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Merge patch series "riscv: Extension parsing fixes"
[linux.git] / drivers / gpu / drm / v3d / v3d_sched.c
1 // SPDX-License-Identifier: GPL-2.0+
2 /* Copyright (C) 2018 Broadcom */
3
4 /**
5  * DOC: Broadcom V3D scheduling
6  *
7  * The shared DRM GPU scheduler is used to coordinate submitting jobs
8  * to the hardware.  Each DRM fd (roughly a client process) gets its
9  * own scheduler entity, which will process jobs in order.  The GPU
10  * scheduler will round-robin between clients to submit the next job.
11  *
12  * For simplicity, and in order to keep latency low for interactive
13  * jobs when bulk background jobs are queued up, we submit a new job
14  * to the HW only when it has completed the last one, instead of
15  * filling up the CT[01]Q FIFOs with jobs.  Similarly, we use
16  * drm_sched_job_add_dependency() to manage the dependency between bin and
17  * render, instead of having the clients submit jobs using the HW's
18  * semaphores to interlock between them.
19  */
20
21 #include <linux/sched/clock.h>
22 #include <linux/kthread.h>
23
24 #include <drm/drm_syncobj.h>
25
26 #include "v3d_drv.h"
27 #include "v3d_regs.h"
28 #include "v3d_trace.h"
29
30 #define V3D_CSD_CFG012_WG_COUNT_SHIFT 16
31
32 static struct v3d_job *
33 to_v3d_job(struct drm_sched_job *sched_job)
34 {
35         return container_of(sched_job, struct v3d_job, base);
36 }
37
38 static struct v3d_bin_job *
39 to_bin_job(struct drm_sched_job *sched_job)
40 {
41         return container_of(sched_job, struct v3d_bin_job, base.base);
42 }
43
44 static struct v3d_render_job *
45 to_render_job(struct drm_sched_job *sched_job)
46 {
47         return container_of(sched_job, struct v3d_render_job, base.base);
48 }
49
50 static struct v3d_tfu_job *
51 to_tfu_job(struct drm_sched_job *sched_job)
52 {
53         return container_of(sched_job, struct v3d_tfu_job, base.base);
54 }
55
56 static struct v3d_csd_job *
57 to_csd_job(struct drm_sched_job *sched_job)
58 {
59         return container_of(sched_job, struct v3d_csd_job, base.base);
60 }
61
62 static struct v3d_cpu_job *
63 to_cpu_job(struct drm_sched_job *sched_job)
64 {
65         return container_of(sched_job, struct v3d_cpu_job, base.base);
66 }
67
68 static void
69 v3d_sched_job_free(struct drm_sched_job *sched_job)
70 {
71         struct v3d_job *job = to_v3d_job(sched_job);
72
73         v3d_job_cleanup(job);
74 }
75
76 static void
77 v3d_cpu_job_free(struct drm_sched_job *sched_job)
78 {
79         struct v3d_cpu_job *job = to_cpu_job(sched_job);
80         struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
81         struct v3d_performance_query_info *performance_query = &job->performance_query;
82
83         if (timestamp_query->queries) {
84                 for (int i = 0; i < timestamp_query->count; i++)
85                         drm_syncobj_put(timestamp_query->queries[i].syncobj);
86                 kvfree(timestamp_query->queries);
87         }
88
89         if (performance_query->queries) {
90                 for (int i = 0; i < performance_query->count; i++)
91                         drm_syncobj_put(performance_query->queries[i].syncobj);
92                 kvfree(performance_query->queries);
93         }
94
95         v3d_job_cleanup(&job->base);
96 }
97
98 static void
99 v3d_switch_perfmon(struct v3d_dev *v3d, struct v3d_job *job)
100 {
101         if (job->perfmon != v3d->active_perfmon)
102                 v3d_perfmon_stop(v3d, v3d->active_perfmon, true);
103
104         if (job->perfmon && v3d->active_perfmon != job->perfmon)
105                 v3d_perfmon_start(v3d, job->perfmon);
106 }
107
108 static void
109 v3d_job_start_stats(struct v3d_job *job, enum v3d_queue queue)
110 {
111         struct v3d_dev *v3d = job->v3d;
112         struct v3d_file_priv *file = job->file->driver_priv;
113         struct v3d_stats *global_stats = &v3d->queue[queue].stats;
114         struct v3d_stats *local_stats = &file->stats[queue];
115         u64 now = local_clock();
116
117         write_seqcount_begin(&local_stats->lock);
118         local_stats->start_ns = now;
119         write_seqcount_end(&local_stats->lock);
120
121         write_seqcount_begin(&global_stats->lock);
122         global_stats->start_ns = now;
123         write_seqcount_end(&global_stats->lock);
124 }
125
126 static void
127 v3d_stats_update(struct v3d_stats *stats, u64 now)
128 {
129         write_seqcount_begin(&stats->lock);
130         stats->enabled_ns += now - stats->start_ns;
131         stats->jobs_completed++;
132         stats->start_ns = 0;
133         write_seqcount_end(&stats->lock);
134 }
135
136 void
137 v3d_job_update_stats(struct v3d_job *job, enum v3d_queue queue)
138 {
139         struct v3d_dev *v3d = job->v3d;
140         struct v3d_file_priv *file = job->file->driver_priv;
141         struct v3d_stats *global_stats = &v3d->queue[queue].stats;
142         struct v3d_stats *local_stats = &file->stats[queue];
143         u64 now = local_clock();
144
145         v3d_stats_update(local_stats, now);
146         v3d_stats_update(global_stats, now);
147 }
148
149 static struct dma_fence *v3d_bin_job_run(struct drm_sched_job *sched_job)
150 {
151         struct v3d_bin_job *job = to_bin_job(sched_job);
152         struct v3d_dev *v3d = job->base.v3d;
153         struct drm_device *dev = &v3d->drm;
154         struct dma_fence *fence;
155         unsigned long irqflags;
156
157         if (unlikely(job->base.base.s_fence->finished.error))
158                 return NULL;
159
160         /* Lock required around bin_job update vs
161          * v3d_overflow_mem_work().
162          */
163         spin_lock_irqsave(&v3d->job_lock, irqflags);
164         v3d->bin_job = job;
165         /* Clear out the overflow allocation, so we don't
166          * reuse the overflow attached to a previous job.
167          */
168         V3D_CORE_WRITE(0, V3D_PTB_BPOS, 0);
169         spin_unlock_irqrestore(&v3d->job_lock, irqflags);
170
171         v3d_invalidate_caches(v3d);
172
173         fence = v3d_fence_create(v3d, V3D_BIN);
174         if (IS_ERR(fence))
175                 return NULL;
176
177         if (job->base.irq_fence)
178                 dma_fence_put(job->base.irq_fence);
179         job->base.irq_fence = dma_fence_get(fence);
180
181         trace_v3d_submit_cl(dev, false, to_v3d_fence(fence)->seqno,
182                             job->start, job->end);
183
184         v3d_job_start_stats(&job->base, V3D_BIN);
185         v3d_switch_perfmon(v3d, &job->base);
186
187         /* Set the current and end address of the control list.
188          * Writing the end register is what starts the job.
189          */
190         if (job->qma) {
191                 V3D_CORE_WRITE(0, V3D_CLE_CT0QMA, job->qma);
192                 V3D_CORE_WRITE(0, V3D_CLE_CT0QMS, job->qms);
193         }
194         if (job->qts) {
195                 V3D_CORE_WRITE(0, V3D_CLE_CT0QTS,
196                                V3D_CLE_CT0QTS_ENABLE |
197                                job->qts);
198         }
199         V3D_CORE_WRITE(0, V3D_CLE_CT0QBA, job->start);
200         V3D_CORE_WRITE(0, V3D_CLE_CT0QEA, job->end);
201
202         return fence;
203 }
204
205 static struct dma_fence *v3d_render_job_run(struct drm_sched_job *sched_job)
206 {
207         struct v3d_render_job *job = to_render_job(sched_job);
208         struct v3d_dev *v3d = job->base.v3d;
209         struct drm_device *dev = &v3d->drm;
210         struct dma_fence *fence;
211
212         if (unlikely(job->base.base.s_fence->finished.error))
213                 return NULL;
214
215         v3d->render_job = job;
216
217         /* Can we avoid this flush?  We need to be careful of
218          * scheduling, though -- imagine job0 rendering to texture and
219          * job1 reading, and them being executed as bin0, bin1,
220          * render0, render1, so that render1's flush at bin time
221          * wasn't enough.
222          */
223         v3d_invalidate_caches(v3d);
224
225         fence = v3d_fence_create(v3d, V3D_RENDER);
226         if (IS_ERR(fence))
227                 return NULL;
228
229         if (job->base.irq_fence)
230                 dma_fence_put(job->base.irq_fence);
231         job->base.irq_fence = dma_fence_get(fence);
232
233         trace_v3d_submit_cl(dev, true, to_v3d_fence(fence)->seqno,
234                             job->start, job->end);
235
236         v3d_job_start_stats(&job->base, V3D_RENDER);
237         v3d_switch_perfmon(v3d, &job->base);
238
239         /* XXX: Set the QCFG */
240
241         /* Set the current and end address of the control list.
242          * Writing the end register is what starts the job.
243          */
244         V3D_CORE_WRITE(0, V3D_CLE_CT1QBA, job->start);
245         V3D_CORE_WRITE(0, V3D_CLE_CT1QEA, job->end);
246
247         return fence;
248 }
249
250 static struct dma_fence *
251 v3d_tfu_job_run(struct drm_sched_job *sched_job)
252 {
253         struct v3d_tfu_job *job = to_tfu_job(sched_job);
254         struct v3d_dev *v3d = job->base.v3d;
255         struct drm_device *dev = &v3d->drm;
256         struct dma_fence *fence;
257
258         fence = v3d_fence_create(v3d, V3D_TFU);
259         if (IS_ERR(fence))
260                 return NULL;
261
262         v3d->tfu_job = job;
263         if (job->base.irq_fence)
264                 dma_fence_put(job->base.irq_fence);
265         job->base.irq_fence = dma_fence_get(fence);
266
267         trace_v3d_submit_tfu(dev, to_v3d_fence(fence)->seqno);
268
269         v3d_job_start_stats(&job->base, V3D_TFU);
270
271         V3D_WRITE(V3D_TFU_IIA(v3d->ver), job->args.iia);
272         V3D_WRITE(V3D_TFU_IIS(v3d->ver), job->args.iis);
273         V3D_WRITE(V3D_TFU_ICA(v3d->ver), job->args.ica);
274         V3D_WRITE(V3D_TFU_IUA(v3d->ver), job->args.iua);
275         V3D_WRITE(V3D_TFU_IOA(v3d->ver), job->args.ioa);
276         if (v3d->ver >= 71)
277                 V3D_WRITE(V3D_V7_TFU_IOC, job->args.v71.ioc);
278         V3D_WRITE(V3D_TFU_IOS(v3d->ver), job->args.ios);
279         V3D_WRITE(V3D_TFU_COEF0(v3d->ver), job->args.coef[0]);
280         if (v3d->ver >= 71 || (job->args.coef[0] & V3D_TFU_COEF0_USECOEF)) {
281                 V3D_WRITE(V3D_TFU_COEF1(v3d->ver), job->args.coef[1]);
282                 V3D_WRITE(V3D_TFU_COEF2(v3d->ver), job->args.coef[2]);
283                 V3D_WRITE(V3D_TFU_COEF3(v3d->ver), job->args.coef[3]);
284         }
285         /* ICFG kicks off the job. */
286         V3D_WRITE(V3D_TFU_ICFG(v3d->ver), job->args.icfg | V3D_TFU_ICFG_IOC);
287
288         return fence;
289 }
290
291 static struct dma_fence *
292 v3d_csd_job_run(struct drm_sched_job *sched_job)
293 {
294         struct v3d_csd_job *job = to_csd_job(sched_job);
295         struct v3d_dev *v3d = job->base.v3d;
296         struct drm_device *dev = &v3d->drm;
297         struct dma_fence *fence;
298         int i, csd_cfg0_reg, csd_cfg_reg_count;
299
300         v3d->csd_job = job;
301
302         v3d_invalidate_caches(v3d);
303
304         fence = v3d_fence_create(v3d, V3D_CSD);
305         if (IS_ERR(fence))
306                 return NULL;
307
308         if (job->base.irq_fence)
309                 dma_fence_put(job->base.irq_fence);
310         job->base.irq_fence = dma_fence_get(fence);
311
312         trace_v3d_submit_csd(dev, to_v3d_fence(fence)->seqno);
313
314         v3d_job_start_stats(&job->base, V3D_CSD);
315         v3d_switch_perfmon(v3d, &job->base);
316
317         csd_cfg0_reg = V3D_CSD_QUEUED_CFG0(v3d->ver);
318         csd_cfg_reg_count = v3d->ver < 71 ? 6 : 7;
319         for (i = 1; i <= csd_cfg_reg_count; i++)
320                 V3D_CORE_WRITE(0, csd_cfg0_reg + 4 * i, job->args.cfg[i]);
321         /* CFG0 write kicks off the job. */
322         V3D_CORE_WRITE(0, csd_cfg0_reg, job->args.cfg[0]);
323
324         return fence;
325 }
326
327 static void
328 v3d_rewrite_csd_job_wg_counts_from_indirect(struct v3d_cpu_job *job)
329 {
330         struct v3d_indirect_csd_info *indirect_csd = &job->indirect_csd;
331         struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
332         struct v3d_bo *indirect = to_v3d_bo(indirect_csd->indirect);
333         struct drm_v3d_submit_csd *args = &indirect_csd->job->args;
334         u32 *wg_counts;
335
336         v3d_get_bo_vaddr(bo);
337         v3d_get_bo_vaddr(indirect);
338
339         wg_counts = (uint32_t *)(bo->vaddr + indirect_csd->offset);
340
341         if (wg_counts[0] == 0 || wg_counts[1] == 0 || wg_counts[2] == 0)
342                 return;
343
344         args->cfg[0] = wg_counts[0] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
345         args->cfg[1] = wg_counts[1] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
346         args->cfg[2] = wg_counts[2] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
347         args->cfg[4] = DIV_ROUND_UP(indirect_csd->wg_size, 16) *
348                        (wg_counts[0] * wg_counts[1] * wg_counts[2]) - 1;
349
350         for (int i = 0; i < 3; i++) {
351                 /* 0xffffffff indicates that the uniform rewrite is not needed */
352                 if (indirect_csd->wg_uniform_offsets[i] != 0xffffffff) {
353                         u32 uniform_idx = indirect_csd->wg_uniform_offsets[i];
354                         ((uint32_t *)indirect->vaddr)[uniform_idx] = wg_counts[i];
355                 }
356         }
357
358         v3d_put_bo_vaddr(indirect);
359         v3d_put_bo_vaddr(bo);
360 }
361
362 static void
363 v3d_timestamp_query(struct v3d_cpu_job *job)
364 {
365         struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
366         struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
367         u8 *value_addr;
368
369         v3d_get_bo_vaddr(bo);
370
371         for (int i = 0; i < timestamp_query->count; i++) {
372                 value_addr = ((u8 *)bo->vaddr) + timestamp_query->queries[i].offset;
373                 *((u64 *)value_addr) = i == 0 ? ktime_get_ns() : 0ull;
374
375                 drm_syncobj_replace_fence(timestamp_query->queries[i].syncobj,
376                                           job->base.done_fence);
377         }
378
379         v3d_put_bo_vaddr(bo);
380 }
381
382 static void
383 v3d_reset_timestamp_queries(struct v3d_cpu_job *job)
384 {
385         struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
386         struct v3d_timestamp_query *queries = timestamp_query->queries;
387         struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
388         u8 *value_addr;
389
390         v3d_get_bo_vaddr(bo);
391
392         for (int i = 0; i < timestamp_query->count; i++) {
393                 value_addr = ((u8 *)bo->vaddr) + queries[i].offset;
394                 *((u64 *)value_addr) = 0;
395
396                 drm_syncobj_replace_fence(queries[i].syncobj, NULL);
397         }
398
399         v3d_put_bo_vaddr(bo);
400 }
401
402 static void
403 write_to_buffer(void *dst, u32 idx, bool do_64bit, u64 value)
404 {
405         if (do_64bit) {
406                 u64 *dst64 = (u64 *)dst;
407
408                 dst64[idx] = value;
409         } else {
410                 u32 *dst32 = (u32 *)dst;
411
412                 dst32[idx] = (u32)value;
413         }
414 }
415
416 static void
417 v3d_copy_query_results(struct v3d_cpu_job *job)
418 {
419         struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
420         struct v3d_timestamp_query *queries = timestamp_query->queries;
421         struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
422         struct v3d_bo *timestamp = to_v3d_bo(job->base.bo[1]);
423         struct v3d_copy_query_results_info *copy = &job->copy;
424         struct dma_fence *fence;
425         u8 *query_addr;
426         bool available, write_result;
427         u8 *data;
428         int i;
429
430         v3d_get_bo_vaddr(bo);
431         v3d_get_bo_vaddr(timestamp);
432
433         data = ((u8 *)bo->vaddr) + copy->offset;
434
435         for (i = 0; i < timestamp_query->count; i++) {
436                 fence = drm_syncobj_fence_get(queries[i].syncobj);
437                 available = fence ? dma_fence_is_signaled(fence) : false;
438
439                 write_result = available || copy->do_partial;
440                 if (write_result) {
441                         query_addr = ((u8 *)timestamp->vaddr) + queries[i].offset;
442                         write_to_buffer(data, 0, copy->do_64bit, *((u64 *)query_addr));
443                 }
444
445                 if (copy->availability_bit)
446                         write_to_buffer(data, 1, copy->do_64bit, available ? 1u : 0u);
447
448                 data += copy->stride;
449
450                 dma_fence_put(fence);
451         }
452
453         v3d_put_bo_vaddr(timestamp);
454         v3d_put_bo_vaddr(bo);
455 }
456
457 static void
458 v3d_reset_performance_queries(struct v3d_cpu_job *job)
459 {
460         struct v3d_performance_query_info *performance_query = &job->performance_query;
461         struct v3d_file_priv *v3d_priv = job->base.file->driver_priv;
462         struct v3d_dev *v3d = job->base.v3d;
463         struct v3d_perfmon *perfmon;
464
465         for (int i = 0; i < performance_query->count; i++) {
466                 for (int j = 0; j < performance_query->nperfmons; j++) {
467                         perfmon = v3d_perfmon_find(v3d_priv,
468                                                    performance_query->queries[i].kperfmon_ids[j]);
469                         if (!perfmon) {
470                                 DRM_DEBUG("Failed to find perfmon.");
471                                 continue;
472                         }
473
474                         v3d_perfmon_stop(v3d, perfmon, false);
475
476                         memset(perfmon->values, 0, perfmon->ncounters * sizeof(u64));
477
478                         v3d_perfmon_put(perfmon);
479                 }
480
481                 drm_syncobj_replace_fence(performance_query->queries[i].syncobj, NULL);
482         }
483 }
484
485 static void
486 v3d_write_performance_query_result(struct v3d_cpu_job *job, void *data, u32 query)
487 {
488         struct v3d_performance_query_info *performance_query = &job->performance_query;
489         struct v3d_copy_query_results_info *copy = &job->copy;
490         struct v3d_file_priv *v3d_priv = job->base.file->driver_priv;
491         struct v3d_dev *v3d = job->base.v3d;
492         struct v3d_perfmon *perfmon;
493         u64 counter_values[V3D_PERFCNT_NUM];
494
495         for (int i = 0; i < performance_query->nperfmons; i++) {
496                 perfmon = v3d_perfmon_find(v3d_priv,
497                                            performance_query->queries[query].kperfmon_ids[i]);
498                 if (!perfmon) {
499                         DRM_DEBUG("Failed to find perfmon.");
500                         continue;
501                 }
502
503                 v3d_perfmon_stop(v3d, perfmon, true);
504
505                 memcpy(&counter_values[i * DRM_V3D_MAX_PERF_COUNTERS], perfmon->values,
506                        perfmon->ncounters * sizeof(u64));
507
508                 v3d_perfmon_put(perfmon);
509         }
510
511         for (int i = 0; i < performance_query->ncounters; i++)
512                 write_to_buffer(data, i, copy->do_64bit, counter_values[i]);
513 }
514
515 static void
516 v3d_copy_performance_query(struct v3d_cpu_job *job)
517 {
518         struct v3d_performance_query_info *performance_query = &job->performance_query;
519         struct v3d_copy_query_results_info *copy = &job->copy;
520         struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
521         struct dma_fence *fence;
522         bool available, write_result;
523         u8 *data;
524
525         v3d_get_bo_vaddr(bo);
526
527         data = ((u8 *)bo->vaddr) + copy->offset;
528
529         for (int i = 0; i < performance_query->count; i++) {
530                 fence = drm_syncobj_fence_get(performance_query->queries[i].syncobj);
531                 available = fence ? dma_fence_is_signaled(fence) : false;
532
533                 write_result = available || copy->do_partial;
534                 if (write_result)
535                         v3d_write_performance_query_result(job, data, i);
536
537                 if (copy->availability_bit)
538                         write_to_buffer(data, performance_query->ncounters,
539                                         copy->do_64bit, available ? 1u : 0u);
540
541                 data += copy->stride;
542
543                 dma_fence_put(fence);
544         }
545
546         v3d_put_bo_vaddr(bo);
547 }
548
549 static const v3d_cpu_job_fn cpu_job_function[] = {
550         [V3D_CPU_JOB_TYPE_INDIRECT_CSD] = v3d_rewrite_csd_job_wg_counts_from_indirect,
551         [V3D_CPU_JOB_TYPE_TIMESTAMP_QUERY] = v3d_timestamp_query,
552         [V3D_CPU_JOB_TYPE_RESET_TIMESTAMP_QUERY] = v3d_reset_timestamp_queries,
553         [V3D_CPU_JOB_TYPE_COPY_TIMESTAMP_QUERY] = v3d_copy_query_results,
554         [V3D_CPU_JOB_TYPE_RESET_PERFORMANCE_QUERY] = v3d_reset_performance_queries,
555         [V3D_CPU_JOB_TYPE_COPY_PERFORMANCE_QUERY] = v3d_copy_performance_query,
556 };
557
558 static struct dma_fence *
559 v3d_cpu_job_run(struct drm_sched_job *sched_job)
560 {
561         struct v3d_cpu_job *job = to_cpu_job(sched_job);
562         struct v3d_dev *v3d = job->base.v3d;
563
564         v3d->cpu_job = job;
565
566         if (job->job_type >= ARRAY_SIZE(cpu_job_function)) {
567                 DRM_DEBUG_DRIVER("Unknown CPU job: %d\n", job->job_type);
568                 return NULL;
569         }
570
571         v3d_job_start_stats(&job->base, V3D_CPU);
572         trace_v3d_cpu_job_begin(&v3d->drm, job->job_type);
573
574         cpu_job_function[job->job_type](job);
575
576         trace_v3d_cpu_job_end(&v3d->drm, job->job_type);
577         v3d_job_update_stats(&job->base, V3D_CPU);
578
579         return NULL;
580 }
581
582 static struct dma_fence *
583 v3d_cache_clean_job_run(struct drm_sched_job *sched_job)
584 {
585         struct v3d_job *job = to_v3d_job(sched_job);
586         struct v3d_dev *v3d = job->v3d;
587
588         v3d_job_start_stats(job, V3D_CACHE_CLEAN);
589
590         v3d_clean_caches(v3d);
591
592         v3d_job_update_stats(job, V3D_CACHE_CLEAN);
593
594         return NULL;
595 }
596
597 static enum drm_gpu_sched_stat
598 v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job)
599 {
600         enum v3d_queue q;
601
602         mutex_lock(&v3d->reset_lock);
603
604         /* block scheduler */
605         for (q = 0; q < V3D_MAX_QUEUES; q++)
606                 drm_sched_stop(&v3d->queue[q].sched, sched_job);
607
608         if (sched_job)
609                 drm_sched_increase_karma(sched_job);
610
611         /* get the GPU back into the init state */
612         v3d_reset(v3d);
613
614         for (q = 0; q < V3D_MAX_QUEUES; q++)
615                 drm_sched_resubmit_jobs(&v3d->queue[q].sched);
616
617         /* Unblock schedulers and restart their jobs. */
618         for (q = 0; q < V3D_MAX_QUEUES; q++) {
619                 drm_sched_start(&v3d->queue[q].sched, true);
620         }
621
622         mutex_unlock(&v3d->reset_lock);
623
624         return DRM_GPU_SCHED_STAT_NOMINAL;
625 }
626
627 /* If the current address or return address have changed, then the GPU
628  * has probably made progress and we should delay the reset.  This
629  * could fail if the GPU got in an infinite loop in the CL, but that
630  * is pretty unlikely outside of an i-g-t testcase.
631  */
632 static enum drm_gpu_sched_stat
633 v3d_cl_job_timedout(struct drm_sched_job *sched_job, enum v3d_queue q,
634                     u32 *timedout_ctca, u32 *timedout_ctra)
635 {
636         struct v3d_job *job = to_v3d_job(sched_job);
637         struct v3d_dev *v3d = job->v3d;
638         u32 ctca = V3D_CORE_READ(0, V3D_CLE_CTNCA(q));
639         u32 ctra = V3D_CORE_READ(0, V3D_CLE_CTNRA(q));
640
641         if (*timedout_ctca != ctca || *timedout_ctra != ctra) {
642                 *timedout_ctca = ctca;
643                 *timedout_ctra = ctra;
644                 return DRM_GPU_SCHED_STAT_NOMINAL;
645         }
646
647         return v3d_gpu_reset_for_timeout(v3d, sched_job);
648 }
649
650 static enum drm_gpu_sched_stat
651 v3d_bin_job_timedout(struct drm_sched_job *sched_job)
652 {
653         struct v3d_bin_job *job = to_bin_job(sched_job);
654
655         return v3d_cl_job_timedout(sched_job, V3D_BIN,
656                                    &job->timedout_ctca, &job->timedout_ctra);
657 }
658
659 static enum drm_gpu_sched_stat
660 v3d_render_job_timedout(struct drm_sched_job *sched_job)
661 {
662         struct v3d_render_job *job = to_render_job(sched_job);
663
664         return v3d_cl_job_timedout(sched_job, V3D_RENDER,
665                                    &job->timedout_ctca, &job->timedout_ctra);
666 }
667
668 static enum drm_gpu_sched_stat
669 v3d_generic_job_timedout(struct drm_sched_job *sched_job)
670 {
671         struct v3d_job *job = to_v3d_job(sched_job);
672
673         return v3d_gpu_reset_for_timeout(job->v3d, sched_job);
674 }
675
676 static enum drm_gpu_sched_stat
677 v3d_csd_job_timedout(struct drm_sched_job *sched_job)
678 {
679         struct v3d_csd_job *job = to_csd_job(sched_job);
680         struct v3d_dev *v3d = job->base.v3d;
681         u32 batches = V3D_CORE_READ(0, V3D_CSD_CURRENT_CFG4(v3d->ver));
682
683         /* If we've made progress, skip reset and let the timer get
684          * rearmed.
685          */
686         if (job->timedout_batches != batches) {
687                 job->timedout_batches = batches;
688                 return DRM_GPU_SCHED_STAT_NOMINAL;
689         }
690
691         return v3d_gpu_reset_for_timeout(v3d, sched_job);
692 }
693
694 static const struct drm_sched_backend_ops v3d_bin_sched_ops = {
695         .run_job = v3d_bin_job_run,
696         .timedout_job = v3d_bin_job_timedout,
697         .free_job = v3d_sched_job_free,
698 };
699
700 static const struct drm_sched_backend_ops v3d_render_sched_ops = {
701         .run_job = v3d_render_job_run,
702         .timedout_job = v3d_render_job_timedout,
703         .free_job = v3d_sched_job_free,
704 };
705
706 static const struct drm_sched_backend_ops v3d_tfu_sched_ops = {
707         .run_job = v3d_tfu_job_run,
708         .timedout_job = v3d_generic_job_timedout,
709         .free_job = v3d_sched_job_free,
710 };
711
712 static const struct drm_sched_backend_ops v3d_csd_sched_ops = {
713         .run_job = v3d_csd_job_run,
714         .timedout_job = v3d_csd_job_timedout,
715         .free_job = v3d_sched_job_free
716 };
717
718 static const struct drm_sched_backend_ops v3d_cache_clean_sched_ops = {
719         .run_job = v3d_cache_clean_job_run,
720         .timedout_job = v3d_generic_job_timedout,
721         .free_job = v3d_sched_job_free
722 };
723
724 static const struct drm_sched_backend_ops v3d_cpu_sched_ops = {
725         .run_job = v3d_cpu_job_run,
726         .timedout_job = v3d_generic_job_timedout,
727         .free_job = v3d_cpu_job_free
728 };
729
730 int
731 v3d_sched_init(struct v3d_dev *v3d)
732 {
733         int hw_jobs_limit = 1;
734         int job_hang_limit = 0;
735         int hang_limit_ms = 500;
736         int ret;
737
738         ret = drm_sched_init(&v3d->queue[V3D_BIN].sched,
739                              &v3d_bin_sched_ops, NULL,
740                              DRM_SCHED_PRIORITY_COUNT,
741                              hw_jobs_limit, job_hang_limit,
742                              msecs_to_jiffies(hang_limit_ms), NULL,
743                              NULL, "v3d_bin", v3d->drm.dev);
744         if (ret)
745                 return ret;
746
747         ret = drm_sched_init(&v3d->queue[V3D_RENDER].sched,
748                              &v3d_render_sched_ops, NULL,
749                              DRM_SCHED_PRIORITY_COUNT,
750                              hw_jobs_limit, job_hang_limit,
751                              msecs_to_jiffies(hang_limit_ms), NULL,
752                              NULL, "v3d_render", v3d->drm.dev);
753         if (ret)
754                 goto fail;
755
756         ret = drm_sched_init(&v3d->queue[V3D_TFU].sched,
757                              &v3d_tfu_sched_ops, NULL,
758                              DRM_SCHED_PRIORITY_COUNT,
759                              hw_jobs_limit, job_hang_limit,
760                              msecs_to_jiffies(hang_limit_ms), NULL,
761                              NULL, "v3d_tfu", v3d->drm.dev);
762         if (ret)
763                 goto fail;
764
765         if (v3d_has_csd(v3d)) {
766                 ret = drm_sched_init(&v3d->queue[V3D_CSD].sched,
767                                      &v3d_csd_sched_ops, NULL,
768                                      DRM_SCHED_PRIORITY_COUNT,
769                                      hw_jobs_limit, job_hang_limit,
770                                      msecs_to_jiffies(hang_limit_ms), NULL,
771                                      NULL, "v3d_csd", v3d->drm.dev);
772                 if (ret)
773                         goto fail;
774
775                 ret = drm_sched_init(&v3d->queue[V3D_CACHE_CLEAN].sched,
776                                      &v3d_cache_clean_sched_ops, NULL,
777                                      DRM_SCHED_PRIORITY_COUNT,
778                                      hw_jobs_limit, job_hang_limit,
779                                      msecs_to_jiffies(hang_limit_ms), NULL,
780                                      NULL, "v3d_cache_clean", v3d->drm.dev);
781                 if (ret)
782                         goto fail;
783         }
784
785         ret = drm_sched_init(&v3d->queue[V3D_CPU].sched,
786                              &v3d_cpu_sched_ops, NULL,
787                              DRM_SCHED_PRIORITY_COUNT,
788                              1, job_hang_limit,
789                              msecs_to_jiffies(hang_limit_ms), NULL,
790                              NULL, "v3d_cpu", v3d->drm.dev);
791         if (ret)
792                 goto fail;
793
794         return 0;
795
796 fail:
797         v3d_sched_fini(v3d);
798         return ret;
799 }
800
801 void
802 v3d_sched_fini(struct v3d_dev *v3d)
803 {
804         enum v3d_queue q;
805
806         for (q = 0; q < V3D_MAX_QUEUES; q++) {
807                 if (v3d->queue[q].sched.ready)
808                         drm_sched_fini(&v3d->queue[q].sched);
809         }
810 }
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