Use info->screen_buffer when reading and writing framebuffers in
system memory. It's the correct pointer for this address space.
The struct fb_info has a union to store the framebuffer memory. This can
either be info->screen_base if the framebuffer is stored in I/O memory,
or info->screen_buffer if the framebuffer is stored in system memory.
Since the fb_sys_{read,write}() functions operate on the latter address
space, it is wrong to use .screen_base and .screen_buffer must be used
instead. This also gets rid of all the casting needed due to not using
the correct data type.
v2:
* add detailed commit message (Javier)
Signed-off-by: Thomas Zimmermann <[email protected]>
Tested-by: Sui Jingfeng <[email protected]>
Reviewed-by: Javier Martinez Canillas <[email protected]>
Reviewed-by: Geert Uytterhoeven <[email protected]>
Acked-by: Helge Deller <[email protected]>
Link: https://patchwork.freedesktop.org/patch/msgid/[email protected]
if (count + p > total_size)
count = total_size - p;
- src = (void __force *)(info->screen_base + p);
+ src = info->screen_buffer + p;
if (info->fbops->fb_sync)
info->fbops->fb_sync(info);
count = total_size - p;
}
- dst = (void __force *) (info->screen_base + p);
+ dst = info->screen_buffer + p;
if (info->fbops->fb_sync)
info->fbops->fb_sync(info);