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[linux.git] / drivers / gpu / drm / v3d / v3d_sched.c
1 // SPDX-License-Identifier: GPL-2.0+
2 /* Copyright (C) 2018 Broadcom */
3
4 /**
5  * DOC: Broadcom V3D scheduling
6  *
7  * The shared DRM GPU scheduler is used to coordinate submitting jobs
8  * to the hardware.  Each DRM fd (roughly a client process) gets its
9  * own scheduler entity, which will process jobs in order.  The GPU
10  * scheduler will round-robin between clients to submit the next job.
11  *
12  * For simplicity, and in order to keep latency low for interactive
13  * jobs when bulk background jobs are queued up, we submit a new job
14  * to the HW only when it has completed the last one, instead of
15  * filling up the CT[01]Q FIFOs with jobs.  Similarly, we use
16  * drm_sched_job_add_dependency() to manage the dependency between bin and
17  * render, instead of having the clients submit jobs using the HW's
18  * semaphores to interlock between them.
19  */
20
21 #include <linux/sched/clock.h>
22 #include <linux/kthread.h>
23
24 #include <drm/drm_syncobj.h>
25
26 #include "v3d_drv.h"
27 #include "v3d_regs.h"
28 #include "v3d_trace.h"
29
30 #define V3D_CSD_CFG012_WG_COUNT_SHIFT 16
31
32 static struct v3d_job *
33 to_v3d_job(struct drm_sched_job *sched_job)
34 {
35         return container_of(sched_job, struct v3d_job, base);
36 }
37
38 static struct v3d_bin_job *
39 to_bin_job(struct drm_sched_job *sched_job)
40 {
41         return container_of(sched_job, struct v3d_bin_job, base.base);
42 }
43
44 static struct v3d_render_job *
45 to_render_job(struct drm_sched_job *sched_job)
46 {
47         return container_of(sched_job, struct v3d_render_job, base.base);
48 }
49
50 static struct v3d_tfu_job *
51 to_tfu_job(struct drm_sched_job *sched_job)
52 {
53         return container_of(sched_job, struct v3d_tfu_job, base.base);
54 }
55
56 static struct v3d_csd_job *
57 to_csd_job(struct drm_sched_job *sched_job)
58 {
59         return container_of(sched_job, struct v3d_csd_job, base.base);
60 }
61
62 static struct v3d_cpu_job *
63 to_cpu_job(struct drm_sched_job *sched_job)
64 {
65         return container_of(sched_job, struct v3d_cpu_job, base.base);
66 }
67
68 static void
69 v3d_sched_job_free(struct drm_sched_job *sched_job)
70 {
71         struct v3d_job *job = to_v3d_job(sched_job);
72
73         v3d_job_cleanup(job);
74 }
75
76 void
77 v3d_timestamp_query_info_free(struct v3d_timestamp_query_info *query_info,
78                               unsigned int count)
79 {
80         if (query_info->queries) {
81                 unsigned int i;
82
83                 for (i = 0; i < count; i++)
84                         drm_syncobj_put(query_info->queries[i].syncobj);
85
86                 kvfree(query_info->queries);
87         }
88 }
89
90 void
91 v3d_performance_query_info_free(struct v3d_performance_query_info *query_info,
92                                 unsigned int count)
93 {
94         if (query_info->queries) {
95                 unsigned int i;
96
97                 for (i = 0; i < count; i++) {
98                         drm_syncobj_put(query_info->queries[i].syncobj);
99                         kvfree(query_info->queries[i].kperfmon_ids);
100                 }
101
102                 kvfree(query_info->queries);
103         }
104 }
105
106 static void
107 v3d_cpu_job_free(struct drm_sched_job *sched_job)
108 {
109         struct v3d_cpu_job *job = to_cpu_job(sched_job);
110
111         v3d_timestamp_query_info_free(&job->timestamp_query,
112                                       job->timestamp_query.count);
113
114         v3d_performance_query_info_free(&job->performance_query,
115                                         job->performance_query.count);
116
117         v3d_job_cleanup(&job->base);
118 }
119
120 static void
121 v3d_switch_perfmon(struct v3d_dev *v3d, struct v3d_job *job)
122 {
123         if (job->perfmon != v3d->active_perfmon)
124                 v3d_perfmon_stop(v3d, v3d->active_perfmon, true);
125
126         if (job->perfmon && v3d->active_perfmon != job->perfmon)
127                 v3d_perfmon_start(v3d, job->perfmon);
128 }
129
130 static void
131 v3d_job_start_stats(struct v3d_job *job, enum v3d_queue queue)
132 {
133         struct v3d_dev *v3d = job->v3d;
134         struct v3d_file_priv *file = job->file->driver_priv;
135         struct v3d_stats *global_stats = &v3d->queue[queue].stats;
136         struct v3d_stats *local_stats = &file->stats[queue];
137         u64 now = local_clock();
138         unsigned long flags;
139
140         /*
141          * We only need to disable local interrupts to appease lockdep who
142          * otherwise would think v3d_job_start_stats vs v3d_stats_update has an
143          * unsafe in-irq vs no-irq-off usage problem. This is a false positive
144          * because all the locks are per queue and stats type, and all jobs are
145          * completely one at a time serialised. More specifically:
146          *
147          * 1. Locks for GPU queues are updated from interrupt handlers under a
148          *    spin lock and started here with preemption disabled.
149          *
150          * 2. Locks for CPU queues are updated from the worker with preemption
151          *    disabled and equally started here with preemption disabled.
152          *
153          * Therefore both are consistent.
154          *
155          * 3. Because next job can only be queued after the previous one has
156          *    been signaled, and locks are per queue, there is also no scope for
157          *    the start part to race with the update part.
158          */
159         if (IS_ENABLED(CONFIG_LOCKDEP))
160                 local_irq_save(flags);
161         else
162                 preempt_disable();
163
164         write_seqcount_begin(&local_stats->lock);
165         local_stats->start_ns = now;
166         write_seqcount_end(&local_stats->lock);
167
168         write_seqcount_begin(&global_stats->lock);
169         global_stats->start_ns = now;
170         write_seqcount_end(&global_stats->lock);
171
172         if (IS_ENABLED(CONFIG_LOCKDEP))
173                 local_irq_restore(flags);
174         else
175                 preempt_enable();
176 }
177
178 static void
179 v3d_stats_update(struct v3d_stats *stats, u64 now)
180 {
181         write_seqcount_begin(&stats->lock);
182         stats->enabled_ns += now - stats->start_ns;
183         stats->jobs_completed++;
184         stats->start_ns = 0;
185         write_seqcount_end(&stats->lock);
186 }
187
188 void
189 v3d_job_update_stats(struct v3d_job *job, enum v3d_queue queue)
190 {
191         struct v3d_dev *v3d = job->v3d;
192         struct v3d_file_priv *file = job->file->driver_priv;
193         struct v3d_stats *global_stats = &v3d->queue[queue].stats;
194         struct v3d_stats *local_stats = &file->stats[queue];
195         u64 now = local_clock();
196         unsigned long flags;
197
198         /* See comment in v3d_job_start_stats() */
199         if (IS_ENABLED(CONFIG_LOCKDEP))
200                 local_irq_save(flags);
201         else
202                 preempt_disable();
203
204         v3d_stats_update(local_stats, now);
205         v3d_stats_update(global_stats, now);
206
207         if (IS_ENABLED(CONFIG_LOCKDEP))
208                 local_irq_restore(flags);
209         else
210                 preempt_enable();
211 }
212
213 static struct dma_fence *v3d_bin_job_run(struct drm_sched_job *sched_job)
214 {
215         struct v3d_bin_job *job = to_bin_job(sched_job);
216         struct v3d_dev *v3d = job->base.v3d;
217         struct drm_device *dev = &v3d->drm;
218         struct dma_fence *fence;
219         unsigned long irqflags;
220
221         if (unlikely(job->base.base.s_fence->finished.error))
222                 return NULL;
223
224         /* Lock required around bin_job update vs
225          * v3d_overflow_mem_work().
226          */
227         spin_lock_irqsave(&v3d->job_lock, irqflags);
228         v3d->bin_job = job;
229         /* Clear out the overflow allocation, so we don't
230          * reuse the overflow attached to a previous job.
231          */
232         V3D_CORE_WRITE(0, V3D_PTB_BPOS, 0);
233         spin_unlock_irqrestore(&v3d->job_lock, irqflags);
234
235         v3d_invalidate_caches(v3d);
236
237         fence = v3d_fence_create(v3d, V3D_BIN);
238         if (IS_ERR(fence))
239                 return NULL;
240
241         if (job->base.irq_fence)
242                 dma_fence_put(job->base.irq_fence);
243         job->base.irq_fence = dma_fence_get(fence);
244
245         trace_v3d_submit_cl(dev, false, to_v3d_fence(fence)->seqno,
246                             job->start, job->end);
247
248         v3d_job_start_stats(&job->base, V3D_BIN);
249         v3d_switch_perfmon(v3d, &job->base);
250
251         /* Set the current and end address of the control list.
252          * Writing the end register is what starts the job.
253          */
254         if (job->qma) {
255                 V3D_CORE_WRITE(0, V3D_CLE_CT0QMA, job->qma);
256                 V3D_CORE_WRITE(0, V3D_CLE_CT0QMS, job->qms);
257         }
258         if (job->qts) {
259                 V3D_CORE_WRITE(0, V3D_CLE_CT0QTS,
260                                V3D_CLE_CT0QTS_ENABLE |
261                                job->qts);
262         }
263         V3D_CORE_WRITE(0, V3D_CLE_CT0QBA, job->start);
264         V3D_CORE_WRITE(0, V3D_CLE_CT0QEA, job->end);
265
266         return fence;
267 }
268
269 static struct dma_fence *v3d_render_job_run(struct drm_sched_job *sched_job)
270 {
271         struct v3d_render_job *job = to_render_job(sched_job);
272         struct v3d_dev *v3d = job->base.v3d;
273         struct drm_device *dev = &v3d->drm;
274         struct dma_fence *fence;
275
276         if (unlikely(job->base.base.s_fence->finished.error))
277                 return NULL;
278
279         v3d->render_job = job;
280
281         /* Can we avoid this flush?  We need to be careful of
282          * scheduling, though -- imagine job0 rendering to texture and
283          * job1 reading, and them being executed as bin0, bin1,
284          * render0, render1, so that render1's flush at bin time
285          * wasn't enough.
286          */
287         v3d_invalidate_caches(v3d);
288
289         fence = v3d_fence_create(v3d, V3D_RENDER);
290         if (IS_ERR(fence))
291                 return NULL;
292
293         if (job->base.irq_fence)
294                 dma_fence_put(job->base.irq_fence);
295         job->base.irq_fence = dma_fence_get(fence);
296
297         trace_v3d_submit_cl(dev, true, to_v3d_fence(fence)->seqno,
298                             job->start, job->end);
299
300         v3d_job_start_stats(&job->base, V3D_RENDER);
301         v3d_switch_perfmon(v3d, &job->base);
302
303         /* XXX: Set the QCFG */
304
305         /* Set the current and end address of the control list.
306          * Writing the end register is what starts the job.
307          */
308         V3D_CORE_WRITE(0, V3D_CLE_CT1QBA, job->start);
309         V3D_CORE_WRITE(0, V3D_CLE_CT1QEA, job->end);
310
311         return fence;
312 }
313
314 static struct dma_fence *
315 v3d_tfu_job_run(struct drm_sched_job *sched_job)
316 {
317         struct v3d_tfu_job *job = to_tfu_job(sched_job);
318         struct v3d_dev *v3d = job->base.v3d;
319         struct drm_device *dev = &v3d->drm;
320         struct dma_fence *fence;
321
322         fence = v3d_fence_create(v3d, V3D_TFU);
323         if (IS_ERR(fence))
324                 return NULL;
325
326         v3d->tfu_job = job;
327         if (job->base.irq_fence)
328                 dma_fence_put(job->base.irq_fence);
329         job->base.irq_fence = dma_fence_get(fence);
330
331         trace_v3d_submit_tfu(dev, to_v3d_fence(fence)->seqno);
332
333         v3d_job_start_stats(&job->base, V3D_TFU);
334
335         V3D_WRITE(V3D_TFU_IIA(v3d->ver), job->args.iia);
336         V3D_WRITE(V3D_TFU_IIS(v3d->ver), job->args.iis);
337         V3D_WRITE(V3D_TFU_ICA(v3d->ver), job->args.ica);
338         V3D_WRITE(V3D_TFU_IUA(v3d->ver), job->args.iua);
339         V3D_WRITE(V3D_TFU_IOA(v3d->ver), job->args.ioa);
340         if (v3d->ver >= 71)
341                 V3D_WRITE(V3D_V7_TFU_IOC, job->args.v71.ioc);
342         V3D_WRITE(V3D_TFU_IOS(v3d->ver), job->args.ios);
343         V3D_WRITE(V3D_TFU_COEF0(v3d->ver), job->args.coef[0]);
344         if (v3d->ver >= 71 || (job->args.coef[0] & V3D_TFU_COEF0_USECOEF)) {
345                 V3D_WRITE(V3D_TFU_COEF1(v3d->ver), job->args.coef[1]);
346                 V3D_WRITE(V3D_TFU_COEF2(v3d->ver), job->args.coef[2]);
347                 V3D_WRITE(V3D_TFU_COEF3(v3d->ver), job->args.coef[3]);
348         }
349         /* ICFG kicks off the job. */
350         V3D_WRITE(V3D_TFU_ICFG(v3d->ver), job->args.icfg | V3D_TFU_ICFG_IOC);
351
352         return fence;
353 }
354
355 static struct dma_fence *
356 v3d_csd_job_run(struct drm_sched_job *sched_job)
357 {
358         struct v3d_csd_job *job = to_csd_job(sched_job);
359         struct v3d_dev *v3d = job->base.v3d;
360         struct drm_device *dev = &v3d->drm;
361         struct dma_fence *fence;
362         int i, csd_cfg0_reg;
363
364         v3d->csd_job = job;
365
366         v3d_invalidate_caches(v3d);
367
368         fence = v3d_fence_create(v3d, V3D_CSD);
369         if (IS_ERR(fence))
370                 return NULL;
371
372         if (job->base.irq_fence)
373                 dma_fence_put(job->base.irq_fence);
374         job->base.irq_fence = dma_fence_get(fence);
375
376         trace_v3d_submit_csd(dev, to_v3d_fence(fence)->seqno);
377
378         v3d_job_start_stats(&job->base, V3D_CSD);
379         v3d_switch_perfmon(v3d, &job->base);
380
381         csd_cfg0_reg = V3D_CSD_QUEUED_CFG0(v3d->ver);
382         for (i = 1; i <= 6; i++)
383                 V3D_CORE_WRITE(0, csd_cfg0_reg + 4 * i, job->args.cfg[i]);
384
385         /* Although V3D 7.1 has an eighth configuration register, we are not
386          * using it. Therefore, make sure it remains unused.
387          *
388          * XXX: Set the CFG7 register
389          */
390         if (v3d->ver >= 71)
391                 V3D_CORE_WRITE(0, V3D_V7_CSD_QUEUED_CFG7, 0);
392
393         /* CFG0 write kicks off the job. */
394         V3D_CORE_WRITE(0, csd_cfg0_reg, job->args.cfg[0]);
395
396         return fence;
397 }
398
399 static void
400 v3d_rewrite_csd_job_wg_counts_from_indirect(struct v3d_cpu_job *job)
401 {
402         struct v3d_indirect_csd_info *indirect_csd = &job->indirect_csd;
403         struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
404         struct v3d_bo *indirect = to_v3d_bo(indirect_csd->indirect);
405         struct drm_v3d_submit_csd *args = &indirect_csd->job->args;
406         u32 *wg_counts;
407
408         v3d_get_bo_vaddr(bo);
409         v3d_get_bo_vaddr(indirect);
410
411         wg_counts = (uint32_t *)(bo->vaddr + indirect_csd->offset);
412
413         if (wg_counts[0] == 0 || wg_counts[1] == 0 || wg_counts[2] == 0)
414                 return;
415
416         args->cfg[0] = wg_counts[0] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
417         args->cfg[1] = wg_counts[1] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
418         args->cfg[2] = wg_counts[2] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
419         args->cfg[4] = DIV_ROUND_UP(indirect_csd->wg_size, 16) *
420                        (wg_counts[0] * wg_counts[1] * wg_counts[2]) - 1;
421
422         for (int i = 0; i < 3; i++) {
423                 /* 0xffffffff indicates that the uniform rewrite is not needed */
424                 if (indirect_csd->wg_uniform_offsets[i] != 0xffffffff) {
425                         u32 uniform_idx = indirect_csd->wg_uniform_offsets[i];
426                         ((uint32_t *)indirect->vaddr)[uniform_idx] = wg_counts[i];
427                 }
428         }
429
430         v3d_put_bo_vaddr(indirect);
431         v3d_put_bo_vaddr(bo);
432 }
433
434 static void
435 v3d_timestamp_query(struct v3d_cpu_job *job)
436 {
437         struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
438         struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
439         u8 *value_addr;
440
441         v3d_get_bo_vaddr(bo);
442
443         for (int i = 0; i < timestamp_query->count; i++) {
444                 value_addr = ((u8 *)bo->vaddr) + timestamp_query->queries[i].offset;
445                 *((u64 *)value_addr) = i == 0 ? ktime_get_ns() : 0ull;
446
447                 drm_syncobj_replace_fence(timestamp_query->queries[i].syncobj,
448                                           job->base.done_fence);
449         }
450
451         v3d_put_bo_vaddr(bo);
452 }
453
454 static void
455 v3d_reset_timestamp_queries(struct v3d_cpu_job *job)
456 {
457         struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
458         struct v3d_timestamp_query *queries = timestamp_query->queries;
459         struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
460         u8 *value_addr;
461
462         v3d_get_bo_vaddr(bo);
463
464         for (int i = 0; i < timestamp_query->count; i++) {
465                 value_addr = ((u8 *)bo->vaddr) + queries[i].offset;
466                 *((u64 *)value_addr) = 0;
467
468                 drm_syncobj_replace_fence(queries[i].syncobj, NULL);
469         }
470
471         v3d_put_bo_vaddr(bo);
472 }
473
474 static void write_to_buffer_32(u32 *dst, unsigned int idx, u32 value)
475 {
476         dst[idx] = value;
477 }
478
479 static void write_to_buffer_64(u64 *dst, unsigned int idx, u64 value)
480 {
481         dst[idx] = value;
482 }
483
484 static void
485 write_to_buffer(void *dst, unsigned int idx, bool do_64bit, u64 value)
486 {
487         if (do_64bit)
488                 write_to_buffer_64(dst, idx, value);
489         else
490                 write_to_buffer_32(dst, idx, value);
491 }
492
493 static void
494 v3d_copy_query_results(struct v3d_cpu_job *job)
495 {
496         struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
497         struct v3d_timestamp_query *queries = timestamp_query->queries;
498         struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
499         struct v3d_bo *timestamp = to_v3d_bo(job->base.bo[1]);
500         struct v3d_copy_query_results_info *copy = &job->copy;
501         struct dma_fence *fence;
502         u8 *query_addr;
503         bool available, write_result;
504         u8 *data;
505         int i;
506
507         v3d_get_bo_vaddr(bo);
508         v3d_get_bo_vaddr(timestamp);
509
510         data = ((u8 *)bo->vaddr) + copy->offset;
511
512         for (i = 0; i < timestamp_query->count; i++) {
513                 fence = drm_syncobj_fence_get(queries[i].syncobj);
514                 available = fence ? dma_fence_is_signaled(fence) : false;
515
516                 write_result = available || copy->do_partial;
517                 if (write_result) {
518                         query_addr = ((u8 *)timestamp->vaddr) + queries[i].offset;
519                         write_to_buffer(data, 0, copy->do_64bit, *((u64 *)query_addr));
520                 }
521
522                 if (copy->availability_bit)
523                         write_to_buffer(data, 1, copy->do_64bit, available ? 1u : 0u);
524
525                 data += copy->stride;
526
527                 dma_fence_put(fence);
528         }
529
530         v3d_put_bo_vaddr(timestamp);
531         v3d_put_bo_vaddr(bo);
532 }
533
534 static void
535 v3d_reset_performance_queries(struct v3d_cpu_job *job)
536 {
537         struct v3d_performance_query_info *performance_query = &job->performance_query;
538         struct v3d_file_priv *v3d_priv = job->base.file->driver_priv;
539         struct v3d_dev *v3d = job->base.v3d;
540         struct v3d_perfmon *perfmon;
541
542         for (int i = 0; i < performance_query->count; i++) {
543                 for (int j = 0; j < performance_query->nperfmons; j++) {
544                         perfmon = v3d_perfmon_find(v3d_priv,
545                                                    performance_query->queries[i].kperfmon_ids[j]);
546                         if (!perfmon) {
547                                 DRM_DEBUG("Failed to find perfmon.");
548                                 continue;
549                         }
550
551                         v3d_perfmon_stop(v3d, perfmon, false);
552
553                         memset(perfmon->values, 0, perfmon->ncounters * sizeof(u64));
554
555                         v3d_perfmon_put(perfmon);
556                 }
557
558                 drm_syncobj_replace_fence(performance_query->queries[i].syncobj, NULL);
559         }
560 }
561
562 static void
563 v3d_write_performance_query_result(struct v3d_cpu_job *job, void *data,
564                                    unsigned int query)
565 {
566         struct v3d_performance_query_info *performance_query =
567                                                 &job->performance_query;
568         struct v3d_file_priv *v3d_priv = job->base.file->driver_priv;
569         struct v3d_performance_query *perf_query =
570                         &performance_query->queries[query];
571         struct v3d_dev *v3d = job->base.v3d;
572         unsigned int i, j, offset;
573
574         for (i = 0, offset = 0;
575              i < performance_query->nperfmons;
576              i++, offset += DRM_V3D_MAX_PERF_COUNTERS) {
577                 struct v3d_perfmon *perfmon;
578
579                 perfmon = v3d_perfmon_find(v3d_priv,
580                                            perf_query->kperfmon_ids[i]);
581                 if (!perfmon) {
582                         DRM_DEBUG("Failed to find perfmon.");
583                         continue;
584                 }
585
586                 v3d_perfmon_stop(v3d, perfmon, true);
587
588                 if (job->copy.do_64bit) {
589                         for (j = 0; j < perfmon->ncounters; j++)
590                                 write_to_buffer_64(data, offset + j,
591                                                    perfmon->values[j]);
592                 } else {
593                         for (j = 0; j < perfmon->ncounters; j++)
594                                 write_to_buffer_32(data, offset + j,
595                                                    perfmon->values[j]);
596                 }
597
598                 v3d_perfmon_put(perfmon);
599         }
600 }
601
602 static void
603 v3d_copy_performance_query(struct v3d_cpu_job *job)
604 {
605         struct v3d_performance_query_info *performance_query = &job->performance_query;
606         struct v3d_copy_query_results_info *copy = &job->copy;
607         struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
608         struct dma_fence *fence;
609         bool available, write_result;
610         u8 *data;
611
612         v3d_get_bo_vaddr(bo);
613
614         data = ((u8 *)bo->vaddr) + copy->offset;
615
616         for (int i = 0; i < performance_query->count; i++) {
617                 fence = drm_syncobj_fence_get(performance_query->queries[i].syncobj);
618                 available = fence ? dma_fence_is_signaled(fence) : false;
619
620                 write_result = available || copy->do_partial;
621                 if (write_result)
622                         v3d_write_performance_query_result(job, data, i);
623
624                 if (copy->availability_bit)
625                         write_to_buffer(data, performance_query->ncounters,
626                                         copy->do_64bit, available ? 1u : 0u);
627
628                 data += copy->stride;
629
630                 dma_fence_put(fence);
631         }
632
633         v3d_put_bo_vaddr(bo);
634 }
635
636 static const v3d_cpu_job_fn cpu_job_function[] = {
637         [V3D_CPU_JOB_TYPE_INDIRECT_CSD] = v3d_rewrite_csd_job_wg_counts_from_indirect,
638         [V3D_CPU_JOB_TYPE_TIMESTAMP_QUERY] = v3d_timestamp_query,
639         [V3D_CPU_JOB_TYPE_RESET_TIMESTAMP_QUERY] = v3d_reset_timestamp_queries,
640         [V3D_CPU_JOB_TYPE_COPY_TIMESTAMP_QUERY] = v3d_copy_query_results,
641         [V3D_CPU_JOB_TYPE_RESET_PERFORMANCE_QUERY] = v3d_reset_performance_queries,
642         [V3D_CPU_JOB_TYPE_COPY_PERFORMANCE_QUERY] = v3d_copy_performance_query,
643 };
644
645 static struct dma_fence *
646 v3d_cpu_job_run(struct drm_sched_job *sched_job)
647 {
648         struct v3d_cpu_job *job = to_cpu_job(sched_job);
649         struct v3d_dev *v3d = job->base.v3d;
650
651         v3d->cpu_job = job;
652
653         if (job->job_type >= ARRAY_SIZE(cpu_job_function)) {
654                 DRM_DEBUG_DRIVER("Unknown CPU job: %d\n", job->job_type);
655                 return NULL;
656         }
657
658         v3d_job_start_stats(&job->base, V3D_CPU);
659         trace_v3d_cpu_job_begin(&v3d->drm, job->job_type);
660
661         cpu_job_function[job->job_type](job);
662
663         trace_v3d_cpu_job_end(&v3d->drm, job->job_type);
664         v3d_job_update_stats(&job->base, V3D_CPU);
665
666         return NULL;
667 }
668
669 static struct dma_fence *
670 v3d_cache_clean_job_run(struct drm_sched_job *sched_job)
671 {
672         struct v3d_job *job = to_v3d_job(sched_job);
673         struct v3d_dev *v3d = job->v3d;
674
675         v3d_job_start_stats(job, V3D_CACHE_CLEAN);
676
677         v3d_clean_caches(v3d);
678
679         v3d_job_update_stats(job, V3D_CACHE_CLEAN);
680
681         return NULL;
682 }
683
684 static enum drm_gpu_sched_stat
685 v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job)
686 {
687         enum v3d_queue q;
688
689         mutex_lock(&v3d->reset_lock);
690
691         /* block scheduler */
692         for (q = 0; q < V3D_MAX_QUEUES; q++)
693                 drm_sched_stop(&v3d->queue[q].sched, sched_job);
694
695         if (sched_job)
696                 drm_sched_increase_karma(sched_job);
697
698         /* get the GPU back into the init state */
699         v3d_reset(v3d);
700
701         for (q = 0; q < V3D_MAX_QUEUES; q++)
702                 drm_sched_resubmit_jobs(&v3d->queue[q].sched);
703
704         /* Unblock schedulers and restart their jobs. */
705         for (q = 0; q < V3D_MAX_QUEUES; q++) {
706                 drm_sched_start(&v3d->queue[q].sched, 0);
707         }
708
709         mutex_unlock(&v3d->reset_lock);
710
711         return DRM_GPU_SCHED_STAT_NOMINAL;
712 }
713
714 /* If the current address or return address have changed, then the GPU
715  * has probably made progress and we should delay the reset.  This
716  * could fail if the GPU got in an infinite loop in the CL, but that
717  * is pretty unlikely outside of an i-g-t testcase.
718  */
719 static enum drm_gpu_sched_stat
720 v3d_cl_job_timedout(struct drm_sched_job *sched_job, enum v3d_queue q,
721                     u32 *timedout_ctca, u32 *timedout_ctra)
722 {
723         struct v3d_job *job = to_v3d_job(sched_job);
724         struct v3d_dev *v3d = job->v3d;
725         u32 ctca = V3D_CORE_READ(0, V3D_CLE_CTNCA(q));
726         u32 ctra = V3D_CORE_READ(0, V3D_CLE_CTNRA(q));
727
728         if (*timedout_ctca != ctca || *timedout_ctra != ctra) {
729                 *timedout_ctca = ctca;
730                 *timedout_ctra = ctra;
731                 return DRM_GPU_SCHED_STAT_NOMINAL;
732         }
733
734         return v3d_gpu_reset_for_timeout(v3d, sched_job);
735 }
736
737 static enum drm_gpu_sched_stat
738 v3d_bin_job_timedout(struct drm_sched_job *sched_job)
739 {
740         struct v3d_bin_job *job = to_bin_job(sched_job);
741
742         return v3d_cl_job_timedout(sched_job, V3D_BIN,
743                                    &job->timedout_ctca, &job->timedout_ctra);
744 }
745
746 static enum drm_gpu_sched_stat
747 v3d_render_job_timedout(struct drm_sched_job *sched_job)
748 {
749         struct v3d_render_job *job = to_render_job(sched_job);
750
751         return v3d_cl_job_timedout(sched_job, V3D_RENDER,
752                                    &job->timedout_ctca, &job->timedout_ctra);
753 }
754
755 static enum drm_gpu_sched_stat
756 v3d_generic_job_timedout(struct drm_sched_job *sched_job)
757 {
758         struct v3d_job *job = to_v3d_job(sched_job);
759
760         return v3d_gpu_reset_for_timeout(job->v3d, sched_job);
761 }
762
763 static enum drm_gpu_sched_stat
764 v3d_csd_job_timedout(struct drm_sched_job *sched_job)
765 {
766         struct v3d_csd_job *job = to_csd_job(sched_job);
767         struct v3d_dev *v3d = job->base.v3d;
768         u32 batches = V3D_CORE_READ(0, V3D_CSD_CURRENT_CFG4(v3d->ver));
769
770         /* If we've made progress, skip reset and let the timer get
771          * rearmed.
772          */
773         if (job->timedout_batches != batches) {
774                 job->timedout_batches = batches;
775                 return DRM_GPU_SCHED_STAT_NOMINAL;
776         }
777
778         return v3d_gpu_reset_for_timeout(v3d, sched_job);
779 }
780
781 static const struct drm_sched_backend_ops v3d_bin_sched_ops = {
782         .run_job = v3d_bin_job_run,
783         .timedout_job = v3d_bin_job_timedout,
784         .free_job = v3d_sched_job_free,
785 };
786
787 static const struct drm_sched_backend_ops v3d_render_sched_ops = {
788         .run_job = v3d_render_job_run,
789         .timedout_job = v3d_render_job_timedout,
790         .free_job = v3d_sched_job_free,
791 };
792
793 static const struct drm_sched_backend_ops v3d_tfu_sched_ops = {
794         .run_job = v3d_tfu_job_run,
795         .timedout_job = v3d_generic_job_timedout,
796         .free_job = v3d_sched_job_free,
797 };
798
799 static const struct drm_sched_backend_ops v3d_csd_sched_ops = {
800         .run_job = v3d_csd_job_run,
801         .timedout_job = v3d_csd_job_timedout,
802         .free_job = v3d_sched_job_free
803 };
804
805 static const struct drm_sched_backend_ops v3d_cache_clean_sched_ops = {
806         .run_job = v3d_cache_clean_job_run,
807         .timedout_job = v3d_generic_job_timedout,
808         .free_job = v3d_sched_job_free
809 };
810
811 static const struct drm_sched_backend_ops v3d_cpu_sched_ops = {
812         .run_job = v3d_cpu_job_run,
813         .timedout_job = v3d_generic_job_timedout,
814         .free_job = v3d_cpu_job_free
815 };
816
817 int
818 v3d_sched_init(struct v3d_dev *v3d)
819 {
820         int hw_jobs_limit = 1;
821         int job_hang_limit = 0;
822         int hang_limit_ms = 500;
823         int ret;
824
825         ret = drm_sched_init(&v3d->queue[V3D_BIN].sched,
826                              &v3d_bin_sched_ops, NULL,
827                              DRM_SCHED_PRIORITY_COUNT,
828                              hw_jobs_limit, job_hang_limit,
829                              msecs_to_jiffies(hang_limit_ms), NULL,
830                              NULL, "v3d_bin", v3d->drm.dev);
831         if (ret)
832                 return ret;
833
834         ret = drm_sched_init(&v3d->queue[V3D_RENDER].sched,
835                              &v3d_render_sched_ops, NULL,
836                              DRM_SCHED_PRIORITY_COUNT,
837                              hw_jobs_limit, job_hang_limit,
838                              msecs_to_jiffies(hang_limit_ms), NULL,
839                              NULL, "v3d_render", v3d->drm.dev);
840         if (ret)
841                 goto fail;
842
843         ret = drm_sched_init(&v3d->queue[V3D_TFU].sched,
844                              &v3d_tfu_sched_ops, NULL,
845                              DRM_SCHED_PRIORITY_COUNT,
846                              hw_jobs_limit, job_hang_limit,
847                              msecs_to_jiffies(hang_limit_ms), NULL,
848                              NULL, "v3d_tfu", v3d->drm.dev);
849         if (ret)
850                 goto fail;
851
852         if (v3d_has_csd(v3d)) {
853                 ret = drm_sched_init(&v3d->queue[V3D_CSD].sched,
854                                      &v3d_csd_sched_ops, NULL,
855                                      DRM_SCHED_PRIORITY_COUNT,
856                                      hw_jobs_limit, job_hang_limit,
857                                      msecs_to_jiffies(hang_limit_ms), NULL,
858                                      NULL, "v3d_csd", v3d->drm.dev);
859                 if (ret)
860                         goto fail;
861
862                 ret = drm_sched_init(&v3d->queue[V3D_CACHE_CLEAN].sched,
863                                      &v3d_cache_clean_sched_ops, NULL,
864                                      DRM_SCHED_PRIORITY_COUNT,
865                                      hw_jobs_limit, job_hang_limit,
866                                      msecs_to_jiffies(hang_limit_ms), NULL,
867                                      NULL, "v3d_cache_clean", v3d->drm.dev);
868                 if (ret)
869                         goto fail;
870         }
871
872         ret = drm_sched_init(&v3d->queue[V3D_CPU].sched,
873                              &v3d_cpu_sched_ops, NULL,
874                              DRM_SCHED_PRIORITY_COUNT,
875                              1, job_hang_limit,
876                              msecs_to_jiffies(hang_limit_ms), NULL,
877                              NULL, "v3d_cpu", v3d->drm.dev);
878         if (ret)
879                 goto fail;
880
881         return 0;
882
883 fail:
884         v3d_sched_fini(v3d);
885         return ret;
886 }
887
888 void
889 v3d_sched_fini(struct v3d_dev *v3d)
890 {
891         enum v3d_queue q;
892
893         for (q = 0; q < V3D_MAX_QUEUES; q++) {
894                 if (v3d->queue[q].sched.ready)
895                         drm_sched_fini(&v3d->queue[q].sched);
896         }
897 }
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