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Merge tag 'drm-intel-gt-next-2024-09-06' of https://gitlab.freedesktop.org/drm/i915...
[J-linux.git] / drivers / gpu / drm / v3d / v3d_sched.c
1 // SPDX-License-Identifier: GPL-2.0+
2 /* Copyright (C) 2018 Broadcom */
3
4 /**
5  * DOC: Broadcom V3D scheduling
6  *
7  * The shared DRM GPU scheduler is used to coordinate submitting jobs
8  * to the hardware.  Each DRM fd (roughly a client process) gets its
9  * own scheduler entity, which will process jobs in order.  The GPU
10  * scheduler will round-robin between clients to submit the next job.
11  *
12  * For simplicity, and in order to keep latency low for interactive
13  * jobs when bulk background jobs are queued up, we submit a new job
14  * to the HW only when it has completed the last one, instead of
15  * filling up the CT[01]Q FIFOs with jobs.  Similarly, we use
16  * drm_sched_job_add_dependency() to manage the dependency between bin and
17  * render, instead of having the clients submit jobs using the HW's
18  * semaphores to interlock between them.
19  */
20
21 #include <linux/sched/clock.h>
22 #include <linux/kthread.h>
23
24 #include <drm/drm_syncobj.h>
25
26 #include "v3d_drv.h"
27 #include "v3d_regs.h"
28 #include "v3d_trace.h"
29
30 #define V3D_CSD_CFG012_WG_COUNT_SHIFT 16
31
32 static struct v3d_job *
33 to_v3d_job(struct drm_sched_job *sched_job)
34 {
35         return container_of(sched_job, struct v3d_job, base);
36 }
37
38 static struct v3d_bin_job *
39 to_bin_job(struct drm_sched_job *sched_job)
40 {
41         return container_of(sched_job, struct v3d_bin_job, base.base);
42 }
43
44 static struct v3d_render_job *
45 to_render_job(struct drm_sched_job *sched_job)
46 {
47         return container_of(sched_job, struct v3d_render_job, base.base);
48 }
49
50 static struct v3d_tfu_job *
51 to_tfu_job(struct drm_sched_job *sched_job)
52 {
53         return container_of(sched_job, struct v3d_tfu_job, base.base);
54 }
55
56 static struct v3d_csd_job *
57 to_csd_job(struct drm_sched_job *sched_job)
58 {
59         return container_of(sched_job, struct v3d_csd_job, base.base);
60 }
61
62 static struct v3d_cpu_job *
63 to_cpu_job(struct drm_sched_job *sched_job)
64 {
65         return container_of(sched_job, struct v3d_cpu_job, base.base);
66 }
67
68 static void
69 v3d_sched_job_free(struct drm_sched_job *sched_job)
70 {
71         struct v3d_job *job = to_v3d_job(sched_job);
72
73         v3d_job_cleanup(job);
74 }
75
76 void
77 v3d_timestamp_query_info_free(struct v3d_timestamp_query_info *query_info,
78                               unsigned int count)
79 {
80         if (query_info->queries) {
81                 unsigned int i;
82
83                 for (i = 0; i < count; i++)
84                         drm_syncobj_put(query_info->queries[i].syncobj);
85
86                 kvfree(query_info->queries);
87         }
88 }
89
90 void
91 v3d_performance_query_info_free(struct v3d_performance_query_info *query_info,
92                                 unsigned int count)
93 {
94         if (query_info->queries) {
95                 unsigned int i;
96
97                 for (i = 0; i < count; i++) {
98                         drm_syncobj_put(query_info->queries[i].syncobj);
99                         kvfree(query_info->queries[i].kperfmon_ids);
100                 }
101
102                 kvfree(query_info->queries);
103         }
104 }
105
106 static void
107 v3d_cpu_job_free(struct drm_sched_job *sched_job)
108 {
109         struct v3d_cpu_job *job = to_cpu_job(sched_job);
110
111         v3d_timestamp_query_info_free(&job->timestamp_query,
112                                       job->timestamp_query.count);
113
114         v3d_performance_query_info_free(&job->performance_query,
115                                         job->performance_query.count);
116
117         v3d_job_cleanup(&job->base);
118 }
119
120 static void
121 v3d_switch_perfmon(struct v3d_dev *v3d, struct v3d_job *job)
122 {
123         if (job->perfmon != v3d->active_perfmon)
124                 v3d_perfmon_stop(v3d, v3d->active_perfmon, true);
125
126         if (job->perfmon && v3d->active_perfmon != job->perfmon)
127                 v3d_perfmon_start(v3d, job->perfmon);
128 }
129
130 static void
131 v3d_job_start_stats(struct v3d_job *job, enum v3d_queue queue)
132 {
133         struct v3d_dev *v3d = job->v3d;
134         struct v3d_file_priv *file = job->file->driver_priv;
135         struct v3d_stats *global_stats = &v3d->queue[queue].stats;
136         struct v3d_stats *local_stats = &file->stats[queue];
137         u64 now = local_clock();
138
139         write_seqcount_begin(&local_stats->lock);
140         local_stats->start_ns = now;
141         write_seqcount_end(&local_stats->lock);
142
143         write_seqcount_begin(&global_stats->lock);
144         global_stats->start_ns = now;
145         write_seqcount_end(&global_stats->lock);
146 }
147
148 static void
149 v3d_stats_update(struct v3d_stats *stats, u64 now)
150 {
151         write_seqcount_begin(&stats->lock);
152         stats->enabled_ns += now - stats->start_ns;
153         stats->jobs_completed++;
154         stats->start_ns = 0;
155         write_seqcount_end(&stats->lock);
156 }
157
158 void
159 v3d_job_update_stats(struct v3d_job *job, enum v3d_queue queue)
160 {
161         struct v3d_dev *v3d = job->v3d;
162         struct v3d_file_priv *file = job->file->driver_priv;
163         struct v3d_stats *global_stats = &v3d->queue[queue].stats;
164         struct v3d_stats *local_stats = &file->stats[queue];
165         u64 now = local_clock();
166
167         v3d_stats_update(local_stats, now);
168         v3d_stats_update(global_stats, now);
169 }
170
171 static struct dma_fence *v3d_bin_job_run(struct drm_sched_job *sched_job)
172 {
173         struct v3d_bin_job *job = to_bin_job(sched_job);
174         struct v3d_dev *v3d = job->base.v3d;
175         struct drm_device *dev = &v3d->drm;
176         struct dma_fence *fence;
177         unsigned long irqflags;
178
179         if (unlikely(job->base.base.s_fence->finished.error))
180                 return NULL;
181
182         /* Lock required around bin_job update vs
183          * v3d_overflow_mem_work().
184          */
185         spin_lock_irqsave(&v3d->job_lock, irqflags);
186         v3d->bin_job = job;
187         /* Clear out the overflow allocation, so we don't
188          * reuse the overflow attached to a previous job.
189          */
190         V3D_CORE_WRITE(0, V3D_PTB_BPOS, 0);
191         spin_unlock_irqrestore(&v3d->job_lock, irqflags);
192
193         v3d_invalidate_caches(v3d);
194
195         fence = v3d_fence_create(v3d, V3D_BIN);
196         if (IS_ERR(fence))
197                 return NULL;
198
199         if (job->base.irq_fence)
200                 dma_fence_put(job->base.irq_fence);
201         job->base.irq_fence = dma_fence_get(fence);
202
203         trace_v3d_submit_cl(dev, false, to_v3d_fence(fence)->seqno,
204                             job->start, job->end);
205
206         v3d_job_start_stats(&job->base, V3D_BIN);
207         v3d_switch_perfmon(v3d, &job->base);
208
209         /* Set the current and end address of the control list.
210          * Writing the end register is what starts the job.
211          */
212         if (job->qma) {
213                 V3D_CORE_WRITE(0, V3D_CLE_CT0QMA, job->qma);
214                 V3D_CORE_WRITE(0, V3D_CLE_CT0QMS, job->qms);
215         }
216         if (job->qts) {
217                 V3D_CORE_WRITE(0, V3D_CLE_CT0QTS,
218                                V3D_CLE_CT0QTS_ENABLE |
219                                job->qts);
220         }
221         V3D_CORE_WRITE(0, V3D_CLE_CT0QBA, job->start);
222         V3D_CORE_WRITE(0, V3D_CLE_CT0QEA, job->end);
223
224         return fence;
225 }
226
227 static struct dma_fence *v3d_render_job_run(struct drm_sched_job *sched_job)
228 {
229         struct v3d_render_job *job = to_render_job(sched_job);
230         struct v3d_dev *v3d = job->base.v3d;
231         struct drm_device *dev = &v3d->drm;
232         struct dma_fence *fence;
233
234         if (unlikely(job->base.base.s_fence->finished.error))
235                 return NULL;
236
237         v3d->render_job = job;
238
239         /* Can we avoid this flush?  We need to be careful of
240          * scheduling, though -- imagine job0 rendering to texture and
241          * job1 reading, and them being executed as bin0, bin1,
242          * render0, render1, so that render1's flush at bin time
243          * wasn't enough.
244          */
245         v3d_invalidate_caches(v3d);
246
247         fence = v3d_fence_create(v3d, V3D_RENDER);
248         if (IS_ERR(fence))
249                 return NULL;
250
251         if (job->base.irq_fence)
252                 dma_fence_put(job->base.irq_fence);
253         job->base.irq_fence = dma_fence_get(fence);
254
255         trace_v3d_submit_cl(dev, true, to_v3d_fence(fence)->seqno,
256                             job->start, job->end);
257
258         v3d_job_start_stats(&job->base, V3D_RENDER);
259         v3d_switch_perfmon(v3d, &job->base);
260
261         /* XXX: Set the QCFG */
262
263         /* Set the current and end address of the control list.
264          * Writing the end register is what starts the job.
265          */
266         V3D_CORE_WRITE(0, V3D_CLE_CT1QBA, job->start);
267         V3D_CORE_WRITE(0, V3D_CLE_CT1QEA, job->end);
268
269         return fence;
270 }
271
272 static struct dma_fence *
273 v3d_tfu_job_run(struct drm_sched_job *sched_job)
274 {
275         struct v3d_tfu_job *job = to_tfu_job(sched_job);
276         struct v3d_dev *v3d = job->base.v3d;
277         struct drm_device *dev = &v3d->drm;
278         struct dma_fence *fence;
279
280         fence = v3d_fence_create(v3d, V3D_TFU);
281         if (IS_ERR(fence))
282                 return NULL;
283
284         v3d->tfu_job = job;
285         if (job->base.irq_fence)
286                 dma_fence_put(job->base.irq_fence);
287         job->base.irq_fence = dma_fence_get(fence);
288
289         trace_v3d_submit_tfu(dev, to_v3d_fence(fence)->seqno);
290
291         v3d_job_start_stats(&job->base, V3D_TFU);
292
293         V3D_WRITE(V3D_TFU_IIA(v3d->ver), job->args.iia);
294         V3D_WRITE(V3D_TFU_IIS(v3d->ver), job->args.iis);
295         V3D_WRITE(V3D_TFU_ICA(v3d->ver), job->args.ica);
296         V3D_WRITE(V3D_TFU_IUA(v3d->ver), job->args.iua);
297         V3D_WRITE(V3D_TFU_IOA(v3d->ver), job->args.ioa);
298         if (v3d->ver >= 71)
299                 V3D_WRITE(V3D_V7_TFU_IOC, job->args.v71.ioc);
300         V3D_WRITE(V3D_TFU_IOS(v3d->ver), job->args.ios);
301         V3D_WRITE(V3D_TFU_COEF0(v3d->ver), job->args.coef[0]);
302         if (v3d->ver >= 71 || (job->args.coef[0] & V3D_TFU_COEF0_USECOEF)) {
303                 V3D_WRITE(V3D_TFU_COEF1(v3d->ver), job->args.coef[1]);
304                 V3D_WRITE(V3D_TFU_COEF2(v3d->ver), job->args.coef[2]);
305                 V3D_WRITE(V3D_TFU_COEF3(v3d->ver), job->args.coef[3]);
306         }
307         /* ICFG kicks off the job. */
308         V3D_WRITE(V3D_TFU_ICFG(v3d->ver), job->args.icfg | V3D_TFU_ICFG_IOC);
309
310         return fence;
311 }
312
313 static struct dma_fence *
314 v3d_csd_job_run(struct drm_sched_job *sched_job)
315 {
316         struct v3d_csd_job *job = to_csd_job(sched_job);
317         struct v3d_dev *v3d = job->base.v3d;
318         struct drm_device *dev = &v3d->drm;
319         struct dma_fence *fence;
320         int i, csd_cfg0_reg;
321
322         v3d->csd_job = job;
323
324         v3d_invalidate_caches(v3d);
325
326         fence = v3d_fence_create(v3d, V3D_CSD);
327         if (IS_ERR(fence))
328                 return NULL;
329
330         if (job->base.irq_fence)
331                 dma_fence_put(job->base.irq_fence);
332         job->base.irq_fence = dma_fence_get(fence);
333
334         trace_v3d_submit_csd(dev, to_v3d_fence(fence)->seqno);
335
336         v3d_job_start_stats(&job->base, V3D_CSD);
337         v3d_switch_perfmon(v3d, &job->base);
338
339         csd_cfg0_reg = V3D_CSD_QUEUED_CFG0(v3d->ver);
340         for (i = 1; i <= 6; i++)
341                 V3D_CORE_WRITE(0, csd_cfg0_reg + 4 * i, job->args.cfg[i]);
342
343         /* Although V3D 7.1 has an eighth configuration register, we are not
344          * using it. Therefore, make sure it remains unused.
345          *
346          * XXX: Set the CFG7 register
347          */
348         if (v3d->ver >= 71)
349                 V3D_CORE_WRITE(0, V3D_V7_CSD_QUEUED_CFG7, 0);
350
351         /* CFG0 write kicks off the job. */
352         V3D_CORE_WRITE(0, csd_cfg0_reg, job->args.cfg[0]);
353
354         return fence;
355 }
356
357 static void
358 v3d_rewrite_csd_job_wg_counts_from_indirect(struct v3d_cpu_job *job)
359 {
360         struct v3d_indirect_csd_info *indirect_csd = &job->indirect_csd;
361         struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
362         struct v3d_bo *indirect = to_v3d_bo(indirect_csd->indirect);
363         struct drm_v3d_submit_csd *args = &indirect_csd->job->args;
364         u32 *wg_counts;
365
366         v3d_get_bo_vaddr(bo);
367         v3d_get_bo_vaddr(indirect);
368
369         wg_counts = (uint32_t *)(bo->vaddr + indirect_csd->offset);
370
371         if (wg_counts[0] == 0 || wg_counts[1] == 0 || wg_counts[2] == 0)
372                 return;
373
374         args->cfg[0] = wg_counts[0] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
375         args->cfg[1] = wg_counts[1] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
376         args->cfg[2] = wg_counts[2] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
377         args->cfg[4] = DIV_ROUND_UP(indirect_csd->wg_size, 16) *
378                        (wg_counts[0] * wg_counts[1] * wg_counts[2]) - 1;
379
380         for (int i = 0; i < 3; i++) {
381                 /* 0xffffffff indicates that the uniform rewrite is not needed */
382                 if (indirect_csd->wg_uniform_offsets[i] != 0xffffffff) {
383                         u32 uniform_idx = indirect_csd->wg_uniform_offsets[i];
384                         ((uint32_t *)indirect->vaddr)[uniform_idx] = wg_counts[i];
385                 }
386         }
387
388         v3d_put_bo_vaddr(indirect);
389         v3d_put_bo_vaddr(bo);
390 }
391
392 static void
393 v3d_timestamp_query(struct v3d_cpu_job *job)
394 {
395         struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
396         struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
397         u8 *value_addr;
398
399         v3d_get_bo_vaddr(bo);
400
401         for (int i = 0; i < timestamp_query->count; i++) {
402                 value_addr = ((u8 *)bo->vaddr) + timestamp_query->queries[i].offset;
403                 *((u64 *)value_addr) = i == 0 ? ktime_get_ns() : 0ull;
404
405                 drm_syncobj_replace_fence(timestamp_query->queries[i].syncobj,
406                                           job->base.done_fence);
407         }
408
409         v3d_put_bo_vaddr(bo);
410 }
411
412 static void
413 v3d_reset_timestamp_queries(struct v3d_cpu_job *job)
414 {
415         struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
416         struct v3d_timestamp_query *queries = timestamp_query->queries;
417         struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
418         u8 *value_addr;
419
420         v3d_get_bo_vaddr(bo);
421
422         for (int i = 0; i < timestamp_query->count; i++) {
423                 value_addr = ((u8 *)bo->vaddr) + queries[i].offset;
424                 *((u64 *)value_addr) = 0;
425
426                 drm_syncobj_replace_fence(queries[i].syncobj, NULL);
427         }
428
429         v3d_put_bo_vaddr(bo);
430 }
431
432 static void write_to_buffer_32(u32 *dst, unsigned int idx, u32 value)
433 {
434         dst[idx] = value;
435 }
436
437 static void write_to_buffer_64(u64 *dst, unsigned int idx, u64 value)
438 {
439         dst[idx] = value;
440 }
441
442 static void
443 write_to_buffer(void *dst, unsigned int idx, bool do_64bit, u64 value)
444 {
445         if (do_64bit)
446                 write_to_buffer_64(dst, idx, value);
447         else
448                 write_to_buffer_32(dst, idx, value);
449 }
450
451 static void
452 v3d_copy_query_results(struct v3d_cpu_job *job)
453 {
454         struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
455         struct v3d_timestamp_query *queries = timestamp_query->queries;
456         struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
457         struct v3d_bo *timestamp = to_v3d_bo(job->base.bo[1]);
458         struct v3d_copy_query_results_info *copy = &job->copy;
459         struct dma_fence *fence;
460         u8 *query_addr;
461         bool available, write_result;
462         u8 *data;
463         int i;
464
465         v3d_get_bo_vaddr(bo);
466         v3d_get_bo_vaddr(timestamp);
467
468         data = ((u8 *)bo->vaddr) + copy->offset;
469
470         for (i = 0; i < timestamp_query->count; i++) {
471                 fence = drm_syncobj_fence_get(queries[i].syncobj);
472                 available = fence ? dma_fence_is_signaled(fence) : false;
473
474                 write_result = available || copy->do_partial;
475                 if (write_result) {
476                         query_addr = ((u8 *)timestamp->vaddr) + queries[i].offset;
477                         write_to_buffer(data, 0, copy->do_64bit, *((u64 *)query_addr));
478                 }
479
480                 if (copy->availability_bit)
481                         write_to_buffer(data, 1, copy->do_64bit, available ? 1u : 0u);
482
483                 data += copy->stride;
484
485                 dma_fence_put(fence);
486         }
487
488         v3d_put_bo_vaddr(timestamp);
489         v3d_put_bo_vaddr(bo);
490 }
491
492 static void
493 v3d_reset_performance_queries(struct v3d_cpu_job *job)
494 {
495         struct v3d_performance_query_info *performance_query = &job->performance_query;
496         struct v3d_file_priv *v3d_priv = job->base.file->driver_priv;
497         struct v3d_dev *v3d = job->base.v3d;
498         struct v3d_perfmon *perfmon;
499
500         for (int i = 0; i < performance_query->count; i++) {
501                 for (int j = 0; j < performance_query->nperfmons; j++) {
502                         perfmon = v3d_perfmon_find(v3d_priv,
503                                                    performance_query->queries[i].kperfmon_ids[j]);
504                         if (!perfmon) {
505                                 DRM_DEBUG("Failed to find perfmon.");
506                                 continue;
507                         }
508
509                         v3d_perfmon_stop(v3d, perfmon, false);
510
511                         memset(perfmon->values, 0, perfmon->ncounters * sizeof(u64));
512
513                         v3d_perfmon_put(perfmon);
514                 }
515
516                 drm_syncobj_replace_fence(performance_query->queries[i].syncobj, NULL);
517         }
518 }
519
520 static void
521 v3d_write_performance_query_result(struct v3d_cpu_job *job, void *data,
522                                    unsigned int query)
523 {
524         struct v3d_performance_query_info *performance_query =
525                                                 &job->performance_query;
526         struct v3d_file_priv *v3d_priv = job->base.file->driver_priv;
527         struct v3d_performance_query *perf_query =
528                         &performance_query->queries[query];
529         struct v3d_dev *v3d = job->base.v3d;
530         unsigned int i, j, offset;
531
532         for (i = 0, offset = 0;
533              i < performance_query->nperfmons;
534              i++, offset += DRM_V3D_MAX_PERF_COUNTERS) {
535                 struct v3d_perfmon *perfmon;
536
537                 perfmon = v3d_perfmon_find(v3d_priv,
538                                            perf_query->kperfmon_ids[i]);
539                 if (!perfmon) {
540                         DRM_DEBUG("Failed to find perfmon.");
541                         continue;
542                 }
543
544                 v3d_perfmon_stop(v3d, perfmon, true);
545
546                 if (job->copy.do_64bit) {
547                         for (j = 0; j < perfmon->ncounters; j++)
548                                 write_to_buffer_64(data, offset + j,
549                                                    perfmon->values[j]);
550                 } else {
551                         for (j = 0; j < perfmon->ncounters; j++)
552                                 write_to_buffer_32(data, offset + j,
553                                                    perfmon->values[j]);
554                 }
555
556                 v3d_perfmon_put(perfmon);
557         }
558 }
559
560 static void
561 v3d_copy_performance_query(struct v3d_cpu_job *job)
562 {
563         struct v3d_performance_query_info *performance_query = &job->performance_query;
564         struct v3d_copy_query_results_info *copy = &job->copy;
565         struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
566         struct dma_fence *fence;
567         bool available, write_result;
568         u8 *data;
569
570         v3d_get_bo_vaddr(bo);
571
572         data = ((u8 *)bo->vaddr) + copy->offset;
573
574         for (int i = 0; i < performance_query->count; i++) {
575                 fence = drm_syncobj_fence_get(performance_query->queries[i].syncobj);
576                 available = fence ? dma_fence_is_signaled(fence) : false;
577
578                 write_result = available || copy->do_partial;
579                 if (write_result)
580                         v3d_write_performance_query_result(job, data, i);
581
582                 if (copy->availability_bit)
583                         write_to_buffer(data, performance_query->ncounters,
584                                         copy->do_64bit, available ? 1u : 0u);
585
586                 data += copy->stride;
587
588                 dma_fence_put(fence);
589         }
590
591         v3d_put_bo_vaddr(bo);
592 }
593
594 static const v3d_cpu_job_fn cpu_job_function[] = {
595         [V3D_CPU_JOB_TYPE_INDIRECT_CSD] = v3d_rewrite_csd_job_wg_counts_from_indirect,
596         [V3D_CPU_JOB_TYPE_TIMESTAMP_QUERY] = v3d_timestamp_query,
597         [V3D_CPU_JOB_TYPE_RESET_TIMESTAMP_QUERY] = v3d_reset_timestamp_queries,
598         [V3D_CPU_JOB_TYPE_COPY_TIMESTAMP_QUERY] = v3d_copy_query_results,
599         [V3D_CPU_JOB_TYPE_RESET_PERFORMANCE_QUERY] = v3d_reset_performance_queries,
600         [V3D_CPU_JOB_TYPE_COPY_PERFORMANCE_QUERY] = v3d_copy_performance_query,
601 };
602
603 static struct dma_fence *
604 v3d_cpu_job_run(struct drm_sched_job *sched_job)
605 {
606         struct v3d_cpu_job *job = to_cpu_job(sched_job);
607         struct v3d_dev *v3d = job->base.v3d;
608
609         v3d->cpu_job = job;
610
611         if (job->job_type >= ARRAY_SIZE(cpu_job_function)) {
612                 DRM_DEBUG_DRIVER("Unknown CPU job: %d\n", job->job_type);
613                 return NULL;
614         }
615
616         v3d_job_start_stats(&job->base, V3D_CPU);
617         trace_v3d_cpu_job_begin(&v3d->drm, job->job_type);
618
619         cpu_job_function[job->job_type](job);
620
621         trace_v3d_cpu_job_end(&v3d->drm, job->job_type);
622         v3d_job_update_stats(&job->base, V3D_CPU);
623
624         return NULL;
625 }
626
627 static struct dma_fence *
628 v3d_cache_clean_job_run(struct drm_sched_job *sched_job)
629 {
630         struct v3d_job *job = to_v3d_job(sched_job);
631         struct v3d_dev *v3d = job->v3d;
632
633         v3d_job_start_stats(job, V3D_CACHE_CLEAN);
634
635         v3d_clean_caches(v3d);
636
637         v3d_job_update_stats(job, V3D_CACHE_CLEAN);
638
639         return NULL;
640 }
641
642 static enum drm_gpu_sched_stat
643 v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job)
644 {
645         enum v3d_queue q;
646
647         mutex_lock(&v3d->reset_lock);
648
649         /* block scheduler */
650         for (q = 0; q < V3D_MAX_QUEUES; q++)
651                 drm_sched_stop(&v3d->queue[q].sched, sched_job);
652
653         if (sched_job)
654                 drm_sched_increase_karma(sched_job);
655
656         /* get the GPU back into the init state */
657         v3d_reset(v3d);
658
659         for (q = 0; q < V3D_MAX_QUEUES; q++)
660                 drm_sched_resubmit_jobs(&v3d->queue[q].sched);
661
662         /* Unblock schedulers and restart their jobs. */
663         for (q = 0; q < V3D_MAX_QUEUES; q++) {
664                 drm_sched_start(&v3d->queue[q].sched);
665         }
666
667         mutex_unlock(&v3d->reset_lock);
668
669         return DRM_GPU_SCHED_STAT_NOMINAL;
670 }
671
672 /* If the current address or return address have changed, then the GPU
673  * has probably made progress and we should delay the reset.  This
674  * could fail if the GPU got in an infinite loop in the CL, but that
675  * is pretty unlikely outside of an i-g-t testcase.
676  */
677 static enum drm_gpu_sched_stat
678 v3d_cl_job_timedout(struct drm_sched_job *sched_job, enum v3d_queue q,
679                     u32 *timedout_ctca, u32 *timedout_ctra)
680 {
681         struct v3d_job *job = to_v3d_job(sched_job);
682         struct v3d_dev *v3d = job->v3d;
683         u32 ctca = V3D_CORE_READ(0, V3D_CLE_CTNCA(q));
684         u32 ctra = V3D_CORE_READ(0, V3D_CLE_CTNRA(q));
685
686         if (*timedout_ctca != ctca || *timedout_ctra != ctra) {
687                 *timedout_ctca = ctca;
688                 *timedout_ctra = ctra;
689                 return DRM_GPU_SCHED_STAT_NOMINAL;
690         }
691
692         return v3d_gpu_reset_for_timeout(v3d, sched_job);
693 }
694
695 static enum drm_gpu_sched_stat
696 v3d_bin_job_timedout(struct drm_sched_job *sched_job)
697 {
698         struct v3d_bin_job *job = to_bin_job(sched_job);
699
700         return v3d_cl_job_timedout(sched_job, V3D_BIN,
701                                    &job->timedout_ctca, &job->timedout_ctra);
702 }
703
704 static enum drm_gpu_sched_stat
705 v3d_render_job_timedout(struct drm_sched_job *sched_job)
706 {
707         struct v3d_render_job *job = to_render_job(sched_job);
708
709         return v3d_cl_job_timedout(sched_job, V3D_RENDER,
710                                    &job->timedout_ctca, &job->timedout_ctra);
711 }
712
713 static enum drm_gpu_sched_stat
714 v3d_generic_job_timedout(struct drm_sched_job *sched_job)
715 {
716         struct v3d_job *job = to_v3d_job(sched_job);
717
718         return v3d_gpu_reset_for_timeout(job->v3d, sched_job);
719 }
720
721 static enum drm_gpu_sched_stat
722 v3d_csd_job_timedout(struct drm_sched_job *sched_job)
723 {
724         struct v3d_csd_job *job = to_csd_job(sched_job);
725         struct v3d_dev *v3d = job->base.v3d;
726         u32 batches = V3D_CORE_READ(0, V3D_CSD_CURRENT_CFG4(v3d->ver));
727
728         /* If we've made progress, skip reset and let the timer get
729          * rearmed.
730          */
731         if (job->timedout_batches != batches) {
732                 job->timedout_batches = batches;
733                 return DRM_GPU_SCHED_STAT_NOMINAL;
734         }
735
736         return v3d_gpu_reset_for_timeout(v3d, sched_job);
737 }
738
739 static const struct drm_sched_backend_ops v3d_bin_sched_ops = {
740         .run_job = v3d_bin_job_run,
741         .timedout_job = v3d_bin_job_timedout,
742         .free_job = v3d_sched_job_free,
743 };
744
745 static const struct drm_sched_backend_ops v3d_render_sched_ops = {
746         .run_job = v3d_render_job_run,
747         .timedout_job = v3d_render_job_timedout,
748         .free_job = v3d_sched_job_free,
749 };
750
751 static const struct drm_sched_backend_ops v3d_tfu_sched_ops = {
752         .run_job = v3d_tfu_job_run,
753         .timedout_job = v3d_generic_job_timedout,
754         .free_job = v3d_sched_job_free,
755 };
756
757 static const struct drm_sched_backend_ops v3d_csd_sched_ops = {
758         .run_job = v3d_csd_job_run,
759         .timedout_job = v3d_csd_job_timedout,
760         .free_job = v3d_sched_job_free
761 };
762
763 static const struct drm_sched_backend_ops v3d_cache_clean_sched_ops = {
764         .run_job = v3d_cache_clean_job_run,
765         .timedout_job = v3d_generic_job_timedout,
766         .free_job = v3d_sched_job_free
767 };
768
769 static const struct drm_sched_backend_ops v3d_cpu_sched_ops = {
770         .run_job = v3d_cpu_job_run,
771         .timedout_job = v3d_generic_job_timedout,
772         .free_job = v3d_cpu_job_free
773 };
774
775 int
776 v3d_sched_init(struct v3d_dev *v3d)
777 {
778         int hw_jobs_limit = 1;
779         int job_hang_limit = 0;
780         int hang_limit_ms = 500;
781         int ret;
782
783         ret = drm_sched_init(&v3d->queue[V3D_BIN].sched,
784                              &v3d_bin_sched_ops, NULL,
785                              DRM_SCHED_PRIORITY_COUNT,
786                              hw_jobs_limit, job_hang_limit,
787                              msecs_to_jiffies(hang_limit_ms), NULL,
788                              NULL, "v3d_bin", v3d->drm.dev);
789         if (ret)
790                 return ret;
791
792         ret = drm_sched_init(&v3d->queue[V3D_RENDER].sched,
793                              &v3d_render_sched_ops, NULL,
794                              DRM_SCHED_PRIORITY_COUNT,
795                              hw_jobs_limit, job_hang_limit,
796                              msecs_to_jiffies(hang_limit_ms), NULL,
797                              NULL, "v3d_render", v3d->drm.dev);
798         if (ret)
799                 goto fail;
800
801         ret = drm_sched_init(&v3d->queue[V3D_TFU].sched,
802                              &v3d_tfu_sched_ops, NULL,
803                              DRM_SCHED_PRIORITY_COUNT,
804                              hw_jobs_limit, job_hang_limit,
805                              msecs_to_jiffies(hang_limit_ms), NULL,
806                              NULL, "v3d_tfu", v3d->drm.dev);
807         if (ret)
808                 goto fail;
809
810         if (v3d_has_csd(v3d)) {
811                 ret = drm_sched_init(&v3d->queue[V3D_CSD].sched,
812                                      &v3d_csd_sched_ops, NULL,
813                                      DRM_SCHED_PRIORITY_COUNT,
814                                      hw_jobs_limit, job_hang_limit,
815                                      msecs_to_jiffies(hang_limit_ms), NULL,
816                                      NULL, "v3d_csd", v3d->drm.dev);
817                 if (ret)
818                         goto fail;
819
820                 ret = drm_sched_init(&v3d->queue[V3D_CACHE_CLEAN].sched,
821                                      &v3d_cache_clean_sched_ops, NULL,
822                                      DRM_SCHED_PRIORITY_COUNT,
823                                      hw_jobs_limit, job_hang_limit,
824                                      msecs_to_jiffies(hang_limit_ms), NULL,
825                                      NULL, "v3d_cache_clean", v3d->drm.dev);
826                 if (ret)
827                         goto fail;
828         }
829
830         ret = drm_sched_init(&v3d->queue[V3D_CPU].sched,
831                              &v3d_cpu_sched_ops, NULL,
832                              DRM_SCHED_PRIORITY_COUNT,
833                              1, job_hang_limit,
834                              msecs_to_jiffies(hang_limit_ms), NULL,
835                              NULL, "v3d_cpu", v3d->drm.dev);
836         if (ret)
837                 goto fail;
838
839         return 0;
840
841 fail:
842         v3d_sched_fini(v3d);
843         return ret;
844 }
845
846 void
847 v3d_sched_fini(struct v3d_dev *v3d)
848 {
849         enum v3d_queue q;
850
851         for (q = 0; q < V3D_MAX_QUEUES; q++) {
852                 if (v3d->queue[q].sched.ready)
853                         drm_sched_fini(&v3d->queue[q].sched);
854         }
855 }
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