4 /* Autogenerated file, DO NOT EDIT manually!
6 This file was generated by the rules-ng-ng headergen tool in this git repository:
7 http://0x04.net/cgit/index.cgi/rules-ng-ng
8 git clone git://0x04.net/rules-ng-ng
10 The rules-ng-ng source files this header was generated from are:
11 - cmdstream.xml ( 16933 bytes, from 2023-12-11 15:50:17)
12 - copyright.xml ( 1597 bytes, from 2016-11-10 13:58:32)
13 - common.xml ( 35664 bytes, from 2023-12-06 10:55:32)
15 Copyright (C) 2012-2023 by the following authors:
21 Permission is hereby granted, free of charge, to any person obtaining a
22 copy of this software and associated documentation files (the "Software"),
23 to deal in the Software without restriction, including without limitation
24 the rights to use, copy, modify, merge, publish, distribute, sub license,
25 and/or sell copies of the Software, and to permit persons to whom the
26 Software is furnished to do so, subject to the following conditions:
28 The above copyright notice and this permission notice (including the
29 next paragraph) shall be included in all copies or substantial portions
32 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
33 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
34 FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
35 THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
36 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
37 FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
38 DEALINGS IN THE SOFTWARE.
42 #define FE_OPCODE_LOAD_STATE 0x00000001
43 #define FE_OPCODE_END 0x00000002
44 #define FE_OPCODE_NOP 0x00000003
45 #define FE_OPCODE_DRAW_2D 0x00000004
46 #define FE_OPCODE_DRAW_PRIMITIVES 0x00000005
47 #define FE_OPCODE_DRAW_INDEXED_PRIMITIVES 0x00000006
48 #define FE_OPCODE_WAIT 0x00000007
49 #define FE_OPCODE_LINK 0x00000008
50 #define FE_OPCODE_STALL 0x00000009
51 #define FE_OPCODE_CALL 0x0000000a
52 #define FE_OPCODE_RETURN 0x0000000b
53 #define FE_OPCODE_DRAW_INSTANCED 0x0000000c
54 #define FE_OPCODE_CHIP_SELECT 0x0000000d
55 #define FE_OPCODE_WAIT_FENCE 0x0000000f
56 #define FE_OPCODE_DRAW_INDIRECT 0x00000010
57 #define FE_OPCODE_SNAP_PAGES 0x00000013
58 #define PRIMITIVE_TYPE_POINTS 0x00000001
59 #define PRIMITIVE_TYPE_LINES 0x00000002
60 #define PRIMITIVE_TYPE_LINE_STRIP 0x00000003
61 #define PRIMITIVE_TYPE_TRIANGLES 0x00000004
62 #define PRIMITIVE_TYPE_TRIANGLE_STRIP 0x00000005
63 #define PRIMITIVE_TYPE_TRIANGLE_FAN 0x00000006
64 #define PRIMITIVE_TYPE_LINE_LOOP 0x00000007
65 #define PRIMITIVE_TYPE_QUADS 0x00000008
66 #define VIV_FE_LOAD_STATE 0x00000000
68 #define VIV_FE_LOAD_STATE_HEADER 0x00000000
69 #define VIV_FE_LOAD_STATE_HEADER_OP__MASK 0xf8000000
70 #define VIV_FE_LOAD_STATE_HEADER_OP__SHIFT 27
71 #define VIV_FE_LOAD_STATE_HEADER_OP_LOAD_STATE 0x08000000
72 #define VIV_FE_LOAD_STATE_HEADER_FIXP 0x04000000
73 #define VIV_FE_LOAD_STATE_HEADER_COUNT__MASK 0x03ff0000
74 #define VIV_FE_LOAD_STATE_HEADER_COUNT__SHIFT 16
75 #define VIV_FE_LOAD_STATE_HEADER_COUNT(x) (((x) << VIV_FE_LOAD_STATE_HEADER_COUNT__SHIFT) & VIV_FE_LOAD_STATE_HEADER_COUNT__MASK)
76 #define VIV_FE_LOAD_STATE_HEADER_OFFSET__MASK 0x0000ffff
77 #define VIV_FE_LOAD_STATE_HEADER_OFFSET__SHIFT 0
78 #define VIV_FE_LOAD_STATE_HEADER_OFFSET(x) (((x) << VIV_FE_LOAD_STATE_HEADER_OFFSET__SHIFT) & VIV_FE_LOAD_STATE_HEADER_OFFSET__MASK)
79 #define VIV_FE_LOAD_STATE_HEADER_OFFSET__SHR 2
81 #define VIV_FE_END 0x00000000
83 #define VIV_FE_END_HEADER 0x00000000
84 #define VIV_FE_END_HEADER_EVENT_ID__MASK 0x0000001f
85 #define VIV_FE_END_HEADER_EVENT_ID__SHIFT 0
86 #define VIV_FE_END_HEADER_EVENT_ID(x) (((x) << VIV_FE_END_HEADER_EVENT_ID__SHIFT) & VIV_FE_END_HEADER_EVENT_ID__MASK)
87 #define VIV_FE_END_HEADER_EVENT_ENABLE 0x00000100
88 #define VIV_FE_END_HEADER_OP__MASK 0xf8000000
89 #define VIV_FE_END_HEADER_OP__SHIFT 27
90 #define VIV_FE_END_HEADER_OP_END 0x10000000
92 #define VIV_FE_NOP 0x00000000
94 #define VIV_FE_NOP_HEADER 0x00000000
95 #define VIV_FE_NOP_HEADER_OP__MASK 0xf8000000
96 #define VIV_FE_NOP_HEADER_OP__SHIFT 27
97 #define VIV_FE_NOP_HEADER_OP_NOP 0x18000000
99 #define VIV_FE_DRAW_2D 0x00000000
101 #define VIV_FE_DRAW_2D_HEADER 0x00000000
102 #define VIV_FE_DRAW_2D_HEADER_COUNT__MASK 0x0000ff00
103 #define VIV_FE_DRAW_2D_HEADER_COUNT__SHIFT 8
104 #define VIV_FE_DRAW_2D_HEADER_COUNT(x) (((x) << VIV_FE_DRAW_2D_HEADER_COUNT__SHIFT) & VIV_FE_DRAW_2D_HEADER_COUNT__MASK)
105 #define VIV_FE_DRAW_2D_HEADER_DATA_COUNT__MASK 0x07ff0000
106 #define VIV_FE_DRAW_2D_HEADER_DATA_COUNT__SHIFT 16
107 #define VIV_FE_DRAW_2D_HEADER_DATA_COUNT(x) (((x) << VIV_FE_DRAW_2D_HEADER_DATA_COUNT__SHIFT) & VIV_FE_DRAW_2D_HEADER_DATA_COUNT__MASK)
108 #define VIV_FE_DRAW_2D_HEADER_OP__MASK 0xf8000000
109 #define VIV_FE_DRAW_2D_HEADER_OP__SHIFT 27
110 #define VIV_FE_DRAW_2D_HEADER_OP_DRAW_2D 0x20000000
112 #define VIV_FE_DRAW_2D_TOP_LEFT 0x00000008
113 #define VIV_FE_DRAW_2D_TOP_LEFT_X__MASK 0x0000ffff
114 #define VIV_FE_DRAW_2D_TOP_LEFT_X__SHIFT 0
115 #define VIV_FE_DRAW_2D_TOP_LEFT_X(x) (((x) << VIV_FE_DRAW_2D_TOP_LEFT_X__SHIFT) & VIV_FE_DRAW_2D_TOP_LEFT_X__MASK)
116 #define VIV_FE_DRAW_2D_TOP_LEFT_Y__MASK 0xffff0000
117 #define VIV_FE_DRAW_2D_TOP_LEFT_Y__SHIFT 16
118 #define VIV_FE_DRAW_2D_TOP_LEFT_Y(x) (((x) << VIV_FE_DRAW_2D_TOP_LEFT_Y__SHIFT) & VIV_FE_DRAW_2D_TOP_LEFT_Y__MASK)
120 #define VIV_FE_DRAW_2D_BOTTOM_RIGHT 0x0000000c
121 #define VIV_FE_DRAW_2D_BOTTOM_RIGHT_X__MASK 0x0000ffff
122 #define VIV_FE_DRAW_2D_BOTTOM_RIGHT_X__SHIFT 0
123 #define VIV_FE_DRAW_2D_BOTTOM_RIGHT_X(x) (((x) << VIV_FE_DRAW_2D_BOTTOM_RIGHT_X__SHIFT) & VIV_FE_DRAW_2D_BOTTOM_RIGHT_X__MASK)
124 #define VIV_FE_DRAW_2D_BOTTOM_RIGHT_Y__MASK 0xffff0000
125 #define VIV_FE_DRAW_2D_BOTTOM_RIGHT_Y__SHIFT 16
126 #define VIV_FE_DRAW_2D_BOTTOM_RIGHT_Y(x) (((x) << VIV_FE_DRAW_2D_BOTTOM_RIGHT_Y__SHIFT) & VIV_FE_DRAW_2D_BOTTOM_RIGHT_Y__MASK)
128 #define VIV_FE_DRAW_PRIMITIVES 0x00000000
130 #define VIV_FE_DRAW_PRIMITIVES_HEADER 0x00000000
131 #define VIV_FE_DRAW_PRIMITIVES_HEADER_OP__MASK 0xf8000000
132 #define VIV_FE_DRAW_PRIMITIVES_HEADER_OP__SHIFT 27
133 #define VIV_FE_DRAW_PRIMITIVES_HEADER_OP_DRAW_PRIMITIVES 0x28000000
135 #define VIV_FE_DRAW_PRIMITIVES_COMMAND 0x00000004
136 #define VIV_FE_DRAW_PRIMITIVES_COMMAND_TYPE__MASK 0x000000ff
137 #define VIV_FE_DRAW_PRIMITIVES_COMMAND_TYPE__SHIFT 0
138 #define VIV_FE_DRAW_PRIMITIVES_COMMAND_TYPE(x) (((x) << VIV_FE_DRAW_PRIMITIVES_COMMAND_TYPE__SHIFT) & VIV_FE_DRAW_PRIMITIVES_COMMAND_TYPE__MASK)
140 #define VIV_FE_DRAW_PRIMITIVES_START 0x00000008
142 #define VIV_FE_DRAW_PRIMITIVES_COUNT 0x0000000c
144 #define VIV_FE_DRAW_INDEXED_PRIMITIVES 0x00000000
146 #define VIV_FE_DRAW_INDEXED_PRIMITIVES_HEADER 0x00000000
147 #define VIV_FE_DRAW_INDEXED_PRIMITIVES_HEADER_OP__MASK 0xf8000000
148 #define VIV_FE_DRAW_INDEXED_PRIMITIVES_HEADER_OP__SHIFT 27
149 #define VIV_FE_DRAW_INDEXED_PRIMITIVES_HEADER_OP_DRAW_INDEXED_PRIMITIVES 0x30000000
151 #define VIV_FE_DRAW_INDEXED_PRIMITIVES_COMMAND 0x00000004
152 #define VIV_FE_DRAW_INDEXED_PRIMITIVES_COMMAND_TYPE__MASK 0x000000ff
153 #define VIV_FE_DRAW_INDEXED_PRIMITIVES_COMMAND_TYPE__SHIFT 0
154 #define VIV_FE_DRAW_INDEXED_PRIMITIVES_COMMAND_TYPE(x) (((x) << VIV_FE_DRAW_INDEXED_PRIMITIVES_COMMAND_TYPE__SHIFT) & VIV_FE_DRAW_INDEXED_PRIMITIVES_COMMAND_TYPE__MASK)
156 #define VIV_FE_DRAW_INDEXED_PRIMITIVES_START 0x00000008
158 #define VIV_FE_DRAW_INDEXED_PRIMITIVES_COUNT 0x0000000c
160 #define VIV_FE_DRAW_INDEXED_PRIMITIVES_OFFSET 0x00000010
162 #define VIV_FE_WAIT 0x00000000
164 #define VIV_FE_WAIT_HEADER 0x00000000
165 #define VIV_FE_WAIT_HEADER_DELAY__MASK 0x0000ffff
166 #define VIV_FE_WAIT_HEADER_DELAY__SHIFT 0
167 #define VIV_FE_WAIT_HEADER_DELAY(x) (((x) << VIV_FE_WAIT_HEADER_DELAY__SHIFT) & VIV_FE_WAIT_HEADER_DELAY__MASK)
168 #define VIV_FE_WAIT_HEADER_OP__MASK 0xf8000000
169 #define VIV_FE_WAIT_HEADER_OP__SHIFT 27
170 #define VIV_FE_WAIT_HEADER_OP_WAIT 0x38000000
172 #define VIV_FE_LINK 0x00000000
174 #define VIV_FE_LINK_HEADER 0x00000000
175 #define VIV_FE_LINK_HEADER_PREFETCH__MASK 0x0000ffff
176 #define VIV_FE_LINK_HEADER_PREFETCH__SHIFT 0
177 #define VIV_FE_LINK_HEADER_PREFETCH(x) (((x) << VIV_FE_LINK_HEADER_PREFETCH__SHIFT) & VIV_FE_LINK_HEADER_PREFETCH__MASK)
178 #define VIV_FE_LINK_HEADER_OP__MASK 0xf8000000
179 #define VIV_FE_LINK_HEADER_OP__SHIFT 27
180 #define VIV_FE_LINK_HEADER_OP_LINK 0x40000000
182 #define VIV_FE_LINK_ADDRESS 0x00000004
184 #define VIV_FE_STALL 0x00000000
186 #define VIV_FE_STALL_HEADER 0x00000000
187 #define VIV_FE_STALL_HEADER_OP__MASK 0xf8000000
188 #define VIV_FE_STALL_HEADER_OP__SHIFT 27
189 #define VIV_FE_STALL_HEADER_OP_STALL 0x48000000
191 #define VIV_FE_STALL_TOKEN 0x00000004
192 #define VIV_FE_STALL_TOKEN_FROM__MASK 0x0000001f
193 #define VIV_FE_STALL_TOKEN_FROM__SHIFT 0
194 #define VIV_FE_STALL_TOKEN_FROM(x) (((x) << VIV_FE_STALL_TOKEN_FROM__SHIFT) & VIV_FE_STALL_TOKEN_FROM__MASK)
195 #define VIV_FE_STALL_TOKEN_TO__MASK 0x00001f00
196 #define VIV_FE_STALL_TOKEN_TO__SHIFT 8
197 #define VIV_FE_STALL_TOKEN_TO(x) (((x) << VIV_FE_STALL_TOKEN_TO__SHIFT) & VIV_FE_STALL_TOKEN_TO__MASK)
198 #define VIV_FE_STALL_TOKEN_UNK28__MASK 0x30000000
199 #define VIV_FE_STALL_TOKEN_UNK28__SHIFT 28
200 #define VIV_FE_STALL_TOKEN_UNK28(x) (((x) << VIV_FE_STALL_TOKEN_UNK28__SHIFT) & VIV_FE_STALL_TOKEN_UNK28__MASK)
202 #define VIV_FE_CALL 0x00000000
204 #define VIV_FE_CALL_HEADER 0x00000000
205 #define VIV_FE_CALL_HEADER_PREFETCH__MASK 0x0000ffff
206 #define VIV_FE_CALL_HEADER_PREFETCH__SHIFT 0
207 #define VIV_FE_CALL_HEADER_PREFETCH(x) (((x) << VIV_FE_CALL_HEADER_PREFETCH__SHIFT) & VIV_FE_CALL_HEADER_PREFETCH__MASK)
208 #define VIV_FE_CALL_HEADER_OP__MASK 0xf8000000
209 #define VIV_FE_CALL_HEADER_OP__SHIFT 27
210 #define VIV_FE_CALL_HEADER_OP_CALL 0x50000000
212 #define VIV_FE_CALL_ADDRESS 0x00000004
214 #define VIV_FE_CALL_RETURN_PREFETCH 0x00000008
216 #define VIV_FE_CALL_RETURN_ADDRESS 0x0000000c
218 #define VIV_FE_RETURN 0x00000000
220 #define VIV_FE_RETURN_HEADER 0x00000000
221 #define VIV_FE_RETURN_HEADER_OP__MASK 0xf8000000
222 #define VIV_FE_RETURN_HEADER_OP__SHIFT 27
223 #define VIV_FE_RETURN_HEADER_OP_RETURN 0x58000000
225 #define VIV_FE_CHIP_SELECT 0x00000000
227 #define VIV_FE_CHIP_SELECT_HEADER 0x00000000
228 #define VIV_FE_CHIP_SELECT_HEADER_OP__MASK 0xf8000000
229 #define VIV_FE_CHIP_SELECT_HEADER_OP__SHIFT 27
230 #define VIV_FE_CHIP_SELECT_HEADER_OP_CHIP_SELECT 0x68000000
231 #define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP15 0x00008000
232 #define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP14 0x00004000
233 #define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP13 0x00002000
234 #define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP12 0x00001000
235 #define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP11 0x00000800
236 #define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP10 0x00000400
237 #define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP9 0x00000200
238 #define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP8 0x00000100
239 #define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP7 0x00000080
240 #define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP6 0x00000040
241 #define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP5 0x00000020
242 #define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP4 0x00000010
243 #define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP3 0x00000008
244 #define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP2 0x00000004
245 #define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP1 0x00000002
246 #define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP0 0x00000001
248 #define VIV_FE_DRAW_INSTANCED 0x00000000
250 #define VIV_FE_DRAW_INSTANCED_HEADER 0x00000000
251 #define VIV_FE_DRAW_INSTANCED_HEADER_OP__MASK 0xf8000000
252 #define VIV_FE_DRAW_INSTANCED_HEADER_OP__SHIFT 27
253 #define VIV_FE_DRAW_INSTANCED_HEADER_OP_DRAW_INSTANCED 0x60000000
254 #define VIV_FE_DRAW_INSTANCED_HEADER_INDEXED 0x00100000
255 #define VIV_FE_DRAW_INSTANCED_HEADER_TYPE__MASK 0x000f0000
256 #define VIV_FE_DRAW_INSTANCED_HEADER_TYPE__SHIFT 16
257 #define VIV_FE_DRAW_INSTANCED_HEADER_TYPE(x) (((x) << VIV_FE_DRAW_INSTANCED_HEADER_TYPE__SHIFT) & VIV_FE_DRAW_INSTANCED_HEADER_TYPE__MASK)
258 #define VIV_FE_DRAW_INSTANCED_HEADER_INSTANCE_COUNT_LO__MASK 0x0000ffff
259 #define VIV_FE_DRAW_INSTANCED_HEADER_INSTANCE_COUNT_LO__SHIFT 0
260 #define VIV_FE_DRAW_INSTANCED_HEADER_INSTANCE_COUNT_LO(x) (((x) << VIV_FE_DRAW_INSTANCED_HEADER_INSTANCE_COUNT_LO__SHIFT) & VIV_FE_DRAW_INSTANCED_HEADER_INSTANCE_COUNT_LO__MASK)
262 #define VIV_FE_DRAW_INSTANCED_COUNT 0x00000004
263 #define VIV_FE_DRAW_INSTANCED_COUNT_INSTANCE_COUNT_HI__MASK 0xff000000
264 #define VIV_FE_DRAW_INSTANCED_COUNT_INSTANCE_COUNT_HI__SHIFT 24
265 #define VIV_FE_DRAW_INSTANCED_COUNT_INSTANCE_COUNT_HI(x) (((x) << VIV_FE_DRAW_INSTANCED_COUNT_INSTANCE_COUNT_HI__SHIFT) & VIV_FE_DRAW_INSTANCED_COUNT_INSTANCE_COUNT_HI__MASK)
266 #define VIV_FE_DRAW_INSTANCED_COUNT_VERTEX_COUNT__MASK 0x00ffffff
267 #define VIV_FE_DRAW_INSTANCED_COUNT_VERTEX_COUNT__SHIFT 0
268 #define VIV_FE_DRAW_INSTANCED_COUNT_VERTEX_COUNT(x) (((x) << VIV_FE_DRAW_INSTANCED_COUNT_VERTEX_COUNT__SHIFT) & VIV_FE_DRAW_INSTANCED_COUNT_VERTEX_COUNT__MASK)
270 #define VIV_FE_DRAW_INSTANCED_START 0x00000008
271 #define VIV_FE_DRAW_INSTANCED_START_INDEX__MASK 0xffffffff
272 #define VIV_FE_DRAW_INSTANCED_START_INDEX__SHIFT 0
273 #define VIV_FE_DRAW_INSTANCED_START_INDEX(x) (((x) << VIV_FE_DRAW_INSTANCED_START_INDEX__SHIFT) & VIV_FE_DRAW_INSTANCED_START_INDEX__MASK)
275 #define VIV_FE_WAIT_FENCE 0x00000000
277 #define VIV_FE_WAIT_FENCE_HEADER 0x00000000
278 #define VIV_FE_WAIT_FENCE_HEADER_OP__MASK 0xf8000000
279 #define VIV_FE_WAIT_FENCE_HEADER_OP__SHIFT 27
280 #define VIV_FE_WAIT_FENCE_HEADER_OP_WAIT_FENCE 0x78000000
281 #define VIV_FE_WAIT_FENCE_HEADER_UNK16__MASK 0x00030000
282 #define VIV_FE_WAIT_FENCE_HEADER_UNK16__SHIFT 16
283 #define VIV_FE_WAIT_FENCE_HEADER_UNK16(x) (((x) << VIV_FE_WAIT_FENCE_HEADER_UNK16__SHIFT) & VIV_FE_WAIT_FENCE_HEADER_UNK16__MASK)
284 #define VIV_FE_WAIT_FENCE_HEADER_WAITCOUNT__MASK 0x0000ffff
285 #define VIV_FE_WAIT_FENCE_HEADER_WAITCOUNT__SHIFT 0
286 #define VIV_FE_WAIT_FENCE_HEADER_WAITCOUNT(x) (((x) << VIV_FE_WAIT_FENCE_HEADER_WAITCOUNT__SHIFT) & VIV_FE_WAIT_FENCE_HEADER_WAITCOUNT__MASK)
288 #define VIV_FE_WAIT_FENCE_ADDRESS 0x00000004
290 #define VIV_FE_DRAW_INDIRECT 0x00000000
292 #define VIV_FE_DRAW_INDIRECT_HEADER 0x00000000
293 #define VIV_FE_DRAW_INDIRECT_HEADER_OP__MASK 0xf8000000
294 #define VIV_FE_DRAW_INDIRECT_HEADER_OP__SHIFT 27
295 #define VIV_FE_DRAW_INDIRECT_HEADER_OP_DRAW_INDIRECT 0x80000000
296 #define VIV_FE_DRAW_INDIRECT_HEADER_INDEXED 0x00000100
297 #define VIV_FE_DRAW_INDIRECT_HEADER_TYPE__MASK 0x0000000f
298 #define VIV_FE_DRAW_INDIRECT_HEADER_TYPE__SHIFT 0
299 #define VIV_FE_DRAW_INDIRECT_HEADER_TYPE(x) (((x) << VIV_FE_DRAW_INDIRECT_HEADER_TYPE__SHIFT) & VIV_FE_DRAW_INDIRECT_HEADER_TYPE__MASK)
301 #define VIV_FE_DRAW_INDIRECT_ADDRESS 0x00000004
303 #define VIV_FE_SNAP_PAGES 0x00000000
305 #define VIV_FE_SNAP_PAGES_HEADER 0x00000000
306 #define VIV_FE_SNAP_PAGES_HEADER_OP__MASK 0xf8000000
307 #define VIV_FE_SNAP_PAGES_HEADER_OP__SHIFT 27
308 #define VIV_FE_SNAP_PAGES_HEADER_OP_SNAP_PAGES 0x98000000
309 #define VIV_FE_SNAP_PAGES_HEADER_UNK0__MASK 0x0000001f
310 #define VIV_FE_SNAP_PAGES_HEADER_UNK0__SHIFT 0
311 #define VIV_FE_SNAP_PAGES_HEADER_UNK0(x) (((x) << VIV_FE_SNAP_PAGES_HEADER_UNK0__SHIFT) & VIV_FE_SNAP_PAGES_HEADER_UNK0__MASK)
314 #endif /* CMDSTREAM_XML */