]> Git Repo - qemu.git/commit - ui/sdl2-gl.c
sdl2: redraw correctly when scanout_mode enabled.
authorTao Wu <[email protected]>
Thu, 26 Jul 2018 22:59:00 +0000 (15:59 -0700)
committerGerd Hoffmann <[email protected]>
Fri, 24 Aug 2018 06:40:10 +0000 (08:40 +0200)
commit77f60fb436ca773ce6f57d37c022ad792445e644
tree2b1a0dd01ef3092a9c9ab136a63a806f02252d3a
parentc809d1d2f4e3d40d4767871d3cf9cd78391e5a4f
sdl2: redraw correctly when scanout_mode enabled.

When scanout_mode enabled, surface is out of sync with actual screen.
In such case, we just call sdl2_gl_scanout_flush to do redraw. This
fixes bug reported in
https://lists.freedesktop.org/archives/virglrenderer-devel/2018-July/001330.html

Signed-off-by: Tao Wu <[email protected]>
Message-id: 20180726225900[email protected]
Signed-off-by: Gerd Hoffmann <[email protected]>
ui/sdl2-gl.c
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