1 // SPDX-License-Identifier: GPL-2.0+
2 /* Copyright (C) 2017-2018 Broadcom */
7 #include <linux/bitops.h>
9 #define V3D_MASK(high, low) ((u32)GENMASK(high, low))
10 /* Using the GNU statement expression extension */
11 #define V3D_SET_FIELD(value, field) \
13 u32 fieldval = (value) << field##_SHIFT; \
14 WARN_ON((fieldval & ~field##_MASK) != 0); \
15 fieldval & field##_MASK; \
18 #define V3D_SET_FIELD_VER(value, field, ver) \
20 typeof(ver) _ver = (ver); \
21 u32 fieldval = (value) << field##_SHIFT(_ver); \
22 WARN_ON((fieldval & ~field##_MASK(_ver)) != 0); \
23 fieldval & field##_MASK(_ver); \
26 #define V3D_GET_FIELD(word, field) (((word) & field##_MASK) >> \
29 /* Hub registers for shared hardware between V3D cores. */
31 #define V3D_HUB_AXICFG 0x00000
32 # define V3D_HUB_AXICFG_MAX_LEN_MASK V3D_MASK(3, 0)
33 # define V3D_HUB_AXICFG_MAX_LEN_SHIFT 0
34 #define V3D_HUB_UIFCFG 0x00004
35 #define V3D_HUB_IDENT0 0x00008
37 #define V3D_HUB_IDENT1 0x0000c
38 # define V3D_HUB_IDENT1_WITH_MSO BIT(19)
39 # define V3D_HUB_IDENT1_WITH_TSY BIT(18)
40 # define V3D_HUB_IDENT1_WITH_TFU BIT(17)
41 # define V3D_HUB_IDENT1_WITH_L3C BIT(16)
42 # define V3D_HUB_IDENT1_NHOSTS_MASK V3D_MASK(15, 12)
43 # define V3D_HUB_IDENT1_NHOSTS_SHIFT 12
44 # define V3D_HUB_IDENT1_NCORES_MASK V3D_MASK(11, 8)
45 # define V3D_HUB_IDENT1_NCORES_SHIFT 8
46 # define V3D_HUB_IDENT1_REV_MASK V3D_MASK(7, 4)
47 # define V3D_HUB_IDENT1_REV_SHIFT 4
48 # define V3D_HUB_IDENT1_TVER_MASK V3D_MASK(3, 0)
49 # define V3D_HUB_IDENT1_TVER_SHIFT 0
51 #define V3D_HUB_IDENT2 0x00010
52 # define V3D_HUB_IDENT2_WITH_MMU BIT(8)
53 # define V3D_HUB_IDENT2_L3C_NKB_MASK V3D_MASK(7, 0)
54 # define V3D_HUB_IDENT2_L3C_NKB_SHIFT 0
56 #define V3D_HUB_IDENT3 0x00014
57 # define V3D_HUB_IDENT3_IPREV_MASK V3D_MASK(15, 8)
58 # define V3D_HUB_IDENT3_IPREV_SHIFT 8
59 # define V3D_HUB_IDENT3_IPIDX_MASK V3D_MASK(7, 0)
60 # define V3D_HUB_IDENT3_IPIDX_SHIFT 0
62 #define V3D_HUB_INT_STS 0x00050
63 #define V3D_HUB_INT_SET 0x00054
64 #define V3D_HUB_INT_CLR 0x00058
65 #define V3D_HUB_INT_MSK_STS 0x0005c
66 #define V3D_HUB_INT_MSK_SET 0x00060
67 #define V3D_HUB_INT_MSK_CLR 0x00064
68 # define V3D_V7_HUB_INT_GMPV BIT(6)
69 # define V3D_HUB_INT_MMU_WRV BIT(5)
70 # define V3D_HUB_INT_MMU_PTI BIT(4)
71 # define V3D_HUB_INT_MMU_CAP BIT(3)
72 # define V3D_HUB_INT_MSO BIT(2)
73 # define V3D_HUB_INT_TFUC BIT(1)
74 # define V3D_HUB_INT_TFUF BIT(0)
76 /* GCA registers only exist in V3D < 41 */
77 #define V3D_GCA_CACHE_CTRL 0x0000c
78 # define V3D_GCA_CACHE_CTRL_FLUSH BIT(0)
80 #define V3D_GCA_SAFE_SHUTDOWN 0x000b0
81 # define V3D_GCA_SAFE_SHUTDOWN_EN BIT(0)
83 #define V3D_GCA_SAFE_SHUTDOWN_ACK 0x000b4
84 # define V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED 3
86 # define V3D_TOP_GR_BRIDGE_REVISION 0x00000
87 # define V3D_TOP_GR_BRIDGE_MAJOR_MASK V3D_MASK(15, 8)
88 # define V3D_TOP_GR_BRIDGE_MAJOR_SHIFT 8
89 # define V3D_TOP_GR_BRIDGE_MINOR_MASK V3D_MASK(7, 0)
90 # define V3D_TOP_GR_BRIDGE_MINOR_SHIFT 0
93 # define V3D_TOP_GR_BRIDGE_SW_INIT_0 0x00008
94 # define V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT BIT(0)
96 # define V3D_TOP_GR_BRIDGE_SW_INIT_1 0x0000c
97 # define V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT BIT(0)
99 #define V3D_TFU_CS(ver) ((ver >= 71) ? 0x00700 : 0x00400)
101 /* Stops current job, empties input fifo. */
102 # define V3D_TFU_CS_TFURST BIT(31)
103 # define V3D_TFU_CS_CVTCT_MASK V3D_MASK(23, 16)
104 # define V3D_TFU_CS_CVTCT_SHIFT 16
105 # define V3D_TFU_CS_NFREE_MASK V3D_MASK(13, 8)
106 # define V3D_TFU_CS_NFREE_SHIFT 8
107 # define V3D_TFU_CS_BUSY BIT(0)
109 #define V3D_TFU_SU(ver) ((ver >= 71) ? 0x00704 : 0x00404)
110 /* Interrupt when FINTTHR input slots are free (0 = disabled) */
111 # define V3D_TFU_SU_FINTTHR_MASK V3D_MASK(13, 8)
112 # define V3D_TFU_SU_FINTTHR_SHIFT 8
113 /* Skips resetting the CRC at the start of CRC generation. */
114 # define V3D_TFU_SU_CRCCHAIN BIT(4)
115 /* skips writes, computes CRC of the image. miplevels must be 0. */
116 # define V3D_TFU_SU_CRC BIT(3)
117 # define V3D_TFU_SU_THROTTLE_MASK V3D_MASK(1, 0)
118 # define V3D_TFU_SU_THROTTLE_SHIFT 0
120 #define V3D_TFU_ICFG(ver) ((ver >= 71) ? 0x00708 : 0x00408)
121 /* Interrupt when the conversion is complete. */
122 # define V3D_TFU_ICFG_IOC BIT(0)
124 /* Input Image Address */
125 #define V3D_TFU_IIA(ver) ((ver >= 71) ? 0x0070c : 0x0040c)
126 /* Input Chroma Address */
127 #define V3D_TFU_ICA(ver) ((ver >= 71) ? 0x00710 : 0x00410)
128 /* Input Image Stride */
129 #define V3D_TFU_IIS(ver) ((ver >= 71) ? 0x00714 : 0x00414)
130 /* Input Image U-Plane Address */
131 #define V3D_TFU_IUA(ver) ((ver >= 71) ? 0x00718 : 0x00418)
132 /* Image output config (VD 7.x only) */
133 #define V3D_V7_TFU_IOC 0x0071c
134 /* Output Image Address */
135 #define V3D_TFU_IOA(ver) ((ver >= 71) ? 0x00720 : 0x0041c)
136 /* Image Output Size */
137 #define V3D_TFU_IOS(ver) ((ver >= 71) ? 0x00724 : 0x00420)
138 /* TFU YUV Coefficient 0 */
139 #define V3D_TFU_COEF0(ver) ((ver >= 71) ? 0x00728 : 0x00424)
140 /* Use these regs instead of the defaults (V3D 4.x only) */
141 # define V3D_TFU_COEF0_USECOEF BIT(31)
142 /* TFU YUV Coefficient 1 */
143 #define V3D_TFU_COEF1(ver) ((ver >= 71) ? 0x0072c : 0x00428)
144 /* TFU YUV Coefficient 2 */
145 #define V3D_TFU_COEF2(ver) ((ver >= 71) ? 0x00730 : 0x0042c)
146 /* TFU YUV Coefficient 3 */
147 #define V3D_TFU_COEF3(ver) ((ver >= 71) ? 0x00734 : 0x00430)
150 #define V3D_TFU_CRC 0x00434
152 /* Per-MMU registers. */
154 #define V3D_MMUC_CONTROL 0x01000
155 #define V3D_MMUC_CONTROL_CLEAR(ver) ((ver >= 71) ? BIT(11) : BIT(3))
156 # define V3D_MMUC_CONTROL_FLUSHING BIT(2)
157 # define V3D_MMUC_CONTROL_FLUSH BIT(1)
158 # define V3D_MMUC_CONTROL_ENABLE BIT(0)
160 #define V3D_MMU_CTL 0x01200
161 # define V3D_MMU_CTL_CAP_EXCEEDED BIT(27)
162 # define V3D_MMU_CTL_CAP_EXCEEDED_ABORT BIT(26)
163 # define V3D_MMU_CTL_CAP_EXCEEDED_INT BIT(25)
164 # define V3D_MMU_CTL_CAP_EXCEEDED_EXCEPTION BIT(24)
165 # define V3D_MMU_CTL_PT_INVALID BIT(20)
166 # define V3D_MMU_CTL_PT_INVALID_ABORT BIT(19)
167 # define V3D_MMU_CTL_PT_INVALID_INT BIT(18)
168 # define V3D_MMU_CTL_PT_INVALID_EXCEPTION BIT(17)
169 # define V3D_MMU_CTL_PT_INVALID_ENABLE BIT(16)
170 # define V3D_MMU_CTL_WRITE_VIOLATION BIT(12)
171 # define V3D_MMU_CTL_WRITE_VIOLATION_ABORT BIT(11)
172 # define V3D_MMU_CTL_WRITE_VIOLATION_INT BIT(10)
173 # define V3D_MMU_CTL_WRITE_VIOLATION_EXCEPTION BIT(9)
174 # define V3D_MMU_CTL_TLB_CLEARING BIT(7)
175 # define V3D_MMU_CTL_TLB_STATS_CLEAR BIT(3)
176 # define V3D_MMU_CTL_TLB_CLEAR BIT(2)
177 # define V3D_MMU_CTL_TLB_STATS_ENABLE BIT(1)
178 # define V3D_MMU_CTL_ENABLE BIT(0)
180 #define V3D_MMU_PT_PA_BASE 0x01204
181 #define V3D_MMU_HIT 0x01208
182 #define V3D_MMU_MISSES 0x0120c
183 #define V3D_MMU_STALLS 0x01210
185 #define V3D_MMU_ADDR_CAP 0x01214
186 # define V3D_MMU_ADDR_CAP_ENABLE BIT(31)
187 # define V3D_MMU_ADDR_CAP_MPAGE_MASK V3D_MASK(11, 0)
188 # define V3D_MMU_ADDR_CAP_MPAGE_SHIFT 0
190 #define V3D_MMU_SHOOT_DOWN 0x01218
191 # define V3D_MMU_SHOOT_DOWN_SHOOTING BIT(29)
192 # define V3D_MMU_SHOOT_DOWN_SHOOT BIT(28)
193 # define V3D_MMU_SHOOT_DOWN_PAGE_MASK V3D_MASK(27, 0)
194 # define V3D_MMU_SHOOT_DOWN_PAGE_SHIFT 0
196 #define V3D_MMU_BYPASS_START 0x0121c
197 #define V3D_MMU_BYPASS_END 0x01220
199 /* AXI ID of the access that faulted */
200 #define V3D_MMU_VIO_ID 0x0122c
202 /* Address for illegal PTEs to return */
203 #define V3D_MMU_ILLEGAL_ADDR 0x01230
204 # define V3D_MMU_ILLEGAL_ADDR_ENABLE BIT(31)
206 /* Address that faulted */
207 #define V3D_MMU_VIO_ADDR 0x01234
209 #define V3D_MMU_DEBUG_INFO 0x01238
210 # define V3D_MMU_PA_WIDTH_MASK V3D_MASK(11, 8)
211 # define V3D_MMU_PA_WIDTH_SHIFT 8
212 # define V3D_MMU_VA_WIDTH_MASK V3D_MASK(7, 4)
213 # define V3D_MMU_VA_WIDTH_SHIFT 4
214 # define V3D_MMU_VERSION_MASK V3D_MASK(3, 0)
215 # define V3D_MMU_VERSION_SHIFT 0
217 /* Per-V3D-core registers */
219 #define V3D_CTL_IDENT0 0x00000
220 # define V3D_IDENT0_VER_MASK V3D_MASK(31, 24)
221 # define V3D_IDENT0_VER_SHIFT 24
223 #define V3D_CTL_IDENT1 0x00004
224 /* Multiples of 1kb */
225 # define V3D_IDENT1_VPM_SIZE_MASK V3D_MASK(31, 28)
226 # define V3D_IDENT1_VPM_SIZE_SHIFT 28
227 # define V3D_IDENT1_NSEM_MASK V3D_MASK(23, 16)
228 # define V3D_IDENT1_NSEM_SHIFT 16
229 # define V3D_IDENT1_NTMU_MASK V3D_MASK(15, 12)
230 # define V3D_IDENT1_NTMU_SHIFT 12
231 # define V3D_IDENT1_QUPS_MASK V3D_MASK(11, 8)
232 # define V3D_IDENT1_QUPS_SHIFT 8
233 # define V3D_IDENT1_NSLC_MASK V3D_MASK(7, 4)
234 # define V3D_IDENT1_NSLC_SHIFT 4
235 # define V3D_IDENT1_REV_MASK V3D_MASK(3, 0)
236 # define V3D_IDENT1_REV_SHIFT 0
238 #define V3D_CTL_IDENT2 0x00008
239 # define V3D_IDENT2_BCG_INT BIT(28)
241 #define V3D_CTL_MISCCFG 0x00018
242 # define V3D_CTL_MISCCFG_QRMAXCNT_MASK V3D_MASK(3, 1)
243 # define V3D_CTL_MISCCFG_QRMAXCNT_SHIFT 1
244 # define V3D_MISCCFG_OVRTMUOUT BIT(0)
246 #define V3D_CTL_L2CACTL 0x00020
247 # define V3D_L2CACTL_L2CCLR BIT(2)
248 # define V3D_L2CACTL_L2CDIS BIT(1)
249 # define V3D_L2CACTL_L2CENA BIT(0)
251 #define V3D_CTL_SLCACTL 0x00024
252 # define V3D_SLCACTL_TVCCS_MASK V3D_MASK(27, 24)
253 # define V3D_SLCACTL_TVCCS_SHIFT 24
254 # define V3D_SLCACTL_TDCCS_MASK V3D_MASK(19, 16)
255 # define V3D_SLCACTL_TDCCS_SHIFT 16
256 # define V3D_SLCACTL_UCC_MASK V3D_MASK(11, 8)
257 # define V3D_SLCACTL_UCC_SHIFT 8
258 # define V3D_SLCACTL_ICC_MASK V3D_MASK(3, 0)
259 # define V3D_SLCACTL_ICC_SHIFT 0
261 #define V3D_CTL_L2TCACTL 0x00030
262 # define V3D_L2TCACTL_TMUWCF BIT(8)
263 /* Invalidates cache lines. */
264 # define V3D_L2TCACTL_FLM_FLUSH 0
265 /* Removes cachelines without writing dirty lines back. */
266 # define V3D_L2TCACTL_FLM_CLEAR 1
267 /* Writes out dirty cachelines and marks them clean, but doesn't invalidate. */
268 # define V3D_L2TCACTL_FLM_CLEAN 2
269 # define V3D_L2TCACTL_FLM_MASK V3D_MASK(2, 1)
270 # define V3D_L2TCACTL_FLM_SHIFT 1
271 # define V3D_L2TCACTL_L2TFLS BIT(0)
272 #define V3D_CTL_L2TFLSTA 0x00034
273 #define V3D_CTL_L2TFLEND 0x00038
275 #define V3D_CTL_INT_STS 0x00050
276 #define V3D_CTL_INT_SET 0x00054
277 #define V3D_CTL_INT_CLR 0x00058
278 #define V3D_CTL_INT_MSK_STS 0x0005c
279 #define V3D_CTL_INT_MSK_SET 0x00060
280 #define V3D_CTL_INT_MSK_CLR 0x00064
281 # define V3D_INT_QPU_MASK V3D_MASK(27, 16)
282 # define V3D_INT_QPU_SHIFT 16
283 #define V3D_INT_CSDDONE(ver) ((ver >= 71) ? BIT(6) : BIT(7))
284 #define V3D_INT_PCTR(ver) ((ver >= 71) ? BIT(5) : BIT(6))
285 # define V3D_INT_GMPV BIT(5)
286 # define V3D_INT_TRFB BIT(4)
287 # define V3D_INT_SPILLUSE BIT(3)
288 # define V3D_INT_OUTOMEM BIT(2)
289 # define V3D_INT_FLDONE BIT(1)
290 # define V3D_INT_FRDONE BIT(0)
292 #define V3D_CLE_CT0CS 0x00100
293 #define V3D_CLE_CT1CS 0x00104
294 #define V3D_CLE_CTNCS(n) (V3D_CLE_CT0CS + 4 * n)
295 #define V3D_CLE_CT0EA 0x00108
296 #define V3D_CLE_CT1EA 0x0010c
297 #define V3D_CLE_CTNEA(n) (V3D_CLE_CT0EA + 4 * n)
298 #define V3D_CLE_CT0CA 0x00110
299 #define V3D_CLE_CT1CA 0x00114
300 #define V3D_CLE_CTNCA(n) (V3D_CLE_CT0CA + 4 * n)
301 #define V3D_CLE_CT0RA 0x00118
302 #define V3D_CLE_CT1RA 0x0011c
303 #define V3D_CLE_CTNRA(n) (V3D_CLE_CT0RA + 4 * n)
304 #define V3D_CLE_CT0LC 0x00120
305 #define V3D_CLE_CT1LC 0x00124
306 #define V3D_CLE_CT0PC 0x00128
307 #define V3D_CLE_CT1PC 0x0012c
308 #define V3D_CLE_PCS 0x00130
309 #define V3D_CLE_BFC 0x00134
310 #define V3D_CLE_RFC 0x00138
311 #define V3D_CLE_TFBC 0x0013c
312 #define V3D_CLE_TFIT 0x00140
313 #define V3D_CLE_CT1CFG 0x00144
314 #define V3D_CLE_CT1TILECT 0x00148
315 #define V3D_CLE_CT1TSKIP 0x0014c
316 #define V3D_CLE_CT1PTCT 0x00150
317 #define V3D_CLE_CT0SYNC 0x00154
318 #define V3D_CLE_CT1SYNC 0x00158
319 #define V3D_CLE_CT0QTS 0x0015c
320 # define V3D_CLE_CT0QTS_ENABLE BIT(1)
321 #define V3D_CLE_CT0QBA 0x00160
322 #define V3D_CLE_CT1QBA 0x00164
323 #define V3D_CLE_CTNQBA(n) (V3D_CLE_CT0QBA + 4 * n)
324 #define V3D_CLE_CT0QEA 0x00168
325 #define V3D_CLE_CT1QEA 0x0016c
326 #define V3D_CLE_CTNQEA(n) (V3D_CLE_CT0QEA + 4 * n)
327 #define V3D_CLE_CT0QMA 0x00170
328 #define V3D_CLE_CT0QMS 0x00174
329 #define V3D_CLE_CT1QCFG 0x00178
330 /* If set without ETPROC, entirely skip tiles with no primitives. */
331 # define V3D_CLE_QCFG_ETFILT BIT(7)
332 /* If set with ETFILT, just write the clear color to tiles with no
335 # define V3D_CLE_QCFG_ETPROC BIT(6)
336 # define V3D_CLE_QCFG_ETSFLUSH BIT(1)
337 # define V3D_CLE_QCFG_MCDIS BIT(0)
339 #define V3D_PTB_BPCA 0x00300
340 #define V3D_PTB_BPCS 0x00304
341 #define V3D_PTB_BPOA 0x00308
342 #define V3D_PTB_BPOS 0x0030c
344 #define V3D_PTB_BXCF 0x00310
345 # define V3D_PTB_BXCF_RWORDERDISA BIT(1)
346 # define V3D_PTB_BXCF_CLIPDISA BIT(0)
348 #define V3D_V3_PCTR_0_EN 0x00674
349 #define V3D_V3_PCTR_0_EN_ENABLE BIT(31)
350 #define V3D_V4_PCTR_0_EN 0x00650
351 /* When a bit is set, resets the counter to 0. */
352 #define V3D_V3_PCTR_0_CLR 0x00670
353 #define V3D_V4_PCTR_0_CLR 0x00654
354 #define V3D_PCTR_0_OVERFLOW 0x00658
356 #define V3D_V3_PCTR_0_PCTRS0 0x00684
357 #define V3D_V3_PCTR_0_PCTRS15 0x00660
358 #define V3D_V3_PCTR_0_PCTRSX(x) (V3D_V3_PCTR_0_PCTRS0 + \
360 /* Each src reg muxes four counters each. */
361 #define V3D_V4_PCTR_0_SRC_0_3 0x00660
362 #define V3D_V4_PCTR_0_SRC_28_31 0x0067c
363 #define V3D_V4_PCTR_0_SRC_X(x) (V3D_V4_PCTR_0_SRC_0_3 + \
365 # define V3D_PCTR_S0_MASK(ver) (((ver) >= 71) ? V3D_MASK(7, 0) : V3D_MASK(6, 0))
366 # define V3D_PCTR_S0_SHIFT(ver) 0
367 # define V3D_PCTR_S1_MASK(ver) (((ver) >= 71) ? V3D_MASK(15, 8) : V3D_MASK(14, 8))
368 # define V3D_PCTR_S1_SHIFT(ver) 8
369 # define V3D_PCTR_S2_MASK(ver) (((ver) >= 71) ? V3D_MASK(23, 16) : V3D_MASK(22, 16))
370 # define V3D_PCTR_S2_SHIFT(ver) 16
371 # define V3D_PCTR_S3_MASK(ver) (((ver) >= 71) ? V3D_MASK(31, 24) : V3D_MASK(30, 24))
372 # define V3D_PCTR_S3_SHIFT(ver) 24
374 #define V3D_PCTR_CYCLE_COUNT(ver) ((ver >= 71) ? 0 : 32)
376 /* Output values of the counters. */
377 #define V3D_PCTR_0_PCTR0 0x00680
378 #define V3D_PCTR_0_PCTR31 0x006fc
379 #define V3D_PCTR_0_PCTRX(x) (V3D_PCTR_0_PCTR0 + \
381 #define V3D_GMP_STATUS(ver) ((ver >= 71) ? 0x00600 : 0x00800)
382 # define V3D_GMP_STATUS_GMPRST BIT(31)
383 # define V3D_GMP_STATUS_WR_COUNT_MASK V3D_MASK(30, 24)
384 # define V3D_GMP_STATUS_WR_COUNT_SHIFT 24
385 # define V3D_GMP_STATUS_RD_COUNT_MASK V3D_MASK(22, 16)
386 # define V3D_GMP_STATUS_RD_COUNT_SHIFT 16
387 # define V3D_GMP_STATUS_WR_ACTIVE BIT(5)
388 # define V3D_GMP_STATUS_RD_ACTIVE BIT(4)
389 # define V3D_GMP_STATUS_CFG_BUSY BIT(3)
390 # define V3D_GMP_STATUS_CNTOVF BIT(2)
391 # define V3D_GMP_STATUS_INVPROT BIT(1)
392 # define V3D_GMP_STATUS_VIO BIT(0)
394 #define V3D_GMP_CFG(ver) ((ver >= 71) ? 0x00604 : 0x00804)
395 # define V3D_GMP_CFG_LBURSTEN BIT(3)
396 # define V3D_GMP_CFG_PGCRSEN BIT()
397 # define V3D_GMP_CFG_STOP_REQ BIT(1)
398 # define V3D_GMP_CFG_PROT_ENABLE BIT(0)
400 #define V3D_GMP_VIO_ADDR(ver) ((ver >= 71) ? 0x00608 : 0x00808)
401 #define V3D_GMP_VIO_TYPE 0x0080c
402 #define V3D_GMP_TABLE_ADDR 0x00810
403 #define V3D_GMP_CLEAR_LOAD 0x00814
404 #define V3D_GMP_PRESERVE_LOAD 0x00818
405 #define V3D_GMP_VALID_LINES 0x00820
407 #define V3D_CSD_STATUS 0x00900
408 # define V3D_CSD_STATUS_NUM_COMPLETED_MASK V3D_MASK(11, 4)
409 # define V3D_CSD_STATUS_NUM_COMPLETED_SHIFT 4
410 # define V3D_CSD_STATUS_NUM_ACTIVE_MASK V3D_MASK(3, 2)
411 # define V3D_CSD_STATUS_NUM_ACTIVE_SHIFT 2
412 # define V3D_CSD_STATUS_HAVE_CURRENT_DISPATCH BIT(1)
413 # define V3D_CSD_STATUS_HAVE_QUEUED_DISPATCH BIT(0)
415 #define V3D_CSD_QUEUED_CFG0(ver) ((ver >= 71) ? 0x00930 : 0x00904)
416 # define V3D_CSD_QUEUED_CFG0_NUM_WGS_X_MASK V3D_MASK(31, 16)
417 # define V3D_CSD_QUEUED_CFG0_NUM_WGS_X_SHIFT 16
418 # define V3D_CSD_QUEUED_CFG0_WG_X_OFFSET_MASK V3D_MASK(15, 0)
419 # define V3D_CSD_QUEUED_CFG0_WG_X_OFFSET_SHIFT 0
421 #define V3D_CSD_QUEUED_CFG1(ver) ((ver >= 71) ? 0x00934 : 0x00908)
422 # define V3D_CSD_QUEUED_CFG1_NUM_WGS_Y_MASK V3D_MASK(31, 16)
423 # define V3D_CSD_QUEUED_CFG1_NUM_WGS_Y_SHIFT 16
424 # define V3D_CSD_QUEUED_CFG1_WG_Y_OFFSET_MASK V3D_MASK(15, 0)
425 # define V3D_CSD_QUEUED_CFG1_WG_Y_OFFSET_SHIFT 0
427 #define V3D_CSD_QUEUED_CFG2(ver) ((ver >= 71) ? 0x00938 : 0x0090c)
428 # define V3D_CSD_QUEUED_CFG2_NUM_WGS_Z_MASK V3D_MASK(31, 16)
429 # define V3D_CSD_QUEUED_CFG2_NUM_WGS_Z_SHIFT 16
430 # define V3D_CSD_QUEUED_CFG2_WG_Z_OFFSET_MASK V3D_MASK(15, 0)
431 # define V3D_CSD_QUEUED_CFG2_WG_Z_OFFSET_SHIFT 0
433 #define V3D_CSD_QUEUED_CFG3(ver) ((ver >= 71) ? 0x0093c : 0x00910)
434 # define V3D_CSD_QUEUED_CFG3_OVERLAP_WITH_PREV BIT(26)
435 # define V3D_CSD_QUEUED_CFG3_MAX_SG_ID_MASK V3D_MASK(25, 20)
436 # define V3D_CSD_QUEUED_CFG3_MAX_SG_ID_SHIFT 20
437 # define V3D_CSD_QUEUED_CFG3_BATCHES_PER_SG_M1_MASK V3D_MASK(19, 12)
438 # define V3D_CSD_QUEUED_CFG3_BATCHES_PER_SG_M1_SHIFT 12
439 # define V3D_CSD_QUEUED_CFG3_WGS_PER_SG_MASK V3D_MASK(11, 8)
440 # define V3D_CSD_QUEUED_CFG3_WGS_PER_SG_SHIFT 8
441 # define V3D_CSD_QUEUED_CFG3_WG_SIZE_MASK V3D_MASK(7, 0)
442 # define V3D_CSD_QUEUED_CFG3_WG_SIZE_SHIFT 0
444 /* Number of batches, minus 1 */
445 #define V3D_CSD_QUEUED_CFG4(ver) ((ver >= 71) ? 0x00940 : 0x00914)
447 /* Shader address, pnan, singleseg, threading, like a shader record. */
448 #define V3D_CSD_QUEUED_CFG5(ver) ((ver >= 71) ? 0x00944 : 0x00918)
450 /* Uniforms address (4 byte aligned) */
451 #define V3D_CSD_QUEUED_CFG6(ver) ((ver >= 71) ? 0x00948 : 0x0091c)
454 #define V3D_V7_CSD_QUEUED_CFG7 0x0094c
456 #define V3D_CSD_CURRENT_CFG0(ver) ((ver >= 71) ? 0x00958 : 0x00920)
457 #define V3D_CSD_CURRENT_CFG1(ver) ((ver >= 71) ? 0x0095c : 0x00924)
458 #define V3D_CSD_CURRENT_CFG2(ver) ((ver >= 71) ? 0x00960 : 0x00928)
459 #define V3D_CSD_CURRENT_CFG3(ver) ((ver >= 71) ? 0x00964 : 0x0092c)
460 #define V3D_CSD_CURRENT_CFG4(ver) ((ver >= 71) ? 0x00968 : 0x00930)
461 #define V3D_CSD_CURRENT_CFG5(ver) ((ver >= 71) ? 0x0096c : 0x00934)
462 #define V3D_CSD_CURRENT_CFG6(ver) ((ver >= 71) ? 0x00970 : 0x00938)
464 #define V3D_V7_CSD_CURRENT_CFG7 0x00974
466 #define V3D_CSD_CURRENT_ID0(ver) ((ver >= 71) ? 0x00978 : 0x0093c)
467 # define V3D_CSD_CURRENT_ID0_WG_X_MASK V3D_MASK(31, 16)
468 # define V3D_CSD_CURRENT_ID0_WG_X_SHIFT 16
469 # define V3D_CSD_CURRENT_ID0_WG_IN_SG_MASK V3D_MASK(11, 8)
470 # define V3D_CSD_CURRENT_ID0_WG_IN_SG_SHIFT 8
471 # define V3D_CSD_CURRENT_ID0_L_IDX_MASK V3D_MASK(7, 0)
472 # define V3D_CSD_CURRENT_ID0_L_IDX_SHIFT 0
474 #define V3D_CSD_CURRENT_ID1(ver) ((ver >= 71) ? 0x0097c : 0x00940)
475 # define V3D_CSD_CURRENT_ID0_WG_Z_MASK V3D_MASK(31, 16)
476 # define V3D_CSD_CURRENT_ID0_WG_Z_SHIFT 16
477 # define V3D_CSD_CURRENT_ID0_WG_Y_MASK V3D_MASK(15, 0)
478 # define V3D_CSD_CURRENT_ID0_WG_Y_SHIFT 0
480 #define V3D_ERR_FDBGO 0x00f04
481 #define V3D_ERR_FDBGB 0x00f08
482 #define V3D_ERR_FDBGR 0x00f0c
484 #define V3D_ERR_FDBGS 0x00f10
485 # define V3D_ERR_FDBGS_INTERPZ_IP_STALL BIT(17)
486 # define V3D_ERR_FDBGS_DEPTHO_FIFO_IP_STALL BIT(16)
487 # define V3D_ERR_FDBGS_XYNRM_IP_STALL BIT(14)
488 # define V3D_ERR_FDBGS_EZREQ_FIFO_OP_VALID BIT(13)
489 # define V3D_ERR_FDBGS_QXYF_FIFO_OP_VALID BIT(12)
490 # define V3D_ERR_FDBGS_QXYF_FIFO_OP_LAST BIT(11)
491 # define V3D_ERR_FDBGS_EZTEST_ANYQVALID BIT(7)
492 # define V3D_ERR_FDBGS_EZTEST_PASS BIT(6)
493 # define V3D_ERR_FDBGS_EZTEST_QREADY BIT(5)
494 # define V3D_ERR_FDBGS_EZTEST_VLF_OKNOVALID BIT(4)
495 # define V3D_ERR_FDBGS_EZTEST_QSTALL BIT(3)
496 # define V3D_ERR_FDBGS_EZTEST_IP_VLFSTALL BIT(2)
497 # define V3D_ERR_FDBGS_EZTEST_IP_PRSTALL BIT(1)
498 # define V3D_ERR_FDBGS_EZTEST_IP_QSTALL BIT(0)
500 #define V3D_ERR_STAT 0x00f20
501 # define V3D_ERR_L2CARE BIT(15)
502 # define V3D_ERR_VCMBE BIT(14)
503 # define V3D_ERR_VCMRE BIT(13)
504 # define V3D_ERR_VCDI BIT(12)
505 # define V3D_ERR_VCDE BIT(11)
506 # define V3D_ERR_VDWE BIT(10)
507 # define V3D_ERR_VPMEAS BIT(9)
508 # define V3D_ERR_VPMEFNA BIT(8)
509 # define V3D_ERR_VPMEWNA BIT(7)
510 # define V3D_ERR_VPMERNA BIT(6)
511 # define V3D_ERR_VPMERR BIT(5)
512 # define V3D_ERR_VPMEWR BIT(4)
513 # define V3D_ERR_VPAERRGL BIT(3)
514 # define V3D_ERR_VPAEBRGL BIT(2)
515 # define V3D_ERR_VPAERGS BIT(1)
516 # define V3D_ERR_VPAEABB BIT(0)
518 #endif /* V3D_REGS_H */