_MASTER_GAIN_DB,
233         SETTING_THUMB_TOUCH_THRESH,
234         SETTING_DEVICE_POWER_STATUS,
235         SETTING_HAPTIC_INTENSITY,
236
237         /* 80 */
238         SETTING_STABILIZER_ENABLED,
239         SETTING_TIMP_MODE_MTE,
240 };
241
242 /* Input report identifiers */
243 enum
244 {
245         ID_CONTROLLER_STATE = 1,
246         ID_CONTROLLER_DEBUG = 2,
247         ID_CONTROLLER_WIRELESS = 3,
248         ID_CONTROLLER_STATUS = 4,
249         ID_CONTROLLER_DEBUG2 = 5,
250         ID_CONTROLLER_SECONDARY_STATE = 6,
251         ID_CONTROLLER_BLE_STATE = 7,
252         ID_CONTROLLER_DECK_STATE = 9
253 };
254
255 /* String attribute idenitifiers */
256 enum {
257         ATTRIB_STR_BOARD_SERIAL,
258         ATTRIB_STR_UNIT_SERIAL,
259 };
260
261 /* Values for GYRO_MODE (bitmask) */
262 enum {
263         SETTING_GYRO_MODE_OFF                   = 0,
264         SETTING_GYRO_MODE_STEERING              = BIT(0),
265         SETTING_GYRO_MODE_TILT                  = BIT(1),
266         SETTING_GYRO_MODE_SEND_ORIENTATION      = BIT(2),
267         SETTING_GYRO_MODE_SEND_RAW_ACCEL        = BIT(3),
268         SETTING_GYRO_MODE_SEND_RAW_GYRO         = BIT(4),
269 };
270
271 /* Trackpad modes */
272 enum {
273         TRACKPAD_ABSOLUTE_MOUSE,
274         TRACKPAD_RELATIVE_MOUSE,
275         TRACKPAD_DPAD_FOUR_WAY_DISCRETE,
276         TRACKPAD_DPAD_FOUR_WAY_OVERLAP,
277         TRACKPAD_DPAD_EIGHT_WAY,
278         TRACKPAD_RADIAL_MODE,
279         TRACKPAD_ABSOLUTE_DPAD,
280         TRACKPAD_NONE,
281         TRACKPAD_GESTURE_KEYBOARD,
282 };
283
284 /* Pad identifiers for the deck */
285 #define STEAM_PAD_LEFT 0
286 #define STEAM_PAD_RIGHT 1
287 #define STEAM_PAD_BOTH 2
288
289 /* Other random constants */
290 #define STEAM_SERIAL_LEN 0x15
291
292 struct steam_device {
293         struct list_head list;
294         spinlock_t lock;
295         struct hid_device *hdev, *client_hdev;
296         struct mutex report_mutex;
297         unsigned long client_opened;
298         struct input_dev __rcu *input;
299         struct input_dev __rcu *sensors;
300         unsigned long quirks;
301         struct work_struct work_connect;
302         bool connected;
303         char serial_no[STEAM_SERIAL_LEN + 1];
304         struct power_supply_desc battery_desc;
305         struct power_supply __rcu *battery;
306         u8 battery_charge;
307         u16 voltage;
308         struct delayed_work mode_switch;
309         bool did_mode_switch;
310         bool gamepad_mode;
311         struct work_struct rumble_work;
312         u16 rumble_left;
313         u16 rumble_right;
314         unsigned int sensor_timestamp_us;
315 };
316
317 static int steam_recv_report(struct steam_device *steam,
318                 u8 *data, int size)
319 {
320         struct hid_report *r;
321         u8 *buf;
322         int ret;
323
324         r = steam->hdev->report_enum[HID_FEATURE_REPORT].report_id_hash[0];
325         if (!r) {
326                 hid_err(steam->hdev, "No HID_FEATURE_REPORT submitted -  nothing to read\n");
327                 return -EINVAL;
328         }
329
330         if (hid_report_len(r) < 64)
331                 return -EINVAL;
332
333         buf = hid_alloc_report_buf(r, GFP_KERNEL);
334         if (!buf)
335                 return -ENOMEM;
336
337         /*
338          * The report ID is always 0, so strip the first byte from the output.
339          * hid_report_len() is not counting the report ID, so +1 to the length
340          * or else we get a EOVERFLOW. We are safe from a buffer overflow
341          * because hid_alloc_report_buf() allocates +7 bytes.
342          */
343         ret = hid_hw_raw_request(steam->hdev, 0x00,
344                         buf, hid_report_len(r) + 1,
345                         HID_FEATURE_REPORT, HID_REQ_GET_REPORT);
346         if (ret > 0)
347                 memcpy(data, buf + 1, min(size, ret - 1));
348         kfree(buf);
349         return ret;
350 }
351
352 static int steam_send_report(struct steam_device *steam,
353                 u8 *cmd, int size)
354 {
355         struct hid_report *r;
356         u8 *buf;
357         unsigned int retries = 50;
358         int ret;
359
360         r = steam->hdev->report_enum[HID_FEATURE_REPORT].report_id_hash[0];
361         if (!r) {
362                 hid_err(steam->hdev, "No HID_FEATURE_REPORT submitted -  nothing to read\n");
363                 return -EINVAL;
364         }
365
366         if (hid_report_len(r) < 64)
367                 return -EINVAL;
368
369         buf = hid_alloc_report_buf(r, GFP_KERNEL);
370         if (!buf)
371                 return -ENOMEM;
372
373         /* The report ID is always 0 */
374         memcpy(buf + 1, cmd, size);
375
376         /*
377          * Sometimes the wireless controller fails with EPIPE
378          * when sending a feature report.
379          * Doing a HID_REQ_GET_REPORT and waiting for a while
380          * seems to fix that.
381          */
382         do {
383                 ret = hid_hw_raw_request(steam->hdev, 0,
384                                 buf, max(size, 64) + 1,
385                                 HID_FEATURE_REPORT, HID_REQ_SET_REPORT);
386                 if (ret != -EPIPE)
387                         break;
388                 msleep(20);
389         } while (--retries);
390
391         kfree(buf);
392         if (ret < 0)
393                 hid_err(steam->hdev, "%s: error %d (%*ph)\n", __func__,
394                                 ret, size, cmd);
395         return ret;
396 }
397
398 static inline int steam_send_report_byte(struct steam_device *steam, u8 cmd)
399 {
400         return steam_send_report(steam, &cmd, 1);
401 }
402
403 static int steam_write_settings(struct steam_device *steam,
404                 /* u8 reg, u16 val */...)
405 {
406         /* Send: 0x87 len (reg valLo valHi)* */
407         u8 reg;
408         u16 val;
409         u8 cmd[64] = {ID_SET_SETTINGS_VALUES, 0x00};
410         int ret;
411         va_list args;
412
413         va_start(args, steam);
414         for (;;) {
415                 reg = va_arg(args, int);
416                 if (reg == 0)
417                         break;
418                 val = va_arg(args, int);
419                 cmd[cmd[1] + 2] = reg;
420                 cmd[cmd[1] + 3] = val & 0xff;
421                 cmd[cmd[1] + 4] = val >> 8;
422                 cmd[1] += 3;
423         }
424         va_end(args);
425
426         ret = steam_send_report(steam, cmd, 2 + cmd[1]);
427         if (ret < 0)
428                 return ret;
429
430         /*
431          * Sometimes a lingering report for this command can
432          * get read back instead of the last set report if
433          * this isn't explicitly queried
434          */
435         return steam_recv_report(steam, cmd, 2 + cmd[1]);
436 }
437
438 static int steam_get_serial(struct steam_device *steam)
439 {
440         /*
441          * Send: 0xae 0x15 0x01
442          * Recv: 0xae 0x15 0x01 serialnumber
443          */
444         int ret = 0;
445         u8 cmd[] = {ID_GET_STRING_ATTRIBUTE, sizeof(steam->serial_no), ATTRIB_STR_UNIT_SERIAL};
446         u8 reply[3 + STEAM_SERIAL_LEN + 1];
447
448         mutex_lock(&steam->report_mutex);
449         ret = steam_send_report(steam, cmd, sizeof(cmd));
450         if (ret < 0)
451                 goto out;
452         ret = steam_recv_report(steam, reply, sizeof(reply));
453         if (ret < 0)
454                 goto out;
455         if (reply[0] != ID_GET_STRING_ATTRIBUTE || reply[1] < 1 ||
456             reply[1] > sizeof(steam->serial_no) || reply[2] != ATTRIB_STR_UNIT_SERIAL) {
457                 ret = -EIO;
458                 goto out;
459         }
460         reply[3 + STEAM_SERIAL_LEN] = 0;
461         strscpy(steam->serial_no, reply + 3, reply[1]);
462 out:
463         mutex_unlock(&steam->report_mutex);
464         return ret;
465 }
466
467 /*
468  * This command requests the wireless adaptor to post an event
469  * with the connection status. Useful if this driver is loaded when
470  * the controller is already connected.
471  */
472 static inline int steam_request_conn_status(struct steam_device *steam)
473 {
474         int ret;
475         mutex_lock(&steam->report_mutex);
476         ret = steam_send_report_byte(steam, ID_DONGLE_GET_WIRELESS_STATE);
477         mutex_unlock(&steam->report_mutex);
478         return ret;
479 }
480
481 /*
482  * Send a haptic pulse to the trackpads
483  * Duration and interval are measured in microseconds, count is the number
484  * of pulses to send for duration time with interval microseconds between them
485  * and gain is measured in decibels, ranging from -24 to +6
486  */
487 static inline int steam_haptic_pulse(struct steam_device *steam, u8 pad,
488                                 u16 duration, u16 interval, u16 count, u8 gain)
489 {
490         int ret;
491         u8 report[10] = {ID_TRIGGER_HAPTIC_PULSE, 8};
492
493         /* Left and right are swapped on this report for legacy reasons */
494         if (pad < STEAM_PAD_BOTH)
495                 pad ^= 1;
496
497         report[2] = pad;
498         report[3] = duration & 0xFF;
499         report[4] = duration >> 8;
500         report[5] = interval & 0xFF;
501         report[6] = interval >> 8;
502         report[7] = count & 0xFF;
503         report[8] = count >> 8;
504         report[9] = gain;
505
506         mutex_lock(&steam->report_mutex);
507         ret = steam_send_report(steam, report, sizeof(report));
508         mutex_unlock(&steam->report_mutex);
509         return ret;
510 }
511
512 static inline int steam_haptic_rumble(struct steam_device *steam,
513                                 u16 intensity, u16 left_speed, u16 right_speed,
514                                 u8 left_gain, u8 right_gain)
515 {
516         int ret;
517         u8 report[11] = {ID_TRIGGER_RUMBLE_CMD, 9};
518
519         report[3] = intensity & 0xFF;
520         report[4] = intensity >> 8;
521         report[5] = left_speed & 0xFF;
522         report[6] = left_speed >> 8;
523         report[7] = right_speed & 0xFF;
524         report[8] = right_speed >> 8;
525         report[9] = left_gain;
526         report[10] = right_gain;
527
528         mutex_lock(&steam->report_mutex);
529         ret = steam_send_report(steam, report, sizeof(report));
530         mutex_unlock(&steam->report_mutex);
531         return ret;
532 }
533
534 static void steam_haptic_rumble_cb(struct work_struct *work)
535 {
536         struct steam_device *steam = container_of(work, struct steam_device,
537                                                         rumble_work);
538         steam_haptic_rumble(steam, 0, steam->rumble_left,
539                 steam->rumble_right, 2, 0);
540 }
541
542 #ifdef CONFIG_STEAM_FF
543 static int steam_play_effect(struct input_dev *dev, void *data,
544                                 struct ff_effect *effect)
545 {
546         struct steam_device *steam = input_get_drvdata(dev);
547
548         steam->rumble_left = effect->u.rumble.strong_magnitude;
549         steam->rumble_right = effect->u.rumble.weak_magnitude;
550
551         return schedule_work(&steam->rumble_work);
552 }
553 #endif
554
555 static void steam_set_lizard_mode(struct steam_device *steam, bool enable)
556 {
557         if (steam->gamepad_mode)
558                 enable = false;
559
560         if (enable) {
561                 mutex_lock(&steam->report_mutex);
562                 /* enable esc, enter, cursors */
563                 steam_send_report_byte(steam, ID_SET_DEFAULT_DIGITAL_MAPPINGS);
564                 /* reset settings */
565                 steam_send_report_byte(steam, ID_LOAD_DEFAULT_SETTINGS);
566                 mutex_unlock(&steam->report_mutex);
567         } else {
568                 mutex_lock(&steam->report_mutex);
569                 /* disable esc, enter, cursor */
570                 steam_send_report_byte(steam, ID_CLEAR_DIGITAL_MAPPINGS);
571
572                 if (steam->quirks & STEAM_QUIRK_DECK) {
573                         steam_write_settings(steam,
574                                 SETTING_LEFT_TRACKPAD_MODE, TRACKPAD_NONE, /* disable mouse */
575                                 SETTING_RIGHT_TRACKPAD_MODE, TRACKPAD_NONE, /* disable mouse */
576                                 SETTING_LEFT_TRACKPAD_CLICK_PRESSURE, 0xFFFF, /* disable haptic click */
577                                 SETTING_RIGHT_TRACKPAD_CLICK_PRESSURE, 0xFFFF, /* disable haptic click */
578                                 SETTING_STEAM_WATCHDOG_ENABLE, 0, /* disable watchdog that tests if Steam is active */
579                                 0);
580                         mutex_unlock(&steam->report_mutex);
581                 } else {
582                         steam_write_settings(steam,
583                                 SETTING_LEFT_TRACKPAD_MODE, TRACKPAD_NONE, /* disable mouse */
584                                 SETTING_RIGHT_TRACKPAD_MODE, TRACKPAD_NONE, /* disable mouse */
585                                 0);
586                         mutex_unlock(&steam->report_mutex);
587                 }
588         }
589 }
590
591 static int steam_input_open(struct input_dev *dev)
592 {
593         struct steam_device *steam = input_get_drvdata(dev);
594         unsigned long flags;
595         bool set_lizard_mode;
596
597         /*
598          * Disabling lizard mode automatically is only done on the Steam
599          * Controller. On the Steam Deck, this is toggled manually by holding
600          * the options button instead, handled by steam_mode_switch_cb.
601          */
602         if (!(steam->quirks & STEAM_QUIRK_DECK)) {
603                 spin_lock_irqsave(&steam->lock, flags);
604                 set_lizard_mode = !steam->client_opened && lizard_mode;
605                 spin_unlock_irqrestore(&steam->lock, flags);
606                 if (set_lizard_mode)
607                         steam_set_lizard_mode(steam, false);
608         }
609
610         return 0;
611 }
612
613 static void steam_input_close(struct input_dev *dev)
614 {
615         struct steam_device *steam = input_get_drvdata(dev);
616         unsigned long flags;
617         bool set_lizard_mode;
618
619         if (!(steam->quirks & STEAM_QUIRK_DECK)) {
620                 spin_lock_irqsave(&steam->lock, flags);
621                 set_lizard_mode = !steam->client_opened && lizard_mode;
622                 spin_unlock_irqrestore(&steam->lock, flags);
623                 if (set_lizard_mode)
624                         steam_set_lizard_mode(steam, true);
625         }
626 }
627
628 static enum power_supply_property steam_battery_props[] = {
629         POWER_SUPPLY_PROP_PRESENT,
630         POWER_SUPPLY_PROP_SCOPE,
631         POWER_SUPPLY_PROP_VOLTAGE_NOW,
632         POWER_SUPPLY_PROP_CAPACITY,
633 };
634
635 static int steam_battery_get_property(struct power_supply *psy,
636                                 enum power_supply_property psp,
637                                 union power_supply_propval *val)
638 {
639         struct steam_device *steam = power_supply_get_drvdata(psy);
640         unsigned long flags;
641         s16 volts;
642         u8 batt;
643         int ret = 0;
644
645         spin_lock_irqsave(&steam->lock, flags);
646         volts = steam->voltage;
647         batt = steam->battery_charge;
648         spin_unlock_irqrestore(&steam->lock, flags);
649
650         switch (psp) {
651         case POWER_SUPPLY_PROP_PRESENT:
652                 val->intval = 1;
653                 break;
654         case POWER_SUPPLY_PROP_SCOPE:
655                 val->intval = POWER_SUPPLY_SCOPE_DEVICE;
656                 break;
657         case POWER_SUPPLY_PROP_VOLTAGE_NOW:
658                 val->intval = volts * 1000; /* mV -> uV */
659                 break;
660         case POWER_SUPPLY_PROP_CAPACITY:
661                 val->intval = batt;
662                 break;
663         default:
664                 ret = -EINVAL;
665                 break;
666         }
667         return ret;
668 }
669
670 static int steam_battery_register(struct steam_device *steam)
671 {
672         struct power_supply *battery;
673         struct power_supply_config battery_cfg = { .drv_data = steam, };
674         unsigned long flags;
675         int ret;
676
677         steam->battery_desc.type = POWER_SUPPLY_TYPE_BATTERY;
678         steam->battery_desc.properties = steam_battery_props;
679         steam->battery_desc.num_properties = ARRAY_SIZE(steam_battery_props);
680         steam->battery_desc.get_property = steam_battery_get_property;
681         steam->battery_desc.name = devm_kasprintf(&steam->hdev->dev,
682                         GFP_KERNEL, "steam-controller-%s-battery",
683                         steam->serial_no);
684         if (!steam->battery_desc.name)
685                 return -ENOMEM;
686
687         /* avoid the warning of 0% battery while waiting for the first info */
688         spin_lock_irqsave(&steam->lock, flags);
689         steam->voltage = 3000;
690         steam->battery_charge = 100;
691         spin_unlock_irqrestore(&steam->lock, flags);
692
693         battery = power_supply_register(&steam->hdev->dev,
694                         &steam->battery_desc, &battery_cfg);
695         if (IS_ERR(battery)) {
696                 ret = PTR_ERR(battery);
697                 hid_err(steam->hdev,
698                                 "%s:power_supply_register failed with error %d\n",
699                                 __func__, ret);
700                 return ret;
701         }
702         rcu_assign_pointer(steam->battery, battery);
703         power_supply_powers(battery, &steam->hdev->dev);
704         return 0;
705 }
706
707 static int steam_input_register(struct steam_device *steam)
708 {
709         struct hid_device *hdev = steam->hdev;
710         struct input_dev *input;
711         int ret;
712
713         rcu_read_lock();
714         input = rcu_dereference(steam->input);
715         rcu_read_unlock();
716         if (input) {
717                 dbg_hid("%s: already connected\n", __func__);
718                 return 0;
719         }
720
721         input = input_allocate_device();
722         if (!input)
723                 return -ENOMEM;
724
725         input_set_drvdata(input, steam);
726         input->dev.parent = &hdev->dev;
727         input->open = steam_input_open;
728         input->close = steam_input_close;
729
730         input->name = (steam->quirks & STEAM_QUIRK_WIRELESS) ? "Wireless Steam Controller" :
731                 (steam->quirks & STEAM_QUIRK_DECK) ? "Steam Deck" :
732                 "Steam Controller";
733         input->phys = hdev->phys;
734         input->uniq = steam->serial_no;
735         input->id.bustype = hdev->bus;
736         input->id.vendor = hdev->vendor;
737         input->id.product = hdev->product;
738         input->id.version = hdev->version;
739
740         input_set_capability(input, EV_KEY, BTN_TR2);
741         input_set_capability(input, EV_KEY, BTN_TL2);
742         input_set_capability(input, EV_KEY, BTN_TR);
743         input_set_capability(input, EV_KEY, BTN_TL);
744         input_set_capability(input, EV_KEY, BTN_Y);
745         input_set_capability(input, EV_KEY, BTN_B);
746         input_set_capability(input, EV_KEY, BTN_X);
747         input_set_capability(input, EV_KEY, BTN_A);
748         input_set_capability(input, EV_KEY, BTN_DPAD_UP);
749         input_set_capability(input, EV_KEY, BTN_DPAD_RIGHT);
750         input_set_capability(input, EV_KEY, BTN_DPAD_LEFT);
751         input_set_capability(input, EV_KEY, BTN_DPAD_DOWN);
752         input_set_capability(input, EV_KEY, BTN_SELECT);
753         input_set_capability(input, EV_KEY, BTN_MODE);
754         input_set_capability(input, EV_KEY, BTN_START);
755         input_set_capability(input, EV_KEY, BTN_THUMBR);
756         input_set_capability(input, EV_KEY, BTN_THUMBL);
757         input_set_capability(input, EV_KEY, BTN_THUMB);
758         input_set_capability(input, EV_KEY, BTN_THUMB2);
759         if (steam->quirks & STEAM_QUIRK_DECK) {
760                 input_set_capability(input, EV_KEY, BTN_BASE);
761                 input_set_capability(input, EV_KEY, BTN_TRIGGER_HAPPY1);
762                 input_set_capability(input, EV_KEY, BTN_TRIGGER_HAPPY2);
763                 input_set_capability(input, EV_KEY, BTN_TRIGGER_HAPPY3);
764                 input_set_capability(input, EV_KEY, BTN_TRIGGER_HAPPY4);
765         } else {
766                 input_set_capability(input, EV_KEY, BTN_GEAR_DOWN);
767                 input_set_capability(input, EV_KEY, BTN_GEAR_UP);
768         }
769
770         input_set_abs_params(input, ABS_X, -32767, 32767, 0, 0);
771         input_set_abs_params(input, ABS_Y, -32767, 32767, 0, 0);
772
773         input_set_abs_params(input, ABS_HAT0X, -32767, 32767,
774                         STEAM_PAD_FUZZ, 0);
775         input_set_abs_params(input, ABS_HAT0Y, -32767, 32767,
776                         STEAM_PAD_FUZZ, 0);
777
778         if (steam->quirks & STEAM_QUIRK_DECK) {
779                 input_set_abs_params(input, ABS_HAT2Y, 0, 32767, 0, 0);
780                 input_set_abs_params(input, ABS_HAT2X, 0, 32767, 0, 0);
781
782                 input_set_abs_params(input, ABS_RX, -32767, 32767, 0, 0);
783                 input_set_abs_params(input, ABS_RY, -32767, 32767, 0, 0);
784
785                 input_set_abs_params(input, ABS_HAT1X, -32767, 32767,
786                                 STEAM_PAD_FUZZ, 0);
787                 input_set_abs_params(input, ABS_HAT1Y, -32767, 32767,
788                                 STEAM_PAD_FUZZ, 0);
789
790                 input_abs_set_res(input, ABS_X, STEAM_DECK_JOYSTICK_RESOLUTION);
791                 input_abs_set_res(input, ABS_Y, STEAM_DECK_JOYSTICK_RESOLUTION);
792                 input_abs_set_res(input, ABS_RX, STEAM_DECK_JOYSTICK_RESOLUTION);
793                 input_abs_set_res(input, ABS_RY, STEAM_DECK_JOYSTICK_RESOLUTION);
794                 input_abs_set_res(input, ABS_HAT1X, STEAM_PAD_RESOLUTION);
795                 input_abs_set_res(input, ABS_HAT1Y, STEAM_PAD_RESOLUTION);
796                 input_abs_set_res(input, ABS_HAT2Y, STEAM_DECK_TRIGGER_RESOLUTION);
797                 input_abs_set_res(input, ABS_HAT2X, STEAM_DECK_TRIGGER_RESOLUTION);
798         } else {
799                 input_set_abs_params(input, ABS_HAT2Y, 0, 255, 0, 0);
800                 input_set_abs_params(input, ABS_HAT2X, 0, 255, 0, 0);
801
802                 input_set_abs_params(input, ABS_RX, -32767, 32767,
803                                 STEAM_PAD_FUZZ, 0);
804                 input_set_abs_params(input, ABS_RY, -32767, 32767,
805                                 STEAM_PAD_FUZZ, 0);
806
807                 input_abs_set_res(input, ABS_X, STEAM_JOYSTICK_RESOLUTION);
808                 input_abs_set_res(input, ABS_Y, STEAM_JOYSTICK_RESOLUTION);
809                 input_abs_set_res(input, ABS_RX, STEAM_PAD_RESOLUTION);
810                 input_abs_set_res(input, ABS_RY, STEAM_PAD_RESOLUTION);
811                 input_abs_set_res(input, ABS_HAT2Y, STEAM_TRIGGER_RESOLUTION);
812                 input_abs_set_res(input, ABS_HAT2X, STEAM_TRIGGER_RESOLUTION);
813         }
814         input_abs_set_res(input, ABS_HAT0X, STEAM_PAD_RESOLUTION);
815         input_abs_set_res(input, ABS_HAT0Y, STEAM_PAD_RESOLUTION);
816
817 #ifdef CONFIG_STEAM_FF
818         if (steam->quirks & STEAM_QUIRK_DECK) {
819                 input_set_capability(input, EV_FF, FF_RUMBLE);
820                 ret = input_ff_create_memless(input, NULL, steam_play_effect);
821                 if (ret)
822                         goto input_register_fail;
823         }
824 #endif
825
826         ret = input_register_device(input);
827         if (ret)
828                 goto input_register_fail;
829
830         rcu_assign_pointer(steam->input, input);
831         return 0;
832
833 input_register_fail:
834         input_free_device(input);
835         return ret;
836 }
837
838 static int steam_sensors_register(struct steam_device *steam)
839 {
840         struct hid_device *hdev = steam->hdev;
841         struct input_dev *sensors;
842         int ret;
843
844         if (!(steam->quirks & STEAM_QUIRK_DECK))
845                 return 0;
846
847         rcu_read_lock();
848         sensors = rcu_dereference(steam->sensors);
849         rcu_read_unlock();
850         if (sensors) {
851                 dbg_hid("%s: already connected\n", __func__);
852                 return 0;
853         }
854
855         sensors = input_allocate_device();
856         if (!sensors)
857                 return -ENOMEM;
858
859         input_set_drvdata(sensors, steam);
860         sensors->dev.parent = &hdev->dev;
861
862         sensors->name = "Steam Deck Motion Sensors";
863         sensors->phys = hdev->phys;
864         sensors->uniq = steam->serial_no;
865         sensors->id.bustype = hdev->bus;
866         sensors->id.vendor = hdev->vendor;
867         sensors->id.product = hdev->product;
868         sensors->id.version = hdev->version;
869
870         __set_bit(INPUT_PROP_ACCELEROMETER, sensors->propbit);
871         __set_bit(EV_MSC, sensors->evbit);
872         __set_bit(MSC_TIMESTAMP, sensors->mscbit);
873
874         input_set_abs_params(sensors, ABS_X, -STEAM_DECK_ACCEL_RANGE,
875                         STEAM_DECK_ACCEL_RANGE, STEAM_DECK_ACCEL_FUZZ, 0);
876         input_set_abs_params(sensors, ABS_Y, -STEAM_DECK_ACCEL_RANGE,
877                         STEAM_DECK_ACCEL_RANGE, STEAM_DECK_ACCEL_FUZZ, 0);
878         input_set_abs_params(sensors, ABS_Z, -STEAM_DECK_ACCEL_RANGE,
879                         STEAM_DECK_ACCEL_RANGE, STEAM_DECK_ACCEL_FUZZ, 0);
880         input_abs_set_res(sensors, ABS_X, STEAM_DECK_ACCEL_RES_PER_G);
881         input_abs_set_res(sensors, ABS_Y, STEAM_DECK_ACCEL_RES_PER_G);
882         input_abs_set_res(sensors, ABS_Z, STEAM_DECK_ACCEL_RES_PER_G);
883
884         input_set_abs_params(sensors, ABS_RX, -STEAM_DECK_GYRO_RANGE,
885                         STEAM_DECK_GYRO_RANGE, STEAM_DECK_GYRO_FUZZ, 0);
886         input_set_abs_params(sensors, ABS_RY, -STEAM_DECK_GYRO_RANGE,
887                         STEAM_DECK_GYRO_RANGE, STEAM_DECK_GYRO_FUZZ, 0);
888         input_set_abs_params(sensors, ABS_RZ, -STEAM_DECK_GYRO_RANGE,
889                         STEAM_DECK_GYRO_RANGE, STEAM_DECK_GYRO_FUZZ, 0);
890         input_abs_set_res(sensors, ABS_RX, STEAM_DECK_GYRO_RES_PER_DPS);
891         input_abs_set_res(sensors, ABS_RY, STEAM_DECK_GYRO_RES_PER_DPS);
892         input_abs_set_res(sensors, ABS_RZ, STEAM_DECK_GYRO_RES_PER_DPS);
893
894         ret = input_register_device(sensors);
895         if (ret)
896                 goto sensors_register_fail;
897
898         rcu_assign_pointer(steam->sensors, sensors);
899         return 0;
900
901 sensors_register_fail:
902         input_free_device(sensors);
903         return ret;
904 }
905
906 static void steam_input_unregister(struct steam_device *steam)
907 {
908         struct input_dev *input;
909         rcu_read_lock();
910         input = rcu_dereference(steam->input);
911         rcu_read_unlock();
912         if (!input)
913                 return;
914         RCU_INIT_POINTER(steam->input, NULL);
915         synchronize_rcu();
916         input_unregister_device(input);
917 }
918
919 static void steam_sensors_unregister(struct steam_device *steam)
920 {
921         struct input_dev *sensors;
922
923         if (!(steam->quirks & STEAM_QUIRK_DECK))
924                 return;
925
926         rcu_read_lock();
927         sensors = rcu_dereference(steam->sensors);
928         rcu_read_unlock();
929
930         if (!sensors)
931                 return;
932         RCU_INIT_POINTER(steam->sensors, NULL);
933         synchronize_rcu();
934         input_unregister_device(sensors);
935 }
936
937 static void steam_battery_unregister(struct steam_device *steam)
938 {
939         struct power_supply *battery;
940
941         rcu_read_lock();
942         battery = rcu_dereference(steam->battery);
943         rcu_read_unlock();
944
945         if (!battery)
946                 return;
947         RCU_INIT_POINTER(steam->battery, NULL);
948         synchronize_rcu();
949         power_supply_unregister(battery);
950 }
951
952 static int steam_register(struct steam_device *steam)
953 {
954         int ret;
955         unsigned long client_opened;
956         unsigned long flags;
957
958         /*
959          * This function can be called several times in a row with the
960          * wireless adaptor, without steam_unregister() between them, because
961          * another client send a get_connection_status command, for example.
962          * The battery and serial number are set just once per device.
963          */
964         if (!steam->serial_no[0]) {
965                 /*
966                  * Unlikely, but getting the serial could fail, and it is not so
967                  * important, so make up a serial number and go on.
968                  */
969                 if (steam_get_serial(steam) < 0)
970                         strscpy(steam->serial_no, "XXXXXXXXXX",
971                                         sizeof(steam->serial_no));
972
973                 hid_info(steam->hdev, "Steam Controller '%s' connected",
974                                 steam->serial_no);
975
976                 /* ignore battery errors, we can live without it */
977                 if (steam->quirks & STEAM_QUIRK_WIRELESS)
978                         steam_battery_register(steam);
979
980                 mutex_lock(&steam_devices_lock);
981                 if (list_empty(&steam->list))
982                         list_add(&steam->list, &steam_devices);
983                 mutex_unlock(&steam_devices_lock);
984         }
985
986         spin_lock_irqsave(&steam->lock, flags);
987         client_opened = steam->client_opened;
988         spin_unlock_irqrestore(&steam->lock, flags);
989
990         if (!client_opened) {
991                 steam_set_lizard_mode(steam, lizard_mode);
992                 ret = steam_input_register(steam);
993                 if (ret != 0)
994                         goto steam_register_input_fail;
995                 ret = steam_sensors_register(steam);
996                 if (ret != 0)
997                         goto steam_register_sensors_fail;
998         }
999         return 0;
1000
1001 steam_register_sensors_fail:
1002         steam_input_unregister(steam);
1003 steam_register_input_fail:
1004         return ret;
1005 }
1006
1007 static void steam_unregister(struct steam_device *steam)
1008 {
1009         steam_battery_unregister(steam);
1010         steam_sensors_unregister(steam);
1011         steam_input_unregister(steam);
1012         if (steam->serial_no[0]) {
1013                 hid_info(steam->hdev, "Steam Controller '%s' disconnected",
1014                                 steam->serial_no);
1015                 mutex_lock(&steam_devices_lock);
1016                 list_del_init(&steam->list);
1017                 mutex_unlock(&steam_devices_lock);
1018                 steam->serial_no[0] = 0;
1019         }
1020 }
1021
1022 static void steam_work_connect_cb(struct work_struct *work)
1023 {
1024         struct steam_device *steam = container_of(work, struct steam_device,
1025                                                         work_connect);
1026         unsigned long flags;
1027         bool connected;
1028         int ret;
1029
1030         spin_lock_irqsave(&steam->lock, flags);
1031         connected = steam->connected;
1032         spin_unlock_irqrestore(&steam->lock, flags);
1033
1034         if (connected) {
1035                 ret = steam_register(steam);
1036                 if (ret) {
1037                         hid_err(steam->hdev,
1038                                 "%s:steam_register failed with error %d\n",
1039                                 __func__, ret);
1040                 }
1041         } else {
1042                 steam_unregister(steam);
1043         }
1044 }
1045
1046 static void steam_mode_switch_cb(struct work_struct *work)
1047 {
1048         struct steam_device *steam = container_of(to_delayed_work(work),
1049                                                         struct steam_device, mode_switch);
1050         unsigned long flags;
1051         bool client_opened;
1052         steam->gamepad_mode = !steam->gamepad_mode;
1053         if (!lizard_mode)
1054                 return;
1055
1056         if (steam->gamepad_mode)
1057                 steam_set_lizard_mode(steam, false);
1058         else {
1059                 spin_lock_irqsave(&steam->lock, flags);
1060                 client_opened = steam->client_opened;
1061                 spin_unlock_irqrestore(&steam->lock, flags);
1062                 if (!client_opened)
1063                         steam_set_lizard_mode(steam, lizard_mode);
1064         }
1065
1066         steam_haptic_pulse(steam, STEAM_PAD_RIGHT, 0x190, 0, 1, 0);
1067         if (steam->gamepad_mode) {
1068                 steam_haptic_pulse(steam, STEAM_PAD_LEFT, 0x14D, 0x14D, 0x2D, 0);
1069         } else {
1070                 steam_haptic_pulse(steam, STEAM_PAD_LEFT, 0x1F4, 0x1F4, 0x1E, 0);
1071         }
1072 }
1073
1074 static bool steam_is_valve_interface(struct hid_device *hdev)
1075 {
1076         struct hid_report_enum *rep_enum;
1077
1078         /*
1079          * The wired device creates 3 interfaces:
1080          *  0: emulated mouse.
1081          *  1: emulated keyboard.
1082          *  2: the real game pad.
1083          * The wireless device creates 5 interfaces:
1084          *  0: emulated keyboard.
1085          *  1-4: slots where up to 4 real game pads will be connected to.
1086          * We know which one is the real gamepad interface because they are the
1087          * only ones with a feature report.
1088          */
1089         rep_enum = &hdev->report_enum[HID_FEATURE_REPORT];
1090         return !list_empty(&rep_enum->report_list);
1091 }
1092
1093 static int steam_client_ll_parse(struct hid_device *hdev)
1094 {
1095         struct steam_device *steam = hdev->driver_data;
1096
1097         return hid_parse_report(hdev, steam->hdev->dev_rdesc,
1098                         steam->hdev->dev_rsize);
1099 }
1100
1101 static int steam_client_ll_start(struct hid_device *hdev)
1102 {
1103         return 0;
1104 }
1105
1106 static void steam_client_ll_stop(struct hid_device *hdev)
1107 {
1108 }
1109
1110 static int steam_client_ll_open(struct hid_device *hdev)
1111 {
1112         struct steam_device *steam = hdev->driver_data;
1113         unsigned long flags;
1114
1115         spin_lock_irqsave(&steam->lock, flags);
1116         steam->client_opened++;
1117         spin_unlock_irqrestore(&steam->lock, flags);
1118
1119         steam_sensors_unregister(steam);
1120         steam_input_unregister(steam);
1121
1122         return 0;
1123 }
1124
1125 static void steam_client_ll_close(struct hid_device *hdev)
1126 {
1127         struct steam_device *steam = hdev->driver_data;
1128
1129         unsigned long flags;
1130         bool connected;
1131
1132         spin_lock_irqsave(&steam->lock, flags);
1133         steam->client_opened--;
1134         connected = steam->connected && !steam->client_opened;
1135         spin_unlock_irqrestore(&steam->lock, flags);
1136
1137         if (connected) {
1138                 steam_set_lizard_mode(steam, lizard_mode);
1139                 steam_input_register(steam);
1140                 steam_sensors_register(steam);
1141         }
1142 }
1143
1144 static int steam_client_ll_raw_request(struct hid_device *hdev,
1145                                 unsigned char reportnum, u8 *buf,
1146                                 size_t count, unsigned char report_type,
1147                                 int reqtype)
1148 {
1149         struct steam_device *steam = hdev->driver_data;
1150
1151         return hid_hw_raw_request(steam->hdev, reportnum, buf, count,
1152                         report_type, reqtype);
1153 }
1154
1155 static const struct hid_ll_driver steam_client_ll_driver = {
1156         .parse = steam_client_ll_parse,
1157         .start = steam_client_ll_start,
1158         .stop = steam_client_ll_stop,
1159         .open = steam_client_ll_open,
1160         .close = steam_client_ll_close,
1161         .raw_request = steam_client_ll_raw_request,
1162 };
1163
1164 static struct hid_device *steam_create_client_hid(struct hid_device *hdev)
1165 {
1166         struct hid_device *client_hdev;
1167
1168         client_hdev = hid_allocate_device();
1169         if (IS_ERR(client_hdev))
1170                 return client_hdev;
1171
1172         client_hdev->ll_driver = &steam_client_ll_driver;
1173         client_hdev->dev.parent = hdev->dev.parent;
1174         client_hdev->bus = hdev->bus;
1175         client_hdev->vendor = hdev->vendor;
1176         client_hdev->product = hdev->product;
1177         client_hdev->version = hdev->version;
1178         client_hdev->type = hdev->type;
1179         client_hdev->country = hdev->country;
1180         strscpy(client_hdev->name, hdev->name,
1181                         sizeof(client_hdev->name));
1182         strscpy(client_hdev->phys, hdev->phys,
1183                         sizeof(client_hdev->phys));
1184         /*
1185          * Since we use the same device info than the real interface to
1186          * trick userspace, we will be calling steam_probe recursively.
1187          * We need to recognize the client interface somehow.
1188          */
1189         client_hdev->group = HID_GROUP_STEAM;
1190         return client_hdev;
1191 }
1192
1193 static int steam_probe(struct hid_device *hdev,
1194                                 const struct hid_device_id *id)
1195 {
1196         struct steam_device *steam;
1197         int ret;
1198
1199         ret = hid_parse(hdev);
1200         if (ret) {
1201                 hid_err(hdev,
1202                         "%s:parse of hid interface failed\n", __func__);
1203                 return ret;
1204         }
1205
1206         /*
1207          * The virtual client_dev is only used for hidraw.
1208          * Also avoid the recursive probe.
1209          */
1210         if (hdev->group == HID_GROUP_STEAM)
1211                 return hid_hw_start(hdev, HID_CONNECT_HIDRAW);
1212         /*
1213          * The non-valve interfaces (mouse and keyboard emulation) are
1214          * connected without changes.
1215          */
1216         if (!steam_is_valve_interface(hdev))
1217                 return hid_hw_start(hdev, HID_CONNECT_DEFAULT);
1218
1219         steam = devm_kzalloc(&hdev->dev, sizeof(*steam), GFP_KERNEL);
1220         if (!steam)
1221                 return -ENOMEM;
1222
1223         steam->hdev = hdev;
1224         hid_set_drvdata(hdev, steam);
1225         spin_lock_init(&steam->lock);
1226         mutex_init(&steam->report_mutex);
1227         steam->quirks = id->driver_data;
1228         INIT_WORK(&steam->work_connect, steam_work_connect_cb);
1229         INIT_DELAYED_WORK(&steam->mode_switch, steam_mode_switch_cb);
1230         INIT_LIST_HEAD(&steam->list);
1231         INIT_WORK(&steam->rumble_work, steam_haptic_rumble_cb);
1232         steam->sensor_timestamp_us = 0;
1233
1234         /*
1235          * With the real steam controller interface, do not connect hidraw.
1236          * Instead, create the client_hid and connect that.
1237          */
1238         ret = hid_hw_start(hdev, HID_CONNECT_DEFAULT & ~HID_CONNECT_HIDRAW);
1239         if (ret)
1240                 goto err_cancel_work;
1241
1242         ret = hid_hw_open(hdev);
1243         if (ret) {
1244                 hid_err(hdev,
1245                         "%s:hid_hw_open\n",
1246                         __func__);
1247                 goto err_hw_stop;
1248         }
1249
1250         if (steam->quirks & STEAM_QUIRK_WIRELESS) {
1251                 hid_info(hdev, "Steam wireless receiver connected");
1252                 /* If using a wireless adaptor ask for connection status */
1253                 steam->connected = false;
1254                 steam_request_conn_status(steam);
1255         } else {
1256                 /* A wired connection is always present */
1257                 steam->connected = true;
1258                 ret = steam_register(steam);
1259                 if (ret) {
1260                         hid_err(hdev,
1261                                 "%s:steam_register failed with error %d\n",
1262                                 __func__, ret);
1263                         goto err_hw_close;
1264                 }
1265         }
1266
1267         steam->client_hdev = steam_create_client_hid(hdev);
1268         if (IS_ERR(steam->client_hdev)) {
1269                 ret = PTR_ERR(steam->client_hdev);
1270                 goto err_stream_unregister;
1271         }
1272         steam->client_hdev->driver_data = steam;
1273
1274         ret = hid_add_device(steam->client_hdev);
1275         if (ret)
1276                 goto err_destroy;
1277
1278         return 0;
1279
1280 err_destroy:
1281         hid_destroy_device(steam->client_hdev);
1282 err_stream_unregister:
1283         if (steam->connected)
1284                 steam_unregister(steam);
1285 err_hw_close:
1286         hid_hw_close(hdev);
1287 err_hw_stop:
1288         hid_hw_stop(hdev);
1289 err_cancel_work:
1290         cancel_work_sync(&steam->work_connect);
1291         cancel_delayed_work_sync(&steam->mode_switch);
1292         cancel_work_sync(&steam->rumble_work);
1293
1294         return ret;
1295 }
1296
1297 static void steam_remove(struct hid_device *hdev)
1298 {
1299         struct steam_device *steam = hid_get_drvdata(hdev);
1300
1301         if (!steam || hdev->group == HID_GROUP_STEAM) {
1302                 hid_hw_stop(hdev);
1303                 return;
1304         }
1305
1306         cancel_delayed_work_sync(&steam->mode_switch);
1307         cancel_work_sync(&steam->work_connect);
1308         hid_destroy_device(steam->client_hdev);
1309         steam->client_hdev = NULL;
1310         steam->client_opened = 0;
1311         if (steam->quirks & STEAM_QUIRK_WIRELESS) {
1312                 hid_info(hdev, "Steam wireless receiver disconnected");
1313         }
1314         hid_hw_close(hdev);
1315         hid_hw_stop(hdev);
1316         steam_unregister(steam);
1317 }
1318
1319 static void steam_do_connect_event(struct steam_device *steam, bool connected)
1320 {
1321         unsigned long flags;
1322         bool changed;
1323
1324         spin_lock_irqsave(&steam->lock, flags);
1325         changed = steam->connected != connected;
1326         steam->connected = connected;
1327         spin_unlock_irqrestore(&steam->lock, flags);
1328
1329         if (changed && schedule_work(&steam->work_connect) == 0)
1330                 dbg_hid("%s: connected=%d event already queued\n",
1331                                 __func__, connected);
1332 }
1333
1334 /*
1335  * Some input data in the protocol has the opposite sign.
1336  * Clamp the values to 32767..-32767 so that the range is
1337  * symmetrical and can be negated safely.
1338  */
1339 static inline s16 steam_le16(u8 *data)
1340 {
1341         s16 x = (s16) le16_to_cpup((__le16 *)data);
1342
1343         return x == -32768 ? -32767 : x;
1344 }
1345
1346 /*
1347  * The size for this message payload is 60.
1348  * The known values are:
1349  *  (* values are not sent through wireless)
1350  *  (* accelerator/gyro is disabled by default)
1351  *  Offset| Type  | Mapped to |Meaning
1352  * -------+-------+-----------+--------------------------
1353  *  4-7   | u32   | --        | sequence number
1354  *  8-10  | 24bit | see below | buttons
1355  *  11    | u8    | ABS_HAT2Y | left trigger
1356  *  12    | u8    | ABS_HAT2X | right trigger
1357  *  13-15 | --    | --        | always 0
1358  *  16-17 | s16   | ABS_X/ABS_HAT0X     | X value
1359  *  18-19 | s16   | ABS_Y/ABS_HAT0Y     | Y value
1360  *  20-21 | s16   | ABS_RX    | right-pad X value
1361  *  22-23 | s16   | ABS_RY    | right-pad Y value
1362  *  24-25 | s16   | --        | * left trigger
1363  *  26-27 | s16   | --        | * right trigger
1364  *  28-29 | s16   | --        | * accelerometer X value
1365  *  30-31 | s16   | --        | * accelerometer Y value
1366  *  32-33 | s16   | --        | * accelerometer Z value
1367  *  34-35 | s16   | --        | gyro X value
1368  *  36-36 | s16   | --        | gyro Y value
1369  *  38-39 | s16   | --        | gyro Z value
1370  *  40-41 | s16   | --        | quaternion W value
1371  *  42-43 | s16   | --        | quaternion X value
1372  *  44-45 | s16   | --        | quaternion Y value
1373  *  46-47 | s16   | --        | quaternion Z value
1374  *  48-49 | --    | --        | always 0
1375  *  50-51 | s16   | --        | * left trigger (uncalibrated)
1376  *  52-53 | s16   | --        | * right trigger (uncalibrated)
1377  *  54-55 | s16   | --        | * joystick X value (uncalibrated)
1378  *  56-57 | s16   | --        | * joystick Y value (uncalibrated)
1379  *  58-59 | s16   | --        | * left-pad X value
1380  *  60-61 | s16   | --        | * left-pad Y value
1381  *  62-63 | u16   | --        | * battery voltage
1382  *
1383  * The buttons are:
1384  *  Bit  | Mapped to  | Description
1385  * ------+------------+--------------------------------
1386  *  8.0  | BTN_TR2    | right trigger fully pressed
1387  *  8.1  | BTN_TL2    | left trigger fully pressed
1388  *  8.2  | BTN_TR     | right shoulder
1389  *  8.3  | BTN_TL     | left shoulder
1390  *  8.4  | BTN_Y      | button Y
1391  *  8.5  | BTN_B      | button B
1392  *  8.6  | BTN_X      | button X
1393  *  8.7  | BTN_A      | button A
1394  *  9.0  | BTN_DPAD_UP    | left-pad up
1395  *  9.1  | BTN_DPAD_RIGHT | left-pad right
1396  *  9.2  | BTN_DPAD_LEFT  | left-pad left
1397  *  9.3  | BTN_DPAD_DOWN  | left-pad down
1398  *  9.4  | BTN_SELECT | menu left
1399  *  9.5  | BTN_MODE   | steam logo
1400  *  9.6  | BTN_START  | menu right
1401  *  9.7  | BTN_GEAR_DOWN | left back lever
1402  * 10.0  | BTN_GEAR_UP   | right back lever
1403  * 10.1  | --         | left-pad clicked
1404  * 10.2  | BTN_THUMBR | right-pad clicked
1405  * 10.3  | BTN_THUMB  | left-pad touched (but see explanation below)
1406  * 10.4  | BTN_THUMB2 | right-pad touched
1407  * 10.5  | --         | unknown
1408  * 10.6  | BTN_THUMBL | joystick clicked
1409  * 10.7  | --         | lpad_and_joy
1410  */
1411
1412 static void steam_do_input_event(struct steam_device *steam,
1413                 struct input_dev *input, u8 *data)
1414 {
1415         /* 24 bits of buttons */
1416         u8 b8, b9, b10;
1417         s16 x, y;
1418         bool lpad_touched, lpad_and_joy;
1419
1420         b8 = data[8];
1421         b9 = data[9];
1422         b10 = data[10];
1423
1424         input_report_abs(input, ABS_HAT2Y, data[11]);
1425         input_report_abs(input, ABS_HAT2X, data[12]);
1426
1427         /*
1428          * These two bits tells how to interpret the values X and Y.
1429          * lpad_and_joy tells that the joystick and the lpad are used at the
1430          * same time.
1431          * lpad_touched tells whether X/Y are to be read as lpad coord or
1432          * joystick values.
1433          * (lpad_touched || lpad_and_joy) tells if the lpad is really touched.
1434          */
1435         lpad_touched = b10 & BIT(3);
1436         lpad_and_joy = b10 & BIT(7);
1437         x = steam_le16(data + 16);
1438         y = -steam_le16(data + 18);
1439
1440         input_report_abs(input, lpad_touched ? ABS_HAT0X : ABS_X, x);
1441         input_report_abs(input, lpad_touched ? ABS_HAT0Y : ABS_Y, y);
1442         /* Check if joystick is centered */
1443         if (lpad_touched && !lpad_and_joy) {
1444                 input_report_abs(input, ABS_X, 0);
1445                 input_report_abs(input, ABS_Y, 0);
1446         }
1447         /* Check if lpad is untouched */
1448         if (!(lpad_touched || lpad_and_joy)) {
1449                 input_report_abs(input, ABS_HAT0X, 0);
1450                 input_report_abs(input, ABS_HAT0Y, 0);
1451         }
1452
1453         input_report_abs(input, ABS_RX, steam_le16(data + 20));
1454         input_report_abs(input, ABS_RY, -steam_le16(data + 22));
1455
1456         input_event(input, EV_KEY, BTN_TR2, !!(b8 & BIT(0)));
1457         input_event(input, EV_KEY, BTN_TL2, !!(b8 & BIT(1)));
1458         input_event(input, EV_KEY, BTN_TR, !!(b8 & BIT(2)));
1459         input_event(input, EV_KEY, BTN_TL, !!(b8 & BIT(3)));
1460         input_event(input, EV_KEY, BTN_Y, !!(b8 & BIT(4)));
1461         input_event(input, EV_KEY, BTN_B, !!(b8 & BIT(5)));
1462         input_event(input, EV_KEY, BTN_X, !!(b8 & BIT(6)));
1463         input_event(input, EV_KEY, BTN_A, !!(b8 & BIT(7)));
1464         input_event(input, EV_KEY, BTN_SELECT, !!(b9 & BIT(4)));
1465         input_event(input, EV_KEY, BTN_MODE, !!(b9 & BIT(5)));
1466         input_event(input, EV_KEY, BTN_START, !!(b9 & BIT(6)));
1467         input_event(input, EV_KEY, BTN_GEAR_DOWN, !!(b9 & BIT(7)));
1468         input_event(input, EV_KEY, BTN_GEAR_UP, !!(b10 & BIT(0)));
1469         input_event(input, EV_KEY, BTN_THUMBR, !!(b10 & BIT(2)));
1470         input_event(input, EV_KEY, BTN_THUMBL, !!(b10 & BIT(6)));
1471         input_event(input, EV_KEY, BTN_THUMB, lpad_touched || lpad_and_joy);
1472         input_event(input, EV_KEY, BTN_THUMB2, !!(b10 & BIT(4)));
1473         input_event(input, EV_KEY, BTN_DPAD_UP, !!(b9 & BIT(0)));
1474         input_event(input, EV_KEY, BTN_DPAD_RIGHT, !!(b9 & BIT(1)));
1475         input_event(input, EV_KEY, BTN_DPAD_LEFT, !!(b9 & BIT(2)));
1476         input_event(input, EV_KEY, BTN_DPAD_DOWN, !!(b9 & BIT(3)));
1477
1478         input_sync(input);
1479 }
1480
1481 /*
1482  * The size for this message payload is 56.
1483  * The known values are:
1484  *  Offset| Type  | Mapped to |Meaning
1485  * -------+-------+-----------+--------------------------
1486  *  4-7   | u32   | --        | sequence number
1487  *  8-15  | u64   | see below | buttons
1488  *  16-17 | s16   | ABS_HAT0X | left-pad X value
1489  *  18-19 | s16   | ABS_HAT0Y | left-pad Y value
1490  *  20-21 | s16   | ABS_HAT1X | right-pad X value
1491  *  22-23 | s16   | ABS_HAT1Y | right-pad Y value
1492  *  24-25 | s16   | IMU ABS_X | accelerometer X value
1493  *  26-27 | s16   | IMU ABS_Z | accelerometer Y value
1494  *  28-29 | s16   | IMU ABS_Y | accelerometer Z value
1495  *  30-31 | s16   | IMU ABS_RX | gyro X value
1496  *  32-33 | s16   | IMU ABS_RZ | gyro Y value
1497  *  34-35 | s16   | IMU ABS_RY | gyro Z value
1498  *  36-37 | s16   | --        | quaternion W value
1499  *  38-39 | s16   | --        | quaternion X value
1500  *  40-41 | s16   | --        | quaternion Y value
1501  *  42-43 | s16   | --        | quaternion Z value
1502  *  44-45 | u16   | ABS_HAT2Y | left trigger (uncalibrated)
1503  *  46-47 | u16   | ABS_HAT2X | right trigger (uncalibrated)
1504  *  48-49 | s16   | ABS_X     | left joystick X
1505  *  50-51 | s16   | ABS_Y     | left joystick Y
1506  *  52-53 | s16   | ABS_RX    | right joystick X
1507  *  54-55 | s16   | ABS_RY    | right joystick Y
1508  *  56-57 | u16   | --        | left pad pressure
1509  *  58-59 | u16   | --        | right pad pressure
1510  *
1511  * The buttons are:
1512  *  Bit  | Mapped to  | Description
1513  * ------+------------+--------------------------------
1514  *  8.0  | BTN_TR2    | right trigger fully pressed
1515  *  8.1  | BTN_TL2    | left trigger fully pressed
1516  *  8.2  | BTN_TR     | right shoulder
1517  *  8.3  | BTN_TL     | left shoulder
1518  *  8.4  | BTN_Y      | button Y
1519  *  8.5  | BTN_B      | button B
1520  *  8.6  | BTN_X      | button X
1521  *  8.7  | BTN_A      | button A
1522  *  9.0  | BTN_DPAD_UP    | left-pad up
1523  *  9.1  | BTN_DPAD_RIGHT | left-pad right
1524  *  9.2  | BTN_DPAD_LEFT  | left-pad left
1525  *  9.3  | BTN_DPAD_DOWN  | left-pad down
1526  *  9.4  | BTN_SELECT | menu left
1527  *  9.5  | BTN_MODE   | steam logo
1528  *  9.6  | BTN_START  | menu right
1529  *  9.7  | BTN_TRIGGER_HAPPY3 | left bottom grip button
1530  *  10.0 | BTN_TRIGGER_HAPPY4 | right bottom grip button
1531  *  10.1 | BTN_THUMB  | left pad pressed
1532  *  10.2 | BTN_THUMB2 | right pad pressed
1533  *  10.3 | --         | left pad touched
1534  *  10.4 | --         | right pad touched
1535  *  10.5 | --         | unknown
1536  *  10.6 | BTN_THUMBL | left joystick clicked
1537  *  10.7 | --         | unknown
1538  *  11.0 | --         | unknown
1539  *  11.1 | --         | unknown
1540  *  11.2 | BTN_THUMBR | right joystick clicked
1541  *  11.3 | --         | unknown
1542  *  11.4 | --         | unknown
1543  *  11.5 | --         | unknown
1544  *  11.6 | --         | unknown
1545  *  11.7 | --         | unknown
1546  *  12.0 | --         | unknown
1547  *  12.1 | --         | unknown
1548  *  12.2 | --         | unknown
1549  *  12.3 | --         | unknown
1550  *  12.4 | --         | unknown
1551  *  12.5 | --         | unknown
1552  *  12.6 | --         | unknown
1553  *  12.7 | --         | unknown
1554  *  13.0 | --         | unknown
1555  *  13.1 | BTN_TRIGGER_HAPPY1 | left top grip button
1556  *  13.2 | BTN_TRIGGER_HAPPY2 | right top grip button
1557  *  13.3 | --         | unknown
1558  *  13.4 | --         | unknown
1559  *  13.5 | --         | unknown
1560  *  13.6 | --         | left joystick touched
1561  *  13.7 | --         | right joystick touched
1562  *  14.0 | --         | unknown
1563  *  14.1 | --         | unknown
1564  *  14.2 | BTN_BASE   | quick access button
1565  *  14.3 | --         | unknown
1566  *  14.4 | --         | unknown
1567  *  14.5 | --         | unknown
1568  *  14.6 | --         | unknown
1569  *  14.7 | --         | unknown
1570  *  15.0 | --         | unknown
1571  *  15.1 | --         | unknown
1572  *  15.2 | --         | unknown
1573  *  15.3 | --         | unknown
1574  *  15.4 | --         | unknown
1575  *  15.5 | --         | unknown
1576  *  15.6 | --         | unknown
1577  *  15.7 | --         | unknown
1578  */
1579 static void steam_do_deck_input_event(struct steam_device *steam,
1580                 struct input_dev *input, u8 *data)
1581 {
1582         u8 b8, b9, b10, b11, b13, b14;
1583         bool lpad_touched, rpad_touched;
1584
1585         b8 = data[8];
1586         b9 = data[9];
1587         b10 = data[10];
1588         b11 = data[11];
1589         b13 = data[13];
1590         b14 = data[14];
1591
1592         if (!(b9 & BIT(6)) && steam->did_mode_switch) {
1593                 steam->did_mode_switch = false;
1594                 cancel_delayed_work_sync(&steam->mode_switch);
1595         } else if (!steam->client_opened && (b9 & BIT(6)) && !steam->did_mode_switch) {
1596                 steam->did_mode_switch = true;
1597                 schedule_delayed_work(&steam->mode_switch, 45 * HZ / 100);
1598         }
1599
1600         if (!steam->gamepad_mode)
1601                 return;
1602
1603         lpad_touched = b10 & BIT(3);
1604         rpad_touched = b10 & BIT(4);
1605
1606         if (lpad_touched) {
1607                 input_report_abs(input, ABS_HAT0X, steam_le16(data + 16));
1608                 input_report_abs(input, ABS_HAT0Y, steam_le16(data + 18));
1609         } else {
1610                 input_report_abs(input, ABS_HAT0X, 0);
1611                 input_report_abs(input, ABS_HAT0Y, 0);
1612         }
1613
1614         if (rpad_touched) {
1615                 input_report_abs(input, ABS_HAT1X, steam_le16(data + 20));
1616                 input_report_abs(input, ABS_HAT1Y, steam_le16(data + 22));
1617         } else {
1618                 input_report_abs(input, ABS_HAT1X, 0);
1619                 input_report_abs(input, ABS_HAT1Y, 0);
1620         }
1621
1622         input_report_abs(input, ABS_X, steam_le16(data + 48));
1623         input_report_abs(input, ABS_Y, -steam_le16(data + 50));
1624         input_report_abs(input, ABS_RX, steam_le16(data + 52));
1625         input_report_abs(input, ABS_RY, -steam_le16(data + 54));
1626
1627         input_report_abs(input, ABS_HAT2Y, steam_le16(data + 44));
1628         input_report_abs(input, ABS_HAT2X, steam_le16(data + 46));
1629
1630         input_event(input, EV_KEY, BTN_TR2, !!(b8 & BIT(0)));
1631         input_event(input, EV_KEY, BTN_TL2, !!(b8 & BIT(1)));
1632         input_event(input, EV_KEY, BTN_TR, !!(b8 & BIT(2)));
1633         input_event(input, EV_KEY, BTN_TL, !!(b8 & BIT(3)));
1634         input_event(input, EV_KEY, BTN_Y, !!(b8 & BIT(4)));
1635         input_event(input, EV_KEY, BTN_B, !!(b8 & BIT(5)));
1636         input_event(input, EV_KEY, BTN_X, !!(b8 & BIT(6)));
1637         input_event(input, EV_KEY, BTN_A, !!(b8 & BIT(7)));
1638         input_event(input, EV_KEY, BTN_SELECT, !!(b9 & BIT(4)));
1639         input_event(input, EV_KEY, BTN_MODE, !!(b9 & BIT(5)));
1640         input_event(input, EV_KEY, BTN_START, !!(b9 & BIT(6)));
1641         input_event(input, EV_KEY, BTN_TRIGGER_HAPPY3, !!(b9 & BIT(7)));
1642         input_event(input, EV_KEY, BTN_TRIGGER_HAPPY4, !!(b10 & BIT(0)));
1643         input_event(input, EV_KEY, BTN_THUMBL, !!(b10 & BIT(6)));
1644         input_event(input, EV_KEY, BTN_THUMBR, !!(b11 & BIT(2)));
1645         input_event(input, EV_KEY, BTN_DPAD_UP, !!(b9 & BIT(0)));
1646         input_event(input, EV_KEY, BTN_DPAD_RIGHT, !!(b9 & BIT(1)));
1647         input_event(input, EV_KEY, BTN_DPAD_LEFT, !!(b9 & BIT(2)));
1648         input_event(input, EV_KEY, BTN_DPAD_DOWN, !!(b9 & BIT(3)));
1649         input_event(input, EV_KEY, BTN_THUMB, !!(b10 & BIT(1)));
1650         input_event(input, EV_KEY, BTN_THUMB2, !!(b10 & BIT(2)));
1651         input_event(input, EV_KEY, BTN_TRIGGER_HAPPY1, !!(b13 & BIT(1)));
1652         input_event(input, EV_KEY, BTN_TRIGGER_HAPPY2, !!(b13 & BIT(2)));
1653         input_event(input, EV_KEY, BTN_BASE, !!(b14 & BIT(2)));
1654
1655         input_sync(input);
1656 }
1657
1658 static void steam_do_deck_sensors_event(struct steam_device *steam,
1659                 struct input_dev *sensors, u8 *data)
1660 {
1661         /*
1662          * The deck input report is received every 4 ms on average,
1663          * with a jitter of +/- 4 ms even though the USB descriptor claims
1664          * that it uses 1 kHz.
1665          * Since the HID report does not include a sensor timestamp,
1666          * use a fixed increment here.
1667          */
1668         steam->sensor_timestamp_us += 4000;
1669
1670         if (!steam->gamepad_mode)
1671                 return;
1672
1673         input_event(sensors, EV_MSC, MSC_TIMESTAMP, steam->sensor_timestamp_us);
1674         input_report_abs(sensors, ABS_X, steam_le16(data + 24));
1675         input_report_abs(sensors, ABS_Z, -steam_le16(data + 26));
1676         input_report_abs(sensors, ABS_Y, steam_le16(data + 28));
1677         input_report_abs(sensors, ABS_RX, steam_le16(data + 30));
1678         input_report_abs(sensors, ABS_RZ, -steam_le16(data + 32));
1679         input_report_abs(sensors, ABS_RY, steam_le16(data + 34));
1680
1681         input_sync(sensors);
1682 }
1683
1684 /*
1685  * The size for this message payload is 11.
1686  * The known values are:
1687  *  Offset| Type  | Meaning
1688  * -------+-------+---------------------------
1689  *  4-7   | u32   | sequence number
1690  *  8-11  | --    | always 0
1691  *  12-13 | u16   | voltage (mV)
1692  *  14    | u8    | battery percent
1693  */
1694 static void steam_do_battery_event(struct steam_device *steam,
1695                 struct power_supply *battery, u8 *data)
1696 {
1697         unsigned long flags;
1698
1699         s16 volts = steam_le16(data + 12);
1700         u8 batt = data[14];
1701
1702         /* Creating the battery may have failed */
1703         rcu_read_lock();
1704         battery = rcu_dereference(steam->battery);
1705         if (likely(battery)) {
1706                 spin_lock_irqsave(&steam->lock, flags);
1707                 steam->voltage = volts;
1708                 steam->battery_charge = batt;
1709                 spin_unlock_irqrestore(&steam->lock, flags);
1710                 power_supply_changed(battery);
1711         }
1712         rcu_read_unlock();
1713 }
1714
1715 static int steam_raw_event(struct hid_device *hdev,
1716                         struct hid_report *report, u8 *data,
1717                         int size)
1718 {
1719         struct steam_device *steam = hid_get_drvdata(hdev);
1720         struct input_dev *input;
1721         struct input_dev *sensors;
1722         struct power_supply *battery;
1723
1724         if (!steam)
1725                 return 0;
1726
1727         if (steam->client_opened)
1728                 hid_input_report(steam->client_hdev, HID_FEATURE_REPORT,
1729                                 data, size, 0);
1730         /*
1731          * All messages are size=64, all values little-endian.
1732          * The format is:
1733          *  Offset| Meaning
1734          * -------+--------------------------------------------
1735          *  0-1   | always 0x01, 0x00, maybe protocol version?
1736          *  2     | type of message
1737          *  3     | length of the real payload (not checked)
1738          *  4-n   | payload data, depends on the type
1739          *
1740          * There are these known types of message:
1741          *  0x01: input data (60 bytes)
1742          *  0x03: wireless connect/disconnect (1 byte)
1743          *  0x04: battery status (11 bytes)
1744          *  0x09: Steam Deck input data (56 bytes)
1745          */
1746
1747         if (size != 64 || data[0] != 1 || data[1] != 0)
1748                 return 0;
1749
1750         switch (data[2]) {
1751         case ID_CONTROLLER_STATE:
1752                 if (steam->client_opened)
1753                         return 0;
1754                 rcu_read_lock();
1755                 input = rcu_dereference(steam->input);
1756                 if (likely(input))
1757                         steam_do_input_event(steam, input, data);
1758                 rcu_read_unlock();
1759                 break;
1760         case ID_CONTROLLER_DECK_STATE:
1761                 if (steam->client_opened)
1762                         return 0;
1763                 rcu_read_lock();
1764                 input = rcu_dereference(steam->input);
1765                 if (likely(input))
1766                         steam_do_deck_input_event(steam, input, data);
1767                 sensors = rcu_dereference(steam->sensors);
1768                 if (likely(sensors))
1769                         steam_do_deck_sensors_event(steam, sensors, data);
1770                 rcu_read_unlock();
1771                 break;
1772         case ID_CONTROLLER_WIRELESS:
1773                 /*
1774                  * The payload of this event is a single byte:
1775                  *  0x01: disconnected.
1776                  *  0x02: connected.
1777                  */
1778                 switch (data[4]) {
1779                 case 0x01:
1780                         steam_do_connect_event(steam, false);
1781                         break;
1782                 case 0x02:
1783                         steam_do_connect_event(steam, true);
1784                         break;
1785                 }
1786                 break;
1787         case ID_CONTROLLER_STATUS:
1788                 if (steam->quirks & STEAM_QUIRK_WIRELESS) {
1789                         rcu_read_lock();
1790                         battery = rcu_dereference(steam->battery);
1791                         if (likely(battery)) {
1792                                 steam_do_battery_event(steam, battery, data);
1793                         } else {
1794                                 dbg_hid(
1795                                         "%s: battery data without connect event\n",
1796                                         __func__);
1797                                 steam_do_connect_event(steam, true);
1798                         }
1799                         rcu_read_unlock();
1800                 }
1801                 break;
1802         }
1803         return 0;
1804 }
1805
1806 static int steam_param_set_lizard_mode(const char *val,
1807                                         const struct kernel_param *kp)
1808 {
1809         struct steam_device *steam;
1810         int ret;
1811
1812         ret = param_set_bool(val, kp);
1813         if (ret)
1814                 return ret;
1815
1816         mutex_lock(&steam_devices_lock);
1817         list_for_each_entry(steam, &steam_devices, list) {
1818                 if (!steam->client_opened)
1819                         steam_set_lizard_mode(steam, lizard_mode);
1820         }
1821         mutex_unlock(&steam_devices_lock);
1822         return 0;
1823 }
1824
1825 static const struct kernel_param_ops steam_lizard_mode_ops = {
1826         .set    = steam_param_set_lizard_mode,
1827         .get    = param_get_bool,
1828 };
1829
1830 module_param_cb(lizard_mode, &steam_lizard_mode_ops, &lizard_mode, 0644);
1831 MODULE_PARM_DESC(lizard_mode,
1832         "Enable mouse and keyboard emulation (lizard mode) when the gamepad is not in use");
1833
1834 static const struct hid_device_id steam_controllers[] = {
1835         { /* Wired Steam Controller */
1836           HID_USB_DEVICE(USB_VENDOR_ID_VALVE,
1837                 USB_DEVICE_ID_STEAM_CONTROLLER)
1838         },
1839         { /* Wireless Steam Controller */
1840           HID_USB_DEVICE(USB_VENDOR_ID_VALVE,
1841                 USB_DEVICE_ID_STEAM_CONTROLLER_WIRELESS),
1842           .driver_data = STEAM_QUIRK_WIRELESS
1843         },
1844         { /* Steam Deck */
1845           HID_USB_DEVICE(USB_VENDOR_ID_VALVE,
1846                 USB_DEVICE_ID_STEAM_DECK),
1847           .driver_data = STEAM_QUIRK_DECK
1848         },
1849         {}
1850 };
1851
1852 MODULE_DEVICE_TABLE(hid, steam_controllers);
1853
1854 static struct hid_driver steam_controller_driver = {
1855         .name = "hid-steam",
1856         .id_table = steam_controllers,
1857         .probe = steam_probe,
1858         .remove = steam_remove,
1859         .raw_event = steam_raw_event,
1860 };
1861
1862 module_hid_driver(steam_controller_driver);
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