]> Git Repo - J-linux.git/blob - drivers/gpu/drm/v3d/v3d_mmu.c
Merge patch series "RISC-V: Test th.sxstatus.MAEE bit before enabling MAEE"
[J-linux.git] / drivers / gpu / drm / v3d / v3d_mmu.c
1 // SPDX-License-Identifier: GPL-2.0+
2 /* Copyright (C) 2017-2018 Broadcom */
3
4 /**
5  * DOC: Broadcom V3D MMU
6  *
7  * The V3D 3.x hardware (compared to VC4) now includes an MMU.  It has
8  * a single level of page tables for the V3D's 4GB address space to
9  * map to AXI bus addresses, thus it could need up to 4MB of
10  * physically contiguous memory to store the PTEs.
11  *
12  * Because the 4MB of contiguous memory for page tables is precious,
13  * and switching between them is expensive, we load all BOs into the
14  * same 4GB address space.
15  *
16  * To protect clients from each other, we should use the GMP to
17  * quickly mask out (at 128kb granularity) what pages are available to
18  * each client.  This is not yet implemented.
19  */
20
21 #include "v3d_drv.h"
22 #include "v3d_regs.h"
23
24 /* Note: All PTEs for the 1MB superpage must be filled with the
25  * superpage bit set.
26  */
27 #define V3D_PTE_SUPERPAGE BIT(31)
28 #define V3D_PTE_WRITEABLE BIT(29)
29 #define V3D_PTE_VALID BIT(28)
30
31 static int v3d_mmu_flush_all(struct v3d_dev *v3d)
32 {
33         int ret;
34
35         /* Make sure that another flush isn't already running when we
36          * start this one.
37          */
38         ret = wait_for(!(V3D_READ(V3D_MMU_CTL) &
39                          V3D_MMU_CTL_TLB_CLEARING), 100);
40         if (ret)
41                 dev_err(v3d->drm.dev, "TLB clear wait idle pre-wait failed\n");
42
43         V3D_WRITE(V3D_MMU_CTL, V3D_READ(V3D_MMU_CTL) |
44                   V3D_MMU_CTL_TLB_CLEAR);
45
46         V3D_WRITE(V3D_MMUC_CONTROL,
47                   V3D_MMUC_CONTROL_FLUSH |
48                   V3D_MMUC_CONTROL_ENABLE);
49
50         ret = wait_for(!(V3D_READ(V3D_MMU_CTL) &
51                          V3D_MMU_CTL_TLB_CLEARING), 100);
52         if (ret) {
53                 dev_err(v3d->drm.dev, "TLB clear wait idle failed\n");
54                 return ret;
55         }
56
57         ret = wait_for(!(V3D_READ(V3D_MMUC_CONTROL) &
58                          V3D_MMUC_CONTROL_FLUSHING), 100);
59         if (ret)
60                 dev_err(v3d->drm.dev, "MMUC flush wait idle failed\n");
61
62         return ret;
63 }
64
65 int v3d_mmu_set_page_table(struct v3d_dev *v3d)
66 {
67         V3D_WRITE(V3D_MMU_PT_PA_BASE, v3d->pt_paddr >> V3D_MMU_PAGE_SHIFT);
68         V3D_WRITE(V3D_MMU_CTL,
69                   V3D_MMU_CTL_ENABLE |
70                   V3D_MMU_CTL_PT_INVALID_ENABLE |
71                   V3D_MMU_CTL_PT_INVALID_ABORT |
72                   V3D_MMU_CTL_PT_INVALID_INT |
73                   V3D_MMU_CTL_WRITE_VIOLATION_ABORT |
74                   V3D_MMU_CTL_WRITE_VIOLATION_INT |
75                   V3D_MMU_CTL_CAP_EXCEEDED_ABORT |
76                   V3D_MMU_CTL_CAP_EXCEEDED_INT);
77         V3D_WRITE(V3D_MMU_ILLEGAL_ADDR,
78                   (v3d->mmu_scratch_paddr >> V3D_MMU_PAGE_SHIFT) |
79                   V3D_MMU_ILLEGAL_ADDR_ENABLE);
80         V3D_WRITE(V3D_MMUC_CONTROL, V3D_MMUC_CONTROL_ENABLE);
81
82         return v3d_mmu_flush_all(v3d);
83 }
84
85 void v3d_mmu_insert_ptes(struct v3d_bo *bo)
86 {
87         struct drm_gem_shmem_object *shmem_obj = &bo->base;
88         struct v3d_dev *v3d = to_v3d_dev(shmem_obj->base.dev);
89         u32 page = bo->node.start;
90         u32 page_prot = V3D_PTE_WRITEABLE | V3D_PTE_VALID;
91         struct sg_dma_page_iter dma_iter;
92
93         for_each_sgtable_dma_page(shmem_obj->sgt, &dma_iter, 0) {
94                 dma_addr_t dma_addr = sg_page_iter_dma_address(&dma_iter);
95                 u32 page_address = dma_addr >> V3D_MMU_PAGE_SHIFT;
96                 u32 pte = page_prot | page_address;
97                 u32 i;
98
99                 BUG_ON(page_address + (PAGE_SIZE >> V3D_MMU_PAGE_SHIFT) >=
100                        BIT(24));
101                 for (i = 0; i < PAGE_SIZE >> V3D_MMU_PAGE_SHIFT; i++)
102                         v3d->pt[page++] = pte + i;
103         }
104
105         WARN_ON_ONCE(page - bo->node.start !=
106                      shmem_obj->base.size >> V3D_MMU_PAGE_SHIFT);
107
108         if (v3d_mmu_flush_all(v3d))
109                 dev_err(v3d->drm.dev, "MMU flush timeout\n");
110 }
111
112 void v3d_mmu_remove_ptes(struct v3d_bo *bo)
113 {
114         struct v3d_dev *v3d = to_v3d_dev(bo->base.base.dev);
115         u32 npages = bo->base.base.size >> V3D_MMU_PAGE_SHIFT;
116         u32 page;
117
118         for (page = bo->node.start; page < bo->node.start + npages; page++)
119                 v3d->pt[page] = 0;
120
121         if (v3d_mmu_flush_all(v3d))
122                 dev_err(v3d->drm.dev, "MMU flush timeout\n");
123 }
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