1 // SPDX-License-Identifier: GPL-2.0-or-later
3 * Copyright (c) 1998-2001 Vojtech Pavlik
7 * FP-Gaming Assassin 3D joystick driver for Linux
10 #include <linux/kernel.h>
11 #include <linux/module.h>
12 #include <linux/slab.h>
13 #include <linux/gameport.h>
14 #include <linux/input.h>
15 #include <linux/jiffies.h>
17 #define DRIVER_DESC "FP-Gaming Assassin 3D joystick driver"
20 MODULE_DESCRIPTION(DRIVER_DESC);
21 MODULE_LICENSE("GPL");
23 #define A3D_MAX_START 600 /* 600 us */
24 #define A3D_MAX_STROBE 80 /* 80 us */
25 #define A3D_MAX_LENGTH 40 /* 40*3 bits */
27 #define A3D_MODE_A3D 1 /* Assassin 3D */
28 #define A3D_MODE_PAN 2 /* Panther */
29 #define A3D_MODE_OEM 3 /* Panther OEM version */
30 #define A3D_MODE_PXL 4 /* Panther XL */
32 static char *a3d_names[] = { NULL, "FP-Gaming Assassin 3D", "MadCatz Panther", "OEM Panther",
33 "MadCatz Panther XL", "MadCatz Panther XL w/ rudder" };
36 struct gameport *gameport;
38 struct input_dev *dev;
49 * a3d_read_packet() reads an Assassin 3D packet.
52 static int a3d_read_packet(struct gameport *gameport, int length, char *data)
60 t = gameport_time(gameport, A3D_MAX_START);
61 s = gameport_time(gameport, A3D_MAX_STROBE);
63 local_irq_save(flags);
64 gameport_trigger(gameport);
65 v = gameport_read(gameport);
67 while (t > 0 && i < length) {
69 u = v; v = gameport_read(gameport);
76 local_irq_restore(flags);
82 * a3d_csum() computes checksum of triplet packet
85 static int a3d_csum(char *data, int count)
89 for (i = 0; i < count - 2; i++)
91 return (csum & 0x3f) != ((data[count - 2] << 3) | data[count - 1]);
94 static void a3d_read(struct a3d *a3d, unsigned char *data)
96 struct input_dev *dev = a3d->dev;
104 input_report_rel(dev, REL_X, ((data[5] << 6) | (data[6] << 3) | data[ 7]) - ((data[5] & 4) << 7));
105 input_report_rel(dev, REL_Y, ((data[8] << 6) | (data[9] << 3) | data[10]) - ((data[8] & 4) << 7));
107 input_report_key(dev, BTN_RIGHT, data[2] & 1);
108 input_report_key(dev, BTN_LEFT, data[3] & 2);
109 input_report_key(dev, BTN_MIDDLE, data[3] & 4);
113 a3d->axes[0] = ((signed char)((data[11] << 6) | (data[12] << 3) | (data[13]))) + 128;
114 a3d->axes[1] = ((signed char)((data[14] << 6) | (data[15] << 3) | (data[16]))) + 128;
115 a3d->axes[2] = ((signed char)((data[17] << 6) | (data[18] << 3) | (data[19]))) + 128;
116 a3d->axes[3] = ((signed char)((data[20] << 6) | (data[21] << 3) | (data[22]))) + 128;
118 a3d->buttons = ((data[3] << 3) | data[4]) & 0xf;
124 input_report_rel(dev, REL_X, ((data[ 9] << 6) | (data[10] << 3) | data[11]) - ((data[ 9] & 4) << 7));
125 input_report_rel(dev, REL_Y, ((data[12] << 6) | (data[13] << 3) | data[14]) - ((data[12] & 4) << 7));
127 input_report_key(dev, BTN_RIGHT, data[2] & 1);
128 input_report_key(dev, BTN_LEFT, data[3] & 2);
129 input_report_key(dev, BTN_MIDDLE, data[3] & 4);
130 input_report_key(dev, BTN_SIDE, data[7] & 2);
131 input_report_key(dev, BTN_EXTRA, data[7] & 4);
133 input_report_abs(dev, ABS_X, ((signed char)((data[15] << 6) | (data[16] << 3) | (data[17]))) + 128);
134 input_report_abs(dev, ABS_Y, ((signed char)((data[18] << 6) | (data[19] << 3) | (data[20]))) + 128);
135 input_report_abs(dev, ABS_RUDDER, ((signed char)((data[21] << 6) | (data[22] << 3) | (data[23]))) + 128);
136 input_report_abs(dev, ABS_THROTTLE, ((signed char)((data[24] << 6) | (data[25] << 3) | (data[26]))) + 128);
138 input_report_abs(dev, ABS_HAT0X, ( data[5] & 1) - ((data[5] >> 2) & 1));
139 input_report_abs(dev, ABS_HAT0Y, ((data[5] >> 1) & 1) - ((data[6] >> 2) & 1));
140 input_report_abs(dev, ABS_HAT1X, ((data[4] >> 1) & 1) - ( data[3] & 1));
141 input_report_abs(dev, ABS_HAT1Y, ((data[4] >> 2) & 1) - ( data[4] & 1));
143 input_report_key(dev, BTN_TRIGGER, data[8] & 1);
144 input_report_key(dev, BTN_THUMB, data[8] & 2);
145 input_report_key(dev, BTN_TOP, data[8] & 4);
146 input_report_key(dev, BTN_PINKIE, data[7] & 1);
156 * a3d_poll() reads and analyzes A3D joystick data.
159 static void a3d_poll(struct gameport *gameport)
161 struct a3d *a3d = gameport_get_drvdata(gameport);
162 unsigned char data[A3D_MAX_LENGTH];
165 if (a3d_read_packet(a3d->gameport, a3d->length, data) != a3d->length ||
166 data[0] != a3d->mode || a3d_csum(data, a3d->length))
173 * a3d_adc_cooked_read() copies the acis and button data to the
174 * callers arrays. It could do the read itself, but the caller could
175 * call this more than 50 times a second, which would use too much CPU.
178 static int a3d_adc_cooked_read(struct gameport *gameport, int *axes, int *buttons)
180 struct a3d *a3d = gameport->port_data;
183 for (i = 0; i < 4; i++)
184 axes[i] = (a3d->axes[i] < 254) ? a3d->axes[i] : -1;
185 *buttons = a3d->buttons;
190 * a3d_adc_open() is the gameport open routine. It refuses to serve
191 * any but cooked data.
194 static int a3d_adc_open(struct gameport *gameport, int mode)
196 struct a3d *a3d = gameport->port_data;
198 if (mode != GAMEPORT_MODE_COOKED)
201 gameport_start_polling(a3d->gameport);
206 * a3d_adc_close() is a callback from the input close routine.
209 static void a3d_adc_close(struct gameport *gameport)
211 struct a3d *a3d = gameport->port_data;
213 gameport_stop_polling(a3d->gameport);
217 * a3d_open() is a callback from the input open routine.
220 static int a3d_open(struct input_dev *dev)
222 struct a3d *a3d = input_get_drvdata(dev);
224 gameport_start_polling(a3d->gameport);
229 * a3d_close() is a callback from the input close routine.
232 static void a3d_close(struct input_dev *dev)
234 struct a3d *a3d = input_get_drvdata(dev);
236 gameport_stop_polling(a3d->gameport);
240 * a3d_connect() probes for A3D joysticks.
243 static int a3d_connect(struct gameport *gameport, struct gameport_driver *drv)
246 struct input_dev *input_dev;
247 struct gameport *adc;
248 unsigned char data[A3D_MAX_LENGTH];
252 a3d = kzalloc(sizeof(*a3d), GFP_KERNEL);
253 input_dev = input_allocate_device();
254 if (!a3d || !input_dev) {
259 a3d->dev = input_dev;
260 a3d->gameport = gameport;
262 gameport_set_drvdata(gameport, a3d);
264 err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
268 i = a3d_read_packet(gameport, A3D_MAX_LENGTH, data);
270 if (!i || a3d_csum(data, i)) {
277 if (!a3d->mode || a3d->mode > 5) {
278 printk(KERN_WARNING "a3d.c: Unknown A3D device detected "
284 gameport_set_poll_handler(gameport, a3d_poll);
285 gameport_set_poll_interval(gameport, 20);
287 snprintf(a3d->phys, sizeof(a3d->phys), "%s/input0", gameport->phys);
289 input_dev->name = a3d_names[a3d->mode];
290 input_dev->phys = a3d->phys;
291 input_dev->id.bustype = BUS_GAMEPORT;
292 input_dev->id.vendor = GAMEPORT_ID_VENDOR_MADCATZ;
293 input_dev->id.product = a3d->mode;
294 input_dev->id.version = 0x0100;
295 input_dev->dev.parent = &gameport->dev;
296 input_dev->open = a3d_open;
297 input_dev->close = a3d_close;
299 input_set_drvdata(input_dev, a3d);
301 if (a3d->mode == A3D_MODE_PXL) {
303 int axes[] = { ABS_X, ABS_Y, ABS_THROTTLE, ABS_RUDDER };
307 input_dev->evbit[0] |= BIT_MASK(EV_ABS) | BIT_MASK(EV_KEY) |
309 input_dev->relbit[0] |= BIT_MASK(REL_X) | BIT_MASK(REL_Y);
310 input_dev->absbit[0] |= BIT_MASK(ABS_X) | BIT_MASK(ABS_Y) |
311 BIT_MASK(ABS_THROTTLE) | BIT_MASK(ABS_RUDDER) |
312 BIT_MASK(ABS_HAT0X) | BIT_MASK(ABS_HAT0Y) |
313 BIT_MASK(ABS_HAT1X) | BIT_MASK(ABS_HAT1Y);
314 input_dev->keybit[BIT_WORD(BTN_MOUSE)] |= BIT_MASK(BTN_RIGHT) |
315 BIT_MASK(BTN_LEFT) | BIT_MASK(BTN_MIDDLE) |
316 BIT_MASK(BTN_SIDE) | BIT_MASK(BTN_EXTRA);
317 input_dev->keybit[BIT_WORD(BTN_JOYSTICK)] |=
318 BIT_MASK(BTN_TRIGGER) | BIT_MASK(BTN_THUMB) |
319 BIT_MASK(BTN_TOP) | BIT_MASK(BTN_PINKIE);
323 for (i = 0; i < 4; i++) {
325 input_set_abs_params(input_dev, axes[i],
326 48, input_abs_get_val(input_dev, axes[i]) * 2 - 48, 0, 8);
328 input_set_abs_params(input_dev, axes[i], 2, 253, 0, 0);
329 input_set_abs_params(input_dev, ABS_HAT0X + i, -1, 1, 0, 0);
335 input_dev->evbit[0] |= BIT_MASK(EV_KEY) | BIT_MASK(EV_REL);
336 input_dev->relbit[0] |= BIT_MASK(REL_X) | BIT_MASK(REL_Y);
337 input_dev->keybit[BIT_WORD(BTN_MOUSE)] |= BIT_MASK(BTN_RIGHT) |
338 BIT_MASK(BTN_LEFT) | BIT_MASK(BTN_MIDDLE);
342 if (!(a3d->adc = adc = gameport_allocate_port()))
343 printk(KERN_ERR "a3d: Not enough memory for ADC port\n");
345 adc->port_data = a3d;
346 adc->open = a3d_adc_open;
347 adc->close = a3d_adc_close;
348 adc->cooked_read = a3d_adc_cooked_read;
351 gameport_set_name(adc, a3d_names[a3d->mode]);
352 gameport_set_phys(adc, "%s/gameport0", gameport->phys);
353 adc->dev.parent = &gameport->dev;
355 gameport_register_port(adc);
359 err = input_register_device(a3d->dev);
366 gameport_unregister_port(a3d->adc);
367 fail2: gameport_close(gameport);
368 fail1: gameport_set_drvdata(gameport, NULL);
369 input_free_device(input_dev);
374 static void a3d_disconnect(struct gameport *gameport)
376 struct a3d *a3d = gameport_get_drvdata(gameport);
378 input_unregister_device(a3d->dev);
380 gameport_unregister_port(a3d->adc);
381 gameport_close(gameport);
382 gameport_set_drvdata(gameport, NULL);
386 static struct gameport_driver a3d_drv = {
389 .owner = THIS_MODULE,
391 .description = DRIVER_DESC,
392 .connect = a3d_connect,
393 .disconnect = a3d_disconnect,
396 module_gameport_driver(a3d_drv);