1 // SPDX-License-Identifier: GPL-2.0+
2 /* Copyright (C) 2018 Broadcom */
5 * DOC: Broadcom V3D scheduling
7 * The shared DRM GPU scheduler is used to coordinate submitting jobs
8 * to the hardware. Each DRM fd (roughly a client process) gets its
9 * own scheduler entity, which will process jobs in order. The GPU
10 * scheduler will round-robin between clients to submit the next job.
12 * For simplicity, and in order to keep latency low for interactive
13 * jobs when bulk background jobs are queued up, we submit a new job
14 * to the HW only when it has completed the last one, instead of
15 * filling up the CT[01]Q FIFOs with jobs. Similarly, we use
16 * drm_sched_job_add_dependency() to manage the dependency between bin and
17 * render, instead of having the clients submit jobs using the HW's
18 * semaphores to interlock between them.
21 #include <linux/sched/clock.h>
22 #include <linux/kthread.h>
24 #include <drm/drm_syncobj.h>
28 #include "v3d_trace.h"
30 #define V3D_CSD_CFG012_WG_COUNT_SHIFT 16
32 static struct v3d_job *
33 to_v3d_job(struct drm_sched_job *sched_job)
35 return container_of(sched_job, struct v3d_job, base);
38 static struct v3d_bin_job *
39 to_bin_job(struct drm_sched_job *sched_job)
41 return container_of(sched_job, struct v3d_bin_job, base.base);
44 static struct v3d_render_job *
45 to_render_job(struct drm_sched_job *sched_job)
47 return container_of(sched_job, struct v3d_render_job, base.base);
50 static struct v3d_tfu_job *
51 to_tfu_job(struct drm_sched_job *sched_job)
53 return container_of(sched_job, struct v3d_tfu_job, base.base);
56 static struct v3d_csd_job *
57 to_csd_job(struct drm_sched_job *sched_job)
59 return container_of(sched_job, struct v3d_csd_job, base.base);
62 static struct v3d_cpu_job *
63 to_cpu_job(struct drm_sched_job *sched_job)
65 return container_of(sched_job, struct v3d_cpu_job, base.base);
69 v3d_sched_job_free(struct drm_sched_job *sched_job)
71 struct v3d_job *job = to_v3d_job(sched_job);
77 v3d_timestamp_query_info_free(struct v3d_timestamp_query_info *query_info,
80 if (query_info->queries) {
83 for (i = 0; i < count; i++)
84 drm_syncobj_put(query_info->queries[i].syncobj);
86 kvfree(query_info->queries);
91 v3d_performance_query_info_free(struct v3d_performance_query_info *query_info,
94 if (query_info->queries) {
97 for (i = 0; i < count; i++) {
98 drm_syncobj_put(query_info->queries[i].syncobj);
99 kvfree(query_info->queries[i].kperfmon_ids);
102 kvfree(query_info->queries);
107 v3d_cpu_job_free(struct drm_sched_job *sched_job)
109 struct v3d_cpu_job *job = to_cpu_job(sched_job);
111 v3d_timestamp_query_info_free(&job->timestamp_query,
112 job->timestamp_query.count);
114 v3d_performance_query_info_free(&job->performance_query,
115 job->performance_query.count);
117 v3d_job_cleanup(&job->base);
121 v3d_switch_perfmon(struct v3d_dev *v3d, struct v3d_job *job)
123 if (job->perfmon != v3d->active_perfmon)
124 v3d_perfmon_stop(v3d, v3d->active_perfmon, true);
126 if (job->perfmon && v3d->active_perfmon != job->perfmon)
127 v3d_perfmon_start(v3d, job->perfmon);
131 v3d_job_start_stats(struct v3d_job *job, enum v3d_queue queue)
133 struct v3d_dev *v3d = job->v3d;
134 struct v3d_file_priv *file = job->file->driver_priv;
135 struct v3d_stats *global_stats = &v3d->queue[queue].stats;
136 struct v3d_stats *local_stats = &file->stats[queue];
137 u64 now = local_clock();
139 write_seqcount_begin(&local_stats->lock);
140 local_stats->start_ns = now;
141 write_seqcount_end(&local_stats->lock);
143 write_seqcount_begin(&global_stats->lock);
144 global_stats->start_ns = now;
145 write_seqcount_end(&global_stats->lock);
149 v3d_stats_update(struct v3d_stats *stats, u64 now)
151 write_seqcount_begin(&stats->lock);
152 stats->enabled_ns += now - stats->start_ns;
153 stats->jobs_completed++;
155 write_seqcount_end(&stats->lock);
159 v3d_job_update_stats(struct v3d_job *job, enum v3d_queue queue)
161 struct v3d_dev *v3d = job->v3d;
162 struct v3d_file_priv *file = job->file->driver_priv;
163 struct v3d_stats *global_stats = &v3d->queue[queue].stats;
164 struct v3d_stats *local_stats = &file->stats[queue];
165 u64 now = local_clock();
167 v3d_stats_update(local_stats, now);
168 v3d_stats_update(global_stats, now);
171 static struct dma_fence *v3d_bin_job_run(struct drm_sched_job *sched_job)
173 struct v3d_bin_job *job = to_bin_job(sched_job);
174 struct v3d_dev *v3d = job->base.v3d;
175 struct drm_device *dev = &v3d->drm;
176 struct dma_fence *fence;
177 unsigned long irqflags;
179 if (unlikely(job->base.base.s_fence->finished.error))
182 /* Lock required around bin_job update vs
183 * v3d_overflow_mem_work().
185 spin_lock_irqsave(&v3d->job_lock, irqflags);
187 /* Clear out the overflow allocation, so we don't
188 * reuse the overflow attached to a previous job.
190 V3D_CORE_WRITE(0, V3D_PTB_BPOS, 0);
191 spin_unlock_irqrestore(&v3d->job_lock, irqflags);
193 v3d_invalidate_caches(v3d);
195 fence = v3d_fence_create(v3d, V3D_BIN);
199 if (job->base.irq_fence)
200 dma_fence_put(job->base.irq_fence);
201 job->base.irq_fence = dma_fence_get(fence);
203 trace_v3d_submit_cl(dev, false, to_v3d_fence(fence)->seqno,
204 job->start, job->end);
206 v3d_job_start_stats(&job->base, V3D_BIN);
207 v3d_switch_perfmon(v3d, &job->base);
209 /* Set the current and end address of the control list.
210 * Writing the end register is what starts the job.
213 V3D_CORE_WRITE(0, V3D_CLE_CT0QMA, job->qma);
214 V3D_CORE_WRITE(0, V3D_CLE_CT0QMS, job->qms);
217 V3D_CORE_WRITE(0, V3D_CLE_CT0QTS,
218 V3D_CLE_CT0QTS_ENABLE |
221 V3D_CORE_WRITE(0, V3D_CLE_CT0QBA, job->start);
222 V3D_CORE_WRITE(0, V3D_CLE_CT0QEA, job->end);
227 static struct dma_fence *v3d_render_job_run(struct drm_sched_job *sched_job)
229 struct v3d_render_job *job = to_render_job(sched_job);
230 struct v3d_dev *v3d = job->base.v3d;
231 struct drm_device *dev = &v3d->drm;
232 struct dma_fence *fence;
234 if (unlikely(job->base.base.s_fence->finished.error))
237 v3d->render_job = job;
239 /* Can we avoid this flush? We need to be careful of
240 * scheduling, though -- imagine job0 rendering to texture and
241 * job1 reading, and them being executed as bin0, bin1,
242 * render0, render1, so that render1's flush at bin time
245 v3d_invalidate_caches(v3d);
247 fence = v3d_fence_create(v3d, V3D_RENDER);
251 if (job->base.irq_fence)
252 dma_fence_put(job->base.irq_fence);
253 job->base.irq_fence = dma_fence_get(fence);
255 trace_v3d_submit_cl(dev, true, to_v3d_fence(fence)->seqno,
256 job->start, job->end);
258 v3d_job_start_stats(&job->base, V3D_RENDER);
259 v3d_switch_perfmon(v3d, &job->base);
261 /* XXX: Set the QCFG */
263 /* Set the current and end address of the control list.
264 * Writing the end register is what starts the job.
266 V3D_CORE_WRITE(0, V3D_CLE_CT1QBA, job->start);
267 V3D_CORE_WRITE(0, V3D_CLE_CT1QEA, job->end);
272 static struct dma_fence *
273 v3d_tfu_job_run(struct drm_sched_job *sched_job)
275 struct v3d_tfu_job *job = to_tfu_job(sched_job);
276 struct v3d_dev *v3d = job->base.v3d;
277 struct drm_device *dev = &v3d->drm;
278 struct dma_fence *fence;
280 fence = v3d_fence_create(v3d, V3D_TFU);
285 if (job->base.irq_fence)
286 dma_fence_put(job->base.irq_fence);
287 job->base.irq_fence = dma_fence_get(fence);
289 trace_v3d_submit_tfu(dev, to_v3d_fence(fence)->seqno);
291 v3d_job_start_stats(&job->base, V3D_TFU);
293 V3D_WRITE(V3D_TFU_IIA(v3d->ver), job->args.iia);
294 V3D_WRITE(V3D_TFU_IIS(v3d->ver), job->args.iis);
295 V3D_WRITE(V3D_TFU_ICA(v3d->ver), job->args.ica);
296 V3D_WRITE(V3D_TFU_IUA(v3d->ver), job->args.iua);
297 V3D_WRITE(V3D_TFU_IOA(v3d->ver), job->args.ioa);
299 V3D_WRITE(V3D_V7_TFU_IOC, job->args.v71.ioc);
300 V3D_WRITE(V3D_TFU_IOS(v3d->ver), job->args.ios);
301 V3D_WRITE(V3D_TFU_COEF0(v3d->ver), job->args.coef[0]);
302 if (v3d->ver >= 71 || (job->args.coef[0] & V3D_TFU_COEF0_USECOEF)) {
303 V3D_WRITE(V3D_TFU_COEF1(v3d->ver), job->args.coef[1]);
304 V3D_WRITE(V3D_TFU_COEF2(v3d->ver), job->args.coef[2]);
305 V3D_WRITE(V3D_TFU_COEF3(v3d->ver), job->args.coef[3]);
307 /* ICFG kicks off the job. */
308 V3D_WRITE(V3D_TFU_ICFG(v3d->ver), job->args.icfg | V3D_TFU_ICFG_IOC);
313 static struct dma_fence *
314 v3d_csd_job_run(struct drm_sched_job *sched_job)
316 struct v3d_csd_job *job = to_csd_job(sched_job);
317 struct v3d_dev *v3d = job->base.v3d;
318 struct drm_device *dev = &v3d->drm;
319 struct dma_fence *fence;
324 v3d_invalidate_caches(v3d);
326 fence = v3d_fence_create(v3d, V3D_CSD);
330 if (job->base.irq_fence)
331 dma_fence_put(job->base.irq_fence);
332 job->base.irq_fence = dma_fence_get(fence);
334 trace_v3d_submit_csd(dev, to_v3d_fence(fence)->seqno);
336 v3d_job_start_stats(&job->base, V3D_CSD);
337 v3d_switch_perfmon(v3d, &job->base);
339 csd_cfg0_reg = V3D_CSD_QUEUED_CFG0(v3d->ver);
340 for (i = 1; i <= 6; i++)
341 V3D_CORE_WRITE(0, csd_cfg0_reg + 4 * i, job->args.cfg[i]);
343 /* Although V3D 7.1 has an eighth configuration register, we are not
344 * using it. Therefore, make sure it remains unused.
346 * XXX: Set the CFG7 register
349 V3D_CORE_WRITE(0, V3D_V7_CSD_QUEUED_CFG7, 0);
351 /* CFG0 write kicks off the job. */
352 V3D_CORE_WRITE(0, csd_cfg0_reg, job->args.cfg[0]);
358 v3d_rewrite_csd_job_wg_counts_from_indirect(struct v3d_cpu_job *job)
360 struct v3d_indirect_csd_info *indirect_csd = &job->indirect_csd;
361 struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
362 struct v3d_bo *indirect = to_v3d_bo(indirect_csd->indirect);
363 struct drm_v3d_submit_csd *args = &indirect_csd->job->args;
366 v3d_get_bo_vaddr(bo);
367 v3d_get_bo_vaddr(indirect);
369 wg_counts = (uint32_t *)(bo->vaddr + indirect_csd->offset);
371 if (wg_counts[0] == 0 || wg_counts[1] == 0 || wg_counts[2] == 0)
374 args->cfg[0] = wg_counts[0] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
375 args->cfg[1] = wg_counts[1] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
376 args->cfg[2] = wg_counts[2] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
377 args->cfg[4] = DIV_ROUND_UP(indirect_csd->wg_size, 16) *
378 (wg_counts[0] * wg_counts[1] * wg_counts[2]) - 1;
380 for (int i = 0; i < 3; i++) {
381 /* 0xffffffff indicates that the uniform rewrite is not needed */
382 if (indirect_csd->wg_uniform_offsets[i] != 0xffffffff) {
383 u32 uniform_idx = indirect_csd->wg_uniform_offsets[i];
384 ((uint32_t *)indirect->vaddr)[uniform_idx] = wg_counts[i];
388 v3d_put_bo_vaddr(indirect);
389 v3d_put_bo_vaddr(bo);
393 v3d_timestamp_query(struct v3d_cpu_job *job)
395 struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
396 struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
399 v3d_get_bo_vaddr(bo);
401 for (int i = 0; i < timestamp_query->count; i++) {
402 value_addr = ((u8 *)bo->vaddr) + timestamp_query->queries[i].offset;
403 *((u64 *)value_addr) = i == 0 ? ktime_get_ns() : 0ull;
405 drm_syncobj_replace_fence(timestamp_query->queries[i].syncobj,
406 job->base.done_fence);
409 v3d_put_bo_vaddr(bo);
413 v3d_reset_timestamp_queries(struct v3d_cpu_job *job)
415 struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
416 struct v3d_timestamp_query *queries = timestamp_query->queries;
417 struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
420 v3d_get_bo_vaddr(bo);
422 for (int i = 0; i < timestamp_query->count; i++) {
423 value_addr = ((u8 *)bo->vaddr) + queries[i].offset;
424 *((u64 *)value_addr) = 0;
426 drm_syncobj_replace_fence(queries[i].syncobj, NULL);
429 v3d_put_bo_vaddr(bo);
432 static void write_to_buffer_32(u32 *dst, unsigned int idx, u32 value)
437 static void write_to_buffer_64(u64 *dst, unsigned int idx, u64 value)
443 write_to_buffer(void *dst, unsigned int idx, bool do_64bit, u64 value)
446 write_to_buffer_64(dst, idx, value);
448 write_to_buffer_32(dst, idx, value);
452 v3d_copy_query_results(struct v3d_cpu_job *job)
454 struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
455 struct v3d_timestamp_query *queries = timestamp_query->queries;
456 struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
457 struct v3d_bo *timestamp = to_v3d_bo(job->base.bo[1]);
458 struct v3d_copy_query_results_info *copy = &job->copy;
459 struct dma_fence *fence;
461 bool available, write_result;
465 v3d_get_bo_vaddr(bo);
466 v3d_get_bo_vaddr(timestamp);
468 data = ((u8 *)bo->vaddr) + copy->offset;
470 for (i = 0; i < timestamp_query->count; i++) {
471 fence = drm_syncobj_fence_get(queries[i].syncobj);
472 available = fence ? dma_fence_is_signaled(fence) : false;
474 write_result = available || copy->do_partial;
476 query_addr = ((u8 *)timestamp->vaddr) + queries[i].offset;
477 write_to_buffer(data, 0, copy->do_64bit, *((u64 *)query_addr));
480 if (copy->availability_bit)
481 write_to_buffer(data, 1, copy->do_64bit, available ? 1u : 0u);
483 data += copy->stride;
485 dma_fence_put(fence);
488 v3d_put_bo_vaddr(timestamp);
489 v3d_put_bo_vaddr(bo);
493 v3d_reset_performance_queries(struct v3d_cpu_job *job)
495 struct v3d_performance_query_info *performance_query = &job->performance_query;
496 struct v3d_file_priv *v3d_priv = job->base.file->driver_priv;
497 struct v3d_dev *v3d = job->base.v3d;
498 struct v3d_perfmon *perfmon;
500 for (int i = 0; i < performance_query->count; i++) {
501 for (int j = 0; j < performance_query->nperfmons; j++) {
502 perfmon = v3d_perfmon_find(v3d_priv,
503 performance_query->queries[i].kperfmon_ids[j]);
505 DRM_DEBUG("Failed to find perfmon.");
509 v3d_perfmon_stop(v3d, perfmon, false);
511 memset(perfmon->values, 0, perfmon->ncounters * sizeof(u64));
513 v3d_perfmon_put(perfmon);
516 drm_syncobj_replace_fence(performance_query->queries[i].syncobj, NULL);
521 v3d_write_performance_query_result(struct v3d_cpu_job *job, void *data,
524 struct v3d_performance_query_info *performance_query =
525 &job->performance_query;
526 struct v3d_file_priv *v3d_priv = job->base.file->driver_priv;
527 struct v3d_performance_query *perf_query =
528 &performance_query->queries[query];
529 struct v3d_dev *v3d = job->base.v3d;
530 unsigned int i, j, offset;
532 for (i = 0, offset = 0;
533 i < performance_query->nperfmons;
534 i++, offset += DRM_V3D_MAX_PERF_COUNTERS) {
535 struct v3d_perfmon *perfmon;
537 perfmon = v3d_perfmon_find(v3d_priv,
538 perf_query->kperfmon_ids[i]);
540 DRM_DEBUG("Failed to find perfmon.");
544 v3d_perfmon_stop(v3d, perfmon, true);
546 if (job->copy.do_64bit) {
547 for (j = 0; j < perfmon->ncounters; j++)
548 write_to_buffer_64(data, offset + j,
551 for (j = 0; j < perfmon->ncounters; j++)
552 write_to_buffer_32(data, offset + j,
556 v3d_perfmon_put(perfmon);
561 v3d_copy_performance_query(struct v3d_cpu_job *job)
563 struct v3d_performance_query_info *performance_query = &job->performance_query;
564 struct v3d_copy_query_results_info *copy = &job->copy;
565 struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
566 struct dma_fence *fence;
567 bool available, write_result;
570 v3d_get_bo_vaddr(bo);
572 data = ((u8 *)bo->vaddr) + copy->offset;
574 for (int i = 0; i < performance_query->count; i++) {
575 fence = drm_syncobj_fence_get(performance_query->queries[i].syncobj);
576 available = fence ? dma_fence_is_signaled(fence) : false;
578 write_result = available || copy->do_partial;
580 v3d_write_performance_query_result(job, data, i);
582 if (copy->availability_bit)
583 write_to_buffer(data, performance_query->ncounters,
584 copy->do_64bit, available ? 1u : 0u);
586 data += copy->stride;
588 dma_fence_put(fence);
591 v3d_put_bo_vaddr(bo);
594 static const v3d_cpu_job_fn cpu_job_function[] = {
595 [V3D_CPU_JOB_TYPE_INDIRECT_CSD] = v3d_rewrite_csd_job_wg_counts_from_indirect,
596 [V3D_CPU_JOB_TYPE_TIMESTAMP_QUERY] = v3d_timestamp_query,
597 [V3D_CPU_JOB_TYPE_RESET_TIMESTAMP_QUERY] = v3d_reset_timestamp_queries,
598 [V3D_CPU_JOB_TYPE_COPY_TIMESTAMP_QUERY] = v3d_copy_query_results,
599 [V3D_CPU_JOB_TYPE_RESET_PERFORMANCE_QUERY] = v3d_reset_performance_queries,
600 [V3D_CPU_JOB_TYPE_COPY_PERFORMANCE_QUERY] = v3d_copy_performance_query,
603 static struct dma_fence *
604 v3d_cpu_job_run(struct drm_sched_job *sched_job)
606 struct v3d_cpu_job *job = to_cpu_job(sched_job);
607 struct v3d_dev *v3d = job->base.v3d;
611 if (job->job_type >= ARRAY_SIZE(cpu_job_function)) {
612 DRM_DEBUG_DRIVER("Unknown CPU job: %d\n", job->job_type);
616 v3d_job_start_stats(&job->base, V3D_CPU);
617 trace_v3d_cpu_job_begin(&v3d->drm, job->job_type);
619 cpu_job_function[job->job_type](job);
621 trace_v3d_cpu_job_end(&v3d->drm, job->job_type);
622 v3d_job_update_stats(&job->base, V3D_CPU);
627 static struct dma_fence *
628 v3d_cache_clean_job_run(struct drm_sched_job *sched_job)
630 struct v3d_job *job = to_v3d_job(sched_job);
631 struct v3d_dev *v3d = job->v3d;
633 v3d_job_start_stats(job, V3D_CACHE_CLEAN);
635 v3d_clean_caches(v3d);
637 v3d_job_update_stats(job, V3D_CACHE_CLEAN);
642 static enum drm_gpu_sched_stat
643 v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job)
647 mutex_lock(&v3d->reset_lock);
649 /* block scheduler */
650 for (q = 0; q < V3D_MAX_QUEUES; q++)
651 drm_sched_stop(&v3d->queue[q].sched, sched_job);
654 drm_sched_increase_karma(sched_job);
656 /* get the GPU back into the init state */
659 for (q = 0; q < V3D_MAX_QUEUES; q++)
660 drm_sched_resubmit_jobs(&v3d->queue[q].sched);
662 /* Unblock schedulers and restart their jobs. */
663 for (q = 0; q < V3D_MAX_QUEUES; q++) {
664 drm_sched_start(&v3d->queue[q].sched);
667 mutex_unlock(&v3d->reset_lock);
669 return DRM_GPU_SCHED_STAT_NOMINAL;
672 /* If the current address or return address have changed, then the GPU
673 * has probably made progress and we should delay the reset. This
674 * could fail if the GPU got in an infinite loop in the CL, but that
675 * is pretty unlikely outside of an i-g-t testcase.
677 static enum drm_gpu_sched_stat
678 v3d_cl_job_timedout(struct drm_sched_job *sched_job, enum v3d_queue q,
679 u32 *timedout_ctca, u32 *timedout_ctra)
681 struct v3d_job *job = to_v3d_job(sched_job);
682 struct v3d_dev *v3d = job->v3d;
683 u32 ctca = V3D_CORE_READ(0, V3D_CLE_CTNCA(q));
684 u32 ctra = V3D_CORE_READ(0, V3D_CLE_CTNRA(q));
686 if (*timedout_ctca != ctca || *timedout_ctra != ctra) {
687 *timedout_ctca = ctca;
688 *timedout_ctra = ctra;
689 return DRM_GPU_SCHED_STAT_NOMINAL;
692 return v3d_gpu_reset_for_timeout(v3d, sched_job);
695 static enum drm_gpu_sched_stat
696 v3d_bin_job_timedout(struct drm_sched_job *sched_job)
698 struct v3d_bin_job *job = to_bin_job(sched_job);
700 return v3d_cl_job_timedout(sched_job, V3D_BIN,
701 &job->timedout_ctca, &job->timedout_ctra);
704 static enum drm_gpu_sched_stat
705 v3d_render_job_timedout(struct drm_sched_job *sched_job)
707 struct v3d_render_job *job = to_render_job(sched_job);
709 return v3d_cl_job_timedout(sched_job, V3D_RENDER,
710 &job->timedout_ctca, &job->timedout_ctra);
713 static enum drm_gpu_sched_stat
714 v3d_generic_job_timedout(struct drm_sched_job *sched_job)
716 struct v3d_job *job = to_v3d_job(sched_job);
718 return v3d_gpu_reset_for_timeout(job->v3d, sched_job);
721 static enum drm_gpu_sched_stat
722 v3d_csd_job_timedout(struct drm_sched_job *sched_job)
724 struct v3d_csd_job *job = to_csd_job(sched_job);
725 struct v3d_dev *v3d = job->base.v3d;
726 u32 batches = V3D_CORE_READ(0, V3D_CSD_CURRENT_CFG4(v3d->ver));
728 /* If we've made progress, skip reset and let the timer get
731 if (job->timedout_batches != batches) {
732 job->timedout_batches = batches;
733 return DRM_GPU_SCHED_STAT_NOMINAL;
736 return v3d_gpu_reset_for_timeout(v3d, sched_job);
739 static const struct drm_sched_backend_ops v3d_bin_sched_ops = {
740 .run_job = v3d_bin_job_run,
741 .timedout_job = v3d_bin_job_timedout,
742 .free_job = v3d_sched_job_free,
745 static const struct drm_sched_backend_ops v3d_render_sched_ops = {
746 .run_job = v3d_render_job_run,
747 .timedout_job = v3d_render_job_timedout,
748 .free_job = v3d_sched_job_free,
751 static const struct drm_sched_backend_ops v3d_tfu_sched_ops = {
752 .run_job = v3d_tfu_job_run,
753 .timedout_job = v3d_generic_job_timedout,
754 .free_job = v3d_sched_job_free,
757 static const struct drm_sched_backend_ops v3d_csd_sched_ops = {
758 .run_job = v3d_csd_job_run,
759 .timedout_job = v3d_csd_job_timedout,
760 .free_job = v3d_sched_job_free
763 static const struct drm_sched_backend_ops v3d_cache_clean_sched_ops = {
764 .run_job = v3d_cache_clean_job_run,
765 .timedout_job = v3d_generic_job_timedout,
766 .free_job = v3d_sched_job_free
769 static const struct drm_sched_backend_ops v3d_cpu_sched_ops = {
770 .run_job = v3d_cpu_job_run,
771 .timedout_job = v3d_generic_job_timedout,
772 .free_job = v3d_cpu_job_free
776 v3d_sched_init(struct v3d_dev *v3d)
778 int hw_jobs_limit = 1;
779 int job_hang_limit = 0;
780 int hang_limit_ms = 500;
783 ret = drm_sched_init(&v3d->queue[V3D_BIN].sched,
784 &v3d_bin_sched_ops, NULL,
785 DRM_SCHED_PRIORITY_COUNT,
786 hw_jobs_limit, job_hang_limit,
787 msecs_to_jiffies(hang_limit_ms), NULL,
788 NULL, "v3d_bin", v3d->drm.dev);
792 ret = drm_sched_init(&v3d->queue[V3D_RENDER].sched,
793 &v3d_render_sched_ops, NULL,
794 DRM_SCHED_PRIORITY_COUNT,
795 hw_jobs_limit, job_hang_limit,
796 msecs_to_jiffies(hang_limit_ms), NULL,
797 NULL, "v3d_render", v3d->drm.dev);
801 ret = drm_sched_init(&v3d->queue[V3D_TFU].sched,
802 &v3d_tfu_sched_ops, NULL,
803 DRM_SCHED_PRIORITY_COUNT,
804 hw_jobs_limit, job_hang_limit,
805 msecs_to_jiffies(hang_limit_ms), NULL,
806 NULL, "v3d_tfu", v3d->drm.dev);
810 if (v3d_has_csd(v3d)) {
811 ret = drm_sched_init(&v3d->queue[V3D_CSD].sched,
812 &v3d_csd_sched_ops, NULL,
813 DRM_SCHED_PRIORITY_COUNT,
814 hw_jobs_limit, job_hang_limit,
815 msecs_to_jiffies(hang_limit_ms), NULL,
816 NULL, "v3d_csd", v3d->drm.dev);
820 ret = drm_sched_init(&v3d->queue[V3D_CACHE_CLEAN].sched,
821 &v3d_cache_clean_sched_ops, NULL,
822 DRM_SCHED_PRIORITY_COUNT,
823 hw_jobs_limit, job_hang_limit,
824 msecs_to_jiffies(hang_limit_ms), NULL,
825 NULL, "v3d_cache_clean", v3d->drm.dev);
830 ret = drm_sched_init(&v3d->queue[V3D_CPU].sched,
831 &v3d_cpu_sched_ops, NULL,
832 DRM_SCHED_PRIORITY_COUNT,
834 msecs_to_jiffies(hang_limit_ms), NULL,
835 NULL, "v3d_cpu", v3d->drm.dev);
847 v3d_sched_fini(struct v3d_dev *v3d)
851 for (q = 0; q < V3D_MAX_QUEUES; q++) {
852 if (v3d->queue[q].sched.ready)
853 drm_sched_fini(&v3d->queue[q].sched);