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Merge tag 'topic/drmp-cleanup-2019-01-02' of git://anongit.freedesktop.org/drm/drm...
[J-linux.git] / drivers / gpu / drm / v3d / v3d_gem.c
1 // SPDX-License-Identifier: GPL-2.0+
2 /* Copyright (C) 2014-2018 Broadcom */
3
4 #include <drm/drmP.h>
5 #include <drm/drm_syncobj.h>
6 #include <linux/module.h>
7 #include <linux/platform_device.h>
8 #include <linux/pm_runtime.h>
9 #include <linux/device.h>
10 #include <linux/io.h>
11 #include <linux/sched/signal.h>
12
13 #include "uapi/drm/v3d_drm.h"
14 #include "v3d_drv.h"
15 #include "v3d_regs.h"
16 #include "v3d_trace.h"
17
18 static void
19 v3d_init_core(struct v3d_dev *v3d, int core)
20 {
21         /* Set OVRTMUOUT, which means that the texture sampler uniform
22          * configuration's tmu output type field is used, instead of
23          * using the hardware default behavior based on the texture
24          * type.  If you want the default behavior, you can still put
25          * "2" in the indirect texture state's output_type field.
26          */
27         V3D_CORE_WRITE(core, V3D_CTL_MISCCFG, V3D_MISCCFG_OVRTMUOUT);
28
29         /* Whenever we flush the L2T cache, we always want to flush
30          * the whole thing.
31          */
32         V3D_CORE_WRITE(core, V3D_CTL_L2TFLSTA, 0);
33         V3D_CORE_WRITE(core, V3D_CTL_L2TFLEND, ~0);
34 }
35
36 /* Sets invariant state for the HW. */
37 static void
38 v3d_init_hw_state(struct v3d_dev *v3d)
39 {
40         v3d_init_core(v3d, 0);
41 }
42
43 static void
44 v3d_idle_axi(struct v3d_dev *v3d, int core)
45 {
46         V3D_CORE_WRITE(core, V3D_GMP_CFG, V3D_GMP_CFG_STOP_REQ);
47
48         if (wait_for((V3D_CORE_READ(core, V3D_GMP_STATUS) &
49                       (V3D_GMP_STATUS_RD_COUNT_MASK |
50                        V3D_GMP_STATUS_WR_COUNT_MASK |
51                        V3D_GMP_STATUS_CFG_BUSY)) == 0, 100)) {
52                 DRM_ERROR("Failed to wait for safe GMP shutdown\n");
53         }
54 }
55
56 static void
57 v3d_idle_gca(struct v3d_dev *v3d)
58 {
59         if (v3d->ver >= 41)
60                 return;
61
62         V3D_GCA_WRITE(V3D_GCA_SAFE_SHUTDOWN, V3D_GCA_SAFE_SHUTDOWN_EN);
63
64         if (wait_for((V3D_GCA_READ(V3D_GCA_SAFE_SHUTDOWN_ACK) &
65                       V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED) ==
66                      V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED, 100)) {
67                 DRM_ERROR("Failed to wait for safe GCA shutdown\n");
68         }
69 }
70
71 static void
72 v3d_reset_v3d(struct v3d_dev *v3d)
73 {
74         int version = V3D_BRIDGE_READ(V3D_TOP_GR_BRIDGE_REVISION);
75
76         if (V3D_GET_FIELD(version, V3D_TOP_GR_BRIDGE_MAJOR) == 2) {
77                 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0,
78                                  V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT);
79                 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0, 0);
80
81                 /* GFXH-1383: The SW_INIT may cause a stray write to address 0
82                  * of the unit, so reset it to its power-on value here.
83                  */
84                 V3D_WRITE(V3D_HUB_AXICFG, V3D_HUB_AXICFG_MAX_LEN_MASK);
85         } else {
86                 WARN_ON_ONCE(V3D_GET_FIELD(version,
87                                            V3D_TOP_GR_BRIDGE_MAJOR) != 7);
88                 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1,
89                                  V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT);
90                 V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1, 0);
91         }
92
93         v3d_init_hw_state(v3d);
94 }
95
96 void
97 v3d_reset(struct v3d_dev *v3d)
98 {
99         struct drm_device *dev = &v3d->drm;
100
101         DRM_ERROR("Resetting GPU.\n");
102         trace_v3d_reset_begin(dev);
103
104         /* XXX: only needed for safe powerdown, not reset. */
105         if (false)
106                 v3d_idle_axi(v3d, 0);
107
108         v3d_idle_gca(v3d);
109         v3d_reset_v3d(v3d);
110
111         v3d_mmu_set_page_table(v3d);
112         v3d_irq_reset(v3d);
113
114         trace_v3d_reset_end(dev);
115 }
116
117 static void
118 v3d_flush_l3(struct v3d_dev *v3d)
119 {
120         if (v3d->ver < 41) {
121                 u32 gca_ctrl = V3D_GCA_READ(V3D_GCA_CACHE_CTRL);
122
123                 V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL,
124                               gca_ctrl | V3D_GCA_CACHE_CTRL_FLUSH);
125
126                 if (v3d->ver < 33) {
127                         V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL,
128                                       gca_ctrl & ~V3D_GCA_CACHE_CTRL_FLUSH);
129                 }
130         }
131 }
132
133 /* Invalidates the (read-only) L2C cache.  This was the L2 cache for
134  * uniforms and instructions on V3D 3.2.
135  */
136 static void
137 v3d_invalidate_l2c(struct v3d_dev *v3d, int core)
138 {
139         if (v3d->ver > 32)
140                 return;
141
142         V3D_CORE_WRITE(core, V3D_CTL_L2CACTL,
143                        V3D_L2CACTL_L2CCLR |
144                        V3D_L2CACTL_L2CENA);
145 }
146
147 /* Invalidates texture L2 cachelines */
148 static void
149 v3d_flush_l2t(struct v3d_dev *v3d, int core)
150 {
151         /* While there is a busy bit (V3D_L2TCACTL_L2TFLS), we don't
152          * need to wait for completion before dispatching the job --
153          * L2T accesses will be stalled until the flush has completed.
154          */
155         V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL,
156                        V3D_L2TCACTL_L2TFLS |
157                        V3D_SET_FIELD(V3D_L2TCACTL_FLM_FLUSH, V3D_L2TCACTL_FLM));
158 }
159
160 /* Invalidates the slice caches.  These are read-only caches. */
161 static void
162 v3d_invalidate_slices(struct v3d_dev *v3d, int core)
163 {
164         V3D_CORE_WRITE(core, V3D_CTL_SLCACTL,
165                        V3D_SET_FIELD(0xf, V3D_SLCACTL_TVCCS) |
166                        V3D_SET_FIELD(0xf, V3D_SLCACTL_TDCCS) |
167                        V3D_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
168                        V3D_SET_FIELD(0xf, V3D_SLCACTL_ICC));
169 }
170
171 void
172 v3d_invalidate_caches(struct v3d_dev *v3d)
173 {
174         /* Invalidate the caches from the outside in.  That way if
175          * another CL's concurrent use of nearby memory were to pull
176          * an invalidated cacheline back in, we wouldn't leave stale
177          * data in the inner cache.
178          */
179         v3d_flush_l3(v3d);
180         v3d_invalidate_l2c(v3d, 0);
181         v3d_flush_l2t(v3d, 0);
182         v3d_invalidate_slices(v3d, 0);
183 }
184
185 static void
186 v3d_attach_object_fences(struct v3d_bo **bos, int bo_count,
187                          struct dma_fence *fence)
188 {
189         int i;
190
191         for (i = 0; i < bo_count; i++) {
192                 /* XXX: Use shared fences for read-only objects. */
193                 reservation_object_add_excl_fence(bos[i]->resv, fence);
194         }
195 }
196
197 static void
198 v3d_unlock_bo_reservations(struct v3d_bo **bos,
199                            int bo_count,
200                            struct ww_acquire_ctx *acquire_ctx)
201 {
202         int i;
203
204         for (i = 0; i < bo_count; i++)
205                 ww_mutex_unlock(&bos[i]->resv->lock);
206
207         ww_acquire_fini(acquire_ctx);
208 }
209
210 /* Takes the reservation lock on all the BOs being referenced, so that
211  * at queue submit time we can update the reservations.
212  *
213  * We don't lock the RCL the tile alloc/state BOs, or overflow memory
214  * (all of which are on exec->unref_list).  They're entirely private
215  * to v3d, so we don't attach dma-buf fences to them.
216  */
217 static int
218 v3d_lock_bo_reservations(struct v3d_bo **bos,
219                          int bo_count,
220                          struct ww_acquire_ctx *acquire_ctx)
221 {
222         int contended_lock = -1;
223         int i, ret;
224
225         ww_acquire_init(acquire_ctx, &reservation_ww_class);
226
227 retry:
228         if (contended_lock != -1) {
229                 struct v3d_bo *bo = bos[contended_lock];
230
231                 ret = ww_mutex_lock_slow_interruptible(&bo->resv->lock,
232                                                        acquire_ctx);
233                 if (ret) {
234                         ww_acquire_done(acquire_ctx);
235                         return ret;
236                 }
237         }
238
239         for (i = 0; i < bo_count; i++) {
240                 if (i == contended_lock)
241                         continue;
242
243                 ret = ww_mutex_lock_interruptible(&bos[i]->resv->lock,
244                                                   acquire_ctx);
245                 if (ret) {
246                         int j;
247
248                         for (j = 0; j < i; j++)
249                                 ww_mutex_unlock(&bos[j]->resv->lock);
250
251                         if (contended_lock != -1 && contended_lock >= i) {
252                                 struct v3d_bo *bo = bos[contended_lock];
253
254                                 ww_mutex_unlock(&bo->resv->lock);
255                         }
256
257                         if (ret == -EDEADLK) {
258                                 contended_lock = i;
259                                 goto retry;
260                         }
261
262                         ww_acquire_done(acquire_ctx);
263                         return ret;
264                 }
265         }
266
267         ww_acquire_done(acquire_ctx);
268
269         /* Reserve space for our shared (read-only) fence references,
270          * before we commit the CL to the hardware.
271          */
272         for (i = 0; i < bo_count; i++) {
273                 ret = reservation_object_reserve_shared(bos[i]->resv, 1);
274                 if (ret) {
275                         v3d_unlock_bo_reservations(bos, bo_count,
276                                                    acquire_ctx);
277                         return ret;
278                 }
279         }
280
281         return 0;
282 }
283
284 /**
285  * v3d_cl_lookup_bos() - Sets up exec->bo[] with the GEM objects
286  * referenced by the job.
287  * @dev: DRM device
288  * @file_priv: DRM file for this fd
289  * @exec: V3D job being set up
290  *
291  * The command validator needs to reference BOs by their index within
292  * the submitted job's BO list.  This does the validation of the job's
293  * BO list and reference counting for the lifetime of the job.
294  *
295  * Note that this function doesn't need to unreference the BOs on
296  * failure, because that will happen at v3d_exec_cleanup() time.
297  */
298 static int
299 v3d_cl_lookup_bos(struct drm_device *dev,
300                   struct drm_file *file_priv,
301                   struct drm_v3d_submit_cl *args,
302                   struct v3d_exec_info *exec)
303 {
304         u32 *handles;
305         int ret = 0;
306         int i;
307
308         exec->bo_count = args->bo_handle_count;
309
310         if (!exec->bo_count) {
311                 /* See comment on bo_index for why we have to check
312                  * this.
313                  */
314                 DRM_DEBUG("Rendering requires BOs\n");
315                 return -EINVAL;
316         }
317
318         exec->bo = kvmalloc_array(exec->bo_count,
319                                   sizeof(struct drm_gem_cma_object *),
320                                   GFP_KERNEL | __GFP_ZERO);
321         if (!exec->bo) {
322                 DRM_DEBUG("Failed to allocate validated BO pointers\n");
323                 return -ENOMEM;
324         }
325
326         handles = kvmalloc_array(exec->bo_count, sizeof(u32), GFP_KERNEL);
327         if (!handles) {
328                 ret = -ENOMEM;
329                 DRM_DEBUG("Failed to allocate incoming GEM handles\n");
330                 goto fail;
331         }
332
333         if (copy_from_user(handles,
334                            (void __user *)(uintptr_t)args->bo_handles,
335                            exec->bo_count * sizeof(u32))) {
336                 ret = -EFAULT;
337                 DRM_DEBUG("Failed to copy in GEM handles\n");
338                 goto fail;
339         }
340
341         spin_lock(&file_priv->table_lock);
342         for (i = 0; i < exec->bo_count; i++) {
343                 struct drm_gem_object *bo = idr_find(&file_priv->object_idr,
344                                                      handles[i]);
345                 if (!bo) {
346                         DRM_DEBUG("Failed to look up GEM BO %d: %d\n",
347                                   i, handles[i]);
348                         ret = -ENOENT;
349                         spin_unlock(&file_priv->table_lock);
350                         goto fail;
351                 }
352                 drm_gem_object_get(bo);
353                 exec->bo[i] = to_v3d_bo(bo);
354         }
355         spin_unlock(&file_priv->table_lock);
356
357 fail:
358         kvfree(handles);
359         return ret;
360 }
361
362 static void
363 v3d_exec_cleanup(struct kref *ref)
364 {
365         struct v3d_exec_info *exec = container_of(ref, struct v3d_exec_info,
366                                                   refcount);
367         struct v3d_dev *v3d = exec->v3d;
368         unsigned int i;
369         struct v3d_bo *bo, *save;
370
371         dma_fence_put(exec->bin.in_fence);
372         dma_fence_put(exec->render.in_fence);
373
374         dma_fence_put(exec->bin.done_fence);
375         dma_fence_put(exec->render.done_fence);
376
377         dma_fence_put(exec->bin_done_fence);
378         dma_fence_put(exec->render_done_fence);
379
380         for (i = 0; i < exec->bo_count; i++)
381                 drm_gem_object_put_unlocked(&exec->bo[i]->base);
382         kvfree(exec->bo);
383
384         list_for_each_entry_safe(bo, save, &exec->unref_list, unref_head) {
385                 drm_gem_object_put_unlocked(&bo->base);
386         }
387
388         pm_runtime_mark_last_busy(v3d->dev);
389         pm_runtime_put_autosuspend(v3d->dev);
390
391         kfree(exec);
392 }
393
394 void v3d_exec_put(struct v3d_exec_info *exec)
395 {
396         kref_put(&exec->refcount, v3d_exec_cleanup);
397 }
398
399 static void
400 v3d_tfu_job_cleanup(struct kref *ref)
401 {
402         struct v3d_tfu_job *job = container_of(ref, struct v3d_tfu_job,
403                                                refcount);
404         struct v3d_dev *v3d = job->v3d;
405         unsigned int i;
406
407         dma_fence_put(job->in_fence);
408         dma_fence_put(job->done_fence);
409
410         for (i = 0; i < ARRAY_SIZE(job->bo); i++) {
411                 if (job->bo[i])
412                         drm_gem_object_put_unlocked(&job->bo[i]->base);
413         }
414
415         pm_runtime_mark_last_busy(v3d->dev);
416         pm_runtime_put_autosuspend(v3d->dev);
417
418         kfree(job);
419 }
420
421 void v3d_tfu_job_put(struct v3d_tfu_job *job)
422 {
423         kref_put(&job->refcount, v3d_tfu_job_cleanup);
424 }
425
426 int
427 v3d_wait_bo_ioctl(struct drm_device *dev, void *data,
428                   struct drm_file *file_priv)
429 {
430         int ret;
431         struct drm_v3d_wait_bo *args = data;
432         struct drm_gem_object *gem_obj;
433         struct v3d_bo *bo;
434         ktime_t start = ktime_get();
435         u64 delta_ns;
436         unsigned long timeout_jiffies =
437                 nsecs_to_jiffies_timeout(args->timeout_ns);
438
439         if (args->pad != 0)
440                 return -EINVAL;
441
442         gem_obj = drm_gem_object_lookup(file_priv, args->handle);
443         if (!gem_obj) {
444                 DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle);
445                 return -EINVAL;
446         }
447         bo = to_v3d_bo(gem_obj);
448
449         ret = reservation_object_wait_timeout_rcu(bo->resv,
450                                                   true, true,
451                                                   timeout_jiffies);
452
453         if (ret == 0)
454                 ret = -ETIME;
455         else if (ret > 0)
456                 ret = 0;
457
458         /* Decrement the user's timeout, in case we got interrupted
459          * such that the ioctl will be restarted.
460          */
461         delta_ns = ktime_to_ns(ktime_sub(ktime_get(), start));
462         if (delta_ns < args->timeout_ns)
463                 args->timeout_ns -= delta_ns;
464         else
465                 args->timeout_ns = 0;
466
467         /* Asked to wait beyond the jiffie/scheduler precision? */
468         if (ret == -ETIME && args->timeout_ns)
469                 ret = -EAGAIN;
470
471         drm_gem_object_put_unlocked(gem_obj);
472
473         return ret;
474 }
475
476 /**
477  * v3d_submit_cl_ioctl() - Submits a job (frame) to the V3D.
478  * @dev: DRM device
479  * @data: ioctl argument
480  * @file_priv: DRM file for this fd
481  *
482  * This is the main entrypoint for userspace to submit a 3D frame to
483  * the GPU.  Userspace provides the binner command list (if
484  * applicable), and the kernel sets up the render command list to draw
485  * to the framebuffer described in the ioctl, using the command lists
486  * that the 3D engine's binner will produce.
487  */
488 int
489 v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
490                     struct drm_file *file_priv)
491 {
492         struct v3d_dev *v3d = to_v3d_dev(dev);
493         struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
494         struct drm_v3d_submit_cl *args = data;
495         struct v3d_exec_info *exec;
496         struct ww_acquire_ctx acquire_ctx;
497         struct drm_syncobj *sync_out;
498         int ret = 0;
499
500         trace_v3d_submit_cl_ioctl(&v3d->drm, args->rcl_start, args->rcl_end);
501
502         if (args->pad != 0) {
503                 DRM_INFO("pad must be zero: %d\n", args->pad);
504                 return -EINVAL;
505         }
506
507         exec = kcalloc(1, sizeof(*exec), GFP_KERNEL);
508         if (!exec)
509                 return -ENOMEM;
510
511         ret = pm_runtime_get_sync(v3d->dev);
512         if (ret < 0) {
513                 kfree(exec);
514                 return ret;
515         }
516
517         kref_init(&exec->refcount);
518
519         ret = drm_syncobj_find_fence(file_priv, args->in_sync_bcl,
520                                      0, 0, &exec->bin.in_fence);
521         if (ret == -EINVAL)
522                 goto fail;
523
524         ret = drm_syncobj_find_fence(file_priv, args->in_sync_rcl,
525                                      0, 0, &exec->render.in_fence);
526         if (ret == -EINVAL)
527                 goto fail;
528
529         exec->qma = args->qma;
530         exec->qms = args->qms;
531         exec->qts = args->qts;
532         exec->bin.exec = exec;
533         exec->bin.start = args->bcl_start;
534         exec->bin.end = args->bcl_end;
535         exec->render.exec = exec;
536         exec->render.start = args->rcl_start;
537         exec->render.end = args->rcl_end;
538         exec->v3d = v3d;
539         INIT_LIST_HEAD(&exec->unref_list);
540
541         ret = v3d_cl_lookup_bos(dev, file_priv, args, exec);
542         if (ret)
543                 goto fail;
544
545         ret = v3d_lock_bo_reservations(exec->bo, exec->bo_count,
546                                        &acquire_ctx);
547         if (ret)
548                 goto fail;
549
550         mutex_lock(&v3d->sched_lock);
551         if (exec->bin.start != exec->bin.end) {
552                 ret = drm_sched_job_init(&exec->bin.base,
553                                          &v3d_priv->sched_entity[V3D_BIN],
554                                          v3d_priv);
555                 if (ret)
556                         goto fail_unreserve;
557
558                 exec->bin_done_fence =
559                         dma_fence_get(&exec->bin.base.s_fence->finished);
560
561                 kref_get(&exec->refcount); /* put by scheduler job completion */
562                 drm_sched_entity_push_job(&exec->bin.base,
563                                           &v3d_priv->sched_entity[V3D_BIN]);
564         }
565
566         ret = drm_sched_job_init(&exec->render.base,
567                                  &v3d_priv->sched_entity[V3D_RENDER],
568                                  v3d_priv);
569         if (ret)
570                 goto fail_unreserve;
571
572         exec->render_done_fence =
573                 dma_fence_get(&exec->render.base.s_fence->finished);
574
575         kref_get(&exec->refcount); /* put by scheduler job completion */
576         drm_sched_entity_push_job(&exec->render.base,
577                                   &v3d_priv->sched_entity[V3D_RENDER]);
578         mutex_unlock(&v3d->sched_lock);
579
580         v3d_attach_object_fences(exec->bo, exec->bo_count,
581                                  exec->render_done_fence);
582
583         v3d_unlock_bo_reservations(exec->bo, exec->bo_count, &acquire_ctx);
584
585         /* Update the return sync object for the */
586         sync_out = drm_syncobj_find(file_priv, args->out_sync);
587         if (sync_out) {
588                 drm_syncobj_replace_fence(sync_out, exec->render_done_fence);
589                 drm_syncobj_put(sync_out);
590         }
591
592         v3d_exec_put(exec);
593
594         return 0;
595
596 fail_unreserve:
597         mutex_unlock(&v3d->sched_lock);
598         v3d_unlock_bo_reservations(exec->bo, exec->bo_count, &acquire_ctx);
599 fail:
600         v3d_exec_put(exec);
601
602         return ret;
603 }
604
605 /**
606  * v3d_submit_tfu_ioctl() - Submits a TFU (texture formatting) job to the V3D.
607  * @dev: DRM device
608  * @data: ioctl argument
609  * @file_priv: DRM file for this fd
610  *
611  * Userspace provides the register setup for the TFU, which we don't
612  * need to validate since the TFU is behind the MMU.
613  */
614 int
615 v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
616                      struct drm_file *file_priv)
617 {
618         struct v3d_dev *v3d = to_v3d_dev(dev);
619         struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
620         struct drm_v3d_submit_tfu *args = data;
621         struct v3d_tfu_job *job;
622         struct ww_acquire_ctx acquire_ctx;
623         struct drm_syncobj *sync_out;
624         struct dma_fence *sched_done_fence;
625         int ret = 0;
626         int bo_count;
627
628         trace_v3d_submit_tfu_ioctl(&v3d->drm, args->iia);
629
630         job = kcalloc(1, sizeof(*job), GFP_KERNEL);
631         if (!job)
632                 return -ENOMEM;
633
634         ret = pm_runtime_get_sync(v3d->dev);
635         if (ret < 0) {
636                 kfree(job);
637                 return ret;
638         }
639
640         kref_init(&job->refcount);
641
642         ret = drm_syncobj_find_fence(file_priv, args->in_sync,
643                                      0, 0, &job->in_fence);
644         if (ret == -EINVAL)
645                 goto fail;
646
647         job->args = *args;
648         job->v3d = v3d;
649
650         spin_lock(&file_priv->table_lock);
651         for (bo_count = 0; bo_count < ARRAY_SIZE(job->bo); bo_count++) {
652                 struct drm_gem_object *bo;
653
654                 if (!args->bo_handles[bo_count])
655                         break;
656
657                 bo = idr_find(&file_priv->object_idr,
658                               args->bo_handles[bo_count]);
659                 if (!bo) {
660                         DRM_DEBUG("Failed to look up GEM BO %d: %d\n",
661                                   bo_count, args->bo_handles[bo_count]);
662                         ret = -ENOENT;
663                         spin_unlock(&file_priv->table_lock);
664                         goto fail;
665                 }
666                 drm_gem_object_get(bo);
667                 job->bo[bo_count] = to_v3d_bo(bo);
668         }
669         spin_unlock(&file_priv->table_lock);
670
671         ret = v3d_lock_bo_reservations(job->bo, bo_count, &acquire_ctx);
672         if (ret)
673                 goto fail;
674
675         mutex_lock(&v3d->sched_lock);
676         ret = drm_sched_job_init(&job->base,
677                                  &v3d_priv->sched_entity[V3D_TFU],
678                                  v3d_priv);
679         if (ret)
680                 goto fail_unreserve;
681
682         sched_done_fence = dma_fence_get(&job->base.s_fence->finished);
683
684         kref_get(&job->refcount); /* put by scheduler job completion */
685         drm_sched_entity_push_job(&job->base, &v3d_priv->sched_entity[V3D_TFU]);
686         mutex_unlock(&v3d->sched_lock);
687
688         v3d_attach_object_fences(job->bo, bo_count, sched_done_fence);
689
690         v3d_unlock_bo_reservations(job->bo, bo_count, &acquire_ctx);
691
692         /* Update the return sync object */
693         sync_out = drm_syncobj_find(file_priv, args->out_sync);
694         if (sync_out) {
695                 drm_syncobj_replace_fence(sync_out, sched_done_fence);
696                 drm_syncobj_put(sync_out);
697         }
698         dma_fence_put(sched_done_fence);
699
700         v3d_tfu_job_put(job);
701
702         return 0;
703
704 fail_unreserve:
705         mutex_unlock(&v3d->sched_lock);
706         v3d_unlock_bo_reservations(job->bo, bo_count, &acquire_ctx);
707 fail:
708         v3d_tfu_job_put(job);
709
710         return ret;
711 }
712
713 int
714 v3d_gem_init(struct drm_device *dev)
715 {
716         struct v3d_dev *v3d = to_v3d_dev(dev);
717         u32 pt_size = 4096 * 1024;
718         int ret, i;
719
720         for (i = 0; i < V3D_MAX_QUEUES; i++)
721                 v3d->queue[i].fence_context = dma_fence_context_alloc(1);
722
723         spin_lock_init(&v3d->mm_lock);
724         spin_lock_init(&v3d->job_lock);
725         mutex_init(&v3d->bo_lock);
726         mutex_init(&v3d->reset_lock);
727         mutex_init(&v3d->sched_lock);
728
729         /* Note: We don't allocate address 0.  Various bits of HW
730          * treat 0 as special, such as the occlusion query counters
731          * where 0 means "disabled".
732          */
733         drm_mm_init(&v3d->mm, 1, pt_size / sizeof(u32) - 1);
734
735         v3d->pt = dma_alloc_wc(v3d->dev, pt_size,
736                                &v3d->pt_paddr,
737                                GFP_KERNEL | __GFP_NOWARN | __GFP_ZERO);
738         if (!v3d->pt) {
739                 drm_mm_takedown(&v3d->mm);
740                 dev_err(v3d->dev,
741                         "Failed to allocate page tables. "
742                         "Please ensure you have CMA enabled.\n");
743                 return -ENOMEM;
744         }
745
746         v3d_init_hw_state(v3d);
747         v3d_mmu_set_page_table(v3d);
748
749         ret = v3d_sched_init(v3d);
750         if (ret) {
751                 drm_mm_takedown(&v3d->mm);
752                 dma_free_coherent(v3d->dev, 4096 * 1024, (void *)v3d->pt,
753                                   v3d->pt_paddr);
754         }
755
756         return 0;
757 }
758
759 void
760 v3d_gem_destroy(struct drm_device *dev)
761 {
762         struct v3d_dev *v3d = to_v3d_dev(dev);
763
764         v3d_sched_fini(v3d);
765
766         /* Waiting for exec to finish would need to be done before
767          * unregistering V3D.
768          */
769         WARN_ON(v3d->bin_job);
770         WARN_ON(v3d->render_job);
771
772         drm_mm_takedown(&v3d->mm);
773
774         dma_free_coherent(v3d->dev, 4096 * 1024, (void *)v3d->pt, v3d->pt_paddr);
775 }
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