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1 // SPDX-License-Identifier: GPL-2.0 OR MIT
2 /**************************************************************************
3  *
4  * Copyright 2015 VMware, Inc., Palo Alto, CA., USA
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
21  * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
22  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
23  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
24  * USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 /*
28  * This file implements the vmwgfx context binding manager,
29  * The sole reason for having to use this code is that vmware guest
30  * backed contexts can be swapped out to their backing mobs by the device
31  * at any time, also swapped in at any time. At swapin time, the device
32  * validates the context bindings to make sure they point to valid resources.
33  * It's this outside-of-drawcall validation (that can happen at any time),
34  * that makes this code necessary.
35  *
36  * We therefore need to kill any context bindings pointing to a resource
37  * when the resource is swapped out. Furthermore, if the vmwgfx driver has
38  * swapped out the context we can't swap it in again to kill bindings because
39  * of backing mob reservation lockdep violations, so as part of
40  * context swapout, also kill all bindings of a context, so that they are
41  * already killed if a resource to which a binding points
42  * needs to be swapped out.
43  *
44  * Note that a resource can be pointed to by bindings from multiple contexts,
45  * Therefore we can't easily protect this data by a per context mutex
46  * (unless we use deadlock-safe WW mutexes). So we use a global binding_mutex
47  * to protect all binding manager data.
48  *
49  * Finally, any association between a context and a global resource
50  * (surface, shader or even DX query) is conceptually a context binding that
51  * needs to be tracked by this code.
52  */
53
54 #include "vmwgfx_drv.h"
55 #include "vmwgfx_binding.h"
56 #include "device_include/svga3d_reg.h"
57
58 #define VMW_BINDING_RT_BIT     0
59 #define VMW_BINDING_PS_BIT     1
60 #define VMW_BINDING_SO_T_BIT   2
61 #define VMW_BINDING_VB_BIT     3
62 #define VMW_BINDING_UAV_BIT    4
63 #define VMW_BINDING_CS_UAV_BIT 5
64 #define VMW_BINDING_NUM_BITS   6
65
66 #define VMW_BINDING_PS_SR_BIT  0
67
68 /**
69  * struct vmw_ctx_binding_state - per context binding state
70  *
71  * @dev_priv: Pointer to device private structure.
72  * @list: linked list of individual active bindings.
73  * @render_targets: Render target bindings.
74  * @texture_units: Texture units bindings.
75  * @ds_view: Depth-stencil view binding.
76  * @so_targets: StreamOutput target bindings.
77  * @vertex_buffers: Vertex buffer bindings.
78  * @index_buffer: Index buffer binding.
79  * @per_shader: Per shader-type bindings.
80  * @ua_views: UAV bindings.
81  * @so_state: StreamOutput bindings.
82  * @dirty: Bitmap tracking per binding-type changes that have not yet
83  * been emitted to the device.
84  * @dirty_vb: Bitmap tracking individual vertex buffer binding changes that
85  * have not yet been emitted to the device.
86  * @bind_cmd_buffer: Scratch space used to construct binding commands.
87  * @bind_cmd_count: Number of binding command data entries in @bind_cmd_buffer
88  * @bind_first_slot: Used together with @bind_cmd_buffer to indicate the
89  * device binding slot of the first command data entry in @bind_cmd_buffer.
90  *
91  * Note that this structure also provides storage space for the individual
92  * struct vmw_ctx_binding objects, so that no dynamic allocation is needed
93  * for individual bindings.
94  *
95  */
96 struct vmw_ctx_binding_state {
97         struct vmw_private *dev_priv;
98         struct list_head list;
99         struct vmw_ctx_bindinfo_view render_targets[SVGA3D_RT_MAX];
100         struct vmw_ctx_bindinfo_tex texture_units[SVGA3D_NUM_TEXTURE_UNITS];
101         struct vmw_ctx_bindinfo_view ds_view;
102         struct vmw_ctx_bindinfo_so_target so_targets[SVGA3D_DX_MAX_SOTARGETS];
103         struct vmw_ctx_bindinfo_vb vertex_buffers[SVGA3D_DX_MAX_VERTEXBUFFERS];
104         struct vmw_ctx_bindinfo_ib index_buffer;
105         struct vmw_dx_shader_bindings per_shader[SVGA3D_NUM_SHADERTYPE];
106         struct vmw_ctx_bindinfo_uav ua_views[VMW_MAX_UAV_BIND_TYPE];
107         struct vmw_ctx_bindinfo_so so_state;
108
109         unsigned long dirty;
110         DECLARE_BITMAP(dirty_vb, SVGA3D_DX_MAX_VERTEXBUFFERS);
111
112         u32 bind_cmd_buffer[VMW_MAX_VIEW_BINDINGS];
113         u32 bind_cmd_count;
114         u32 bind_first_slot;
115 };
116
117 static int vmw_binding_scrub_shader(struct vmw_ctx_bindinfo *bi, bool rebind);
118 static int vmw_binding_scrub_render_target(struct vmw_ctx_bindinfo *bi,
119                                            bool rebind);
120 static int vmw_binding_scrub_texture(struct vmw_ctx_bindinfo *bi, bool rebind);
121 static int vmw_binding_scrub_cb(struct vmw_ctx_bindinfo *bi, bool rebind);
122 static int vmw_binding_scrub_dx_rt(struct vmw_ctx_bindinfo *bi, bool rebind);
123 static int vmw_binding_scrub_sr(struct vmw_ctx_bindinfo *bi, bool rebind);
124 static int vmw_binding_scrub_so_target(struct vmw_ctx_bindinfo *bi, bool rebind);
125 static int vmw_binding_emit_dirty(struct vmw_ctx_binding_state *cbs);
126 static int vmw_binding_scrub_dx_shader(struct vmw_ctx_bindinfo *bi,
127                                        bool rebind);
128 static int vmw_binding_scrub_ib(struct vmw_ctx_bindinfo *bi, bool rebind);
129 static int vmw_binding_scrub_vb(struct vmw_ctx_bindinfo *bi, bool rebind);
130 static int vmw_binding_scrub_uav(struct vmw_ctx_bindinfo *bi, bool rebind);
131 static int vmw_binding_scrub_cs_uav(struct vmw_ctx_bindinfo *bi, bool rebind);
132 static int vmw_binding_scrub_so(struct vmw_ctx_bindinfo *bi, bool rebind);
133
134 static void vmw_binding_build_asserts(void) __attribute__ ((unused));
135
136 typedef int (*vmw_scrub_func)(struct vmw_ctx_bindinfo *, bool);
137
138 /**
139  * struct vmw_binding_info - Per binding type information for the binding
140  * manager
141  *
142  * @size: The size of the struct binding derived from a struct vmw_ctx_bindinfo.
143  * @offsets: array[shader_slot] of offsets to the array[slot]
144  * of struct bindings for the binding type.
145  * @scrub_func: Pointer to the scrub function for this binding type.
146  *
147  * Holds static information to help optimize the binding manager and avoid
148  * an excessive amount of switch statements.
149  */
150 struct vmw_binding_info {
151         size_t size;
152         const size_t *offsets;
153         vmw_scrub_func scrub_func;
154 };
155
156 /*
157  * A number of static variables that help determine the scrub func and the
158  * location of the struct vmw_ctx_bindinfo slots for each binding type.
159  */
160 static const size_t vmw_binding_shader_offsets[] = {
161         offsetof(struct vmw_ctx_binding_state, per_shader[0].shader),
162         offsetof(struct vmw_ctx_binding_state, per_shader[1].shader),
163         offsetof(struct vmw_ctx_binding_state, per_shader[2].shader),
164         offsetof(struct vmw_ctx_binding_state, per_shader[3].shader),
165         offsetof(struct vmw_ctx_binding_state, per_shader[4].shader),
166         offsetof(struct vmw_ctx_binding_state, per_shader[5].shader),
167 };
168 static const size_t vmw_binding_rt_offsets[] = {
169         offsetof(struct vmw_ctx_binding_state, render_targets),
170 };
171 static const size_t vmw_binding_tex_offsets[] = {
172         offsetof(struct vmw_ctx_binding_state, texture_units),
173 };
174 static const size_t vmw_binding_cb_offsets[] = {
175         offsetof(struct vmw_ctx_binding_state, per_shader[0].const_buffers),
176         offsetof(struct vmw_ctx_binding_state, per_shader[1].const_buffers),
177         offsetof(struct vmw_ctx_binding_state, per_shader[2].const_buffers),
178         offsetof(struct vmw_ctx_binding_state, per_shader[3].const_buffers),
179         offsetof(struct vmw_ctx_binding_state, per_shader[4].const_buffers),
180         offsetof(struct vmw_ctx_binding_state, per_shader[5].const_buffers),
181 };
182 static const size_t vmw_binding_dx_ds_offsets[] = {
183         offsetof(struct vmw_ctx_binding_state, ds_view),
184 };
185 static const size_t vmw_binding_sr_offsets[] = {
186         offsetof(struct vmw_ctx_binding_state, per_shader[0].shader_res),
187         offsetof(struct vmw_ctx_binding_state, per_shader[1].shader_res),
188         offsetof(struct vmw_ctx_binding_state, per_shader[2].shader_res),
189         offsetof(struct vmw_ctx_binding_state, per_shader[3].shader_res),
190         offsetof(struct vmw_ctx_binding_state, per_shader[4].shader_res),
191         offsetof(struct vmw_ctx_binding_state, per_shader[5].shader_res),
192 };
193 static const size_t vmw_binding_so_target_offsets[] = {
194         offsetof(struct vmw_ctx_binding_state, so_targets),
195 };
196 static const size_t vmw_binding_vb_offsets[] = {
197         offsetof(struct vmw_ctx_binding_state, vertex_buffers),
198 };
199 static const size_t vmw_binding_ib_offsets[] = {
200         offsetof(struct vmw_ctx_binding_state, index_buffer),
201 };
202 static const size_t vmw_binding_uav_offsets[] = {
203         offsetof(struct vmw_ctx_binding_state, ua_views[0].views),
204 };
205 static const size_t vmw_binding_cs_uav_offsets[] = {
206         offsetof(struct vmw_ctx_binding_state, ua_views[1].views),
207 };
208 static const size_t vmw_binding_so_offsets[] = {
209         offsetof(struct vmw_ctx_binding_state, so_state),
210 };
211
212 static const struct vmw_binding_info vmw_binding_infos[] = {
213         [vmw_ctx_binding_shader] = {
214                 .size = sizeof(struct vmw_ctx_bindinfo_shader),
215                 .offsets = vmw_binding_shader_offsets,
216                 .scrub_func = vmw_binding_scrub_shader},
217         [vmw_ctx_binding_rt] = {
218                 .size = sizeof(struct vmw_ctx_bindinfo_view),
219                 .offsets = vmw_binding_rt_offsets,
220                 .scrub_func = vmw_binding_scrub_render_target},
221         [vmw_ctx_binding_tex] = {
222                 .size = sizeof(struct vmw_ctx_bindinfo_tex),
223                 .offsets = vmw_binding_tex_offsets,
224                 .scrub_func = vmw_binding_scrub_texture},
225         [vmw_ctx_binding_cb] = {
226                 .size = sizeof(struct vmw_ctx_bindinfo_cb),
227                 .offsets = vmw_binding_cb_offsets,
228                 .scrub_func = vmw_binding_scrub_cb},
229         [vmw_ctx_binding_dx_shader] = {
230                 .size = sizeof(struct vmw_ctx_bindinfo_shader),
231                 .offsets = vmw_binding_shader_offsets,
232                 .scrub_func = vmw_binding_scrub_dx_shader},
233         [vmw_ctx_binding_dx_rt] = {
234                 .size = sizeof(struct vmw_ctx_bindinfo_view),
235                 .offsets = vmw_binding_rt_offsets,
236                 .scrub_func = vmw_binding_scrub_dx_rt},
237         [vmw_ctx_binding_sr] = {
238                 .size = sizeof(struct vmw_ctx_bindinfo_view),
239                 .offsets = vmw_binding_sr_offsets,
240                 .scrub_func = vmw_binding_scrub_sr},
241         [vmw_ctx_binding_ds] = {
242                 .size = sizeof(struct vmw_ctx_bindinfo_view),
243                 .offsets = vmw_binding_dx_ds_offsets,
244                 .scrub_func = vmw_binding_scrub_dx_rt},
245         [vmw_ctx_binding_so_target] = {
246                 .size = sizeof(struct vmw_ctx_bindinfo_so_target),
247                 .offsets = vmw_binding_so_target_offsets,
248                 .scrub_func = vmw_binding_scrub_so_target},
249         [vmw_ctx_binding_vb] = {
250                 .size = sizeof(struct vmw_ctx_bindinfo_vb),
251                 .offsets = vmw_binding_vb_offsets,
252                 .scrub_func = vmw_binding_scrub_vb},
253         [vmw_ctx_binding_ib] = {
254                 .size = sizeof(struct vmw_ctx_bindinfo_ib),
255                 .offsets = vmw_binding_ib_offsets,
256                 .scrub_func = vmw_binding_scrub_ib},
257         [vmw_ctx_binding_uav] = {
258                 .size = sizeof(struct vmw_ctx_bindinfo_view),
259                 .offsets = vmw_binding_uav_offsets,
260                 .scrub_func = vmw_binding_scrub_uav},
261         [vmw_ctx_binding_cs_uav] = {
262                 .size = sizeof(struct vmw_ctx_bindinfo_view),
263                 .offsets = vmw_binding_cs_uav_offsets,
264                 .scrub_func = vmw_binding_scrub_cs_uav},
265         [vmw_ctx_binding_so] = {
266                 .size = sizeof(struct vmw_ctx_bindinfo_so),
267                 .offsets = vmw_binding_so_offsets,
268                 .scrub_func = vmw_binding_scrub_so},
269 };
270
271 /**
272  * vmw_cbs_context - Return a pointer to the context resource of a
273  * context binding state tracker.
274  *
275  * @cbs: The context binding state tracker.
276  *
277  * Provided there are any active bindings, this function will return an
278  * unreferenced pointer to the context resource that owns the context
279  * binding state tracker. If there are no active bindings, this function
280  * will return NULL. Note that the caller must somehow ensure that a reference
281  * is held on the context resource prior to calling this function.
282  */
283 static const struct vmw_resource *
284 vmw_cbs_context(const struct vmw_ctx_binding_state *cbs)
285 {
286         if (list_empty(&cbs->list))
287                 return NULL;
288
289         return list_first_entry(&cbs->list, struct vmw_ctx_bindinfo,
290                                 ctx_list)->ctx;
291 }
292
293 /**
294  * vmw_binding_loc - determine the struct vmw_ctx_bindinfo slot location.
295  *
296  * @cbs: Pointer to a struct vmw_ctx_binding state which holds the slot.
297  * @bt: The binding type.
298  * @shader_slot: The shader slot of the binding. If none, then set to 0.
299  * @slot: The slot of the binding.
300  */
301 static struct vmw_ctx_bindinfo *
302 vmw_binding_loc(struct vmw_ctx_binding_state *cbs,
303                 enum vmw_ctx_binding_type bt, u32 shader_slot, u32 slot)
304 {
305         const struct vmw_binding_info *b = &vmw_binding_infos[bt];
306         size_t offset = b->offsets[shader_slot] + b->size*slot;
307
308         return (struct vmw_ctx_bindinfo *)((u8 *) cbs + offset);
309 }
310
311 /**
312  * vmw_binding_drop: Stop tracking a context binding
313  *
314  * @bi: Pointer to binding tracker storage.
315  *
316  * Stops tracking a context binding, and re-initializes its storage.
317  * Typically used when the context binding is replaced with a binding to
318  * another (or the same, for that matter) resource.
319  */
320 static void vmw_binding_drop(struct vmw_ctx_bindinfo *bi)
321 {
322         list_del(&bi->ctx_list);
323         if (!list_empty(&bi->res_list))
324                 list_del(&bi->res_list);
325         bi->ctx = NULL;
326 }
327
328 /**
329  * vmw_binding_add: Start tracking a context binding
330  *
331  * @cbs: Pointer to the context binding state tracker.
332  * @bi: Information about the binding to track.
333  * @shader_slot: The shader slot of the binding.
334  * @slot: The slot of the binding.
335  *
336  * Starts tracking the binding in the context binding
337  * state structure @cbs.
338  */
339 void vmw_binding_add(struct vmw_ctx_binding_state *cbs,
340                     const struct vmw_ctx_bindinfo *bi,
341                     u32 shader_slot, u32 slot)
342 {
343         struct vmw_ctx_bindinfo *loc =
344                 vmw_binding_loc(cbs, bi->bt, shader_slot, slot);
345         const struct vmw_binding_info *b = &vmw_binding_infos[bi->bt];
346
347         if (loc->ctx != NULL)
348                 vmw_binding_drop(loc);
349
350         memcpy(loc, bi, b->size);
351         loc->scrubbed = false;
352         list_add(&loc->ctx_list, &cbs->list);
353         INIT_LIST_HEAD(&loc->res_list);
354 }
355
356 /**
357  * vmw_binding_add_uav_index - Add UAV index for tracking.
358  * @cbs: Pointer to the context binding state tracker.
359  * @slot: UAV type to which bind this index.
360  * @index: The splice index to track.
361  */
362 void vmw_binding_add_uav_index(struct vmw_ctx_binding_state *cbs, uint32 slot,
363                                uint32 index)
364 {
365         cbs->ua_views[slot].index = index;
366 }
367
368 /**
369  * vmw_binding_transfer: Transfer a context binding tracking entry.
370  *
371  * @cbs: Pointer to the persistent context binding state tracker.
372  * @from: Staged binding info built during execbuf
373  * @bi: Information about the binding to track.
374  *
375  */
376 static void vmw_binding_transfer(struct vmw_ctx_binding_state *cbs,
377                                  const struct vmw_ctx_binding_state *from,
378                                  const struct vmw_ctx_bindinfo *bi)
379 {
380         size_t offset = (unsigned long)bi - (unsigned long)from;
381         struct vmw_ctx_bindinfo *loc = (struct vmw_ctx_bindinfo *)
382                 ((unsigned long) cbs + offset);
383
384         if (loc->ctx != NULL) {
385                 WARN_ON(bi->scrubbed);
386
387                 vmw_binding_drop(loc);
388         }
389
390         if (bi->res != NULL) {
391                 memcpy(loc, bi, vmw_binding_infos[bi->bt].size);
392                 list_add_tail(&loc->ctx_list, &cbs->list);
393                 list_add_tail(&loc->res_list, &loc->res->binding_head);
394         }
395 }
396
397 /**
398  * vmw_binding_state_kill - Kill all bindings associated with a
399  * struct vmw_ctx_binding state structure, and re-initialize the structure.
400  *
401  * @cbs: Pointer to the context binding state tracker.
402  *
403  * Emits commands to scrub all bindings associated with the
404  * context binding state tracker. Then re-initializes the whole structure.
405  */
406 void vmw_binding_state_kill(struct vmw_ctx_binding_state *cbs)
407 {
408         struct vmw_ctx_bindinfo *entry, *next;
409
410         vmw_binding_state_scrub(cbs);
411         list_for_each_entry_safe(entry, next, &cbs->list, ctx_list)
412                 vmw_binding_drop(entry);
413 }
414
415 /**
416  * vmw_binding_state_scrub - Scrub all bindings associated with a
417  * struct vmw_ctx_binding state structure.
418  *
419  * @cbs: Pointer to the context binding state tracker.
420  *
421  * Emits commands to scrub all bindings associated with the
422  * context binding state tracker.
423  */
424 void vmw_binding_state_scrub(struct vmw_ctx_binding_state *cbs)
425 {
426         struct vmw_ctx_bindinfo *entry;
427
428         list_for_each_entry(entry, &cbs->list, ctx_list) {
429                 if (!entry->scrubbed) {
430                         (void) vmw_binding_infos[entry->bt].scrub_func
431                                 (entry, false);
432                         entry->scrubbed = true;
433                 }
434         }
435
436         (void) vmw_binding_emit_dirty(cbs);
437 }
438
439 /**
440  * vmw_binding_res_list_kill - Kill all bindings on a
441  * resource binding list
442  *
443  * @head: list head of resource binding list
444  *
445  * Kills all bindings associated with a specific resource. Typically
446  * called before the resource is destroyed.
447  */
448 void vmw_binding_res_list_kill(struct list_head *head)
449 {
450         struct vmw_ctx_bindinfo *entry, *next;
451
452         vmw_binding_res_list_scrub(head);
453         list_for_each_entry_safe(entry, next, head, res_list)
454                 vmw_binding_drop(entry);
455 }
456
457 /**
458  * vmw_binding_res_list_scrub - Scrub all bindings on a
459  * resource binding list
460  *
461  * @head: list head of resource binding list
462  *
463  * Scrub all bindings associated with a specific resource. Typically
464  * called before the resource is evicted.
465  */
466 void vmw_binding_res_list_scrub(struct list_head *head)
467 {
468         struct vmw_ctx_bindinfo *entry;
469
470         list_for_each_entry(entry, head, res_list) {
471                 if (!entry->scrubbed) {
472                         (void) vmw_binding_infos[entry->bt].scrub_func
473                                 (entry, false);
474                         entry->scrubbed = true;
475                 }
476         }
477
478         list_for_each_entry(entry, head, res_list) {
479                 struct vmw_ctx_binding_state *cbs =
480                         vmw_context_binding_state(entry->ctx);
481
482                 (void) vmw_binding_emit_dirty(cbs);
483         }
484 }
485
486
487 /**
488  * vmw_binding_state_commit - Commit staged binding info
489  *
490  * @to:   Staged binding info area to copy into to.
491  * @from: Staged binding info built during execbuf.
492  *
493  * Transfers binding info from a temporary structure
494  * (typically used by execbuf) to the persistent
495  * structure in the context. This can be done once commands have been
496  * submitted to hardware
497  */
498 void vmw_binding_state_commit(struct vmw_ctx_binding_state *to,
499                               struct vmw_ctx_binding_state *from)
500 {
501         struct vmw_ctx_bindinfo *entry, *next;
502
503         list_for_each_entry_safe(entry, next, &from->list, ctx_list) {
504                 vmw_binding_transfer(to, from, entry);
505                 vmw_binding_drop(entry);
506         }
507
508         /* Also transfer uav splice indices */
509         to->ua_views[0].index = from->ua_views[0].index;
510         to->ua_views[1].index = from->ua_views[1].index;
511 }
512
513 /**
514  * vmw_binding_rebind_all - Rebind all scrubbed bindings of a context
515  *
516  * @cbs: Pointer to the context binding state tracker.
517  *
518  * Walks through the context binding list and rebinds all scrubbed
519  * resources.
520  */
521 int vmw_binding_rebind_all(struct vmw_ctx_binding_state *cbs)
522 {
523         struct vmw_ctx_bindinfo *entry;
524         int ret;
525
526         list_for_each_entry(entry, &cbs->list, ctx_list) {
527                 if (likely(!entry->scrubbed))
528                         continue;
529
530                 if ((entry->res == NULL || entry->res->id ==
531                             SVGA3D_INVALID_ID))
532                         continue;
533
534                 ret = vmw_binding_infos[entry->bt].scrub_func(entry, true);
535                 if (unlikely(ret != 0))
536                         return ret;
537
538                 entry->scrubbed = false;
539         }
540
541         return vmw_binding_emit_dirty(cbs);
542 }
543
544 /**
545  * vmw_binding_scrub_shader - scrub a shader binding from a context.
546  *
547  * @bi: single binding information.
548  * @rebind: Whether to issue a bind instead of scrub command.
549  */
550 static int vmw_binding_scrub_shader(struct vmw_ctx_bindinfo *bi, bool rebind)
551 {
552         struct vmw_ctx_bindinfo_shader *binding =
553                 container_of(bi, typeof(*binding), bi);
554         struct vmw_private *dev_priv = bi->ctx->dev_priv;
555         struct {
556                 SVGA3dCmdHeader header;
557                 SVGA3dCmdSetShader body;
558         } *cmd;
559
560         cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd));
561         if (unlikely(cmd == NULL))
562                 return -ENOMEM;
563
564         cmd->header.id = SVGA_3D_CMD_SET_SHADER;
565         cmd->header.size = sizeof(cmd->body);
566         cmd->body.cid = bi->ctx->id;
567         cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
568         cmd->body.shid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
569         vmw_cmd_commit(dev_priv, sizeof(*cmd));
570
571         return 0;
572 }
573
574 /**
575  * vmw_binding_scrub_render_target - scrub a render target binding
576  * from a context.
577  *
578  * @bi: single binding information.
579  * @rebind: Whether to issue a bind instead of scrub command.
580  */
581 static int vmw_binding_scrub_render_target(struct vmw_ctx_bindinfo *bi,
582                                            bool rebind)
583 {
584         struct vmw_ctx_bindinfo_view *binding =
585                 container_of(bi, typeof(*binding), bi);
586         struct vmw_private *dev_priv = bi->ctx->dev_priv;
587         struct {
588                 SVGA3dCmdHeader header;
589                 SVGA3dCmdSetRenderTarget body;
590         } *cmd;
591
592         cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd));
593         if (unlikely(cmd == NULL))
594                 return -ENOMEM;
595
596         cmd->header.id = SVGA_3D_CMD_SETRENDERTARGET;
597         cmd->header.size = sizeof(cmd->body);
598         cmd->body.cid = bi->ctx->id;
599         cmd->body.type = binding->slot;
600         cmd->body.target.sid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
601         cmd->body.target.face = 0;
602         cmd->body.target.mipmap = 0;
603         vmw_cmd_commit(dev_priv, sizeof(*cmd));
604
605         return 0;
606 }
607
608 /**
609  * vmw_binding_scrub_texture - scrub a texture binding from a context.
610  *
611  * @bi: single binding information.
612  * @rebind: Whether to issue a bind instead of scrub command.
613  *
614  * TODO: Possibly complement this function with a function that takes
615  * a list of texture bindings and combines them to a single command.
616  */
617 static int vmw_binding_scrub_texture(struct vmw_ctx_bindinfo *bi,
618                                      bool rebind)
619 {
620         struct vmw_ctx_bindinfo_tex *binding =
621                 container_of(bi, typeof(*binding), bi);
622         struct vmw_private *dev_priv = bi->ctx->dev_priv;
623         struct {
624                 SVGA3dCmdHeader header;
625                 struct {
626                         SVGA3dCmdSetTextureState c;
627                         SVGA3dTextureState s1;
628                 } body;
629         } *cmd;
630
631         cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd));
632         if (unlikely(cmd == NULL))
633                 return -ENOMEM;
634
635         cmd->header.id = SVGA_3D_CMD_SETTEXTURESTATE;
636         cmd->header.size = sizeof(cmd->body);
637         cmd->body.c.cid = bi->ctx->id;
638         cmd->body.s1.stage = binding->texture_stage;
639         cmd->body.s1.name = SVGA3D_TS_BIND_TEXTURE;
640         cmd->body.s1.value = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
641         vmw_cmd_commit(dev_priv, sizeof(*cmd));
642
643         return 0;
644 }
645
646 /**
647  * vmw_binding_scrub_dx_shader - scrub a dx shader binding from a context.
648  *
649  * @bi: single binding information.
650  * @rebind: Whether to issue a bind instead of scrub command.
651  */
652 static int vmw_binding_scrub_dx_shader(struct vmw_ctx_bindinfo *bi, bool rebind)
653 {
654         struct vmw_ctx_bindinfo_shader *binding =
655                 container_of(bi, typeof(*binding), bi);
656         struct vmw_private *dev_priv = bi->ctx->dev_priv;
657         struct {
658                 SVGA3dCmdHeader header;
659                 SVGA3dCmdDXSetShader body;
660         } *cmd;
661
662         cmd = VMW_CMD_CTX_RESERVE(dev_priv, sizeof(*cmd), bi->ctx->id);
663         if (unlikely(cmd == NULL))
664                 return -ENOMEM;
665
666         cmd->header.id = SVGA_3D_CMD_DX_SET_SHADER;
667         cmd->header.size = sizeof(cmd->body);
668         cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
669         cmd->body.shaderId = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
670         vmw_cmd_commit(dev_priv, sizeof(*cmd));
671
672         return 0;
673 }
674
675 /**
676  * vmw_binding_scrub_cb - scrub a constant buffer binding from a context.
677  *
678  * @bi: single binding information.
679  * @rebind: Whether to issue a bind instead of scrub command.
680  */
681 static int vmw_binding_scrub_cb(struct vmw_ctx_bindinfo *bi, bool rebind)
682 {
683         struct vmw_ctx_bindinfo_cb *binding =
684                 container_of(bi, typeof(*binding), bi);
685         struct vmw_private *dev_priv = bi->ctx->dev_priv;
686         struct {
687                 SVGA3dCmdHeader header;
688                 SVGA3dCmdDXSetSingleConstantBuffer body;
689         } *cmd;
690
691         cmd = VMW_CMD_CTX_RESERVE(dev_priv, sizeof(*cmd), bi->ctx->id);
692         if (unlikely(cmd == NULL))
693                 return -ENOMEM;
694
695         cmd->header.id = SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER;
696         cmd->header.size = sizeof(cmd->body);
697         cmd->body.slot = binding->slot;
698         cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
699         if (rebind) {
700                 cmd->body.offsetInBytes = binding->offset;
701                 cmd->body.sizeInBytes = binding->size;
702                 cmd->body.sid = bi->res->id;
703         } else {
704                 cmd->body.offsetInBytes = 0;
705                 cmd->body.sizeInBytes = 0;
706                 cmd->body.sid = SVGA3D_INVALID_ID;
707         }
708         vmw_cmd_commit(dev_priv, sizeof(*cmd));
709
710         return 0;
711 }
712
713 /**
714  * vmw_collect_view_ids - Build view id data for a view binding command
715  * without checking which bindings actually need to be emitted
716  *
717  * @cbs: Pointer to the context's struct vmw_ctx_binding_state
718  * @bi: Pointer to where the binding info array is stored in @cbs
719  * @max_num: Maximum number of entries in the @bi array.
720  *
721  * Scans the @bi array for bindings and builds a buffer of view id data.
722  * Stops at the first non-existing binding in the @bi array.
723  * On output, @cbs->bind_cmd_count contains the number of bindings to be
724  * emitted, @cbs->bind_first_slot is set to zero, and @cbs->bind_cmd_buffer
725  * contains the command data.
726  */
727 static void vmw_collect_view_ids(struct vmw_ctx_binding_state *cbs,
728                                  const struct vmw_ctx_bindinfo *bi,
729                                  u32 max_num)
730 {
731         const struct vmw_ctx_bindinfo_view *biv =
732                 container_of(bi, struct vmw_ctx_bindinfo_view, bi);
733         unsigned long i;
734
735         cbs->bind_cmd_count = 0;
736         cbs->bind_first_slot = 0;
737
738         for (i = 0; i < max_num; ++i, ++biv) {
739                 if (!biv->bi.ctx)
740                         break;
741
742                 cbs->bind_cmd_buffer[cbs->bind_cmd_count++] =
743                         ((biv->bi.scrubbed) ?
744                          SVGA3D_INVALID_ID : biv->bi.res->id);
745         }
746 }
747
748 /**
749  * vmw_collect_dirty_view_ids - Build view id data for a view binding command
750  *
751  * @cbs: Pointer to the context's struct vmw_ctx_binding_state
752  * @bi: Pointer to where the binding info array is stored in @cbs
753  * @dirty: Bitmap indicating which bindings need to be emitted.
754  * @max_num: Maximum number of entries in the @bi array.
755  *
756  * Scans the @bi array for bindings that need to be emitted and
757  * builds a buffer of view id data.
758  * On output, @cbs->bind_cmd_count contains the number of bindings to be
759  * emitted, @cbs->bind_first_slot indicates the index of the first emitted
760  * binding, and @cbs->bind_cmd_buffer contains the command data.
761  */
762 static void vmw_collect_dirty_view_ids(struct vmw_ctx_binding_state *cbs,
763                                        const struct vmw_ctx_bindinfo *bi,
764                                        unsigned long *dirty,
765                                        u32 max_num)
766 {
767         const struct vmw_ctx_bindinfo_view *biv =
768                 container_of(bi, struct vmw_ctx_bindinfo_view, bi);
769         unsigned long i, next_bit;
770
771         cbs->bind_cmd_count = 0;
772         i = find_first_bit(dirty, max_num);
773         next_bit = i;
774         cbs->bind_first_slot = i;
775
776         biv += i;
777         for (; i < max_num; ++i, ++biv) {
778                 cbs->bind_cmd_buffer[cbs->bind_cmd_count++] =
779                         ((!biv->bi.ctx || biv->bi.scrubbed) ?
780                          SVGA3D_INVALID_ID : biv->bi.res->id);
781
782                 if (next_bit == i) {
783                         next_bit = find_next_bit(dirty, max_num, i + 1);
784                         if (next_bit >= max_num)
785                                 break;
786                 }
787         }
788 }
789
790 /**
791  * vmw_binding_emit_set_sr - Issue delayed DX shader resource binding commands
792  *
793  * @cbs: Pointer to the context's struct vmw_ctx_binding_state
794  * @shader_slot: The shader slot of the binding.
795  */
796 static int vmw_emit_set_sr(struct vmw_ctx_binding_state *cbs,
797                            int shader_slot)
798 {
799         const struct vmw_ctx_bindinfo *loc =
800                 &cbs->per_shader[shader_slot].shader_res[0].bi;
801         struct {
802                 SVGA3dCmdHeader header;
803                 SVGA3dCmdDXSetShaderResources body;
804         } *cmd;
805         size_t cmd_size, view_id_size;
806         const struct vmw_resource *ctx = vmw_cbs_context(cbs);
807
808         vmw_collect_dirty_view_ids(cbs, loc,
809                                    cbs->per_shader[shader_slot].dirty_sr,
810                                    SVGA3D_DX_MAX_SRVIEWS);
811         if (cbs->bind_cmd_count == 0)
812                 return 0;
813
814         view_id_size = cbs->bind_cmd_count*sizeof(uint32);
815         cmd_size = sizeof(*cmd) + view_id_size;
816         cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id);
817         if (unlikely(cmd == NULL))
818                 return -ENOMEM;
819
820         cmd->header.id = SVGA_3D_CMD_DX_SET_SHADER_RESOURCES;
821         cmd->header.size = sizeof(cmd->body) + view_id_size;
822         cmd->body.type = shader_slot + SVGA3D_SHADERTYPE_MIN;
823         cmd->body.startView = cbs->bind_first_slot;
824
825         memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);
826
827         vmw_cmd_commit(ctx->dev_priv, cmd_size);
828         bitmap_clear(cbs->per_shader[shader_slot].dirty_sr,
829                      cbs->bind_first_slot, cbs->bind_cmd_count);
830
831         return 0;
832 }
833
834 /**
835  * vmw_binding_emit_set_rt - Issue delayed DX rendertarget binding commands
836  *
837  * @cbs: Pointer to the context's struct vmw_ctx_binding_state
838  */
839 static int vmw_emit_set_rt(struct vmw_ctx_binding_state *cbs)
840 {
841         const struct vmw_ctx_bindinfo *loc = &cbs->render_targets[0].bi;
842         struct {
843                 SVGA3dCmdHeader header;
844                 SVGA3dCmdDXSetRenderTargets body;
845         } *cmd;
846         size_t cmd_size, view_id_size;
847         const struct vmw_resource *ctx = vmw_cbs_context(cbs);
848
849         vmw_collect_view_ids(cbs, loc, SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS);
850         view_id_size = cbs->bind_cmd_count*sizeof(uint32);
851         cmd_size = sizeof(*cmd) + view_id_size;
852         cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id);
853         if (unlikely(cmd == NULL))
854                 return -ENOMEM;
855
856         cmd->header.id = SVGA_3D_CMD_DX_SET_RENDERTARGETS;
857         cmd->header.size = sizeof(cmd->body) + view_id_size;
858
859         if (cbs->ds_view.bi.ctx && !cbs->ds_view.bi.scrubbed)
860                 cmd->body.depthStencilViewId = cbs->ds_view.bi.res->id;
861         else
862                 cmd->body.depthStencilViewId = SVGA3D_INVALID_ID;
863
864         memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);
865
866         vmw_cmd_commit(ctx->dev_priv, cmd_size);
867
868         return 0;
869
870 }
871
872 /**
873  * vmw_collect_so_targets - Build SVGA3dSoTarget data for a binding command
874  * without checking which bindings actually need to be emitted
875  *
876  * @cbs: Pointer to the context's struct vmw_ctx_binding_state
877  * @bi: Pointer to where the binding info array is stored in @cbs
878  * @max_num: Maximum number of entries in the @bi array.
879  *
880  * Scans the @bi array for bindings and builds a buffer of SVGA3dSoTarget data.
881  * Stops at the first non-existing binding in the @bi array.
882  * On output, @cbs->bind_cmd_count contains the number of bindings to be
883  * emitted, @cbs->bind_first_slot is set to zero, and @cbs->bind_cmd_buffer
884  * contains the command data.
885  */
886 static void vmw_collect_so_targets(struct vmw_ctx_binding_state *cbs,
887                                    const struct vmw_ctx_bindinfo *bi,
888                                    u32 max_num)
889 {
890         const struct vmw_ctx_bindinfo_so_target *biso =
891                 container_of(bi, struct vmw_ctx_bindinfo_so_target, bi);
892         unsigned long i;
893         SVGA3dSoTarget *so_buffer = (SVGA3dSoTarget *) cbs->bind_cmd_buffer;
894
895         cbs->bind_cmd_count = 0;
896         cbs->bind_first_slot = 0;
897
898         for (i = 0; i < max_num; ++i, ++biso, ++so_buffer,
899                     ++cbs->bind_cmd_count) {
900                 if (!biso->bi.ctx)
901                         break;
902
903                 if (!biso->bi.scrubbed) {
904                         so_buffer->sid = biso->bi.res->id;
905                         so_buffer->offset = biso->offset;
906                         so_buffer->sizeInBytes = biso->size;
907                 } else {
908                         so_buffer->sid = SVGA3D_INVALID_ID;
909                         so_buffer->offset = 0;
910                         so_buffer->sizeInBytes = 0;
911                 }
912         }
913 }
914
915 /**
916  * vmw_emit_set_so_target - Issue delayed streamout binding commands
917  *
918  * @cbs: Pointer to the context's struct vmw_ctx_binding_state
919  */
920 static int vmw_emit_set_so_target(struct vmw_ctx_binding_state *cbs)
921 {
922         const struct vmw_ctx_bindinfo *loc = &cbs->so_targets[0].bi;
923         struct {
924                 SVGA3dCmdHeader header;
925                 SVGA3dCmdDXSetSOTargets body;
926         } *cmd;
927         size_t cmd_size, so_target_size;
928         const struct vmw_resource *ctx = vmw_cbs_context(cbs);
929
930         vmw_collect_so_targets(cbs, loc, SVGA3D_DX_MAX_SOTARGETS);
931         if (cbs->bind_cmd_count == 0)
932                 return 0;
933
934         so_target_size = cbs->bind_cmd_count*sizeof(SVGA3dSoTarget);
935         cmd_size = sizeof(*cmd) + so_target_size;
936         cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id);
937         if (unlikely(cmd == NULL))
938                 return -ENOMEM;
939
940         cmd->header.id = SVGA_3D_CMD_DX_SET_SOTARGETS;
941         cmd->header.size = sizeof(cmd->body) + so_target_size;
942         memcpy(&cmd[1], cbs->bind_cmd_buffer, so_target_size);
943
944         vmw_cmd_commit(ctx->dev_priv, cmd_size);
945
946         return 0;
947
948 }
949
950 /**
951  * vmw_binding_emit_dirty_ps - Issue delayed per shader binding commands
952  *
953  * @cbs: Pointer to the context's struct vmw_ctx_binding_state
954  *
955  */
956 static int vmw_binding_emit_dirty_ps(struct vmw_ctx_binding_state *cbs)
957 {
958         struct vmw_dx_shader_bindings *sb = &cbs->per_shader[0];
959         u32 i;
960         int ret;
961
962         for (i = 0; i < SVGA3D_NUM_SHADERTYPE_DX10; ++i, ++sb) {
963                 if (!test_bit(VMW_BINDING_PS_SR_BIT, &sb->dirty))
964                         continue;
965
966                 ret = vmw_emit_set_sr(cbs, i);
967                 if (ret)
968                         break;
969
970                 __clear_bit(VMW_BINDING_PS_SR_BIT, &sb->dirty);
971         }
972
973         return 0;
974 }
975
976 /**
977  * vmw_collect_dirty_vbs - Build SVGA3dVertexBuffer data for a
978  * SVGA3dCmdDXSetVertexBuffers command
979  *
980  * @cbs: Pointer to the context's struct vmw_ctx_binding_state
981  * @bi: Pointer to where the binding info array is stored in @cbs
982  * @dirty: Bitmap indicating which bindings need to be emitted.
983  * @max_num: Maximum number of entries in the @bi array.
984  *
985  * Scans the @bi array for bindings that need to be emitted and
986  * builds a buffer of SVGA3dVertexBuffer data.
987  * On output, @cbs->bind_cmd_count contains the number of bindings to be
988  * emitted, @cbs->bind_first_slot indicates the index of the first emitted
989  * binding, and @cbs->bind_cmd_buffer contains the command data.
990  */
991 static void vmw_collect_dirty_vbs(struct vmw_ctx_binding_state *cbs,
992                                   const struct vmw_ctx_bindinfo *bi,
993                                   unsigned long *dirty,
994                                   u32 max_num)
995 {
996         const struct vmw_ctx_bindinfo_vb *biv =
997                 container_of(bi, struct vmw_ctx_bindinfo_vb, bi);
998         unsigned long i, next_bit;
999         SVGA3dVertexBuffer *vbs = (SVGA3dVertexBuffer *) &cbs->bind_cmd_buffer;
1000
1001         cbs->bind_cmd_count = 0;
1002         i = find_first_bit(dirty, max_num);
1003         next_bit = i;
1004         cbs->bind_first_slot = i;
1005
1006         biv += i;
1007         for (; i < max_num; ++i, ++biv, ++vbs) {
1008                 if (!biv->bi.ctx || biv->bi.scrubbed) {
1009                         vbs->sid = SVGA3D_INVALID_ID;
1010                         vbs->stride = 0;
1011                         vbs->offset = 0;
1012                 } else {
1013                         vbs->sid = biv->bi.res->id;
1014                         vbs->stride = biv->stride;
1015                         vbs->offset = biv->offset;
1016                 }
1017                 cbs->bind_cmd_count++;
1018                 if (next_bit == i) {
1019                         next_bit = find_next_bit(dirty, max_num, i + 1);
1020                         if (next_bit >= max_num)
1021                                 break;
1022                 }
1023         }
1024 }
1025
1026 /**
1027  * vmw_binding_emit_set_vb - Issue delayed vertex buffer binding commands
1028  *
1029  * @cbs: Pointer to the context's struct vmw_ctx_binding_state
1030  *
1031  */
1032 static int vmw_emit_set_vb(struct vmw_ctx_binding_state *cbs)
1033 {
1034         const struct vmw_ctx_bindinfo *loc =
1035                 &cbs->vertex_buffers[0].bi;
1036         struct {
1037                 SVGA3dCmdHeader header;
1038                 SVGA3dCmdDXSetVertexBuffers body;
1039         } *cmd;
1040         size_t cmd_size, set_vb_size;
1041         const struct vmw_resource *ctx = vmw_cbs_context(cbs);
1042
1043         vmw_collect_dirty_vbs(cbs, loc, cbs->dirty_vb,
1044                              SVGA3D_DX_MAX_VERTEXBUFFERS);
1045         if (cbs->bind_cmd_count == 0)
1046                 return 0;
1047
1048         set_vb_size = cbs->bind_cmd_count*sizeof(SVGA3dVertexBuffer);
1049         cmd_size = sizeof(*cmd) + set_vb_size;
1050         cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id);
1051         if (unlikely(cmd == NULL))
1052                 return -ENOMEM;
1053
1054         cmd->header.id = SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS;
1055         cmd->header.size = sizeof(cmd->body) + set_vb_size;
1056         cmd->body.startBuffer = cbs->bind_first_slot;
1057
1058         memcpy(&cmd[1], cbs->bind_cmd_buffer, set_vb_size);
1059
1060         vmw_cmd_commit(ctx->dev_priv, cmd_size);
1061         bitmap_clear(cbs->dirty_vb,
1062                      cbs->bind_first_slot, cbs->bind_cmd_count);
1063
1064         return 0;
1065 }
1066
1067 static int vmw_emit_set_uav(struct vmw_ctx_binding_state *cbs)
1068 {
1069         const struct vmw_ctx_bindinfo *loc = &cbs->ua_views[0].views[0].bi;
1070         struct {
1071                 SVGA3dCmdHeader header;
1072                 SVGA3dCmdDXSetUAViews body;
1073         } *cmd;
1074         size_t cmd_size, view_id_size;
1075         const struct vmw_resource *ctx = vmw_cbs_context(cbs);
1076
1077         vmw_collect_view_ids(cbs, loc, SVGA3D_MAX_UAVIEWS);
1078         view_id_size = cbs->bind_cmd_count*sizeof(uint32);
1079         cmd_size = sizeof(*cmd) + view_id_size;
1080         cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id);
1081         if (!cmd)
1082                 return -ENOMEM;
1083
1084         cmd->header.id = SVGA_3D_CMD_DX_SET_UA_VIEWS;
1085         cmd->header.size = sizeof(cmd->body) + view_id_size;
1086
1087         /* Splice index is specified user-space   */
1088         cmd->body.uavSpliceIndex = cbs->ua_views[0].index;
1089
1090         memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);
1091
1092         vmw_cmd_commit(ctx->dev_priv, cmd_size);
1093
1094         return 0;
1095 }
1096
1097 static int vmw_emit_set_cs_uav(struct vmw_ctx_binding_state *cbs)
1098 {
1099         const struct vmw_ctx_bindinfo *loc = &cbs->ua_views[1].views[0].bi;
1100         struct {
1101                 SVGA3dCmdHeader header;
1102                 SVGA3dCmdDXSetCSUAViews body;
1103         } *cmd;
1104         size_t cmd_size, view_id_size;
1105         const struct vmw_resource *ctx = vmw_cbs_context(cbs);
1106
1107         vmw_collect_view_ids(cbs, loc, SVGA3D_MAX_UAVIEWS);
1108         view_id_size = cbs->bind_cmd_count*sizeof(uint32);
1109         cmd_size = sizeof(*cmd) + view_id_size;
1110         cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id);
1111         if (!cmd)
1112                 return -ENOMEM;
1113
1114         cmd->header.id = SVGA_3D_CMD_DX_SET_CS_UA_VIEWS;
1115         cmd->header.size = sizeof(cmd->body) + view_id_size;
1116
1117         /* Start index is specified user-space */
1118         cmd->body.startIndex = cbs->ua_views[1].index;
1119
1120         memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);
1121
1122         vmw_cmd_commit(ctx->dev_priv, cmd_size);
1123
1124         return 0;
1125 }
1126
1127 /**
1128  * vmw_binding_emit_dirty - Issue delayed binding commands
1129  *
1130  * @cbs: Pointer to the context's struct vmw_ctx_binding_state
1131  *
1132  * This function issues the delayed binding commands that arise from
1133  * previous scrub / unscrub calls. These binding commands are typically
1134  * commands that batch a number of bindings and therefore it makes sense
1135  * to delay them.
1136  */
1137 static int vmw_binding_emit_dirty(struct vmw_ctx_binding_state *cbs)
1138 {
1139         int ret = 0;
1140         unsigned long hit = 0;
1141
1142         while ((hit = find_next_bit(&cbs->dirty, VMW_BINDING_NUM_BITS, hit))
1143               < VMW_BINDING_NUM_BITS) {
1144
1145                 switch (hit) {
1146                 case VMW_BINDING_RT_BIT:
1147                         ret = vmw_emit_set_rt(cbs);
1148                         break;
1149                 case VMW_BINDING_PS_BIT:
1150                         ret = vmw_binding_emit_dirty_ps(cbs);
1151                         break;
1152                 case VMW_BINDING_SO_T_BIT:
1153                         ret = vmw_emit_set_so_target(cbs);
1154                         break;
1155                 case VMW_BINDING_VB_BIT:
1156                         ret = vmw_emit_set_vb(cbs);
1157                         break;
1158                 case VMW_BINDING_UAV_BIT:
1159                         ret = vmw_emit_set_uav(cbs);
1160                         break;
1161                 case VMW_BINDING_CS_UAV_BIT:
1162                         ret = vmw_emit_set_cs_uav(cbs);
1163                         break;
1164                 default:
1165                         BUG();
1166                 }
1167                 if (ret)
1168                         return ret;
1169
1170                 __clear_bit(hit, &cbs->dirty);
1171                 hit++;
1172         }
1173
1174         return 0;
1175 }
1176
1177 /**
1178  * vmw_binding_scrub_sr - Schedule a dx shaderresource binding
1179  * scrub from a context
1180  *
1181  * @bi: single binding information.
1182  * @rebind: Whether to issue a bind instead of scrub command.
1183  */
1184 static int vmw_binding_scrub_sr(struct vmw_ctx_bindinfo *bi, bool rebind)
1185 {
1186         struct vmw_ctx_bindinfo_view *biv =
1187                 container_of(bi, struct vmw_ctx_bindinfo_view, bi);
1188         struct vmw_ctx_binding_state *cbs =
1189                 vmw_context_binding_state(bi->ctx);
1190
1191         __set_bit(biv->slot, cbs->per_shader[biv->shader_slot].dirty_sr);
1192         __set_bit(VMW_BINDING_PS_SR_BIT,
1193                   &cbs->per_shader[biv->shader_slot].dirty);
1194         __set_bit(VMW_BINDING_PS_BIT, &cbs->dirty);
1195
1196         return 0;
1197 }
1198
1199 /**
1200  * vmw_binding_scrub_dx_rt - Schedule a dx rendertarget binding
1201  * scrub from a context
1202  *
1203  * @bi: single binding information.
1204  * @rebind: Whether to issue a bind instead of scrub command.
1205  */
1206 static int vmw_binding_scrub_dx_rt(struct vmw_ctx_bindinfo *bi, bool rebind)
1207 {
1208         struct vmw_ctx_binding_state *cbs =
1209                 vmw_context_binding_state(bi->ctx);
1210
1211         __set_bit(VMW_BINDING_RT_BIT, &cbs->dirty);
1212
1213         return 0;
1214 }
1215
1216 /**
1217  * vmw_binding_scrub_so_target - Schedule a dx streamoutput buffer binding
1218  * scrub from a context
1219  *
1220  * @bi: single binding information.
1221  * @rebind: Whether to issue a bind instead of scrub command.
1222  */
1223 static int vmw_binding_scrub_so_target(struct vmw_ctx_bindinfo *bi, bool rebind)
1224 {
1225         struct vmw_ctx_binding_state *cbs =
1226                 vmw_context_binding_state(bi->ctx);
1227
1228         __set_bit(VMW_BINDING_SO_T_BIT, &cbs->dirty);
1229
1230         return 0;
1231 }
1232
1233 /**
1234  * vmw_binding_scrub_vb - Schedule a dx vertex buffer binding
1235  * scrub from a context
1236  *
1237  * @bi: single binding information.
1238  * @rebind: Whether to issue a bind instead of scrub command.
1239  */
1240 static int vmw_binding_scrub_vb(struct vmw_ctx_bindinfo *bi, bool rebind)
1241 {
1242         struct vmw_ctx_bindinfo_vb *bivb =
1243                 container_of(bi, struct vmw_ctx_bindinfo_vb, bi);
1244         struct vmw_ctx_binding_state *cbs =
1245                 vmw_context_binding_state(bi->ctx);
1246
1247         __set_bit(bivb->slot, cbs->dirty_vb);
1248         __set_bit(VMW_BINDING_VB_BIT, &cbs->dirty);
1249
1250         return 0;
1251 }
1252
1253 /**
1254  * vmw_binding_scrub_ib - scrub a dx index buffer binding from a context
1255  *
1256  * @bi: single binding information.
1257  * @rebind: Whether to issue a bind instead of scrub command.
1258  */
1259 static int vmw_binding_scrub_ib(struct vmw_ctx_bindinfo *bi, bool rebind)
1260 {
1261         struct vmw_ctx_bindinfo_ib *binding =
1262                 container_of(bi, typeof(*binding), bi);
1263         struct vmw_private *dev_priv = bi->ctx->dev_priv;
1264         struct {
1265                 SVGA3dCmdHeader header;
1266                 SVGA3dCmdDXSetIndexBuffer body;
1267         } *cmd;
1268
1269         cmd = VMW_CMD_CTX_RESERVE(dev_priv, sizeof(*cmd), bi->ctx->id);
1270         if (unlikely(cmd == NULL))
1271                 return -ENOMEM;
1272
1273         cmd->header.id = SVGA_3D_CMD_DX_SET_INDEX_BUFFER;
1274         cmd->header.size = sizeof(cmd->body);
1275         if (rebind) {
1276                 cmd->body.sid = bi->res->id;
1277                 cmd->body.format = binding->format;
1278                 cmd->body.offset = binding->offset;
1279         } else {
1280                 cmd->body.sid = SVGA3D_INVALID_ID;
1281                 cmd->body.format = 0;
1282                 cmd->body.offset = 0;
1283         }
1284
1285         vmw_cmd_commit(dev_priv, sizeof(*cmd));
1286
1287         return 0;
1288 }
1289
1290 static int vmw_binding_scrub_uav(struct vmw_ctx_bindinfo *bi, bool rebind)
1291 {
1292         struct vmw_ctx_binding_state *cbs = vmw_context_binding_state(bi->ctx);
1293
1294         __set_bit(VMW_BINDING_UAV_BIT, &cbs->dirty);
1295         return 0;
1296 }
1297
1298 static int vmw_binding_scrub_cs_uav(struct vmw_ctx_bindinfo *bi, bool rebind)
1299 {
1300         struct vmw_ctx_binding_state *cbs = vmw_context_binding_state(bi->ctx);
1301
1302         __set_bit(VMW_BINDING_CS_UAV_BIT, &cbs->dirty);
1303         return 0;
1304 }
1305
1306 /**
1307  * vmw_binding_scrub_so - Scrub a streamoutput binding from context.
1308  * @bi: Single binding information.
1309  * @rebind: Whether to issue a bind instead of scrub command.
1310  */
1311 static int vmw_binding_scrub_so(struct vmw_ctx_bindinfo *bi, bool rebind)
1312 {
1313         struct vmw_ctx_bindinfo_so *binding =
1314                 container_of(bi, typeof(*binding), bi);
1315         struct vmw_private *dev_priv = bi->ctx->dev_priv;
1316         struct {
1317                 SVGA3dCmdHeader header;
1318                 SVGA3dCmdDXSetStreamOutput body;
1319         } *cmd;
1320
1321         cmd = VMW_CMD_CTX_RESERVE(dev_priv, sizeof(*cmd), bi->ctx->id);
1322         if (!cmd)
1323                 return -ENOMEM;
1324
1325         cmd->header.id = SVGA_3D_CMD_DX_SET_STREAMOUTPUT;
1326         cmd->header.size = sizeof(cmd->body);
1327         cmd->body.soid = rebind ? bi->res->id : SVGA3D_INVALID_ID;
1328         vmw_cmd_commit(dev_priv, sizeof(*cmd));
1329
1330         return 0;
1331 }
1332
1333 /**
1334  * vmw_binding_state_alloc - Allocate a struct vmw_ctx_binding_state with
1335  * memory accounting.
1336  *
1337  * @dev_priv: Pointer to a device private structure.
1338  *
1339  * Returns a pointer to a newly allocated struct or an error pointer on error.
1340  */
1341 struct vmw_ctx_binding_state *
1342 vmw_binding_state_alloc(struct vmw_private *dev_priv)
1343 {
1344         struct vmw_ctx_binding_state *cbs;
1345         struct ttm_operation_ctx ctx = {
1346                 .interruptible = false,
1347                 .no_wait_gpu = false
1348         };
1349         int ret;
1350
1351         ret = ttm_mem_global_alloc(vmw_mem_glob(dev_priv), sizeof(*cbs),
1352                                 &ctx);
1353         if (ret)
1354                 return ERR_PTR(ret);
1355
1356         cbs = vzalloc(sizeof(*cbs));
1357         if (!cbs) {
1358                 ttm_mem_global_free(vmw_mem_glob(dev_priv), sizeof(*cbs));
1359                 return ERR_PTR(-ENOMEM);
1360         }
1361
1362         cbs->dev_priv = dev_priv;
1363         INIT_LIST_HEAD(&cbs->list);
1364
1365         return cbs;
1366 }
1367
1368 /**
1369  * vmw_binding_state_free - Free a struct vmw_ctx_binding_state and its
1370  * memory accounting info.
1371  *
1372  * @cbs: Pointer to the struct vmw_ctx_binding_state to be freed.
1373  */
1374 void vmw_binding_state_free(struct vmw_ctx_binding_state *cbs)
1375 {
1376         struct vmw_private *dev_priv = cbs->dev_priv;
1377
1378         vfree(cbs);
1379         ttm_mem_global_free(vmw_mem_glob(dev_priv), sizeof(*cbs));
1380 }
1381
1382 /**
1383  * vmw_binding_state_list - Get the binding list of a
1384  * struct vmw_ctx_binding_state
1385  *
1386  * @cbs: Pointer to the struct vmw_ctx_binding_state
1387  *
1388  * Returns the binding list which can be used to traverse through the bindings
1389  * and access the resource information of all bindings.
1390  */
1391 struct list_head *vmw_binding_state_list(struct vmw_ctx_binding_state *cbs)
1392 {
1393         return &cbs->list;
1394 }
1395
1396 /**
1397  * vmwgfx_binding_state_reset - clear a struct vmw_ctx_binding_state
1398  *
1399  * @cbs: Pointer to the struct vmw_ctx_binding_state to be cleared
1400  *
1401  * Drops all bindings registered in @cbs. No device binding actions are
1402  * performed.
1403  */
1404 void vmw_binding_state_reset(struct vmw_ctx_binding_state *cbs)
1405 {
1406         struct vmw_ctx_bindinfo *entry, *next;
1407
1408         list_for_each_entry_safe(entry, next, &cbs->list, ctx_list)
1409                 vmw_binding_drop(entry);
1410 }
1411
1412 /**
1413  * vmw_binding_dirtying - Return whether a binding type is dirtying its resource
1414  * @binding_type: The binding type
1415  *
1416  * Each time a resource is put on the validation list as the result of a
1417  * context binding referencing it, we need to determine whether that resource
1418  * will be dirtied (written to by the GPU) as a result of the corresponding
1419  * GPU operation. Currently rendertarget-, depth-stencil-, stream-output-target
1420  * and unordered access view bindings are capable of dirtying its resource.
1421  *
1422  * Return: Whether the binding type dirties the resource its binding points to.
1423  */
1424 u32 vmw_binding_dirtying(enum vmw_ctx_binding_type binding_type)
1425 {
1426         static u32 is_binding_dirtying[vmw_ctx_binding_max] = {
1427                 [vmw_ctx_binding_rt] = VMW_RES_DIRTY_SET,
1428                 [vmw_ctx_binding_dx_rt] = VMW_RES_DIRTY_SET,
1429                 [vmw_ctx_binding_ds] = VMW_RES_DIRTY_SET,
1430                 [vmw_ctx_binding_so_target] = VMW_RES_DIRTY_SET,
1431                 [vmw_ctx_binding_uav] = VMW_RES_DIRTY_SET,
1432                 [vmw_ctx_binding_cs_uav] = VMW_RES_DIRTY_SET,
1433         };
1434
1435         /* Review this function as new bindings are added. */
1436         BUILD_BUG_ON(vmw_ctx_binding_max != 14);
1437         return is_binding_dirtying[binding_type];
1438 }
1439
1440 /*
1441  * This function is unused at run-time, and only used to hold various build
1442  * asserts important for code optimization assumptions.
1443  */
1444 static void vmw_binding_build_asserts(void)
1445 {
1446         BUILD_BUG_ON(SVGA3D_NUM_SHADERTYPE_DX10 != 3);
1447         BUILD_BUG_ON(SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS > SVGA3D_RT_MAX);
1448         BUILD_BUG_ON(sizeof(uint32) != sizeof(u32));
1449
1450         /*
1451          * struct vmw_ctx_binding_state::bind_cmd_buffer is used for various
1452          * view id arrays.
1453          */
1454         BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_RT_MAX);
1455         BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_DX_MAX_SRVIEWS);
1456         BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_DX_MAX_CONSTBUFFERS);
1457
1458         /*
1459          * struct vmw_ctx_binding_state::bind_cmd_buffer is used for
1460          * u32 view ids, SVGA3dSoTargets and SVGA3dVertexBuffers
1461          */
1462         BUILD_BUG_ON(SVGA3D_DX_MAX_SOTARGETS*sizeof(SVGA3dSoTarget) >
1463                      VMW_MAX_VIEW_BINDINGS*sizeof(u32));
1464         BUILD_BUG_ON(SVGA3D_DX_MAX_VERTEXBUFFERS*sizeof(SVGA3dVertexBuffer) >
1465                      VMW_MAX_VIEW_BINDINGS*sizeof(u32));
1466 }
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