1 // SPDX-License-Identifier: GPL-2.0+
2 /* Copyright (C) 2018 Broadcom */
5 * DOC: Broadcom V3D scheduling
7 * The shared DRM GPU scheduler is used to coordinate submitting jobs
8 * to the hardware. Each DRM fd (roughly a client process) gets its
9 * own scheduler entity, which will process jobs in order. The GPU
10 * scheduler will round-robin between clients to submit the next job.
12 * For simplicity, and in order to keep latency low for interactive
13 * jobs when bulk background jobs are queued up, we submit a new job
14 * to the HW only when it has completed the last one, instead of
15 * filling up the CT[01]Q FIFOs with jobs. Similarly, we use
16 * drm_sched_job_add_dependency() to manage the dependency between bin and
17 * render, instead of having the clients submit jobs using the HW's
18 * semaphores to interlock between them.
21 #include <linux/sched/clock.h>
22 #include <linux/kthread.h>
24 #include <drm/drm_syncobj.h>
28 #include "v3d_trace.h"
30 #define V3D_CSD_CFG012_WG_COUNT_SHIFT 16
32 static struct v3d_job *
33 to_v3d_job(struct drm_sched_job *sched_job)
35 return container_of(sched_job, struct v3d_job, base);
38 static struct v3d_bin_job *
39 to_bin_job(struct drm_sched_job *sched_job)
41 return container_of(sched_job, struct v3d_bin_job, base.base);
44 static struct v3d_render_job *
45 to_render_job(struct drm_sched_job *sched_job)
47 return container_of(sched_job, struct v3d_render_job, base.base);
50 static struct v3d_tfu_job *
51 to_tfu_job(struct drm_sched_job *sched_job)
53 return container_of(sched_job, struct v3d_tfu_job, base.base);
56 static struct v3d_csd_job *
57 to_csd_job(struct drm_sched_job *sched_job)
59 return container_of(sched_job, struct v3d_csd_job, base.base);
62 static struct v3d_cpu_job *
63 to_cpu_job(struct drm_sched_job *sched_job)
65 return container_of(sched_job, struct v3d_cpu_job, base.base);
69 v3d_sched_job_free(struct drm_sched_job *sched_job)
71 struct v3d_job *job = to_v3d_job(sched_job);
77 v3d_cpu_job_free(struct drm_sched_job *sched_job)
79 struct v3d_cpu_job *job = to_cpu_job(sched_job);
80 struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
81 struct v3d_performance_query_info *performance_query = &job->performance_query;
83 if (timestamp_query->queries) {
84 for (int i = 0; i < timestamp_query->count; i++)
85 drm_syncobj_put(timestamp_query->queries[i].syncobj);
86 kvfree(timestamp_query->queries);
89 if (performance_query->queries) {
90 for (int i = 0; i < performance_query->count; i++)
91 drm_syncobj_put(performance_query->queries[i].syncobj);
92 kvfree(performance_query->queries);
95 v3d_job_cleanup(&job->base);
99 v3d_switch_perfmon(struct v3d_dev *v3d, struct v3d_job *job)
101 if (job->perfmon != v3d->active_perfmon)
102 v3d_perfmon_stop(v3d, v3d->active_perfmon, true);
104 if (job->perfmon && v3d->active_perfmon != job->perfmon)
105 v3d_perfmon_start(v3d, job->perfmon);
109 v3d_job_start_stats(struct v3d_job *job, enum v3d_queue queue)
111 struct v3d_dev *v3d = job->v3d;
112 struct v3d_file_priv *file = job->file->driver_priv;
113 struct v3d_stats *global_stats = &v3d->queue[queue].stats;
114 struct v3d_stats *local_stats = &file->stats[queue];
115 u64 now = local_clock();
117 write_seqcount_begin(&local_stats->lock);
118 local_stats->start_ns = now;
119 write_seqcount_end(&local_stats->lock);
121 write_seqcount_begin(&global_stats->lock);
122 global_stats->start_ns = now;
123 write_seqcount_end(&global_stats->lock);
127 v3d_stats_update(struct v3d_stats *stats, u64 now)
129 write_seqcount_begin(&stats->lock);
130 stats->enabled_ns += now - stats->start_ns;
131 stats->jobs_completed++;
133 write_seqcount_end(&stats->lock);
137 v3d_job_update_stats(struct v3d_job *job, enum v3d_queue queue)
139 struct v3d_dev *v3d = job->v3d;
140 struct v3d_file_priv *file = job->file->driver_priv;
141 struct v3d_stats *global_stats = &v3d->queue[queue].stats;
142 struct v3d_stats *local_stats = &file->stats[queue];
143 u64 now = local_clock();
145 v3d_stats_update(local_stats, now);
146 v3d_stats_update(global_stats, now);
149 static struct dma_fence *v3d_bin_job_run(struct drm_sched_job *sched_job)
151 struct v3d_bin_job *job = to_bin_job(sched_job);
152 struct v3d_dev *v3d = job->base.v3d;
153 struct drm_device *dev = &v3d->drm;
154 struct dma_fence *fence;
155 unsigned long irqflags;
157 if (unlikely(job->base.base.s_fence->finished.error))
160 /* Lock required around bin_job update vs
161 * v3d_overflow_mem_work().
163 spin_lock_irqsave(&v3d->job_lock, irqflags);
165 /* Clear out the overflow allocation, so we don't
166 * reuse the overflow attached to a previous job.
168 V3D_CORE_WRITE(0, V3D_PTB_BPOS, 0);
169 spin_unlock_irqrestore(&v3d->job_lock, irqflags);
171 v3d_invalidate_caches(v3d);
173 fence = v3d_fence_create(v3d, V3D_BIN);
177 if (job->base.irq_fence)
178 dma_fence_put(job->base.irq_fence);
179 job->base.irq_fence = dma_fence_get(fence);
181 trace_v3d_submit_cl(dev, false, to_v3d_fence(fence)->seqno,
182 job->start, job->end);
184 v3d_job_start_stats(&job->base, V3D_BIN);
185 v3d_switch_perfmon(v3d, &job->base);
187 /* Set the current and end address of the control list.
188 * Writing the end register is what starts the job.
191 V3D_CORE_WRITE(0, V3D_CLE_CT0QMA, job->qma);
192 V3D_CORE_WRITE(0, V3D_CLE_CT0QMS, job->qms);
195 V3D_CORE_WRITE(0, V3D_CLE_CT0QTS,
196 V3D_CLE_CT0QTS_ENABLE |
199 V3D_CORE_WRITE(0, V3D_CLE_CT0QBA, job->start);
200 V3D_CORE_WRITE(0, V3D_CLE_CT0QEA, job->end);
205 static struct dma_fence *v3d_render_job_run(struct drm_sched_job *sched_job)
207 struct v3d_render_job *job = to_render_job(sched_job);
208 struct v3d_dev *v3d = job->base.v3d;
209 struct drm_device *dev = &v3d->drm;
210 struct dma_fence *fence;
212 if (unlikely(job->base.base.s_fence->finished.error))
215 v3d->render_job = job;
217 /* Can we avoid this flush? We need to be careful of
218 * scheduling, though -- imagine job0 rendering to texture and
219 * job1 reading, and them being executed as bin0, bin1,
220 * render0, render1, so that render1's flush at bin time
223 v3d_invalidate_caches(v3d);
225 fence = v3d_fence_create(v3d, V3D_RENDER);
229 if (job->base.irq_fence)
230 dma_fence_put(job->base.irq_fence);
231 job->base.irq_fence = dma_fence_get(fence);
233 trace_v3d_submit_cl(dev, true, to_v3d_fence(fence)->seqno,
234 job->start, job->end);
236 v3d_job_start_stats(&job->base, V3D_RENDER);
237 v3d_switch_perfmon(v3d, &job->base);
239 /* XXX: Set the QCFG */
241 /* Set the current and end address of the control list.
242 * Writing the end register is what starts the job.
244 V3D_CORE_WRITE(0, V3D_CLE_CT1QBA, job->start);
245 V3D_CORE_WRITE(0, V3D_CLE_CT1QEA, job->end);
250 static struct dma_fence *
251 v3d_tfu_job_run(struct drm_sched_job *sched_job)
253 struct v3d_tfu_job *job = to_tfu_job(sched_job);
254 struct v3d_dev *v3d = job->base.v3d;
255 struct drm_device *dev = &v3d->drm;
256 struct dma_fence *fence;
258 fence = v3d_fence_create(v3d, V3D_TFU);
263 if (job->base.irq_fence)
264 dma_fence_put(job->base.irq_fence);
265 job->base.irq_fence = dma_fence_get(fence);
267 trace_v3d_submit_tfu(dev, to_v3d_fence(fence)->seqno);
269 v3d_job_start_stats(&job->base, V3D_TFU);
271 V3D_WRITE(V3D_TFU_IIA(v3d->ver), job->args.iia);
272 V3D_WRITE(V3D_TFU_IIS(v3d->ver), job->args.iis);
273 V3D_WRITE(V3D_TFU_ICA(v3d->ver), job->args.ica);
274 V3D_WRITE(V3D_TFU_IUA(v3d->ver), job->args.iua);
275 V3D_WRITE(V3D_TFU_IOA(v3d->ver), job->args.ioa);
277 V3D_WRITE(V3D_V7_TFU_IOC, job->args.v71.ioc);
278 V3D_WRITE(V3D_TFU_IOS(v3d->ver), job->args.ios);
279 V3D_WRITE(V3D_TFU_COEF0(v3d->ver), job->args.coef[0]);
280 if (v3d->ver >= 71 || (job->args.coef[0] & V3D_TFU_COEF0_USECOEF)) {
281 V3D_WRITE(V3D_TFU_COEF1(v3d->ver), job->args.coef[1]);
282 V3D_WRITE(V3D_TFU_COEF2(v3d->ver), job->args.coef[2]);
283 V3D_WRITE(V3D_TFU_COEF3(v3d->ver), job->args.coef[3]);
285 /* ICFG kicks off the job. */
286 V3D_WRITE(V3D_TFU_ICFG(v3d->ver), job->args.icfg | V3D_TFU_ICFG_IOC);
291 static struct dma_fence *
292 v3d_csd_job_run(struct drm_sched_job *sched_job)
294 struct v3d_csd_job *job = to_csd_job(sched_job);
295 struct v3d_dev *v3d = job->base.v3d;
296 struct drm_device *dev = &v3d->drm;
297 struct dma_fence *fence;
298 int i, csd_cfg0_reg, csd_cfg_reg_count;
302 v3d_invalidate_caches(v3d);
304 fence = v3d_fence_create(v3d, V3D_CSD);
308 if (job->base.irq_fence)
309 dma_fence_put(job->base.irq_fence);
310 job->base.irq_fence = dma_fence_get(fence);
312 trace_v3d_submit_csd(dev, to_v3d_fence(fence)->seqno);
314 v3d_job_start_stats(&job->base, V3D_CSD);
315 v3d_switch_perfmon(v3d, &job->base);
317 csd_cfg0_reg = V3D_CSD_QUEUED_CFG0(v3d->ver);
318 csd_cfg_reg_count = v3d->ver < 71 ? 6 : 7;
319 for (i = 1; i <= csd_cfg_reg_count; i++)
320 V3D_CORE_WRITE(0, csd_cfg0_reg + 4 * i, job->args.cfg[i]);
321 /* CFG0 write kicks off the job. */
322 V3D_CORE_WRITE(0, csd_cfg0_reg, job->args.cfg[0]);
328 v3d_rewrite_csd_job_wg_counts_from_indirect(struct v3d_cpu_job *job)
330 struct v3d_indirect_csd_info *indirect_csd = &job->indirect_csd;
331 struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
332 struct v3d_bo *indirect = to_v3d_bo(indirect_csd->indirect);
333 struct drm_v3d_submit_csd *args = &indirect_csd->job->args;
336 v3d_get_bo_vaddr(bo);
337 v3d_get_bo_vaddr(indirect);
339 wg_counts = (uint32_t *)(bo->vaddr + indirect_csd->offset);
341 if (wg_counts[0] == 0 || wg_counts[1] == 0 || wg_counts[2] == 0)
344 args->cfg[0] = wg_counts[0] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
345 args->cfg[1] = wg_counts[1] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
346 args->cfg[2] = wg_counts[2] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
347 args->cfg[4] = DIV_ROUND_UP(indirect_csd->wg_size, 16) *
348 (wg_counts[0] * wg_counts[1] * wg_counts[2]) - 1;
350 for (int i = 0; i < 3; i++) {
351 /* 0xffffffff indicates that the uniform rewrite is not needed */
352 if (indirect_csd->wg_uniform_offsets[i] != 0xffffffff) {
353 u32 uniform_idx = indirect_csd->wg_uniform_offsets[i];
354 ((uint32_t *)indirect->vaddr)[uniform_idx] = wg_counts[i];
358 v3d_put_bo_vaddr(indirect);
359 v3d_put_bo_vaddr(bo);
363 v3d_timestamp_query(struct v3d_cpu_job *job)
365 struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
366 struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
369 v3d_get_bo_vaddr(bo);
371 for (int i = 0; i < timestamp_query->count; i++) {
372 value_addr = ((u8 *)bo->vaddr) + timestamp_query->queries[i].offset;
373 *((u64 *)value_addr) = i == 0 ? ktime_get_ns() : 0ull;
375 drm_syncobj_replace_fence(timestamp_query->queries[i].syncobj,
376 job->base.done_fence);
379 v3d_put_bo_vaddr(bo);
383 v3d_reset_timestamp_queries(struct v3d_cpu_job *job)
385 struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
386 struct v3d_timestamp_query *queries = timestamp_query->queries;
387 struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
390 v3d_get_bo_vaddr(bo);
392 for (int i = 0; i < timestamp_query->count; i++) {
393 value_addr = ((u8 *)bo->vaddr) + queries[i].offset;
394 *((u64 *)value_addr) = 0;
396 drm_syncobj_replace_fence(queries[i].syncobj, NULL);
399 v3d_put_bo_vaddr(bo);
403 write_to_buffer(void *dst, u32 idx, bool do_64bit, u64 value)
406 u64 *dst64 = (u64 *)dst;
410 u32 *dst32 = (u32 *)dst;
412 dst32[idx] = (u32)value;
417 v3d_copy_query_results(struct v3d_cpu_job *job)
419 struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
420 struct v3d_timestamp_query *queries = timestamp_query->queries;
421 struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
422 struct v3d_bo *timestamp = to_v3d_bo(job->base.bo[1]);
423 struct v3d_copy_query_results_info *copy = &job->copy;
424 struct dma_fence *fence;
426 bool available, write_result;
430 v3d_get_bo_vaddr(bo);
431 v3d_get_bo_vaddr(timestamp);
433 data = ((u8 *)bo->vaddr) + copy->offset;
435 for (i = 0; i < timestamp_query->count; i++) {
436 fence = drm_syncobj_fence_get(queries[i].syncobj);
437 available = fence ? dma_fence_is_signaled(fence) : false;
439 write_result = available || copy->do_partial;
441 query_addr = ((u8 *)timestamp->vaddr) + queries[i].offset;
442 write_to_buffer(data, 0, copy->do_64bit, *((u64 *)query_addr));
445 if (copy->availability_bit)
446 write_to_buffer(data, 1, copy->do_64bit, available ? 1u : 0u);
448 data += copy->stride;
450 dma_fence_put(fence);
453 v3d_put_bo_vaddr(timestamp);
454 v3d_put_bo_vaddr(bo);
458 v3d_reset_performance_queries(struct v3d_cpu_job *job)
460 struct v3d_performance_query_info *performance_query = &job->performance_query;
461 struct v3d_file_priv *v3d_priv = job->base.file->driver_priv;
462 struct v3d_dev *v3d = job->base.v3d;
463 struct v3d_perfmon *perfmon;
465 for (int i = 0; i < performance_query->count; i++) {
466 for (int j = 0; j < performance_query->nperfmons; j++) {
467 perfmon = v3d_perfmon_find(v3d_priv,
468 performance_query->queries[i].kperfmon_ids[j]);
470 DRM_DEBUG("Failed to find perfmon.");
474 v3d_perfmon_stop(v3d, perfmon, false);
476 memset(perfmon->values, 0, perfmon->ncounters * sizeof(u64));
478 v3d_perfmon_put(perfmon);
481 drm_syncobj_replace_fence(performance_query->queries[i].syncobj, NULL);
486 v3d_write_performance_query_result(struct v3d_cpu_job *job, void *data, u32 query)
488 struct v3d_performance_query_info *performance_query = &job->performance_query;
489 struct v3d_copy_query_results_info *copy = &job->copy;
490 struct v3d_file_priv *v3d_priv = job->base.file->driver_priv;
491 struct v3d_dev *v3d = job->base.v3d;
492 struct v3d_perfmon *perfmon;
493 u64 counter_values[V3D_PERFCNT_NUM];
495 for (int i = 0; i < performance_query->nperfmons; i++) {
496 perfmon = v3d_perfmon_find(v3d_priv,
497 performance_query->queries[query].kperfmon_ids[i]);
499 DRM_DEBUG("Failed to find perfmon.");
503 v3d_perfmon_stop(v3d, perfmon, true);
505 memcpy(&counter_values[i * DRM_V3D_MAX_PERF_COUNTERS], perfmon->values,
506 perfmon->ncounters * sizeof(u64));
508 v3d_perfmon_put(perfmon);
511 for (int i = 0; i < performance_query->ncounters; i++)
512 write_to_buffer(data, i, copy->do_64bit, counter_values[i]);
516 v3d_copy_performance_query(struct v3d_cpu_job *job)
518 struct v3d_performance_query_info *performance_query = &job->performance_query;
519 struct v3d_copy_query_results_info *copy = &job->copy;
520 struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
521 struct dma_fence *fence;
522 bool available, write_result;
525 v3d_get_bo_vaddr(bo);
527 data = ((u8 *)bo->vaddr) + copy->offset;
529 for (int i = 0; i < performance_query->count; i++) {
530 fence = drm_syncobj_fence_get(performance_query->queries[i].syncobj);
531 available = fence ? dma_fence_is_signaled(fence) : false;
533 write_result = available || copy->do_partial;
535 v3d_write_performance_query_result(job, data, i);
537 if (copy->availability_bit)
538 write_to_buffer(data, performance_query->ncounters,
539 copy->do_64bit, available ? 1u : 0u);
541 data += copy->stride;
543 dma_fence_put(fence);
546 v3d_put_bo_vaddr(bo);
549 static const v3d_cpu_job_fn cpu_job_function[] = {
550 [V3D_CPU_JOB_TYPE_INDIRECT_CSD] = v3d_rewrite_csd_job_wg_counts_from_indirect,
551 [V3D_CPU_JOB_TYPE_TIMESTAMP_QUERY] = v3d_timestamp_query,
552 [V3D_CPU_JOB_TYPE_RESET_TIMESTAMP_QUERY] = v3d_reset_timestamp_queries,
553 [V3D_CPU_JOB_TYPE_COPY_TIMESTAMP_QUERY] = v3d_copy_query_results,
554 [V3D_CPU_JOB_TYPE_RESET_PERFORMANCE_QUERY] = v3d_reset_performance_queries,
555 [V3D_CPU_JOB_TYPE_COPY_PERFORMANCE_QUERY] = v3d_copy_performance_query,
558 static struct dma_fence *
559 v3d_cpu_job_run(struct drm_sched_job *sched_job)
561 struct v3d_cpu_job *job = to_cpu_job(sched_job);
562 struct v3d_dev *v3d = job->base.v3d;
566 if (job->job_type >= ARRAY_SIZE(cpu_job_function)) {
567 DRM_DEBUG_DRIVER("Unknown CPU job: %d\n", job->job_type);
571 v3d_job_start_stats(&job->base, V3D_CPU);
572 trace_v3d_cpu_job_begin(&v3d->drm, job->job_type);
574 cpu_job_function[job->job_type](job);
576 trace_v3d_cpu_job_end(&v3d->drm, job->job_type);
577 v3d_job_update_stats(&job->base, V3D_CPU);
582 static struct dma_fence *
583 v3d_cache_clean_job_run(struct drm_sched_job *sched_job)
585 struct v3d_job *job = to_v3d_job(sched_job);
586 struct v3d_dev *v3d = job->v3d;
588 v3d_job_start_stats(job, V3D_CACHE_CLEAN);
590 v3d_clean_caches(v3d);
592 v3d_job_update_stats(job, V3D_CACHE_CLEAN);
597 static enum drm_gpu_sched_stat
598 v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job)
602 mutex_lock(&v3d->reset_lock);
604 /* block scheduler */
605 for (q = 0; q < V3D_MAX_QUEUES; q++)
606 drm_sched_stop(&v3d->queue[q].sched, sched_job);
609 drm_sched_increase_karma(sched_job);
611 /* get the GPU back into the init state */
614 for (q = 0; q < V3D_MAX_QUEUES; q++)
615 drm_sched_resubmit_jobs(&v3d->queue[q].sched);
617 /* Unblock schedulers and restart their jobs. */
618 for (q = 0; q < V3D_MAX_QUEUES; q++) {
619 drm_sched_start(&v3d->queue[q].sched, true);
622 mutex_unlock(&v3d->reset_lock);
624 return DRM_GPU_SCHED_STAT_NOMINAL;
627 /* If the current address or return address have changed, then the GPU
628 * has probably made progress and we should delay the reset. This
629 * could fail if the GPU got in an infinite loop in the CL, but that
630 * is pretty unlikely outside of an i-g-t testcase.
632 static enum drm_gpu_sched_stat
633 v3d_cl_job_timedout(struct drm_sched_job *sched_job, enum v3d_queue q,
634 u32 *timedout_ctca, u32 *timedout_ctra)
636 struct v3d_job *job = to_v3d_job(sched_job);
637 struct v3d_dev *v3d = job->v3d;
638 u32 ctca = V3D_CORE_READ(0, V3D_CLE_CTNCA(q));
639 u32 ctra = V3D_CORE_READ(0, V3D_CLE_CTNRA(q));
641 if (*timedout_ctca != ctca || *timedout_ctra != ctra) {
642 *timedout_ctca = ctca;
643 *timedout_ctra = ctra;
644 return DRM_GPU_SCHED_STAT_NOMINAL;
647 return v3d_gpu_reset_for_timeout(v3d, sched_job);
650 static enum drm_gpu_sched_stat
651 v3d_bin_job_timedout(struct drm_sched_job *sched_job)
653 struct v3d_bin_job *job = to_bin_job(sched_job);
655 return v3d_cl_job_timedout(sched_job, V3D_BIN,
656 &job->timedout_ctca, &job->timedout_ctra);
659 static enum drm_gpu_sched_stat
660 v3d_render_job_timedout(struct drm_sched_job *sched_job)
662 struct v3d_render_job *job = to_render_job(sched_job);
664 return v3d_cl_job_timedout(sched_job, V3D_RENDER,
665 &job->timedout_ctca, &job->timedout_ctra);
668 static enum drm_gpu_sched_stat
669 v3d_generic_job_timedout(struct drm_sched_job *sched_job)
671 struct v3d_job *job = to_v3d_job(sched_job);
673 return v3d_gpu_reset_for_timeout(job->v3d, sched_job);
676 static enum drm_gpu_sched_stat
677 v3d_csd_job_timedout(struct drm_sched_job *sched_job)
679 struct v3d_csd_job *job = to_csd_job(sched_job);
680 struct v3d_dev *v3d = job->base.v3d;
681 u32 batches = V3D_CORE_READ(0, V3D_CSD_CURRENT_CFG4(v3d->ver));
683 /* If we've made progress, skip reset and let the timer get
686 if (job->timedout_batches != batches) {
687 job->timedout_batches = batches;
688 return DRM_GPU_SCHED_STAT_NOMINAL;
691 return v3d_gpu_reset_for_timeout(v3d, sched_job);
694 static const struct drm_sched_backend_ops v3d_bin_sched_ops = {
695 .run_job = v3d_bin_job_run,
696 .timedout_job = v3d_bin_job_timedout,
697 .free_job = v3d_sched_job_free,
700 static const struct drm_sched_backend_ops v3d_render_sched_ops = {
701 .run_job = v3d_render_job_run,
702 .timedout_job = v3d_render_job_timedout,
703 .free_job = v3d_sched_job_free,
706 static const struct drm_sched_backend_ops v3d_tfu_sched_ops = {
707 .run_job = v3d_tfu_job_run,
708 .timedout_job = v3d_generic_job_timedout,
709 .free_job = v3d_sched_job_free,
712 static const struct drm_sched_backend_ops v3d_csd_sched_ops = {
713 .run_job = v3d_csd_job_run,
714 .timedout_job = v3d_csd_job_timedout,
715 .free_job = v3d_sched_job_free
718 static const struct drm_sched_backend_ops v3d_cache_clean_sched_ops = {
719 .run_job = v3d_cache_clean_job_run,
720 .timedout_job = v3d_generic_job_timedout,
721 .free_job = v3d_sched_job_free
724 static const struct drm_sched_backend_ops v3d_cpu_sched_ops = {
725 .run_job = v3d_cpu_job_run,
726 .timedout_job = v3d_generic_job_timedout,
727 .free_job = v3d_cpu_job_free
731 v3d_sched_init(struct v3d_dev *v3d)
733 int hw_jobs_limit = 1;
734 int job_hang_limit = 0;
735 int hang_limit_ms = 500;
738 ret = drm_sched_init(&v3d->queue[V3D_BIN].sched,
739 &v3d_bin_sched_ops, NULL,
740 DRM_SCHED_PRIORITY_COUNT,
741 hw_jobs_limit, job_hang_limit,
742 msecs_to_jiffies(hang_limit_ms), NULL,
743 NULL, "v3d_bin", v3d->drm.dev);
747 ret = drm_sched_init(&v3d->queue[V3D_RENDER].sched,
748 &v3d_render_sched_ops, NULL,
749 DRM_SCHED_PRIORITY_COUNT,
750 hw_jobs_limit, job_hang_limit,
751 msecs_to_jiffies(hang_limit_ms), NULL,
752 NULL, "v3d_render", v3d->drm.dev);
756 ret = drm_sched_init(&v3d->queue[V3D_TFU].sched,
757 &v3d_tfu_sched_ops, NULL,
758 DRM_SCHED_PRIORITY_COUNT,
759 hw_jobs_limit, job_hang_limit,
760 msecs_to_jiffies(hang_limit_ms), NULL,
761 NULL, "v3d_tfu", v3d->drm.dev);
765 if (v3d_has_csd(v3d)) {
766 ret = drm_sched_init(&v3d->queue[V3D_CSD].sched,
767 &v3d_csd_sched_ops, NULL,
768 DRM_SCHED_PRIORITY_COUNT,
769 hw_jobs_limit, job_hang_limit,
770 msecs_to_jiffies(hang_limit_ms), NULL,
771 NULL, "v3d_csd", v3d->drm.dev);
775 ret = drm_sched_init(&v3d->queue[V3D_CACHE_CLEAN].sched,
776 &v3d_cache_clean_sched_ops, NULL,
777 DRM_SCHED_PRIORITY_COUNT,
778 hw_jobs_limit, job_hang_limit,
779 msecs_to_jiffies(hang_limit_ms), NULL,
780 NULL, "v3d_cache_clean", v3d->drm.dev);
785 ret = drm_sched_init(&v3d->queue[V3D_CPU].sched,
786 &v3d_cpu_sched_ops, NULL,
787 DRM_SCHED_PRIORITY_COUNT,
789 msecs_to_jiffies(hang_limit_ms), NULL,
790 NULL, "v3d_cpu", v3d->drm.dev);
802 v3d_sched_fini(struct v3d_dev *v3d)
806 for (q = 0; q < V3D_MAX_QUEUES; q++) {
807 if (v3d->queue[q].sched.ready)
808 drm_sched_fini(&v3d->queue[q].sched);