1 // SPDX-License-Identifier: GPL-2.0-or-later
3 * Copyright (c) 2001 Vojtech Pavlik
5 * Based on the work of:
10 * InterAct digital gamepad/joystick driver for Linux
13 #include <linux/kernel.h>
14 #include <linux/slab.h>
15 #include <linux/module.h>
16 #include <linux/delay.h>
17 #include <linux/gameport.h>
18 #include <linux/input.h>
19 #include <linux/jiffies.h>
21 #define DRIVER_DESC "InterAct digital joystick driver"
24 MODULE_DESCRIPTION(DRIVER_DESC);
25 MODULE_LICENSE("GPL");
27 #define INTERACT_MAX_START 600 /* 400 us */
28 #define INTERACT_MAX_STROBE 60 /* 40 us */
29 #define INTERACT_MAX_LENGTH 32 /* 32 bits */
31 #define INTERACT_TYPE_HHFX 0 /* HammerHead/FX */
32 #define INTERACT_TYPE_PP8D 1 /* ProPad 8 */
35 struct gameport *gameport;
36 struct input_dev *dev;
44 static short interact_abs_hhfx[] =
45 { ABS_RX, ABS_RY, ABS_X, ABS_Y, ABS_HAT0X, ABS_HAT0Y, -1 };
46 static short interact_abs_pp8d[] =
49 static short interact_btn_hhfx[] =
50 { BTN_TR, BTN_X, BTN_Y, BTN_Z, BTN_A, BTN_B, BTN_C, BTN_TL, BTN_TL2, BTN_TR2, BTN_MODE, BTN_SELECT, -1 };
51 static short interact_btn_pp8d[] =
52 { BTN_C, BTN_TL, BTN_TR, BTN_A, BTN_B, BTN_Y, BTN_Z, BTN_X, -1 };
54 struct interact_type {
63 static struct interact_type interact_type[] = {
64 { 0x6202, interact_abs_hhfx, interact_btn_hhfx, "InterAct HammerHead/FX", 32, 4 },
65 { 0x53f8, interact_abs_pp8d, interact_btn_pp8d, "InterAct ProPad 8 Digital", 16, 0 },
69 * interact_read_packet() reads and InterAct joystick data.
72 static int interact_read_packet(struct gameport *gameport, int length, u32 *data)
80 data[0] = data[1] = data[2] = 0;
81 t = gameport_time(gameport, INTERACT_MAX_START);
82 s = gameport_time(gameport, INTERACT_MAX_STROBE);
84 local_irq_save(flags);
85 gameport_trigger(gameport);
86 v = gameport_read(gameport);
88 while (t > 0 && i < length) {
90 u = v; v = gameport_read(gameport);
92 data[0] = (data[0] << 1) | ((v >> 4) & 1);
93 data[1] = (data[1] << 1) | ((v >> 5) & 1);
94 data[2] = (data[2] << 1) | ((v >> 7) & 1);
100 local_irq_restore(flags);
106 * interact_poll() reads and analyzes InterAct joystick data.
109 static void interact_poll(struct gameport *gameport)
111 struct interact *interact = gameport_get_drvdata(gameport);
112 struct input_dev *dev = interact->dev;
118 if (interact_read_packet(interact->gameport, interact->length, data) < interact->length) {
122 for (i = 0; i < 3; i++)
123 data[i] <<= INTERACT_MAX_LENGTH - interact->length;
125 switch (interact->type) {
127 case INTERACT_TYPE_HHFX:
129 for (i = 0; i < 4; i++)
130 input_report_abs(dev, interact_abs_hhfx[i], (data[i & 1] >> ((i >> 1) << 3)) & 0xff);
132 for (i = 0; i < 2; i++)
133 input_report_abs(dev, ABS_HAT0Y - i,
134 ((data[1] >> ((i << 1) + 17)) & 1) - ((data[1] >> ((i << 1) + 16)) & 1));
136 for (i = 0; i < 8; i++)
137 input_report_key(dev, interact_btn_hhfx[i], (data[0] >> (i + 16)) & 1);
139 for (i = 0; i < 4; i++)
140 input_report_key(dev, interact_btn_hhfx[i + 8], (data[1] >> (i + 20)) & 1);
144 case INTERACT_TYPE_PP8D:
146 for (i = 0; i < 2; i++)
147 input_report_abs(dev, interact_abs_pp8d[i],
148 ((data[0] >> ((i << 1) + 20)) & 1) - ((data[0] >> ((i << 1) + 21)) & 1));
150 for (i = 0; i < 8; i++)
151 input_report_key(dev, interact_btn_pp8d[i], (data[1] >> (i + 16)) & 1);
161 * interact_open() is a callback from the input open routine.
164 static int interact_open(struct input_dev *dev)
166 struct interact *interact = input_get_drvdata(dev);
168 gameport_start_polling(interact->gameport);
173 * interact_close() is a callback from the input close routine.
176 static void interact_close(struct input_dev *dev)
178 struct interact *interact = input_get_drvdata(dev);
180 gameport_stop_polling(interact->gameport);
184 * interact_connect() probes for InterAct joysticks.
187 static int interact_connect(struct gameport *gameport, struct gameport_driver *drv)
189 struct interact *interact;
190 struct input_dev *input_dev;
195 interact = kzalloc(sizeof(*interact), GFP_KERNEL);
196 input_dev = input_allocate_device();
197 if (!interact || !input_dev) {
202 interact->gameport = gameport;
203 interact->dev = input_dev;
205 gameport_set_drvdata(gameport, interact);
207 err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
211 i = interact_read_packet(gameport, INTERACT_MAX_LENGTH * 2, data);
213 if (i != 32 || (data[0] >> 24) != 0x0c || (data[1] >> 24) != 0x02) {
218 for (i = 0; interact_type[i].length; i++)
219 if (interact_type[i].id == (data[2] >> 16))
222 if (!interact_type[i].length) {
223 printk(KERN_WARNING "interact.c: Unknown joystick on %s. [len %d d0 %08x d1 %08x i2 %08x]\n",
224 gameport->phys, i, data[0], data[1], data[2]);
229 gameport_set_poll_handler(gameport, interact_poll);
230 gameport_set_poll_interval(gameport, 20);
232 snprintf(interact->phys, sizeof(interact->phys), "%s/input0", gameport->phys);
235 interact->length = interact_type[i].length;
237 input_dev->name = interact_type[i].name;
238 input_dev->phys = interact->phys;
239 input_dev->id.bustype = BUS_GAMEPORT;
240 input_dev->id.vendor = GAMEPORT_ID_VENDOR_INTERACT;
241 input_dev->id.product = interact_type[i].id;
242 input_dev->id.version = 0x0100;
243 input_dev->dev.parent = &gameport->dev;
245 input_set_drvdata(input_dev, interact);
247 input_dev->open = interact_open;
248 input_dev->close = interact_close;
250 input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
252 for (i = 0; (t = interact_type[interact->type].abs[i]) >= 0; i++) {
253 if (i < interact_type[interact->type].b8)
254 input_set_abs_params(input_dev, t, 0, 255, 0, 0);
256 input_set_abs_params(input_dev, t, -1, 1, 0, 0);
259 for (i = 0; (t = interact_type[interact->type].btn[i]) >= 0; i++)
260 __set_bit(t, input_dev->keybit);
262 err = input_register_device(interact->dev);
268 fail2: gameport_close(gameport);
269 fail1: gameport_set_drvdata(gameport, NULL);
270 input_free_device(input_dev);
275 static void interact_disconnect(struct gameport *gameport)
277 struct interact *interact = gameport_get_drvdata(gameport);
279 input_unregister_device(interact->dev);
280 gameport_close(gameport);
281 gameport_set_drvdata(gameport, NULL);
285 static struct gameport_driver interact_drv = {
289 .description = DRIVER_DESC,
290 .connect = interact_connect,
291 .disconnect = interact_disconnect,
294 module_gameport_driver(interact_drv);