]> Git Repo - linux.git/blob - drivers/gpu/drm/v3d/v3d_gem.c
Merge patch series "RISC-V kasan rework"
[linux.git] / drivers / gpu / drm / v3d / v3d_gem.c
1 // SPDX-License-Identifier: GPL-2.0+
2 /* Copyright (C) 2014-2018 Broadcom */
3
4 #include <linux/device.h>
5 #include <linux/dma-mapping.h>
6 #include <linux/io.h>
7 #include <linux/module.h>
8 #include <linux/platform_device.h>
9 #include <linux/reset.h>
10 #include <linux/sched/signal.h>
11 #include <linux/uaccess.h>
12
13 #include <drm/drm_managed.h>
14 #include <drm/drm_syncobj.h>
15 #include <uapi/drm/v3d_drm.h>
16
17 #include "v3d_drv.h"
18 #include "v3d_regs.h"
19 #include "v3d_trace.h"
20
21 static void
22 v3d_init_core(struct v3d_dev *v3d, int core)
23 {
24         /* Set OVRTMUOUT, which means that the texture sampler uniform
25          * configuration's tmu output type field is used, instead of
26          * using the hardware default behavior based on the texture
27          * type.  If you want the default behavior, you can still put
28          * "2" in the indirect texture state's output_type field.
29          */
30         if (v3d->ver < 40)
31                 V3D_CORE_WRITE(core, V3D_CTL_MISCCFG, V3D_MISCCFG_OVRTMUOUT);
32
33         /* Whenever we flush the L2T cache, we always want to flush
34          * the whole thing.
35          */
36         V3D_CORE_WRITE(core, V3D_CTL_L2TFLSTA, 0);
37         V3D_CORE_WRITE(core, V3D_CTL_L2TFLEND, ~0);
38 }
39
40 /* Sets invariant state for the HW. */
41 static void
42 v3d_init_hw_state(struct v3d_dev *v3d)
43 {
44         v3d_init_core(v3d, 0);
45 }
46
47 static void
48 v3d_idle_axi(struct v3d_dev *v3d, int core)
49 {
50         V3D_CORE_WRITE(core, V3D_GMP_CFG, V3D_GMP_CFG_STOP_REQ);
51
52         if (wait_for((V3D_CORE_READ(core, V3D_GMP_STATUS) &
53                       (V3D_GMP_STATUS_RD_COUNT_MASK |
54                        V3D_GMP_STATUS_WR_COUNT_MASK |
55                        V3D_GMP_STATUS_CFG_BUSY)) == 0, 100)) {
56                 DRM_ERROR("Failed to wait for safe GMP shutdown\n");
57         }
58 }
59
60 static void
61 v3d_idle_gca(struct v3d_dev *v3d)
62 {
63         if (v3d->ver >= 41)
64                 return;
65
66         V3D_GCA_WRITE(V3D_GCA_SAFE_SHUTDOWN, V3D_GCA_SAFE_SHUTDOWN_EN);
67
68         if (wait_for((V3D_GCA_READ(V3D_GCA_SAFE_SHUTDOWN_ACK) &
69                       V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED) ==
70                      V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED, 100)) {
71                 DRM_ERROR("Failed to wait for safe GCA shutdown\n");
72         }
73 }
74
75 static void
76 v3d_reset_by_bridge(struct v3d_dev *v3d)
77 {
78         int version = V3D_BRIDGE_READ(V3D_TOP_GR_BRIDGE_REVISION);
79
80         if (V3D_GET_FIELD(version, V3D_TOP_GR_BRIDGE_MAJOR) == 2) {
81                 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0,
82                                  V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT);
83                 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0, 0);
84
85                 /* GFXH-1383: The SW_INIT may cause a stray write to address 0
86                  * of the unit, so reset it to its power-on value here.
87                  */
88                 V3D_WRITE(V3D_HUB_AXICFG, V3D_HUB_AXICFG_MAX_LEN_MASK);
89         } else {
90                 WARN_ON_ONCE(V3D_GET_FIELD(version,
91                                            V3D_TOP_GR_BRIDGE_MAJOR) != 7);
92                 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1,
93                                  V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT);
94                 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1, 0);
95         }
96 }
97
98 static void
99 v3d_reset_v3d(struct v3d_dev *v3d)
100 {
101         if (v3d->reset)
102                 reset_control_reset(v3d->reset);
103         else
104                 v3d_reset_by_bridge(v3d);
105
106         v3d_init_hw_state(v3d);
107 }
108
109 void
110 v3d_reset(struct v3d_dev *v3d)
111 {
112         struct drm_device *dev = &v3d->drm;
113
114         DRM_DEV_ERROR(dev->dev, "Resetting GPU for hang.\n");
115         DRM_DEV_ERROR(dev->dev, "V3D_ERR_STAT: 0x%08x\n",
116                       V3D_CORE_READ(0, V3D_ERR_STAT));
117         trace_v3d_reset_begin(dev);
118
119         /* XXX: only needed for safe powerdown, not reset. */
120         if (false)
121                 v3d_idle_axi(v3d, 0);
122
123         v3d_idle_gca(v3d);
124         v3d_reset_v3d(v3d);
125
126         v3d_mmu_set_page_table(v3d);
127         v3d_irq_reset(v3d);
128
129         v3d_perfmon_stop(v3d, v3d->active_perfmon, false);
130
131         trace_v3d_reset_end(dev);
132 }
133
134 static void
135 v3d_flush_l3(struct v3d_dev *v3d)
136 {
137         if (v3d->ver < 41) {
138                 u32 gca_ctrl = V3D_GCA_READ(V3D_GCA_CACHE_CTRL);
139
140                 V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL,
141                               gca_ctrl | V3D_GCA_CACHE_CTRL_FLUSH);
142
143                 if (v3d->ver < 33) {
144                         V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL,
145                                       gca_ctrl & ~V3D_GCA_CACHE_CTRL_FLUSH);
146                 }
147         }
148 }
149
150 /* Invalidates the (read-only) L2C cache.  This was the L2 cache for
151  * uniforms and instructions on V3D 3.2.
152  */
153 static void
154 v3d_invalidate_l2c(struct v3d_dev *v3d, int core)
155 {
156         if (v3d->ver > 32)
157                 return;
158
159         V3D_CORE_WRITE(core, V3D_CTL_L2CACTL,
160                        V3D_L2CACTL_L2CCLR |
161                        V3D_L2CACTL_L2CENA);
162 }
163
164 /* Invalidates texture L2 cachelines */
165 static void
166 v3d_flush_l2t(struct v3d_dev *v3d, int core)
167 {
168         /* While there is a busy bit (V3D_L2TCACTL_L2TFLS), we don't
169          * need to wait for completion before dispatching the job --
170          * L2T accesses will be stalled until the flush has completed.
171          * However, we do need to make sure we don't try to trigger a
172          * new flush while the L2_CLEAN queue is trying to
173          * synchronously clean after a job.
174          */
175         mutex_lock(&v3d->cache_clean_lock);
176         V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL,
177                        V3D_L2TCACTL_L2TFLS |
178                        V3D_SET_FIELD(V3D_L2TCACTL_FLM_FLUSH, V3D_L2TCACTL_FLM));
179         mutex_unlock(&v3d->cache_clean_lock);
180 }
181
182 /* Cleans texture L1 and L2 cachelines (writing back dirty data).
183  *
184  * For cleaning, which happens from the CACHE_CLEAN queue after CSD has
185  * executed, we need to make sure that the clean is done before
186  * signaling job completion.  So, we synchronously wait before
187  * returning, and we make sure that L2 invalidates don't happen in the
188  * meantime to confuse our are-we-done checks.
189  */
190 void
191 v3d_clean_caches(struct v3d_dev *v3d)
192 {
193         struct drm_device *dev = &v3d->drm;
194         int core = 0;
195
196         trace_v3d_cache_clean_begin(dev);
197
198         V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, V3D_L2TCACTL_TMUWCF);
199         if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) &
200                        V3D_L2TCACTL_TMUWCF), 100)) {
201                 DRM_ERROR("Timeout waiting for TMU write combiner flush\n");
202         }
203
204         mutex_lock(&v3d->cache_clean_lock);
205         V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL,
206                        V3D_L2TCACTL_L2TFLS |
207                        V3D_SET_FIELD(V3D_L2TCACTL_FLM_CLEAN, V3D_L2TCACTL_FLM));
208
209         if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) &
210                        V3D_L2TCACTL_L2TFLS), 100)) {
211                 DRM_ERROR("Timeout waiting for L2T clean\n");
212         }
213
214         mutex_unlock(&v3d->cache_clean_lock);
215
216         trace_v3d_cache_clean_end(dev);
217 }
218
219 /* Invalidates the slice caches.  These are read-only caches. */
220 static void
221 v3d_invalidate_slices(struct v3d_dev *v3d, int core)
222 {
223         V3D_CORE_WRITE(core, V3D_CTL_SLCACTL,
224                        V3D_SET_FIELD(0xf, V3D_SLCACTL_TVCCS) |
225                        V3D_SET_FIELD(0xf, V3D_SLCACTL_TDCCS) |
226                        V3D_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
227                        V3D_SET_FIELD(0xf, V3D_SLCACTL_ICC));
228 }
229
230 void
231 v3d_invalidate_caches(struct v3d_dev *v3d)
232 {
233         /* Invalidate the caches from the outside in.  That way if
234          * another CL's concurrent use of nearby memory were to pull
235          * an invalidated cacheline back in, we wouldn't leave stale
236          * data in the inner cache.
237          */
238         v3d_flush_l3(v3d);
239         v3d_invalidate_l2c(v3d, 0);
240         v3d_flush_l2t(v3d, 0);
241         v3d_invalidate_slices(v3d, 0);
242 }
243
244 /* Takes the reservation lock on all the BOs being referenced, so that
245  * at queue submit time we can update the reservations.
246  *
247  * We don't lock the RCL the tile alloc/state BOs, or overflow memory
248  * (all of which are on exec->unref_list).  They're entirely private
249  * to v3d, so we don't attach dma-buf fences to them.
250  */
251 static int
252 v3d_lock_bo_reservations(struct v3d_job *job,
253                          struct ww_acquire_ctx *acquire_ctx)
254 {
255         int i, ret;
256
257         ret = drm_gem_lock_reservations(job->bo, job->bo_count, acquire_ctx);
258         if (ret)
259                 return ret;
260
261         for (i = 0; i < job->bo_count; i++) {
262                 ret = dma_resv_reserve_fences(job->bo[i]->resv, 1);
263                 if (ret)
264                         goto fail;
265
266                 ret = drm_sched_job_add_implicit_dependencies(&job->base,
267                                                               job->bo[i], true);
268                 if (ret)
269                         goto fail;
270         }
271
272         return 0;
273
274 fail:
275         drm_gem_unlock_reservations(job->bo, job->bo_count, acquire_ctx);
276         return ret;
277 }
278
279 /**
280  * v3d_lookup_bos() - Sets up job->bo[] with the GEM objects
281  * referenced by the job.
282  * @dev: DRM device
283  * @file_priv: DRM file for this fd
284  * @job: V3D job being set up
285  * @bo_handles: GEM handles
286  * @bo_count: Number of GEM handles passed in
287  *
288  * The command validator needs to reference BOs by their index within
289  * the submitted job's BO list.  This does the validation of the job's
290  * BO list and reference counting for the lifetime of the job.
291  *
292  * Note that this function doesn't need to unreference the BOs on
293  * failure, because that will happen at v3d_exec_cleanup() time.
294  */
295 static int
296 v3d_lookup_bos(struct drm_device *dev,
297                struct drm_file *file_priv,
298                struct v3d_job *job,
299                u64 bo_handles,
300                u32 bo_count)
301 {
302         job->bo_count = bo_count;
303
304         if (!job->bo_count) {
305                 /* See comment on bo_index for why we have to check
306                  * this.
307                  */
308                 DRM_DEBUG("Rendering requires BOs\n");
309                 return -EINVAL;
310         }
311
312         return drm_gem_objects_lookup(file_priv,
313                                       (void __user *)(uintptr_t)bo_handles,
314                                       job->bo_count, &job->bo);
315 }
316
317 static void
318 v3d_job_free(struct kref *ref)
319 {
320         struct v3d_job *job = container_of(ref, struct v3d_job, refcount);
321         int i;
322
323         if (job->bo) {
324                 for (i = 0; i < job->bo_count; i++)
325                         drm_gem_object_put(job->bo[i]);
326                 kvfree(job->bo);
327         }
328
329         dma_fence_put(job->irq_fence);
330         dma_fence_put(job->done_fence);
331
332         if (job->perfmon)
333                 v3d_perfmon_put(job->perfmon);
334
335         kfree(job);
336 }
337
338 static void
339 v3d_render_job_free(struct kref *ref)
340 {
341         struct v3d_render_job *job = container_of(ref, struct v3d_render_job,
342                                                   base.refcount);
343         struct v3d_bo *bo, *save;
344
345         list_for_each_entry_safe(bo, save, &job->unref_list, unref_head) {
346                 drm_gem_object_put(&bo->base.base);
347         }
348
349         v3d_job_free(ref);
350 }
351
352 void v3d_job_cleanup(struct v3d_job *job)
353 {
354         if (!job)
355                 return;
356
357         drm_sched_job_cleanup(&job->base);
358         v3d_job_put(job);
359 }
360
361 void v3d_job_put(struct v3d_job *job)
362 {
363         kref_put(&job->refcount, job->free);
364 }
365
366 int
367 v3d_wait_bo_ioctl(struct drm_device *dev, void *data,
368                   struct drm_file *file_priv)
369 {
370         int ret;
371         struct drm_v3d_wait_bo *args = data;
372         ktime_t start = ktime_get();
373         u64 delta_ns;
374         unsigned long timeout_jiffies =
375                 nsecs_to_jiffies_timeout(args->timeout_ns);
376
377         if (args->pad != 0)
378                 return -EINVAL;
379
380         ret = drm_gem_dma_resv_wait(file_priv, args->handle,
381                                     true, timeout_jiffies);
382
383         /* Decrement the user's timeout, in case we got interrupted
384          * such that the ioctl will be restarted.
385          */
386         delta_ns = ktime_to_ns(ktime_sub(ktime_get(), start));
387         if (delta_ns < args->timeout_ns)
388                 args->timeout_ns -= delta_ns;
389         else
390                 args->timeout_ns = 0;
391
392         /* Asked to wait beyond the jiffie/scheduler precision? */
393         if (ret == -ETIME && args->timeout_ns)
394                 ret = -EAGAIN;
395
396         return ret;
397 }
398
399 static int
400 v3d_job_add_deps(struct drm_file *file_priv, struct v3d_job *job,
401                  u32 in_sync, u32 point)
402 {
403         struct dma_fence *in_fence = NULL;
404         int ret;
405
406         ret = drm_syncobj_find_fence(file_priv, in_sync, point, 0, &in_fence);
407         if (ret == -EINVAL)
408                 return ret;
409
410         return drm_sched_job_add_dependency(&job->base, in_fence);
411 }
412
413 static int
414 v3d_job_init(struct v3d_dev *v3d, struct drm_file *file_priv,
415              void **container, size_t size, void (*free)(struct kref *ref),
416              u32 in_sync, struct v3d_submit_ext *se, enum v3d_queue queue)
417 {
418         struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
419         struct v3d_job *job;
420         bool has_multisync = se && (se->flags & DRM_V3D_EXT_ID_MULTI_SYNC);
421         int ret, i;
422
423         *container = kcalloc(1, size, GFP_KERNEL);
424         if (!*container) {
425                 DRM_ERROR("Cannot allocate memory for v3d job.");
426                 return -ENOMEM;
427         }
428
429         job = *container;
430         job->v3d = v3d;
431         job->free = free;
432
433         ret = drm_sched_job_init(&job->base, &v3d_priv->sched_entity[queue],
434                                  v3d_priv);
435         if (ret)
436                 goto fail;
437
438         if (has_multisync) {
439                 if (se->in_sync_count && se->wait_stage == queue) {
440                         struct drm_v3d_sem __user *handle = u64_to_user_ptr(se->in_syncs);
441
442                         for (i = 0; i < se->in_sync_count; i++) {
443                                 struct drm_v3d_sem in;
444
445                                 if (copy_from_user(&in, handle++, sizeof(in))) {
446                                         ret = -EFAULT;
447                                         DRM_DEBUG("Failed to copy wait dep handle.\n");
448                                         goto fail_deps;
449                                 }
450                                 ret = v3d_job_add_deps(file_priv, job, in.handle, 0);
451                                 if (ret)
452                                         goto fail_deps;
453                         }
454                 }
455         } else {
456                 ret = v3d_job_add_deps(file_priv, job, in_sync, 0);
457                 if (ret)
458                         goto fail_deps;
459         }
460
461         kref_init(&job->refcount);
462
463         return 0;
464
465 fail_deps:
466         drm_sched_job_cleanup(&job->base);
467 fail:
468         kfree(*container);
469         *container = NULL;
470
471         return ret;
472 }
473
474 static void
475 v3d_push_job(struct v3d_job *job)
476 {
477         drm_sched_job_arm(&job->base);
478
479         job->done_fence = dma_fence_get(&job->base.s_fence->finished);
480
481         /* put by scheduler job completion */
482         kref_get(&job->refcount);
483
484         drm_sched_entity_push_job(&job->base);
485 }
486
487 static void
488 v3d_attach_fences_and_unlock_reservation(struct drm_file *file_priv,
489                                          struct v3d_job *job,
490                                          struct ww_acquire_ctx *acquire_ctx,
491                                          u32 out_sync,
492                                          struct v3d_submit_ext *se,
493                                          struct dma_fence *done_fence)
494 {
495         struct drm_syncobj *sync_out;
496         bool has_multisync = se && (se->flags & DRM_V3D_EXT_ID_MULTI_SYNC);
497         int i;
498
499         for (i = 0; i < job->bo_count; i++) {
500                 /* XXX: Use shared fences for read-only objects. */
501                 dma_resv_add_fence(job->bo[i]->resv, job->done_fence,
502                                    DMA_RESV_USAGE_WRITE);
503         }
504
505         drm_gem_unlock_reservations(job->bo, job->bo_count, acquire_ctx);
506
507         /* Update the return sync object for the job */
508         /* If it only supports a single signal semaphore*/
509         if (!has_multisync) {
510                 sync_out = drm_syncobj_find(file_priv, out_sync);
511                 if (sync_out) {
512                         drm_syncobj_replace_fence(sync_out, done_fence);
513                         drm_syncobj_put(sync_out);
514                 }
515                 return;
516         }
517
518         /* If multiple semaphores extension is supported */
519         if (se->out_sync_count) {
520                 for (i = 0; i < se->out_sync_count; i++) {
521                         drm_syncobj_replace_fence(se->out_syncs[i].syncobj,
522                                                   done_fence);
523                         drm_syncobj_put(se->out_syncs[i].syncobj);
524                 }
525                 kvfree(se->out_syncs);
526         }
527 }
528
529 static void
530 v3d_put_multisync_post_deps(struct v3d_submit_ext *se)
531 {
532         unsigned int i;
533
534         if (!(se && se->out_sync_count))
535                 return;
536
537         for (i = 0; i < se->out_sync_count; i++)
538                 drm_syncobj_put(se->out_syncs[i].syncobj);
539         kvfree(se->out_syncs);
540 }
541
542 static int
543 v3d_get_multisync_post_deps(struct drm_file *file_priv,
544                             struct v3d_submit_ext *se,
545                             u32 count, u64 handles)
546 {
547         struct drm_v3d_sem __user *post_deps;
548         int i, ret;
549
550         if (!count)
551                 return 0;
552
553         se->out_syncs = (struct v3d_submit_outsync *)
554                         kvmalloc_array(count,
555                                        sizeof(struct v3d_submit_outsync),
556                                        GFP_KERNEL);
557         if (!se->out_syncs)
558                 return -ENOMEM;
559
560         post_deps = u64_to_user_ptr(handles);
561
562         for (i = 0; i < count; i++) {
563                 struct drm_v3d_sem out;
564
565                 if (copy_from_user(&out, post_deps++, sizeof(out))) {
566                         ret = -EFAULT;
567                         DRM_DEBUG("Failed to copy post dep handles\n");
568                         goto fail;
569                 }
570
571                 se->out_syncs[i].syncobj = drm_syncobj_find(file_priv,
572                                                             out.handle);
573                 if (!se->out_syncs[i].syncobj) {
574                         ret = -EINVAL;
575                         goto fail;
576                 }
577         }
578         se->out_sync_count = count;
579
580         return 0;
581
582 fail:
583         for (i--; i >= 0; i--)
584                 drm_syncobj_put(se->out_syncs[i].syncobj);
585         kvfree(se->out_syncs);
586
587         return ret;
588 }
589
590 /* Get data for multiple binary semaphores synchronization. Parse syncobj
591  * to be signaled when job completes (out_sync).
592  */
593 static int
594 v3d_get_multisync_submit_deps(struct drm_file *file_priv,
595                               struct drm_v3d_extension __user *ext,
596                               void *data)
597 {
598         struct drm_v3d_multi_sync multisync;
599         struct v3d_submit_ext *se = data;
600         int ret;
601
602         if (copy_from_user(&multisync, ext, sizeof(multisync)))
603                 return -EFAULT;
604
605         if (multisync.pad)
606                 return -EINVAL;
607
608         ret = v3d_get_multisync_post_deps(file_priv, data, multisync.out_sync_count,
609                                           multisync.out_syncs);
610         if (ret)
611                 return ret;
612
613         se->in_sync_count = multisync.in_sync_count;
614         se->in_syncs = multisync.in_syncs;
615         se->flags |= DRM_V3D_EXT_ID_MULTI_SYNC;
616         se->wait_stage = multisync.wait_stage;
617
618         return 0;
619 }
620
621 /* Whenever userspace sets ioctl extensions, v3d_get_extensions parses data
622  * according to the extension id (name).
623  */
624 static int
625 v3d_get_extensions(struct drm_file *file_priv,
626                    u64 ext_handles,
627                    void *data)
628 {
629         struct drm_v3d_extension __user *user_ext;
630         int ret;
631
632         user_ext = u64_to_user_ptr(ext_handles);
633         while (user_ext) {
634                 struct drm_v3d_extension ext;
635
636                 if (copy_from_user(&ext, user_ext, sizeof(ext))) {
637                         DRM_DEBUG("Failed to copy submit extension\n");
638                         return -EFAULT;
639                 }
640
641                 switch (ext.id) {
642                 case DRM_V3D_EXT_ID_MULTI_SYNC:
643                         ret = v3d_get_multisync_submit_deps(file_priv, user_ext, data);
644                         if (ret)
645                                 return ret;
646                         break;
647                 default:
648                         DRM_DEBUG_DRIVER("Unknown extension id: %d\n", ext.id);
649                         return -EINVAL;
650                 }
651
652                 user_ext = u64_to_user_ptr(ext.next);
653         }
654
655         return 0;
656 }
657
658 /**
659  * v3d_submit_cl_ioctl() - Submits a job (frame) to the V3D.
660  * @dev: DRM device
661  * @data: ioctl argument
662  * @file_priv: DRM file for this fd
663  *
664  * This is the main entrypoint for userspace to submit a 3D frame to
665  * the GPU.  Userspace provides the binner command list (if
666  * applicable), and the kernel sets up the render command list to draw
667  * to the framebuffer described in the ioctl, using the command lists
668  * that the 3D engine's binner will produce.
669  */
670 int
671 v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
672                     struct drm_file *file_priv)
673 {
674         struct v3d_dev *v3d = to_v3d_dev(dev);
675         struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
676         struct drm_v3d_submit_cl *args = data;
677         struct v3d_submit_ext se = {0};
678         struct v3d_bin_job *bin = NULL;
679         struct v3d_render_job *render = NULL;
680         struct v3d_job *clean_job = NULL;
681         struct v3d_job *last_job;
682         struct ww_acquire_ctx acquire_ctx;
683         int ret = 0;
684
685         trace_v3d_submit_cl_ioctl(&v3d->drm, args->rcl_start, args->rcl_end);
686
687         if (args->pad)
688                 return -EINVAL;
689
690         if (args->flags &&
691             args->flags & ~(DRM_V3D_SUBMIT_CL_FLUSH_CACHE |
692                             DRM_V3D_SUBMIT_EXTENSION)) {
693                 DRM_INFO("invalid flags: %d\n", args->flags);
694                 return -EINVAL;
695         }
696
697         if (args->flags & DRM_V3D_SUBMIT_EXTENSION) {
698                 ret = v3d_get_extensions(file_priv, args->extensions, &se);
699                 if (ret) {
700                         DRM_DEBUG("Failed to get extensions.\n");
701                         return ret;
702                 }
703         }
704
705         ret = v3d_job_init(v3d, file_priv, (void *)&render, sizeof(*render),
706                            v3d_render_job_free, args->in_sync_rcl, &se, V3D_RENDER);
707         if (ret)
708                 goto fail;
709
710         render->start = args->rcl_start;
711         render->end = args->rcl_end;
712         INIT_LIST_HEAD(&render->unref_list);
713
714         if (args->bcl_start != args->bcl_end) {
715                 ret = v3d_job_init(v3d, file_priv, (void *)&bin, sizeof(*bin),
716                                    v3d_job_free, args->in_sync_bcl, &se, V3D_BIN);
717                 if (ret)
718                         goto fail;
719
720                 bin->start = args->bcl_start;
721                 bin->end = args->bcl_end;
722                 bin->qma = args->qma;
723                 bin->qms = args->qms;
724                 bin->qts = args->qts;
725                 bin->render = render;
726         }
727
728         if (args->flags & DRM_V3D_SUBMIT_CL_FLUSH_CACHE) {
729                 ret = v3d_job_init(v3d, file_priv, (void *)&clean_job, sizeof(*clean_job),
730                                    v3d_job_free, 0, NULL, V3D_CACHE_CLEAN);
731                 if (ret)
732                         goto fail;
733
734                 last_job = clean_job;
735         } else {
736                 last_job = &render->base;
737         }
738
739         ret = v3d_lookup_bos(dev, file_priv, last_job,
740                              args->bo_handles, args->bo_handle_count);
741         if (ret)
742                 goto fail;
743
744         ret = v3d_lock_bo_reservations(last_job, &acquire_ctx);
745         if (ret)
746                 goto fail;
747
748         if (args->perfmon_id) {
749                 render->base.perfmon = v3d_perfmon_find(v3d_priv,
750                                                         args->perfmon_id);
751
752                 if (!render->base.perfmon) {
753                         ret = -ENOENT;
754                         goto fail_perfmon;
755                 }
756         }
757
758         mutex_lock(&v3d->sched_lock);
759         if (bin) {
760                 bin->base.perfmon = render->base.perfmon;
761                 v3d_perfmon_get(bin->base.perfmon);
762                 v3d_push_job(&bin->base);
763
764                 ret = drm_sched_job_add_dependency(&render->base.base,
765                                                    dma_fence_get(bin->base.done_fence));
766                 if (ret)
767                         goto fail_unreserve;
768         }
769
770         v3d_push_job(&render->base);
771
772         if (clean_job) {
773                 struct dma_fence *render_fence =
774                         dma_fence_get(render->base.done_fence);
775                 ret = drm_sched_job_add_dependency(&clean_job->base,
776                                                    render_fence);
777                 if (ret)
778                         goto fail_unreserve;
779                 clean_job->perfmon = render->base.perfmon;
780                 v3d_perfmon_get(clean_job->perfmon);
781                 v3d_push_job(clean_job);
782         }
783
784         mutex_unlock(&v3d->sched_lock);
785
786         v3d_attach_fences_and_unlock_reservation(file_priv,
787                                                  last_job,
788                                                  &acquire_ctx,
789                                                  args->out_sync,
790                                                  &se,
791                                                  last_job->done_fence);
792
793         if (bin)
794                 v3d_job_put(&bin->base);
795         v3d_job_put(&render->base);
796         if (clean_job)
797                 v3d_job_put(clean_job);
798
799         return 0;
800
801 fail_unreserve:
802         mutex_unlock(&v3d->sched_lock);
803 fail_perfmon:
804         drm_gem_unlock_reservations(last_job->bo,
805                                     last_job->bo_count, &acquire_ctx);
806 fail:
807         v3d_job_cleanup((void *)bin);
808         v3d_job_cleanup((void *)render);
809         v3d_job_cleanup(clean_job);
810         v3d_put_multisync_post_deps(&se);
811
812         return ret;
813 }
814
815 /**
816  * v3d_submit_tfu_ioctl() - Submits a TFU (texture formatting) job to the V3D.
817  * @dev: DRM device
818  * @data: ioctl argument
819  * @file_priv: DRM file for this fd
820  *
821  * Userspace provides the register setup for the TFU, which we don't
822  * need to validate since the TFU is behind the MMU.
823  */
824 int
825 v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
826                      struct drm_file *file_priv)
827 {
828         struct v3d_dev *v3d = to_v3d_dev(dev);
829         struct drm_v3d_submit_tfu *args = data;
830         struct v3d_submit_ext se = {0};
831         struct v3d_tfu_job *job = NULL;
832         struct ww_acquire_ctx acquire_ctx;
833         int ret = 0;
834
835         trace_v3d_submit_tfu_ioctl(&v3d->drm, args->iia);
836
837         if (args->flags && !(args->flags & DRM_V3D_SUBMIT_EXTENSION)) {
838                 DRM_DEBUG("invalid flags: %d\n", args->flags);
839                 return -EINVAL;
840         }
841
842         if (args->flags & DRM_V3D_SUBMIT_EXTENSION) {
843                 ret = v3d_get_extensions(file_priv, args->extensions, &se);
844                 if (ret) {
845                         DRM_DEBUG("Failed to get extensions.\n");
846                         return ret;
847                 }
848         }
849
850         ret = v3d_job_init(v3d, file_priv, (void *)&job, sizeof(*job),
851                            v3d_job_free, args->in_sync, &se, V3D_TFU);
852         if (ret)
853                 goto fail;
854
855         job->base.bo = kcalloc(ARRAY_SIZE(args->bo_handles),
856                                sizeof(*job->base.bo), GFP_KERNEL);
857         if (!job->base.bo) {
858                 ret = -ENOMEM;
859                 goto fail;
860         }
861
862         job->args = *args;
863
864         for (job->base.bo_count = 0;
865              job->base.bo_count < ARRAY_SIZE(args->bo_handles);
866              job->base.bo_count++) {
867                 struct drm_gem_object *bo;
868
869                 if (!args->bo_handles[job->base.bo_count])
870                         break;
871
872                 bo = drm_gem_object_lookup(file_priv, args->bo_handles[job->base.bo_count]);
873                 if (!bo) {
874                         DRM_DEBUG("Failed to look up GEM BO %d: %d\n",
875                                   job->base.bo_count,
876                                   args->bo_handles[job->base.bo_count]);
877                         ret = -ENOENT;
878                         goto fail;
879                 }
880                 job->base.bo[job->base.bo_count] = bo;
881         }
882
883         ret = v3d_lock_bo_reservations(&job->base, &acquire_ctx);
884         if (ret)
885                 goto fail;
886
887         mutex_lock(&v3d->sched_lock);
888         v3d_push_job(&job->base);
889         mutex_unlock(&v3d->sched_lock);
890
891         v3d_attach_fences_and_unlock_reservation(file_priv,
892                                                  &job->base, &acquire_ctx,
893                                                  args->out_sync,
894                                                  &se,
895                                                  job->base.done_fence);
896
897         v3d_job_put(&job->base);
898
899         return 0;
900
901 fail:
902         v3d_job_cleanup((void *)job);
903         v3d_put_multisync_post_deps(&se);
904
905         return ret;
906 }
907
908 /**
909  * v3d_submit_csd_ioctl() - Submits a CSD (texture formatting) job to the V3D.
910  * @dev: DRM device
911  * @data: ioctl argument
912  * @file_priv: DRM file for this fd
913  *
914  * Userspace provides the register setup for the CSD, which we don't
915  * need to validate since the CSD is behind the MMU.
916  */
917 int
918 v3d_submit_csd_ioctl(struct drm_device *dev, void *data,
919                      struct drm_file *file_priv)
920 {
921         struct v3d_dev *v3d = to_v3d_dev(dev);
922         struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
923         struct drm_v3d_submit_csd *args = data;
924         struct v3d_submit_ext se = {0};
925         struct v3d_csd_job *job = NULL;
926         struct v3d_job *clean_job = NULL;
927         struct ww_acquire_ctx acquire_ctx;
928         int ret;
929
930         trace_v3d_submit_csd_ioctl(&v3d->drm, args->cfg[5], args->cfg[6]);
931
932         if (args->pad)
933                 return -EINVAL;
934
935         if (!v3d_has_csd(v3d)) {
936                 DRM_DEBUG("Attempting CSD submit on non-CSD hardware\n");
937                 return -EINVAL;
938         }
939
940         if (args->flags && !(args->flags & DRM_V3D_SUBMIT_EXTENSION)) {
941                 DRM_INFO("invalid flags: %d\n", args->flags);
942                 return -EINVAL;
943         }
944
945         if (args->flags & DRM_V3D_SUBMIT_EXTENSION) {
946                 ret = v3d_get_extensions(file_priv, args->extensions, &se);
947                 if (ret) {
948                         DRM_DEBUG("Failed to get extensions.\n");
949                         return ret;
950                 }
951         }
952
953         ret = v3d_job_init(v3d, file_priv, (void *)&job, sizeof(*job),
954                            v3d_job_free, args->in_sync, &se, V3D_CSD);
955         if (ret)
956                 goto fail;
957
958         ret = v3d_job_init(v3d, file_priv, (void *)&clean_job, sizeof(*clean_job),
959                            v3d_job_free, 0, NULL, V3D_CACHE_CLEAN);
960         if (ret)
961                 goto fail;
962
963         job->args = *args;
964
965         ret = v3d_lookup_bos(dev, file_priv, clean_job,
966                              args->bo_handles, args->bo_handle_count);
967         if (ret)
968                 goto fail;
969
970         ret = v3d_lock_bo_reservations(clean_job, &acquire_ctx);
971         if (ret)
972                 goto fail;
973
974         if (args->perfmon_id) {
975                 job->base.perfmon = v3d_perfmon_find(v3d_priv,
976                                                      args->perfmon_id);
977                 if (!job->base.perfmon) {
978                         ret = -ENOENT;
979                         goto fail_perfmon;
980                 }
981         }
982
983         mutex_lock(&v3d->sched_lock);
984         v3d_push_job(&job->base);
985
986         ret = drm_sched_job_add_dependency(&clean_job->base,
987                                            dma_fence_get(job->base.done_fence));
988         if (ret)
989                 goto fail_unreserve;
990
991         v3d_push_job(clean_job);
992         mutex_unlock(&v3d->sched_lock);
993
994         v3d_attach_fences_and_unlock_reservation(file_priv,
995                                                  clean_job,
996                                                  &acquire_ctx,
997                                                  args->out_sync,
998                                                  &se,
999                                                  clean_job->done_fence);
1000
1001         v3d_job_put(&job->base);
1002         v3d_job_put(clean_job);
1003
1004         return 0;
1005
1006 fail_unreserve:
1007         mutex_unlock(&v3d->sched_lock);
1008 fail_perfmon:
1009         drm_gem_unlock_reservations(clean_job->bo, clean_job->bo_count,
1010                                     &acquire_ctx);
1011 fail:
1012         v3d_job_cleanup((void *)job);
1013         v3d_job_cleanup(clean_job);
1014         v3d_put_multisync_post_deps(&se);
1015
1016         return ret;
1017 }
1018
1019 int
1020 v3d_gem_init(struct drm_device *dev)
1021 {
1022         struct v3d_dev *v3d = to_v3d_dev(dev);
1023         u32 pt_size = 4096 * 1024;
1024         int ret, i;
1025
1026         for (i = 0; i < V3D_MAX_QUEUES; i++)
1027                 v3d->queue[i].fence_context = dma_fence_context_alloc(1);
1028
1029         spin_lock_init(&v3d->mm_lock);
1030         spin_lock_init(&v3d->job_lock);
1031         ret = drmm_mutex_init(dev, &v3d->bo_lock);
1032         if (ret)
1033                 return ret;
1034         ret = drmm_mutex_init(dev, &v3d->reset_lock);
1035         if (ret)
1036                 return ret;
1037         ret = drmm_mutex_init(dev, &v3d->sched_lock);
1038         if (ret)
1039                 return ret;
1040         ret = drmm_mutex_init(dev, &v3d->cache_clean_lock);
1041         if (ret)
1042                 return ret;
1043
1044         /* Note: We don't allocate address 0.  Various bits of HW
1045          * treat 0 as special, such as the occlusion query counters
1046          * where 0 means "disabled".
1047          */
1048         drm_mm_init(&v3d->mm, 1, pt_size / sizeof(u32) - 1);
1049
1050         v3d->pt = dma_alloc_wc(v3d->drm.dev, pt_size,
1051                                &v3d->pt_paddr,
1052                                GFP_KERNEL | __GFP_NOWARN | __GFP_ZERO);
1053         if (!v3d->pt) {
1054                 drm_mm_takedown(&v3d->mm);
1055                 dev_err(v3d->drm.dev,
1056                         "Failed to allocate page tables. Please ensure you have DMA enabled.\n");
1057                 return -ENOMEM;
1058         }
1059
1060         v3d_init_hw_state(v3d);
1061         v3d_mmu_set_page_table(v3d);
1062
1063         ret = v3d_sched_init(v3d);
1064         if (ret) {
1065                 drm_mm_takedown(&v3d->mm);
1066                 dma_free_coherent(v3d->drm.dev, 4096 * 1024, (void *)v3d->pt,
1067                                   v3d->pt_paddr);
1068         }
1069
1070         return 0;
1071 }
1072
1073 void
1074 v3d_gem_destroy(struct drm_device *dev)
1075 {
1076         struct v3d_dev *v3d = to_v3d_dev(dev);
1077
1078         v3d_sched_fini(v3d);
1079
1080         /* Waiting for jobs to finish would need to be done before
1081          * unregistering V3D.
1082          */
1083         WARN_ON(v3d->bin_job);
1084         WARN_ON(v3d->render_job);
1085
1086         drm_mm_takedown(&v3d->mm);
1087
1088         dma_free_coherent(v3d->drm.dev, 4096 * 1024, (void *)v3d->pt,
1089                           v3d->pt_paddr);
1090 }
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