1 /* SPDX-License-Identifier: GPL-2.0-only */
3 * Copyright (C) 2013 Red Hat
7 #ifndef __MSM_RINGBUFFER_H__
8 #define __MSM_RINGBUFFER_H__
10 #include "drm/gpu_scheduler.h"
13 #define rbmemptr(ring, member) \
14 ((ring)->memptrs_iova + offsetof(struct msm_rbmemptrs, member))
16 #define rbmemptr_stats(ring, index, member) \
17 (rbmemptr((ring), stats) + \
18 ((index) * sizeof(struct msm_gpu_submit_stats)) + \
19 offsetof(struct msm_gpu_submit_stats, member))
21 struct msm_gpu_submit_stats {
28 #define MSM_GPU_SUBMIT_STATS_COUNT 64
30 struct msm_rbmemptrs {
31 volatile uint32_t rptr;
32 volatile uint32_t fence;
33 /* Introduced on A7xx */
34 volatile uint32_t bv_rptr;
35 volatile uint32_t bv_fence;
37 volatile struct msm_gpu_submit_stats stats[MSM_GPU_SUBMIT_STATS_COUNT];
39 volatile u32 context_idr;
43 uint64_t ib1_base, ib2_base;
44 uint32_t ib1_rem, ib2_rem;
47 struct msm_ringbuffer {
50 struct drm_gem_object *bo;
51 uint32_t *start, *end, *cur, *next;
54 * The job scheduler for this ring.
56 struct drm_gpu_scheduler sched;
59 * List of in-flight submits on this ring. Protected by submit_lock.
61 * Currently just submits that are already written into the ring, not
62 * submits that are still in drm_gpu_scheduler's queues. At a later
63 * step we could probably move to letting drm_gpu_scheduler manage
64 * hangcheck detection and keep track of submit jobs that are in-
67 struct list_head submits;
68 spinlock_t submit_lock;
71 uint32_t hangcheck_fence;
72 struct msm_rbmemptrs *memptrs;
73 uint64_t memptrs_iova;
74 struct msm_fence_context *fctx;
77 * hangcheck_progress_retries:
79 * The number of extra hangcheck duration cycles that we have given
80 * due to it appearing that the GPU is making forward progress.
82 * For GPU generations which support progress detection (see.
83 * msm_gpu_funcs::progress()), if the GPU appears to be making progress
84 * (ie. the CP has advanced in the command stream, we'll allow up to
85 * DRM_MSM_HANGCHECK_PROGRESS_RETRIES expirations of the hangcheck timer
86 * before killing the job. But to detect progress we need two sample
87 * points, so the duration of the hangcheck timer is halved. In other
88 * words we'll let the submit run for up to:
90 * (DRM_MSM_HANGCHECK_DEFAULT_PERIOD / 2) * (DRM_MSM_HANGCHECK_PROGRESS_RETRIES + 1)
92 int hangcheck_progress_retries;
95 * last_cp_state: The state of the CP at the last call to gpu->progress()
97 struct msm_cp_state last_cp_state;
100 * preempt_lock protects preemption and serializes wptr updates against
101 * preemption. Can be aquired from irq context.
103 spinlock_t preempt_lock;
106 * Whether we skipped writing wptr and it needs to be updated in the
107 * future when the ring becomes current.
114 * The ctx->seqno value of the last context to submit to this ring
115 * Tracked by seqno rather than pointer value to avoid dangling
116 * pointers, and cases where a ctx can be freed and a new one created
117 * with the same address.
122 struct msm_ringbuffer *msm_ringbuffer_new(struct msm_gpu *gpu, int id,
123 void *memptrs, uint64_t memptrs_iova);
124 void msm_ringbuffer_destroy(struct msm_ringbuffer *ring);
126 /* ringbuffer helpers (the parts that are same for a3xx/a2xx/z180..) */
129 OUT_RING(struct msm_ringbuffer *ring, uint32_t data)
132 * ring->next points to the current command being written - it won't be
133 * committed as ring->cur until the flush
135 if (ring->next == ring->end)
136 ring->next = ring->start;
137 *(ring->next++) = data;
140 #endif /* __MSM_RINGBUFFER_H__ */