1 // SPDX-License-Identifier: GPL-2.0+
2 /* Copyright (C) 2014-2018 Broadcom */
5 #include <drm/drm_syncobj.h>
6 #include <linux/module.h>
7 #include <linux/platform_device.h>
8 #include <linux/pm_runtime.h>
9 #include <linux/reset.h>
10 #include <linux/device.h>
12 #include <linux/sched/signal.h>
14 #include "uapi/drm/v3d_drm.h"
17 #include "v3d_trace.h"
20 v3d_init_core(struct v3d_dev *v3d, int core)
22 /* Set OVRTMUOUT, which means that the texture sampler uniform
23 * configuration's tmu output type field is used, instead of
24 * using the hardware default behavior based on the texture
25 * type. If you want the default behavior, you can still put
26 * "2" in the indirect texture state's output_type field.
29 V3D_CORE_WRITE(core, V3D_CTL_MISCCFG, V3D_MISCCFG_OVRTMUOUT);
31 /* Whenever we flush the L2T cache, we always want to flush
34 V3D_CORE_WRITE(core, V3D_CTL_L2TFLSTA, 0);
35 V3D_CORE_WRITE(core, V3D_CTL_L2TFLEND, ~0);
38 /* Sets invariant state for the HW. */
40 v3d_init_hw_state(struct v3d_dev *v3d)
42 v3d_init_core(v3d, 0);
46 v3d_idle_axi(struct v3d_dev *v3d, int core)
48 V3D_CORE_WRITE(core, V3D_GMP_CFG, V3D_GMP_CFG_STOP_REQ);
50 if (wait_for((V3D_CORE_READ(core, V3D_GMP_STATUS) &
51 (V3D_GMP_STATUS_RD_COUNT_MASK |
52 V3D_GMP_STATUS_WR_COUNT_MASK |
53 V3D_GMP_STATUS_CFG_BUSY)) == 0, 100)) {
54 DRM_ERROR("Failed to wait for safe GMP shutdown\n");
59 v3d_idle_gca(struct v3d_dev *v3d)
64 V3D_GCA_WRITE(V3D_GCA_SAFE_SHUTDOWN, V3D_GCA_SAFE_SHUTDOWN_EN);
66 if (wait_for((V3D_GCA_READ(V3D_GCA_SAFE_SHUTDOWN_ACK) &
67 V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED) ==
68 V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED, 100)) {
69 DRM_ERROR("Failed to wait for safe GCA shutdown\n");
74 v3d_reset_by_bridge(struct v3d_dev *v3d)
76 int version = V3D_BRIDGE_READ(V3D_TOP_GR_BRIDGE_REVISION);
78 if (V3D_GET_FIELD(version, V3D_TOP_GR_BRIDGE_MAJOR) == 2) {
79 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0,
80 V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT);
81 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0, 0);
83 /* GFXH-1383: The SW_INIT may cause a stray write to address 0
84 * of the unit, so reset it to its power-on value here.
86 V3D_WRITE(V3D_HUB_AXICFG, V3D_HUB_AXICFG_MAX_LEN_MASK);
88 WARN_ON_ONCE(V3D_GET_FIELD(version,
89 V3D_TOP_GR_BRIDGE_MAJOR) != 7);
90 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1,
91 V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT);
92 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1, 0);
97 v3d_reset_v3d(struct v3d_dev *v3d)
100 reset_control_reset(v3d->reset);
102 v3d_reset_by_bridge(v3d);
104 v3d_init_hw_state(v3d);
108 v3d_reset(struct v3d_dev *v3d)
110 struct drm_device *dev = &v3d->drm;
112 DRM_ERROR("Resetting GPU.\n");
113 trace_v3d_reset_begin(dev);
115 /* XXX: only needed for safe powerdown, not reset. */
117 v3d_idle_axi(v3d, 0);
122 v3d_mmu_set_page_table(v3d);
125 trace_v3d_reset_end(dev);
129 v3d_flush_l3(struct v3d_dev *v3d)
132 u32 gca_ctrl = V3D_GCA_READ(V3D_GCA_CACHE_CTRL);
134 V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL,
135 gca_ctrl | V3D_GCA_CACHE_CTRL_FLUSH);
138 V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL,
139 gca_ctrl & ~V3D_GCA_CACHE_CTRL_FLUSH);
144 /* Invalidates the (read-only) L2C cache. This was the L2 cache for
145 * uniforms and instructions on V3D 3.2.
148 v3d_invalidate_l2c(struct v3d_dev *v3d, int core)
153 V3D_CORE_WRITE(core, V3D_CTL_L2CACTL,
158 /* Invalidates texture L2 cachelines */
160 v3d_flush_l2t(struct v3d_dev *v3d, int core)
162 /* While there is a busy bit (V3D_L2TCACTL_L2TFLS), we don't
163 * need to wait for completion before dispatching the job --
164 * L2T accesses will be stalled until the flush has completed.
166 V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL,
167 V3D_L2TCACTL_L2TFLS |
168 V3D_SET_FIELD(V3D_L2TCACTL_FLM_FLUSH, V3D_L2TCACTL_FLM));
171 /* Invalidates the slice caches. These are read-only caches. */
173 v3d_invalidate_slices(struct v3d_dev *v3d, int core)
175 V3D_CORE_WRITE(core, V3D_CTL_SLCACTL,
176 V3D_SET_FIELD(0xf, V3D_SLCACTL_TVCCS) |
177 V3D_SET_FIELD(0xf, V3D_SLCACTL_TDCCS) |
178 V3D_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
179 V3D_SET_FIELD(0xf, V3D_SLCACTL_ICC));
183 v3d_invalidate_caches(struct v3d_dev *v3d)
185 /* Invalidate the caches from the outside in. That way if
186 * another CL's concurrent use of nearby memory were to pull
187 * an invalidated cacheline back in, we wouldn't leave stale
188 * data in the inner cache.
191 v3d_invalidate_l2c(v3d, 0);
192 v3d_flush_l2t(v3d, 0);
193 v3d_invalidate_slices(v3d, 0);
197 v3d_attach_object_fences(struct v3d_bo **bos, int bo_count,
198 struct dma_fence *fence)
202 for (i = 0; i < bo_count; i++) {
203 /* XXX: Use shared fences for read-only objects. */
204 reservation_object_add_excl_fence(bos[i]->base.base.resv,
210 v3d_unlock_bo_reservations(struct v3d_bo **bos,
212 struct ww_acquire_ctx *acquire_ctx)
214 drm_gem_unlock_reservations((struct drm_gem_object **)bos, bo_count,
218 /* Takes the reservation lock on all the BOs being referenced, so that
219 * at queue submit time we can update the reservations.
221 * We don't lock the RCL the tile alloc/state BOs, or overflow memory
222 * (all of which are on exec->unref_list). They're entirely private
223 * to v3d, so we don't attach dma-buf fences to them.
226 v3d_lock_bo_reservations(struct v3d_bo **bos,
228 struct ww_acquire_ctx *acquire_ctx)
232 ret = drm_gem_lock_reservations((struct drm_gem_object **)bos,
233 bo_count, acquire_ctx);
237 /* Reserve space for our shared (read-only) fence references,
238 * before we commit the CL to the hardware.
240 for (i = 0; i < bo_count; i++) {
241 ret = reservation_object_reserve_shared(bos[i]->base.base.resv,
244 v3d_unlock_bo_reservations(bos, bo_count,
254 * v3d_cl_lookup_bos() - Sets up exec->bo[] with the GEM objects
255 * referenced by the job.
257 * @file_priv: DRM file for this fd
258 * @exec: V3D job being set up
260 * The command validator needs to reference BOs by their index within
261 * the submitted job's BO list. This does the validation of the job's
262 * BO list and reference counting for the lifetime of the job.
264 * Note that this function doesn't need to unreference the BOs on
265 * failure, because that will happen at v3d_exec_cleanup() time.
268 v3d_cl_lookup_bos(struct drm_device *dev,
269 struct drm_file *file_priv,
270 struct drm_v3d_submit_cl *args,
271 struct v3d_exec_info *exec)
277 exec->bo_count = args->bo_handle_count;
279 if (!exec->bo_count) {
280 /* See comment on bo_index for why we have to check
283 DRM_DEBUG("Rendering requires BOs\n");
287 exec->bo = kvmalloc_array(exec->bo_count,
288 sizeof(struct drm_gem_cma_object *),
289 GFP_KERNEL | __GFP_ZERO);
291 DRM_DEBUG("Failed to allocate validated BO pointers\n");
295 handles = kvmalloc_array(exec->bo_count, sizeof(u32), GFP_KERNEL);
298 DRM_DEBUG("Failed to allocate incoming GEM handles\n");
302 if (copy_from_user(handles,
303 (void __user *)(uintptr_t)args->bo_handles,
304 exec->bo_count * sizeof(u32))) {
306 DRM_DEBUG("Failed to copy in GEM handles\n");
310 spin_lock(&file_priv->table_lock);
311 for (i = 0; i < exec->bo_count; i++) {
312 struct drm_gem_object *bo = idr_find(&file_priv->object_idr,
315 DRM_DEBUG("Failed to look up GEM BO %d: %d\n",
318 spin_unlock(&file_priv->table_lock);
321 drm_gem_object_get(bo);
322 exec->bo[i] = to_v3d_bo(bo);
324 spin_unlock(&file_priv->table_lock);
332 v3d_exec_cleanup(struct kref *ref)
334 struct v3d_exec_info *exec = container_of(ref, struct v3d_exec_info,
336 struct v3d_dev *v3d = exec->v3d;
338 struct v3d_bo *bo, *save;
340 dma_fence_put(exec->bin.in_fence);
341 dma_fence_put(exec->render.in_fence);
343 dma_fence_put(exec->bin.irq_fence);
344 dma_fence_put(exec->render.irq_fence);
346 dma_fence_put(exec->bin_done_fence);
347 dma_fence_put(exec->render_done_fence);
349 for (i = 0; i < exec->bo_count; i++)
350 drm_gem_object_put_unlocked(&exec->bo[i]->base.base);
353 list_for_each_entry_safe(bo, save, &exec->unref_list, unref_head) {
354 drm_gem_object_put_unlocked(&bo->base.base);
357 pm_runtime_mark_last_busy(v3d->dev);
358 pm_runtime_put_autosuspend(v3d->dev);
363 void v3d_exec_put(struct v3d_exec_info *exec)
365 kref_put(&exec->refcount, v3d_exec_cleanup);
369 v3d_tfu_job_cleanup(struct kref *ref)
371 struct v3d_tfu_job *job = container_of(ref, struct v3d_tfu_job,
373 struct v3d_dev *v3d = job->v3d;
376 dma_fence_put(job->in_fence);
377 dma_fence_put(job->irq_fence);
379 for (i = 0; i < ARRAY_SIZE(job->bo); i++) {
381 drm_gem_object_put_unlocked(&job->bo[i]->base.base);
384 pm_runtime_mark_last_busy(v3d->dev);
385 pm_runtime_put_autosuspend(v3d->dev);
390 void v3d_tfu_job_put(struct v3d_tfu_job *job)
392 kref_put(&job->refcount, v3d_tfu_job_cleanup);
396 v3d_wait_bo_ioctl(struct drm_device *dev, void *data,
397 struct drm_file *file_priv)
400 struct drm_v3d_wait_bo *args = data;
401 ktime_t start = ktime_get();
403 unsigned long timeout_jiffies =
404 nsecs_to_jiffies_timeout(args->timeout_ns);
409 ret = drm_gem_reservation_object_wait(file_priv, args->handle,
410 true, timeout_jiffies);
412 /* Decrement the user's timeout, in case we got interrupted
413 * such that the ioctl will be restarted.
415 delta_ns = ktime_to_ns(ktime_sub(ktime_get(), start));
416 if (delta_ns < args->timeout_ns)
417 args->timeout_ns -= delta_ns;
419 args->timeout_ns = 0;
421 /* Asked to wait beyond the jiffie/scheduler precision? */
422 if (ret == -ETIME && args->timeout_ns)
429 * v3d_submit_cl_ioctl() - Submits a job (frame) to the V3D.
431 * @data: ioctl argument
432 * @file_priv: DRM file for this fd
434 * This is the main entrypoint for userspace to submit a 3D frame to
435 * the GPU. Userspace provides the binner command list (if
436 * applicable), and the kernel sets up the render command list to draw
437 * to the framebuffer described in the ioctl, using the command lists
438 * that the 3D engine's binner will produce.
441 v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
442 struct drm_file *file_priv)
444 struct v3d_dev *v3d = to_v3d_dev(dev);
445 struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
446 struct drm_v3d_submit_cl *args = data;
447 struct v3d_exec_info *exec;
448 struct ww_acquire_ctx acquire_ctx;
449 struct drm_syncobj *sync_out;
452 trace_v3d_submit_cl_ioctl(&v3d->drm, args->rcl_start, args->rcl_end);
454 if (args->pad != 0) {
455 DRM_INFO("pad must be zero: %d\n", args->pad);
459 exec = kcalloc(1, sizeof(*exec), GFP_KERNEL);
463 ret = pm_runtime_get_sync(v3d->dev);
469 kref_init(&exec->refcount);
471 ret = drm_syncobj_find_fence(file_priv, args->in_sync_bcl,
472 0, 0, &exec->bin.in_fence);
476 ret = drm_syncobj_find_fence(file_priv, args->in_sync_rcl,
477 0, 0, &exec->render.in_fence);
481 exec->qma = args->qma;
482 exec->qms = args->qms;
483 exec->qts = args->qts;
484 exec->bin.exec = exec;
485 exec->bin.start = args->bcl_start;
486 exec->bin.end = args->bcl_end;
487 exec->render.exec = exec;
488 exec->render.start = args->rcl_start;
489 exec->render.end = args->rcl_end;
491 INIT_LIST_HEAD(&exec->unref_list);
493 ret = v3d_cl_lookup_bos(dev, file_priv, args, exec);
497 ret = v3d_lock_bo_reservations(exec->bo, exec->bo_count,
502 mutex_lock(&v3d->sched_lock);
503 if (exec->bin.start != exec->bin.end) {
504 ret = drm_sched_job_init(&exec->bin.base,
505 &v3d_priv->sched_entity[V3D_BIN],
510 exec->bin_done_fence =
511 dma_fence_get(&exec->bin.base.s_fence->finished);
513 kref_get(&exec->refcount); /* put by scheduler job completion */
514 drm_sched_entity_push_job(&exec->bin.base,
515 &v3d_priv->sched_entity[V3D_BIN]);
518 ret = drm_sched_job_init(&exec->render.base,
519 &v3d_priv->sched_entity[V3D_RENDER],
524 exec->render_done_fence =
525 dma_fence_get(&exec->render.base.s_fence->finished);
527 kref_get(&exec->refcount); /* put by scheduler job completion */
528 drm_sched_entity_push_job(&exec->render.base,
529 &v3d_priv->sched_entity[V3D_RENDER]);
530 mutex_unlock(&v3d->sched_lock);
532 v3d_attach_object_fences(exec->bo, exec->bo_count,
533 exec->render_done_fence);
535 v3d_unlock_bo_reservations(exec->bo, exec->bo_count, &acquire_ctx);
537 /* Update the return sync object for the */
538 sync_out = drm_syncobj_find(file_priv, args->out_sync);
540 drm_syncobj_replace_fence(sync_out, exec->render_done_fence);
541 drm_syncobj_put(sync_out);
549 mutex_unlock(&v3d->sched_lock);
550 v3d_unlock_bo_reservations(exec->bo, exec->bo_count, &acquire_ctx);
558 * v3d_submit_tfu_ioctl() - Submits a TFU (texture formatting) job to the V3D.
560 * @data: ioctl argument
561 * @file_priv: DRM file for this fd
563 * Userspace provides the register setup for the TFU, which we don't
564 * need to validate since the TFU is behind the MMU.
567 v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
568 struct drm_file *file_priv)
570 struct v3d_dev *v3d = to_v3d_dev(dev);
571 struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
572 struct drm_v3d_submit_tfu *args = data;
573 struct v3d_tfu_job *job;
574 struct ww_acquire_ctx acquire_ctx;
575 struct drm_syncobj *sync_out;
576 struct dma_fence *sched_done_fence;
580 trace_v3d_submit_tfu_ioctl(&v3d->drm, args->iia);
582 job = kcalloc(1, sizeof(*job), GFP_KERNEL);
586 ret = pm_runtime_get_sync(v3d->dev);
592 kref_init(&job->refcount);
594 ret = drm_syncobj_find_fence(file_priv, args->in_sync,
595 0, 0, &job->in_fence);
602 spin_lock(&file_priv->table_lock);
603 for (bo_count = 0; bo_count < ARRAY_SIZE(job->bo); bo_count++) {
604 struct drm_gem_object *bo;
606 if (!args->bo_handles[bo_count])
609 bo = idr_find(&file_priv->object_idr,
610 args->bo_handles[bo_count]);
612 DRM_DEBUG("Failed to look up GEM BO %d: %d\n",
613 bo_count, args->bo_handles[bo_count]);
615 spin_unlock(&file_priv->table_lock);
618 drm_gem_object_get(bo);
619 job->bo[bo_count] = to_v3d_bo(bo);
621 spin_unlock(&file_priv->table_lock);
623 ret = v3d_lock_bo_reservations(job->bo, bo_count, &acquire_ctx);
627 mutex_lock(&v3d->sched_lock);
628 ret = drm_sched_job_init(&job->base,
629 &v3d_priv->sched_entity[V3D_TFU],
634 sched_done_fence = dma_fence_get(&job->base.s_fence->finished);
636 kref_get(&job->refcount); /* put by scheduler job completion */
637 drm_sched_entity_push_job(&job->base, &v3d_priv->sched_entity[V3D_TFU]);
638 mutex_unlock(&v3d->sched_lock);
640 v3d_attach_object_fences(job->bo, bo_count, sched_done_fence);
642 v3d_unlock_bo_reservations(job->bo, bo_count, &acquire_ctx);
644 /* Update the return sync object */
645 sync_out = drm_syncobj_find(file_priv, args->out_sync);
647 drm_syncobj_replace_fence(sync_out, sched_done_fence);
648 drm_syncobj_put(sync_out);
650 dma_fence_put(sched_done_fence);
652 v3d_tfu_job_put(job);
657 mutex_unlock(&v3d->sched_lock);
658 v3d_unlock_bo_reservations(job->bo, bo_count, &acquire_ctx);
660 v3d_tfu_job_put(job);
666 v3d_gem_init(struct drm_device *dev)
668 struct v3d_dev *v3d = to_v3d_dev(dev);
669 u32 pt_size = 4096 * 1024;
672 for (i = 0; i < V3D_MAX_QUEUES; i++)
673 v3d->queue[i].fence_context = dma_fence_context_alloc(1);
675 spin_lock_init(&v3d->mm_lock);
676 spin_lock_init(&v3d->job_lock);
677 mutex_init(&v3d->bo_lock);
678 mutex_init(&v3d->reset_lock);
679 mutex_init(&v3d->sched_lock);
681 /* Note: We don't allocate address 0. Various bits of HW
682 * treat 0 as special, such as the occlusion query counters
683 * where 0 means "disabled".
685 drm_mm_init(&v3d->mm, 1, pt_size / sizeof(u32) - 1);
687 v3d->pt = dma_alloc_wc(v3d->dev, pt_size,
689 GFP_KERNEL | __GFP_NOWARN | __GFP_ZERO);
691 drm_mm_takedown(&v3d->mm);
693 "Failed to allocate page tables. "
694 "Please ensure you have CMA enabled.\n");
698 v3d_init_hw_state(v3d);
699 v3d_mmu_set_page_table(v3d);
701 ret = v3d_sched_init(v3d);
703 drm_mm_takedown(&v3d->mm);
704 dma_free_coherent(v3d->dev, 4096 * 1024, (void *)v3d->pt,
712 v3d_gem_destroy(struct drm_device *dev)
714 struct v3d_dev *v3d = to_v3d_dev(dev);
718 /* Waiting for exec to finish would need to be done before
721 WARN_ON(v3d->bin_job);
722 WARN_ON(v3d->render_job);
724 drm_mm_takedown(&v3d->mm);
726 dma_free_coherent(v3d->dev, 4096 * 1024, (void *)v3d->pt, v3d->pt_paddr);