+ if (ssd->cursor_fb.texture) {
+ render_cursor = true;
+ }
+ if (ssd->render_cursor != render_cursor) {
+ ssd->render_cursor = render_cursor;
+ ssd->guest_dmabuf_refresh = true;
+ egl_fb_destroy(&ssd->blit_fb);
+ }
+
+ if (ssd->guest_dmabuf_refresh) {
+ QemuDmaBuf *dmabuf = ssd->guest_dmabuf;
+ if (render_cursor) {
+ egl_dmabuf_import_texture(dmabuf);
+ if (!dmabuf->texture) {
+ return;
+ }
+
+ /* source framebuffer */
+ egl_fb_setup_for_tex(&ssd->guest_fb,
+ dmabuf->width, dmabuf->height,
+ dmabuf->texture, false);
+
+ /* dest framebuffer */
+ if (ssd->blit_fb.width != dmabuf->width ||
+ ssd->blit_fb.height != dmabuf->height) {
+ trace_qemu_spice_gl_render_dmabuf(ssd->qxl.id, dmabuf->width,
+ dmabuf->height);
+ egl_fb_destroy(&ssd->blit_fb);
+ egl_fb_setup_new_tex(&ssd->blit_fb,
+ dmabuf->width, dmabuf->height);
+ fd = egl_get_fd_for_texture(ssd->blit_fb.texture,
+ &stride, &fourcc, NULL);
+ spice_qxl_gl_scanout(&ssd->qxl, fd,
+ dmabuf->width, dmabuf->height,
+ stride, fourcc, false);
+ }
+ } else {
+ trace_qemu_spice_gl_forward_dmabuf(ssd->qxl.id,
+ dmabuf->width, dmabuf->height);
+ /* note: spice server will close the fd, so hand over a dup */
+ spice_qxl_gl_scanout(&ssd->qxl, dup(dmabuf->fd),
+ dmabuf->width, dmabuf->height,
+ dmabuf->stride, dmabuf->fourcc,
+ dmabuf->y0_top);
+ }
+ qemu_spice_gl_monitor_config(ssd, 0, 0, dmabuf->width, dmabuf->height);
+ ssd->guest_dmabuf_refresh = false;
+ }
+
+ if (render_cursor) {
+ int x, y;
+ qemu_mutex_lock(&ssd->lock);
+ x = ssd->ptr_x;
+ y = ssd->ptr_y;
+ qemu_mutex_unlock(&ssd->lock);
+ egl_texture_blit(ssd->gls, &ssd->blit_fb, &ssd->guest_fb,
+ !y_0_top);
+ egl_texture_blend(ssd->gls, &ssd->blit_fb, &ssd->cursor_fb,
+ !y_0_top, x, y, 1.0, 1.0);
+ glFlush();
+ }
+
+ trace_qemu_spice_gl_update(ssd->qxl.id, w, h, x, y);