1 /* SPDX-License-Identifier: GPL-2.0 OR MIT */
3 * Copyright 2012-2021 VMware, Inc.
5 * Permission is hereby granted, free of charge, to any person
6 * obtaining a copy of this software and associated documentation
7 * files (the "Software"), to deal in the Software without
8 * restriction, including without limitation the rights to use, copy,
9 * modify, merge, publish, distribute, sublicense, and/or sell copies
10 * of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be
14 * included in all copies or substantial portions of the Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
17 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
18 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
19 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
20 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
21 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
30 * SVGA 3d hardware limits
35 #ifndef _SVGA3D_LIMITS_H_
36 #define _SVGA3D_LIMITS_H_
38 #define SVGA3D_HB_MAX_CONTEXT_IDS 256
39 #define SVGA3D_HB_MAX_SURFACE_IDS (32 * 1024)
41 #define SVGA3D_DX_MAX_RENDER_TARGETS 8
42 #define SVGA3D_DX11_MAX_UAVIEWS 8
43 #define SVGA3D_DX11_1_MAX_UAVIEWS 64
44 #define SVGA3D_MAX_UAVIEWS (SVGA3D_DX11_1_MAX_UAVIEWS)
45 #define SVGA3D_DX11_MAX_SIMULTANEOUS_RTUAV (SVGA3D_DX11_MAX_UAVIEWS)
46 #define SVGA3D_DX11_1_MAX_SIMULTANEOUS_RTUAV (SVGA3D_DX11_1_MAX_UAVIEWS)
47 #define SVGA3D_MAX_SIMULTANEOUS_RTUAV (SVGA3D_MAX_UAVIEWS)
49 #define SVGA3D_HB_MAX_SURFACE_SIZE MBYTES_2_BYTES(128)
51 #define SVGA3D_MAX_SHADERIDS 5000
53 #define SVGA3D_MAX_SIMULTANEOUS_SHADERS 20000
55 #define SVGA3D_NUM_TEXTURE_UNITS 32
56 #define SVGA3D_NUM_LIGHTS 8
58 #define SVGA3D_MAX_VIDEOPROCESSOR_SAMPLERS 32
60 #define SVGA3D_MAX_SHADER_MEMORY_BYTES (8 * 1024 * 1024)
61 #define SVGA3D_MAX_SHADER_MEMORY \
62 (SVGA3D_MAX_SHADER_MEMORY_BYTES / sizeof(uint32))
64 #define SVGA3D_MAX_SHADER_THREAD_GROUPS 65535
66 #define SVGA3D_MAX_CLIP_PLANES 6
68 #define SVGA3D_MAX_TEXTURE_COORDS 8
70 #define SVGA3D_MAX_SURFACE_FACES 6
72 #define SVGA3D_SM4_MAX_SURFACE_ARRAYSIZE 512
73 #define SVGA3D_SM5_MAX_SURFACE_ARRAYSIZE 2048
74 #define SVGA3D_MAX_SURFACE_ARRAYSIZE SVGA3D_SM5_MAX_SURFACE_ARRAYSIZE
76 #define SVGA3D_MAX_VERTEX_ARRAYS 32
78 #define SVGA3D_MAX_DRAW_PRIMITIVE_RANGES 32
80 #define SVGA3D_MAX_SAMPLES 8
82 #define SVGA3D_MIN_SBX_DATA_SIZE (GBYTES_2_BYTES(1))
83 #define SVGA3D_MAX_SBX_DATA_SIZE (GBYTES_2_BYTES(4))
85 #define SVGA3D_MIN_SBX_DATA_SIZE_DVM (MBYTES_2_BYTES(900))
86 #define SVGA3D_MAX_SBX_DATA_SIZE_DVM (MBYTES_2_BYTES(910))