2 # Input device configuration
5 menu "Input device support"
6 depends on !S390 && !UML
9 tristate "Generic input layer (needed for keyboard, mouse, ...)" if EXPERT
12 Say Y here if you have any input device (mouse, keyboard, tablet,
13 joystick, steering wheel ...) connected to your system and want
14 it to be available to applications. This includes standard PS/2
17 Say N here if you have a headless (no monitor, no keyboard) system.
19 More information is available: <file:Documentation/input/input.txt>
23 To compile this driver as a module, choose M here: the
24 module will be called input.
28 config INPUT_OF_MATRIX_KEYMAP
32 config INPUT_FF_MEMLESS
33 tristate "Support for memoryless force-feedback devices"
35 Say Y here if you have memoryless force-feedback input device
36 such as Logitech WingMan Force 3D, ThrustMaster FireStorm Dual
37 Power 2, or similar. You will also need to enable hardware-specific
42 To compile this driver as a module, choose M here: the
43 module will be called ff-memless.
46 tristate "Polled input device skeleton"
48 Say Y here if you are using a driver for an input
49 device that periodically polls hardware state. This
50 option is only useful for out-of-tree drivers since
51 in-tree drivers select it automatically.
55 To compile this driver as a module, choose M here: the
56 module will be called input-polldev.
58 config INPUT_SPARSEKMAP
59 tristate "Sparse keymap support library"
61 Say Y here if you are using a driver for an input
62 device that uses sparse keymap. This option is only
63 useful for out-of-tree drivers since in-tree drivers
64 select it automatically.
68 To compile this driver as a module, choose M here: the
69 module will be called sparse-keymap.
71 comment "Userland interfaces"
74 tristate "Mouse interface" if EXPERT
77 Say Y here if you want your mouse to be accessible as char devices
78 13:32+ - /dev/input/mouseX and 13:63 - /dev/input/mice as an
79 emulated IntelliMouse Explorer PS/2 mouse. That way, all user space
80 programs (including SVGAlib, GPM and X) will be able to use your
85 To compile this driver as a module, choose M here: the
86 module will be called mousedev.
88 config INPUT_MOUSEDEV_PSAUX
89 bool "Provide legacy /dev/psaux device"
91 depends on INPUT_MOUSEDEV
93 Say Y here if you want your mouse also be accessible as char device
94 10:1 - /dev/psaux. The data available through /dev/psaux is exactly
95 the same as the data from /dev/input/mice.
100 config INPUT_MOUSEDEV_SCREEN_X
101 int "Horizontal screen resolution"
102 depends on INPUT_MOUSEDEV
105 If you're using a digitizer, or a graphic tablet, and want to use
106 it as a mouse then the mousedev driver needs to know the X window
107 screen resolution you are using to correctly scale the data. If
108 you're not using a digitizer, this value is ignored.
110 config INPUT_MOUSEDEV_SCREEN_Y
111 int "Vertical screen resolution"
112 depends on INPUT_MOUSEDEV
115 If you're using a digitizer, or a graphic tablet, and want to use
116 it as a mouse then the mousedev driver needs to know the X window
117 screen resolution you are using to correctly scale the data. If
118 you're not using a digitizer, this value is ignored.
121 tristate "Joystick interface"
123 Say Y here if you want your joystick or gamepad to be
124 accessible as char device 13:0+ - /dev/input/jsX device.
128 More information is available: <file:Documentation/input/joystick.txt>
130 To compile this driver as a module, choose M here: the
131 module will be called joydev.
134 tristate "Event interface"
136 Say Y here if you want your input device events be accessible
137 under char device 13:64+ - /dev/input/eventX in a generic way.
139 To compile this driver as a module, choose M here: the
140 module will be called evdev.
143 tristate "Event debugging"
145 Say Y here if you have a problem with the input subsystem and
146 want all events (keypresses, mouse movements), to be output to
147 the system log. While this is useful for debugging, it's also
148 a security threat - your keypresses include your passwords, of
153 To compile this driver as a module, choose M here: the
154 module will be called evbug.
156 config INPUT_APMPOWER
157 tristate "Input Power Event -> APM Bridge" if EXPERT
158 depends on INPUT && APM_EMULATION
160 Say Y here if you want suspend key events to trigger a user
161 requested suspend through APM. This is useful on embedded
162 systems where such behaviour is desired without userspace
163 interaction. If unsure, say N.
165 To compile this driver as a module, choose M here: the
166 module will be called apm-power.
168 comment "Input Device Drivers"
170 source "drivers/input/keyboard/Kconfig"
172 source "drivers/input/mouse/Kconfig"
174 source "drivers/input/joystick/Kconfig"
176 source "drivers/input/tablet/Kconfig"
178 source "drivers/input/touchscreen/Kconfig"
180 source "drivers/input/misc/Kconfig"
184 menu "Hardware I/O ports"
186 source "drivers/input/serio/Kconfig"
188 source "drivers/input/gameport/Kconfig"