]> Git Repo - J-linux.git/blob - drivers/gpu/drm/v3d/v3d_perfmon.c
Merge tag 'kvmarm-fixes-6.12-1' of git://git.kernel.org/pub/scm/linux/kernel/git...
[J-linux.git] / drivers / gpu / drm / v3d / v3d_perfmon.c
1 // SPDX-License-Identifier: GPL-2.0
2 /*
3  * Copyright (C) 2021 Raspberry Pi
4  */
5
6 #include "v3d_drv.h"
7 #include "v3d_regs.h"
8
9 #define V3D_PERFMONID_MIN       1
10 #define V3D_PERFMONID_MAX       U32_MAX
11
12 static const struct v3d_perf_counter_desc v3d_v42_performance_counters[] = {
13         {"FEP", "FEP-valid-primitives-no-rendered-pixels", "[FEP] Valid primitives that result in no rendered pixels, for all rendered tiles"},
14         {"FEP", "FEP-valid-primitives-rendered-pixels", "[FEP] Valid primitives for all rendered tiles (primitives may be counted in more than one tile)"},
15         {"FEP", "FEP-clipped-quads", "[FEP] Early-Z/Near/Far clipped quads"},
16         {"FEP", "FEP-valid-quads", "[FEP] Valid quads"},
17         {"TLB", "TLB-quads-not-passing-stencil-test", "[TLB] Quads with no pixels passing the stencil test"},
18         {"TLB", "TLB-quads-not-passing-z-and-stencil-test", "[TLB] Quads with no pixels passing the Z and stencil tests"},
19         {"TLB", "TLB-quads-passing-z-and-stencil-test", "[TLB] Quads with any pixels passing the Z and stencil tests"},
20         {"TLB", "TLB-quads-with-zero-coverage", "[TLB] Quads with all pixels having zero coverage"},
21         {"TLB", "TLB-quads-with-non-zero-coverage", "[TLB] Quads with any pixels having non-zero coverage"},
22         {"TLB", "TLB-quads-written-to-color-buffer", "[TLB] Quads with valid pixels written to colour buffer"},
23         {"PTB", "PTB-primitives-discarded-outside-viewport", "[PTB] Primitives discarded by being outside the viewport"},
24         {"PTB", "PTB-primitives-need-clipping", "[PTB] Primitives that need clipping"},
25         {"PTB", "PTB-primitives-discarded-reversed", "[PTB] Primitives that are discarded because they are reversed"},
26         {"QPU", "QPU-total-idle-clk-cycles", "[QPU] Total idle clock cycles for all QPUs"},
27         {"QPU", "QPU-total-active-clk-cycles-vertex-coord-shading", "[QPU] Total active clock cycles for all QPUs doing vertex/coordinate/user shading (counts only when QPU is not stalled)"},
28         {"QPU", "QPU-total-active-clk-cycles-fragment-shading", "[QPU] Total active clock cycles for all QPUs doing fragment shading (counts only when QPU is not stalled)"},
29         {"QPU", "QPU-total-clk-cycles-executing-valid-instr", "[QPU] Total clock cycles for all QPUs executing valid instructions"},
30         {"QPU", "QPU-total-clk-cycles-waiting-TMU", "[QPU] Total clock cycles for all QPUs stalled waiting for TMUs only (counter won't increment if QPU also stalling for another reason)"},
31         {"QPU", "QPU-total-clk-cycles-waiting-scoreboard", "[QPU] Total clock cycles for all QPUs stalled waiting for Scoreboard only (counter won't increment if QPU also stalling for another reason)"},
32         {"QPU", "QPU-total-clk-cycles-waiting-varyings", "[QPU] Total clock cycles for all QPUs stalled waiting for Varyings only (counter won't increment if QPU also stalling for another reason)"},
33         {"QPU", "QPU-total-instr-cache-hit", "[QPU] Total instruction cache hits for all slices"},
34         {"QPU", "QPU-total-instr-cache-miss", "[QPU] Total instruction cache misses for all slices"},
35         {"QPU", "QPU-total-uniform-cache-hit", "[QPU] Total uniforms cache hits for all slices"},
36         {"QPU", "QPU-total-uniform-cache-miss", "[QPU] Total uniforms cache misses for all slices"},
37         {"TMU", "TMU-total-text-quads-access", "[TMU] Total texture cache accesses"},
38         {"TMU", "TMU-total-text-cache-miss", "[TMU] Total texture cache misses (number of fetches from memory/L2cache)"},
39         {"VPM", "VPM-total-clk-cycles-VDW-stalled", "[VPM] Total clock cycles VDW is stalled waiting for VPM access"},
40         {"VPM", "VPM-total-clk-cycles-VCD-stalled", "[VPM] Total clock cycles VCD is stalled waiting for VPM access"},
41         {"CLE", "CLE-bin-thread-active-cycles", "[CLE] Bin thread active cycles"},
42         {"CLE", "CLE-render-thread-active-cycles", "[CLE] Render thread active cycles"},
43         {"L2T", "L2T-total-cache-hit", "[L2T] Total Level 2 cache hits"},
44         {"L2T", "L2T-total-cache-miss", "[L2T] Total Level 2 cache misses"},
45         {"CORE", "cycle-count", "[CORE] Cycle counter"},
46         {"QPU", "QPU-total-clk-cycles-waiting-vertex-coord-shading", "[QPU] Total stalled clock cycles for all QPUs doing vertex/coordinate/user shading"},
47         {"QPU", "QPU-total-clk-cycles-waiting-fragment-shading", "[QPU] Total stalled clock cycles for all QPUs doing fragment shading"},
48         {"PTB", "PTB-primitives-binned", "[PTB] Total primitives binned"},
49         {"AXI", "AXI-writes-seen-watch-0", "[AXI] Writes seen by watch 0"},
50         {"AXI", "AXI-reads-seen-watch-0", "[AXI] Reads seen by watch 0"},
51         {"AXI", "AXI-writes-stalled-seen-watch-0", "[AXI] Write stalls seen by watch 0"},
52         {"AXI", "AXI-reads-stalled-seen-watch-0", "[AXI] Read stalls seen by watch 0"},
53         {"AXI", "AXI-write-bytes-seen-watch-0", "[AXI] Total bytes written seen by watch 0"},
54         {"AXI", "AXI-read-bytes-seen-watch-0", "[AXI] Total bytes read seen by watch 0"},
55         {"AXI", "AXI-writes-seen-watch-1", "[AXI] Writes seen by watch 1"},
56         {"AXI", "AXI-reads-seen-watch-1", "[AXI] Reads seen by watch 1"},
57         {"AXI", "AXI-writes-stalled-seen-watch-1", "[AXI] Write stalls seen by watch 1"},
58         {"AXI", "AXI-reads-stalled-seen-watch-1", "[AXI] Read stalls seen by watch 1"},
59         {"AXI", "AXI-write-bytes-seen-watch-1", "[AXI] Total bytes written seen by watch 1"},
60         {"AXI", "AXI-read-bytes-seen-watch-1", "[AXI] Total bytes read seen by watch 1"},
61         {"TLB", "TLB-partial-quads-written-to-color-buffer", "[TLB] Partial quads written to the colour buffer"},
62         {"TMU", "TMU-total-config-access", "[TMU] Total config accesses"},
63         {"L2T", "L2T-no-id-stalled", "[L2T] No ID stall"},
64         {"L2T", "L2T-command-queue-stalled", "[L2T] Command queue full stall"},
65         {"L2T", "L2T-TMU-writes", "[L2T] TMU write accesses"},
66         {"TMU", "TMU-active-cycles", "[TMU] Active cycles"},
67         {"TMU", "TMU-stalled-cycles", "[TMU] Stalled cycles"},
68         {"CLE", "CLE-thread-active-cycles", "[CLE] Bin or render thread active cycles"},
69         {"L2T", "L2T-TMU-reads", "[L2T] TMU read accesses"},
70         {"L2T", "L2T-CLE-reads", "[L2T] CLE read accesses"},
71         {"L2T", "L2T-VCD-reads", "[L2T] VCD read accesses"},
72         {"L2T", "L2T-TMU-config-reads", "[L2T] TMU CFG read accesses"},
73         {"L2T", "L2T-SLC0-reads", "[L2T] SLC0 read accesses"},
74         {"L2T", "L2T-SLC1-reads", "[L2T] SLC1 read accesses"},
75         {"L2T", "L2T-SLC2-reads", "[L2T] SLC2 read accesses"},
76         {"L2T", "L2T-TMU-write-miss", "[L2T] TMU write misses"},
77         {"L2T", "L2T-TMU-read-miss", "[L2T] TMU read misses"},
78         {"L2T", "L2T-CLE-read-miss", "[L2T] CLE read misses"},
79         {"L2T", "L2T-VCD-read-miss", "[L2T] VCD read misses"},
80         {"L2T", "L2T-TMU-config-read-miss", "[L2T] TMU CFG read misses"},
81         {"L2T", "L2T-SLC0-read-miss", "[L2T] SLC0 read misses"},
82         {"L2T", "L2T-SLC1-read-miss", "[L2T] SLC1 read misses"},
83         {"L2T", "L2T-SLC2-read-miss", "[L2T] SLC2 read misses"},
84         {"CORE", "core-memory-writes", "[CORE] Total memory writes"},
85         {"L2T", "L2T-memory-writes", "[L2T] Total memory writes"},
86         {"PTB", "PTB-memory-writes", "[PTB] Total memory writes"},
87         {"TLB", "TLB-memory-writes", "[TLB] Total memory writes"},
88         {"CORE", "core-memory-reads", "[CORE] Total memory reads"},
89         {"L2T", "L2T-memory-reads", "[L2T] Total memory reads"},
90         {"PTB", "PTB-memory-reads", "[PTB] Total memory reads"},
91         {"PSE", "PSE-memory-reads", "[PSE] Total memory reads"},
92         {"TLB", "TLB-memory-reads", "[TLB] Total memory reads"},
93         {"GMP", "GMP-memory-reads", "[GMP] Total memory reads"},
94         {"PTB", "PTB-memory-words-writes", "[PTB] Total memory words written"},
95         {"TLB", "TLB-memory-words-writes", "[TLB] Total memory words written"},
96         {"PSE", "PSE-memory-words-reads", "[PSE] Total memory words read"},
97         {"TLB", "TLB-memory-words-reads", "[TLB] Total memory words read"},
98         {"TMU", "TMU-MRU-hits", "[TMU] Total MRU hits"},
99         {"CORE", "compute-active-cycles", "[CORE] Compute active cycles"},
100 };
101
102 static const struct v3d_perf_counter_desc v3d_v71_performance_counters[] = {
103         {"CORE", "cycle-count", "[CORE] Cycle counter"},
104         {"CORE", "core-active", "[CORE] Bin/Render/Compute active cycles"},
105         {"CLE", "CLE-bin-thread-active-cycles", "[CLE] Bin thread active cycles"},
106         {"CLE", "CLE-render-thread-active-cycles", "[CLE] Render thread active cycles"},
107         {"CORE", "compute-active-cycles", "[CORE] Compute active cycles"},
108         {"FEP", "FEP-valid-primitives-no-rendered-pixels", "[FEP] Valid primitives that result in no rendered pixels, for all rendered tiles"},
109         {"FEP", "FEP-valid-primitives-rendered-pixels", "[FEP] Valid primitives for all rendered tiles (primitives may be counted in more than one tile)"},
110         {"FEP", "FEP-clipped-quads", "[FEP] Early-Z/Near/Far clipped quads"},
111         {"FEP", "FEP-valid-quads", "[FEP] Valid quads"},
112         {"TLB", "TLB-quads-not-passing-stencil-test", "[TLB] Quads with no pixels passing the stencil test"},
113         {"TLB", "TLB-quads-not-passing-z-and-stencil-test", "[TLB] Quads with no pixels passing the Z and stencil tests"},
114         {"TLB", "TLB-quads-passing-z-and-stencil-test", "[TLB] Quads with any pixels passing the Z and stencil tests"},
115         {"TLB", "TLB-quads-written-to-color-buffer", "[TLB] Quads with valid pixels written to colour buffer"},
116         {"TLB", "TLB-partial-quads-written-to-color-buffer", "[TLB] Partial quads written to the colour buffer"},
117         {"PTB", "PTB-primitives-need-clipping", "[PTB] Primitives that need clipping"},
118         {"PTB", "PTB-primitives-discarded-outside-viewport", "[PTB] Primitives discarded by being outside the viewport"},
119         {"PTB", "PTB-primitives-binned", "[PTB] Total primitives binned"},
120         {"PTB", "PTB-primitives-discarded-reversed", "[PTB] Primitives that are discarded because they are reversed"},
121         {"QPU", "QPU-total-instr-cache-hit", "[QPU] Total instruction cache hits for all slices"},
122         {"QPU", "QPU-total-instr-cache-miss", "[QPU] Total instruction cache misses for all slices"},
123         {"QPU", "QPU-total-uniform-cache-hit", "[QPU] Total uniforms cache hits for all slices"},
124         {"QPU", "QPU-total-uniform-cache-miss", "[QPU] Total uniforms cache misses for all slices"},
125         {"TMU", "TMU-active-cycles", "[TMU] Active cycles"},
126         {"TMU", "TMU-stalled-cycles", "[TMU] Stalled cycles"},
127         {"TMU", "TMU-total-text-quads-access", "[TMU] Total texture cache accesses"},
128         {"TMU", "TMU-cache-x4-active-cycles", "[TMU] Cache active cycles for x4 access"},
129         {"TMU", "TMU-cache-x4-stalled-cycles", "[TMU] Cache stalled cycles for x4 access"},
130         {"TMU", "TMU-total-text-quads-x4-access", "[TMU] Total texture cache x4 access"},
131         {"L2T", "L2T-total-cache-hit", "[L2T] Total Level 2 cache hits"},
132         {"L2T", "L2T-total-cache-miss", "[L2T] Total Level 2 cache misses"},
133         {"L2T", "L2T-local", "[L2T] Local mode access"},
134         {"L2T", "L2T-writeback", "[L2T] Writeback"},
135         {"L2T", "L2T-zero", "[L2T] Zero"},
136         {"L2T", "L2T-merge", "[L2T] Merge"},
137         {"L2T", "L2T-fill", "[L2T] Fill"},
138         {"L2T", "L2T-stalls-no-wid", "[L2T] Stalls because no WID available"},
139         {"L2T", "L2T-stalls-no-rid", "[L2T] Stalls because no RID available"},
140         {"L2T", "L2T-stalls-queue-full", "[L2T] Stalls because internal queue full"},
141         {"L2T", "L2T-stalls-wrightback", "[L2T] Stalls because writeback in flight"},
142         {"L2T", "L2T-stalls-mem", "[L2T] Stalls because AXI blocks read"},
143         {"L2T", "L2T-stalls-fill", "[L2T] Stalls because fill pending for victim cache-line"},
144         {"L2T", "L2T-hitq", "[L2T] Sent request via hit queue"},
145         {"L2T", "L2T-hitq-full", "[L2T] Sent request via main queue because hit queue is full"},
146         {"L2T", "L2T-stalls-read-data", "[L2T] Stalls because waiting for data from SDRAM"},
147         {"L2T", "L2T-TMU-read-hits", "[L2T] TMU read hits"},
148         {"L2T", "L2T-TMU-read-miss", "[L2T] TMU read misses"},
149         {"L2T", "L2T-VCD-read-hits", "[L2T] VCD read hits"},
150         {"L2T", "L2T-VCD-read-miss", "[L2T] VCD read misses"},
151         {"L2T", "L2T-SLC-read-hits", "[L2T] SLC read hits (all slices)"},
152         {"L2T", "L2T-SLC-read-miss", "[L2T] SLC read misses (all slices)"},
153         {"AXI", "AXI-writes-seen-watch-0", "[AXI] Writes seen by watch 0"},
154         {"AXI", "AXI-reads-seen-watch-0", "[AXI] Reads seen by watch 0"},
155         {"AXI", "AXI-writes-stalled-seen-watch-0", "[AXI] Write stalls seen by watch 0"},
156         {"AXI", "AXI-reads-stalled-seen-watch-0", "[AXI] Read stalls seen by watch 0"},
157         {"AXI", "AXI-write-bytes-seen-watch-0", "[AXI] Total bytes written seen by watch 0"},
158         {"AXI", "AXI-read-bytes-seen-watch-0", "[AXI] Total bytes read seen by watch 0"},
159         {"AXI", "AXI-writes-seen-watch-1", "[AXI] Writes seen by watch 1"},
160         {"AXI", "AXI-reads-seen-watch-1", "[AXI] Reads seen by watch 1"},
161         {"AXI", "AXI-writes-stalled-seen-watch-1", "[AXI] Write stalls seen by watch 1"},
162         {"AXI", "AXI-reads-stalled-seen-watch-1", "[AXI] Read stalls seen by watch 1"},
163         {"AXI", "AXI-write-bytes-seen-watch-1", "[AXI] Total bytes written seen by watch 1"},
164         {"AXI", "AXI-read-bytes-seen-watch-1", "[AXI] Total bytes read seen by watch 1"},
165         {"CORE", "core-memory-writes", "[CORE] Total memory writes"},
166         {"L2T", "L2T-memory-writes", "[L2T] Total memory writes"},
167         {"PTB", "PTB-memory-writes", "[PTB] Total memory writes"},
168         {"TLB", "TLB-memory-writes", "[TLB] Total memory writes"},
169         {"CORE", "core-memory-reads", "[CORE] Total memory reads"},
170         {"L2T", "L2T-memory-reads", "[L2T] Total memory reads"},
171         {"PTB", "PTB-memory-reads", "[PTB] Total memory reads"},
172         {"PSE", "PSE-memory-reads", "[PSE] Total memory reads"},
173         {"TLB", "TLB-memory-reads", "[TLB] Total memory reads"},
174         {"PTB", "PTB-memory-words-writes", "[PTB] Total memory words written"},
175         {"TLB", "TLB-memory-words-writes", "[TLB] Total memory words written"},
176         {"PSE", "PSE-memory-words-reads", "[PSE] Total memory words read"},
177         {"TLB", "TLB-memory-words-reads", "[TLB] Total memory words read"},
178         {"AXI", "AXI-read-trans", "[AXI] Read transaction count"},
179         {"AXI", "AXI-write-trans", "[AXI] Write transaction count"},
180         {"AXI", "AXI-read-wait-cycles", "[AXI] Read total wait cycles"},
181         {"AXI", "AXI-write-wait-cycles", "[AXI] Write total wait cycles"},
182         {"AXI", "AXI-max-outstanding-reads", "[AXI] Maximum outstanding read transactions"},
183         {"AXI", "AXI-max-outstanding-writes", "[AXI] Maximum outstanding write transactions"},
184         {"QPU", "QPU-wait-bubble", "[QPU] Pipeline bubble in qcycles due all threads waiting"},
185         {"QPU", "QPU-ic-miss-bubble", "[QPU] Pipeline bubble in qcycles due instruction-cache miss"},
186         {"QPU", "QPU-active", "[QPU] Executed shader instruction"},
187         {"QPU", "QPU-total-active-clk-cycles-fragment-shading", "[QPU] Total active clock cycles for all QPUs doing fragment shading (counts only when QPU is not stalled)"},
188         {"QPU", "QPU-stalls", "[QPU] Stalled qcycles executing shader instruction"},
189         {"QPU", "QPU-total-clk-cycles-waiting-fragment-shading", "[QPU] Total stalled clock cycles for all QPUs doing fragment shading"},
190         {"QPU", "QPU-stalls-TMU", "[QPU] Stalled qcycles waiting for TMU"},
191         {"QPU", "QPU-stalls-TLB", "[QPU] Stalled qcycles waiting for TLB"},
192         {"QPU", "QPU-stalls-VPM", "[QPU] Stalled qcycles waiting for VPM"},
193         {"QPU", "QPU-stalls-uniforms", "[QPU] Stalled qcycles waiting for uniforms"},
194         {"QPU", "QPU-stalls-SFU", "[QPU] Stalled qcycles waiting for SFU"},
195         {"QPU", "QPU-stalls-other", "[QPU] Stalled qcycles waiting for any other reason (vary/W/Z)"},
196 };
197
198 void v3d_perfmon_init(struct v3d_dev *v3d)
199 {
200         const struct v3d_perf_counter_desc *counters = NULL;
201         unsigned int max = 0;
202
203         if (v3d->ver >= 71) {
204                 counters = v3d_v71_performance_counters;
205                 max = ARRAY_SIZE(v3d_v71_performance_counters);
206         } else if (v3d->ver >= 42) {
207                 counters = v3d_v42_performance_counters;
208                 max = ARRAY_SIZE(v3d_v42_performance_counters);
209         }
210
211         v3d->perfmon_info.max_counters = max;
212         v3d->perfmon_info.counters = counters;
213 }
214
215 void v3d_perfmon_get(struct v3d_perfmon *perfmon)
216 {
217         if (perfmon)
218                 refcount_inc(&perfmon->refcnt);
219 }
220
221 void v3d_perfmon_put(struct v3d_perfmon *perfmon)
222 {
223         if (perfmon && refcount_dec_and_test(&perfmon->refcnt)) {
224                 mutex_destroy(&perfmon->lock);
225                 kfree(perfmon);
226         }
227 }
228
229 void v3d_perfmon_start(struct v3d_dev *v3d, struct v3d_perfmon *perfmon)
230 {
231         unsigned int i;
232         u32 mask;
233         u8 ncounters;
234
235         if (WARN_ON_ONCE(!perfmon || v3d->active_perfmon))
236                 return;
237
238         ncounters = perfmon->ncounters;
239         mask = GENMASK(ncounters - 1, 0);
240
241         for (i = 0; i < ncounters; i++) {
242                 u32 source = i / 4;
243                 u32 channel = V3D_SET_FIELD(perfmon->counters[i], V3D_PCTR_S0);
244
245                 i++;
246                 channel |= V3D_SET_FIELD(i < ncounters ? perfmon->counters[i] : 0,
247                                          V3D_PCTR_S1);
248                 i++;
249                 channel |= V3D_SET_FIELD(i < ncounters ? perfmon->counters[i] : 0,
250                                          V3D_PCTR_S2);
251                 i++;
252                 channel |= V3D_SET_FIELD(i < ncounters ? perfmon->counters[i] : 0,
253                                          V3D_PCTR_S3);
254                 V3D_CORE_WRITE(0, V3D_V4_PCTR_0_SRC_X(source), channel);
255         }
256
257         V3D_CORE_WRITE(0, V3D_V4_PCTR_0_CLR, mask);
258         V3D_CORE_WRITE(0, V3D_PCTR_0_OVERFLOW, mask);
259         V3D_CORE_WRITE(0, V3D_V4_PCTR_0_EN, mask);
260
261         v3d->active_perfmon = perfmon;
262 }
263
264 void v3d_perfmon_stop(struct v3d_dev *v3d, struct v3d_perfmon *perfmon,
265                       bool capture)
266 {
267         unsigned int i;
268
269         if (!perfmon || !v3d->active_perfmon)
270                 return;
271
272         mutex_lock(&perfmon->lock);
273         if (perfmon != v3d->active_perfmon) {
274                 mutex_unlock(&perfmon->lock);
275                 return;
276         }
277
278         if (capture)
279                 for (i = 0; i < perfmon->ncounters; i++)
280                         perfmon->values[i] += V3D_CORE_READ(0, V3D_PCTR_0_PCTRX(i));
281
282         V3D_CORE_WRITE(0, V3D_V4_PCTR_0_EN, 0);
283
284         v3d->active_perfmon = NULL;
285         mutex_unlock(&perfmon->lock);
286 }
287
288 struct v3d_perfmon *v3d_perfmon_find(struct v3d_file_priv *v3d_priv, int id)
289 {
290         struct v3d_perfmon *perfmon;
291
292         mutex_lock(&v3d_priv->perfmon.lock);
293         perfmon = idr_find(&v3d_priv->perfmon.idr, id);
294         v3d_perfmon_get(perfmon);
295         mutex_unlock(&v3d_priv->perfmon.lock);
296
297         return perfmon;
298 }
299
300 void v3d_perfmon_open_file(struct v3d_file_priv *v3d_priv)
301 {
302         mutex_init(&v3d_priv->perfmon.lock);
303         idr_init_base(&v3d_priv->perfmon.idr, 1);
304 }
305
306 static int v3d_perfmon_idr_del(int id, void *elem, void *data)
307 {
308         struct v3d_perfmon *perfmon = elem;
309
310         v3d_perfmon_put(perfmon);
311
312         return 0;
313 }
314
315 void v3d_perfmon_close_file(struct v3d_file_priv *v3d_priv)
316 {
317         mutex_lock(&v3d_priv->perfmon.lock);
318         idr_for_each(&v3d_priv->perfmon.idr, v3d_perfmon_idr_del, NULL);
319         idr_destroy(&v3d_priv->perfmon.idr);
320         mutex_unlock(&v3d_priv->perfmon.lock);
321         mutex_destroy(&v3d_priv->perfmon.lock);
322 }
323
324 int v3d_perfmon_create_ioctl(struct drm_device *dev, void *data,
325                              struct drm_file *file_priv)
326 {
327         struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
328         struct drm_v3d_perfmon_create *req = data;
329         struct v3d_dev *v3d = v3d_priv->v3d;
330         struct v3d_perfmon *perfmon;
331         unsigned int i;
332         int ret;
333
334         /* Number of monitored counters cannot exceed HW limits. */
335         if (req->ncounters > DRM_V3D_MAX_PERF_COUNTERS ||
336             !req->ncounters)
337                 return -EINVAL;
338
339         /* Make sure all counters are valid. */
340         for (i = 0; i < req->ncounters; i++) {
341                 if (req->counters[i] >= v3d->perfmon_info.max_counters)
342                         return -EINVAL;
343         }
344
345         perfmon = kzalloc(struct_size(perfmon, values, req->ncounters),
346                           GFP_KERNEL);
347         if (!perfmon)
348                 return -ENOMEM;
349
350         for (i = 0; i < req->ncounters; i++)
351                 perfmon->counters[i] = req->counters[i];
352
353         perfmon->ncounters = req->ncounters;
354
355         refcount_set(&perfmon->refcnt, 1);
356         mutex_init(&perfmon->lock);
357
358         mutex_lock(&v3d_priv->perfmon.lock);
359         ret = idr_alloc(&v3d_priv->perfmon.idr, perfmon, V3D_PERFMONID_MIN,
360                         V3D_PERFMONID_MAX, GFP_KERNEL);
361         mutex_unlock(&v3d_priv->perfmon.lock);
362
363         if (ret < 0) {
364                 mutex_destroy(&perfmon->lock);
365                 kfree(perfmon);
366                 return ret;
367         }
368
369         req->id = ret;
370
371         return 0;
372 }
373
374 int v3d_perfmon_destroy_ioctl(struct drm_device *dev, void *data,
375                               struct drm_file *file_priv)
376 {
377         struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
378         struct drm_v3d_perfmon_destroy *req = data;
379         struct v3d_perfmon *perfmon;
380
381         mutex_lock(&v3d_priv->perfmon.lock);
382         perfmon = idr_remove(&v3d_priv->perfmon.idr, req->id);
383         mutex_unlock(&v3d_priv->perfmon.lock);
384
385         if (!perfmon)
386                 return -EINVAL;
387
388         v3d_perfmon_put(perfmon);
389
390         return 0;
391 }
392
393 int v3d_perfmon_get_values_ioctl(struct drm_device *dev, void *data,
394                                  struct drm_file *file_priv)
395 {
396         struct v3d_dev *v3d = to_v3d_dev(dev);
397         struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
398         struct drm_v3d_perfmon_get_values *req = data;
399         struct v3d_perfmon *perfmon;
400         int ret = 0;
401
402         if (req->pad != 0)
403                 return -EINVAL;
404
405         mutex_lock(&v3d_priv->perfmon.lock);
406         perfmon = idr_find(&v3d_priv->perfmon.idr, req->id);
407         v3d_perfmon_get(perfmon);
408         mutex_unlock(&v3d_priv->perfmon.lock);
409
410         if (!perfmon)
411                 return -EINVAL;
412
413         v3d_perfmon_stop(v3d, perfmon, true);
414
415         if (copy_to_user(u64_to_user_ptr(req->values_ptr), perfmon->values,
416                          perfmon->ncounters * sizeof(u64)))
417                 ret = -EFAULT;
418
419         v3d_perfmon_put(perfmon);
420
421         return ret;
422 }
423
424 int v3d_perfmon_get_counter_ioctl(struct drm_device *dev, void *data,
425                                   struct drm_file *file_priv)
426 {
427         struct drm_v3d_perfmon_get_counter *req = data;
428         struct v3d_dev *v3d = to_v3d_dev(dev);
429         const struct v3d_perf_counter_desc *counter;
430
431         for (int i = 0; i < ARRAY_SIZE(req->reserved); i++) {
432                 if (req->reserved[i] != 0)
433                         return -EINVAL;
434         }
435
436         if (!v3d->perfmon_info.max_counters)
437                 return -EOPNOTSUPP;
438
439         /* Make sure that the counter ID is valid */
440         if (req->counter >= v3d->perfmon_info.max_counters)
441                 return -EINVAL;
442
443         counter = &v3d->perfmon_info.counters[req->counter];
444
445         strscpy(req->name, counter->name, sizeof(req->name));
446         strscpy(req->category, counter->category, sizeof(req->category));
447         strscpy(req->description, counter->description, sizeof(req->description));
448
449         return 0;
450 }
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