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Merge patch series "riscv: Extension parsing fixes"
[linux.git] / drivers / gpu / drm / vmwgfx / vmwgfx_binding.c
1 // SPDX-License-Identifier: GPL-2.0 OR MIT
2 /**************************************************************************
3  *
4  * Copyright 2015 VMware, Inc., Palo Alto, CA., USA
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
21  * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
22  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
23  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
24  * USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 /*
28  * This file implements the vmwgfx context binding manager,
29  * The sole reason for having to use this code is that vmware guest
30  * backed contexts can be swapped out to their backing mobs by the device
31  * at any time, also swapped in at any time. At swapin time, the device
32  * validates the context bindings to make sure they point to valid resources.
33  * It's this outside-of-drawcall validation (that can happen at any time),
34  * that makes this code necessary.
35  *
36  * We therefore need to kill any context bindings pointing to a resource
37  * when the resource is swapped out. Furthermore, if the vmwgfx driver has
38  * swapped out the context we can't swap it in again to kill bindings because
39  * of backing mob reservation lockdep violations, so as part of
40  * context swapout, also kill all bindings of a context, so that they are
41  * already killed if a resource to which a binding points
42  * needs to be swapped out.
43  *
44  * Note that a resource can be pointed to by bindings from multiple contexts,
45  * Therefore we can't easily protect this data by a per context mutex
46  * (unless we use deadlock-safe WW mutexes). So we use a global binding_mutex
47  * to protect all binding manager data.
48  *
49  * Finally, any association between a context and a global resource
50  * (surface, shader or even DX query) is conceptually a context binding that
51  * needs to be tracked by this code.
52  */
53
54 #include "vmwgfx_drv.h"
55 #include "vmwgfx_binding.h"
56 #include "device_include/svga3d_reg.h"
57 #include <linux/vmalloc.h>
58
59 #define VMW_BINDING_RT_BIT     0
60 #define VMW_BINDING_PS_BIT     1
61 #define VMW_BINDING_SO_T_BIT   2
62 #define VMW_BINDING_VB_BIT     3
63 #define VMW_BINDING_UAV_BIT    4
64 #define VMW_BINDING_CS_UAV_BIT 5
65 #define VMW_BINDING_NUM_BITS   6
66
67 #define VMW_BINDING_PS_SR_BIT  0
68
69 /**
70  * struct vmw_ctx_binding_state - per context binding state
71  *
72  * @dev_priv: Pointer to device private structure.
73  * @list: linked list of individual active bindings.
74  * @render_targets: Render target bindings.
75  * @texture_units: Texture units bindings.
76  * @ds_view: Depth-stencil view binding.
77  * @so_targets: StreamOutput target bindings.
78  * @vertex_buffers: Vertex buffer bindings.
79  * @index_buffer: Index buffer binding.
80  * @per_shader: Per shader-type bindings.
81  * @ua_views: UAV bindings.
82  * @so_state: StreamOutput bindings.
83  * @dirty: Bitmap tracking per binding-type changes that have not yet
84  * been emitted to the device.
85  * @dirty_vb: Bitmap tracking individual vertex buffer binding changes that
86  * have not yet been emitted to the device.
87  * @bind_cmd_buffer: Scratch space used to construct binding commands.
88  * @bind_cmd_count: Number of binding command data entries in @bind_cmd_buffer
89  * @bind_first_slot: Used together with @bind_cmd_buffer to indicate the
90  * device binding slot of the first command data entry in @bind_cmd_buffer.
91  *
92  * Note that this structure also provides storage space for the individual
93  * struct vmw_ctx_binding objects, so that no dynamic allocation is needed
94  * for individual bindings.
95  *
96  */
97 struct vmw_ctx_binding_state {
98         struct vmw_private *dev_priv;
99         struct list_head list;
100         struct vmw_ctx_bindinfo_view render_targets[SVGA3D_RT_MAX];
101         struct vmw_ctx_bindinfo_tex texture_units[SVGA3D_NUM_TEXTURE_UNITS];
102         struct vmw_ctx_bindinfo_view ds_view;
103         struct vmw_ctx_bindinfo_so_target so_targets[SVGA3D_DX_MAX_SOTARGETS];
104         struct vmw_ctx_bindinfo_vb vertex_buffers[SVGA3D_DX_MAX_VERTEXBUFFERS];
105         struct vmw_ctx_bindinfo_ib index_buffer;
106         struct vmw_dx_shader_bindings per_shader[SVGA3D_NUM_SHADERTYPE];
107         struct vmw_ctx_bindinfo_uav ua_views[VMW_MAX_UAV_BIND_TYPE];
108         struct vmw_ctx_bindinfo_so so_state;
109
110         unsigned long dirty;
111         DECLARE_BITMAP(dirty_vb, SVGA3D_DX_MAX_VERTEXBUFFERS);
112
113         u32 bind_cmd_buffer[VMW_MAX_VIEW_BINDINGS];
114         u32 bind_cmd_count;
115         u32 bind_first_slot;
116 };
117
118 static int vmw_binding_scrub_shader(struct vmw_ctx_bindinfo *bi, bool rebind);
119 static int vmw_binding_scrub_render_target(struct vmw_ctx_bindinfo *bi,
120                                            bool rebind);
121 static int vmw_binding_scrub_texture(struct vmw_ctx_bindinfo *bi, bool rebind);
122 static int vmw_binding_scrub_cb(struct vmw_ctx_bindinfo *bi, bool rebind);
123 static int vmw_binding_scrub_dx_rt(struct vmw_ctx_bindinfo *bi, bool rebind);
124 static int vmw_binding_scrub_sr(struct vmw_ctx_bindinfo *bi, bool rebind);
125 static int vmw_binding_scrub_so_target(struct vmw_ctx_bindinfo *bi, bool rebind);
126 static int vmw_binding_emit_dirty(struct vmw_ctx_binding_state *cbs);
127 static int vmw_binding_scrub_dx_shader(struct vmw_ctx_bindinfo *bi,
128                                        bool rebind);
129 static int vmw_binding_scrub_ib(struct vmw_ctx_bindinfo *bi, bool rebind);
130 static int vmw_binding_scrub_vb(struct vmw_ctx_bindinfo *bi, bool rebind);
131 static int vmw_binding_scrub_uav(struct vmw_ctx_bindinfo *bi, bool rebind);
132 static int vmw_binding_scrub_cs_uav(struct vmw_ctx_bindinfo *bi, bool rebind);
133 static int vmw_binding_scrub_so(struct vmw_ctx_bindinfo *bi, bool rebind);
134
135 static void vmw_binding_build_asserts(void) __attribute__ ((unused));
136
137 typedef int (*vmw_scrub_func)(struct vmw_ctx_bindinfo *, bool);
138
139 /**
140  * struct vmw_binding_info - Per binding type information for the binding
141  * manager
142  *
143  * @size: The size of the struct binding derived from a struct vmw_ctx_bindinfo.
144  * @offsets: array[shader_slot] of offsets to the array[slot]
145  * of struct bindings for the binding type.
146  * @scrub_func: Pointer to the scrub function for this binding type.
147  *
148  * Holds static information to help optimize the binding manager and avoid
149  * an excessive amount of switch statements.
150  */
151 struct vmw_binding_info {
152         size_t size;
153         const size_t *offsets;
154         vmw_scrub_func scrub_func;
155 };
156
157 /*
158  * A number of static variables that help determine the scrub func and the
159  * location of the struct vmw_ctx_bindinfo slots for each binding type.
160  */
161 static const size_t vmw_binding_shader_offsets[] = {
162         offsetof(struct vmw_ctx_binding_state, per_shader[0].shader),
163         offsetof(struct vmw_ctx_binding_state, per_shader[1].shader),
164         offsetof(struct vmw_ctx_binding_state, per_shader[2].shader),
165         offsetof(struct vmw_ctx_binding_state, per_shader[3].shader),
166         offsetof(struct vmw_ctx_binding_state, per_shader[4].shader),
167         offsetof(struct vmw_ctx_binding_state, per_shader[5].shader),
168 };
169 static const size_t vmw_binding_rt_offsets[] = {
170         offsetof(struct vmw_ctx_binding_state, render_targets),
171 };
172 static const size_t vmw_binding_tex_offsets[] = {
173         offsetof(struct vmw_ctx_binding_state, texture_units),
174 };
175 static const size_t vmw_binding_cb_offsets[] = {
176         offsetof(struct vmw_ctx_binding_state, per_shader[0].const_buffers),
177         offsetof(struct vmw_ctx_binding_state, per_shader[1].const_buffers),
178         offsetof(struct vmw_ctx_binding_state, per_shader[2].const_buffers),
179         offsetof(struct vmw_ctx_binding_state, per_shader[3].const_buffers),
180         offsetof(struct vmw_ctx_binding_state, per_shader[4].const_buffers),
181         offsetof(struct vmw_ctx_binding_state, per_shader[5].const_buffers),
182 };
183 static const size_t vmw_binding_dx_ds_offsets[] = {
184         offsetof(struct vmw_ctx_binding_state, ds_view),
185 };
186 static const size_t vmw_binding_sr_offsets[] = {
187         offsetof(struct vmw_ctx_binding_state, per_shader[0].shader_res),
188         offsetof(struct vmw_ctx_binding_state, per_shader[1].shader_res),
189         offsetof(struct vmw_ctx_binding_state, per_shader[2].shader_res),
190         offsetof(struct vmw_ctx_binding_state, per_shader[3].shader_res),
191         offsetof(struct vmw_ctx_binding_state, per_shader[4].shader_res),
192         offsetof(struct vmw_ctx_binding_state, per_shader[5].shader_res),
193 };
194 static const size_t vmw_binding_so_target_offsets[] = {
195         offsetof(struct vmw_ctx_binding_state, so_targets),
196 };
197 static const size_t vmw_binding_vb_offsets[] = {
198         offsetof(struct vmw_ctx_binding_state, vertex_buffers),
199 };
200 static const size_t vmw_binding_ib_offsets[] = {
201         offsetof(struct vmw_ctx_binding_state, index_buffer),
202 };
203 static const size_t vmw_binding_uav_offsets[] = {
204         offsetof(struct vmw_ctx_binding_state, ua_views[0].views),
205 };
206 static const size_t vmw_binding_cs_uav_offsets[] = {
207         offsetof(struct vmw_ctx_binding_state, ua_views[1].views),
208 };
209 static const size_t vmw_binding_so_offsets[] = {
210         offsetof(struct vmw_ctx_binding_state, so_state),
211 };
212
213 static const struct vmw_binding_info vmw_binding_infos[] = {
214         [vmw_ctx_binding_shader] = {
215                 .size = sizeof(struct vmw_ctx_bindinfo_shader),
216                 .offsets = vmw_binding_shader_offsets,
217                 .scrub_func = vmw_binding_scrub_shader},
218         [vmw_ctx_binding_rt] = {
219                 .size = sizeof(struct vmw_ctx_bindinfo_view),
220                 .offsets = vmw_binding_rt_offsets,
221                 .scrub_func = vmw_binding_scrub_render_target},
222         [vmw_ctx_binding_tex] = {
223                 .size = sizeof(struct vmw_ctx_bindinfo_tex),
224                 .offsets = vmw_binding_tex_offsets,
225                 .scrub_func = vmw_binding_scrub_texture},
226         [vmw_ctx_binding_cb] = {
227                 .size = sizeof(struct vmw_ctx_bindinfo_cb),
228                 .offsets = vmw_binding_cb_offsets,
229                 .scrub_func = vmw_binding_scrub_cb},
230         [vmw_ctx_binding_dx_shader] = {
231                 .size = sizeof(struct vmw_ctx_bindinfo_shader),
232                 .offsets = vmw_binding_shader_offsets,
233                 .scrub_func = vmw_binding_scrub_dx_shader},
234         [vmw_ctx_binding_dx_rt] = {
235                 .size = sizeof(struct vmw_ctx_bindinfo_view),
236                 .offsets = vmw_binding_rt_offsets,
237                 .scrub_func = vmw_binding_scrub_dx_rt},
238         [vmw_ctx_binding_sr] = {
239                 .size = sizeof(struct vmw_ctx_bindinfo_view),
240                 .offsets = vmw_binding_sr_offsets,
241                 .scrub_func = vmw_binding_scrub_sr},
242         [vmw_ctx_binding_ds] = {
243                 .size = sizeof(struct vmw_ctx_bindinfo_view),
244                 .offsets = vmw_binding_dx_ds_offsets,
245                 .scrub_func = vmw_binding_scrub_dx_rt},
246         [vmw_ctx_binding_so_target] = {
247                 .size = sizeof(struct vmw_ctx_bindinfo_so_target),
248                 .offsets = vmw_binding_so_target_offsets,
249                 .scrub_func = vmw_binding_scrub_so_target},
250         [vmw_ctx_binding_vb] = {
251                 .size = sizeof(struct vmw_ctx_bindinfo_vb),
252                 .offsets = vmw_binding_vb_offsets,
253                 .scrub_func = vmw_binding_scrub_vb},
254         [vmw_ctx_binding_ib] = {
255                 .size = sizeof(struct vmw_ctx_bindinfo_ib),
256                 .offsets = vmw_binding_ib_offsets,
257                 .scrub_func = vmw_binding_scrub_ib},
258         [vmw_ctx_binding_uav] = {
259                 .size = sizeof(struct vmw_ctx_bindinfo_view),
260                 .offsets = vmw_binding_uav_offsets,
261                 .scrub_func = vmw_binding_scrub_uav},
262         [vmw_ctx_binding_cs_uav] = {
263                 .size = sizeof(struct vmw_ctx_bindinfo_view),
264                 .offsets = vmw_binding_cs_uav_offsets,
265                 .scrub_func = vmw_binding_scrub_cs_uav},
266         [vmw_ctx_binding_so] = {
267                 .size = sizeof(struct vmw_ctx_bindinfo_so),
268                 .offsets = vmw_binding_so_offsets,
269                 .scrub_func = vmw_binding_scrub_so},
270 };
271
272 /**
273  * vmw_cbs_context - Return a pointer to the context resource of a
274  * context binding state tracker.
275  *
276  * @cbs: The context binding state tracker.
277  *
278  * Provided there are any active bindings, this function will return an
279  * unreferenced pointer to the context resource that owns the context
280  * binding state tracker. If there are no active bindings, this function
281  * will return NULL. Note that the caller must somehow ensure that a reference
282  * is held on the context resource prior to calling this function.
283  */
284 static const struct vmw_resource *
285 vmw_cbs_context(const struct vmw_ctx_binding_state *cbs)
286 {
287         if (list_empty(&cbs->list))
288                 return NULL;
289
290         return list_first_entry(&cbs->list, struct vmw_ctx_bindinfo,
291                                 ctx_list)->ctx;
292 }
293
294 /**
295  * vmw_binding_loc - determine the struct vmw_ctx_bindinfo slot location.
296  *
297  * @cbs: Pointer to a struct vmw_ctx_binding state which holds the slot.
298  * @bt: The binding type.
299  * @shader_slot: The shader slot of the binding. If none, then set to 0.
300  * @slot: The slot of the binding.
301  */
302 static struct vmw_ctx_bindinfo *
303 vmw_binding_loc(struct vmw_ctx_binding_state *cbs,
304                 enum vmw_ctx_binding_type bt, u32 shader_slot, u32 slot)
305 {
306         const struct vmw_binding_info *b = &vmw_binding_infos[bt];
307         size_t offset = b->offsets[shader_slot] + b->size*slot;
308
309         return (struct vmw_ctx_bindinfo *)((u8 *) cbs + offset);
310 }
311
312 /**
313  * vmw_binding_drop: Stop tracking a context binding
314  *
315  * @bi: Pointer to binding tracker storage.
316  *
317  * Stops tracking a context binding, and re-initializes its storage.
318  * Typically used when the context binding is replaced with a binding to
319  * another (or the same, for that matter) resource.
320  */
321 static void vmw_binding_drop(struct vmw_ctx_bindinfo *bi)
322 {
323         list_del(&bi->ctx_list);
324         if (!list_empty(&bi->res_list))
325                 list_del(&bi->res_list);
326         bi->ctx = NULL;
327 }
328
329 /**
330  * vmw_binding_add: Start tracking a context binding
331  *
332  * @cbs: Pointer to the context binding state tracker.
333  * @bi: Information about the binding to track.
334  * @shader_slot: The shader slot of the binding.
335  * @slot: The slot of the binding.
336  *
337  * Starts tracking the binding in the context binding
338  * state structure @cbs.
339  */
340 void vmw_binding_add(struct vmw_ctx_binding_state *cbs,
341                     const struct vmw_ctx_bindinfo *bi,
342                     u32 shader_slot, u32 slot)
343 {
344         struct vmw_ctx_bindinfo *loc =
345                 vmw_binding_loc(cbs, bi->bt, shader_slot, slot);
346         const struct vmw_binding_info *b = &vmw_binding_infos[bi->bt];
347
348         if (loc->ctx != NULL)
349                 vmw_binding_drop(loc);
350
351         memcpy(loc, bi, b->size);
352         loc->scrubbed = false;
353         list_add(&loc->ctx_list, &cbs->list);
354         INIT_LIST_HEAD(&loc->res_list);
355 }
356
357 /**
358  * vmw_binding_cb_offset_update: Update the offset of a cb binding
359  *
360  * @cbs: Pointer to the context binding state tracker.
361  * @shader_slot: The shader slot of the binding.
362  * @slot: The slot of the binding.
363  * @offsetInBytes: The new offset of the binding.
364  *
365  * Updates the offset of an existing cb binding in the context binding
366  * state structure @cbs.
367  */
368 void vmw_binding_cb_offset_update(struct vmw_ctx_binding_state *cbs,
369                                   u32 shader_slot, u32 slot, u32 offsetInBytes)
370 {
371         struct vmw_ctx_bindinfo *loc =
372                 vmw_binding_loc(cbs, vmw_ctx_binding_cb, shader_slot, slot);
373         struct vmw_ctx_bindinfo_cb *loc_cb =
374                 (struct vmw_ctx_bindinfo_cb *)((u8 *) loc);
375         loc_cb->offset = offsetInBytes;
376 }
377
378 /**
379  * vmw_binding_add_uav_index - Add UAV index for tracking.
380  * @cbs: Pointer to the context binding state tracker.
381  * @slot: UAV type to which bind this index.
382  * @index: The splice index to track.
383  */
384 void vmw_binding_add_uav_index(struct vmw_ctx_binding_state *cbs, uint32 slot,
385                                uint32 index)
386 {
387         cbs->ua_views[slot].index = index;
388 }
389
390 /**
391  * vmw_binding_transfer: Transfer a context binding tracking entry.
392  *
393  * @cbs: Pointer to the persistent context binding state tracker.
394  * @from: Staged binding info built during execbuf
395  * @bi: Information about the binding to track.
396  *
397  */
398 static void vmw_binding_transfer(struct vmw_ctx_binding_state *cbs,
399                                  const struct vmw_ctx_binding_state *from,
400                                  const struct vmw_ctx_bindinfo *bi)
401 {
402         size_t offset = (unsigned long)bi - (unsigned long)from;
403         struct vmw_ctx_bindinfo *loc = (struct vmw_ctx_bindinfo *)
404                 ((unsigned long) cbs + offset);
405
406         if (loc->ctx != NULL) {
407                 WARN_ON(bi->scrubbed);
408
409                 vmw_binding_drop(loc);
410         }
411
412         if (bi->res != NULL) {
413                 memcpy(loc, bi, vmw_binding_infos[bi->bt].size);
414                 list_add_tail(&loc->ctx_list, &cbs->list);
415                 list_add_tail(&loc->res_list, &loc->res->binding_head);
416         }
417 }
418
419 /**
420  * vmw_binding_state_kill - Kill all bindings associated with a
421  * struct vmw_ctx_binding state structure, and re-initialize the structure.
422  *
423  * @cbs: Pointer to the context binding state tracker.
424  *
425  * Emits commands to scrub all bindings associated with the
426  * context binding state tracker. Then re-initializes the whole structure.
427  */
428 void vmw_binding_state_kill(struct vmw_ctx_binding_state *cbs)
429 {
430         struct vmw_ctx_bindinfo *entry, *next;
431
432         vmw_binding_state_scrub(cbs);
433         list_for_each_entry_safe(entry, next, &cbs->list, ctx_list)
434                 vmw_binding_drop(entry);
435 }
436
437 /**
438  * vmw_binding_state_scrub - Scrub all bindings associated with a
439  * struct vmw_ctx_binding state structure.
440  *
441  * @cbs: Pointer to the context binding state tracker.
442  *
443  * Emits commands to scrub all bindings associated with the
444  * context binding state tracker.
445  */
446 void vmw_binding_state_scrub(struct vmw_ctx_binding_state *cbs)
447 {
448         struct vmw_ctx_bindinfo *entry;
449
450         list_for_each_entry(entry, &cbs->list, ctx_list) {
451                 if (!entry->scrubbed) {
452                         (void) vmw_binding_infos[entry->bt].scrub_func
453                                 (entry, false);
454                         entry->scrubbed = true;
455                 }
456         }
457
458         (void) vmw_binding_emit_dirty(cbs);
459 }
460
461 /**
462  * vmw_binding_res_list_kill - Kill all bindings on a
463  * resource binding list
464  *
465  * @head: list head of resource binding list
466  *
467  * Kills all bindings associated with a specific resource. Typically
468  * called before the resource is destroyed.
469  */
470 void vmw_binding_res_list_kill(struct list_head *head)
471 {
472         struct vmw_ctx_bindinfo *entry, *next;
473
474         vmw_binding_res_list_scrub(head);
475         list_for_each_entry_safe(entry, next, head, res_list)
476                 vmw_binding_drop(entry);
477 }
478
479 /**
480  * vmw_binding_res_list_scrub - Scrub all bindings on a
481  * resource binding list
482  *
483  * @head: list head of resource binding list
484  *
485  * Scrub all bindings associated with a specific resource. Typically
486  * called before the resource is evicted.
487  */
488 void vmw_binding_res_list_scrub(struct list_head *head)
489 {
490         struct vmw_ctx_bindinfo *entry;
491
492         list_for_each_entry(entry, head, res_list) {
493                 if (!entry->scrubbed) {
494                         (void) vmw_binding_infos[entry->bt].scrub_func
495                                 (entry, false);
496                         entry->scrubbed = true;
497                 }
498         }
499
500         list_for_each_entry(entry, head, res_list) {
501                 struct vmw_ctx_binding_state *cbs =
502                         vmw_context_binding_state(entry->ctx);
503
504                 (void) vmw_binding_emit_dirty(cbs);
505         }
506 }
507
508
509 /**
510  * vmw_binding_state_commit - Commit staged binding info
511  *
512  * @to:   Staged binding info area to copy into to.
513  * @from: Staged binding info built during execbuf.
514  *
515  * Transfers binding info from a temporary structure
516  * (typically used by execbuf) to the persistent
517  * structure in the context. This can be done once commands have been
518  * submitted to hardware
519  */
520 void vmw_binding_state_commit(struct vmw_ctx_binding_state *to,
521                               struct vmw_ctx_binding_state *from)
522 {
523         struct vmw_ctx_bindinfo *entry, *next;
524
525         list_for_each_entry_safe(entry, next, &from->list, ctx_list) {
526                 vmw_binding_transfer(to, from, entry);
527                 vmw_binding_drop(entry);
528         }
529
530         /* Also transfer uav splice indices */
531         to->ua_views[0].index = from->ua_views[0].index;
532         to->ua_views[1].index = from->ua_views[1].index;
533 }
534
535 /**
536  * vmw_binding_rebind_all - Rebind all scrubbed bindings of a context
537  *
538  * @cbs: Pointer to the context binding state tracker.
539  *
540  * Walks through the context binding list and rebinds all scrubbed
541  * resources.
542  */
543 int vmw_binding_rebind_all(struct vmw_ctx_binding_state *cbs)
544 {
545         struct vmw_ctx_bindinfo *entry;
546         int ret;
547
548         list_for_each_entry(entry, &cbs->list, ctx_list) {
549                 if (likely(!entry->scrubbed))
550                         continue;
551
552                 if ((entry->res == NULL || entry->res->id ==
553                             SVGA3D_INVALID_ID))
554                         continue;
555
556                 ret = vmw_binding_infos[entry->bt].scrub_func(entry, true);
557                 if (unlikely(ret != 0))
558                         return ret;
559
560                 entry->scrubbed = false;
561         }
562
563         return vmw_binding_emit_dirty(cbs);
564 }
565
566 /**
567  * vmw_binding_scrub_shader - scrub a shader binding from a context.
568  *
569  * @bi: single binding information.
570  * @rebind: Whether to issue a bind instead of scrub command.
571  */
572 static int vmw_binding_scrub_shader(struct vmw_ctx_bindinfo *bi, bool rebind)
573 {
574         struct vmw_ctx_bindinfo_shader *binding =
575                 container_of(bi, typeof(*binding), bi);
576         struct vmw_private *dev_priv = bi->ctx->dev_priv;
577         struct {
578                 SVGA3dCmdHeader header;
579                 SVGA3dCmdSetShader body;
580         } *cmd;
581
582         cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd));
583         if (unlikely(cmd == NULL))
584                 return -ENOMEM;
585
586         cmd->header.id = SVGA_3D_CMD_SET_SHADER;
587         cmd->header.size = sizeof(cmd->body);
588         cmd->body.cid = bi->ctx->id;
589         cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
590         cmd->body.shid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
591         vmw_cmd_commit(dev_priv, sizeof(*cmd));
592
593         return 0;
594 }
595
596 /**
597  * vmw_binding_scrub_render_target - scrub a render target binding
598  * from a context.
599  *
600  * @bi: single binding information.
601  * @rebind: Whether to issue a bind instead of scrub command.
602  */
603 static int vmw_binding_scrub_render_target(struct vmw_ctx_bindinfo *bi,
604                                            bool rebind)
605 {
606         struct vmw_ctx_bindinfo_view *binding =
607                 container_of(bi, typeof(*binding), bi);
608         struct vmw_private *dev_priv = bi->ctx->dev_priv;
609         struct {
610                 SVGA3dCmdHeader header;
611                 SVGA3dCmdSetRenderTarget body;
612         } *cmd;
613
614         cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd));
615         if (unlikely(cmd == NULL))
616                 return -ENOMEM;
617
618         cmd->header.id = SVGA_3D_CMD_SETRENDERTARGET;
619         cmd->header.size = sizeof(cmd->body);
620         cmd->body.cid = bi->ctx->id;
621         cmd->body.type = binding->slot;
622         cmd->body.target.sid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
623         cmd->body.target.face = 0;
624         cmd->body.target.mipmap = 0;
625         vmw_cmd_commit(dev_priv, sizeof(*cmd));
626
627         return 0;
628 }
629
630 /**
631  * vmw_binding_scrub_texture - scrub a texture binding from a context.
632  *
633  * @bi: single binding information.
634  * @rebind: Whether to issue a bind instead of scrub command.
635  *
636  * TODO: Possibly complement this function with a function that takes
637  * a list of texture bindings and combines them to a single command.
638  */
639 static int vmw_binding_scrub_texture(struct vmw_ctx_bindinfo *bi,
640                                      bool rebind)
641 {
642         struct vmw_ctx_bindinfo_tex *binding =
643                 container_of(bi, typeof(*binding), bi);
644         struct vmw_private *dev_priv = bi->ctx->dev_priv;
645         struct {
646                 SVGA3dCmdHeader header;
647                 struct {
648                         SVGA3dCmdSetTextureState c;
649                         SVGA3dTextureState s1;
650                 } body;
651         } *cmd;
652
653         cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd));
654         if (unlikely(cmd == NULL))
655                 return -ENOMEM;
656
657         cmd->header.id = SVGA_3D_CMD_SETTEXTURESTATE;
658         cmd->header.size = sizeof(cmd->body);
659         cmd->body.c.cid = bi->ctx->id;
660         cmd->body.s1.stage = binding->texture_stage;
661         cmd->body.s1.name = SVGA3D_TS_BIND_TEXTURE;
662         cmd->body.s1.value = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
663         vmw_cmd_commit(dev_priv, sizeof(*cmd));
664
665         return 0;
666 }
667
668 /**
669  * vmw_binding_scrub_dx_shader - scrub a dx shader binding from a context.
670  *
671  * @bi: single binding information.
672  * @rebind: Whether to issue a bind instead of scrub command.
673  */
674 static int vmw_binding_scrub_dx_shader(struct vmw_ctx_bindinfo *bi, bool rebind)
675 {
676         struct vmw_ctx_bindinfo_shader *binding =
677                 container_of(bi, typeof(*binding), bi);
678         struct vmw_private *dev_priv = bi->ctx->dev_priv;
679         struct {
680                 SVGA3dCmdHeader header;
681                 SVGA3dCmdDXSetShader body;
682         } *cmd;
683
684         cmd = VMW_CMD_CTX_RESERVE(dev_priv, sizeof(*cmd), bi->ctx->id);
685         if (unlikely(cmd == NULL))
686                 return -ENOMEM;
687
688         cmd->header.id = SVGA_3D_CMD_DX_SET_SHADER;
689         cmd->header.size = sizeof(cmd->body);
690         cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
691         cmd->body.shaderId = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
692         vmw_cmd_commit(dev_priv, sizeof(*cmd));
693
694         return 0;
695 }
696
697 /**
698  * vmw_binding_scrub_cb - scrub a constant buffer binding from a context.
699  *
700  * @bi: single binding information.
701  * @rebind: Whether to issue a bind instead of scrub command.
702  */
703 static int vmw_binding_scrub_cb(struct vmw_ctx_bindinfo *bi, bool rebind)
704 {
705         struct vmw_ctx_bindinfo_cb *binding =
706                 container_of(bi, typeof(*binding), bi);
707         struct vmw_private *dev_priv = bi->ctx->dev_priv;
708         struct {
709                 SVGA3dCmdHeader header;
710                 SVGA3dCmdDXSetSingleConstantBuffer body;
711         } *cmd;
712
713         cmd = VMW_CMD_CTX_RESERVE(dev_priv, sizeof(*cmd), bi->ctx->id);
714         if (unlikely(cmd == NULL))
715                 return -ENOMEM;
716
717         cmd->header.id = SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER;
718         cmd->header.size = sizeof(cmd->body);
719         cmd->body.slot = binding->slot;
720         cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
721         if (rebind) {
722                 cmd->body.offsetInBytes = binding->offset;
723                 cmd->body.sizeInBytes = binding->size;
724                 cmd->body.sid = bi->res->id;
725         } else {
726                 cmd->body.offsetInBytes = 0;
727                 cmd->body.sizeInBytes = 0;
728                 cmd->body.sid = SVGA3D_INVALID_ID;
729         }
730         vmw_cmd_commit(dev_priv, sizeof(*cmd));
731
732         return 0;
733 }
734
735 /**
736  * vmw_collect_view_ids - Build view id data for a view binding command
737  * without checking which bindings actually need to be emitted
738  *
739  * @cbs: Pointer to the context's struct vmw_ctx_binding_state
740  * @biv: Pointer to where the binding info array is stored in @cbs
741  * @max_num: Maximum number of entries in the @bi array.
742  *
743  * Scans the @bi array for bindings and builds a buffer of view id data.
744  * Stops at the first non-existing binding in the @bi array.
745  * On output, @cbs->bind_cmd_count contains the number of bindings to be
746  * emitted, @cbs->bind_first_slot is set to zero, and @cbs->bind_cmd_buffer
747  * contains the command data.
748  */
749 static void vmw_collect_view_ids(struct vmw_ctx_binding_state *cbs,
750                                  const struct vmw_ctx_bindinfo_view *biv,
751                                  u32 max_num)
752 {
753         unsigned long i;
754
755         cbs->bind_cmd_count = 0;
756         cbs->bind_first_slot = 0;
757
758         for (i = 0; i < max_num; ++i, ++biv) {
759                 if (!biv->bi.ctx)
760                         break;
761
762                 cbs->bind_cmd_buffer[cbs->bind_cmd_count++] =
763                         ((biv->bi.scrubbed) ?
764                          SVGA3D_INVALID_ID : biv->bi.res->id);
765         }
766 }
767
768 /**
769  * vmw_collect_dirty_view_ids - Build view id data for a view binding command
770  *
771  * @cbs: Pointer to the context's struct vmw_ctx_binding_state
772  * @bi: Pointer to where the binding info array is stored in @cbs
773  * @dirty: Bitmap indicating which bindings need to be emitted.
774  * @max_num: Maximum number of entries in the @bi array.
775  *
776  * Scans the @bi array for bindings that need to be emitted and
777  * builds a buffer of view id data.
778  * On output, @cbs->bind_cmd_count contains the number of bindings to be
779  * emitted, @cbs->bind_first_slot indicates the index of the first emitted
780  * binding, and @cbs->bind_cmd_buffer contains the command data.
781  */
782 static void vmw_collect_dirty_view_ids(struct vmw_ctx_binding_state *cbs,
783                                        const struct vmw_ctx_bindinfo *bi,
784                                        unsigned long *dirty,
785                                        u32 max_num)
786 {
787         const struct vmw_ctx_bindinfo_view *biv =
788                 container_of(bi, struct vmw_ctx_bindinfo_view, bi);
789         unsigned long i, next_bit;
790
791         cbs->bind_cmd_count = 0;
792         i = find_first_bit(dirty, max_num);
793         next_bit = i;
794         cbs->bind_first_slot = i;
795
796         biv += i;
797         for (; i < max_num; ++i, ++biv) {
798                 cbs->bind_cmd_buffer[cbs->bind_cmd_count++] =
799                         ((!biv->bi.ctx || biv->bi.scrubbed) ?
800                          SVGA3D_INVALID_ID : biv->bi.res->id);
801
802                 if (next_bit == i) {
803                         next_bit = find_next_bit(dirty, max_num, i + 1);
804                         if (next_bit >= max_num)
805                                 break;
806                 }
807         }
808 }
809
810 /**
811  * vmw_emit_set_sr - Issue delayed DX shader resource binding commands
812  *
813  * @cbs: Pointer to the context's struct vmw_ctx_binding_state
814  * @shader_slot: The shader slot of the binding.
815  */
816 static int vmw_emit_set_sr(struct vmw_ctx_binding_state *cbs,
817                            int shader_slot)
818 {
819         const struct vmw_ctx_bindinfo *loc =
820                 &cbs->per_shader[shader_slot].shader_res[0].bi;
821         struct {
822                 SVGA3dCmdHeader header;
823                 SVGA3dCmdDXSetShaderResources body;
824         } *cmd;
825         size_t cmd_size, view_id_size;
826         const struct vmw_resource *ctx = vmw_cbs_context(cbs);
827
828         vmw_collect_dirty_view_ids(cbs, loc,
829                                    cbs->per_shader[shader_slot].dirty_sr,
830                                    SVGA3D_DX_MAX_SRVIEWS);
831         if (cbs->bind_cmd_count == 0)
832                 return 0;
833
834         view_id_size = cbs->bind_cmd_count*sizeof(uint32);
835         cmd_size = sizeof(*cmd) + view_id_size;
836         cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id);
837         if (unlikely(cmd == NULL))
838                 return -ENOMEM;
839
840         cmd->header.id = SVGA_3D_CMD_DX_SET_SHADER_RESOURCES;
841         cmd->header.size = sizeof(cmd->body) + view_id_size;
842         cmd->body.type = shader_slot + SVGA3D_SHADERTYPE_MIN;
843         cmd->body.startView = cbs->bind_first_slot;
844
845         memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);
846
847         vmw_cmd_commit(ctx->dev_priv, cmd_size);
848         bitmap_clear(cbs->per_shader[shader_slot].dirty_sr,
849                      cbs->bind_first_slot, cbs->bind_cmd_count);
850
851         return 0;
852 }
853
854 /**
855  * vmw_emit_set_rt - Issue delayed DX rendertarget binding commands
856  *
857  * @cbs: Pointer to the context's struct vmw_ctx_binding_state
858  */
859 static int vmw_emit_set_rt(struct vmw_ctx_binding_state *cbs)
860 {
861         const struct vmw_ctx_bindinfo_view *loc = &cbs->render_targets[0];
862         struct {
863                 SVGA3dCmdHeader header;
864                 SVGA3dCmdDXSetRenderTargets body;
865         } *cmd;
866         size_t cmd_size, view_id_size;
867         const struct vmw_resource *ctx = vmw_cbs_context(cbs);
868
869         vmw_collect_view_ids(cbs, loc, SVGA3D_DX_MAX_RENDER_TARGETS);
870         view_id_size = cbs->bind_cmd_count*sizeof(uint32);
871         cmd_size = sizeof(*cmd) + view_id_size;
872         cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id);
873         if (unlikely(cmd == NULL))
874                 return -ENOMEM;
875
876         cmd->header.id = SVGA_3D_CMD_DX_SET_RENDERTARGETS;
877         cmd->header.size = sizeof(cmd->body) + view_id_size;
878
879         if (cbs->ds_view.bi.ctx && !cbs->ds_view.bi.scrubbed)
880                 cmd->body.depthStencilViewId = cbs->ds_view.bi.res->id;
881         else
882                 cmd->body.depthStencilViewId = SVGA3D_INVALID_ID;
883
884         memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);
885
886         vmw_cmd_commit(ctx->dev_priv, cmd_size);
887
888         return 0;
889
890 }
891
892 /**
893  * vmw_collect_so_targets - Build SVGA3dSoTarget data for a binding command
894  * without checking which bindings actually need to be emitted
895  *
896  * @cbs: Pointer to the context's struct vmw_ctx_binding_state
897  * @biso: Pointer to where the binding info array is stored in @cbs
898  * @max_num: Maximum number of entries in the @bi array.
899  *
900  * Scans the @bi array for bindings and builds a buffer of SVGA3dSoTarget data.
901  * Stops at the first non-existing binding in the @bi array.
902  * On output, @cbs->bind_cmd_count contains the number of bindings to be
903  * emitted, @cbs->bind_first_slot is set to zero, and @cbs->bind_cmd_buffer
904  * contains the command data.
905  */
906 static void vmw_collect_so_targets(struct vmw_ctx_binding_state *cbs,
907                                    const struct vmw_ctx_bindinfo_so_target *biso,
908                                    u32 max_num)
909 {
910         unsigned long i;
911         SVGA3dSoTarget *so_buffer = (SVGA3dSoTarget *) cbs->bind_cmd_buffer;
912
913         cbs->bind_cmd_count = 0;
914         cbs->bind_first_slot = 0;
915
916         for (i = 0; i < max_num; ++i, ++biso, ++so_buffer,
917                     ++cbs->bind_cmd_count) {
918                 if (!biso->bi.ctx)
919                         break;
920
921                 if (!biso->bi.scrubbed) {
922                         so_buffer->sid = biso->bi.res->id;
923                         so_buffer->offset = biso->offset;
924                         so_buffer->sizeInBytes = biso->size;
925                 } else {
926                         so_buffer->sid = SVGA3D_INVALID_ID;
927                         so_buffer->offset = 0;
928                         so_buffer->sizeInBytes = 0;
929                 }
930         }
931 }
932
933 /**
934  * vmw_emit_set_so_target - Issue delayed streamout binding commands
935  *
936  * @cbs: Pointer to the context's struct vmw_ctx_binding_state
937  */
938 static int vmw_emit_set_so_target(struct vmw_ctx_binding_state *cbs)
939 {
940         const struct vmw_ctx_bindinfo_so_target *loc = &cbs->so_targets[0];
941         struct {
942                 SVGA3dCmdHeader header;
943                 SVGA3dCmdDXSetSOTargets body;
944         } *cmd;
945         size_t cmd_size, so_target_size;
946         const struct vmw_resource *ctx = vmw_cbs_context(cbs);
947
948         vmw_collect_so_targets(cbs, loc, SVGA3D_DX_MAX_SOTARGETS);
949         if (cbs->bind_cmd_count == 0)
950                 return 0;
951
952         so_target_size = cbs->bind_cmd_count*sizeof(SVGA3dSoTarget);
953         cmd_size = sizeof(*cmd) + so_target_size;
954         cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id);
955         if (unlikely(cmd == NULL))
956                 return -ENOMEM;
957
958         cmd->header.id = SVGA_3D_CMD_DX_SET_SOTARGETS;
959         cmd->header.size = sizeof(cmd->body) + so_target_size;
960         memcpy(&cmd[1], cbs->bind_cmd_buffer, so_target_size);
961
962         vmw_cmd_commit(ctx->dev_priv, cmd_size);
963
964         return 0;
965
966 }
967
968 /**
969  * vmw_binding_emit_dirty_ps - Issue delayed per shader binding commands
970  *
971  * @cbs: Pointer to the context's struct vmw_ctx_binding_state
972  *
973  */
974 static int vmw_binding_emit_dirty_ps(struct vmw_ctx_binding_state *cbs)
975 {
976         struct vmw_dx_shader_bindings *sb = &cbs->per_shader[0];
977         u32 i;
978         int ret;
979
980         for (i = 0; i < SVGA3D_NUM_SHADERTYPE_DX10; ++i, ++sb) {
981                 if (!test_bit(VMW_BINDING_PS_SR_BIT, &sb->dirty))
982                         continue;
983
984                 ret = vmw_emit_set_sr(cbs, i);
985                 if (ret)
986                         break;
987
988                 __clear_bit(VMW_BINDING_PS_SR_BIT, &sb->dirty);
989         }
990
991         return 0;
992 }
993
994 /**
995  * vmw_collect_dirty_vbs - Build SVGA3dVertexBuffer data for a
996  * SVGA3dCmdDXSetVertexBuffers command
997  *
998  * @cbs: Pointer to the context's struct vmw_ctx_binding_state
999  * @bi: Pointer to where the binding info array is stored in @cbs
1000  * @dirty: Bitmap indicating which bindings need to be emitted.
1001  * @max_num: Maximum number of entries in the @bi array.
1002  *
1003  * Scans the @bi array for bindings that need to be emitted and
1004  * builds a buffer of SVGA3dVertexBuffer data.
1005  * On output, @cbs->bind_cmd_count contains the number of bindings to be
1006  * emitted, @cbs->bind_first_slot indicates the index of the first emitted
1007  * binding, and @cbs->bind_cmd_buffer contains the command data.
1008  */
1009 static void vmw_collect_dirty_vbs(struct vmw_ctx_binding_state *cbs,
1010                                   const struct vmw_ctx_bindinfo *bi,
1011                                   unsigned long *dirty,
1012                                   u32 max_num)
1013 {
1014         const struct vmw_ctx_bindinfo_vb *biv =
1015                 container_of(bi, struct vmw_ctx_bindinfo_vb, bi);
1016         unsigned long i, next_bit;
1017         SVGA3dVertexBuffer *vbs = (SVGA3dVertexBuffer *) &cbs->bind_cmd_buffer;
1018
1019         cbs->bind_cmd_count = 0;
1020         i = find_first_bit(dirty, max_num);
1021         next_bit = i;
1022         cbs->bind_first_slot = i;
1023
1024         biv += i;
1025         for (; i < max_num; ++i, ++biv, ++vbs) {
1026                 if (!biv->bi.ctx || biv->bi.scrubbed) {
1027                         vbs->sid = SVGA3D_INVALID_ID;
1028                         vbs->stride = 0;
1029                         vbs->offset = 0;
1030                 } else {
1031                         vbs->sid = biv->bi.res->id;
1032                         vbs->stride = biv->stride;
1033                         vbs->offset = biv->offset;
1034                 }
1035                 cbs->bind_cmd_count++;
1036                 if (next_bit == i) {
1037                         next_bit = find_next_bit(dirty, max_num, i + 1);
1038                         if (next_bit >= max_num)
1039                                 break;
1040                 }
1041         }
1042 }
1043
1044 /**
1045  * vmw_emit_set_vb - Issue delayed vertex buffer binding commands
1046  *
1047  * @cbs: Pointer to the context's struct vmw_ctx_binding_state
1048  *
1049  */
1050 static int vmw_emit_set_vb(struct vmw_ctx_binding_state *cbs)
1051 {
1052         const struct vmw_ctx_bindinfo *loc =
1053                 &cbs->vertex_buffers[0].bi;
1054         struct {
1055                 SVGA3dCmdHeader header;
1056                 SVGA3dCmdDXSetVertexBuffers body;
1057         } *cmd;
1058         size_t cmd_size, set_vb_size;
1059         const struct vmw_resource *ctx = vmw_cbs_context(cbs);
1060
1061         vmw_collect_dirty_vbs(cbs, loc, cbs->dirty_vb,
1062                              SVGA3D_DX_MAX_VERTEXBUFFERS);
1063         if (cbs->bind_cmd_count == 0)
1064                 return 0;
1065
1066         set_vb_size = cbs->bind_cmd_count*sizeof(SVGA3dVertexBuffer);
1067         cmd_size = sizeof(*cmd) + set_vb_size;
1068         cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id);
1069         if (unlikely(cmd == NULL))
1070                 return -ENOMEM;
1071
1072         cmd->header.id = SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS;
1073         cmd->header.size = sizeof(cmd->body) + set_vb_size;
1074         cmd->body.startBuffer = cbs->bind_first_slot;
1075
1076         memcpy(&cmd[1], cbs->bind_cmd_buffer, set_vb_size);
1077
1078         vmw_cmd_commit(ctx->dev_priv, cmd_size);
1079         bitmap_clear(cbs->dirty_vb,
1080                      cbs->bind_first_slot, cbs->bind_cmd_count);
1081
1082         return 0;
1083 }
1084
1085 static int vmw_emit_set_uav(struct vmw_ctx_binding_state *cbs)
1086 {
1087         const struct vmw_ctx_bindinfo_view *loc = &cbs->ua_views[0].views[0];
1088         struct {
1089                 SVGA3dCmdHeader header;
1090                 SVGA3dCmdDXSetUAViews body;
1091         } *cmd;
1092         size_t cmd_size, view_id_size;
1093         const struct vmw_resource *ctx = vmw_cbs_context(cbs);
1094
1095         vmw_collect_view_ids(cbs, loc, vmw_max_num_uavs(cbs->dev_priv));
1096         view_id_size = cbs->bind_cmd_count*sizeof(uint32);
1097         cmd_size = sizeof(*cmd) + view_id_size;
1098         cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id);
1099         if (!cmd)
1100                 return -ENOMEM;
1101
1102         cmd->header.id = SVGA_3D_CMD_DX_SET_UA_VIEWS;
1103         cmd->header.size = sizeof(cmd->body) + view_id_size;
1104
1105         /* Splice index is specified user-space   */
1106         cmd->body.uavSpliceIndex = cbs->ua_views[0].index;
1107
1108         memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);
1109
1110         vmw_cmd_commit(ctx->dev_priv, cmd_size);
1111
1112         return 0;
1113 }
1114
1115 static int vmw_emit_set_cs_uav(struct vmw_ctx_binding_state *cbs)
1116 {
1117         const struct vmw_ctx_bindinfo_view *loc = &cbs->ua_views[1].views[0];
1118         struct {
1119                 SVGA3dCmdHeader header;
1120                 SVGA3dCmdDXSetCSUAViews body;
1121         } *cmd;
1122         size_t cmd_size, view_id_size;
1123         const struct vmw_resource *ctx = vmw_cbs_context(cbs);
1124
1125         vmw_collect_view_ids(cbs, loc, vmw_max_num_uavs(cbs->dev_priv));
1126         view_id_size = cbs->bind_cmd_count*sizeof(uint32);
1127         cmd_size = sizeof(*cmd) + view_id_size;
1128         cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id);
1129         if (!cmd)
1130                 return -ENOMEM;
1131
1132         cmd->header.id = SVGA_3D_CMD_DX_SET_CS_UA_VIEWS;
1133         cmd->header.size = sizeof(cmd->body) + view_id_size;
1134
1135         /* Start index is specified user-space */
1136         cmd->body.startIndex = cbs->ua_views[1].index;
1137
1138         memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);
1139
1140         vmw_cmd_commit(ctx->dev_priv, cmd_size);
1141
1142         return 0;
1143 }
1144
1145 /**
1146  * vmw_binding_emit_dirty - Issue delayed binding commands
1147  *
1148  * @cbs: Pointer to the context's struct vmw_ctx_binding_state
1149  *
1150  * This function issues the delayed binding commands that arise from
1151  * previous scrub / unscrub calls. These binding commands are typically
1152  * commands that batch a number of bindings and therefore it makes sense
1153  * to delay them.
1154  */
1155 static int vmw_binding_emit_dirty(struct vmw_ctx_binding_state *cbs)
1156 {
1157         int ret = 0;
1158         unsigned long hit = 0;
1159
1160         while ((hit = find_next_bit(&cbs->dirty, VMW_BINDING_NUM_BITS, hit))
1161               < VMW_BINDING_NUM_BITS) {
1162
1163                 switch (hit) {
1164                 case VMW_BINDING_RT_BIT:
1165                         ret = vmw_emit_set_rt(cbs);
1166                         break;
1167                 case VMW_BINDING_PS_BIT:
1168                         ret = vmw_binding_emit_dirty_ps(cbs);
1169                         break;
1170                 case VMW_BINDING_SO_T_BIT:
1171                         ret = vmw_emit_set_so_target(cbs);
1172                         break;
1173                 case VMW_BINDING_VB_BIT:
1174                         ret = vmw_emit_set_vb(cbs);
1175                         break;
1176                 case VMW_BINDING_UAV_BIT:
1177                         ret = vmw_emit_set_uav(cbs);
1178                         break;
1179                 case VMW_BINDING_CS_UAV_BIT:
1180                         ret = vmw_emit_set_cs_uav(cbs);
1181                         break;
1182                 default:
1183                         BUG();
1184                 }
1185                 if (ret)
1186                         return ret;
1187
1188                 __clear_bit(hit, &cbs->dirty);
1189                 hit++;
1190         }
1191
1192         return 0;
1193 }
1194
1195 /**
1196  * vmw_binding_scrub_sr - Schedule a dx shaderresource binding
1197  * scrub from a context
1198  *
1199  * @bi: single binding information.
1200  * @rebind: Whether to issue a bind instead of scrub command.
1201  */
1202 static int vmw_binding_scrub_sr(struct vmw_ctx_bindinfo *bi, bool rebind)
1203 {
1204         struct vmw_ctx_bindinfo_view *biv =
1205                 container_of(bi, struct vmw_ctx_bindinfo_view, bi);
1206         struct vmw_ctx_binding_state *cbs =
1207                 vmw_context_binding_state(bi->ctx);
1208
1209         __set_bit(biv->slot, cbs->per_shader[biv->shader_slot].dirty_sr);
1210         __set_bit(VMW_BINDING_PS_SR_BIT,
1211                   &cbs->per_shader[biv->shader_slot].dirty);
1212         __set_bit(VMW_BINDING_PS_BIT, &cbs->dirty);
1213
1214         return 0;
1215 }
1216
1217 /**
1218  * vmw_binding_scrub_dx_rt - Schedule a dx rendertarget binding
1219  * scrub from a context
1220  *
1221  * @bi: single binding information.
1222  * @rebind: Whether to issue a bind instead of scrub command.
1223  */
1224 static int vmw_binding_scrub_dx_rt(struct vmw_ctx_bindinfo *bi, bool rebind)
1225 {
1226         struct vmw_ctx_binding_state *cbs =
1227                 vmw_context_binding_state(bi->ctx);
1228
1229         __set_bit(VMW_BINDING_RT_BIT, &cbs->dirty);
1230
1231         return 0;
1232 }
1233
1234 /**
1235  * vmw_binding_scrub_so_target - Schedule a dx streamoutput buffer binding
1236  * scrub from a context
1237  *
1238  * @bi: single binding information.
1239  * @rebind: Whether to issue a bind instead of scrub command.
1240  */
1241 static int vmw_binding_scrub_so_target(struct vmw_ctx_bindinfo *bi, bool rebind)
1242 {
1243         struct vmw_ctx_binding_state *cbs =
1244                 vmw_context_binding_state(bi->ctx);
1245
1246         __set_bit(VMW_BINDING_SO_T_BIT, &cbs->dirty);
1247
1248         return 0;
1249 }
1250
1251 /**
1252  * vmw_binding_scrub_vb - Schedule a dx vertex buffer binding
1253  * scrub from a context
1254  *
1255  * @bi: single binding information.
1256  * @rebind: Whether to issue a bind instead of scrub command.
1257  */
1258 static int vmw_binding_scrub_vb(struct vmw_ctx_bindinfo *bi, bool rebind)
1259 {
1260         struct vmw_ctx_bindinfo_vb *bivb =
1261                 container_of(bi, struct vmw_ctx_bindinfo_vb, bi);
1262         struct vmw_ctx_binding_state *cbs =
1263                 vmw_context_binding_state(bi->ctx);
1264
1265         __set_bit(bivb->slot, cbs->dirty_vb);
1266         __set_bit(VMW_BINDING_VB_BIT, &cbs->dirty);
1267
1268         return 0;
1269 }
1270
1271 /**
1272  * vmw_binding_scrub_ib - scrub a dx index buffer binding from a context
1273  *
1274  * @bi: single binding information.
1275  * @rebind: Whether to issue a bind instead of scrub command.
1276  */
1277 static int vmw_binding_scrub_ib(struct vmw_ctx_bindinfo *bi, bool rebind)
1278 {
1279         struct vmw_ctx_bindinfo_ib *binding =
1280                 container_of(bi, typeof(*binding), bi);
1281         struct vmw_private *dev_priv = bi->ctx->dev_priv;
1282         struct {
1283                 SVGA3dCmdHeader header;
1284                 SVGA3dCmdDXSetIndexBuffer body;
1285         } *cmd;
1286
1287         cmd = VMW_CMD_CTX_RESERVE(dev_priv, sizeof(*cmd), bi->ctx->id);
1288         if (unlikely(cmd == NULL))
1289                 return -ENOMEM;
1290
1291         cmd->header.id = SVGA_3D_CMD_DX_SET_INDEX_BUFFER;
1292         cmd->header.size = sizeof(cmd->body);
1293         if (rebind) {
1294                 cmd->body.sid = bi->res->id;
1295                 cmd->body.format = binding->format;
1296                 cmd->body.offset = binding->offset;
1297         } else {
1298                 cmd->body.sid = SVGA3D_INVALID_ID;
1299                 cmd->body.format = 0;
1300                 cmd->body.offset = 0;
1301         }
1302
1303         vmw_cmd_commit(dev_priv, sizeof(*cmd));
1304
1305         return 0;
1306 }
1307
1308 static int vmw_binding_scrub_uav(struct vmw_ctx_bindinfo *bi, bool rebind)
1309 {
1310         struct vmw_ctx_binding_state *cbs = vmw_context_binding_state(bi->ctx);
1311
1312         __set_bit(VMW_BINDING_UAV_BIT, &cbs->dirty);
1313         return 0;
1314 }
1315
1316 static int vmw_binding_scrub_cs_uav(struct vmw_ctx_bindinfo *bi, bool rebind)
1317 {
1318         struct vmw_ctx_binding_state *cbs = vmw_context_binding_state(bi->ctx);
1319
1320         __set_bit(VMW_BINDING_CS_UAV_BIT, &cbs->dirty);
1321         return 0;
1322 }
1323
1324 /**
1325  * vmw_binding_scrub_so - Scrub a streamoutput binding from context.
1326  * @bi: Single binding information.
1327  * @rebind: Whether to issue a bind instead of scrub command.
1328  */
1329 static int vmw_binding_scrub_so(struct vmw_ctx_bindinfo *bi, bool rebind)
1330 {
1331         struct vmw_ctx_bindinfo_so *binding =
1332                 container_of(bi, typeof(*binding), bi);
1333         struct vmw_private *dev_priv = bi->ctx->dev_priv;
1334         struct {
1335                 SVGA3dCmdHeader header;
1336                 SVGA3dCmdDXSetStreamOutput body;
1337         } *cmd;
1338
1339         cmd = VMW_CMD_CTX_RESERVE(dev_priv, sizeof(*cmd), bi->ctx->id);
1340         if (!cmd)
1341                 return -ENOMEM;
1342
1343         cmd->header.id = SVGA_3D_CMD_DX_SET_STREAMOUTPUT;
1344         cmd->header.size = sizeof(cmd->body);
1345         cmd->body.soid = rebind ? bi->res->id : SVGA3D_INVALID_ID;
1346         vmw_cmd_commit(dev_priv, sizeof(*cmd));
1347
1348         return 0;
1349 }
1350
1351 /**
1352  * vmw_binding_state_alloc - Allocate a struct vmw_ctx_binding_state.
1353  *
1354  * @dev_priv: Pointer to a device private structure.
1355  *
1356  * Returns a pointer to a newly allocated struct or an error pointer on error.
1357  */
1358 struct vmw_ctx_binding_state *
1359 vmw_binding_state_alloc(struct vmw_private *dev_priv)
1360 {
1361         struct vmw_ctx_binding_state *cbs;
1362
1363         cbs = vzalloc(sizeof(*cbs));
1364         if (!cbs) {
1365                 return ERR_PTR(-ENOMEM);
1366         }
1367
1368         cbs->dev_priv = dev_priv;
1369         INIT_LIST_HEAD(&cbs->list);
1370
1371         return cbs;
1372 }
1373
1374 /**
1375  * vmw_binding_state_free - Free a struct vmw_ctx_binding_state.
1376  *
1377  * @cbs: Pointer to the struct vmw_ctx_binding_state to be freed.
1378  */
1379 void vmw_binding_state_free(struct vmw_ctx_binding_state *cbs)
1380 {
1381         vfree(cbs);
1382 }
1383
1384 /**
1385  * vmw_binding_state_list - Get the binding list of a
1386  * struct vmw_ctx_binding_state
1387  *
1388  * @cbs: Pointer to the struct vmw_ctx_binding_state
1389  *
1390  * Returns the binding list which can be used to traverse through the bindings
1391  * and access the resource information of all bindings.
1392  */
1393 struct list_head *vmw_binding_state_list(struct vmw_ctx_binding_state *cbs)
1394 {
1395         return &cbs->list;
1396 }
1397
1398 /**
1399  * vmw_binding_state_reset - clear a struct vmw_ctx_binding_state
1400  *
1401  * @cbs: Pointer to the struct vmw_ctx_binding_state to be cleared
1402  *
1403  * Drops all bindings registered in @cbs. No device binding actions are
1404  * performed.
1405  */
1406 void vmw_binding_state_reset(struct vmw_ctx_binding_state *cbs)
1407 {
1408         struct vmw_ctx_bindinfo *entry, *next;
1409
1410         list_for_each_entry_safe(entry, next, &cbs->list, ctx_list)
1411                 vmw_binding_drop(entry);
1412 }
1413
1414 /**
1415  * vmw_binding_dirtying - Return whether a binding type is dirtying its resource
1416  * @binding_type: The binding type
1417  *
1418  * Each time a resource is put on the validation list as the result of a
1419  * context binding referencing it, we need to determine whether that resource
1420  * will be dirtied (written to by the GPU) as a result of the corresponding
1421  * GPU operation. Currently rendertarget-, depth-stencil-, stream-output-target
1422  * and unordered access view bindings are capable of dirtying its resource.
1423  *
1424  * Return: Whether the binding type dirties the resource its binding points to.
1425  */
1426 u32 vmw_binding_dirtying(enum vmw_ctx_binding_type binding_type)
1427 {
1428         static u32 is_binding_dirtying[vmw_ctx_binding_max] = {
1429                 [vmw_ctx_binding_rt] = VMW_RES_DIRTY_SET,
1430                 [vmw_ctx_binding_dx_rt] = VMW_RES_DIRTY_SET,
1431                 [vmw_ctx_binding_ds] = VMW_RES_DIRTY_SET,
1432                 [vmw_ctx_binding_so_target] = VMW_RES_DIRTY_SET,
1433                 [vmw_ctx_binding_uav] = VMW_RES_DIRTY_SET,
1434                 [vmw_ctx_binding_cs_uav] = VMW_RES_DIRTY_SET,
1435         };
1436
1437         /* Review this function as new bindings are added. */
1438         BUILD_BUG_ON(vmw_ctx_binding_max != 14);
1439         return is_binding_dirtying[binding_type];
1440 }
1441
1442 /*
1443  * This function is unused at run-time, and only used to hold various build
1444  * asserts important for code optimization assumptions.
1445  */
1446 static void vmw_binding_build_asserts(void)
1447 {
1448         BUILD_BUG_ON(SVGA3D_NUM_SHADERTYPE_DX10 != 3);
1449         BUILD_BUG_ON(SVGA3D_DX_MAX_RENDER_TARGETS > SVGA3D_RT_MAX);
1450         BUILD_BUG_ON(sizeof(uint32) != sizeof(u32));
1451
1452         /*
1453          * struct vmw_ctx_binding_state::bind_cmd_buffer is used for various
1454          * view id arrays.
1455          */
1456         BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_RT_MAX);
1457         BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_DX_MAX_SRVIEWS);
1458         BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_DX_MAX_CONSTBUFFERS);
1459
1460         /*
1461          * struct vmw_ctx_binding_state::bind_cmd_buffer is used for
1462          * u32 view ids, SVGA3dSoTargets and SVGA3dVertexBuffers
1463          */
1464         BUILD_BUG_ON(SVGA3D_DX_MAX_SOTARGETS*sizeof(SVGA3dSoTarget) >
1465                      VMW_MAX_VIEW_BINDINGS*sizeof(u32));
1466         BUILD_BUG_ON(SVGA3D_DX_MAX_VERTEXBUFFERS*sizeof(SVGA3dVertexBuffer) >
1467                      VMW_MAX_VIEW_BINDINGS*sizeof(u32));
1468 }
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