1 /* GDB routines for manipulating the minimal symbol tables.
2 Copyright 1992 Free Software Foundation, Inc.
3 Contributed by Cygnus Support, using pieces from other GDB modules.
5 This file is part of GDB.
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */
22 /* This file contains support routines for creating, manipulating, and
23 destroying minimal symbol tables.
25 Minimal symbol tables are used to hold some very basic information about
26 all defined global symbols (text, data, bss, abs, etc). The only two
27 required pieces of information are the symbol's name and the address
28 associated with that symbol.
30 In many cases, even if a file was compiled with no special options for
31 debugging at all, as long as was not stripped it will contain sufficient
32 information to build useful minimal symbol tables using this structure.
34 Even when a file contains enough debugging information to build a full
35 symbol table, these minimal symbols are still useful for quickly mapping
36 between names and addresses, and vice versa. They are also sometimes used
37 to figure out what full symbol table entries need to be read in. */
46 /* Accumulate the minimal symbols for each objfile in bunches of BUNCH_SIZE.
47 At the end, copy them all into one newly allocated location on an objfile's
50 #define BUNCH_SIZE 127
54 struct msym_bunch *next;
55 struct minimal_symbol contents[BUNCH_SIZE];
58 /* Bunch currently being filled up.
59 The next field points to chain of filled bunches. */
61 static struct msym_bunch *msym_bunch;
63 /* Number of slots filled in current bunch. */
65 static int msym_bunch_index;
67 /* Total number of minimal symbols recorded so far for the objfile. */
69 static int msym_count;
71 /* Prototypes for local functions. */
74 compare_minimal_symbols PARAMS ((const void *, const void *));
77 compact_minimal_symbols PARAMS ((struct minimal_symbol *, int));
79 /* Call the function specified by FUNC for each currently available minimal
80 symbol, for as long as this function continues to return NULL. If the
81 function ever returns non-NULL, then the iteration over the minimal
82 symbols is terminated and the result is returned to the caller.
84 The function called has full control over the form and content of the
85 information returned via the non-NULL result, which may be as simple as a
86 pointer to the minimal symbol that the iteration terminated on, or as
87 complex as a pointer to a private structure containing multiple results. */
90 iterate_over_msymbols (func, arg1, arg2, arg3)
91 PTR (*func) PARAMS ((struct objfile *, struct minimal_symbol *,
97 register struct objfile *objfile;
98 register struct minimal_symbol *msymbol;
101 for (objfile = object_files;
102 objfile != NULL && result == NULL;
103 objfile = objfile -> next)
105 for (msymbol = objfile -> msymbols;
106 msymbol != NULL && msymbol -> name != NULL && result == NULL;
109 result = (*func)(objfile, msymbol, arg1, arg2, arg3);
115 /* Look through all the current minimal symbol tables and find the first
116 minimal symbol that matches NAME. If OBJF is non-NULL, it specifies a
117 particular objfile and the search is limited to that objfile. Returns
118 a pointer to the minimal symbol that matches, or NULL if no match is found.
120 Note: One instance where there may be duplicate minimal symbols with
121 the same name is when the symbol tables for a shared library and the
122 symbol tables for an executable contain global symbols with the same
123 names (the dynamic linker deals with the duplication). */
125 struct minimal_symbol *
126 lookup_minimal_symbol (name, objf)
127 register const char *name;
128 struct objfile *objf;
130 struct objfile *objfile;
131 struct minimal_symbol *msymbol;
132 struct minimal_symbol *found_symbol = NULL;
133 #ifdef IBM6000_TARGET
134 struct minimal_symbol *trampoline_symbol = NULL;
137 for (objfile = object_files;
138 objfile != NULL && found_symbol == NULL;
139 objfile = objfile -> next)
141 if (objf == NULL || objf == objfile)
143 for (msymbol = objfile -> msymbols;
144 msymbol != NULL && msymbol -> name != NULL &&
145 found_symbol == NULL;
148 if (strcmp (msymbol -> name, name) == 0)
150 #ifdef IBM6000_TARGET
151 /* I *think* all platforms using shared libraries (and trampoline code)
152 * will suffer this problem. Consider a case where there are 5 shared
153 * libraries, each referencing `foo' with a trampoline entry. When someone
154 * wants to put a breakpoint on `foo' and the only info we have is minimal
155 * symbol vector, we want to use the real `foo', rather than one of those
156 * trampoline entries. MGO */
157 /* If a trampoline symbol is found, we prefer to keep looking
158 for the *real* symbol. If the actual symbol not found,
159 then we'll use the trampoline entry. Sorry for the machine
160 dependent code here, but I hope this will benefit other
161 platforms as well. For trampoline entries, we used mst_unknown
162 earlier. Perhaps we should define a `mst_trampoline' type?? */
164 if (msymbol->type != mst_unknown)
165 found_symbol = msymbol;
166 else if (msymbol->type == mst_unknown && !trampoline_symbol)
167 trampoline_symbol = msymbol;
170 found_symbol = msymbol;
176 #ifdef IBM6000_TARGET
177 return found_symbol ? found_symbol : trampoline_symbol;
180 return (found_symbol);
184 /* Search through the minimal symbol table for each objfile and find the
185 symbol whose address is the largest address that is still less than or
186 equal to PC. Returns a pointer to the minimal symbol if such a symbol
187 is found, or NULL if PC is not in a suitable range. Note that we need
188 to look through ALL the minimal symbol tables before deciding on the
189 symbol that comes closest to the specified PC. */
191 struct minimal_symbol *
192 lookup_minimal_symbol_by_pc (pc)
193 register CORE_ADDR pc;
198 register struct objfile *objfile;
199 register struct minimal_symbol *msymbol;
200 register struct minimal_symbol *best_symbol = NULL;
202 for (objfile = object_files;
204 objfile = objfile -> next)
206 /* If this objfile has a minimal symbol table, go search it using
207 a binary search. Note that a minimal symbol table always consists
208 of at least two symbols, a "real" symbol and the terminating
209 "null symbol". If there are no real symbols, then there is no
210 minimal symbol table at all. */
212 if ((msymbol = objfile -> msymbols) != NULL)
215 hi = objfile -> minimal_symbol_count - 2;
217 /* This code assumes that the minimal symbols are sorted by
218 ascending address values. If the pc value is greater than or
219 equal to the first symbol's address, then some symbol in this
220 minimal symbol table is a suitable candidate for being the
221 "best" symbol. This includes the last real symbol, for cases
222 where the pc value is larger than any address in this vector.
224 By iterating until the address associated with the current
225 hi index (the endpoint of the test interval) is less than
226 or equal to the desired pc value, we accomplish two things:
227 (1) the case where the pc value is larger than any minimal
228 symbol address is trivially solved, (2) the address associated
229 with the hi index is always the one we want when the interation
230 terminates. In essence, we are iterating the test interval
231 down until the pc value is pushed out of it from the high end.
233 Warning: this code is trickier than it would appear at first. */
235 /* Should also requires that pc is <= end of objfile. FIXME! */
236 if (pc >= msymbol[lo].address)
238 while (msymbol[hi].address > pc)
240 /* pc is still strictly less than highest address */
241 /* Note "new" will always be >= lo */
243 if ((msymbol[new].address >= pc) || (lo == new))
252 /* The minimal symbol indexed by hi now is the best one in this
253 objfile's minimal symbol table. See if it is the best one
256 if ((best_symbol == NULL) ||
257 (best_symbol -> address < msymbol[hi].address))
259 best_symbol = &msymbol[hi];
264 return (best_symbol);
267 /* Prepare to start collecting minimal symbols. Note that presetting
268 msym_bunch_index to BUNCH_SIZE causes the first call to save a minimal
269 symbol to allocate the memory for the first bunch. */
272 init_minimal_symbol_collection ()
276 msym_bunch_index = BUNCH_SIZE;
280 prim_record_minimal_symbol (name, address, ms_type)
283 enum minimal_symbol_type ms_type;
285 register struct msym_bunch *new;
287 if (msym_bunch_index == BUNCH_SIZE)
289 new = (struct msym_bunch *) xmalloc (sizeof (struct msym_bunch));
290 msym_bunch_index = 0;
291 new -> next = msym_bunch;
294 msym_bunch -> contents[msym_bunch_index].name = (char *) name;
295 msym_bunch -> contents[msym_bunch_index].address = address;
296 msym_bunch -> contents[msym_bunch_index].info = NULL;
297 msym_bunch -> contents[msym_bunch_index].type = ms_type;
302 /* Compare two minimal symbols by address and return a signed result based
303 on unsigned comparisons, so that we sort into unsigned numeric order. */
306 compare_minimal_symbols (fn1p, fn2p)
310 register const struct minimal_symbol *fn1;
311 register const struct minimal_symbol *fn2;
313 fn1 = (const struct minimal_symbol *) fn1p;
314 fn2 = (const struct minimal_symbol *) fn2p;
316 if (fn1 -> address < fn2 -> address)
320 else if (fn1 -> address > fn2 -> address)
330 /* Discard the currently collected minimal symbols, if any. If we wish
331 to save them for later use, we must have already copied them somewhere
332 else before calling this function.
334 FIXME: We could allocate the minimal symbol bunches on their own
335 obstack and then simply blow the obstack away when we are done with
336 it. Is it worth the extra trouble though? */
340 discard_minimal_symbols (foo)
343 register struct msym_bunch *next;
345 while (msym_bunch != NULL)
347 next = msym_bunch -> next;
353 /* Compact duplicate entries out of a minimal symbol table by walking
354 through the table and compacting out entries with duplicate addresses
355 and matching names. Return the number of entries remaining.
357 On entry, the table resides between msymbol[0] and msymbol[mcount].
358 On exit, it resides between msymbol[0] and msymbol[result_count].
360 When files contain multiple sources of symbol information, it is
361 possible for the minimal symbol table to contain many duplicate entries.
362 As an example, SVR4 systems use ELF formatted object files, which
363 usually contain at least two different types of symbol tables (a
364 standard ELF one and a smaller dynamic linking table), as well as
365 DWARF debugging information for files compiled with -g.
367 Without compacting, the minimal symbol table for gdb itself contains
368 over a 1000 duplicates, about a third of the total table size. Aside
369 from the potential trap of not noticing that two successive entries
370 identify the same location, this duplication impacts the time required
371 to linearly scan the table, which is done in a number of places. So we
372 just do one linear scan here and toss out the duplicates.
374 Note that we are not concerned here about recovering the space that
375 is potentially freed up, because the strings themselves are allocated
376 on the symbol_obstack, and will get automatically freed when the symbol
377 table is freed. The caller can free up the unused minimal symbols at
378 the end of the compacted region if their allocation strategy allows it.
380 Also note we only go up to the next to last entry within the loop
381 and then copy the last entry explicitly after the loop terminates.
383 Since the different sources of information for each symbol may
384 have different levels of "completeness", we may have duplicates
385 that have one entry with type "mst_unknown" and the other with a
386 known type. So if the one we are leaving alone has type mst_unknown,
387 overwrite its type with the type from the one we are compacting out. */
390 compact_minimal_symbols (msymbol, mcount)
391 struct minimal_symbol *msymbol;
394 struct minimal_symbol *copyfrom;
395 struct minimal_symbol *copyto;
399 copyfrom = copyto = msymbol;
400 while (copyfrom < msymbol + mcount - 1)
402 if (copyfrom -> address == (copyfrom + 1) -> address
403 && (strcmp (copyfrom -> name, (copyfrom + 1) -> name) == 0))
405 if ((copyfrom + 1) -> type == mst_unknown)
407 (copyfrom + 1) -> type = copyfrom -> type;
413 *copyto++ = *copyfrom++;
416 *copyto++ = *copyfrom++;
417 mcount = copyto - msymbol;
422 /* Add the minimal symbols in the existing bunches to the objfile's
423 official minimal symbol table. 99% of the time, this adds the
424 bunches to NO existing symbols. Once in a while for shared
425 libraries, we add symbols (e.g. common symbols) to an existing
429 install_minimal_symbols (objfile)
430 struct objfile *objfile;
434 register struct msym_bunch *bunch;
435 register struct minimal_symbol *msymbols;
440 /* Allocate enough space in the obstack, into which we will gather the
441 bunches of new and existing minimal symbols, sort them, and then
442 compact out the duplicate entries. Once we have a final table,
443 we will give back the excess space. */
445 alloc_count = msym_count + objfile->minimal_symbol_count + 1;
446 obstack_blank (&objfile->symbol_obstack,
447 alloc_count * sizeof (struct minimal_symbol));
448 msymbols = (struct minimal_symbol *)
449 obstack_base (&objfile->symbol_obstack);
451 /* Copy in the existing minimal symbols, if there are any. */
453 if (objfile->minimal_symbol_count)
454 memcpy ((char *)msymbols, (char *)objfile->msymbols,
455 objfile->minimal_symbol_count * sizeof (struct minimal_symbol));
457 /* Walk through the list of minimal symbol bunches, adding each symbol
458 to the new contiguous array of symbols. Note that we start with the
459 current, possibly partially filled bunch (thus we use the current
460 msym_bunch_index for the first bunch we copy over), and thereafter
461 each bunch is full. */
463 mcount = objfile->minimal_symbol_count;
465 for (bunch = msym_bunch; bunch != NULL; bunch = bunch -> next)
467 for (bindex = 0; bindex < msym_bunch_index; bindex++, mcount++)
469 msymbols[mcount] = bunch -> contents[bindex];
470 #ifdef NAMES_HAVE_UNDERSCORE
471 if (msymbols[mcount].name[0] == '_')
473 msymbols[mcount].name++;
476 #ifdef SOME_NAMES_HAVE_DOT
477 if (msymbols[mcount].name[0] == '.')
479 msymbols[mcount].name++;
483 msym_bunch_index = BUNCH_SIZE;
486 /* Sort the minimal symbols by address. */
488 qsort (msymbols, mcount, sizeof (struct minimal_symbol),
489 compare_minimal_symbols);
491 /* Compact out any duplicates, and free up whatever space we are
494 mcount = compact_minimal_symbols (msymbols, mcount);
496 obstack_blank (&objfile->symbol_obstack,
497 (mcount + 1 - alloc_count) * sizeof (struct minimal_symbol));
498 msymbols = (struct minimal_symbol *)
499 obstack_finish (&objfile->symbol_obstack);
501 /* We also terminate the minimal symbol table
502 with a "null symbol", which is *not* included in the size of
503 the table. This makes it easier to find the end of the table
504 when we are handed a pointer to some symbol in the middle of it.
505 Zero out the fields in the "null symbol" allocated at the end
506 of the array. Note that the symbol count does *not* include
507 this null symbol, which is why it is indexed by mcount and not
510 msymbols[mcount].name = NULL;
511 msymbols[mcount].address = 0;
512 msymbols[mcount].info = NULL;
513 msymbols[mcount].type = mst_unknown;
515 /* Attach the minimal symbol table to the specified objfile.
516 The strings themselves are also located in the symbol_obstack
519 objfile -> minimal_symbol_count = mcount;
520 objfile -> msymbols = msymbols;