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Merge tag 'for-5.3/io_uring-20190711' of git://git.kernel.dk/linux-block
[J-linux.git] / drivers / gpu / drm / v3d / v3d_gem.c
1 // SPDX-License-Identifier: GPL-2.0+
2 /* Copyright (C) 2014-2018 Broadcom */
3
4 #include <drm/drmP.h>
5 #include <drm/drm_syncobj.h>
6 #include <linux/module.h>
7 #include <linux/platform_device.h>
8 #include <linux/pm_runtime.h>
9 #include <linux/reset.h>
10 #include <linux/device.h>
11 #include <linux/io.h>
12 #include <linux/sched/signal.h>
13
14 #include "uapi/drm/v3d_drm.h"
15 #include "v3d_drv.h"
16 #include "v3d_regs.h"
17 #include "v3d_trace.h"
18
19 static void
20 v3d_init_core(struct v3d_dev *v3d, int core)
21 {
22         /* Set OVRTMUOUT, which means that the texture sampler uniform
23          * configuration's tmu output type field is used, instead of
24          * using the hardware default behavior based on the texture
25          * type.  If you want the default behavior, you can still put
26          * "2" in the indirect texture state's output_type field.
27          */
28         if (v3d->ver < 40)
29                 V3D_CORE_WRITE(core, V3D_CTL_MISCCFG, V3D_MISCCFG_OVRTMUOUT);
30
31         /* Whenever we flush the L2T cache, we always want to flush
32          * the whole thing.
33          */
34         V3D_CORE_WRITE(core, V3D_CTL_L2TFLSTA, 0);
35         V3D_CORE_WRITE(core, V3D_CTL_L2TFLEND, ~0);
36 }
37
38 /* Sets invariant state for the HW. */
39 static void
40 v3d_init_hw_state(struct v3d_dev *v3d)
41 {
42         v3d_init_core(v3d, 0);
43 }
44
45 static void
46 v3d_idle_axi(struct v3d_dev *v3d, int core)
47 {
48         V3D_CORE_WRITE(core, V3D_GMP_CFG, V3D_GMP_CFG_STOP_REQ);
49
50         if (wait_for((V3D_CORE_READ(core, V3D_GMP_STATUS) &
51                       (V3D_GMP_STATUS_RD_COUNT_MASK |
52                        V3D_GMP_STATUS_WR_COUNT_MASK |
53                        V3D_GMP_STATUS_CFG_BUSY)) == 0, 100)) {
54                 DRM_ERROR("Failed to wait for safe GMP shutdown\n");
55         }
56 }
57
58 static void
59 v3d_idle_gca(struct v3d_dev *v3d)
60 {
61         if (v3d->ver >= 41)
62                 return;
63
64         V3D_GCA_WRITE(V3D_GCA_SAFE_SHUTDOWN, V3D_GCA_SAFE_SHUTDOWN_EN);
65
66         if (wait_for((V3D_GCA_READ(V3D_GCA_SAFE_SHUTDOWN_ACK) &
67                       V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED) ==
68                      V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED, 100)) {
69                 DRM_ERROR("Failed to wait for safe GCA shutdown\n");
70         }
71 }
72
73 static void
74 v3d_reset_by_bridge(struct v3d_dev *v3d)
75 {
76         int version = V3D_BRIDGE_READ(V3D_TOP_GR_BRIDGE_REVISION);
77
78         if (V3D_GET_FIELD(version, V3D_TOP_GR_BRIDGE_MAJOR) == 2) {
79                 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0,
80                                  V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT);
81                 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0, 0);
82
83                 /* GFXH-1383: The SW_INIT may cause a stray write to address 0
84                  * of the unit, so reset it to its power-on value here.
85                  */
86                 V3D_WRITE(V3D_HUB_AXICFG, V3D_HUB_AXICFG_MAX_LEN_MASK);
87         } else {
88                 WARN_ON_ONCE(V3D_GET_FIELD(version,
89                                            V3D_TOP_GR_BRIDGE_MAJOR) != 7);
90                 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1,
91                                  V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT);
92                 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1, 0);
93         }
94 }
95
96 static void
97 v3d_reset_v3d(struct v3d_dev *v3d)
98 {
99         if (v3d->reset)
100                 reset_control_reset(v3d->reset);
101         else
102                 v3d_reset_by_bridge(v3d);
103
104         v3d_init_hw_state(v3d);
105 }
106
107 void
108 v3d_reset(struct v3d_dev *v3d)
109 {
110         struct drm_device *dev = &v3d->drm;
111
112         DRM_ERROR("Resetting GPU.\n");
113         trace_v3d_reset_begin(dev);
114
115         /* XXX: only needed for safe powerdown, not reset. */
116         if (false)
117                 v3d_idle_axi(v3d, 0);
118
119         v3d_idle_gca(v3d);
120         v3d_reset_v3d(v3d);
121
122         v3d_mmu_set_page_table(v3d);
123         v3d_irq_reset(v3d);
124
125         trace_v3d_reset_end(dev);
126 }
127
128 static void
129 v3d_flush_l3(struct v3d_dev *v3d)
130 {
131         if (v3d->ver < 41) {
132                 u32 gca_ctrl = V3D_GCA_READ(V3D_GCA_CACHE_CTRL);
133
134                 V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL,
135                               gca_ctrl | V3D_GCA_CACHE_CTRL_FLUSH);
136
137                 if (v3d->ver < 33) {
138                         V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL,
139                                       gca_ctrl & ~V3D_GCA_CACHE_CTRL_FLUSH);
140                 }
141         }
142 }
143
144 /* Invalidates the (read-only) L2C cache.  This was the L2 cache for
145  * uniforms and instructions on V3D 3.2.
146  */
147 static void
148 v3d_invalidate_l2c(struct v3d_dev *v3d, int core)
149 {
150         if (v3d->ver > 32)
151                 return;
152
153         V3D_CORE_WRITE(core, V3D_CTL_L2CACTL,
154                        V3D_L2CACTL_L2CCLR |
155                        V3D_L2CACTL_L2CENA);
156 }
157
158 /* Invalidates texture L2 cachelines */
159 static void
160 v3d_flush_l2t(struct v3d_dev *v3d, int core)
161 {
162         /* While there is a busy bit (V3D_L2TCACTL_L2TFLS), we don't
163          * need to wait for completion before dispatching the job --
164          * L2T accesses will be stalled until the flush has completed.
165          */
166         V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL,
167                        V3D_L2TCACTL_L2TFLS |
168                        V3D_SET_FIELD(V3D_L2TCACTL_FLM_FLUSH, V3D_L2TCACTL_FLM));
169 }
170
171 /* Invalidates the slice caches.  These are read-only caches. */
172 static void
173 v3d_invalidate_slices(struct v3d_dev *v3d, int core)
174 {
175         V3D_CORE_WRITE(core, V3D_CTL_SLCACTL,
176                        V3D_SET_FIELD(0xf, V3D_SLCACTL_TVCCS) |
177                        V3D_SET_FIELD(0xf, V3D_SLCACTL_TDCCS) |
178                        V3D_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
179                        V3D_SET_FIELD(0xf, V3D_SLCACTL_ICC));
180 }
181
182 void
183 v3d_invalidate_caches(struct v3d_dev *v3d)
184 {
185         /* Invalidate the caches from the outside in.  That way if
186          * another CL's concurrent use of nearby memory were to pull
187          * an invalidated cacheline back in, we wouldn't leave stale
188          * data in the inner cache.
189          */
190         v3d_flush_l3(v3d);
191         v3d_invalidate_l2c(v3d, 0);
192         v3d_flush_l2t(v3d, 0);
193         v3d_invalidate_slices(v3d, 0);
194 }
195
196 static void
197 v3d_attach_object_fences(struct v3d_bo **bos, int bo_count,
198                          struct dma_fence *fence)
199 {
200         int i;
201
202         for (i = 0; i < bo_count; i++) {
203                 /* XXX: Use shared fences for read-only objects. */
204                 reservation_object_add_excl_fence(bos[i]->base.base.resv,
205                                                   fence);
206         }
207 }
208
209 static void
210 v3d_unlock_bo_reservations(struct v3d_bo **bos,
211                            int bo_count,
212                            struct ww_acquire_ctx *acquire_ctx)
213 {
214         drm_gem_unlock_reservations((struct drm_gem_object **)bos, bo_count,
215                                     acquire_ctx);
216 }
217
218 /* Takes the reservation lock on all the BOs being referenced, so that
219  * at queue submit time we can update the reservations.
220  *
221  * We don't lock the RCL the tile alloc/state BOs, or overflow memory
222  * (all of which are on exec->unref_list).  They're entirely private
223  * to v3d, so we don't attach dma-buf fences to them.
224  */
225 static int
226 v3d_lock_bo_reservations(struct v3d_bo **bos,
227                          int bo_count,
228                          struct ww_acquire_ctx *acquire_ctx)
229 {
230         int i, ret;
231
232         ret = drm_gem_lock_reservations((struct drm_gem_object **)bos,
233                                         bo_count, acquire_ctx);
234         if (ret)
235                 return ret;
236
237         /* Reserve space for our shared (read-only) fence references,
238          * before we commit the CL to the hardware.
239          */
240         for (i = 0; i < bo_count; i++) {
241                 ret = reservation_object_reserve_shared(bos[i]->base.base.resv,
242                                                         1);
243                 if (ret) {
244                         v3d_unlock_bo_reservations(bos, bo_count,
245                                                    acquire_ctx);
246                         return ret;
247                 }
248         }
249
250         return 0;
251 }
252
253 /**
254  * v3d_cl_lookup_bos() - Sets up exec->bo[] with the GEM objects
255  * referenced by the job.
256  * @dev: DRM device
257  * @file_priv: DRM file for this fd
258  * @exec: V3D job being set up
259  *
260  * The command validator needs to reference BOs by their index within
261  * the submitted job's BO list.  This does the validation of the job's
262  * BO list and reference counting for the lifetime of the job.
263  *
264  * Note that this function doesn't need to unreference the BOs on
265  * failure, because that will happen at v3d_exec_cleanup() time.
266  */
267 static int
268 v3d_cl_lookup_bos(struct drm_device *dev,
269                   struct drm_file *file_priv,
270                   struct drm_v3d_submit_cl *args,
271                   struct v3d_exec_info *exec)
272 {
273         u32 *handles;
274         int ret = 0;
275         int i;
276
277         exec->bo_count = args->bo_handle_count;
278
279         if (!exec->bo_count) {
280                 /* See comment on bo_index for why we have to check
281                  * this.
282                  */
283                 DRM_DEBUG("Rendering requires BOs\n");
284                 return -EINVAL;
285         }
286
287         exec->bo = kvmalloc_array(exec->bo_count,
288                                   sizeof(struct drm_gem_cma_object *),
289                                   GFP_KERNEL | __GFP_ZERO);
290         if (!exec->bo) {
291                 DRM_DEBUG("Failed to allocate validated BO pointers\n");
292                 return -ENOMEM;
293         }
294
295         handles = kvmalloc_array(exec->bo_count, sizeof(u32), GFP_KERNEL);
296         if (!handles) {
297                 ret = -ENOMEM;
298                 DRM_DEBUG("Failed to allocate incoming GEM handles\n");
299                 goto fail;
300         }
301
302         if (copy_from_user(handles,
303                            (void __user *)(uintptr_t)args->bo_handles,
304                            exec->bo_count * sizeof(u32))) {
305                 ret = -EFAULT;
306                 DRM_DEBUG("Failed to copy in GEM handles\n");
307                 goto fail;
308         }
309
310         spin_lock(&file_priv->table_lock);
311         for (i = 0; i < exec->bo_count; i++) {
312                 struct drm_gem_object *bo = idr_find(&file_priv->object_idr,
313                                                      handles[i]);
314                 if (!bo) {
315                         DRM_DEBUG("Failed to look up GEM BO %d: %d\n",
316                                   i, handles[i]);
317                         ret = -ENOENT;
318                         spin_unlock(&file_priv->table_lock);
319                         goto fail;
320                 }
321                 drm_gem_object_get(bo);
322                 exec->bo[i] = to_v3d_bo(bo);
323         }
324         spin_unlock(&file_priv->table_lock);
325
326 fail:
327         kvfree(handles);
328         return ret;
329 }
330
331 static void
332 v3d_exec_cleanup(struct kref *ref)
333 {
334         struct v3d_exec_info *exec = container_of(ref, struct v3d_exec_info,
335                                                   refcount);
336         struct v3d_dev *v3d = exec->v3d;
337         unsigned int i;
338         struct v3d_bo *bo, *save;
339
340         dma_fence_put(exec->bin.in_fence);
341         dma_fence_put(exec->render.in_fence);
342
343         dma_fence_put(exec->bin.irq_fence);
344         dma_fence_put(exec->render.irq_fence);
345
346         dma_fence_put(exec->bin_done_fence);
347         dma_fence_put(exec->render_done_fence);
348
349         for (i = 0; i < exec->bo_count; i++)
350                 drm_gem_object_put_unlocked(&exec->bo[i]->base.base);
351         kvfree(exec->bo);
352
353         list_for_each_entry_safe(bo, save, &exec->unref_list, unref_head) {
354                 drm_gem_object_put_unlocked(&bo->base.base);
355         }
356
357         pm_runtime_mark_last_busy(v3d->dev);
358         pm_runtime_put_autosuspend(v3d->dev);
359
360         kfree(exec);
361 }
362
363 void v3d_exec_put(struct v3d_exec_info *exec)
364 {
365         kref_put(&exec->refcount, v3d_exec_cleanup);
366 }
367
368 static void
369 v3d_tfu_job_cleanup(struct kref *ref)
370 {
371         struct v3d_tfu_job *job = container_of(ref, struct v3d_tfu_job,
372                                                refcount);
373         struct v3d_dev *v3d = job->v3d;
374         unsigned int i;
375
376         dma_fence_put(job->in_fence);
377         dma_fence_put(job->irq_fence);
378
379         for (i = 0; i < ARRAY_SIZE(job->bo); i++) {
380                 if (job->bo[i])
381                         drm_gem_object_put_unlocked(&job->bo[i]->base.base);
382         }
383
384         pm_runtime_mark_last_busy(v3d->dev);
385         pm_runtime_put_autosuspend(v3d->dev);
386
387         kfree(job);
388 }
389
390 void v3d_tfu_job_put(struct v3d_tfu_job *job)
391 {
392         kref_put(&job->refcount, v3d_tfu_job_cleanup);
393 }
394
395 int
396 v3d_wait_bo_ioctl(struct drm_device *dev, void *data,
397                   struct drm_file *file_priv)
398 {
399         int ret;
400         struct drm_v3d_wait_bo *args = data;
401         ktime_t start = ktime_get();
402         u64 delta_ns;
403         unsigned long timeout_jiffies =
404                 nsecs_to_jiffies_timeout(args->timeout_ns);
405
406         if (args->pad != 0)
407                 return -EINVAL;
408
409         ret = drm_gem_reservation_object_wait(file_priv, args->handle,
410                                               true, timeout_jiffies);
411
412         /* Decrement the user's timeout, in case we got interrupted
413          * such that the ioctl will be restarted.
414          */
415         delta_ns = ktime_to_ns(ktime_sub(ktime_get(), start));
416         if (delta_ns < args->timeout_ns)
417                 args->timeout_ns -= delta_ns;
418         else
419                 args->timeout_ns = 0;
420
421         /* Asked to wait beyond the jiffie/scheduler precision? */
422         if (ret == -ETIME && args->timeout_ns)
423                 ret = -EAGAIN;
424
425         return ret;
426 }
427
428 /**
429  * v3d_submit_cl_ioctl() - Submits a job (frame) to the V3D.
430  * @dev: DRM device
431  * @data: ioctl argument
432  * @file_priv: DRM file for this fd
433  *
434  * This is the main entrypoint for userspace to submit a 3D frame to
435  * the GPU.  Userspace provides the binner command list (if
436  * applicable), and the kernel sets up the render command list to draw
437  * to the framebuffer described in the ioctl, using the command lists
438  * that the 3D engine's binner will produce.
439  */
440 int
441 v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
442                     struct drm_file *file_priv)
443 {
444         struct v3d_dev *v3d = to_v3d_dev(dev);
445         struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
446         struct drm_v3d_submit_cl *args = data;
447         struct v3d_exec_info *exec;
448         struct ww_acquire_ctx acquire_ctx;
449         struct drm_syncobj *sync_out;
450         int ret = 0;
451
452         trace_v3d_submit_cl_ioctl(&v3d->drm, args->rcl_start, args->rcl_end);
453
454         if (args->pad != 0) {
455                 DRM_INFO("pad must be zero: %d\n", args->pad);
456                 return -EINVAL;
457         }
458
459         exec = kcalloc(1, sizeof(*exec), GFP_KERNEL);
460         if (!exec)
461                 return -ENOMEM;
462
463         ret = pm_runtime_get_sync(v3d->dev);
464         if (ret < 0) {
465                 kfree(exec);
466                 return ret;
467         }
468
469         kref_init(&exec->refcount);
470
471         ret = drm_syncobj_find_fence(file_priv, args->in_sync_bcl,
472                                      0, 0, &exec->bin.in_fence);
473         if (ret == -EINVAL)
474                 goto fail;
475
476         ret = drm_syncobj_find_fence(file_priv, args->in_sync_rcl,
477                                      0, 0, &exec->render.in_fence);
478         if (ret == -EINVAL)
479                 goto fail;
480
481         exec->qma = args->qma;
482         exec->qms = args->qms;
483         exec->qts = args->qts;
484         exec->bin.exec = exec;
485         exec->bin.start = args->bcl_start;
486         exec->bin.end = args->bcl_end;
487         exec->render.exec = exec;
488         exec->render.start = args->rcl_start;
489         exec->render.end = args->rcl_end;
490         exec->v3d = v3d;
491         INIT_LIST_HEAD(&exec->unref_list);
492
493         ret = v3d_cl_lookup_bos(dev, file_priv, args, exec);
494         if (ret)
495                 goto fail;
496
497         ret = v3d_lock_bo_reservations(exec->bo, exec->bo_count,
498                                        &acquire_ctx);
499         if (ret)
500                 goto fail;
501
502         mutex_lock(&v3d->sched_lock);
503         if (exec->bin.start != exec->bin.end) {
504                 ret = drm_sched_job_init(&exec->bin.base,
505                                          &v3d_priv->sched_entity[V3D_BIN],
506                                          v3d_priv);
507                 if (ret)
508                         goto fail_unreserve;
509
510                 exec->bin_done_fence =
511                         dma_fence_get(&exec->bin.base.s_fence->finished);
512
513                 kref_get(&exec->refcount); /* put by scheduler job completion */
514                 drm_sched_entity_push_job(&exec->bin.base,
515                                           &v3d_priv->sched_entity[V3D_BIN]);
516         }
517
518         ret = drm_sched_job_init(&exec->render.base,
519                                  &v3d_priv->sched_entity[V3D_RENDER],
520                                  v3d_priv);
521         if (ret)
522                 goto fail_unreserve;
523
524         exec->render_done_fence =
525                 dma_fence_get(&exec->render.base.s_fence->finished);
526
527         kref_get(&exec->refcount); /* put by scheduler job completion */
528         drm_sched_entity_push_job(&exec->render.base,
529                                   &v3d_priv->sched_entity[V3D_RENDER]);
530         mutex_unlock(&v3d->sched_lock);
531
532         v3d_attach_object_fences(exec->bo, exec->bo_count,
533                                  exec->render_done_fence);
534
535         v3d_unlock_bo_reservations(exec->bo, exec->bo_count, &acquire_ctx);
536
537         /* Update the return sync object for the */
538         sync_out = drm_syncobj_find(file_priv, args->out_sync);
539         if (sync_out) {
540                 drm_syncobj_replace_fence(sync_out, exec->render_done_fence);
541                 drm_syncobj_put(sync_out);
542         }
543
544         v3d_exec_put(exec);
545
546         return 0;
547
548 fail_unreserve:
549         mutex_unlock(&v3d->sched_lock);
550         v3d_unlock_bo_reservations(exec->bo, exec->bo_count, &acquire_ctx);
551 fail:
552         v3d_exec_put(exec);
553
554         return ret;
555 }
556
557 /**
558  * v3d_submit_tfu_ioctl() - Submits a TFU (texture formatting) job to the V3D.
559  * @dev: DRM device
560  * @data: ioctl argument
561  * @file_priv: DRM file for this fd
562  *
563  * Userspace provides the register setup for the TFU, which we don't
564  * need to validate since the TFU is behind the MMU.
565  */
566 int
567 v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
568                      struct drm_file *file_priv)
569 {
570         struct v3d_dev *v3d = to_v3d_dev(dev);
571         struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
572         struct drm_v3d_submit_tfu *args = data;
573         struct v3d_tfu_job *job;
574         struct ww_acquire_ctx acquire_ctx;
575         struct drm_syncobj *sync_out;
576         struct dma_fence *sched_done_fence;
577         int ret = 0;
578         int bo_count;
579
580         trace_v3d_submit_tfu_ioctl(&v3d->drm, args->iia);
581
582         job = kcalloc(1, sizeof(*job), GFP_KERNEL);
583         if (!job)
584                 return -ENOMEM;
585
586         ret = pm_runtime_get_sync(v3d->dev);
587         if (ret < 0) {
588                 kfree(job);
589                 return ret;
590         }
591
592         kref_init(&job->refcount);
593
594         ret = drm_syncobj_find_fence(file_priv, args->in_sync,
595                                      0, 0, &job->in_fence);
596         if (ret == -EINVAL)
597                 goto fail;
598
599         job->args = *args;
600         job->v3d = v3d;
601
602         spin_lock(&file_priv->table_lock);
603         for (bo_count = 0; bo_count < ARRAY_SIZE(job->bo); bo_count++) {
604                 struct drm_gem_object *bo;
605
606                 if (!args->bo_handles[bo_count])
607                         break;
608
609                 bo = idr_find(&file_priv->object_idr,
610                               args->bo_handles[bo_count]);
611                 if (!bo) {
612                         DRM_DEBUG("Failed to look up GEM BO %d: %d\n",
613                                   bo_count, args->bo_handles[bo_count]);
614                         ret = -ENOENT;
615                         spin_unlock(&file_priv->table_lock);
616                         goto fail;
617                 }
618                 drm_gem_object_get(bo);
619                 job->bo[bo_count] = to_v3d_bo(bo);
620         }
621         spin_unlock(&file_priv->table_lock);
622
623         ret = v3d_lock_bo_reservations(job->bo, bo_count, &acquire_ctx);
624         if (ret)
625                 goto fail;
626
627         mutex_lock(&v3d->sched_lock);
628         ret = drm_sched_job_init(&job->base,
629                                  &v3d_priv->sched_entity[V3D_TFU],
630                                  v3d_priv);
631         if (ret)
632                 goto fail_unreserve;
633
634         sched_done_fence = dma_fence_get(&job->base.s_fence->finished);
635
636         kref_get(&job->refcount); /* put by scheduler job completion */
637         drm_sched_entity_push_job(&job->base, &v3d_priv->sched_entity[V3D_TFU]);
638         mutex_unlock(&v3d->sched_lock);
639
640         v3d_attach_object_fences(job->bo, bo_count, sched_done_fence);
641
642         v3d_unlock_bo_reservations(job->bo, bo_count, &acquire_ctx);
643
644         /* Update the return sync object */
645         sync_out = drm_syncobj_find(file_priv, args->out_sync);
646         if (sync_out) {
647                 drm_syncobj_replace_fence(sync_out, sched_done_fence);
648                 drm_syncobj_put(sync_out);
649         }
650         dma_fence_put(sched_done_fence);
651
652         v3d_tfu_job_put(job);
653
654         return 0;
655
656 fail_unreserve:
657         mutex_unlock(&v3d->sched_lock);
658         v3d_unlock_bo_reservations(job->bo, bo_count, &acquire_ctx);
659 fail:
660         v3d_tfu_job_put(job);
661
662         return ret;
663 }
664
665 int
666 v3d_gem_init(struct drm_device *dev)
667 {
668         struct v3d_dev *v3d = to_v3d_dev(dev);
669         u32 pt_size = 4096 * 1024;
670         int ret, i;
671
672         for (i = 0; i < V3D_MAX_QUEUES; i++)
673                 v3d->queue[i].fence_context = dma_fence_context_alloc(1);
674
675         spin_lock_init(&v3d->mm_lock);
676         spin_lock_init(&v3d->job_lock);
677         mutex_init(&v3d->bo_lock);
678         mutex_init(&v3d->reset_lock);
679         mutex_init(&v3d->sched_lock);
680
681         /* Note: We don't allocate address 0.  Various bits of HW
682          * treat 0 as special, such as the occlusion query counters
683          * where 0 means "disabled".
684          */
685         drm_mm_init(&v3d->mm, 1, pt_size / sizeof(u32) - 1);
686
687         v3d->pt = dma_alloc_wc(v3d->dev, pt_size,
688                                &v3d->pt_paddr,
689                                GFP_KERNEL | __GFP_NOWARN | __GFP_ZERO);
690         if (!v3d->pt) {
691                 drm_mm_takedown(&v3d->mm);
692                 dev_err(v3d->dev,
693                         "Failed to allocate page tables. "
694                         "Please ensure you have CMA enabled.\n");
695                 return -ENOMEM;
696         }
697
698         v3d_init_hw_state(v3d);
699         v3d_mmu_set_page_table(v3d);
700
701         ret = v3d_sched_init(v3d);
702         if (ret) {
703                 drm_mm_takedown(&v3d->mm);
704                 dma_free_coherent(v3d->dev, 4096 * 1024, (void *)v3d->pt,
705                                   v3d->pt_paddr);
706         }
707
708         return 0;
709 }
710
711 void
712 v3d_gem_destroy(struct drm_device *dev)
713 {
714         struct v3d_dev *v3d = to_v3d_dev(dev);
715
716         v3d_sched_fini(v3d);
717
718         /* Waiting for exec to finish would need to be done before
719          * unregistering V3D.
720          */
721         WARN_ON(v3d->bin_job);
722         WARN_ON(v3d->render_job);
723
724         drm_mm_takedown(&v3d->mm);
725
726         dma_free_coherent(v3d->dev, 4096 * 1024, (void *)v3d->pt, v3d->pt_paddr);
727 }
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