/* Avoid compiler warning because macro is redefined in SDL_syswm.h. */
#undef WIN32_LEAN_AND_MEAN
+#include "qemu/osdep.h"
#include <SDL.h>
#include <SDL_syswm.h>
#include "qemu-common.h"
+#include "qemu/cutils.h"
#include "ui/console.h"
#include "ui/input.h"
#include "sysemu/sysemu.h"
static SDL_PixelFormat host_format;
static int scaling_active = 0;
static Notifier mouse_mode_notifier;
+static int idle_counter;
+
+#define SDL_REFRESH_INTERVAL_BUSY 10
+#define SDL_MAX_IDLE_COUNT (2 * GUI_REFRESH_INTERVAL_DEFAULT \
+ / SDL_REFRESH_INTERVAL_BUSY + 1)
#if 0
#define DEBUG_SDL
static void sdl_send_mouse_event(int dx, int dy, int x, int y, int state)
{
- static uint32_t bmap[INPUT_BUTTON_MAX] = {
+ static uint32_t bmap[INPUT_BUTTON__MAX] = {
[INPUT_BUTTON_LEFT] = SDL_BUTTON(SDL_BUTTON_LEFT),
[INPUT_BUTTON_MIDDLE] = SDL_BUTTON(SDL_BUTTON_MIDDLE),
[INPUT_BUTTON_RIGHT] = SDL_BUTTON(SDL_BUTTON_RIGHT),
static void sdl_refresh(DisplayChangeListener *dcl)
{
SDL_Event ev1, *ev = &ev1;
+ int idle = 1;
if (last_vm_running != runstate_is_running()) {
last_vm_running = runstate_is_running();
sdl_update(dcl, 0, 0, real_screen->w, real_screen->h);
break;
case SDL_KEYDOWN:
+ idle = 0;
handle_keydown(ev);
break;
case SDL_KEYUP:
+ idle = 0;
handle_keyup(ev);
break;
case SDL_QUIT:
}
break;
case SDL_MOUSEMOTION:
+ idle = 0;
handle_mousemotion(ev);
break;
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
+ idle = 0;
handle_mousebutton(ev);
break;
case SDL_ACTIVEEVENT:
break;
}
}
+
+ if (idle) {
+ if (idle_counter < SDL_MAX_IDLE_COUNT) {
+ idle_counter++;
+ if (idle_counter >= SDL_MAX_IDLE_COUNT) {
+ dcl->update_interval = GUI_REFRESH_INTERVAL_DEFAULT;
+ }
+ }
+ } else {
+ idle_counter = 0;
+ dcl->update_interval = SDL_REFRESH_INTERVAL_BUSY;
+ }
}
static void sdl_mouse_warp(DisplayChangeListener *dcl,