#include "qemu/osdep.h"
-#include "qemu-common.h"
+#include "qemu/module.h"
#include "sysemu/sysemu.h"
#include "ui/console.h"
#include "ui/egl-helpers.h"
edpy->ds = new_surface;
}
+static QEMUGLContext egl_create_context(DisplayChangeListener *dcl,
+ QEMUGLParams *params)
+{
+ eglMakeCurrent(qemu_egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE,
+ qemu_egl_rn_ctx);
+ return qemu_egl_create_context(dcl, params);
+}
+
static void egl_scanout_disable(DisplayChangeListener *dcl)
{
egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
if (!edpy->guest_fb.texture || !edpy->ds) {
return;
}
- assert(surface_width(edpy->ds) == edpy->guest_fb.width);
- assert(surface_height(edpy->ds) == edpy->guest_fb.height);
assert(surface_format(edpy->ds) == PIXMAN_x8r8g8b8);
if (edpy->cursor_fb.texture) {
egl_texture_blit(edpy->gls, &edpy->blit_fb, &edpy->guest_fb,
!edpy->y_0_top);
egl_texture_blend(edpy->gls, &edpy->blit_fb, &edpy->cursor_fb,
- !edpy->y_0_top, edpy->pos_x, edpy->pos_y);
+ !edpy->y_0_top, edpy->pos_x, edpy->pos_y,
+ 1.0, 1.0);
} else {
/* no cursor -> use simple framebuffer blit */
egl_fb_blit(&edpy->blit_fb, &edpy->guest_fb, edpy->y_0_top);
}
- egl_fb_read(surface_data(edpy->ds), &edpy->blit_fb);
+ egl_fb_read(edpy->ds, &edpy->blit_fb);
dpy_gfx_update(edpy->dcl.con, x, y, w, h);
}
.dpy_gfx_update = egl_gfx_update,
.dpy_gfx_switch = egl_gfx_switch,
- .dpy_gl_ctx_create = qemu_egl_create_context,
+ .dpy_gl_ctx_create = egl_create_context,
.dpy_gl_ctx_destroy = qemu_egl_destroy_context,
.dpy_gl_ctx_make_current = qemu_egl_make_context_current,
.dpy_gl_ctx_get_current = qemu_egl_get_current_context,