*
* #define TYPE_MY_DEVICE "my-device"
*
+ * // No new virtual functions: we can reuse the typedef for the
+ * // superclass.
+ * typedef DeviceClass MyDeviceClass;
* typedef struct MyDevice
* {
* DeviceState parent;
* .instance_size = sizeof(MyDevice),
* };
*
- * static void my_device_module_init(void)
+ * static void my_device_register_types(void)
* {
* type_register_static(&my_device_info);
* }
*
- * device_init(my_device_module_init);
+ * type_init(my_device_register_types)
* </programlisting>
* </example>
*
*
* Using object_new(), a new #Object derivative will be instantiated. You can
* cast an #Object to a subclass (or base-class) type using
- * object_dynamic_cast(). You typically want to define a macro wrapper around
- * object_dynamic_cast_assert() to make it easier to convert to a specific type.
+ * object_dynamic_cast(). You typically want to define macro wrappers around
+ * OBJECT_CHECK() and OBJECT_CLASS_CHECK() to make it easier to convert to a
+ * specific type:
+ *
+ * <example>
+ * <title>Typecasting macros</title>
+ * <programlisting>
+ * #define MY_DEVICE_GET_CLASS(obj) \
+ * OBJECT_GET_CLASS(MyDeviceClass, obj, TYPE_MY_DEVICE)
+ * #define MY_DEVICE_CLASS(klass) \
+ * OBJECT_CLASS_CHECK(MyDeviceClass, klass, TYPE_MY_DEVICE)
+ * #define MY_DEVICE(obj) \
+ * OBJECT_CHECK(MyDevice, obj, TYPE_MY_DEVICE)
+ * </programlisting>
+ * </example>
*
* # Class Initialization #
*
*
* Once all of the parent classes have been initialized, #TypeInfo::class_init
* is called to let the class being instantiated provide default initialize for
- * it's virtual functions.
+ * its virtual functions. Here is how the above example might be modified
+ * to introduce an overridden virtual function:
+ *
+ * <example>
+ * <title>Overriding a virtual function</title>
+ * <programlisting>
+ * #include "qdev.h"
+ *
+ * void my_device_class_init(ObjectClass *klass, void *class_data)
+ * {
+ * DeviceClass *dc = DEVICE_CLASS(klass);
+ * dc->reset = my_device_reset;
+ * }
+ *
+ * static TypeInfo my_device_info = {
+ * .name = TYPE_MY_DEVICE,
+ * .parent = TYPE_DEVICE,
+ * .instance_size = sizeof(MyDevice),
+ * .class_init = my_device_class_init,
+ * };
+ * </programlisting>
+ * </example>
+ *
+ * Introducing new virtual functions requires a class to define its own
+ * struct and to add a .class_size member to the TypeInfo. Each function
+ * will also have a wrapper to call it easily:
+ *
+ * <example>
+ * <title>Defining an abstract class</title>
+ * <programlisting>
+ * #include "qdev.h"
+ *
+ * typedef struct MyDeviceClass
+ * {
+ * DeviceClass parent;
+ *
+ * void (*frobnicate) (MyDevice *obj);
+ * } MyDeviceClass;
+ *
+ * static TypeInfo my_device_info = {
+ * .name = TYPE_MY_DEVICE,
+ * .parent = TYPE_DEVICE,
+ * .instance_size = sizeof(MyDevice),
+ * .abstract = true, // or set a default in my_device_class_init
+ * .class_size = sizeof(MyDeviceClass),
+ * };
+ *
+ * void my_device_frobnicate(MyDevice *obj)
+ * {
+ * MyDeviceClass *klass = MY_DEVICE_GET_CLASS(obj);
+ *
+ * klass->frobnicate(obj);
+ * }
+ * </programlisting>
+ * </example>
*
* # Interfaces #
*
* implementing an explicit class type if they are not adding additional
* virtual functions.
* @class_init: This function is called after all parent class initialization
- * has occured to allow a class to set its default virtual method pointers.
+ * has occurred to allow a class to set its default virtual method pointers.
* This is also the function to use to override virtual methods from a parent
* class.
* @class_finalize: This function is called during class destruction and is
#define OBJECT(obj) \
((Object *)(obj))
+/**
+ * OBJECT_CLASS:
+ * @class: A derivative of #ObjectClass.
+ *
+ * Converts a class to an #ObjectClass. Since all objects are #Objects,
+ * this function will always succeed.
+ */
+#define OBJECT_CLASS(class) \
+ ((ObjectClass *)(class))
+
/**
* OBJECT_CHECK:
* @type: The C type to use for the return value.
* generated.
*/
#define OBJECT_CHECK(type, obj, name) \
- ((type *)object_dynamic_cast_assert((Object *)(obj), (name)))
+ ((type *)object_dynamic_cast_assert(OBJECT(obj), (name)))
/**
* OBJECT_CLASS_CHECK:
* @obj: A derivative of @type to cast.
* @name: the QOM typename of @class.
*
- * A type safe version of @object_check_class. This macro is typically wrapped
- * by each type to perform type safe casts of a class to a specific class type.
+ * A type safe version of @object_class_dynamic_cast_assert. This macro is
+ * typically wrapped by each type to perform type safe casts of a class to a
+ * specific class type.
*/
#define OBJECT_CLASS_CHECK(class, obj, name) \
- ((class *)object_class_dynamic_cast_assert((ObjectClass *)(obj), (name)))
+ ((class *)object_class_dynamic_cast_assert(OBJECT_CLASS(obj), (name)))
/**
* OBJECT_GET_CLASS:
#define OBJECT_GET_CLASS(class, obj, name) \
OBJECT_CLASS_CHECK(class, object_get_class(OBJECT(obj)), name)
-#define OBJECT_CLASS(class) \
- ((ObjectClass *)(class))
-
/**
* InterfaceClass:
* @parent_class: the base class
Object *object_dynamic_cast(Object *obj, const char *typename);
/**
- * @object_dynamic_cast_assert:
+ * object_dynamic_cast_assert:
*
* See object_dynamic_cast() for a description of the parameters of this
* function. The only difference in behavior is that this function asserts
* type_register:
* @info: The #TypeInfo of the new type
*
- * Unlike type_register_static(), this call does not require @info or it's
+ * Unlike type_register_static(), this call does not require @info or its
* string members to continue to exist after the call returns.
*
* Returns: 0 on failure, the new #Type on success.
void object_class_foreach(void (*fn)(ObjectClass *klass, void *opaque),
const char *implements_type, bool include_abstract,
void *opaque);
+
+/**
+ * object_class_get_list:
+ * @implements_type: The type to filter for, including its derivatives.
+ * @include_abstract: Whether to include abstract classes.
+ *
+ * Returns: A singly-linked list of the classes in reverse hashtable order.
+ */
+GSList *object_class_get_list(const char *implements_type,
+ bool include_abstract);
+
/**
* object_ref:
* @obj: the object
void object_property_get(Object *obj, struct Visitor *v, const char *name,
struct Error **errp);
+/**
+ * object_property_set_str:
+ * @value: the value to be written to the property
+ * @name: the name of the property
+ * @errp: returns an error if this function fails
+ *
+ * Writes a string value to a property.
+ */
+void object_property_set_str(Object *obj, const char *value,
+ const char *name, struct Error **errp);
+
+/**
+ * object_property_get_str:
+ * @obj: the object
+ * @name: the name of the property
+ * @errp: returns an error if this function fails
+ *
+ * Returns: the value of the property, converted to a C string, or NULL if
+ * an error occurs (including when the property value is not a string).
+ * The caller should free the string.
+ */
+char *object_property_get_str(Object *obj, const char *name,
+ struct Error **errp);
+
+/**
+ * object_property_set_link:
+ * @value: the value to be written to the property
+ * @name: the name of the property
+ * @errp: returns an error if this function fails
+ *
+ * Writes an object's canonical path to a property.
+ */
+void object_property_set_link(Object *obj, Object *value,
+ const char *name, struct Error **errp);
+
+/**
+ * object_property_get_link:
+ * @obj: the object
+ * @name: the name of the property
+ * @errp: returns an error if this function fails
+ *
+ * Returns: the value of the property, resolved from a path to an Object,
+ * or NULL if an error occurs (including when the property value is not a
+ * string or not a valid object path).
+ */
+Object *object_property_get_link(Object *obj, const char *name,
+ struct Error **errp);
+
+/**
+ * object_property_set_bool:
+ * @value: the value to be written to the property
+ * @name: the name of the property
+ * @errp: returns an error if this function fails
+ *
+ * Writes a bool value to a property.
+ */
+void object_property_set_bool(Object *obj, bool value,
+ const char *name, struct Error **errp);
+
+/**
+ * object_property_get_bool:
+ * @obj: the object
+ * @name: the name of the property
+ * @errp: returns an error if this function fails
+ *
+ * Returns: the value of the property, converted to a boolean, or NULL if
+ * an error occurs (including when the property value is not a bool).
+ */
+bool object_property_get_bool(Object *obj, const char *name,
+ struct Error **errp);
+
+/**
+ * object_property_set_int:
+ * @value: the value to be written to the property
+ * @name: the name of the property
+ * @errp: returns an error if this function fails
+ *
+ * Writes an integer value to a property.
+ */
+void object_property_set_int(Object *obj, int64_t value,
+ const char *name, struct Error **errp);
+
+/**
+ * object_property_get_int:
+ * @obj: the object
+ * @name: the name of the property
+ * @errp: returns an error if this function fails
+ *
+ * Returns: the value of the property, converted to an integer, or NULL if
+ * an error occurs (including when the property value is not an integer).
+ */
+int64_t object_property_get_int(Object *obj, const char *name,
+ struct Error **errp);
+
/**
* object_property_set:
* @obj: the object
struct Error **errp);
/**
- * @object_property_get_type:
+ * object_property_parse:
+ * @obj: the object
+ * @string: the string that will be used to parse the property value.
+ * @name: the name of the property
+ * @errp: returns an error if this function fails
+ *
+ * Parses a string and writes the result into a property of an object.
+ */
+void object_property_parse(Object *obj, const char *string,
+ const char *name, struct Error **errp);
+
+/**
+ * object_property_print:
+ * @obj: the object
+ * @name: the name of the property
+ * @errp: returns an error if this function fails
+ *
+ * Returns a string representation of the value of the property. The
+ * caller shall free the string.
+ */
+char *object_property_print(Object *obj, const char *name,
+ struct Error **errp);
+
+/**
+ * object_property_get_type:
* @obj: the object
* @name: the name of the property
* @errp: returns an error if this function fails
* specifying objects easy. At each level of the composition tree, the partial
* path is matched as an absolute path. The first match is not returned. At
* least two matches are searched for. A successful result is only returned if
- * only one match is founded. If more than one match is found, a flag is
- * return to indicate that the match was ambiguous.
+ * only one match is found. If more than one match is found, a flag is
+ * returned to indicate that the match was ambiguous.
*
* Returns: The matched object or NULL on path lookup failure.
*/
Object *object_resolve_path(const char *path, bool *ambiguous);
+/**
+ * object_resolve_path_type:
+ * @path: the path to resolve
+ * @typename: the type to look for.
+ * @ambiguous: returns true if the path resolution failed because of an
+ * ambiguous match
+ *
+ * This is similar to object_resolve_path. However, when looking for a
+ * partial path only matches that implement the given type are considered.
+ * This restricts the search and avoids spuriously flagging matches as
+ * ambiguous.
+ *
+ * For both partial and absolute paths, the return value goes through
+ * a dynamic cast to @typename. This is important if either the link,
+ * or the typename itself are of interface types.
+ *
+ * Returns: The matched object or NULL on path lookup failure.
+ */
+Object *object_resolve_path_type(const char *path, const char *typename,
+ bool *ambiguous);
+
+/**
+ * object_resolve_path_component:
+ * @parent: the object in which to resolve the path
+ * @part: the component to resolve.
+ *
+ * This is similar to object_resolve_path with an absolute path, but it
+ * only resolves one element (@part) and takes the others from @parent.
+ *
+ * Returns: The resolved object or NULL on path lookup failure.
+ */
+Object *object_resolve_path_component(Object *parent, gchar *part);
+
/**
* object_property_add_child:
* @obj: the object to add a property to
*
* There is no way for a child to determine what its parent is. It is not
* a bidirectional relationship. This is by design.
+ *
+ * The value of a child property as a C string will be the child object's
+ * canonical path. It can be retrieved using object_property_get_str().
+ * The child object itself can be retrieved using object_property_get_link().
*/
void object_property_add_child(Object *obj, const char *name,
Object *child, struct Error **errp);
void (*set)(Object *, const char *, struct Error **),
struct Error **errp);
+/**
+ * container_get:
+ * @path: path to the container
+ *
+ * Return a container object whose path is @path. Create more containers
+ * along the path if necessary.
+ *
+ * Returns: the container object.
+ */
+Object *container_get(const char *path);
+
+
#endif