1 // SPDX-License-Identifier: GPL-2.0+
2 /* Copyright (C) 2015-2018 Broadcom */
5 * DOC: V3D GEM BO management support
7 * Compared to VC4 (V3D 2.x), V3D 3.3 introduces an MMU between the
8 * GPU and the bus, allowing us to use shmem objects for our storage
11 * Physically contiguous objects may still be imported to V3D, but the
12 * driver doesn't allocate physically contiguous objects on its own.
13 * Display engines requiring physically contiguous allocations should
14 * look into Mesa's "renderonly" support (as used by the Mesa pl111
15 * driver) for an example of how to integrate with V3D.
17 * Long term, we should support evicting pages from the MMU when under
18 * memory pressure (thus the v3d_bo_get_pages() refcounting), but
19 * that's not a high priority since our systems tend to not have swap.
22 #include <linux/dma-buf.h>
23 #include <linux/pfn_t.h>
26 #include "uapi/drm/v3d_drm.h"
28 /* Called DRM core on the last userspace/kernel unreference of the
31 void v3d_free_object(struct drm_gem_object *obj)
33 struct v3d_dev *v3d = to_v3d_dev(obj->dev);
34 struct v3d_bo *bo = to_v3d_bo(obj);
36 v3d_mmu_remove_ptes(bo);
38 mutex_lock(&v3d->bo_lock);
39 v3d->bo_stats.num_allocated--;
40 v3d->bo_stats.pages_allocated -= obj->size >> PAGE_SHIFT;
41 mutex_unlock(&v3d->bo_lock);
43 spin_lock(&v3d->mm_lock);
44 drm_mm_remove_node(&bo->node);
45 spin_unlock(&v3d->mm_lock);
47 /* GPU execution may have dirtied any pages in the BO. */
48 bo->base.pages_mark_dirty_on_put = true;
50 drm_gem_shmem_free_object(obj);
53 static const struct drm_gem_object_funcs v3d_gem_funcs = {
54 .free = v3d_free_object,
55 .print_info = drm_gem_shmem_print_info,
56 .pin = drm_gem_shmem_pin,
57 .unpin = drm_gem_shmem_unpin,
58 .get_sg_table = drm_gem_shmem_get_sg_table,
59 .vmap = drm_gem_shmem_vmap,
60 .vunmap = drm_gem_shmem_vunmap,
61 .vm_ops = &drm_gem_shmem_vm_ops,
64 /* gem_create_object function for allocating a BO struct and doing
67 struct drm_gem_object *v3d_create_object(struct drm_device *dev, size_t size)
70 struct drm_gem_object *obj;
75 bo = kzalloc(sizeof(*bo), GFP_KERNEL);
80 obj->funcs = &v3d_gem_funcs;
82 INIT_LIST_HEAD(&bo->unref_head);
84 return &bo->base.base;
88 v3d_bo_create_finish(struct drm_gem_object *obj)
90 struct v3d_dev *v3d = to_v3d_dev(obj->dev);
91 struct v3d_bo *bo = to_v3d_bo(obj);
95 /* So far we pin the BO in the MMU for its lifetime, so use
96 * shmem's helper for getting a lifetime sgt.
98 sgt = drm_gem_shmem_get_pages_sgt(&bo->base.base);
102 spin_lock(&v3d->mm_lock);
103 /* Allocate the object's space in the GPU's page tables.
104 * Inserting PTEs will happen later, but the offset is for the
105 * lifetime of the BO.
107 ret = drm_mm_insert_node_generic(&v3d->mm, &bo->node,
108 obj->size >> PAGE_SHIFT,
109 GMP_GRANULARITY >> PAGE_SHIFT, 0, 0);
110 spin_unlock(&v3d->mm_lock);
114 /* Track stats for /debug/dri/n/bo_stats. */
115 mutex_lock(&v3d->bo_lock);
116 v3d->bo_stats.num_allocated++;
117 v3d->bo_stats.pages_allocated += obj->size >> PAGE_SHIFT;
118 mutex_unlock(&v3d->bo_lock);
120 v3d_mmu_insert_ptes(bo);
125 struct v3d_bo *v3d_bo_create(struct drm_device *dev, struct drm_file *file_priv,
126 size_t unaligned_size)
128 struct drm_gem_shmem_object *shmem_obj;
132 shmem_obj = drm_gem_shmem_create(dev, unaligned_size);
133 if (IS_ERR(shmem_obj))
134 return ERR_CAST(shmem_obj);
135 bo = to_v3d_bo(&shmem_obj->base);
137 ret = v3d_bo_create_finish(&shmem_obj->base);
144 drm_gem_shmem_free_object(&shmem_obj->base);
148 struct drm_gem_object *
149 v3d_prime_import_sg_table(struct drm_device *dev,
150 struct dma_buf_attachment *attach,
151 struct sg_table *sgt)
153 struct drm_gem_object *obj;
156 obj = drm_gem_shmem_prime_import_sg_table(dev, attach, sgt);
160 ret = v3d_bo_create_finish(obj);
162 drm_gem_shmem_free_object(obj);
169 int v3d_create_bo_ioctl(struct drm_device *dev, void *data,
170 struct drm_file *file_priv)
172 struct drm_v3d_create_bo *args = data;
173 struct v3d_bo *bo = NULL;
176 if (args->flags != 0) {
177 DRM_INFO("unknown create_bo flags: %d\n", args->flags);
181 bo = v3d_bo_create(dev, file_priv, PAGE_ALIGN(args->size));
185 args->offset = bo->node.start << PAGE_SHIFT;
187 ret = drm_gem_handle_create(file_priv, &bo->base.base, &args->handle);
188 drm_gem_object_put_unlocked(&bo->base.base);
193 int v3d_mmap_bo_ioctl(struct drm_device *dev, void *data,
194 struct drm_file *file_priv)
196 struct drm_v3d_mmap_bo *args = data;
197 struct drm_gem_object *gem_obj;
199 if (args->flags != 0) {
200 DRM_INFO("unknown mmap_bo flags: %d\n", args->flags);
204 gem_obj = drm_gem_object_lookup(file_priv, args->handle);
206 DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle);
210 args->offset = drm_vma_node_offset_addr(&gem_obj->vma_node);
211 drm_gem_object_put_unlocked(gem_obj);
216 int v3d_get_bo_offset_ioctl(struct drm_device *dev, void *data,
217 struct drm_file *file_priv)
219 struct drm_v3d_get_bo_offset *args = data;
220 struct drm_gem_object *gem_obj;
223 gem_obj = drm_gem_object_lookup(file_priv, args->handle);
225 DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle);
228 bo = to_v3d_bo(gem_obj);
230 args->offset = bo->node.start << PAGE_SHIFT;
232 drm_gem_object_put_unlocked(gem_obj);