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[linux.git] / drivers / gpu / drm / v3d / v3d_gem.c
1 // SPDX-License-Identifier: GPL-2.0+
2 /* Copyright (C) 2014-2018 Broadcom */
3
4 #include <linux/device.h>
5 #include <linux/dma-mapping.h>
6 #include <linux/io.h>
7 #include <linux/module.h>
8 #include <linux/platform_device.h>
9 #include <linux/reset.h>
10 #include <linux/sched/signal.h>
11 #include <linux/uaccess.h>
12
13 #include <drm/drm_syncobj.h>
14 #include <uapi/drm/v3d_drm.h>
15
16 #include "v3d_drv.h"
17 #include "v3d_regs.h"
18 #include "v3d_trace.h"
19
20 static void
21 v3d_init_core(struct v3d_dev *v3d, int core)
22 {
23         /* Set OVRTMUOUT, which means that the texture sampler uniform
24          * configuration's tmu output type field is used, instead of
25          * using the hardware default behavior based on the texture
26          * type.  If you want the default behavior, you can still put
27          * "2" in the indirect texture state's output_type field.
28          */
29         if (v3d->ver < 40)
30                 V3D_CORE_WRITE(core, V3D_CTL_MISCCFG, V3D_MISCCFG_OVRTMUOUT);
31
32         /* Whenever we flush the L2T cache, we always want to flush
33          * the whole thing.
34          */
35         V3D_CORE_WRITE(core, V3D_CTL_L2TFLSTA, 0);
36         V3D_CORE_WRITE(core, V3D_CTL_L2TFLEND, ~0);
37 }
38
39 /* Sets invariant state for the HW. */
40 static void
41 v3d_init_hw_state(struct v3d_dev *v3d)
42 {
43         v3d_init_core(v3d, 0);
44 }
45
46 static void
47 v3d_idle_axi(struct v3d_dev *v3d, int core)
48 {
49         V3D_CORE_WRITE(core, V3D_GMP_CFG, V3D_GMP_CFG_STOP_REQ);
50
51         if (wait_for((V3D_CORE_READ(core, V3D_GMP_STATUS) &
52                       (V3D_GMP_STATUS_RD_COUNT_MASK |
53                        V3D_GMP_STATUS_WR_COUNT_MASK |
54                        V3D_GMP_STATUS_CFG_BUSY)) == 0, 100)) {
55                 DRM_ERROR("Failed to wait for safe GMP shutdown\n");
56         }
57 }
58
59 static void
60 v3d_idle_gca(struct v3d_dev *v3d)
61 {
62         if (v3d->ver >= 41)
63                 return;
64
65         V3D_GCA_WRITE(V3D_GCA_SAFE_SHUTDOWN, V3D_GCA_SAFE_SHUTDOWN_EN);
66
67         if (wait_for((V3D_GCA_READ(V3D_GCA_SAFE_SHUTDOWN_ACK) &
68                       V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED) ==
69                      V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED, 100)) {
70                 DRM_ERROR("Failed to wait for safe GCA shutdown\n");
71         }
72 }
73
74 static void
75 v3d_reset_by_bridge(struct v3d_dev *v3d)
76 {
77         int version = V3D_BRIDGE_READ(V3D_TOP_GR_BRIDGE_REVISION);
78
79         if (V3D_GET_FIELD(version, V3D_TOP_GR_BRIDGE_MAJOR) == 2) {
80                 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0,
81                                  V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT);
82                 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0, 0);
83
84                 /* GFXH-1383: The SW_INIT may cause a stray write to address 0
85                  * of the unit, so reset it to its power-on value here.
86                  */
87                 V3D_WRITE(V3D_HUB_AXICFG, V3D_HUB_AXICFG_MAX_LEN_MASK);
88         } else {
89                 WARN_ON_ONCE(V3D_GET_FIELD(version,
90                                            V3D_TOP_GR_BRIDGE_MAJOR) != 7);
91                 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1,
92                                  V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT);
93                 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1, 0);
94         }
95 }
96
97 static void
98 v3d_reset_v3d(struct v3d_dev *v3d)
99 {
100         if (v3d->reset)
101                 reset_control_reset(v3d->reset);
102         else
103                 v3d_reset_by_bridge(v3d);
104
105         v3d_init_hw_state(v3d);
106 }
107
108 void
109 v3d_reset(struct v3d_dev *v3d)
110 {
111         struct drm_device *dev = &v3d->drm;
112
113         DRM_DEV_ERROR(dev->dev, "Resetting GPU for hang.\n");
114         DRM_DEV_ERROR(dev->dev, "V3D_ERR_STAT: 0x%08x\n",
115                       V3D_CORE_READ(0, V3D_ERR_STAT));
116         trace_v3d_reset_begin(dev);
117
118         /* XXX: only needed for safe powerdown, not reset. */
119         if (false)
120                 v3d_idle_axi(v3d, 0);
121
122         v3d_idle_gca(v3d);
123         v3d_reset_v3d(v3d);
124
125         v3d_mmu_set_page_table(v3d);
126         v3d_irq_reset(v3d);
127
128         v3d_perfmon_stop(v3d, v3d->active_perfmon, false);
129
130         trace_v3d_reset_end(dev);
131 }
132
133 static void
134 v3d_flush_l3(struct v3d_dev *v3d)
135 {
136         if (v3d->ver < 41) {
137                 u32 gca_ctrl = V3D_GCA_READ(V3D_GCA_CACHE_CTRL);
138
139                 V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL,
140                               gca_ctrl | V3D_GCA_CACHE_CTRL_FLUSH);
141
142                 if (v3d->ver < 33) {
143                         V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL,
144                                       gca_ctrl & ~V3D_GCA_CACHE_CTRL_FLUSH);
145                 }
146         }
147 }
148
149 /* Invalidates the (read-only) L2C cache.  This was the L2 cache for
150  * uniforms and instructions on V3D 3.2.
151  */
152 static void
153 v3d_invalidate_l2c(struct v3d_dev *v3d, int core)
154 {
155         if (v3d->ver > 32)
156                 return;
157
158         V3D_CORE_WRITE(core, V3D_CTL_L2CACTL,
159                        V3D_L2CACTL_L2CCLR |
160                        V3D_L2CACTL_L2CENA);
161 }
162
163 /* Invalidates texture L2 cachelines */
164 static void
165 v3d_flush_l2t(struct v3d_dev *v3d, int core)
166 {
167         /* While there is a busy bit (V3D_L2TCACTL_L2TFLS), we don't
168          * need to wait for completion before dispatching the job --
169          * L2T accesses will be stalled until the flush has completed.
170          * However, we do need to make sure we don't try to trigger a
171          * new flush while the L2_CLEAN queue is trying to
172          * synchronously clean after a job.
173          */
174         mutex_lock(&v3d->cache_clean_lock);
175         V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL,
176                        V3D_L2TCACTL_L2TFLS |
177                        V3D_SET_FIELD(V3D_L2TCACTL_FLM_FLUSH, V3D_L2TCACTL_FLM));
178         mutex_unlock(&v3d->cache_clean_lock);
179 }
180
181 /* Cleans texture L1 and L2 cachelines (writing back dirty data).
182  *
183  * For cleaning, which happens from the CACHE_CLEAN queue after CSD has
184  * executed, we need to make sure that the clean is done before
185  * signaling job completion.  So, we synchronously wait before
186  * returning, and we make sure that L2 invalidates don't happen in the
187  * meantime to confuse our are-we-done checks.
188  */
189 void
190 v3d_clean_caches(struct v3d_dev *v3d)
191 {
192         struct drm_device *dev = &v3d->drm;
193         int core = 0;
194
195         trace_v3d_cache_clean_begin(dev);
196
197         V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, V3D_L2TCACTL_TMUWCF);
198         if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) &
199                        V3D_L2TCACTL_TMUWCF), 100)) {
200                 DRM_ERROR("Timeout waiting for TMU write combiner flush\n");
201         }
202
203         mutex_lock(&v3d->cache_clean_lock);
204         V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL,
205                        V3D_L2TCACTL_L2TFLS |
206                        V3D_SET_FIELD(V3D_L2TCACTL_FLM_CLEAN, V3D_L2TCACTL_FLM));
207
208         if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) &
209                        V3D_L2TCACTL_L2TFLS), 100)) {
210                 DRM_ERROR("Timeout waiting for L2T clean\n");
211         }
212
213         mutex_unlock(&v3d->cache_clean_lock);
214
215         trace_v3d_cache_clean_end(dev);
216 }
217
218 /* Invalidates the slice caches.  These are read-only caches. */
219 static void
220 v3d_invalidate_slices(struct v3d_dev *v3d, int core)
221 {
222         V3D_CORE_WRITE(core, V3D_CTL_SLCACTL,
223                        V3D_SET_FIELD(0xf, V3D_SLCACTL_TVCCS) |
224                        V3D_SET_FIELD(0xf, V3D_SLCACTL_TDCCS) |
225                        V3D_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
226                        V3D_SET_FIELD(0xf, V3D_SLCACTL_ICC));
227 }
228
229 void
230 v3d_invalidate_caches(struct v3d_dev *v3d)
231 {
232         /* Invalidate the caches from the outside in.  That way if
233          * another CL's concurrent use of nearby memory were to pull
234          * an invalidated cacheline back in, we wouldn't leave stale
235          * data in the inner cache.
236          */
237         v3d_flush_l3(v3d);
238         v3d_invalidate_l2c(v3d, 0);
239         v3d_flush_l2t(v3d, 0);
240         v3d_invalidate_slices(v3d, 0);
241 }
242
243 /* Takes the reservation lock on all the BOs being referenced, so that
244  * at queue submit time we can update the reservations.
245  *
246  * We don't lock the RCL the tile alloc/state BOs, or overflow memory
247  * (all of which are on exec->unref_list).  They're entirely private
248  * to v3d, so we don't attach dma-buf fences to them.
249  */
250 static int
251 v3d_lock_bo_reservations(struct v3d_job *job,
252                          struct ww_acquire_ctx *acquire_ctx)
253 {
254         int i, ret;
255
256         ret = drm_gem_lock_reservations(job->bo, job->bo_count, acquire_ctx);
257         if (ret)
258                 return ret;
259
260         for (i = 0; i < job->bo_count; i++) {
261                 ret = dma_resv_reserve_fences(job->bo[i]->resv, 1);
262                 if (ret)
263                         goto fail;
264
265                 ret = drm_sched_job_add_implicit_dependencies(&job->base,
266                                                               job->bo[i], true);
267                 if (ret)
268                         goto fail;
269         }
270
271         return 0;
272
273 fail:
274         drm_gem_unlock_reservations(job->bo, job->bo_count, acquire_ctx);
275         return ret;
276 }
277
278 /**
279  * v3d_lookup_bos() - Sets up job->bo[] with the GEM objects
280  * referenced by the job.
281  * @dev: DRM device
282  * @file_priv: DRM file for this fd
283  * @job: V3D job being set up
284  * @bo_handles: GEM handles
285  * @bo_count: Number of GEM handles passed in
286  *
287  * The command validator needs to reference BOs by their index within
288  * the submitted job's BO list.  This does the validation of the job's
289  * BO list and reference counting for the lifetime of the job.
290  *
291  * Note that this function doesn't need to unreference the BOs on
292  * failure, because that will happen at v3d_exec_cleanup() time.
293  */
294 static int
295 v3d_lookup_bos(struct drm_device *dev,
296                struct drm_file *file_priv,
297                struct v3d_job *job,
298                u64 bo_handles,
299                u32 bo_count)
300 {
301         u32 *handles;
302         int ret = 0;
303         int i;
304
305         job->bo_count = bo_count;
306
307         if (!job->bo_count) {
308                 /* See comment on bo_index for why we have to check
309                  * this.
310                  */
311                 DRM_DEBUG("Rendering requires BOs\n");
312                 return -EINVAL;
313         }
314
315         job->bo = kvmalloc_array(job->bo_count,
316                                  sizeof(struct drm_gem_cma_object *),
317                                  GFP_KERNEL | __GFP_ZERO);
318         if (!job->bo) {
319                 DRM_DEBUG("Failed to allocate validated BO pointers\n");
320                 return -ENOMEM;
321         }
322
323         handles = kvmalloc_array(job->bo_count, sizeof(u32), GFP_KERNEL);
324         if (!handles) {
325                 ret = -ENOMEM;
326                 DRM_DEBUG("Failed to allocate incoming GEM handles\n");
327                 goto fail;
328         }
329
330         if (copy_from_user(handles,
331                            (void __user *)(uintptr_t)bo_handles,
332                            job->bo_count * sizeof(u32))) {
333                 ret = -EFAULT;
334                 DRM_DEBUG("Failed to copy in GEM handles\n");
335                 goto fail;
336         }
337
338         spin_lock(&file_priv->table_lock);
339         for (i = 0; i < job->bo_count; i++) {
340                 struct drm_gem_object *bo = idr_find(&file_priv->object_idr,
341                                                      handles[i]);
342                 if (!bo) {
343                         DRM_DEBUG("Failed to look up GEM BO %d: %d\n",
344                                   i, handles[i]);
345                         ret = -ENOENT;
346                         spin_unlock(&file_priv->table_lock);
347                         goto fail;
348                 }
349                 drm_gem_object_get(bo);
350                 job->bo[i] = bo;
351         }
352         spin_unlock(&file_priv->table_lock);
353
354 fail:
355         kvfree(handles);
356         return ret;
357 }
358
359 static void
360 v3d_job_free(struct kref *ref)
361 {
362         struct v3d_job *job = container_of(ref, struct v3d_job, refcount);
363         int i;
364
365         for (i = 0; i < job->bo_count; i++) {
366                 if (job->bo[i])
367                         drm_gem_object_put(job->bo[i]);
368         }
369         kvfree(job->bo);
370
371         dma_fence_put(job->irq_fence);
372         dma_fence_put(job->done_fence);
373
374         if (job->perfmon)
375                 v3d_perfmon_put(job->perfmon);
376
377         kfree(job);
378 }
379
380 static void
381 v3d_render_job_free(struct kref *ref)
382 {
383         struct v3d_render_job *job = container_of(ref, struct v3d_render_job,
384                                                   base.refcount);
385         struct v3d_bo *bo, *save;
386
387         list_for_each_entry_safe(bo, save, &job->unref_list, unref_head) {
388                 drm_gem_object_put(&bo->base.base);
389         }
390
391         v3d_job_free(ref);
392 }
393
394 void v3d_job_cleanup(struct v3d_job *job)
395 {
396         if (!job)
397                 return;
398
399         drm_sched_job_cleanup(&job->base);
400         v3d_job_put(job);
401 }
402
403 void v3d_job_put(struct v3d_job *job)
404 {
405         kref_put(&job->refcount, job->free);
406 }
407
408 int
409 v3d_wait_bo_ioctl(struct drm_device *dev, void *data,
410                   struct drm_file *file_priv)
411 {
412         int ret;
413         struct drm_v3d_wait_bo *args = data;
414         ktime_t start = ktime_get();
415         u64 delta_ns;
416         unsigned long timeout_jiffies =
417                 nsecs_to_jiffies_timeout(args->timeout_ns);
418
419         if (args->pad != 0)
420                 return -EINVAL;
421
422         ret = drm_gem_dma_resv_wait(file_priv, args->handle,
423                                     true, timeout_jiffies);
424
425         /* Decrement the user's timeout, in case we got interrupted
426          * such that the ioctl will be restarted.
427          */
428         delta_ns = ktime_to_ns(ktime_sub(ktime_get(), start));
429         if (delta_ns < args->timeout_ns)
430                 args->timeout_ns -= delta_ns;
431         else
432                 args->timeout_ns = 0;
433
434         /* Asked to wait beyond the jiffie/scheduler precision? */
435         if (ret == -ETIME && args->timeout_ns)
436                 ret = -EAGAIN;
437
438         return ret;
439 }
440
441 static int
442 v3d_job_add_deps(struct drm_file *file_priv, struct v3d_job *job,
443                  u32 in_sync, u32 point)
444 {
445         struct dma_fence *in_fence = NULL;
446         int ret;
447
448         ret = drm_syncobj_find_fence(file_priv, in_sync, point, 0, &in_fence);
449         if (ret == -EINVAL)
450                 return ret;
451
452         return drm_sched_job_add_dependency(&job->base, in_fence);
453 }
454
455 static int
456 v3d_job_init(struct v3d_dev *v3d, struct drm_file *file_priv,
457              void **container, size_t size, void (*free)(struct kref *ref),
458              u32 in_sync, struct v3d_submit_ext *se, enum v3d_queue queue)
459 {
460         struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
461         struct v3d_job *job;
462         bool has_multisync = se && (se->flags & DRM_V3D_EXT_ID_MULTI_SYNC);
463         int ret, i;
464
465         *container = kcalloc(1, size, GFP_KERNEL);
466         if (!*container) {
467                 DRM_ERROR("Cannot allocate memory for v3d job.");
468                 return -ENOMEM;
469         }
470
471         job = *container;
472         job->v3d = v3d;
473         job->free = free;
474
475         ret = drm_sched_job_init(&job->base, &v3d_priv->sched_entity[queue],
476                                  v3d_priv);
477         if (ret)
478                 goto fail;
479
480         if (has_multisync) {
481                 if (se->in_sync_count && se->wait_stage == queue) {
482                         struct drm_v3d_sem __user *handle = u64_to_user_ptr(se->in_syncs);
483
484                         for (i = 0; i < se->in_sync_count; i++) {
485                                 struct drm_v3d_sem in;
486
487                                 if (copy_from_user(&in, handle++, sizeof(in))) {
488                                         ret = -EFAULT;
489                                         DRM_DEBUG("Failed to copy wait dep handle.\n");
490                                         goto fail_deps;
491                                 }
492                                 ret = v3d_job_add_deps(file_priv, job, in.handle, 0);
493                                 if (ret)
494                                         goto fail_deps;
495                         }
496                 }
497         } else {
498                 ret = v3d_job_add_deps(file_priv, job, in_sync, 0);
499                 if (ret)
500                         goto fail_deps;
501         }
502
503         kref_init(&job->refcount);
504
505         return 0;
506
507 fail_deps:
508         drm_sched_job_cleanup(&job->base);
509 fail:
510         kfree(*container);
511         *container = NULL;
512
513         return ret;
514 }
515
516 static void
517 v3d_push_job(struct v3d_job *job)
518 {
519         drm_sched_job_arm(&job->base);
520
521         job->done_fence = dma_fence_get(&job->base.s_fence->finished);
522
523         /* put by scheduler job completion */
524         kref_get(&job->refcount);
525
526         drm_sched_entity_push_job(&job->base);
527 }
528
529 static void
530 v3d_attach_fences_and_unlock_reservation(struct drm_file *file_priv,
531                                          struct v3d_job *job,
532                                          struct ww_acquire_ctx *acquire_ctx,
533                                          u32 out_sync,
534                                          struct v3d_submit_ext *se,
535                                          struct dma_fence *done_fence)
536 {
537         struct drm_syncobj *sync_out;
538         bool has_multisync = se && (se->flags & DRM_V3D_EXT_ID_MULTI_SYNC);
539         int i;
540
541         for (i = 0; i < job->bo_count; i++) {
542                 /* XXX: Use shared fences for read-only objects. */
543                 dma_resv_add_fence(job->bo[i]->resv, job->done_fence,
544                                    DMA_RESV_USAGE_WRITE);
545         }
546
547         drm_gem_unlock_reservations(job->bo, job->bo_count, acquire_ctx);
548
549         /* Update the return sync object for the job */
550         /* If it only supports a single signal semaphore*/
551         if (!has_multisync) {
552                 sync_out = drm_syncobj_find(file_priv, out_sync);
553                 if (sync_out) {
554                         drm_syncobj_replace_fence(sync_out, done_fence);
555                         drm_syncobj_put(sync_out);
556                 }
557                 return;
558         }
559
560         /* If multiple semaphores extension is supported */
561         if (se->out_sync_count) {
562                 for (i = 0; i < se->out_sync_count; i++) {
563                         drm_syncobj_replace_fence(se->out_syncs[i].syncobj,
564                                                   done_fence);
565                         drm_syncobj_put(se->out_syncs[i].syncobj);
566                 }
567                 kvfree(se->out_syncs);
568         }
569 }
570
571 static void
572 v3d_put_multisync_post_deps(struct v3d_submit_ext *se)
573 {
574         unsigned int i;
575
576         if (!(se && se->out_sync_count))
577                 return;
578
579         for (i = 0; i < se->out_sync_count; i++)
580                 drm_syncobj_put(se->out_syncs[i].syncobj);
581         kvfree(se->out_syncs);
582 }
583
584 static int
585 v3d_get_multisync_post_deps(struct drm_file *file_priv,
586                             struct v3d_submit_ext *se,
587                             u32 count, u64 handles)
588 {
589         struct drm_v3d_sem __user *post_deps;
590         int i, ret;
591
592         if (!count)
593                 return 0;
594
595         se->out_syncs = (struct v3d_submit_outsync *)
596                         kvmalloc_array(count,
597                                        sizeof(struct v3d_submit_outsync),
598                                        GFP_KERNEL);
599         if (!se->out_syncs)
600                 return -ENOMEM;
601
602         post_deps = u64_to_user_ptr(handles);
603
604         for (i = 0; i < count; i++) {
605                 struct drm_v3d_sem out;
606
607                 if (copy_from_user(&out, post_deps++, sizeof(out))) {
608                         ret = -EFAULT;
609                         DRM_DEBUG("Failed to copy post dep handles\n");
610                         goto fail;
611                 }
612
613                 se->out_syncs[i].syncobj = drm_syncobj_find(file_priv,
614                                                             out.handle);
615                 if (!se->out_syncs[i].syncobj) {
616                         ret = -EINVAL;
617                         goto fail;
618                 }
619         }
620         se->out_sync_count = count;
621
622         return 0;
623
624 fail:
625         for (i--; i >= 0; i--)
626                 drm_syncobj_put(se->out_syncs[i].syncobj);
627         kvfree(se->out_syncs);
628
629         return ret;
630 }
631
632 /* Get data for multiple binary semaphores synchronization. Parse syncobj
633  * to be signaled when job completes (out_sync).
634  */
635 static int
636 v3d_get_multisync_submit_deps(struct drm_file *file_priv,
637                               struct drm_v3d_extension __user *ext,
638                               void *data)
639 {
640         struct drm_v3d_multi_sync multisync;
641         struct v3d_submit_ext *se = data;
642         int ret;
643
644         if (copy_from_user(&multisync, ext, sizeof(multisync)))
645                 return -EFAULT;
646
647         if (multisync.pad)
648                 return -EINVAL;
649
650         ret = v3d_get_multisync_post_deps(file_priv, data, multisync.out_sync_count,
651                                           multisync.out_syncs);
652         if (ret)
653                 return ret;
654
655         se->in_sync_count = multisync.in_sync_count;
656         se->in_syncs = multisync.in_syncs;
657         se->flags |= DRM_V3D_EXT_ID_MULTI_SYNC;
658         se->wait_stage = multisync.wait_stage;
659
660         return 0;
661 }
662
663 /* Whenever userspace sets ioctl extensions, v3d_get_extensions parses data
664  * according to the extension id (name).
665  */
666 static int
667 v3d_get_extensions(struct drm_file *file_priv,
668                    u64 ext_handles,
669                    void *data)
670 {
671         struct drm_v3d_extension __user *user_ext;
672         int ret;
673
674         user_ext = u64_to_user_ptr(ext_handles);
675         while (user_ext) {
676                 struct drm_v3d_extension ext;
677
678                 if (copy_from_user(&ext, user_ext, sizeof(ext))) {
679                         DRM_DEBUG("Failed to copy submit extension\n");
680                         return -EFAULT;
681                 }
682
683                 switch (ext.id) {
684                 case DRM_V3D_EXT_ID_MULTI_SYNC:
685                         ret = v3d_get_multisync_submit_deps(file_priv, user_ext, data);
686                         if (ret)
687                                 return ret;
688                         break;
689                 default:
690                         DRM_DEBUG_DRIVER("Unknown extension id: %d\n", ext.id);
691                         return -EINVAL;
692                 }
693
694                 user_ext = u64_to_user_ptr(ext.next);
695         }
696
697         return 0;
698 }
699
700 /**
701  * v3d_submit_cl_ioctl() - Submits a job (frame) to the V3D.
702  * @dev: DRM device
703  * @data: ioctl argument
704  * @file_priv: DRM file for this fd
705  *
706  * This is the main entrypoint for userspace to submit a 3D frame to
707  * the GPU.  Userspace provides the binner command list (if
708  * applicable), and the kernel sets up the render command list to draw
709  * to the framebuffer described in the ioctl, using the command lists
710  * that the 3D engine's binner will produce.
711  */
712 int
713 v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
714                     struct drm_file *file_priv)
715 {
716         struct v3d_dev *v3d = to_v3d_dev(dev);
717         struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
718         struct drm_v3d_submit_cl *args = data;
719         struct v3d_submit_ext se = {0};
720         struct v3d_bin_job *bin = NULL;
721         struct v3d_render_job *render = NULL;
722         struct v3d_job *clean_job = NULL;
723         struct v3d_job *last_job;
724         struct ww_acquire_ctx acquire_ctx;
725         int ret = 0;
726
727         trace_v3d_submit_cl_ioctl(&v3d->drm, args->rcl_start, args->rcl_end);
728
729         if (args->pad)
730                 return -EINVAL;
731
732         if (args->flags &&
733             args->flags & ~(DRM_V3D_SUBMIT_CL_FLUSH_CACHE |
734                             DRM_V3D_SUBMIT_EXTENSION)) {
735                 DRM_INFO("invalid flags: %d\n", args->flags);
736                 return -EINVAL;
737         }
738
739         if (args->flags & DRM_V3D_SUBMIT_EXTENSION) {
740                 ret = v3d_get_extensions(file_priv, args->extensions, &se);
741                 if (ret) {
742                         DRM_DEBUG("Failed to get extensions.\n");
743                         return ret;
744                 }
745         }
746
747         ret = v3d_job_init(v3d, file_priv, (void *)&render, sizeof(*render),
748                            v3d_render_job_free, args->in_sync_rcl, &se, V3D_RENDER);
749         if (ret)
750                 goto fail;
751
752         render->start = args->rcl_start;
753         render->end = args->rcl_end;
754         INIT_LIST_HEAD(&render->unref_list);
755
756         if (args->bcl_start != args->bcl_end) {
757                 ret = v3d_job_init(v3d, file_priv, (void *)&bin, sizeof(*bin),
758                                    v3d_job_free, args->in_sync_bcl, &se, V3D_BIN);
759                 if (ret)
760                         goto fail;
761
762                 bin->start = args->bcl_start;
763                 bin->end = args->bcl_end;
764                 bin->qma = args->qma;
765                 bin->qms = args->qms;
766                 bin->qts = args->qts;
767                 bin->render = render;
768         }
769
770         if (args->flags & DRM_V3D_SUBMIT_CL_FLUSH_CACHE) {
771                 ret = v3d_job_init(v3d, file_priv, (void *)&clean_job, sizeof(*clean_job),
772                                    v3d_job_free, 0, NULL, V3D_CACHE_CLEAN);
773                 if (ret)
774                         goto fail;
775
776                 last_job = clean_job;
777         } else {
778                 last_job = &render->base;
779         }
780
781         ret = v3d_lookup_bos(dev, file_priv, last_job,
782                              args->bo_handles, args->bo_handle_count);
783         if (ret)
784                 goto fail;
785
786         ret = v3d_lock_bo_reservations(last_job, &acquire_ctx);
787         if (ret)
788                 goto fail;
789
790         if (args->perfmon_id) {
791                 render->base.perfmon = v3d_perfmon_find(v3d_priv,
792                                                         args->perfmon_id);
793
794                 if (!render->base.perfmon) {
795                         ret = -ENOENT;
796                         goto fail_perfmon;
797                 }
798         }
799
800         mutex_lock(&v3d->sched_lock);
801         if (bin) {
802                 bin->base.perfmon = render->base.perfmon;
803                 v3d_perfmon_get(bin->base.perfmon);
804                 v3d_push_job(&bin->base);
805
806                 ret = drm_sched_job_add_dependency(&render->base.base,
807                                                    dma_fence_get(bin->base.done_fence));
808                 if (ret)
809                         goto fail_unreserve;
810         }
811
812         v3d_push_job(&render->base);
813
814         if (clean_job) {
815                 struct dma_fence *render_fence =
816                         dma_fence_get(render->base.done_fence);
817                 ret = drm_sched_job_add_dependency(&clean_job->base,
818                                                    render_fence);
819                 if (ret)
820                         goto fail_unreserve;
821                 clean_job->perfmon = render->base.perfmon;
822                 v3d_perfmon_get(clean_job->perfmon);
823                 v3d_push_job(clean_job);
824         }
825
826         mutex_unlock(&v3d->sched_lock);
827
828         v3d_attach_fences_and_unlock_reservation(file_priv,
829                                                  last_job,
830                                                  &acquire_ctx,
831                                                  args->out_sync,
832                                                  &se,
833                                                  last_job->done_fence);
834
835         if (bin)
836                 v3d_job_put(&bin->base);
837         v3d_job_put(&render->base);
838         if (clean_job)
839                 v3d_job_put(clean_job);
840
841         return 0;
842
843 fail_unreserve:
844         mutex_unlock(&v3d->sched_lock);
845 fail_perfmon:
846         drm_gem_unlock_reservations(last_job->bo,
847                                     last_job->bo_count, &acquire_ctx);
848 fail:
849         v3d_job_cleanup((void *)bin);
850         v3d_job_cleanup((void *)render);
851         v3d_job_cleanup(clean_job);
852         v3d_put_multisync_post_deps(&se);
853
854         return ret;
855 }
856
857 /**
858  * v3d_submit_tfu_ioctl() - Submits a TFU (texture formatting) job to the V3D.
859  * @dev: DRM device
860  * @data: ioctl argument
861  * @file_priv: DRM file for this fd
862  *
863  * Userspace provides the register setup for the TFU, which we don't
864  * need to validate since the TFU is behind the MMU.
865  */
866 int
867 v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
868                      struct drm_file *file_priv)
869 {
870         struct v3d_dev *v3d = to_v3d_dev(dev);
871         struct drm_v3d_submit_tfu *args = data;
872         struct v3d_submit_ext se = {0};
873         struct v3d_tfu_job *job = NULL;
874         struct ww_acquire_ctx acquire_ctx;
875         int ret = 0;
876
877         trace_v3d_submit_tfu_ioctl(&v3d->drm, args->iia);
878
879         if (args->flags && !(args->flags & DRM_V3D_SUBMIT_EXTENSION)) {
880                 DRM_DEBUG("invalid flags: %d\n", args->flags);
881                 return -EINVAL;
882         }
883
884         if (args->flags & DRM_V3D_SUBMIT_EXTENSION) {
885                 ret = v3d_get_extensions(file_priv, args->extensions, &se);
886                 if (ret) {
887                         DRM_DEBUG("Failed to get extensions.\n");
888                         return ret;
889                 }
890         }
891
892         ret = v3d_job_init(v3d, file_priv, (void *)&job, sizeof(*job),
893                            v3d_job_free, args->in_sync, &se, V3D_TFU);
894         if (ret)
895                 goto fail;
896
897         job->base.bo = kcalloc(ARRAY_SIZE(args->bo_handles),
898                                sizeof(*job->base.bo), GFP_KERNEL);
899         if (!job->base.bo) {
900                 ret = -ENOMEM;
901                 goto fail;
902         }
903
904         job->args = *args;
905
906         spin_lock(&file_priv->table_lock);
907         for (job->base.bo_count = 0;
908              job->base.bo_count < ARRAY_SIZE(args->bo_handles);
909              job->base.bo_count++) {
910                 struct drm_gem_object *bo;
911
912                 if (!args->bo_handles[job->base.bo_count])
913                         break;
914
915                 bo = idr_find(&file_priv->object_idr,
916                               args->bo_handles[job->base.bo_count]);
917                 if (!bo) {
918                         DRM_DEBUG("Failed to look up GEM BO %d: %d\n",
919                                   job->base.bo_count,
920                                   args->bo_handles[job->base.bo_count]);
921                         ret = -ENOENT;
922                         spin_unlock(&file_priv->table_lock);
923                         goto fail;
924                 }
925                 drm_gem_object_get(bo);
926                 job->base.bo[job->base.bo_count] = bo;
927         }
928         spin_unlock(&file_priv->table_lock);
929
930         ret = v3d_lock_bo_reservations(&job->base, &acquire_ctx);
931         if (ret)
932                 goto fail;
933
934         mutex_lock(&v3d->sched_lock);
935         v3d_push_job(&job->base);
936         mutex_unlock(&v3d->sched_lock);
937
938         v3d_attach_fences_and_unlock_reservation(file_priv,
939                                                  &job->base, &acquire_ctx,
940                                                  args->out_sync,
941                                                  &se,
942                                                  job->base.done_fence);
943
944         v3d_job_put(&job->base);
945
946         return 0;
947
948 fail:
949         v3d_job_cleanup((void *)job);
950         v3d_put_multisync_post_deps(&se);
951
952         return ret;
953 }
954
955 /**
956  * v3d_submit_csd_ioctl() - Submits a CSD (texture formatting) job to the V3D.
957  * @dev: DRM device
958  * @data: ioctl argument
959  * @file_priv: DRM file for this fd
960  *
961  * Userspace provides the register setup for the CSD, which we don't
962  * need to validate since the CSD is behind the MMU.
963  */
964 int
965 v3d_submit_csd_ioctl(struct drm_device *dev, void *data,
966                      struct drm_file *file_priv)
967 {
968         struct v3d_dev *v3d = to_v3d_dev(dev);
969         struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
970         struct drm_v3d_submit_csd *args = data;
971         struct v3d_submit_ext se = {0};
972         struct v3d_csd_job *job = NULL;
973         struct v3d_job *clean_job = NULL;
974         struct ww_acquire_ctx acquire_ctx;
975         int ret;
976
977         trace_v3d_submit_csd_ioctl(&v3d->drm, args->cfg[5], args->cfg[6]);
978
979         if (args->pad)
980                 return -EINVAL;
981
982         if (!v3d_has_csd(v3d)) {
983                 DRM_DEBUG("Attempting CSD submit on non-CSD hardware\n");
984                 return -EINVAL;
985         }
986
987         if (args->flags && !(args->flags & DRM_V3D_SUBMIT_EXTENSION)) {
988                 DRM_INFO("invalid flags: %d\n", args->flags);
989                 return -EINVAL;
990         }
991
992         if (args->flags & DRM_V3D_SUBMIT_EXTENSION) {
993                 ret = v3d_get_extensions(file_priv, args->extensions, &se);
994                 if (ret) {
995                         DRM_DEBUG("Failed to get extensions.\n");
996                         return ret;
997                 }
998         }
999
1000         ret = v3d_job_init(v3d, file_priv, (void *)&job, sizeof(*job),
1001                            v3d_job_free, args->in_sync, &se, V3D_CSD);
1002         if (ret)
1003                 goto fail;
1004
1005         ret = v3d_job_init(v3d, file_priv, (void *)&clean_job, sizeof(*clean_job),
1006                            v3d_job_free, 0, NULL, V3D_CACHE_CLEAN);
1007         if (ret)
1008                 goto fail;
1009
1010         job->args = *args;
1011
1012         ret = v3d_lookup_bos(dev, file_priv, clean_job,
1013                              args->bo_handles, args->bo_handle_count);
1014         if (ret)
1015                 goto fail;
1016
1017         ret = v3d_lock_bo_reservations(clean_job, &acquire_ctx);
1018         if (ret)
1019                 goto fail;
1020
1021         if (args->perfmon_id) {
1022                 job->base.perfmon = v3d_perfmon_find(v3d_priv,
1023                                                      args->perfmon_id);
1024                 if (!job->base.perfmon) {
1025                         ret = -ENOENT;
1026                         goto fail_perfmon;
1027                 }
1028         }
1029
1030         mutex_lock(&v3d->sched_lock);
1031         v3d_push_job(&job->base);
1032
1033         ret = drm_sched_job_add_dependency(&clean_job->base,
1034                                            dma_fence_get(job->base.done_fence));
1035         if (ret)
1036                 goto fail_unreserve;
1037
1038         v3d_push_job(clean_job);
1039         mutex_unlock(&v3d->sched_lock);
1040
1041         v3d_attach_fences_and_unlock_reservation(file_priv,
1042                                                  clean_job,
1043                                                  &acquire_ctx,
1044                                                  args->out_sync,
1045                                                  &se,
1046                                                  clean_job->done_fence);
1047
1048         v3d_job_put(&job->base);
1049         v3d_job_put(clean_job);
1050
1051         return 0;
1052
1053 fail_unreserve:
1054         mutex_unlock(&v3d->sched_lock);
1055 fail_perfmon:
1056         drm_gem_unlock_reservations(clean_job->bo, clean_job->bo_count,
1057                                     &acquire_ctx);
1058 fail:
1059         v3d_job_cleanup((void *)job);
1060         v3d_job_cleanup(clean_job);
1061         v3d_put_multisync_post_deps(&se);
1062
1063         return ret;
1064 }
1065
1066 int
1067 v3d_gem_init(struct drm_device *dev)
1068 {
1069         struct v3d_dev *v3d = to_v3d_dev(dev);
1070         u32 pt_size = 4096 * 1024;
1071         int ret, i;
1072
1073         for (i = 0; i < V3D_MAX_QUEUES; i++)
1074                 v3d->queue[i].fence_context = dma_fence_context_alloc(1);
1075
1076         spin_lock_init(&v3d->mm_lock);
1077         spin_lock_init(&v3d->job_lock);
1078         mutex_init(&v3d->bo_lock);
1079         mutex_init(&v3d->reset_lock);
1080         mutex_init(&v3d->sched_lock);
1081         mutex_init(&v3d->cache_clean_lock);
1082
1083         /* Note: We don't allocate address 0.  Various bits of HW
1084          * treat 0 as special, such as the occlusion query counters
1085          * where 0 means "disabled".
1086          */
1087         drm_mm_init(&v3d->mm, 1, pt_size / sizeof(u32) - 1);
1088
1089         v3d->pt = dma_alloc_wc(v3d->drm.dev, pt_size,
1090                                &v3d->pt_paddr,
1091                                GFP_KERNEL | __GFP_NOWARN | __GFP_ZERO);
1092         if (!v3d->pt) {
1093                 drm_mm_takedown(&v3d->mm);
1094                 dev_err(v3d->drm.dev,
1095                         "Failed to allocate page tables. Please ensure you have CMA enabled.\n");
1096                 return -ENOMEM;
1097         }
1098
1099         v3d_init_hw_state(v3d);
1100         v3d_mmu_set_page_table(v3d);
1101
1102         ret = v3d_sched_init(v3d);
1103         if (ret) {
1104                 drm_mm_takedown(&v3d->mm);
1105                 dma_free_coherent(v3d->drm.dev, 4096 * 1024, (void *)v3d->pt,
1106                                   v3d->pt_paddr);
1107         }
1108
1109         return 0;
1110 }
1111
1112 void
1113 v3d_gem_destroy(struct drm_device *dev)
1114 {
1115         struct v3d_dev *v3d = to_v3d_dev(dev);
1116
1117         v3d_sched_fini(v3d);
1118
1119         /* Waiting for jobs to finish would need to be done before
1120          * unregistering V3D.
1121          */
1122         WARN_ON(v3d->bin_job);
1123         WARN_ON(v3d->render_job);
1124
1125         drm_mm_takedown(&v3d->mm);
1126
1127         dma_free_coherent(v3d->drm.dev, 4096 * 1024, (void *)v3d->pt,
1128                           v3d->pt_paddr);
1129 }
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