*/
DECLARE_GLOBAL_DATA_PTR;
+void video_set_flush_dcache(struct udevice *dev, bool flush)
+{
+ struct video_priv *priv = dev_get_uclass_priv(dev);
+
+ priv->flush_dcache = flush;
+}
+
static ulong alloc_fb(struct udevice *dev, ulong *addrp)
{
struct video_uc_platdata *plat = dev_get_uclass_platdata(dev);
struct video_uc_platdata *plat = dev_get_uclass_platdata(dev);
struct video_priv *priv = dev_get_uclass_priv(dev);
char name[30], drv[15], *str;
+ const char *drv_name = drv;
struct udevice *cons;
int ret;
#endif
video_clear(dev);
+ /*
+ * Create a text console device. For now we always do this, although
+ * it might be useful to support only bitmap drawing on the device
+ * for boards that don't need to display text. We create a TrueType
+ * console if enabled, a rotated console if the video driver requests
+ * it, otherwise a normal console.
+ *
+ * The console can be override by setting vidconsole_drv_name before
+ * probing this video driver, or in the probe() method.
+ *
+ * TrueType does not support rotation at present so fall back to the
+ * rotated console in that case.
+ */
+ if (!priv->rot && IS_ENABLED(CONFIG_CONSOLE_TRUETYPE)) {
+ snprintf(name, sizeof(name), "%s.vidconsole_tt", dev->name);
+ strcpy(drv, "vidconsole_tt");
+ } else {
+ snprintf(name, sizeof(name), "%s.vidconsole%d", dev->name,
+ priv->rot);
+ snprintf(drv, sizeof(drv), "vidconsole%d", priv->rot);
+ }
+
+ str = strdup(name);
+ if (!str)
+ return -ENOMEM;
+ if (priv->vidconsole_drv_name)
+ drv_name = priv->vidconsole_drv_name;
+ ret = device_bind_driver(dev, drv_name, str, &cons);
+ if (ret) {
+ debug("%s: Cannot bind console driver\n", __func__);
+ return ret;
+ }
+
+ ret = device_probe(cons);
+ if (ret) {
+ debug("%s: Cannot probe console driver\n", __func__);
+ return ret;
+ }
+
return 0;
};