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[linux.git] / drivers / hid / hid-steam.c
1 // SPDX-License-Identifier: GPL-2.0+
2 /*
3  * HID driver for Valve Steam Controller
4  *
5  * Copyright (c) 2018 Rodrigo Rivas Costa <[email protected]>
6  * Copyright (c) 2022 Valve Software
7  *
8  * Supports both the wired and wireless interfaces.
9  *
10  * This controller has a builtin emulation of mouse and keyboard: the right pad
11  * can be used as a mouse, the shoulder buttons are mouse buttons, A and B
12  * buttons are ENTER and ESCAPE, and so on. This is implemented as additional
13  * HID interfaces.
14  *
15  * This is known as the "lizard mode", because apparently lizards like to use
16  * the computer from the coach, without a proper mouse and keyboard.
17  *
18  * This driver will disable the lizard mode when the input device is opened
19  * and re-enable it when the input device is closed, so as not to break user
20  * mode behaviour. The lizard_mode parameter can be used to change that.
21  *
22  * There are a few user space applications (notably Steam Client) that use
23  * the hidraw interface directly to create input devices (XTest, uinput...).
24  * In order to avoid breaking them this driver creates a layered hidraw device,
25  * so it can detect when the client is running and then:
26  *  - it will not send any command to the controller.
27  *  - this input device will be removed, to avoid double input of the same
28  *    user action.
29  * When the client is closed, this input device will be created again.
30  *
31  * For additional functions, such as changing the right-pad margin or switching
32  * the led, you can use the user-space tool at:
33  *
34  *   https://github.com/rodrigorc/steamctrl
35  */
36
37 #include <linux/device.h>
38 #include <linux/input.h>
39 #include <linux/hid.h>
40 #include <linux/module.h>
41 #include <linux/workqueue.h>
42 #include <linux/mutex.h>
43 #include <linux/rcupdate.h>
44 #include <linux/delay.h>
45 #include <linux/power_supply.h>
46 #include "hid-ids.h"
47
48 MODULE_DESCRIPTION("HID driver for Valve Steam Controller");
49 MODULE_LICENSE("GPL");
50 MODULE_AUTHOR("Rodrigo Rivas Costa <[email protected]>");
51
52 static bool lizard_mode = true;
53
54 static DEFINE_MUTEX(steam_devices_lock);
55 static LIST_HEAD(steam_devices);
56
57 #define STEAM_QUIRK_WIRELESS            BIT(0)
58 #define STEAM_QUIRK_DECK                BIT(1)
59
60 /* Touch pads are 40 mm in diameter and 65535 units */
61 #define STEAM_PAD_RESOLUTION 1638
62 /* Trigger runs are about 5 mm and 256 units */
63 #define STEAM_TRIGGER_RESOLUTION 51
64 /* Joystick runs are about 5 mm and 256 units */
65 #define STEAM_JOYSTICK_RESOLUTION 51
66 /* Trigger runs are about 6 mm and 32768 units */
67 #define STEAM_DECK_TRIGGER_RESOLUTION 5461
68 /* Joystick runs are about 5 mm and 32768 units */
69 #define STEAM_DECK_JOYSTICK_RESOLUTION 6553
70 /* Accelerometer has 16 bit resolution and a range of +/- 2g */
71 #define STEAM_DECK_ACCEL_RES_PER_G 16384
72 #define STEAM_DECK_ACCEL_RANGE 32768
73 #define STEAM_DECK_ACCEL_FUZZ 32
74 /* Gyroscope has 16 bit resolution and a range of +/- 2000 dps */
75 #define STEAM_DECK_GYRO_RES_PER_DPS 16
76 #define STEAM_DECK_GYRO_RANGE 32768
77 #define STEAM_DECK_GYRO_FUZZ 1
78
79 #define STEAM_PAD_FUZZ 256
80
81 /*
82  * Commands that can be sent in a feature report.
83  * Thanks to Valve and SDL for the names.
84  */
85 enum {
86         ID_SET_DIGITAL_MAPPINGS         = 0x80,
87         ID_CLEAR_DIGITAL_MAPPINGS       = 0x81,
88         ID_GET_DIGITAL_MAPPINGS         = 0x82,
89         ID_GET_ATTRIBUTES_VALUES        = 0x83,
90         ID_GET_ATTRIBUTE_LABEL          = 0x84,
91         ID_SET_DEFAULT_DIGITAL_MAPPINGS = 0x85,
92         ID_FACTORY_RESET                = 0x86,
93         ID_SET_SETTINGS_VALUES          = 0x87,
94         ID_CLEAR_SETTINGS_VALUES        = 0x88,
95         ID_GET_SETTINGS_VALUES          = 0x89,
96         ID_GET_SETTING_LABEL            = 0x8A,
97         ID_GET_SETTINGS_MAXS            = 0x8B,
98         ID_GET_SETTINGS_DEFAULTS        = 0x8C,
99         ID_SET_CONTROLLER_MODE          = 0x8D,
100         ID_LOAD_DEFAULT_SETTINGS        = 0x8E,
101         ID_TRIGGER_HAPTIC_PULSE         = 0x8F,
102         ID_TURN_OFF_CONTROLLER          = 0x9F,
103
104         ID_GET_DEVICE_INFO              = 0xA1,
105
106         ID_CALIBRATE_TRACKPADS          = 0xA7,
107         ID_RESERVED_0                   = 0xA8,
108         ID_SET_SERIAL_NUMBER            = 0xA9,
109         ID_GET_TRACKPAD_CALIBRATION     = 0xAA,
110         ID_GET_TRACKPAD_FACTORY_CALIBRATION = 0xAB,
111         ID_GET_TRACKPAD_RAW_DATA        = 0xAC,
112         ID_ENABLE_PAIRING               = 0xAD,
113         ID_GET_STRING_ATTRIBUTE         = 0xAE,
114         ID_RADIO_ERASE_RECORDS          = 0xAF,
115         ID_RADIO_WRITE_RECORD           = 0xB0,
116         ID_SET_DONGLE_SETTING           = 0xB1,
117         ID_DONGLE_DISCONNECT_DEVICE     = 0xB2,
118         ID_DONGLE_COMMIT_DEVICE         = 0xB3,
119         ID_DONGLE_GET_WIRELESS_STATE    = 0xB4,
120         ID_CALIBRATE_GYRO               = 0xB5,
121         ID_PLAY_AUDIO                   = 0xB6,
122         ID_AUDIO_UPDATE_START           = 0xB7,
123         ID_AUDIO_UPDATE_DATA            = 0xB8,
124         ID_AUDIO_UPDATE_COMPLETE        = 0xB9,
125         ID_GET_CHIPID                   = 0xBA,
126
127         ID_CALIBRATE_JOYSTICK           = 0xBF,
128         ID_CALIBRATE_ANALOG_TRIGGERS    = 0xC0,
129         ID_SET_AUDIO_MAPPING            = 0xC1,
130         ID_CHECK_GYRO_FW_LOAD           = 0xC2,
131         ID_CALIBRATE_ANALOG             = 0xC3,
132         ID_DONGLE_GET_CONNECTED_SLOTS   = 0xC4,
133
134         ID_RESET_IMU                    = 0xCE,
135
136         ID_TRIGGER_HAPTIC_CMD           = 0xEA,
137         ID_TRIGGER_RUMBLE_CMD           = 0xEB,
138 };
139
140 /* Settings IDs */
141 enum {
142         /* 0 */
143         SETTING_MOUSE_SENSITIVITY,
144         SETTING_MOUSE_ACCELERATION,
145         SETTING_TRACKBALL_ROTATION_ANGLE,
146         SETTING_HAPTIC_INTENSITY_UNUSED,
147         SETTING_LEFT_GAMEPAD_STICK_ENABLED,
148         SETTING_RIGHT_GAMEPAD_STICK_ENABLED,
149         SETTING_USB_DEBUG_MODE,
150         SETTING_LEFT_TRACKPAD_MODE,
151         SETTING_RIGHT_TRACKPAD_MODE,
152         SETTING_MOUSE_POINTER_ENABLED,
153
154         /* 10 */
155         SETTING_DPAD_DEADZONE,
156         SETTING_MINIMUM_MOMENTUM_VEL,
157         SETTING_MOMENTUM_DECAY_AMMOUNT,
158         SETTING_TRACKPAD_RELATIVE_MODE_TICKS_PER_PIXEL,
159         SETTING_HAPTIC_INCREMENT,
160         SETTING_DPAD_ANGLE_SIN,
161         SETTING_DPAD_ANGLE_COS,
162         SETTING_MOMENTUM_VERTICAL_DIVISOR,
163         SETTING_MOMENTUM_MAXIMUM_VELOCITY,
164         SETTING_TRACKPAD_Z_ON,
165
166         /* 20 */
167         SETTING_TRACKPAD_Z_OFF,
168         SETTING_SENSITIVY_SCALE_AMMOUNT,
169         SETTING_LEFT_TRACKPAD_SECONDARY_MODE,
170         SETTING_RIGHT_TRACKPAD_SECONDARY_MODE,
171         SETTING_SMOOTH_ABSOLUTE_MOUSE,
172         SETTING_STEAMBUTTON_POWEROFF_TIME,
173         SETTING_UNUSED_1,
174         SETTING_TRACKPAD_OUTER_RADIUS,
175         SETTING_TRACKPAD_Z_ON_LEFT,
176         SETTING_TRACKPAD_Z_OFF_LEFT,
177
178         /* 30 */
179         SETTING_TRACKPAD_OUTER_SPIN_VEL,
180         SETTING_TRACKPAD_OUTER_SPIN_RADIUS,
181         SETTING_TRACKPAD_OUTER_SPIN_HORIZONTAL_ONLY,
182         SETTING_TRACKPAD_RELATIVE_MODE_DEADZONE,
183         SETTING_TRACKPAD_RELATIVE_MODE_MAX_VEL,
184         SETTING_TRACKPAD_RELATIVE_MODE_INVERT_Y,
185         SETTING_TRACKPAD_DOUBLE_TAP_BEEP_ENABLED,
186         SETTING_TRACKPAD_DOUBLE_TAP_BEEP_PERIOD,
187         SETTING_TRACKPAD_DOUBLE_TAP_BEEP_COUNT,
188         SETTING_TRACKPAD_OUTER_RADIUS_RELEASE_ON_TRANSITION,
189
190         /* 40 */
191         SETTING_RADIAL_MODE_ANGLE,
192         SETTING_HAPTIC_INTENSITY_MOUSE_MODE,
193         SETTING_LEFT_DPAD_REQUIRES_CLICK,
194         SETTING_RIGHT_DPAD_REQUIRES_CLICK,
195         SETTING_LED_BASELINE_BRIGHTNESS,
196         SETTING_LED_USER_BRIGHTNESS,
197         SETTING_ENABLE_RAW_JOYSTICK,
198         SETTING_ENABLE_FAST_SCAN,
199         SETTING_IMU_MODE,
200         SETTING_WIRELESS_PACKET_VERSION,
201
202         /* 50 */
203         SETTING_SLEEP_INACTIVITY_TIMEOUT,
204         SETTING_TRACKPAD_NOISE_THRESHOLD,
205         SETTING_LEFT_TRACKPAD_CLICK_PRESSURE,
206         SETTING_RIGHT_TRACKPAD_CLICK_PRESSURE,
207         SETTING_LEFT_BUMPER_CLICK_PRESSURE,
208         SETTING_RIGHT_BUMPER_CLICK_PRESSURE,
209         SETTING_LEFT_GRIP_CLICK_PRESSURE,
210         SETTING_RIGHT_GRIP_CLICK_PRESSURE,
211         SETTING_LEFT_GRIP2_CLICK_PRESSURE,
212         SETTING_RIGHT_GRIP2_CLICK_PRESSURE,
213
214         /* 60 */
215         SETTING_PRESSURE_MODE,
216         SETTING_CONTROLLER_TEST_MODE,
217         SETTING_TRIGGER_MODE,
218         SETTING_TRACKPAD_Z_THRESHOLD,
219         SETTING_FRAME_RATE,
220         SETTING_TRACKPAD_FILT_CTRL,
221         SETTING_TRACKPAD_CLIP,
222         SETTING_DEBUG_OUTPUT_SELECT,
223         SETTING_TRIGGER_THRESHOLD_PERCENT,
224         SETTING_TRACKPAD_FREQUENCY_HOPPING,
225
226         /* 70 */
227         SETTING_HAPTICS_ENABLED,
228         SETTING_STEAM_WATCHDOG_ENABLE,
229         SETTING_TIMP_TOUCH_THRESHOLD_ON,
230         SETTING_TIMP_TOUCH_THRESHOLD_OFF,
231         SETTING_FREQ_HOPPING,
232         SETTING_TEST_CONTROL,
233         SETTING_HAPTIC_MASTER_GAIN_DB,
234         SETTING_THUMB_TOUCH_THRESH,
235         SETTING_DEVICE_POWER_STATUS,
236         SETTING_HAPTIC_INTENSITY,
237
238         /* 80 */
239         SETTING_STABILIZER_ENABLED,
240         SETTING_TIMP_MODE_MTE,
241 };
242
243 /* Input report identifiers */
244 enum
245 {
246         ID_CONTROLLER_STATE = 1,
247         ID_CONTROLLER_DEBUG = 2,
248         ID_CONTROLLER_WIRELESS = 3,
249         ID_CONTROLLER_STATUS = 4,
250         ID_CONTROLLER_DEBUG2 = 5,
251         ID_CONTROLLER_SECONDARY_STATE = 6,
252         ID_CONTROLLER_BLE_STATE = 7,
253         ID_CONTROLLER_DECK_STATE = 9
254 };
255
256 /* String attribute idenitifiers */
257 enum {
258         ATTRIB_STR_BOARD_SERIAL,
259         ATTRIB_STR_UNIT_SERIAL,
260 };
261
262 /* Values for GYRO_MODE (bitmask) */
263 enum {
264         SETTING_GYRO_MODE_OFF                   = 0,
265         SETTING_GYRO_MODE_STEERING              = BIT(0),
266         SETTING_GYRO_MODE_TILT                  = BIT(1),
267         SETTING_GYRO_MODE_SEND_ORIENTATION      = BIT(2),
268         SETTING_GYRO_MODE_SEND_RAW_ACCEL        = BIT(3),
269         SETTING_GYRO_MODE_SEND_RAW_GYRO         = BIT(4),
270 };
271
272 /* Trackpad modes */
273 enum {
274         TRACKPAD_ABSOLUTE_MOUSE,
275         TRACKPAD_RELATIVE_MOUSE,
276         TRACKPAD_DPAD_FOUR_WAY_DISCRETE,
277         TRACKPAD_DPAD_FOUR_WAY_OVERLAP,
278         TRACKPAD_DPAD_EIGHT_WAY,
279         TRACKPAD_RADIAL_MODE,
280         TRACKPAD_ABSOLUTE_DPAD,
281         TRACKPAD_NONE,
282         TRACKPAD_GESTURE_KEYBOARD,
283 };
284
285 /* Pad identifiers for the deck */
286 #define STEAM_PAD_LEFT 0
287 #define STEAM_PAD_RIGHT 1
288 #define STEAM_PAD_BOTH 2
289
290 /* Other random constants */
291 #define STEAM_SERIAL_LEN 0x15
292
293 struct steam_device {
294         struct list_head list;
295         spinlock_t lock;
296         struct hid_device *hdev, *client_hdev;
297         struct mutex report_mutex;
298         unsigned long client_opened;
299         struct input_dev __rcu *input;
300         struct input_dev __rcu *sensors;
301         unsigned long quirks;
302         struct work_struct work_connect;
303         bool connected;
304         char serial_no[STEAM_SERIAL_LEN + 1];
305         struct power_supply_desc battery_desc;
306         struct power_supply __rcu *battery;
307         u8 battery_charge;
308         u16 voltage;
309         struct delayed_work mode_switch;
310         bool did_mode_switch;
311         bool gamepad_mode;
312         struct work_struct rumble_work;
313         u16 rumble_left;
314         u16 rumble_right;
315         unsigned int sensor_timestamp_us;
316 };
317
318 static int steam_recv_report(struct steam_device *steam,
319                 u8 *data, int size)
320 {
321         struct hid_report *r;
322         u8 *buf;
323         int ret;
324
325         r = steam->hdev->report_enum[HID_FEATURE_REPORT].report_id_hash[0];
326         if (!r) {
327                 hid_err(steam->hdev, "No HID_FEATURE_REPORT submitted -  nothing to read\n");
328                 return -EINVAL;
329         }
330
331         if (hid_report_len(r) < 64)
332                 return -EINVAL;
333
334         buf = hid_alloc_report_buf(r, GFP_KERNEL);
335         if (!buf)
336                 return -ENOMEM;
337
338         /*
339          * The report ID is always 0, so strip the first byte from the output.
340          * hid_report_len() is not counting the report ID, so +1 to the length
341          * or else we get a EOVERFLOW. We are safe from a buffer overflow
342          * because hid_alloc_report_buf() allocates +7 bytes.
343          */
344         ret = hid_hw_raw_request(steam->hdev, 0x00,
345                         buf, hid_report_len(r) + 1,
346                         HID_FEATURE_REPORT, HID_REQ_GET_REPORT);
347         if (ret > 0)
348                 memcpy(data, buf + 1, min(size, ret - 1));
349         kfree(buf);
350         return ret;
351 }
352
353 static int steam_send_report(struct steam_device *steam,
354                 u8 *cmd, int size)
355 {
356         struct hid_report *r;
357         u8 *buf;
358         unsigned int retries = 50;
359         int ret;
360
361         r = steam->hdev->report_enum[HID_FEATURE_REPORT].report_id_hash[0];
362         if (!r) {
363                 hid_err(steam->hdev, "No HID_FEATURE_REPORT submitted -  nothing to read\n");
364                 return -EINVAL;
365         }
366
367         if (hid_report_len(r) < 64)
368                 return -EINVAL;
369
370         buf = hid_alloc_report_buf(r, GFP_KERNEL);
371         if (!buf)
372                 return -ENOMEM;
373
374         /* The report ID is always 0 */
375         memcpy(buf + 1, cmd, size);
376
377         /*
378          * Sometimes the wireless controller fails with EPIPE
379          * when sending a feature report.
380          * Doing a HID_REQ_GET_REPORT and waiting for a while
381          * seems to fix that.
382          */
383         do {
384                 ret = hid_hw_raw_request(steam->hdev, 0,
385                                 buf, max(size, 64) + 1,
386                                 HID_FEATURE_REPORT, HID_REQ_SET_REPORT);
387                 if (ret != -EPIPE)
388                         break;
389                 msleep(20);
390         } while (--retries);
391
392         kfree(buf);
393         if (ret < 0)
394                 hid_err(steam->hdev, "%s: error %d (%*ph)\n", __func__,
395                                 ret, size, cmd);
396         return ret;
397 }
398
399 static inline int steam_send_report_byte(struct steam_device *steam, u8 cmd)
400 {
401         return steam_send_report(steam, &cmd, 1);
402 }
403
404 static int steam_write_settings(struct steam_device *steam,
405                 /* u8 reg, u16 val */...)
406 {
407         /* Send: 0x87 len (reg valLo valHi)* */
408         u8 reg;
409         u16 val;
410         u8 cmd[64] = {ID_SET_SETTINGS_VALUES, 0x00};
411         int ret;
412         va_list args;
413
414         va_start(args, steam);
415         for (;;) {
416                 reg = va_arg(args, int);
417                 if (reg == 0)
418                         break;
419                 val = va_arg(args, int);
420                 cmd[cmd[1] + 2] = reg;
421                 cmd[cmd[1] + 3] = val & 0xff;
422                 cmd[cmd[1] + 4] = val >> 8;
423                 cmd[1] += 3;
424         }
425         va_end(args);
426
427         ret = steam_send_report(steam, cmd, 2 + cmd[1]);
428         if (ret < 0)
429                 return ret;
430
431         /*
432          * Sometimes a lingering report for this command can
433          * get read back instead of the last set report if
434          * this isn't explicitly queried
435          */
436         return steam_recv_report(steam, cmd, 2 + cmd[1]);
437 }
438
439 static int steam_get_serial(struct steam_device *steam)
440 {
441         /*
442          * Send: 0xae 0x15 0x01
443          * Recv: 0xae 0x15 0x01 serialnumber
444          */
445         int ret = 0;
446         u8 cmd[] = {ID_GET_STRING_ATTRIBUTE, sizeof(steam->serial_no), ATTRIB_STR_UNIT_SERIAL};
447         u8 reply[3 + STEAM_SERIAL_LEN + 1];
448
449         mutex_lock(&steam->report_mutex);
450         ret = steam_send_report(steam, cmd, sizeof(cmd));
451         if (ret < 0)
452                 goto out;
453         ret = steam_recv_report(steam, reply, sizeof(reply));
454         if (ret < 0)
455                 goto out;
456         if (reply[0] != ID_GET_STRING_ATTRIBUTE || reply[1] < 1 ||
457             reply[1] > sizeof(steam->serial_no) || reply[2] != ATTRIB_STR_UNIT_SERIAL) {
458                 ret = -EIO;
459                 goto out;
460         }
461         reply[3 + STEAM_SERIAL_LEN] = 0;
462         strscpy(steam->serial_no, reply + 3, reply[1]);
463 out:
464         mutex_unlock(&steam->report_mutex);
465         return ret;
466 }
467
468 /*
469  * This command requests the wireless adaptor to post an event
470  * with the connection status. Useful if this driver is loaded when
471  * the controller is already connected.
472  */
473 static inline int steam_request_conn_status(struct steam_device *steam)
474 {
475         int ret;
476         mutex_lock(&steam->report_mutex);
477         ret = steam_send_report_byte(steam, ID_DONGLE_GET_WIRELESS_STATE);
478         mutex_unlock(&steam->report_mutex);
479         return ret;
480 }
481
482 /*
483  * Send a haptic pulse to the trackpads
484  * Duration and interval are measured in microseconds, count is the number
485  * of pulses to send for duration time with interval microseconds between them
486  * and gain is measured in decibels, ranging from -24 to +6
487  */
488 static inline int steam_haptic_pulse(struct steam_device *steam, u8 pad,
489                                 u16 duration, u16 interval, u16 count, u8 gain)
490 {
491         int ret;
492         u8 report[10] = {ID_TRIGGER_HAPTIC_PULSE, 8};
493
494         /* Left and right are swapped on this report for legacy reasons */
495         if (pad < STEAM_PAD_BOTH)
496                 pad ^= 1;
497
498         report[2] = pad;
499         report[3] = duration & 0xFF;
500         report[4] = duration >> 8;
501         report[5] = interval & 0xFF;
502         report[6] = interval >> 8;
503         report[7] = count & 0xFF;
504         report[8] = count >> 8;
505         report[9] = gain;
506
507         mutex_lock(&steam->report_mutex);
508         ret = steam_send_report(steam, report, sizeof(report));
509         mutex_unlock(&steam->report_mutex);
510         return ret;
511 }
512
513 static inline int steam_haptic_rumble(struct steam_device *steam,
514                                 u16 intensity, u16 left_speed, u16 right_speed,
515                                 u8 left_gain, u8 right_gain)
516 {
517         int ret;
518         u8 report[11] = {ID_TRIGGER_RUMBLE_CMD, 9};
519
520         report[3] = intensity & 0xFF;
521         report[4] = intensity >> 8;
522         report[5] = left_speed & 0xFF;
523         report[6] = left_speed >> 8;
524         report[7] = right_speed & 0xFF;
525         report[8] = right_speed >> 8;
526         report[9] = left_gain;
527         report[10] = right_gain;
528
529         mutex_lock(&steam->report_mutex);
530         ret = steam_send_report(steam, report, sizeof(report));
531         mutex_unlock(&steam->report_mutex);
532         return ret;
533 }
534
535 static void steam_haptic_rumble_cb(struct work_struct *work)
536 {
537         struct steam_device *steam = container_of(work, struct steam_device,
538                                                         rumble_work);
539         steam_haptic_rumble(steam, 0, steam->rumble_left,
540                 steam->rumble_right, 2, 0);
541 }
542
543 #ifdef CONFIG_STEAM_FF
544 static int steam_play_effect(struct input_dev *dev, void *data,
545                                 struct ff_effect *effect)
546 {
547         struct steam_device *steam = input_get_drvdata(dev);
548
549         steam->rumble_left = effect->u.rumble.strong_magnitude;
550         steam->rumble_right = effect->u.rumble.weak_magnitude;
551
552         return schedule_work(&steam->rumble_work);
553 }
554 #endif
555
556 static void steam_set_lizard_mode(struct steam_device *steam, bool enable)
557 {
558         if (steam->gamepad_mode)
559                 enable = false;
560
561         if (enable) {
562                 mutex_lock(&steam->report_mutex);
563                 /* enable esc, enter, cursors */
564                 steam_send_report_byte(steam, ID_SET_DEFAULT_DIGITAL_MAPPINGS);
565                 /* reset settings */
566                 steam_send_report_byte(steam, ID_LOAD_DEFAULT_SETTINGS);
567                 mutex_unlock(&steam->report_mutex);
568         } else {
569                 mutex_lock(&steam->report_mutex);
570                 /* disable esc, enter, cursor */
571                 steam_send_report_byte(steam, ID_CLEAR_DIGITAL_MAPPINGS);
572
573                 if (steam->quirks & STEAM_QUIRK_DECK) {
574                         steam_write_settings(steam,
575                                 SETTING_LEFT_TRACKPAD_MODE, TRACKPAD_NONE, /* disable mouse */
576                                 SETTING_RIGHT_TRACKPAD_MODE, TRACKPAD_NONE, /* disable mouse */
577                                 SETTING_LEFT_TRACKPAD_CLICK_PRESSURE, 0xFFFF, /* disable haptic click */
578                                 SETTING_RIGHT_TRACKPAD_CLICK_PRESSURE, 0xFFFF, /* disable haptic click */
579                                 SETTING_STEAM_WATCHDOG_ENABLE, 0, /* disable watchdog that tests if Steam is active */
580                                 0);
581                         mutex_unlock(&steam->report_mutex);
582                 } else {
583                         steam_write_settings(steam,
584                                 SETTING_LEFT_TRACKPAD_MODE, TRACKPAD_NONE, /* disable mouse */
585                                 SETTING_RIGHT_TRACKPAD_MODE, TRACKPAD_NONE, /* disable mouse */
586                                 0);
587                         mutex_unlock(&steam->report_mutex);
588                 }
589         }
590 }
591
592 static int steam_input_open(struct input_dev *dev)
593 {
594         struct steam_device *steam = input_get_drvdata(dev);
595         unsigned long flags;
596         bool set_lizard_mode;
597
598         /*
599          * Disabling lizard mode automatically is only done on the Steam
600          * Controller. On the Steam Deck, this is toggled manually by holding
601          * the options button instead, handled by steam_mode_switch_cb.
602          */
603         if (!(steam->quirks & STEAM_QUIRK_DECK)) {
604                 spin_lock_irqsave(&steam->lock, flags);
605                 set_lizard_mode = !steam->client_opened && lizard_mode;
606                 spin_unlock_irqrestore(&steam->lock, flags);
607                 if (set_lizard_mode)
608                         steam_set_lizard_mode(steam, false);
609         }
610
611         return 0;
612 }
613
614 static void steam_input_close(struct input_dev *dev)
615 {
616         struct steam_device *steam = input_get_drvdata(dev);
617         unsigned long flags;
618         bool set_lizard_mode;
619
620         if (!(steam->quirks & STEAM_QUIRK_DECK)) {
621                 spin_lock_irqsave(&steam->lock, flags);
622                 set_lizard_mode = !steam->client_opened && lizard_mode;
623                 spin_unlock_irqrestore(&steam->lock, flags);
624                 if (set_lizard_mode)
625                         steam_set_lizard_mode(steam, true);
626         }
627 }
628
629 static enum power_supply_property steam_battery_props[] = {
630         POWER_SUPPLY_PROP_PRESENT,
631         POWER_SUPPLY_PROP_SCOPE,
632         POWER_SUPPLY_PROP_VOLTAGE_NOW,
633         POWER_SUPPLY_PROP_CAPACITY,
634 };
635
636 static int steam_battery_get_property(struct power_supply *psy,
637                                 enum power_supply_property psp,
638                                 union power_supply_propval *val)
639 {
640         struct steam_device *steam = power_supply_get_drvdata(psy);
641         unsigned long flags;
642         s16 volts;
643         u8 batt;
644         int ret = 0;
645
646         spin_lock_irqsave(&steam->lock, flags);
647         volts = steam->voltage;
648         batt = steam->battery_charge;
649         spin_unlock_irqrestore(&steam->lock, flags);
650
651         switch (psp) {
652         case POWER_SUPPLY_PROP_PRESENT:
653                 val->intval = 1;
654                 break;
655         case POWER_SUPPLY_PROP_SCOPE:
656                 val->intval = POWER_SUPPLY_SCOPE_DEVICE;
657                 break;
658         case POWER_SUPPLY_PROP_VOLTAGE_NOW:
659                 val->intval = volts * 1000; /* mV -> uV */
660                 break;
661         case POWER_SUPPLY_PROP_CAPACITY:
662                 val->intval = batt;
663                 break;
664         default:
665                 ret = -EINVAL;
666                 break;
667         }
668         return ret;
669 }
670
671 static int steam_battery_register(struct steam_device *steam)
672 {
673         struct power_supply *battery;
674         struct power_supply_config battery_cfg = { .drv_data = steam, };
675         unsigned long flags;
676         int ret;
677
678         steam->battery_desc.type = POWER_SUPPLY_TYPE_BATTERY;
679         steam->battery_desc.properties = steam_battery_props;
680         steam->battery_desc.num_properties = ARRAY_SIZE(steam_battery_props);
681         steam->battery_desc.get_property = steam_battery_get_property;
682         steam->battery_desc.name = devm_kasprintf(&steam->hdev->dev,
683                         GFP_KERNEL, "steam-controller-%s-battery",
684                         steam->serial_no);
685         if (!steam->battery_desc.name)
686                 return -ENOMEM;
687
688         /* avoid the warning of 0% battery while waiting for the first info */
689         spin_lock_irqsave(&steam->lock, flags);
690         steam->voltage = 3000;
691         steam->battery_charge = 100;
692         spin_unlock_irqrestore(&steam->lock, flags);
693
694         battery = power_supply_register(&steam->hdev->dev,
695                         &steam->battery_desc, &battery_cfg);
696         if (IS_ERR(battery)) {
697                 ret = PTR_ERR(battery);
698                 hid_err(steam->hdev,
699                                 "%s:power_supply_register failed with error %d\n",
700                                 __func__, ret);
701                 return ret;
702         }
703         rcu_assign_pointer(steam->battery, battery);
704         power_supply_powers(battery, &steam->hdev->dev);
705         return 0;
706 }
707
708 static int steam_input_register(struct steam_device *steam)
709 {
710         struct hid_device *hdev = steam->hdev;
711         struct input_dev *input;
712         int ret;
713
714         rcu_read_lock();
715         input = rcu_dereference(steam->input);
716         rcu_read_unlock();
717         if (input) {
718                 dbg_hid("%s: already connected\n", __func__);
719                 return 0;
720         }
721
722         input = input_allocate_device();
723         if (!input)
724                 return -ENOMEM;
725
726         input_set_drvdata(input, steam);
727         input->dev.parent = &hdev->dev;
728         input->open = steam_input_open;
729         input->close = steam_input_close;
730
731         input->name = (steam->quirks & STEAM_QUIRK_WIRELESS) ? "Wireless Steam Controller" :
732                 (steam->quirks & STEAM_QUIRK_DECK) ? "Steam Deck" :
733                 "Steam Controller";
734         input->phys = hdev->phys;
735         input->uniq = steam->serial_no;
736         input->id.bustype = hdev->bus;
737         input->id.vendor = hdev->vendor;
738         input->id.product = hdev->product;
739         input->id.version = hdev->version;
740
741         input_set_capability(input, EV_KEY, BTN_TR2);
742         input_set_capability(input, EV_KEY, BTN_TL2);
743         input_set_capability(input, EV_KEY, BTN_TR);
744         input_set_capability(input, EV_KEY, BTN_TL);
745         input_set_capability(input, EV_KEY, BTN_Y);
746         input_set_capability(input, EV_KEY, BTN_B);
747         input_set_capability(input, EV_KEY, BTN_X);
748         input_set_capability(input, EV_KEY, BTN_A);
749         input_set_capability(input, EV_KEY, BTN_DPAD_UP);
750         input_set_capability(input, EV_KEY, BTN_DPAD_RIGHT);
751         input_set_capability(input, EV_KEY, BTN_DPAD_LEFT);
752         input_set_capability(input, EV_KEY, BTN_DPAD_DOWN);
753         input_set_capability(input, EV_KEY, BTN_SELECT);
754         input_set_capability(input, EV_KEY, BTN_MODE);
755         input_set_capability(input, EV_KEY, BTN_START);
756         input_set_capability(input, EV_KEY, BTN_THUMBR);
757         input_set_capability(input, EV_KEY, BTN_THUMBL);
758         input_set_capability(input, EV_KEY, BTN_THUMB);
759         input_set_capability(input, EV_KEY, BTN_THUMB2);
760         if (steam->quirks & STEAM_QUIRK_DECK) {
761                 input_set_capability(input, EV_KEY, BTN_BASE);
762                 input_set_capability(input, EV_KEY, BTN_TRIGGER_HAPPY1);
763                 input_set_capability(input, EV_KEY, BTN_TRIGGER_HAPPY2);
764                 input_set_capability(input, EV_KEY, BTN_TRIGGER_HAPPY3);
765                 input_set_capability(input, EV_KEY, BTN_TRIGGER_HAPPY4);
766         } else {
767                 input_set_capability(input, EV_KEY, BTN_GEAR_DOWN);
768                 input_set_capability(input, EV_KEY, BTN_GEAR_UP);
769         }
770
771         input_set_abs_params(input, ABS_X, -32767, 32767, 0, 0);
772         input_set_abs_params(input, ABS_Y, -32767, 32767, 0, 0);
773
774         input_set_abs_params(input, ABS_HAT0X, -32767, 32767,
775                         STEAM_PAD_FUZZ, 0);
776         input_set_abs_params(input, ABS_HAT0Y, -32767, 32767,
777                         STEAM_PAD_FUZZ, 0);
778
779         if (steam->quirks & STEAM_QUIRK_DECK) {
780                 input_set_abs_params(input, ABS_HAT2Y, 0, 32767, 0, 0);
781                 input_set_abs_params(input, ABS_HAT2X, 0, 32767, 0, 0);
782
783                 input_set_abs_params(input, ABS_RX, -32767, 32767, 0, 0);
784                 input_set_abs_params(input, ABS_RY, -32767, 32767, 0, 0);
785
786                 input_set_abs_params(input, ABS_HAT1X, -32767, 32767,
787                                 STEAM_PAD_FUZZ, 0);
788                 input_set_abs_params(input, ABS_HAT1Y, -32767, 32767,
789                                 STEAM_PAD_FUZZ, 0);
790
791                 input_abs_set_res(input, ABS_X, STEAM_DECK_JOYSTICK_RESOLUTION);
792                 input_abs_set_res(input, ABS_Y, STEAM_DECK_JOYSTICK_RESOLUTION);
793                 input_abs_set_res(input, ABS_RX, STEAM_DECK_JOYSTICK_RESOLUTION);
794                 input_abs_set_res(input, ABS_RY, STEAM_DECK_JOYSTICK_RESOLUTION);
795                 input_abs_set_res(input, ABS_HAT1X, STEAM_PAD_RESOLUTION);
796                 input_abs_set_res(input, ABS_HAT1Y, STEAM_PAD_RESOLUTION);
797                 input_abs_set_res(input, ABS_HAT2Y, STEAM_DECK_TRIGGER_RESOLUTION);
798                 input_abs_set_res(input, ABS_HAT2X, STEAM_DECK_TRIGGER_RESOLUTION);
799         } else {
800                 input_set_abs_params(input, ABS_HAT2Y, 0, 255, 0, 0);
801                 input_set_abs_params(input, ABS_HAT2X, 0, 255, 0, 0);
802
803                 input_set_abs_params(input, ABS_RX, -32767, 32767,
804                                 STEAM_PAD_FUZZ, 0);
805                 input_set_abs_params(input, ABS_RY, -32767, 32767,
806                                 STEAM_PAD_FUZZ, 0);
807
808                 input_abs_set_res(input, ABS_X, STEAM_JOYSTICK_RESOLUTION);
809                 input_abs_set_res(input, ABS_Y, STEAM_JOYSTICK_RESOLUTION);
810                 input_abs_set_res(input, ABS_RX, STEAM_PAD_RESOLUTION);
811                 input_abs_set_res(input, ABS_RY, STEAM_PAD_RESOLUTION);
812                 input_abs_set_res(input, ABS_HAT2Y, STEAM_TRIGGER_RESOLUTION);
813                 input_abs_set_res(input, ABS_HAT2X, STEAM_TRIGGER_RESOLUTION);
814         }
815         input_abs_set_res(input, ABS_HAT0X, STEAM_PAD_RESOLUTION);
816         input_abs_set_res(input, ABS_HAT0Y, STEAM_PAD_RESOLUTION);
817
818 #ifdef CONFIG_STEAM_FF
819         if (steam->quirks & STEAM_QUIRK_DECK) {
820                 input_set_capability(input, EV_FF, FF_RUMBLE);
821                 ret = input_ff_create_memless(input, NULL, steam_play_effect);
822                 if (ret)
823                         goto input_register_fail;
824         }
825 #endif
826
827         ret = input_register_device(input);
828         if (ret)
829                 goto input_register_fail;
830
831         rcu_assign_pointer(steam->input, input);
832         return 0;
833
834 input_register_fail:
835         input_free_device(input);
836         return ret;
837 }
838
839 static int steam_sensors_register(struct steam_device *steam)
840 {
841         struct hid_device *hdev = steam->hdev;
842         struct input_dev *sensors;
843         int ret;
844
845         if (!(steam->quirks & STEAM_QUIRK_DECK))
846                 return 0;
847
848         rcu_read_lock();
849         sensors = rcu_dereference(steam->sensors);
850         rcu_read_unlock();
851         if (sensors) {
852                 dbg_hid("%s: already connected\n", __func__);
853                 return 0;
854         }
855
856         sensors = input_allocate_device();
857         if (!sensors)
858                 return -ENOMEM;
859
860         input_set_drvdata(sensors, steam);
861         sensors->dev.parent = &hdev->dev;
862
863         sensors->name = "Steam Deck Motion Sensors";
864         sensors->phys = hdev->phys;
865         sensors->uniq = steam->serial_no;
866         sensors->id.bustype = hdev->bus;
867         sensors->id.vendor = hdev->vendor;
868         sensors->id.product = hdev->product;
869         sensors->id.version = hdev->version;
870
871         __set_bit(INPUT_PROP_ACCELEROMETER, sensors->propbit);
872         __set_bit(EV_MSC, sensors->evbit);
873         __set_bit(MSC_TIMESTAMP, sensors->mscbit);
874
875         input_set_abs_params(sensors, ABS_X, -STEAM_DECK_ACCEL_RANGE,
876                         STEAM_DECK_ACCEL_RANGE, STEAM_DECK_ACCEL_FUZZ, 0);
877         input_set_abs_params(sensors, ABS_Y, -STEAM_DECK_ACCEL_RANGE,
878                         STEAM_DECK_ACCEL_RANGE, STEAM_DECK_ACCEL_FUZZ, 0);
879         input_set_abs_params(sensors, ABS_Z, -STEAM_DECK_ACCEL_RANGE,
880                         STEAM_DECK_ACCEL_RANGE, STEAM_DECK_ACCEL_FUZZ, 0);
881         input_abs_set_res(sensors, ABS_X, STEAM_DECK_ACCEL_RES_PER_G);
882         input_abs_set_res(sensors, ABS_Y, STEAM_DECK_ACCEL_RES_PER_G);
883         input_abs_set_res(sensors, ABS_Z, STEAM_DECK_ACCEL_RES_PER_G);
884
885         input_set_abs_params(sensors, ABS_RX, -STEAM_DECK_GYRO_RANGE,
886                         STEAM_DECK_GYRO_RANGE, STEAM_DECK_GYRO_FUZZ, 0);
887         input_set_abs_params(sensors, ABS_RY, -STEAM_DECK_GYRO_RANGE,
888                         STEAM_DECK_GYRO_RANGE, STEAM_DECK_GYRO_FUZZ, 0);
889         input_set_abs_params(sensors, ABS_RZ, -STEAM_DECK_GYRO_RANGE,
890                         STEAM_DECK_GYRO_RANGE, STEAM_DECK_GYRO_FUZZ, 0);
891         input_abs_set_res(sensors, ABS_RX, STEAM_DECK_GYRO_RES_PER_DPS);
892         input_abs_set_res(sensors, ABS_RY, STEAM_DECK_GYRO_RES_PER_DPS);
893         input_abs_set_res(sensors, ABS_RZ, STEAM_DECK_GYRO_RES_PER_DPS);
894
895         ret = input_register_device(sensors);
896         if (ret)
897                 goto sensors_register_fail;
898
899         rcu_assign_pointer(steam->sensors, sensors);
900         return 0;
901
902 sensors_register_fail:
903         input_free_device(sensors);
904         return ret;
905 }
906
907 static void steam_input_unregister(struct steam_device *steam)
908 {
909         struct input_dev *input;
910         rcu_read_lock();
911         input = rcu_dereference(steam->input);
912         rcu_read_unlock();
913         if (!input)
914                 return;
915         RCU_INIT_POINTER(steam->input, NULL);
916         synchronize_rcu();
917         input_unregister_device(input);
918 }
919
920 static void steam_sensors_unregister(struct steam_device *steam)
921 {
922         struct input_dev *sensors;
923
924         if (!(steam->quirks & STEAM_QUIRK_DECK))
925                 return;
926
927         rcu_read_lock();
928         sensors = rcu_dereference(steam->sensors);
929         rcu_read_unlock();
930
931         if (!sensors)
932                 return;
933         RCU_INIT_POINTER(steam->sensors, NULL);
934         synchronize_rcu();
935         input_unregister_device(sensors);
936 }
937
938 static void steam_battery_unregister(struct steam_device *steam)
939 {
940         struct power_supply *battery;
941
942         rcu_read_lock();
943         battery = rcu_dereference(steam->battery);
944         rcu_read_unlock();
945
946         if (!battery)
947                 return;
948         RCU_INIT_POINTER(steam->battery, NULL);
949         synchronize_rcu();
950         power_supply_unregister(battery);
951 }
952
953 static int steam_register(struct steam_device *steam)
954 {
955         int ret;
956         unsigned long client_opened;
957         unsigned long flags;
958
959         /*
960          * This function can be called several times in a row with the
961          * wireless adaptor, without steam_unregister() between them, because
962          * another client send a get_connection_status command, for example.
963          * The battery and serial number are set just once per device.
964          */
965         if (!steam->serial_no[0]) {
966                 /*
967                  * Unlikely, but getting the serial could fail, and it is not so
968                  * important, so make up a serial number and go on.
969                  */
970                 if (steam_get_serial(steam) < 0)
971                         strscpy(steam->serial_no, "XXXXXXXXXX",
972                                         sizeof(steam->serial_no));
973
974                 hid_info(steam->hdev, "Steam Controller '%s' connected",
975                                 steam->serial_no);
976
977                 /* ignore battery errors, we can live without it */
978                 if (steam->quirks & STEAM_QUIRK_WIRELESS)
979                         steam_battery_register(steam);
980
981                 mutex_lock(&steam_devices_lock);
982                 if (list_empty(&steam->list))
983                         list_add(&steam->list, &steam_devices);
984                 mutex_unlock(&steam_devices_lock);
985         }
986
987         spin_lock_irqsave(&steam->lock, flags);
988         client_opened = steam->client_opened;
989         spin_unlock_irqrestore(&steam->lock, flags);
990
991         if (!client_opened) {
992                 steam_set_lizard_mode(steam, lizard_mode);
993                 ret = steam_input_register(steam);
994                 if (ret != 0)
995                         goto steam_register_input_fail;
996                 ret = steam_sensors_register(steam);
997                 if (ret != 0)
998                         goto steam_register_sensors_fail;
999         }
1000         return 0;
1001
1002 steam_register_sensors_fail:
1003         steam_input_unregister(steam);
1004 steam_register_input_fail:
1005         return ret;
1006 }
1007
1008 static void steam_unregister(struct steam_device *steam)
1009 {
1010         steam_battery_unregister(steam);
1011         steam_sensors_unregister(steam);
1012         steam_input_unregister(steam);
1013         if (steam->serial_no[0]) {
1014                 hid_info(steam->hdev, "Steam Controller '%s' disconnected",
1015                                 steam->serial_no);
1016                 mutex_lock(&steam_devices_lock);
1017                 list_del_init(&steam->list);
1018                 mutex_unlock(&steam_devices_lock);
1019                 steam->serial_no[0] = 0;
1020         }
1021 }
1022
1023 static void steam_work_connect_cb(struct work_struct *work)
1024 {
1025         struct steam_device *steam = container_of(work, struct steam_device,
1026                                                         work_connect);
1027         unsigned long flags;
1028         bool connected;
1029         int ret;
1030
1031         spin_lock_irqsave(&steam->lock, flags);
1032         connected = steam->connected;
1033         spin_unlock_irqrestore(&steam->lock, flags);
1034
1035         if (connected) {
1036                 ret = steam_register(steam);
1037                 if (ret) {
1038                         hid_err(steam->hdev,
1039                                 "%s:steam_register failed with error %d\n",
1040                                 __func__, ret);
1041                 }
1042         } else {
1043                 steam_unregister(steam);
1044         }
1045 }
1046
1047 static void steam_mode_switch_cb(struct work_struct *work)
1048 {
1049         struct steam_device *steam = container_of(to_delayed_work(work),
1050                                                         struct steam_device, mode_switch);
1051         unsigned long flags;
1052         bool client_opened;
1053         steam->gamepad_mode = !steam->gamepad_mode;
1054         if (!lizard_mode)
1055                 return;
1056
1057         if (steam->gamepad_mode)
1058                 steam_set_lizard_mode(steam, false);
1059         else {
1060                 spin_lock_irqsave(&steam->lock, flags);
1061                 client_opened = steam->client_opened;
1062                 spin_unlock_irqrestore(&steam->lock, flags);
1063                 if (!client_opened)
1064                         steam_set_lizard_mode(steam, lizard_mode);
1065         }
1066
1067         steam_haptic_pulse(steam, STEAM_PAD_RIGHT, 0x190, 0, 1, 0);
1068         if (steam->gamepad_mode) {
1069                 steam_haptic_pulse(steam, STEAM_PAD_LEFT, 0x14D, 0x14D, 0x2D, 0);
1070         } else {
1071                 steam_haptic_pulse(steam, STEAM_PAD_LEFT, 0x1F4, 0x1F4, 0x1E, 0);
1072         }
1073 }
1074
1075 static bool steam_is_valve_interface(struct hid_device *hdev)
1076 {
1077         struct hid_report_enum *rep_enum;
1078
1079         /*
1080          * The wired device creates 3 interfaces:
1081          *  0: emulated mouse.
1082          *  1: emulated keyboard.
1083          *  2: the real game pad.
1084          * The wireless device creates 5 interfaces:
1085          *  0: emulated keyboard.
1086          *  1-4: slots where up to 4 real game pads will be connected to.
1087          * We know which one is the real gamepad interface because they are the
1088          * only ones with a feature report.
1089          */
1090         rep_enum = &hdev->report_enum[HID_FEATURE_REPORT];
1091         return !list_empty(&rep_enum->report_list);
1092 }
1093
1094 static int steam_client_ll_parse(struct hid_device *hdev)
1095 {
1096         struct steam_device *steam = hdev->driver_data;
1097
1098         return hid_parse_report(hdev, steam->hdev->dev_rdesc,
1099                         steam->hdev->dev_rsize);
1100 }
1101
1102 static int steam_client_ll_start(struct hid_device *hdev)
1103 {
1104         return 0;
1105 }
1106
1107 static void steam_client_ll_stop(struct hid_device *hdev)
1108 {
1109 }
1110
1111 static int steam_client_ll_open(struct hid_device *hdev)
1112 {
1113         struct steam_device *steam = hdev->driver_data;
1114         unsigned long flags;
1115
1116         spin_lock_irqsave(&steam->lock, flags);
1117         steam->client_opened++;
1118         spin_unlock_irqrestore(&steam->lock, flags);
1119
1120         steam_sensors_unregister(steam);
1121         steam_input_unregister(steam);
1122
1123         return 0;
1124 }
1125
1126 static void steam_client_ll_close(struct hid_device *hdev)
1127 {
1128         struct steam_device *steam = hdev->driver_data;
1129
1130         unsigned long flags;
1131         bool connected;
1132
1133         spin_lock_irqsave(&steam->lock, flags);
1134         steam->client_opened--;
1135         connected = steam->connected && !steam->client_opened;
1136         spin_unlock_irqrestore(&steam->lock, flags);
1137
1138         if (connected) {
1139                 steam_set_lizard_mode(steam, lizard_mode);
1140                 steam_input_register(steam);
1141                 steam_sensors_register(steam);
1142         }
1143 }
1144
1145 static int steam_client_ll_raw_request(struct hid_device *hdev,
1146                                 unsigned char reportnum, u8 *buf,
1147                                 size_t count, unsigned char report_type,
1148                                 int reqtype)
1149 {
1150         struct steam_device *steam = hdev->driver_data;
1151
1152         return hid_hw_raw_request(steam->hdev, reportnum, buf, count,
1153                         report_type, reqtype);
1154 }
1155
1156 static const struct hid_ll_driver steam_client_ll_driver = {
1157         .parse = steam_client_ll_parse,
1158         .start = steam_client_ll_start,
1159         .stop = steam_client_ll_stop,
1160         .open = steam_client_ll_open,
1161         .close = steam_client_ll_close,
1162         .raw_request = steam_client_ll_raw_request,
1163 };
1164
1165 static struct hid_device *steam_create_client_hid(struct hid_device *hdev)
1166 {
1167         struct hid_device *client_hdev;
1168
1169         client_hdev = hid_allocate_device();
1170         if (IS_ERR(client_hdev))
1171                 return client_hdev;
1172
1173         client_hdev->ll_driver = &steam_client_ll_driver;
1174         client_hdev->dev.parent = hdev->dev.parent;
1175         client_hdev->bus = hdev->bus;
1176         client_hdev->vendor = hdev->vendor;
1177         client_hdev->product = hdev->product;
1178         client_hdev->version = hdev->version;
1179         client_hdev->type = hdev->type;
1180         client_hdev->country = hdev->country;
1181         strscpy(client_hdev->name, hdev->name,
1182                         sizeof(client_hdev->name));
1183         strscpy(client_hdev->phys, hdev->phys,
1184                         sizeof(client_hdev->phys));
1185         /*
1186          * Since we use the same device info than the real interface to
1187          * trick userspace, we will be calling steam_probe recursively.
1188          * We need to recognize the client interface somehow.
1189          */
1190         client_hdev->group = HID_GROUP_STEAM;
1191         return client_hdev;
1192 }
1193
1194 static int steam_probe(struct hid_device *hdev,
1195                                 const struct hid_device_id *id)
1196 {
1197         struct steam_device *steam;
1198         int ret;
1199
1200         ret = hid_parse(hdev);
1201         if (ret) {
1202                 hid_err(hdev,
1203                         "%s:parse of hid interface failed\n", __func__);
1204                 return ret;
1205         }
1206
1207         /*
1208          * The virtual client_dev is only used for hidraw.
1209          * Also avoid the recursive probe.
1210          */
1211         if (hdev->group == HID_GROUP_STEAM)
1212                 return hid_hw_start(hdev, HID_CONNECT_HIDRAW);
1213         /*
1214          * The non-valve interfaces (mouse and keyboard emulation) are
1215          * connected without changes.
1216          */
1217         if (!steam_is_valve_interface(hdev))
1218                 return hid_hw_start(hdev, HID_CONNECT_DEFAULT);
1219
1220         steam = devm_kzalloc(&hdev->dev, sizeof(*steam), GFP_KERNEL);
1221         if (!steam)
1222                 return -ENOMEM;
1223
1224         steam->hdev = hdev;
1225         hid_set_drvdata(hdev, steam);
1226         spin_lock_init(&steam->lock);
1227         mutex_init(&steam->report_mutex);
1228         steam->quirks = id->driver_data;
1229         INIT_WORK(&steam->work_connect, steam_work_connect_cb);
1230         INIT_DELAYED_WORK(&steam->mode_switch, steam_mode_switch_cb);
1231         INIT_LIST_HEAD(&steam->list);
1232         INIT_WORK(&steam->rumble_work, steam_haptic_rumble_cb);
1233         steam->sensor_timestamp_us = 0;
1234
1235         /*
1236          * With the real steam controller interface, do not connect hidraw.
1237          * Instead, create the client_hid and connect that.
1238          */
1239         ret = hid_hw_start(hdev, HID_CONNECT_DEFAULT & ~HID_CONNECT_HIDRAW);
1240         if (ret)
1241                 goto err_cancel_work;
1242
1243         ret = hid_hw_open(hdev);
1244         if (ret) {
1245                 hid_err(hdev,
1246                         "%s:hid_hw_open\n",
1247                         __func__);
1248                 goto err_hw_stop;
1249         }
1250
1251         if (steam->quirks & STEAM_QUIRK_WIRELESS) {
1252                 hid_info(hdev, "Steam wireless receiver connected");
1253                 /* If using a wireless adaptor ask for connection status */
1254                 steam->connected = false;
1255                 steam_request_conn_status(steam);
1256         } else {
1257                 /* A wired connection is always present */
1258                 steam->connected = true;
1259                 ret = steam_register(steam);
1260                 if (ret) {
1261                         hid_err(hdev,
1262                                 "%s:steam_register failed with error %d\n",
1263                                 __func__, ret);
1264                         goto err_hw_close;
1265                 }
1266         }
1267
1268         steam->client_hdev = steam_create_client_hid(hdev);
1269         if (IS_ERR(steam->client_hdev)) {
1270                 ret = PTR_ERR(steam->client_hdev);
1271                 goto err_steam_unregister;
1272         }
1273         steam->client_hdev->driver_data = steam;
1274
1275         ret = hid_add_device(steam->client_hdev);
1276         if (ret)
1277                 goto err_destroy;
1278
1279         return 0;
1280
1281 err_destroy:
1282         hid_destroy_device(steam->client_hdev);
1283 err_steam_unregister:
1284         if (steam->connected)
1285                 steam_unregister(steam);
1286 err_hw_close:
1287         hid_hw_close(hdev);
1288 err_hw_stop:
1289         hid_hw_stop(hdev);
1290 err_cancel_work:
1291         cancel_work_sync(&steam->work_connect);
1292         cancel_delayed_work_sync(&steam->mode_switch);
1293         cancel_work_sync(&steam->rumble_work);
1294
1295         return ret;
1296 }
1297
1298 static void steam_remove(struct hid_device *hdev)
1299 {
1300         struct steam_device *steam = hid_get_drvdata(hdev);
1301
1302         if (!steam || hdev->group == HID_GROUP_STEAM) {
1303                 hid_hw_stop(hdev);
1304                 return;
1305         }
1306
1307         cancel_delayed_work_sync(&steam->mode_switch);
1308         cancel_work_sync(&steam->work_connect);
1309         hid_destroy_device(steam->client_hdev);
1310         steam->client_hdev = NULL;
1311         steam->client_opened = 0;
1312         if (steam->quirks & STEAM_QUIRK_WIRELESS) {
1313                 hid_info(hdev, "Steam wireless receiver disconnected");
1314         }
1315         hid_hw_close(hdev);
1316         hid_hw_stop(hdev);
1317         steam_unregister(steam);
1318 }
1319
1320 static void steam_do_connect_event(struct steam_device *steam, bool connected)
1321 {
1322         unsigned long flags;
1323         bool changed;
1324
1325         spin_lock_irqsave(&steam->lock, flags);
1326         changed = steam->connected != connected;
1327         steam->connected = connected;
1328         spin_unlock_irqrestore(&steam->lock, flags);
1329
1330         if (changed && schedule_work(&steam->work_connect) == 0)
1331                 dbg_hid("%s: connected=%d event already queued\n",
1332                                 __func__, connected);
1333 }
1334
1335 /*
1336  * Some input data in the protocol has the opposite sign.
1337  * Clamp the values to 32767..-32767 so that the range is
1338  * symmetrical and can be negated safely.
1339  */
1340 static inline s16 steam_le16(u8 *data)
1341 {
1342         s16 x = (s16) le16_to_cpup((__le16 *)data);
1343
1344         return x == -32768 ? -32767 : x;
1345 }
1346
1347 /*
1348  * The size for this message payload is 60.
1349  * The known values are:
1350  *  (* values are not sent through wireless)
1351  *  (* accelerator/gyro is disabled by default)
1352  *  Offset| Type  | Mapped to |Meaning
1353  * -------+-------+-----------+--------------------------
1354  *  4-7   | u32   | --        | sequence number
1355  *  8-10  | 24bit | see below | buttons
1356  *  11    | u8    | ABS_HAT2Y | left trigger
1357  *  12    | u8    | ABS_HAT2X | right trigger
1358  *  13-15 | --    | --        | always 0
1359  *  16-17 | s16   | ABS_X/ABS_HAT0X     | X value
1360  *  18-19 | s16   | ABS_Y/ABS_HAT0Y     | Y value
1361  *  20-21 | s16   | ABS_RX    | right-pad X value
1362  *  22-23 | s16   | ABS_RY    | right-pad Y value
1363  *  24-25 | s16   | --        | * left trigger
1364  *  26-27 | s16   | --        | * right trigger
1365  *  28-29 | s16   | --        | * accelerometer X value
1366  *  30-31 | s16   | --        | * accelerometer Y value
1367  *  32-33 | s16   | --        | * accelerometer Z value
1368  *  34-35 | s16   | --        | gyro X value
1369  *  36-36 | s16   | --        | gyro Y value
1370  *  38-39 | s16   | --        | gyro Z value
1371  *  40-41 | s16   | --        | quaternion W value
1372  *  42-43 | s16   | --        | quaternion X value
1373  *  44-45 | s16   | --        | quaternion Y value
1374  *  46-47 | s16   | --        | quaternion Z value
1375  *  48-49 | --    | --        | always 0
1376  *  50-51 | s16   | --        | * left trigger (uncalibrated)
1377  *  52-53 | s16   | --        | * right trigger (uncalibrated)
1378  *  54-55 | s16   | --        | * joystick X value (uncalibrated)
1379  *  56-57 | s16   | --        | * joystick Y value (uncalibrated)
1380  *  58-59 | s16   | --        | * left-pad X value
1381  *  60-61 | s16   | --        | * left-pad Y value
1382  *  62-63 | u16   | --        | * battery voltage
1383  *
1384  * The buttons are:
1385  *  Bit  | Mapped to  | Description
1386  * ------+------------+--------------------------------
1387  *  8.0  | BTN_TR2    | right trigger fully pressed
1388  *  8.1  | BTN_TL2    | left trigger fully pressed
1389  *  8.2  | BTN_TR     | right shoulder
1390  *  8.3  | BTN_TL     | left shoulder
1391  *  8.4  | BTN_Y      | button Y
1392  *  8.5  | BTN_B      | button B
1393  *  8.6  | BTN_X      | button X
1394  *  8.7  | BTN_A      | button A
1395  *  9.0  | BTN_DPAD_UP    | left-pad up
1396  *  9.1  | BTN_DPAD_RIGHT | left-pad right
1397  *  9.2  | BTN_DPAD_LEFT  | left-pad left
1398  *  9.3  | BTN_DPAD_DOWN  | left-pad down
1399  *  9.4  | BTN_SELECT | menu left
1400  *  9.5  | BTN_MODE   | steam logo
1401  *  9.6  | BTN_START  | menu right
1402  *  9.7  | BTN_GEAR_DOWN | left back lever
1403  * 10.0  | BTN_GEAR_UP   | right back lever
1404  * 10.1  | --         | left-pad clicked
1405  * 10.2  | BTN_THUMBR | right-pad clicked
1406  * 10.3  | BTN_THUMB  | left-pad touched (but see explanation below)
1407  * 10.4  | BTN_THUMB2 | right-pad touched
1408  * 10.5  | --         | unknown
1409  * 10.6  | BTN_THUMBL | joystick clicked
1410  * 10.7  | --         | lpad_and_joy
1411  */
1412
1413 static void steam_do_input_event(struct steam_device *steam,
1414                 struct input_dev *input, u8 *data)
1415 {
1416         /* 24 bits of buttons */
1417         u8 b8, b9, b10;
1418         s16 x, y;
1419         bool lpad_touched, lpad_and_joy;
1420
1421         b8 = data[8];
1422         b9 = data[9];
1423         b10 = data[10];
1424
1425         input_report_abs(input, ABS_HAT2Y, data[11]);
1426         input_report_abs(input, ABS_HAT2X, data[12]);
1427
1428         /*
1429          * These two bits tells how to interpret the values X and Y.
1430          * lpad_and_joy tells that the joystick and the lpad are used at the
1431          * same time.
1432          * lpad_touched tells whether X/Y are to be read as lpad coord or
1433          * joystick values.
1434          * (lpad_touched || lpad_and_joy) tells if the lpad is really touched.
1435          */
1436         lpad_touched = b10 & BIT(3);
1437         lpad_and_joy = b10 & BIT(7);
1438         x = steam_le16(data + 16);
1439         y = -steam_le16(data + 18);
1440
1441         input_report_abs(input, lpad_touched ? ABS_HAT0X : ABS_X, x);
1442         input_report_abs(input, lpad_touched ? ABS_HAT0Y : ABS_Y, y);
1443         /* Check if joystick is centered */
1444         if (lpad_touched && !lpad_and_joy) {
1445                 input_report_abs(input, ABS_X, 0);
1446                 input_report_abs(input, ABS_Y, 0);
1447         }
1448         /* Check if lpad is untouched */
1449         if (!(lpad_touched || lpad_and_joy)) {
1450                 input_report_abs(input, ABS_HAT0X, 0);
1451                 input_report_abs(input, ABS_HAT0Y, 0);
1452         }
1453
1454         input_report_abs(input, ABS_RX, steam_le16(data + 20));
1455         input_report_abs(input, ABS_RY, -steam_le16(data + 22));
1456
1457         input_event(input, EV_KEY, BTN_TR2, !!(b8 & BIT(0)));
1458         input_event(input, EV_KEY, BTN_TL2, !!(b8 & BIT(1)));
1459         input_event(input, EV_KEY, BTN_TR, !!(b8 & BIT(2)));
1460         input_event(input, EV_KEY, BTN_TL, !!(b8 & BIT(3)));
1461         input_event(input, EV_KEY, BTN_Y, !!(b8 & BIT(4)));
1462         input_event(input, EV_KEY, BTN_B, !!(b8 & BIT(5)));
1463         input_event(input, EV_KEY, BTN_X, !!(b8 & BIT(6)));
1464         input_event(input, EV_KEY, BTN_A, !!(b8 & BIT(7)));
1465         input_event(input, EV_KEY, BTN_SELECT, !!(b9 & BIT(4)));
1466         input_event(input, EV_KEY, BTN_MODE, !!(b9 & BIT(5)));
1467         input_event(input, EV_KEY, BTN_START, !!(b9 & BIT(6)));
1468         input_event(input, EV_KEY, BTN_GEAR_DOWN, !!(b9 & BIT(7)));
1469         input_event(input, EV_KEY, BTN_GEAR_UP, !!(b10 & BIT(0)));
1470         input_event(input, EV_KEY, BTN_THUMBR, !!(b10 & BIT(2)));
1471         input_event(input, EV_KEY, BTN_THUMBL, !!(b10 & BIT(6)));
1472         input_event(input, EV_KEY, BTN_THUMB, lpad_touched || lpad_and_joy);
1473         input_event(input, EV_KEY, BTN_THUMB2, !!(b10 & BIT(4)));
1474         input_event(input, EV_KEY, BTN_DPAD_UP, !!(b9 & BIT(0)));
1475         input_event(input, EV_KEY, BTN_DPAD_RIGHT, !!(b9 & BIT(1)));
1476         input_event(input, EV_KEY, BTN_DPAD_LEFT, !!(b9 & BIT(2)));
1477         input_event(input, EV_KEY, BTN_DPAD_DOWN, !!(b9 & BIT(3)));
1478
1479         input_sync(input);
1480 }
1481
1482 /*
1483  * The size for this message payload is 56.
1484  * The known values are:
1485  *  Offset| Type  | Mapped to |Meaning
1486  * -------+-------+-----------+--------------------------
1487  *  4-7   | u32   | --        | sequence number
1488  *  8-15  | u64   | see below | buttons
1489  *  16-17 | s16   | ABS_HAT0X | left-pad X value
1490  *  18-19 | s16   | ABS_HAT0Y | left-pad Y value
1491  *  20-21 | s16   | ABS_HAT1X | right-pad X value
1492  *  22-23 | s16   | ABS_HAT1Y | right-pad Y value
1493  *  24-25 | s16   | IMU ABS_X | accelerometer X value
1494  *  26-27 | s16   | IMU ABS_Z | accelerometer Y value
1495  *  28-29 | s16   | IMU ABS_Y | accelerometer Z value
1496  *  30-31 | s16   | IMU ABS_RX | gyro X value
1497  *  32-33 | s16   | IMU ABS_RZ | gyro Y value
1498  *  34-35 | s16   | IMU ABS_RY | gyro Z value
1499  *  36-37 | s16   | --        | quaternion W value
1500  *  38-39 | s16   | --        | quaternion X value
1501  *  40-41 | s16   | --        | quaternion Y value
1502  *  42-43 | s16   | --        | quaternion Z value
1503  *  44-45 | u16   | ABS_HAT2Y | left trigger (uncalibrated)
1504  *  46-47 | u16   | ABS_HAT2X | right trigger (uncalibrated)
1505  *  48-49 | s16   | ABS_X     | left joystick X
1506  *  50-51 | s16   | ABS_Y     | left joystick Y
1507  *  52-53 | s16   | ABS_RX    | right joystick X
1508  *  54-55 | s16   | ABS_RY    | right joystick Y
1509  *  56-57 | u16   | --        | left pad pressure
1510  *  58-59 | u16   | --        | right pad pressure
1511  *
1512  * The buttons are:
1513  *  Bit  | Mapped to  | Description
1514  * ------+------------+--------------------------------
1515  *  8.0  | BTN_TR2    | right trigger fully pressed
1516  *  8.1  | BTN_TL2    | left trigger fully pressed
1517  *  8.2  | BTN_TR     | right shoulder
1518  *  8.3  | BTN_TL     | left shoulder
1519  *  8.4  | BTN_Y      | button Y
1520  *  8.5  | BTN_B      | button B
1521  *  8.6  | BTN_X      | button X
1522  *  8.7  | BTN_A      | button A
1523  *  9.0  | BTN_DPAD_UP    | left-pad up
1524  *  9.1  | BTN_DPAD_RIGHT | left-pad right
1525  *  9.2  | BTN_DPAD_LEFT  | left-pad left
1526  *  9.3  | BTN_DPAD_DOWN  | left-pad down
1527  *  9.4  | BTN_SELECT | menu left
1528  *  9.5  | BTN_MODE   | steam logo
1529  *  9.6  | BTN_START  | menu right
1530  *  9.7  | BTN_TRIGGER_HAPPY3 | left bottom grip button
1531  *  10.0 | BTN_TRIGGER_HAPPY4 | right bottom grip button
1532  *  10.1 | BTN_THUMB  | left pad pressed
1533  *  10.2 | BTN_THUMB2 | right pad pressed
1534  *  10.3 | --         | left pad touched
1535  *  10.4 | --         | right pad touched
1536  *  10.5 | --         | unknown
1537  *  10.6 | BTN_THUMBL | left joystick clicked
1538  *  10.7 | --         | unknown
1539  *  11.0 | --         | unknown
1540  *  11.1 | --         | unknown
1541  *  11.2 | BTN_THUMBR | right joystick clicked
1542  *  11.3 | --         | unknown
1543  *  11.4 | --         | unknown
1544  *  11.5 | --         | unknown
1545  *  11.6 | --         | unknown
1546  *  11.7 | --         | unknown
1547  *  12.0 | --         | unknown
1548  *  12.1 | --         | unknown
1549  *  12.2 | --         | unknown
1550  *  12.3 | --         | unknown
1551  *  12.4 | --         | unknown
1552  *  12.5 | --         | unknown
1553  *  12.6 | --         | unknown
1554  *  12.7 | --         | unknown
1555  *  13.0 | --         | unknown
1556  *  13.1 | BTN_TRIGGER_HAPPY1 | left top grip button
1557  *  13.2 | BTN_TRIGGER_HAPPY2 | right top grip button
1558  *  13.3 | --         | unknown
1559  *  13.4 | --         | unknown
1560  *  13.5 | --         | unknown
1561  *  13.6 | --         | left joystick touched
1562  *  13.7 | --         | right joystick touched
1563  *  14.0 | --         | unknown
1564  *  14.1 | --         | unknown
1565  *  14.2 | BTN_BASE   | quick access button
1566  *  14.3 | --         | unknown
1567  *  14.4 | --         | unknown
1568  *  14.5 | --         | unknown
1569  *  14.6 | --         | unknown
1570  *  14.7 | --         | unknown
1571  *  15.0 | --         | unknown
1572  *  15.1 | --         | unknown
1573  *  15.2 | --         | unknown
1574  *  15.3 | --         | unknown
1575  *  15.4 | --         | unknown
1576  *  15.5 | --         | unknown
1577  *  15.6 | --         | unknown
1578  *  15.7 | --         | unknown
1579  */
1580 static void steam_do_deck_input_event(struct steam_device *steam,
1581                 struct input_dev *input, u8 *data)
1582 {
1583         u8 b8, b9, b10, b11, b13, b14;
1584         bool lpad_touched, rpad_touched;
1585
1586         b8 = data[8];
1587         b9 = data[9];
1588         b10 = data[10];
1589         b11 = data[11];
1590         b13 = data[13];
1591         b14 = data[14];
1592
1593         if (!(b9 & BIT(6)) && steam->did_mode_switch) {
1594                 steam->did_mode_switch = false;
1595                 cancel_delayed_work_sync(&steam->mode_switch);
1596         } else if (!steam->client_opened && (b9 & BIT(6)) && !steam->did_mode_switch) {
1597                 steam->did_mode_switch = true;
1598                 schedule_delayed_work(&steam->mode_switch, 45 * HZ / 100);
1599         }
1600
1601         if (!steam->gamepad_mode)
1602                 return;
1603
1604         lpad_touched = b10 & BIT(3);
1605         rpad_touched = b10 & BIT(4);
1606
1607         if (lpad_touched) {
1608                 input_report_abs(input, ABS_HAT0X, steam_le16(data + 16));
1609                 input_report_abs(input, ABS_HAT0Y, steam_le16(data + 18));
1610         } else {
1611                 input_report_abs(input, ABS_HAT0X, 0);
1612                 input_report_abs(input, ABS_HAT0Y, 0);
1613         }
1614
1615         if (rpad_touched) {
1616                 input_report_abs(input, ABS_HAT1X, steam_le16(data + 20));
1617                 input_report_abs(input, ABS_HAT1Y, steam_le16(data + 22));
1618         } else {
1619                 input_report_abs(input, ABS_HAT1X, 0);
1620                 input_report_abs(input, ABS_HAT1Y, 0);
1621         }
1622
1623         input_report_abs(input, ABS_X, steam_le16(data + 48));
1624         input_report_abs(input, ABS_Y, -steam_le16(data + 50));
1625         input_report_abs(input, ABS_RX, steam_le16(data + 52));
1626         input_report_abs(input, ABS_RY, -steam_le16(data + 54));
1627
1628         input_report_abs(input, ABS_HAT2Y, steam_le16(data + 44));
1629         input_report_abs(input, ABS_HAT2X, steam_le16(data + 46));
1630
1631         input_event(input, EV_KEY, BTN_TR2, !!(b8 & BIT(0)));
1632         input_event(input, EV_KEY, BTN_TL2, !!(b8 & BIT(1)));
1633         input_event(input, EV_KEY, BTN_TR, !!(b8 & BIT(2)));
1634         input_event(input, EV_KEY, BTN_TL, !!(b8 & BIT(3)));
1635         input_event(input, EV_KEY, BTN_Y, !!(b8 & BIT(4)));
1636         input_event(input, EV_KEY, BTN_B, !!(b8 & BIT(5)));
1637         input_event(input, EV_KEY, BTN_X, !!(b8 & BIT(6)));
1638         input_event(input, EV_KEY, BTN_A, !!(b8 & BIT(7)));
1639         input_event(input, EV_KEY, BTN_SELECT, !!(b9 & BIT(4)));
1640         input_event(input, EV_KEY, BTN_MODE, !!(b9 & BIT(5)));
1641         input_event(input, EV_KEY, BTN_START, !!(b9 & BIT(6)));
1642         input_event(input, EV_KEY, BTN_TRIGGER_HAPPY3, !!(b9 & BIT(7)));
1643         input_event(input, EV_KEY, BTN_TRIGGER_HAPPY4, !!(b10 & BIT(0)));
1644         input_event(input, EV_KEY, BTN_THUMBL, !!(b10 & BIT(6)));
1645         input_event(input, EV_KEY, BTN_THUMBR, !!(b11 & BIT(2)));
1646         input_event(input, EV_KEY, BTN_DPAD_UP, !!(b9 & BIT(0)));
1647         input_event(input, EV_KEY, BTN_DPAD_RIGHT, !!(b9 & BIT(1)));
1648         input_event(input, EV_KEY, BTN_DPAD_LEFT, !!(b9 & BIT(2)));
1649         input_event(input, EV_KEY, BTN_DPAD_DOWN, !!(b9 & BIT(3)));
1650         input_event(input, EV_KEY, BTN_THUMB, !!(b10 & BIT(1)));
1651         input_event(input, EV_KEY, BTN_THUMB2, !!(b10 & BIT(2)));
1652         input_event(input, EV_KEY, BTN_TRIGGER_HAPPY1, !!(b13 & BIT(1)));
1653         input_event(input, EV_KEY, BTN_TRIGGER_HAPPY2, !!(b13 & BIT(2)));
1654         input_event(input, EV_KEY, BTN_BASE, !!(b14 & BIT(2)));
1655
1656         input_sync(input);
1657 }
1658
1659 static void steam_do_deck_sensors_event(struct steam_device *steam,
1660                 struct input_dev *sensors, u8 *data)
1661 {
1662         /*
1663          * The deck input report is received every 4 ms on average,
1664          * with a jitter of +/- 4 ms even though the USB descriptor claims
1665          * that it uses 1 kHz.
1666          * Since the HID report does not include a sensor timestamp,
1667          * use a fixed increment here.
1668          */
1669         steam->sensor_timestamp_us += 4000;
1670
1671         if (!steam->gamepad_mode)
1672                 return;
1673
1674         input_event(sensors, EV_MSC, MSC_TIMESTAMP, steam->sensor_timestamp_us);
1675         input_report_abs(sensors, ABS_X, steam_le16(data + 24));
1676         input_report_abs(sensors, ABS_Z, -steam_le16(data + 26));
1677         input_report_abs(sensors, ABS_Y, steam_le16(data + 28));
1678         input_report_abs(sensors, ABS_RX, steam_le16(data + 30));
1679         input_report_abs(sensors, ABS_RZ, -steam_le16(data + 32));
1680         input_report_abs(sensors, ABS_RY, steam_le16(data + 34));
1681
1682         input_sync(sensors);
1683 }
1684
1685 /*
1686  * The size for this message payload is 11.
1687  * The known values are:
1688  *  Offset| Type  | Meaning
1689  * -------+-------+---------------------------
1690  *  4-7   | u32   | sequence number
1691  *  8-11  | --    | always 0
1692  *  12-13 | u16   | voltage (mV)
1693  *  14    | u8    | battery percent
1694  */
1695 static void steam_do_battery_event(struct steam_device *steam,
1696                 struct power_supply *battery, u8 *data)
1697 {
1698         unsigned long flags;
1699
1700         s16 volts = steam_le16(data + 12);
1701         u8 batt = data[14];
1702
1703         /* Creating the battery may have failed */
1704         rcu_read_lock();
1705         battery = rcu_dereference(steam->battery);
1706         if (likely(battery)) {
1707                 spin_lock_irqsave(&steam->lock, flags);
1708                 steam->voltage = volts;
1709                 steam->battery_charge = batt;
1710                 spin_unlock_irqrestore(&steam->lock, flags);
1711                 power_supply_changed(battery);
1712         }
1713         rcu_read_unlock();
1714 }
1715
1716 static int steam_raw_event(struct hid_device *hdev,
1717                         struct hid_report *report, u8 *data,
1718                         int size)
1719 {
1720         struct steam_device *steam = hid_get_drvdata(hdev);
1721         struct input_dev *input;
1722         struct input_dev *sensors;
1723         struct power_supply *battery;
1724
1725         if (!steam)
1726                 return 0;
1727
1728         if (steam->client_opened)
1729                 hid_input_report(steam->client_hdev, HID_FEATURE_REPORT,
1730                                 data, size, 0);
1731         /*
1732          * All messages are size=64, all values little-endian.
1733          * The format is:
1734          *  Offset| Meaning
1735          * -------+--------------------------------------------
1736          *  0-1   | always 0x01, 0x00, maybe protocol version?
1737          *  2     | type of message
1738          *  3     | length of the real payload (not checked)
1739          *  4-n   | payload data, depends on the type
1740          *
1741          * There are these known types of message:
1742          *  0x01: input data (60 bytes)
1743          *  0x03: wireless connect/disconnect (1 byte)
1744          *  0x04: battery status (11 bytes)
1745          *  0x09: Steam Deck input data (56 bytes)
1746          */
1747
1748         if (size != 64 || data[0] != 1 || data[1] != 0)
1749                 return 0;
1750
1751         switch (data[2]) {
1752         case ID_CONTROLLER_STATE:
1753                 if (steam->client_opened)
1754                         return 0;
1755                 rcu_read_lock();
1756                 input = rcu_dereference(steam->input);
1757                 if (likely(input))
1758                         steam_do_input_event(steam, input, data);
1759                 rcu_read_unlock();
1760                 break;
1761         case ID_CONTROLLER_DECK_STATE:
1762                 if (steam->client_opened)
1763                         return 0;
1764                 rcu_read_lock();
1765                 input = rcu_dereference(steam->input);
1766                 if (likely(input))
1767                         steam_do_deck_input_event(steam, input, data);
1768                 sensors = rcu_dereference(steam->sensors);
1769                 if (likely(sensors))
1770                         steam_do_deck_sensors_event(steam, sensors, data);
1771                 rcu_read_unlock();
1772                 break;
1773         case ID_CONTROLLER_WIRELESS:
1774                 /*
1775                  * The payload of this event is a single byte:
1776                  *  0x01: disconnected.
1777                  *  0x02: connected.
1778                  */
1779                 switch (data[4]) {
1780                 case 0x01:
1781                         steam_do_connect_event(steam, false);
1782                         break;
1783                 case 0x02:
1784                         steam_do_connect_event(steam, true);
1785                         break;
1786                 }
1787                 break;
1788         case ID_CONTROLLER_STATUS:
1789                 if (steam->quirks & STEAM_QUIRK_WIRELESS) {
1790                         rcu_read_lock();
1791                         battery = rcu_dereference(steam->battery);
1792                         if (likely(battery)) {
1793                                 steam_do_battery_event(steam, battery, data);
1794                         } else {
1795                                 dbg_hid(
1796                                         "%s: battery data without connect event\n",
1797                                         __func__);
1798                                 steam_do_connect_event(steam, true);
1799                         }
1800                         rcu_read_unlock();
1801                 }
1802                 break;
1803         }
1804         return 0;
1805 }
1806
1807 static int steam_param_set_lizard_mode(const char *val,
1808                                         const struct kernel_param *kp)
1809 {
1810         struct steam_device *steam;
1811         int ret;
1812
1813         ret = param_set_bool(val, kp);
1814         if (ret)
1815                 return ret;
1816
1817         mutex_lock(&steam_devices_lock);
1818         list_for_each_entry(steam, &steam_devices, list) {
1819                 if (!steam->client_opened)
1820                         steam_set_lizard_mode(steam, lizard_mode);
1821         }
1822         mutex_unlock(&steam_devices_lock);
1823         return 0;
1824 }
1825
1826 static const struct kernel_param_ops steam_lizard_mode_ops = {
1827         .set    = steam_param_set_lizard_mode,
1828         .get    = param_get_bool,
1829 };
1830
1831 module_param_cb(lizard_mode, &steam_lizard_mode_ops, &lizard_mode, 0644);
1832 MODULE_PARM_DESC(lizard_mode,
1833         "Enable mouse and keyboard emulation (lizard mode) when the gamepad is not in use");
1834
1835 static const struct hid_device_id steam_controllers[] = {
1836         { /* Wired Steam Controller */
1837           HID_USB_DEVICE(USB_VENDOR_ID_VALVE,
1838                 USB_DEVICE_ID_STEAM_CONTROLLER)
1839         },
1840         { /* Wireless Steam Controller */
1841           HID_USB_DEVICE(USB_VENDOR_ID_VALVE,
1842                 USB_DEVICE_ID_STEAM_CONTROLLER_WIRELESS),
1843           .driver_data = STEAM_QUIRK_WIRELESS
1844         },
1845         { /* Steam Deck */
1846           HID_USB_DEVICE(USB_VENDOR_ID_VALVE,
1847                 USB_DEVICE_ID_STEAM_DECK),
1848           .driver_data = STEAM_QUIRK_DECK
1849         },
1850         {}
1851 };
1852
1853 MODULE_DEVICE_TABLE(hid, steam_controllers);
1854
1855 static struct hid_driver steam_controller_driver = {
1856         .name = "hid-steam",
1857         .id_table = steam_controllers,
1858         .probe = steam_probe,
1859         .remove = steam_remove,
1860         .raw_event = steam_raw_event,
1861 };
1862
1863 module_hid_driver(steam_controller_driver);
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